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Naruto: The Broken Bond

Naruto: The Broken Bond is an action adventure game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360. It was released worldwide in November 2008. It is a sequel to the 2007 game Naruto: Rise of a Ninja and is the second and final Naruto game to be published by Ubisoft before their rights to the IP expired.

Naruto: The Broken Bond
North American box art
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Daniel Bisson
Composer(s)Inon Zur
EngineJade
Platform(s)Xbox 360
Release
  • NA: November 18, 2008
  • AU: November 20, 2008
  • EU: November 21, 2008
Genre(s)Fighting, action-adventure
Mode(s)Single-player, multiplayer

The Broken Bond picks up where Naruto: Rise of a Ninja left off, taking place between episodes 81-135 of the anime. It contains the Search for Tsunade and the Sasuke Retrieval story arcs as well as some flashbacks of the previous game. There are 30 playable characters, a new tag-team system and original voice acting and music from the original Naruto anime.

Development edit

The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise while still keeping the same feel of the anime that the first game had. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game.[1]

The environments were a big part of the first game, and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense”.[1] The lighting of the game was improved to complement the dynamic story, adding a new casting system and allowing the creation of maps with a more watercolor feel. Unlike the previous game, where the cutscenes were 2D, The Broken Bond now has 3D cinematics. There are also a lot more NPCs. Within the adventure mode, there are now over 70 unique character models.[1]

The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja but have improved upon it in several ways. The online format has been overhauled with a new ranking system, and the fighting system has been greatly tweaked. Also, there are now 30 characters to choose from, 28 different characters, one DLC character, and four bonus variations. The bonus variations were Taijutsu Jumpsuit Naruto Uzumaki, Anbu Itachi, Level 2 Curse Mark Sasuke Uchiha, and One-Tailed Naruto; the DLC character was Chūnin Exams Sasuke.

This was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive, starting with Naruto Shippuden: Ultimate Ninja Storm 2.

Reception edit

The game received "favorable" reviews, more so than its predecessor, according to video game review aggregator Metacritic.[2]

Naruto: The Broken Bond was nominated for Best Game Based on a Movie or TV Show at 2008 Spike Video Game Awards, but lost to Lego Indiana Jones: The Original Adventures. During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Naruto: The Broken Bond for "Adventure Game of the Year" and "Outstanding Achievement in Adapted Story".[13]

References edit

  1. ^ a b c "Naruto: The Broken Bond Xbox 360 Behind the Scenes - The Art Direction". IGN. October 15, 2008. from the original on April 25, 2015. Retrieved July 26, 2015.
  2. ^ a b "Naruto: The Broken Bond for Xbox 360 Reviews". Metacritic. from the original on May 3, 2015. Retrieved July 26, 2015.
  3. ^ Hayward, Andrew (December 9, 2008). . 1UP.com. Archived from the original on January 24, 2016. Retrieved July 26, 2015.
  4. ^ Reeves, Ben (January 2009). "Naruto The Broken Bond: A Refreshing Take On an Overexposed Anime". Game Informer. No. 189. Retrieved July 26, 2015.
  5. ^ Morse, Blake (January 27, 2009). "Naruto: The Broken Bond Review". Game Revolution. from the original on September 6, 2015. Retrieved July 26, 2015.
  6. ^ Petit, Carolyn (November 26, 2008). "Naruto: The Broken Bond Review". GameSpot. from the original on January 24, 2016. Retrieved July 26, 2015.
  7. ^ . GameTrailers. January 9, 2009. Archived from the original on January 16, 2009. Retrieved December 30, 2015.
  8. ^ Sandoval, Angelina (December 3, 2008). "Naruto: The Broken Bond - 360 - Review". GameZone. from the original on December 7, 2008. Retrieved July 26, 2015.
  9. ^ Goldstein, Hilary (November 18, 2008). "Naruto: The Broken Bond Review". IGN. from the original on October 6, 2015. Retrieved July 26, 2015.
  10. ^ "Naruto: The Broken Bond". Official Xbox Magazine. January 2009. p. 79.
  11. ^ Jastrzab, Jeremy (January 11, 2009). . PALGN. Archived from the original on March 16, 2010. Retrieved July 26, 2015.
  12. ^ Darax (November 19, 2008). . TeamXbox. Archived from the original on November 13, 2013. Retrieved July 26, 2015.
  13. ^ "D.I.C.E. Awards By Video Game Details Naruto: The Broken Bond". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 15 November 2023.

Further reading edit

  • Haught, Jeb. "'Broken Bond' best 'Naruto' title to date" The Charleston Gazette; Charleston, W.V. 24 January 2009: C.2.

External links edit

naruto, broken, bond, action, adventure, game, developed, ubisoft, montreal, published, ubisoft, xbox, released, worldwide, november, 2008, sequel, 2007, game, naruto, rise, ninja, second, final, naruto, game, published, ubisoft, before, their, rights, expired. Naruto The Broken Bond is an action adventure game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360 It was released worldwide in November 2008 It is a sequel to the 2007 game Naruto Rise of a Ninja and is the second and final Naruto game to be published by Ubisoft before their rights to the IP expired Naruto The Broken BondNorth American box artDeveloper s Ubisoft MontrealPublisher s UbisoftDesigner s Daniel BissonComposer s Inon ZurEngineJadePlatform s Xbox 360ReleaseNA November 18 2008AU November 20 2008EU November 21 2008Genre s Fighting action adventureMode s Single player multiplayerThe Broken Bond picks up where Naruto Rise of a Ninja left off taking place between episodes 81 135 of the anime It contains the Search for Tsunade and the Sasuke Retrieval story arcs as well as some flashbacks of the previous game There are 30 playable characters a new tag team system and original voice acting and music from the original Naruto anime Contents 1 Development 2 Reception 3 References 4 Further reading 5 External linksDevelopment editThe game was first revealed at the E3 2008 Convention although work on it had started before the release of the first game According to team member Masao Kobayashi the developers wanted to bring something new to the franchise while still keeping the same feel of the anime that the first game had The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game 1 The environments were a big part of the first game and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very rich and dense 1 The lighting of the game was improved to complement the dynamic story adding a new casting system and allowing the creation of maps with a more watercolor feel Unlike the previous game where the cutscenes were 2D The Broken Bond now has 3D cinematics There are also a lot more NPCs Within the adventure mode there are now over 70 unique character models 1 The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja but have improved upon it in several ways The online format has been overhauled with a new ranking system and the fighting system has been greatly tweaked Also there are now 30 characters to choose from 28 different characters one DLC character and four bonus variations The bonus variations were Taijutsu Jumpsuit Naruto Uzumaki Anbu Itachi Level 2 Curse Mark Sasuke Uchiha and One Tailed Naruto the DLC character was Chunin Exams Sasuke This was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive starting with Naruto Shippuden Ultimate Ninja Storm 2 Reception editReceptionAggregate scoreAggregatorScoreMetacritic80 100 2 Review scoresPublicationScore1Up comB 3 Game Informer8 25 10 4 GameRevolutionB 5 GameSpot7 10 6 GameTrailers7 6 10 7 GameZone8 2 10 8 IGN8 3 10 9 Official Xbox Magazine US 8 10 10 PALGN7 5 10 11 TeamXbox8 10 12 The game received favorable reviews more so than its predecessor according to video game review aggregator Metacritic 2 Naruto The Broken Bond was nominated for Best Game Based on a Movie or TV Show at 2008 Spike Video Game Awards but lost to Lego Indiana Jones The Original Adventures During the 12th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Naruto The Broken Bond for Adventure Game of the Year and Outstanding Achievement in Adapted Story 13 References edit a b c Naruto The Broken Bond Xbox 360 Behind the Scenes The Art Direction IGN October 15 2008 Archived from the original on April 25 2015 Retrieved July 26 2015 a b Naruto The Broken Bond for Xbox 360 Reviews Metacritic Archived from the original on May 3 2015 Retrieved July 26 2015 Hayward Andrew December 9 2008 Naruto The Broken Bond Review 1UP com Archived from the original on January 24 2016 Retrieved July 26 2015 Reeves Ben January 2009 Naruto The Broken Bond A Refreshing Take On an Overexposed Anime Game Informer No 189 Retrieved July 26 2015 Morse Blake January 27 2009 Naruto The Broken Bond Review Game Revolution Archived from the original on September 6 2015 Retrieved July 26 2015 Petit Carolyn November 26 2008 Naruto The Broken Bond Review GameSpot Archived from the original on January 24 2016 Retrieved July 26 2015 Naruto The Broken Bond Review GameTrailers January 9 2009 Archived from the original on January 16 2009 Retrieved December 30 2015 Sandoval Angelina December 3 2008 Naruto The Broken Bond 360 Review GameZone Archived from the original on December 7 2008 Retrieved July 26 2015 Goldstein Hilary November 18 2008 Naruto The Broken Bond Review IGN Archived from the original on October 6 2015 Retrieved July 26 2015 Naruto The Broken Bond Official Xbox Magazine January 2009 p 79 Jastrzab Jeremy January 11 2009 Naruto The Broken Bond Review PALGN Archived from the original on March 16 2010 Retrieved July 26 2015 Darax November 19 2008 Naruto The Broken Bond Review Xbox 360 TeamXbox Archived from the original on November 13 2013 Retrieved July 26 2015 D I C E Awards By Video Game Details Naruto The Broken Bond interactive org Academy of Interactive Arts amp Sciences Retrieved 15 November 2023 Further reading editHaught Jeb Broken Bond best Naruto title to date The Charleston Gazette Charleston W V 24 January 2009 C 2 External links edit nbsp Anime and manga portal nbsp Video games portalNaruto The Broken Bond at MobyGames Official Site Retrieved from https en wikipedia org w index php title Naruto The Broken Bond amp oldid 1185309656, wikipedia, wiki, book, books, library,

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