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MyHouse.wad

MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steven Nelson.[note 1] It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to collect, which unlock different endings and reveal information about the house. MyHouse is non-linear and follows no particular plot sequence; its areas may be explored and completed at will in order to achieve any of four available endings.

MyHouse.wad
Title screen of the map.
Developer(s)Steven Nelson[note 1] ("Veddge")
Composer(s)Sarah Mancuso ("esselfortium"), James Paddock
EngineGZDoom
Platform(s)Windows, macOS, Linux
ReleaseMarch 3, 2023
Genre(s)Psychological thriller, puzzle, subversive horror[2]
Mode(s)Single-player

The map poses as a small tribute made in honor of the creator's deceased friend, claiming that the house is a recreation of a real suburban house. It draws inspiration from House of Leaves and later reveals itself to be a subliminal horror game as the player discovers more areas of the house. As the house is explored, its shape changes, and new areas are able to be accessed. It makes extensive use of modern Doom modding features, such as portals, seamless teleportation, and scripting.

It has received critical acclaim for its technical advancement, story, literary themes, and plot. It has been cited as an example of video games as literary adaptations and has been awarded a Cacoward. It was released to the Doom forums website, Doomworld, on March 3, 2023. Prior to its release, the author had made sporadic and small posts on the forum, detailing their progress with the development of the map; these posts act to strengthen MyHouse's backstory.

It is licensed under CC BY 4.0.[3]

Plot edit

The map is intended to appear as a tribute to the creator's deceased friend; the map is a continuation of a recreation of his friend's house. Attached to the map's download is a link to an online folder containing a myriad of information about MyHouse. Alongside the file itself, there are screenshots of the map, photos of the supposedly actual house, sketches of various elements of MyHouse, and a journal.

The journal contains 31 entries. In it, the author tells of a Doom map that they found belonging to a deceased childhood friend. The author decides to finish the map in honor of their friend. As the author continues to work on the house, they experience nightmares and strange events (such as new material appearing in the map, despite no recollection of doing such work). The author continues to experience insomnia and progressively more surreal and impossible dreams as they work on the map.[2] In one, they recall being able to pass through a mirror and seeing their reflection wink at them. They grow paranoid, and the map consumes the author's life, causing them to work on the project for days on end. In one of the final entries, they write about a final dream they have of a fake beach. At the end of the journal, the author believes the map has become a sentient entity and that it is too dangerous to be shared. They intend to upload the standalone house without any of the mysterious new content but mistakenly post the 'sentient' version. In the online folder, both the standalone WAD and PK3 files are available, although only the PK3 file contains the vast majority of the map.

In the journal, the word 'house' is highlighted in blue, a reference to the odd formatting in House of Leaves. Other abnormal formatting is present in the diary as well.[4]

Gameplay edit

The map starts in the front yard of a suburban house, surrounded by a wooden fence with a boundless plane of grass beyond it. Inside the house are a collection of standard Doom enemies. From the basement of the house, a blue "soulsphere" can be seen via a window to the outside. Exiting the house to attempt to obtain it will change the environment to a new version of the house. In this alteration, the house is visually upgraded, and new enemies will appear again in the house. Exploring this house will remove the exterior doors, preventing the player from leaving.[5] Non-Eudlidean spaces appear around the house, with one leading to a lounge area and a monochromatic modernist area referred to as the Bauhaus.

Throughout the map, the player can collect up to 16 "artifacts".[note 2] These are items ranging from a milkshake to a Christmas ornament. As artifacts are collected, small icons of their respective items appear in a picture frame in the living room of the house. All 16 artifacts are required to obtain the last ending.[2]

In the bathroom of the house, a mirror becomes permeable if certain conditions are met. This allows the player to enter a mirror world of the house and almost all of the other areas. The mirror reality can be traversed freely, and is required to obtain all artifacts.[6]

As artifacts are collected, passages in the house open, unlocking different areas. These areas include:[note 3]

  • The Daycare, containing references to - and a boss fight with - Shrek[1]
  • The Bathhouse, consisting of tile, flooded flooring, a locker room, and a pool
  • The Brutalist House, a brutalist rendition surrounded by an infinite apartment complex
  • The Airport, with a plane
  • The Gas Station, a Shell gas station with an encompassing forest trail and campsite. A car plays The Most Mysterious Song on the Internet on loop
  • The Burnt House, a version of the house after a fire with three "decoy" artifacts

These areas reference and draw connections to the sketches and journal that accompany the map's download. In one instance, the sketch drawing of many dog heads resembling Cerberus is found in the Brutalist House. Inside this area are two entities: a domesticated dog, and a hellhound, separated by different scales of the area. The two dogs are invariably linked together; if either dog is killed, the other also dies.[7]

Many areas contain features and styles found in liminal spaces. For example, the Bathhouse is modeled after liminal spaces that commonly feature water, white tiles, and a large, featureless expanse of space. These areas are also known as "pool rooms".[8] Other areas contain the house's architectural features and reflect parts of its layout; the Bathhouse, Brutalist House, Airport, and Gas Station have layouts similar to the house's upper floor, and the Daycare has a layout similar to the basement.

If cheats are enabled and Noclip mode is turned on, going outside of the playable area of the map will teleport the player to an adaptation of The Backrooms, an internet fiction concept.[9] While pursued by a translucent, dark figure, it is possible to escape this area and return to the normal map.

Endings edit

The map contains four endings, each possible depending on either how many artifacts are collected or what areas are visited.[note 4] Ending zero is achieved by opening the blue gate near the beginning of the map.[10] It is the easiest ending, as it does not require any artifacts and needs only one key item to use. Ending one is achieved by leaving the airport with less than 14 artifacts. Exiting the house will cause it to disappear instantly, and a for-sale sign will appear in its place. The for-sale sign reads "Navidson Realty", a House of Leaves reference.[11] This ending also leads to ending zero, as the blue gate for that ending still exists. Ending two is achieved by going through a secret door in the mirrored version of the Gas Station. It features a fake beach placed on a movie set; the foliage and bushes are made of cardboard, and the beach view is a projected image on a sheet. The game ends on a black screen when the clapperboard at the rear of the area is used.[12] Ending three is achieved by collecting all 16 artifacts and going through the secret door in the non-mirrored Gas Station. It is the opposite of ending two, as it is a real beach. Because of this, it is also referred to as the "real beach" ending.[7] This is considered to be the only "good" ending, and it is the only secret defined in the map's data. If neither dog in the Brutalist House was killed, the small dog is present, resting on the sand.

Literary themes edit

The map takes direct inspiration from the novel House of Leaves in its design and references.[13] The novel's main theme is a mysterious house that is "bigger on the inside than on the outside".[14] The central setting for the map, the house itself, gradually changes and shifts in both appearance and function as the game progresses. Many other areas of MyHouse bear similar architectural features to the original house, and some areas directly make reference to the novel.[4] For example, in an ending where the house is sold, the for-sale sign reads "Navidson Realty", a reference to a main character in the novel.[11] The map's supplementary information and journals also make extensive reference to the novel.[15]

Composition edit

No.TitleWriter(s)Length
1."Entryway at the End of Time"James Paddock11:43
2."memory=entryrrrr/////"Sarah Mancuso7:49
Total length:19:32

The map features two original tracks. The first is "Entryway at the End of Time" and is a remix of "Running From Evil", a Doom II track.[16] It was composed by James Paddock. It features loops, discordant notes, and out-of-rhythm instruments as the song goes on. The second track is "memory=entryrrrr/////", [sic] composed by Sarah Mancuso ("esselfortium").[17] It is inspired by Everywhere at the End of Time, an album series that focuses on dementia. It contains many sudden cuts, noise, and splices from Running From Evil.

The map plays the unmodified "Running From Evil" in the beginning stages.

Reception edit

John Romero, a cofounder of id Software and designer for Doom II, played the map over a livestream on Twitch.[18] He praised its playtime and design, calling it "very cool" throughout his playthrough.[10][2]

The map has been featured in YouTube playthroughs, documentaries, and livestreams. It has been showcased by Jacksepticeye, Vinesauce Vinny, and others.

Mark Z. Danielewski, the author of the book that the map is modeled after, acknowledged the map's existence and impact by linking to a YouTube video explaining the connections between the game and the book.[2][19]

Critical reception edit

Rock Paper Shotgun said that "if MyHouse isn’t already an icon of horror gaming, it soon will be." and that "there are endless layers of subtext and meta-textual connections in House Of Leaves, and MyHouse mimics these, but with the copypasta horror of the internet."[1]

Cal Jeffrey of TechSpot said, "If you play it, remember that MyHouse is like an onion. It has many layers, each revealing more lore while raising questions about the next layer." Jeffrey made reference to the accompanying story of MyHouse. He also focused on its technical advancements for a Doom map, such as areas with two floors, which is not normally possible.[20]

In a review from PC Gamer, Wes Fenlon praised the map's creativity and design, despite the age of its underlying engine. He wrote that "Doom is 30 years old, and yet someone still used it as the vessel to build one of the smartest, most intricate games of the year. What a legacy! Play it once without looking up where to go or what to do—just explore. When you think you've seen what there is to see, look up a guide and figure out just how much more this house is hiding."[12]

Awards edit

It was awarded a 2023 Cacoward, an annual award given by the Doom community for "honoring the year's top releases".[21][22] The theme for the 2023 Cacowards was "Doom at 30", celebrating the release of Doom 30 years earlier.[23]

The track "memory=entryrrrr/////" also won an "Odyssey of Noises" award for Best Original Soundtrack.[21]

See also edit

  • House of Leaves – 2000 novel by Mark Z. Danielewski
  • Doom modding – Modding in the Doom video game series
  • The Backrooms – Fictional location
  • Liminal space – Quality of ambiguity, disorientation, or state of transition

Notes edit

  1. ^ a b Real name unknown.[1]
  2. ^ Four additional items can be collected, but they do not count as artifacts.
  3. ^ Excluding Easter eggs, sub-areas, non-critical content, and mirror worlds.
  4. ^ The endings are not named, so they are commonly referred to by the order in which they are defined in the map.

References edit

  1. ^ a b c Karaman, Saleh (2023-12-15). "Doom At 30: MyHouse.wad is an extraordinary mod that asks, "What if Doom was an ultra creepy horror game?"". Rock, Paper, Shotgun. from the original on 2024-01-23. Retrieved 2024-01-21.
  2. ^ a b c d e Bardhan, Ashley (2023-07-07). "The Horror Game Of The Year Is A Doom II Mod". Kotaku. from the original on 2024-01-23. Retrieved 2024-01-21.
  3. ^ Nelson, Steve. "myhouse.txt". Google Docs. from the original on 2024-01-23. Retrieved 2024-01-21.
  4. ^ a b Dunn, Thom (2023-05-25). "Someone just created a House of Leaves-style DOOM mod". Boing Boing. from the original on June 6, 2023. Retrieved 2024-01-22.
  5. ^ Plante, Chris (2023-12-26). "10 great indie games you might have missed in 2023". Polygon. from the original on 2024-01-19. Retrieved 2024-01-31.
  6. ^ King, Jade (2023-05-28). "My House Is A Doom Mod Better Than Most Horror Games". TheGamer. from the original on 2023-06-22. Retrieved 2024-01-21.
  7. ^ a b Bezdar, Boris (2023-05-10). "MyHouse.wad is not another gimmicky Doom map with ingenious level design". Bedzarbor. from the original on 2024-01-23. Retrieved 2024-01-22.
  8. ^ Mensah, Marcel (2022-09-04). "Jared Pike: A Descent into the Dream Pools". LONER Magazine. from the original on 2024-01-17. Retrieved 2024-01-23.
  9. ^ Acosta, Francisco Alberto Serrano (2023-05-23). "MyHouse.wad, el mapa de Doom que está aterrorizando al mundo". Meristation (in Spanish). from the original on 2024-01-23. Retrieved 2024-01-21.
  10. ^ a b Randall, Harvey (2023-06-16). "Doom creator John Romero finally plays its most mind-blowing mod". PC Gamer. from the original on 2024-01-23. Retrieved 2024-01-21.
  11. ^ a b Tarason, Dominic (2023-03-20). "The Doom mod of the year just dropped in a mysterious forum post, and goes so hard we don't even want to spoil what comes next". PC Gamer. from the original on 2023-06-01. Retrieved 2024-01-21.
  12. ^ a b Fenlon, Wes (2023-12-27). "In the year Doom turned 30, nothing better captured the endless imagination and creativity of its mod scene than Myhouse.wad". PC Gamer. from the original on 2024-01-23. Retrieved 2024-01-21.
  13. ^ Manuel, Tiago (2023-06-23). "Doom's Myhouse.WAD is one of gaming's greatest literary adaptations". Destructoid. from the original on 2024-01-23. Retrieved 2024-01-21.
  14. ^ Lloyd, Andrew (2020-04-02). "'House of Leaves changed my life': the cult novel at 20". The Guardian. ISSN 0261-3077. from the original on 2024-01-23. Retrieved 2024-01-21.
  15. ^ Brown, Andy (2023-03-13). "Check out this haunted 'Doom' map inspired by 'House Of Leaves'". NME. from the original on 2024-01-23. Retrieved 2024-01-21.
  16. ^ Craddock, David (2023-12-23). "Shacknews Best Mod of 2023 - MyHouse.wad". Shacknews. from the original on 2024-01-23. Retrieved 2024-01-21.
  17. ^ Mancuso, Sarah. "memory=entryrrrr/////, by Esselfortium". Esselfortium. from the original on 2024-01-23. Retrieved 2024-01-23.
  18. ^ Smith, Ed (2023-06-16). "Doom creator John Romero plays the infamous MyHouse WAD". PCGamesN. from the original on 2024-01-23. Retrieved 2024-01-21.
  19. ^ Danielewski, Mark (May 19, 2023). "Mark Z. Danielewski on X". Twitter. from the original on January 23, 2024. Retrieved January 21, 2024.
  20. ^ Jeffrey, Cal (2023-07-10). "The MyHouse Doom 2 mod is a masterpiece of creepy map editing". TechSpot. from the original on 2024-01-23. Retrieved 2024-01-21.
  21. ^ a b "MyHouse". Doomworld. from the original on 2024-01-23. Retrieved 2024-01-22.
  22. ^ "Doomworld -- The Cacowards". Doomworld. from the original on 2020-07-26. Retrieved 2024-01-22.
  23. ^ "2023 Cacowards". Doomworld. from the original on 2024-01-20. Retrieved 2024-01-21.

External links edit

  • Doomworld forums post
  • MyHouse on DoomWiki

myhouse, known, also, myhouse, simply, myhouse, doom, created, steven, nelson, note, subversive, horror, thriller, that, revolves, around, house, that, continues, change, shape, sometimes, drastically, euclidean, manner, placed, throughout, various, artifacts,. MyHouse wad known also as MyHouse pk3 or simply MyHouse is a map for Doom II created by Steven Nelson note 1 It is a subversive horror thriller that revolves around a house that continues to change in shape sometimes drastically and in a non euclidean manner Placed throughout the map are various artifacts to collect which unlock different endings and reveal information about the house MyHouse is non linear and follows no particular plot sequence its areas may be explored and completed at will in order to achieve any of four available endings MyHouse wadTitle screen of the map Developer s Steven Nelson note 1 Veddge Composer s Sarah Mancuso esselfortium James PaddockEngineGZDoomPlatform s Windows macOS LinuxReleaseMarch 3 2023Genre s Psychological thriller puzzle subversive horror 2 Mode s Single player The map poses as a small tribute made in honor of the creator s deceased friend claiming that the house is a recreation of a real suburban house It draws inspiration from House of Leaves and later reveals itself to be a subliminal horror game as the player discovers more areas of the house As the house is explored its shape changes and new areas are able to be accessed It makes extensive use of modern Doom modding features such as portals seamless teleportation and scripting It has received critical acclaim for its technical advancement story literary themes and plot It has been cited as an example of video games as literary adaptations and has been awarded a Cacoward It was released to the Doom forums website Doomworld on March 3 2023 Prior to its release the author had made sporadic and small posts on the forum detailing their progress with the development of the map these posts act to strengthen MyHouse s backstory It is licensed under CC BY 4 0 3 Contents 1 Plot 2 Gameplay 2 1 Endings 3 Literary themes 4 Composition 5 Reception 5 1 Critical reception 5 2 Awards 6 See also 7 Notes 8 References 9 External linksPlot editThe map is intended to appear as a tribute to the creator s deceased friend the map is a continuation of a recreation of his friend s house Attached to the map s download is a link to an online folder containing a myriad of information about MyHouse Alongside the file itself there are screenshots of the map photos of the supposedly actual house sketches of various elements of MyHouse and a journal The journal contains 31 entries In it the author tells of a Doom map that they found belonging to a deceased childhood friend The author decides to finish the map in honor of their friend As the author continues to work on the house they experience nightmares and strange events such as new material appearing in the map despite no recollection of doing such work The author continues to experience insomnia and progressively more surreal and impossible dreams as they work on the map 2 In one they recall being able to pass through a mirror and seeing their reflection wink at them They grow paranoid and the map consumes the author s life causing them to work on the project for days on end In one of the final entries they write about a final dream they have of a fake beach At the end of the journal the author believes the map has become a sentient entity and that it is too dangerous to be shared They intend to upload the standalone house without any of the mysterious new content but mistakenly post the sentient version In the online folder both the standalone WAD and PK3 files are available although only the PK3 file contains the vast majority of the map In the journal the word house is highlighted in blue a reference to the odd formatting in House of Leaves Other abnormal formatting is present in the diary as well 4 Gameplay editThe map starts in the front yard of a suburban house surrounded by a wooden fence with a boundless plane of grass beyond it Inside the house are a collection of standard Doom enemies From the basement of the house a blue soulsphere can be seen via a window to the outside Exiting the house to attempt to obtain it will change the environment to a new version of the house In this alteration the house is visually upgraded and new enemies will appear again in the house Exploring this house will remove the exterior doors preventing the player from leaving 5 Non Eudlidean spaces appear around the house with one leading to a lounge area and a monochromatic modernist area referred to as the Bauhaus Throughout the map the player can collect up to 16 artifacts note 2 These are items ranging from a milkshake to a Christmas ornament As artifacts are collected small icons of their respective items appear in a picture frame in the living room of the house All 16 artifacts are required to obtain the last ending 2 In the bathroom of the house a mirror becomes permeable if certain conditions are met This allows the player to enter a mirror world of the house and almost all of the other areas The mirror reality can be traversed freely and is required to obtain all artifacts 6 As artifacts are collected passages in the house open unlocking different areas These areas include note 3 The Daycare containing references to and a boss fight with Shrek 1 The Bathhouse consisting of tile flooded flooring a locker room and a pool The Brutalist House a brutalist rendition surrounded by an infinite apartment complex The Airport with a plane The Gas Station a Shell gas station with an encompassing forest trail and campsite A car plays The Most Mysterious Song on the Internet on loop The Burnt House a version of the house after a fire with three decoy artifacts These areas reference and draw connections to the sketches and journal that accompany the map s download In one instance the sketch drawing of many dog heads resembling Cerberus is found in the Brutalist House Inside this area are two entities a domesticated dog and a hellhound separated by different scales of the area The two dogs are invariably linked together if either dog is killed the other also dies 7 Many areas contain features and styles found in liminal spaces For example the Bathhouse is modeled after liminal spaces that commonly feature water white tiles and a large featureless expanse of space These areas are also known as pool rooms 8 Other areas contain the house s architectural features and reflect parts of its layout the Bathhouse Brutalist House Airport and Gas Station have layouts similar to the house s upper floor and the Daycare has a layout similar to the basement If cheats are enabled and Noclip mode is turned on going outside of the playable area of the map will teleport the player to an adaptation of The Backrooms an internet fiction concept 9 While pursued by a translucent dark figure it is possible to escape this area and return to the normal map Endings edit The map contains four endings each possible depending on either how many artifacts are collected or what areas are visited note 4 Ending zero is achieved by opening the blue gate near the beginning of the map 10 It is the easiest ending as it does not require any artifacts and needs only one key item to use Ending one is achieved by leaving the airport with less than 14 artifacts Exiting the house will cause it to disappear instantly and a for sale sign will appear in its place The for sale sign reads Navidson Realty a House of Leaves reference 11 This ending also leads to ending zero as the blue gate for that ending still exists Ending two is achieved by going through a secret door in the mirrored version of the Gas Station It features a fake beach placed on a movie set the foliage and bushes are made of cardboard and the beach view is a projected image on a sheet The game ends on a black screen when the clapperboard at the rear of the area is used 12 Ending three is achieved by collecting all 16 artifacts and going through the secret door in the non mirrored Gas Station It is the opposite of ending two as it is a real beach Because of this it is also referred to as the real beach ending 7 This is considered to be the only good ending and it is the only secret defined in the map s data If neither dog in the Brutalist House was killed the small dog is present resting on the sand Literary themes editThe map takes direct inspiration from the novel House of Leaves in its design and references 13 The novel s main theme is a mysterious house that is bigger on the inside than on the outside 14 The central setting for the map the house itself gradually changes and shifts in both appearance and function as the game progresses Many other areas of MyHouse bear similar architectural features to the original house and some areas directly make reference to the novel 4 For example in an ending where the house is sold the for sale sign reads Navidson Realty a reference to a main character in the novel 11 The map s supplementary information and journals also make extensive reference to the novel 15 Composition editNo TitleWriter s Length1 Entryway at the End of Time James Paddock11 432 memory entryrrrr Sarah Mancuso7 49Total length 19 32 The map features two original tracks The first is Entryway at the End of Time and is a remix of Running From Evil a Doom II track 16 It was composed by James Paddock It features loops discordant notes and out of rhythm instruments as the song goes on The second track is memory entryrrrr sic composed by Sarah Mancuso esselfortium 17 It is inspired by Everywhere at the End of Time an album series that focuses on dementia It contains many sudden cuts noise and splices from Running From Evil The map plays the unmodified Running From Evil in the beginning stages Reception editJohn Romero a cofounder of id Software and designer for Doom II played the map over a livestream on Twitch 18 He praised its playtime and design calling it very cool throughout his playthrough 10 2 The map has been featured in YouTube playthroughs documentaries and livestreams It has been showcased by Jacksepticeye Vinesauce Vinny and others Mark Z Danielewski the author of the book that the map is modeled after acknowledged the map s existence and impact by linking to a YouTube video explaining the connections between the game and the book 2 19 Critical reception edit Rock Paper Shotgun said that if MyHouse isn t already an icon of horror gaming it soon will be and that there are endless layers of subtext and meta textual connections in House Of Leaves and MyHouse mimics these but with the copypasta horror of the internet 1 Cal Jeffrey of TechSpot said If you play it remember that MyHouse is like an onion It has many layers each revealing more lore while raising questions about the next layer Jeffrey made reference to the accompanying story of MyHouse He also focused on its technical advancements for a Doom map such as areas with two floors which is not normally possible 20 In a review from PC Gamer Wes Fenlon praised the map s creativity and design despite the age of its underlying engine He wrote that Doom is 30 years old and yet someone still used it as the vessel to build one of the smartest most intricate games of the year What a legacy Play it once without looking up where to go or what to do just explore When you think you ve seen what there is to see look up a guide and figure out just how much more this house is hiding 12 Awards edit It was awarded a 2023 Cacoward an annual award given by the Doom community for honoring the year s top releases 21 22 The theme for the 2023 Cacowards was Doom at 30 celebrating the release of Doom 30 years earlier 23 The track memory entryrrrr also won an Odyssey of Noises award for Best Original Soundtrack 21 See also editHouse of Leaves 2000 novel by Mark Z Danielewski Doom modding Modding in the Doom video game series The Backrooms Fictional location Liminal space Quality of ambiguity disorientation or state of transitionPages displaying short descriptions of redirect targetsNotes edit a b Real name unknown 1 Four additional items can be collected but they do not count as artifacts Excluding Easter eggs sub areas non critical content and mirror worlds The endings are not named so they are commonly referred to by the order in which they are defined in the map References edit a b c Karaman Saleh 2023 12 15 Doom At 30 MyHouse wad is an extraordinary mod that asks What if Doom was an ultra creepy horror game Rock Paper Shotgun Archived from the original on 2024 01 23 Retrieved 2024 01 21 a b c d e Bardhan Ashley 2023 07 07 The Horror Game Of The Year Is A Doom II Mod Kotaku Archived from the original on 2024 01 23 Retrieved 2024 01 21 Nelson Steve myhouse txt Google Docs Archived from the original on 2024 01 23 Retrieved 2024 01 21 a b Dunn Thom 2023 05 25 Someone just created a House of Leaves style DOOM mod Boing Boing Archived from the original on June 6 2023 Retrieved 2024 01 22 Plante Chris 2023 12 26 10 great indie games you might have missed in 2023 Polygon Archived from the original on 2024 01 19 Retrieved 2024 01 31 King Jade 2023 05 28 My House Is A Doom Mod Better Than Most Horror Games TheGamer Archived from the original on 2023 06 22 Retrieved 2024 01 21 a b Bezdar Boris 2023 05 10 MyHouse wad is not another gimmicky Doom map with ingenious level design Bedzarbor Archived from the original on 2024 01 23 Retrieved 2024 01 22 Mensah Marcel 2022 09 04 Jared Pike A Descent into the Dream Pools LONER Magazine Archived from the original on 2024 01 17 Retrieved 2024 01 23 Acosta Francisco Alberto Serrano 2023 05 23 MyHouse wad el mapa de Doom que esta aterrorizando al mundo Meristation in Spanish Archived from the original on 2024 01 23 Retrieved 2024 01 21 a b Randall Harvey 2023 06 16 Doom creator John Romero finally plays its most mind blowing mod PC Gamer Archived from the original on 2024 01 23 Retrieved 2024 01 21 a b Tarason Dominic 2023 03 20 The Doom mod of the year just dropped in a mysterious forum post and goes so hard we don t even want to spoil what comes next PC Gamer Archived from the original on 2023 06 01 Retrieved 2024 01 21 a b Fenlon Wes 2023 12 27 In the year Doom turned 30 nothing better captured the endless imagination and creativity of its mod scene than Myhouse wad PC Gamer Archived from the original on 2024 01 23 Retrieved 2024 01 21 Manuel Tiago 2023 06 23 Doom s Myhouse WAD is one of gaming s greatest literary adaptations Destructoid Archived from the original on 2024 01 23 Retrieved 2024 01 21 Lloyd Andrew 2020 04 02 House of Leaves changed my life the cult novel at 20 The Guardian ISSN 0261 3077 Archived from the original on 2024 01 23 Retrieved 2024 01 21 Brown Andy 2023 03 13 Check out this haunted Doom map inspired by House Of Leaves NME Archived from the original on 2024 01 23 Retrieved 2024 01 21 Craddock David 2023 12 23 Shacknews Best Mod of 2023 MyHouse wad Shacknews Archived from the original on 2024 01 23 Retrieved 2024 01 21 Mancuso Sarah memory entryrrrr by Esselfortium Esselfortium Archived from the original on 2024 01 23 Retrieved 2024 01 23 Smith Ed 2023 06 16 Doom creator John Romero plays the infamous MyHouse WAD PCGamesN Archived from the original on 2024 01 23 Retrieved 2024 01 21 Danielewski Mark May 19 2023 Mark Z Danielewski on X Twitter Archived from the original on January 23 2024 Retrieved January 21 2024 Jeffrey Cal 2023 07 10 The MyHouse Doom 2 mod is a masterpiece of creepy map editing TechSpot Archived from the original on 2024 01 23 Retrieved 2024 01 21 a b MyHouse Doomworld Archived from the original on 2024 01 23 Retrieved 2024 01 22 Doomworld The Cacowards Doomworld Archived from the original on 2020 07 26 Retrieved 2024 01 22 2023 Cacowards Doomworld Archived from the original on 2024 01 20 Retrieved 2024 01 21 External links editDoomworld forums post MyHouse on DoomWiki Retrieved from https en wikipedia org w index php title MyHouse wad amp oldid 1221360457, wikipedia, wiki, book, books, library,

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