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Nostalgia (video game)

Nostalgia[a] is a role-playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for an October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed Square Enix's Nintendo DS versions of Final Fantasy III and Final Fantasy IV.

Nostalgia
North American cover art
Developer(s)Matrix Software
Red Entertainment
Publisher(s)
Composer(s)Rei Kondoh
Kaori Komuro
Shinichiro Sato
Platform(s)Nintendo DS
Release
Genre(s)Role-playing video game
Mode(s)Single-player

Taking place in an alternate reality steampunk version of the 19th century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features turn-based combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of Eddie, the street urchin Pad, a witch named Melody and the mysterious Fiona were shown in early trailers to be traveling to such places as New York City, Cairo, Tokyo, Northern Europe and South America.

Gameplay

Nostalgia is a traditional role-playing video game featuring three-dimensional characters and environments. Players control a young London boy named Eddie and his compatriots as they travel across an alternate history 19th-century Earth on a high-powered zeppelin, visiting various locales and raiding ruins in order to uncover the truth about an ancient civilization, as well as find Eddie's lost father. In order to advance the story, players must visit towns and interact with non-player characters to obtains clues on their next destination, as well as traverse dangerous dungeons and environments in order to find hidden treasures. Taking advantage of the Nintendo DS's dual screens, gameplay is featured on one screen while a map of the player's current location is present on the other, which fills as they travel through new areas. While traveling through the game, the player will randomly encounter enemies as they move through dangerous areas, which must be defeated in battle.

Battles in Nostalgia use a turn-based combat system where both characters and enemies acting in an order relative to their "speed" statistic. A Combat Order bar is present in battles that shows which of the player's party members or enemies will act next, with the player selecting a character's command just before their turn. In any given turn, a player may choose to attack an enemy, defend, use an item for beneficial effects, or use special skills unique to each character. In addition to ground battles, a player may also encounter enemies while in their airship, leading to a ship-to-ship combat sequence with unique commands. Players must defeat all of their enemies by attacking them until their hit points are extinguished, which grants each character experience points that go towards gaining levels, thus making them stronger and giving them access to more abilities. The player's party is judged at the end of each battle with a letter grade based on their actions in combat, and is determined by how quickly and flawlessly they have defeated their enemies and may give additional rewards.

Characters

There are five main playable characters in the game:

  • Eddie Brown - the lone son of famous British adventurer Gilbert Brown. He is an aristocrat who lives with his parents in the countryside of London in a mansion. It is implied he may have feelings for Fiona. When his father disappears during an adventure, Edward takes it upon himself to becomes an adventurer to find him.
  • Pad Remington - a young man living in London's east end and the son of adventurer Patrick Remington. Separated from his parents at a young age, he learned to survive on his own and looked after the kids of the slum. Initially, he thinks of adventuring as a waste of time until he travels with Eddie. Although he initially looked down on Eddie due to his high society status, he eventually grows to accept him as a true friend and see past his social status. It is heavily implied throughout the game that he may have feelings for Melody. He is reunited with his mother Elisabeth after 15 years of separation. He has skill with firearms.
  • Melody Farklight - a young witch who grew up in her family's isolated Mervielle Village. With no friends her own age, she grew to have a selfish and egotistical personality. Throughout her adventures with her friends, she starts to grow more humble and open, eventually seeing her companions as true friends (especially Pad, for whom she is hinted to have romantic feelings). Her mother, Medea Farklight, gave her life to protect Melody from Hartmann of The Cabal. Her skills include sorcery and magic.
  • Fiona - a mysterious amnesiac girl saved by adventurer Gilbert Brown from the Ancient Father's Cabal. She was known as the Princess of the White Order and of Asgard royalty, and was called the "Bearer of the White Wings" before being sealed in Pandora's box for thousands of years. The Cabal pursued her relentlessly as she was the only person capable of touching the tablets The Cabal desperately vies for, as they're the key to opening the portal to Asgard. Her mysterious powers deal in benevolent white magic and healing abilities (Note: Fiona was a guest character for a short amount of time before permanently joining the group).
  • Gilbert Brown - Eddie's father and a famous British adventurer. He disappeared after saving Fiona from The Cabal, having fallen from his airship, and his whereabouts were unknown until his son found him, injured in a battle with the Ancient father's Cabal.

Development

Nostalgia was first announced in a July 2008 issue of Japanese magazine Famitsu, where it was revealed that both Matrix Software and Red Entertainment would be teaming with Tecmo to bring the game to players the following November.[3] The game was produced by Tecmo's Keisuke Kikuchi, best known for his work on the company's Fatal Frame series,[4] whose goal was to inject traditional role-playing elements with simple gameplay, aspiring to "make a product that everyone could play.[5]

 
Airship design sketches from the Japanese pre-order bonus artbook

Project director Naoki Morita of Red Entertainment envisioned the game's historical setting as an alternate 19th century Earth, which was wholly supported by Kikuchi who remarked that "I knew this game had such potential when I saw Mr. Morita's project book - It is an adventure game set in another Earth, offering an enjoyable story that involves various cultures in many diverse locations."[5] Morita originally wanted to produce an alternate history-style role-playing game as far back as 1996, but became sidetracked due to the runaway success of his Sakura Taisen series on the Sega Saturn and shelved the project until work began on the Nintendo DS.[6] Despite the large delay in production, Morita remained confident of his original vision, declaring that "I was confident that no matter how long it took, our designs for [Nostalgia] wouldn't lose their luster."[6]

The staff of Matrix Software were largely responsible for the game's programming, and had previously worked with Square Enix to create the Nintendo DS version of Final Fantasy III and Final Fantasy IV.[4] The music for Nostalgia was composed by Rei Kondoh, Kaori Komuro, and Shinichiro Sato, who were credited alongside their musical unit "T's Music".[7] Tecmo released a special promotional album featuring ten songs from the game to players who pre-ordered the title in Japan, along with an artbook that included design sketches and official artwork.[2]

In December 2008, North American publisher Xseed Games announced that the game was already claimed by another company to be released in the English under the title Nostalgia.[8] The following April, Ignition Entertainment officially announced that they had secured the publishing rights to the title and would be bringing it to North America in September.[1] Shane Bettenhausen, the company's Director of New Business Development, stated that he was "deeply honored" to be given the opportunity to release the game in English, and felt the game would have a place in the current western game market as a unique and original title, stating that "amid a sea of remakes and rehashes, this endearing adventure blazes its own unique path".[5]

Reception

Nostalgia received "average" reviews according to video game review aggregator Metacritic.[9] In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one seven, for a total of 30 out of 40.[11]

The game had a modest sales start during its original release in Japan, selling 7,930 copies in its first week.[21]

Notes

  1. ^ originally released in Japan as Nostalgio no Kaze (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of Nostalgio")

References

  1. ^ a b Magrino, Tom (April 28, 2009). "Nostalgia warming up DS this September". GameSpot. from the original on May 1, 2009. Retrieved February 9, 2016.
  2. ^ a b ノスタルジオの風 (in Japanese). Tecmo. 2008. Retrieved April 29, 2009.
  3. ^ "New Games Preview - Nostalgio no Kaze". Weekly Famitsu (in Japanese). Enterbrain, Inc. July 2, 2008.
  4. ^ a b Gifford, Kevin (July 30, 2008). "Ride the Winds of Nostalgio". 1UP.com. Retrieved February 9, 2016.
  5. ^ a b c McCarroll, John (April 28, 2009). "Nostalgia Coming To North American Shores". RPGFan. Retrieved April 29, 2009.
  6. ^ a b Loe, Casey (June 2009). "Nostalgia Trip - Nostalgia DS Preview". Nintendo Power. Future US. 242: 68.
  7. ^ "Wind of Nostalgeo Soundtrack". VGMdb. 2008. Retrieved April 29, 2009.
  8. ^ rawmeatcowboy (December 3, 2008). "XSeed info dump - Winds of Nostalgio coming to North America (but not from XSeed), Fragile being looked into, and much more". GoNintendo. Retrieved February 9, 2016.
  9. ^ a b "Nostalgia for DS Review". Metacritic. Retrieved February 9, 2016.
  10. ^ Bailey, Kat (October 30, 2009). "Nostalgia Review". 1UP.com. Retrieved February 10, 2016.
  11. ^ a b Brian (October 29, 2008). "Famitsu review scores". Nintendo Everything. Retrieved February 9, 2016.
  12. ^ Reeves, Ben (November 2009). "Nostalgia: Choking Up Over The Classics". Game Informer. No. 199. p. 114. Retrieved February 9, 2016.
  13. ^ Herring, Will (October 28, 2009). . GamePro. Archived from the original on October 29, 2009. Retrieved February 10, 2016.
  14. ^ Kevin S. (November 6, 2009). "Nostalgia Review". Game Revolution. Retrieved February 10, 2016.
  15. ^ Joynt, Patrick (October 30, 2009). "Nostalgia Review". GameSpot. Retrieved February 10, 2016.
  16. ^ . GameTrailers. October 29, 2009. Archived from the original on November 18, 2010. Retrieved February 10, 2016.
  17. ^ Platt, Dylan (November 3, 2009). "Nostalgia - NDS - Review". GameZone. from the original on November 10, 2009. Retrieved February 10, 2016.
  18. ^ Buchanan, Levi (October 27, 2009). "Nostalgia Review". IGN. Retrieved February 10, 2016.
  19. ^ "Nostalgia". Nintendo Power. Future US. 248: 86. December 2009.
  20. ^ Nelson, Samantha (November 2, 2009). "Nostalgia". The A.V. Club. from the original on January 1, 2010. Retrieved February 10, 2016.
  21. ^ (in Japanese). Japan-GameCharts. March 3, 2009. Archived from the original on March 3, 2009. Retrieved February 9, 2016.

External links

  • Official website (in Japanese)
  • Official development blog (in Japanese)

nostalgia, video, game, nostalgia, role, playing, video, game, developed, entertainment, matrix, software, nintendo, handheld, system, initially, released, november, 2008, japanese, audiences, tecmo, english, version, game, officially, announced, north, americ. Nostalgia a is a role playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system Initially released in November 2008 for Japanese audiences by Tecmo an English version of the game was officially announced for North America by Ignition Entertainment for an October 2009 release The game s development was headed by producer Keisuke Kikuchi with programming and three dimensional graphics by Matrix Software who had previously developed Square Enix s Nintendo DS versions of Final Fantasy III and Final Fantasy IV NostalgiaNorth American cover artDeveloper s Matrix SoftwareRed EntertainmentPublisher s JP TecmoNA Ignition EntertainmentComposer s Rei KondohKaori KomuroShinichiro SatoPlatform s Nintendo DSReleaseJP November 6 2008 2 NA October 23 2009 1 Genre s Role playing video gameMode s Single playerTaking place in an alternate reality steampunk version of the 19th century the game follows Eddie a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father The game features turn based combat and aerial battles between the player s customizable airship the Maverick and enemy airships The player s party consisting of Eddie the street urchin Pad a witch named Melody and the mysterious Fiona were shown in early trailers to be traveling to such places as New York City Cairo Tokyo Northern Europe and South America Contents 1 Gameplay 2 Characters 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay EditNostalgia is a traditional role playing video game featuring three dimensional characters and environments Players control a young London boy named Eddie and his compatriots as they travel across an alternate history 19th century Earth on a high powered zeppelin visiting various locales and raiding ruins in order to uncover the truth about an ancient civilization as well as find Eddie s lost father In order to advance the story players must visit towns and interact with non player characters to obtains clues on their next destination as well as traverse dangerous dungeons and environments in order to find hidden treasures Taking advantage of the Nintendo DS s dual screens gameplay is featured on one screen while a map of the player s current location is present on the other which fills as they travel through new areas While traveling through the game the player will randomly encounter enemies as they move through dangerous areas which must be defeated in battle Battles in Nostalgia use a turn based combat system where both characters and enemies acting in an order relative to their speed statistic A Combat Order bar is present in battles that shows which of the player s party members or enemies will act next with the player selecting a character s command just before their turn In any given turn a player may choose to attack an enemy defend use an item for beneficial effects or use special skills unique to each character In addition to ground battles a player may also encounter enemies while in their airship leading to a ship to ship combat sequence with unique commands Players must defeat all of their enemies by attacking them until their hit points are extinguished which grants each character experience points that go towards gaining levels thus making them stronger and giving them access to more abilities The player s party is judged at the end of each battle with a letter grade based on their actions in combat and is determined by how quickly and flawlessly they have defeated their enemies and may give additional rewards Characters EditThere are five main playable characters in the game Eddie Brown the lone son of famous British adventurer Gilbert Brown He is an aristocrat who lives with his parents in the countryside of London in a mansion It is implied he may have feelings for Fiona When his father disappears during an adventure Edward takes it upon himself to becomes an adventurer to find him Pad Remington a young man living in London s east end and the son of adventurer Patrick Remington Separated from his parents at a young age he learned to survive on his own and looked after the kids of the slum Initially he thinks of adventuring as a waste of time until he travels with Eddie Although he initially looked down on Eddie due to his high society status he eventually grows to accept him as a true friend and see past his social status It is heavily implied throughout the game that he may have feelings for Melody He is reunited with his mother Elisabeth after 15 years of separation He has skill with firearms Melody Farklight a young witch who grew up in her family s isolated Mervielle Village With no friends her own age she grew to have a selfish and egotistical personality Throughout her adventures with her friends she starts to grow more humble and open eventually seeing her companions as true friends especially Pad for whom she is hinted to have romantic feelings Her mother Medea Farklight gave her life to protect Melody from Hartmann of The Cabal Her skills include sorcery and magic Fiona a mysterious amnesiac girl saved by adventurer Gilbert Brown from the Ancient Father s Cabal She was known as the Princess of the White Order and of Asgard royalty and was called the Bearer of the White Wings before being sealed in Pandora s box for thousands of years The Cabal pursued her relentlessly as she was the only person capable of touching the tablets The Cabal desperately vies for as they re the key to opening the portal to Asgard Her mysterious powers deal in benevolent white magic and healing abilities Note Fiona was a guest character for a short amount of time before permanently joining the group Gilbert Brown Eddie s father and a famous British adventurer He disappeared after saving Fiona from The Cabal having fallen from his airship and his whereabouts were unknown until his son found him injured in a battle with the Ancient father s Cabal Development EditNostalgia was first announced in a July 2008 issue of Japanese magazine Famitsu where it was revealed that both Matrix Software and Red Entertainment would be teaming with Tecmo to bring the game to players the following November 3 The game was produced by Tecmo s Keisuke Kikuchi best known for his work on the company s Fatal Frame series 4 whose goal was to inject traditional role playing elements with simple gameplay aspiring to make a product that everyone could play 5 Airship design sketches from the Japanese pre order bonus artbook Project director Naoki Morita of Red Entertainment envisioned the game s historical setting as an alternate 19th century Earth which was wholly supported by Kikuchi who remarked that I knew this game had such potential when I saw Mr Morita s project book It is an adventure game set in another Earth offering an enjoyable story that involves various cultures in many diverse locations 5 Morita originally wanted to produce an alternate history style role playing game as far back as 1996 but became sidetracked due to the runaway success of his Sakura Taisen series on the Sega Saturn and shelved the project until work began on the Nintendo DS 6 Despite the large delay in production Morita remained confident of his original vision declaring that I was confident that no matter how long it took our designs for Nostalgia wouldn t lose their luster 6 The staff of Matrix Software were largely responsible for the game s programming and had previously worked with Square Enix to create the Nintendo DS version of Final Fantasy III and Final Fantasy IV 4 The music for Nostalgia was composed by Rei Kondoh Kaori Komuro and Shinichiro Sato who were credited alongside their musical unit T s Music 7 Tecmo released a special promotional album featuring ten songs from the game to players who pre ordered the title in Japan along with an artbook that included design sketches and official artwork 2 In December 2008 North American publisher Xseed Games announced that the game was already claimed by another company to be released in the English under the title Nostalgia 8 The following April Ignition Entertainment officially announced that they had secured the publishing rights to the title and would be bringing it to North America in September 1 Shane Bettenhausen the company s Director of New Business Development stated that he was deeply honored to be given the opportunity to release the game in English and felt the game would have a place in the current western game market as a unique and original title stating that amid a sea of remakes and rehashes this endearing adventure blazes its own unique path 5 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic72 100 9 Review scoresPublicationScore1Up comC 10 Famitsu30 40 11 Game Informer8 10 12 GamePro 13 GameRevolutionC 14 GameSpot6 10 15 GameTrailers7 4 10 16 GameZone8 8 10 17 IGN7 2 10 18 Nintendo Power7 10 19 The A V ClubB 20 Nostalgia received average reviews according to video game review aggregator Metacritic 9 In Japan Famitsu gave it a score of one eight one seven one eight and one seven for a total of 30 out of 40 11 The game had a modest sales start during its original release in Japan selling 7 930 copies in its first week 21 Notes Edit originally released in Japan as Nostalgio no Kaze ノスタルジオの風 Nosutarujio no Kaze lit Wind of Nostalgio References Edit a b Magrino Tom April 28 2009 Nostalgia warming up DS this September GameSpot Archived from the original on May 1 2009 Retrieved February 9 2016 a b ノスタルジオの風 in Japanese Tecmo 2008 Retrieved April 29 2009 New Games Preview Nostalgio no Kaze Weekly Famitsu in Japanese Enterbrain Inc July 2 2008 a b Gifford Kevin July 30 2008 Ride the Winds of Nostalgio 1UP com Retrieved February 9 2016 a b c McCarroll John April 28 2009 Nostalgia Coming To North American Shores RPGFan Retrieved April 29 2009 a b Loe Casey June 2009 Nostalgia Trip Nostalgia DS Preview Nintendo Power Future US 242 68 Wind of Nostalgeo Soundtrack VGMdb 2008 Retrieved April 29 2009 rawmeatcowboy December 3 2008 XSeed info dump Winds of Nostalgio coming to North America but not from XSeed Fragile being looked into and much more GoNintendo Retrieved February 9 2016 a b Nostalgia for DS Review Metacritic Retrieved February 9 2016 Bailey Kat October 30 2009 Nostalgia Review 1UP com Retrieved February 10 2016 a b Brian October 29 2008 Famitsu review scores Nintendo Everything Retrieved February 9 2016 Reeves Ben November 2009 Nostalgia Choking Up Over The Classics Game Informer No 199 p 114 Retrieved February 9 2016 Herring Will October 28 2009 Nostalgia GamePro Archived from the original on October 29 2009 Retrieved February 10 2016 Kevin S November 6 2009 Nostalgia Review Game Revolution Retrieved February 10 2016 Joynt Patrick October 30 2009 Nostalgia Review GameSpot Retrieved February 10 2016 Nostalgia Review GameTrailers October 29 2009 Archived from the original on November 18 2010 Retrieved February 10 2016 Platt Dylan November 3 2009 Nostalgia NDS Review GameZone Archived from the original on November 10 2009 Retrieved February 10 2016 Buchanan Levi October 27 2009 Nostalgia Review IGN Retrieved February 10 2016 Nostalgia Nintendo Power Future US 248 86 December 2009 Nelson Samantha November 2 2009 Nostalgia The A V Club Archived from the original on January 1 2010 Retrieved February 10 2016 Nintendo DS Japanese Ranking in Japanese Japan GameCharts March 3 2009 Archived from the original on March 3 2009 Retrieved February 9 2016 External links EditOfficial website in Japanese Official development blog in Japanese Retrieved from https en wikipedia org w index php title Nostalgia video game amp oldid 1105784830, wikipedia, wiki, book, books, library,

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