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Nexus: The Jupiter Incident

Nexus: The Jupiter Incident is a science fiction themed real-time tactics computer game developed by the Hungary-based Mithis Entertainment and published by HD Interactive. The game focuses on tactics and ship management instead of resource collection and base construction.

Nexus: The Jupiter Incident
Developer(s)Mithis Entertainment
Publisher(s)HD Interactive
THQ Nordic (Steam)
EngineBlack Sun Engine
Platform(s)Microsoft Windows
Release
  • EU: November 5, 2004
  • NA: February 24, 2005
Genre(s)Real-time tactics, Space combat simulator
Mode(s)Single player, multiplayer
Nexus: The Jupiter Incident: A supply ship with destroyer escort.

Gameplay and features edit

In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Black Sun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.

Story edit

The game is set in the 22nd Century. The player is Marcus Cromwell, a famed spacecraft captain whose father, Richard Cromwell, the first spaceborn human, captained the colony ship Noah's Ark through a wormhole near Mars that was presumed destroyed when the wormhole collapsed. The game begins with Cromwell setting out on the heavy corvette named Stiletto, manufactured by the company Spacetech, for Jupiter as standing escort for a pair of freighters.

Upon arrival at a pair of Spacetech-owned space stations in orbit around Europa, Cromwell is retasked with intercepting a Kissaki Syndicate (a rival corporation to Spacetech) freighter that had been tagged for inspection, and later responding to an SOS call issued by Kissaki-owned station, fighting other corporations' ships and the station's automated defences. Inside the station was a cruiser-sized alien vessel, nicknamed the Angelwing by the Kissaki Syndicate, as well as information regarding another Kissaki station orbiting Pluto.

After a battle with a Syndicate fleet for the control of the Angelwing back at the Spacetech Europa stations, Cromwell is given command of the cruiser and ordered to investigate the secret Kissaki base. At Pluto, an artificial intelligence, named Angel, uploads herself into the Angelwing and advises Cromwell to escape from an alien, orb-like entity - later known as a Mechanoid - through a nearby wormhole, which was the exact same wormhole as the one which collapsed near Mars.

Cromwell exits the wormhole and finds a system (named Noah) populated by the colonists from Noah's Ark, who survived the wormhole collapse and started a colony. The Noah Colony fights as mercenaries for an advanced but pacifist alien race, called the Vardrags, whose technology was given to colonists, against another powerful race, the bloodthirsty, reptilian Gorgs, and a local group of renegade Vardrag elites, known as the Raptors.

After aiding successful raid against a Raptor base, Cromwell is enlisted to fight against the Gorg Empire. In fights against the Gorg, the Ghosts occasionally seem to help the Angelwing. However, all the races would soon find themselves facing their greatest threat: a virulent race of nanomachines called the Mechanoids. Nothing seems capable of stopping the Mechanoid invasion, and the Vardrag homeworld and Earth are overrun. Only an organic, insectile race, known as the energy-consuming Locusts, are immune to the Mechanoids. With technology adapted from the Locusts, Cromwell is able to rescue Earth and all the other solar systems and shut down the main control system of the Mechanoids, the Entity.

Cromwell and their crew eventually decide to eliminate the source of the mechanoids by heading to their home system, the Nexus. This system is not only home to a black hole but several other wormholes that connect to the home systems of all the other races. After a bitter struggle, they succeed, but Angel seemingly sacrifices herself to save the Angelwing and vanishes along with the Nexus.

The fate of Angel, who fought the Mechanoids, is left ambiguous, as she was not shown leaving the Entity and returning to the Angelwing. Cromwell, however, returns safely to Earth along with his crew. He arrives at Stonehenge where Angel, now in control of the Entity, visits him one last time to say farewell. She leaves, revealing to Cromwell her intention to “kill the gods” as she leaves.

Aliens edit

  • Vardrags: one of the most advanced races in the game, their main home system is Chakaris (which was eventually evacuated after the attack of the Mechanoids on Chakaris III). They are very peaceful and have many strong allies. Their squadrons are led by the fearful Raptors. Though they do not know much of war tactics, they could gather very useful information on the enemy and could subsequently defeat them. The Catacalysm Missile is one of the deadliest creations of this alien group.
  • Gorgs: the terrific and bloodthirsty and enemies of Vardrags and their allies. Though most of the clans of the Gorgs are brave, some, like the Raghara clan, execute many cowardly attacks. They do not even fear the Black Moon. The siege laser is one of the deadliest weapons of this alien group. Notable ships are Titan base and Warcry (Gorg Emperor's ship).
  • Ghosts: a mysterious and mystic race. Their home system is Mist and generally perform stealth missions for the Vardrags. Their ships have the special ability of camouflage.
  • Locust: insect-like creatures. Like ants or honey bees, their community is divided into warriors, workers and queen. The Energy Skeeter is their most powerful weapon.
  • Mechanoids: A rogue group of AI that can create special bodies via nano machines. They are resistant to almost all forms of weapons, are powerful enough to devastate entire systems and fleets, and are the game’s main antagonists. Their base of operations is the Nexus, a star that was converted into a black hole.

Development and Release edit

Nexus: The Jupiter Incident was developed by the Hungary-based Mithis Entertainment, intended by the publisher CDV originally as Imperium Galactica 3.[2] After the business relationship between Mithis and CDV broke apart and also the Imperium Galactica license got lost, the game was revised as a tactical strategy game.

The game was released in Europe in 2004[3] and in North America in 2005 for Windows distributed by Vivendi Universal Games through their Sierra Entertainment label in all territories except for France, Spain, Italy, Benelux, and Russia.[4]

Sequel edit

A technical demonstration video for the sequel, Nexus: The Jupiter Incident 2, was leaked to the Internet in 2006.

On August 16, 2011 Most Wanted Entertainment announced a sequel, named Nexus 2, on the crowdfunding website GamesPlant with a funding goal of €400,000.[5] The €104,867 pledged fell short of the €400,000 goal.[6]

In 2012 the original Nexus was digitally re-released on GOG.com.[7]

On September 28, 2012 a second campaign on Kickstarter was launched to fund the development of a sequel named Nexus 2: The Gods Awaken, but ultimately failed to raise the required amount, with only $161,731 of the $650,000 goal.[8]

Legacy edit

Nordic Games announced that they acquired the intellectual property on September 16, 2015.[9]

In March 2016 a patch was released for the game fixing long-standing issues, like widescreen support.[10]

Reception edit

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[11] It was praised particularly for its visual effects, but criticized for its steep learning curve, trial-and-error gameplay, and poorly designed stealth missions.[1]

According to NPD Group, Nexus sold 11,500 copies by June 2005.[22]

References edit

  1. ^ a b c Jason Ocampo (March 9, 2005). "Nexus: The Jupiter Incident Review". GameSpot. Retrieved November 17, 2017.
  2. ^ James Yee (October 10, 2012). . Kickstarter. Archived from the original on November 18, 2013. Retrieved July 26, 2013. Nexus had a long history already before it was published. The game was developed by Mithis, a Hungarian games development studio in Budapest. They had signed the game at the time with German publisher CDV. CDV decided that they wanted a license for the game and they acquired the license for Imperium Galactica. So, the game we know as Nexus would have been Imperium Galactica 3 as far as CDV was concerned.
  3. ^ Stew Shearer (April 26, 2014). "Nexus: The Jupiter Incident - Rigid Space". The Escapist.
  4. ^ "Vivendi to distribute Nexus: The Jupiter Incident".
  5. ^ "Most Wanted team up with GamesPlant to bring Nexus 2 to fans". Blue's News. 2011. Retrieved August 13, 2013.
  6. ^ . GamesPlant. Archived from the original on January 4, 2012.
  7. ^ Fallout-Junge (September 26, 2012). "GOG: Nexus - The Jupiter Incident 60 Prozent günstiger" (in German). Gamers Global.
  8. ^ "Nexus 2: The Gods Awaken (PC & MAC)". Kickstarter.
  9. ^ "Nordic Games acquires 'Nexus'". Gamasutra. September 16, 2015.
  10. ^ . SpaceSimCentral.com. March 21, 2016. Archived from the original on September 13, 2016.
  11. ^ a b "Nexus: The Jupiter Incident for PC Reviews". Metacritic. Retrieved November 18, 2017.
  12. ^ Rob Fahey (November 3, 2004). "Nexus - The Jupiter Incident". Eurogamer. Retrieved November 18, 2017.
  13. ^ Adam Biessener (March 2005). . Game Informer. No. 143. p. 138. Archived from the original on September 23, 2009. Retrieved November 18, 2017.
  14. ^ Deuce Magnum (March 10, 2005). . GamePro. Archived from the original on March 20, 2005. Retrieved November 18, 2017.
  15. ^ Allen Rausch (March 4, 2005). "GameSpy: Nexus: The Jupiter Incident". GameSpy. Retrieved November 18, 2017.
  16. ^ Matt Eberle (March 31, 2005). "Nexus - The Jupiter Incident - PC - Review". GameZone. from the original on October 2, 2008. Retrieved November 18, 2017.
  17. ^ Dan Adams (March 21, 2005). "Nexus: The Jupiter Incident". IGN. Retrieved November 18, 2017.
  18. ^ "Nexus: The Jupiter Incident". PC Gamer. April 2005. p. 74.
  19. ^ Adam Jarvis (November 25, 2004). "Nexus - The Jupiter Incident Review". VideoGamer.com. Retrieved November 18, 2017.
  20. ^ Greg Bemis (March 7, 2005). . X-Play. Archived from the original on March 9, 2005. Retrieved November 18, 2017.
  21. ^ Bennett Ring (January 29, 2005). "Fight leader". The Sydney Morning Herald. Retrieved November 18, 2017.
  22. ^ Saltzman, Marc (June 18, 2005). "Top PC games can end up in bargain bin". CNN. from the original on July 2, 2005.

External links edit

  • Nexus: The Jupiter Incident at MobyGames
  • (October 2012, archived)

nexus, jupiter, incident, science, fiction, themed, real, time, tactics, computer, game, developed, hungary, based, mithis, entertainment, published, interactive, game, focuses, tactics, ship, management, instead, resource, collection, base, construction, deve. Nexus The Jupiter Incident is a science fiction themed real time tactics computer game developed by the Hungary based Mithis Entertainment and published by HD Interactive The game focuses on tactics and ship management instead of resource collection and base construction Nexus The Jupiter IncidentDeveloper s Mithis EntertainmentPublisher s HD Interactive THQ Nordic Steam EngineBlack Sun EnginePlatform s Microsoft WindowsReleaseEU November 5 2004NA February 24 2005Genre s Real time tactics Space combat simulatorMode s Single player multiplayerNexus The Jupiter Incident A supply ship with destroyer escort Contents 1 Gameplay and features 2 Story 2 1 Aliens 3 Development and Release 3 1 Sequel 3 2 Legacy 4 Reception 5 References 6 External linksGameplay and features editIn each of the game s missions the player is given a small number of large space ships always less than ten and sometimes just one or two along with accompanying fighters and bombers The ships are large and cumbersome and the battles between fleets protracted giving the game a noted cinematic feel 1 Nexus uses the Black Sun Engine made specifically for the game Based on DirectX 9 it makes extensive use of vertex and pixel shaders a parametric particle system and other visual effects Story editThe game is set in the 22nd Century The player is Marcus Cromwell a famed spacecraft captain whose father Richard Cromwell the first spaceborn human captained the colony ship Noah s Ark through a wormhole near Mars that was presumed destroyed when the wormhole collapsed The game begins with Cromwell setting out on the heavy corvette named Stiletto manufactured by the company Spacetech for Jupiter as standing escort for a pair of freighters Upon arrival at a pair of Spacetech owned space stations in orbit around Europa Cromwell is retasked with intercepting a Kissaki Syndicate a rival corporation to Spacetech freighter that had been tagged for inspection and later responding to an SOS call issued by Kissaki owned station fighting other corporations ships and the station s automated defences Inside the station was a cruiser sized alien vessel nicknamed the Angelwing by the Kissaki Syndicate as well as information regarding another Kissaki station orbiting Pluto After a battle with a Syndicate fleet for the control of the Angelwing back at the Spacetech Europa stations Cromwell is given command of the cruiser and ordered to investigate the secret Kissaki base At Pluto an artificial intelligence named Angel uploads herself into the Angelwing and advises Cromwell to escape from an alien orb like entity later known as a Mechanoid through a nearby wormhole which was the exact same wormhole as the one which collapsed near Mars Cromwell exits the wormhole and finds a system named Noah populated by the colonists from Noah s Ark who survived the wormhole collapse and started a colony The Noah Colony fights as mercenaries for an advanced but pacifist alien race called the Vardrags whose technology was given to colonists against another powerful race the bloodthirsty reptilian Gorgs and a local group of renegade Vardrag elites known as the Raptors After aiding successful raid against a Raptor base Cromwell is enlisted to fight against the Gorg Empire In fights against the Gorg the Ghosts occasionally seem to help the Angelwing However all the races would soon find themselves facing their greatest threat a virulent race of nanomachines called the Mechanoids Nothing seems capable of stopping the Mechanoid invasion and the Vardrag homeworld and Earth are overrun Only an organic insectile race known as the energy consuming Locusts are immune to the Mechanoids With technology adapted from the Locusts Cromwell is able to rescue Earth and all the other solar systems and shut down the main control system of the Mechanoids the Entity Cromwell and their crew eventually decide to eliminate the source of the mechanoids by heading to their home system the Nexus This system is not only home to a black hole but several other wormholes that connect to the home systems of all the other races After a bitter struggle they succeed but Angel seemingly sacrifices herself to save the Angelwing and vanishes along with the Nexus The fate of Angel who fought the Mechanoids is left ambiguous as she was not shown leaving the Entity and returning to the Angelwing Cromwell however returns safely to Earth along with his crew He arrives at Stonehenge where Angel now in control of the Entity visits him one last time to say farewell She leaves revealing to Cromwell her intention to kill the gods as she leaves Aliens edit Vardrags one of the most advanced races in the game their main home system is Chakaris which was eventually evacuated after the attack of the Mechanoids on Chakaris III They are very peaceful and have many strong allies Their squadrons are led by the fearful Raptors Though they do not know much of war tactics they could gather very useful information on the enemy and could subsequently defeat them The Catacalysm Missile is one of the deadliest creations of this alien group Gorgs the terrific and bloodthirsty and enemies of Vardrags and their allies Though most of the clans of the Gorgs are brave some like the Raghara clan execute many cowardly attacks They do not even fear the Black Moon The siege laser is one of the deadliest weapons of this alien group Notable ships are Titan base and Warcry Gorg Emperor s ship Ghosts a mysterious and mystic race Their home system is Mist and generally perform stealth missions for the Vardrags Their ships have the special ability of camouflage Locust insect like creatures Like ants or honey bees their community is divided into warriors workers and queen The Energy Skeeter is their most powerful weapon Mechanoids A rogue group of AI that can create special bodies via nano machines They are resistant to almost all forms of weapons are powerful enough to devastate entire systems and fleets and are the game s main antagonists Their base of operations is the Nexus a star that was converted into a black hole Development and Release editNexus The Jupiter Incident was developed by the Hungary based Mithis Entertainment intended by the publisher CDV originally as Imperium Galactica 3 2 After the business relationship between Mithis and CDV broke apart and also the Imperium Galactica license got lost the game was revised as a tactical strategy game The game was released in Europe in 2004 3 and in North America in 2005 for Windows distributed by Vivendi Universal Games through their Sierra Entertainment label in all territories except for France Spain Italy Benelux and Russia 4 Sequel edit A technical demonstration video for the sequel Nexus The Jupiter Incident 2 was leaked to the Internet in 2006 On August 16 2011 Most Wanted Entertainment announced a sequel named Nexus 2 on the crowdfunding website GamesPlant with a funding goal of 400 000 5 The 104 867 pledged fell short of the 400 000 goal 6 In 2012 the original Nexus was digitally re released on GOG com 7 On September 28 2012 a second campaign on Kickstarter was launched to fund the development of a sequel named Nexus 2 The Gods Awaken but ultimately failed to raise the required amount with only 161 731 of the 650 000 goal 8 Legacy edit Nordic Games announced that they acquired the intellectual property on September 16 2015 9 In March 2016 a patch was released for the game fixing long standing issues like widescreen support 10 Reception editReceptionAggregate scoreAggregatorScoreMetacritic77 100 11 Review scoresPublicationScoreEurogamer7 10 12 Game Informer8 25 10 13 GamePro nbsp nbsp nbsp nbsp nbsp 14 GameSpot8 3 10 1 GameSpy nbsp nbsp nbsp nbsp nbsp 15 GameZone7 5 10 16 IGN8 2 10 17 PC Gamer US 83 18 VideoGamer com8 10 19 X Play nbsp nbsp nbsp nbsp nbsp 20 The Sydney Morning Herald nbsp nbsp nbsp nbsp nbsp 21 The game received generally favorable reviews according to the review aggregation website Metacritic 11 It was praised particularly for its visual effects but criticized for its steep learning curve trial and error gameplay and poorly designed stealth missions 1 According to NPD Group Nexus sold 11 500 copies by June 2005 22 References edit a b c Jason Ocampo March 9 2005 Nexus The Jupiter Incident Review GameSpot Retrieved November 17 2017 James Yee October 10 2012 Nexus 2 Interview Kickstarter Archived from the original on November 18 2013 Retrieved July 26 2013 Nexus had a long history already before it was published The game was developed by Mithis a Hungarian games development studio in Budapest They had signed the game at the time with German publisher CDV CDV decided that they wanted a license for the game and they acquired the license for Imperium Galactica So the game we know as Nexus would have been Imperium Galactica 3 as far as CDV was concerned Stew Shearer April 26 2014 Nexus The Jupiter Incident Rigid Space The Escapist Vivendi to distribute Nexus The Jupiter Incident Most Wanted team up with GamesPlant to bring Nexus 2 to fans Blue s News 2011 Retrieved August 13 2013 Nexus 2 GamesPlant Archived from the original on January 4 2012 Fallout Junge September 26 2012 GOG Nexus The Jupiter Incident 60 Prozent gunstiger in German Gamers Global Nexus 2 The Gods Awaken PC amp MAC Kickstarter Nordic Games acquires Nexus Gamasutra September 16 2015 Nexus just got really nice update SpaceSimCentral com March 21 2016 Archived from the original on September 13 2016 a b Nexus The Jupiter Incident for PC Reviews Metacritic Retrieved November 18 2017 Rob Fahey November 3 2004 Nexus The Jupiter Incident Eurogamer Retrieved November 18 2017 Adam Biessener March 2005 Nexus The Jupiter Incident Game Informer No 143 p 138 Archived from the original on September 23 2009 Retrieved November 18 2017 Deuce Magnum March 10 2005 Nexus The Jupiter Conspiracy sic Review for PC on GamePro com GamePro Archived from the original on March 20 2005 Retrieved November 18 2017 Allen Rausch March 4 2005 GameSpy Nexus The Jupiter Incident GameSpy Retrieved November 18 2017 Matt Eberle March 31 2005 Nexus The Jupiter Incident PC Review GameZone Archived from the original on October 2 2008 Retrieved November 18 2017 Dan Adams March 21 2005 Nexus The Jupiter Incident IGN Retrieved November 18 2017 Nexus The Jupiter Incident PC Gamer April 2005 p 74 Adam Jarvis November 25 2004 Nexus The Jupiter Incident Review VideoGamer com Retrieved November 18 2017 Greg Bemis March 7 2005 Nexus The Jupiter Incident Review X Play Archived from the original on March 9 2005 Retrieved November 18 2017 Bennett Ring January 29 2005 Fight leader The Sydney Morning Herald Retrieved November 18 2017 Saltzman Marc June 18 2005 Top PC games can end up in bargain bin CNN Archived from the original on July 2 2005 External links editNexus The Jupiter Incident at MobyGames Nexus 2 Interview October 2012 archived Retrieved from https en wikipedia org w index php title Nexus The Jupiter Incident amp oldid 1184584902, wikipedia, wiki, book, books, library,

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