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Monsters, Inc. Scream Arena

Monsters, Inc. Scream Arena is a 2002 sports game developed by Radical Entertainment and published by THQ for the GameCube. The game is based on the 2001 film Monsters, Inc..

Monsters, Inc. Scream Arena
North American box art
Developer(s)Radical Entertainment
Publisher(s)THQ
Director(s)Tom Legal
Producer(s)Cam Weber
Designer(s)Pete Low
Programmer(s)Scott Andrews
Artist(s)Jeremy McCarron
Composer(s)Marc Baril
SeriesMonsters, Inc.
Platform(s)GameCube
Release
  • NA: September 18, 2002[1]
  • EU: April 11, 2003
Genre(s)Sports
Mode(s)Single-player, multiplayer

Plot edit

The game begins after the events of the film, with a cutscene where several monsters are trying to make a child laugh. When they fail, another monster has a ball thrown at them causing an uproar of laughter, causing their laugh power meter to increase. This sparks an idea to start a dodgeball war to keep the power running throughout the monster world.[2]

Gameplay edit

The gameplay consists of basic dodgeball matches, with simplistic controls aimed at a young audience.[2] The game contains both a single-player mode and multi-player mode for up to four players. In both modes, the winner is the first monster to knock off the opponents.[3] Each player's goal is to throw "laugh balls" at competing players, while doing this each monster will react differently upon contact. The ultimate goal is to knock off your opponent and fill the laughter canister with children's laughter first.[citation needed]

The game contains thirteen playable monsters, seven arenas, bonus stages, and unlockable mini-games.[citation needed] Playable monsters and stages are unlocked throughout the game's single-player mode. Each arena is based on a scene from the movie and has five different objectives, like obtaining the most points from pure hits, hitting targets, holding on a special ball longest, and more. "Laugh balls" have different traits and abilities, such as being fast, slow, sticky and explosive.[2]

The game contains a variety of modes and rulesets, including:

  • Whoever gets hit the fewest times wins the round.
  • Hit the targets that appear in the room the most to win.
  • The player who is able to hold the special ball the longest before another player knocks it out of their hands wins.
  • The team who has the fewest balls on their side of the room wins.[2]

Reception edit

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[3]

References edit

  1. ^ "THQ Ships Monsters, Inc. Scream Arena - News". from the original on 2023-01-26. Retrieved 2023-01-26.
  2. ^ a b c d e Mirabella III, Fran (September 25, 2002). "Monsters, Inc. Scream Arena". IGN. Ziff Davis. from the original on November 7, 2022. Retrieved November 7, 2022.
  3. ^ a b c "Monsters, Inc. Scream Arena for GameCube Reviews". Metacritic. Fandom. from the original on 2021-10-10. Retrieved 2021-10-10.
  4. ^ "Monsters, Inc. Scream Arena". Game Informer. No. 116. FuncoLand. December 2002. p. 130.
  5. ^ Romendil (April 23, 2003). "Test: Monstres & Cie : Crazy Balls". Jeuxvideo.com (in French). Webedia. from the original on November 17, 2022. Retrieved November 17, 2022.
  6. ^ "Monsters, Inc. Scream Arena". Nintendo Power. Vol. 162. Nintendo of America. November 2002. p. 224.

External links edit

monsters, scream, arena, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, ju. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Monsters Inc Scream Arena news newspapers books scholar JSTOR July 2013 Learn how and when to remove this message Monsters Inc Scream Arena is a 2002 sports game developed by Radical Entertainment and published by THQ for the GameCube The game is based on the 2001 film Monsters Inc Monsters Inc Scream ArenaNorth American box artDeveloper s Radical EntertainmentPublisher s THQDirector s Tom LegalProducer s Cam WeberDesigner s Pete LowProgrammer s Scott AndrewsArtist s Jeremy McCarronComposer s Marc BarilSeriesMonsters Inc Platform s GameCubeReleaseNA September 18 2002 1 EU April 11 2003Genre s SportsMode s Single player multiplayer Contents 1 Plot 2 Gameplay 3 Reception 4 References 5 External linksPlot editThe game begins after the events of the film with a cutscene where several monsters are trying to make a child laugh When they fail another monster has a ball thrown at them causing an uproar of laughter causing their laugh power meter to increase This sparks an idea to start a dodgeball war to keep the power running throughout the monster world 2 Gameplay editThe gameplay consists of basic dodgeball matches with simplistic controls aimed at a young audience 2 The game contains both a single player mode and multi player mode for up to four players In both modes the winner is the first monster to knock off the opponents 3 Each player s goal is to throw laugh balls at competing players while doing this each monster will react differently upon contact The ultimate goal is to knock off your opponent and fill the laughter canister with children s laughter first citation needed The game contains thirteen playable monsters seven arenas bonus stages and unlockable mini games citation needed Playable monsters and stages are unlocked throughout the game s single player mode Each arena is based on a scene from the movie and has five different objectives like obtaining the most points from pure hits hitting targets holding on a special ball longest and more Laugh balls have different traits and abilities such as being fast slow sticky and explosive 2 The game contains a variety of modes and rulesets including Whoever gets hit the fewest times wins the round Hit the targets that appear in the room the most to win The player who is able to hold the special ball the longest before another player knocks it out of their hands wins The team who has the fewest balls on their side of the room wins 2 Reception editReceptionAggregate scoreAggregatorScoreMetacritic39 100 3 Review scoresPublicationScoreGame Informer5 10 4 IGN2 5 10 2 Jeuxvideo com10 20 5 Nintendo Power3 2 5 6 The game received unfavorable reviews according to the review aggregation website Metacritic 3 References edit THQ Ships Monsters Inc Scream Arena News Archived from the original on 2023 01 26 Retrieved 2023 01 26 a b c d e Mirabella III Fran September 25 2002 Monsters Inc Scream Arena IGN Ziff Davis Archived from the original on November 7 2022 Retrieved November 7 2022 a b c Monsters Inc Scream Arena for GameCube Reviews Metacritic Fandom Archived from the original on 2021 10 10 Retrieved 2021 10 10 Monsters Inc Scream Arena Game Informer No 116 FuncoLand December 2002 p 130 Romendil April 23 2003 Test Monstres amp Cie Crazy Balls Jeuxvideo com in French Webedia Archived from the original on November 17 2022 Retrieved November 17 2022 Monsters Inc Scream Arena Nintendo Power Vol 162 Nintendo of America November 2002 p 224 External links editMonsters Inc Scream Arena at MobyGames Retrieved from https en wikipedia org w index php title Monsters Inc Scream Arena amp oldid 1183038289, wikipedia, wiki, book, books, library,

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