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Love Me, Love Me Not (game show)

Love Me, Love Me Not is a Canadian game show based on the Italian game show, M'ama non m'ama, which in English means "love me, love me not".[1] Both shows were created by Steve Carlin, the producer of The $64,000 Question in the 1950s. In 1988 there was a British version of the show, with the same name.[2][3]

Love Me, Love Me Not
Created bySteve Carlin
Directed byStan Litke
Presented byRoss Shafer
Narrated byJane MacDougall (earlier episodes)
Marilyn Smith (later episodes)
Country of originCanada
Original languageEnglish
No. of seasons1
No. of episodes130
Production
Executive producersSteve Carlin
Blair Murdoch
ProducersBlair Murdoch
Mark Phillips
Production locationsCKVU-TV
Vancouver, British Columbia
Camera setupMulti-camera
Running time22–24 minutes
Production companiesNorthstar Syndications Inc.
Entertainment Planning Corporation
MGM Entertainment Co.
Release
Original networkCKVU
USA Network
Picture formatNTSC
Original releaseSeptember 29, 1986 (1986-09-29) –
September 11, 1987 (1987-09-11)
Chronology
RelatedLove Me, Love Me Not (UK version)

The program originally aired in Canada in 1986 and debuted on the USA Network in the United States (USA) on September 29, 1986. Ross Shafer was the host and Jane MacDougall was the co-host/announcer; MacDougall was later replaced by Marilyn Smith.

The series was the first game show to be produced by Blair Murdoch and was taped at CKVU-TV in Vancouver, British Columbia, Canada. Kathy Morse worked on the show as an assistant to the producers and later became the Mayor of Maple Ridge, British Columbia.

A 1984 pilot was hosted by Alex Trebek.[4][5]

Gameplay

Two contestants of the same sex competed, facing a panel of three members of the opposite sex. Each game alternated between men "chasing" women and women chasing men. The two members of the same sex competed to capture panel members, who, in turn, did their best to avoid capture.

In round one panelists started with $100. The champion contestant chose one of the three panelists, who asked a "true/false" question pertaining to topics such as love, sex and relationships. The contestant was required to correctly judge the truth of the statement in order to capture the panelist. Otherwise, the panelist received another $100. The challenger would then undertake the same process with one of the remaining panelists, while the champion attempted to capture the remaining panelist.

For round two, starting with the challenger, each contestant attempted to capture the un-captured panelists. In this round, if a contestant failed, the panelist was given $200 (later avoiding a capture was worth $100, a total that increased to $200 if all three of the panelists were captured). Once all three panelists were captured, each contestant tried to capture one of their opponent's panelists until one contestant captured all three. The game limited the competition to ten questions (this total was nine, if the champion was ahead when all three panelists were first captured). The winner received $1,000 and, together with the panelist with the most money, advanced to the bonus round, the "Chase Around the Daisy." The winning panelist kept his/her money, while the others each received $100 and remained on the panel until having played five games, or advancing to the endgame.

If the two contestants were tied after twelve questions, the hostess asked a question with a numerical answer. The champion was required to provide a guess, and the challenger had to determine if the correct answer was higher or lower. Challengers won the game with a correct answer.

If two panelists were tied, each panelist in turn read the winning contestant a statement. If either one fooled the contestant, that panelist received $100. Otherwise, the contestant received a $100 bonus. This continued until the tie was broken or until all questions were exhausted. At this point, the contestant closer to the left gave the first guess to the numerical question and the other determined if the correct answer was higher or lower. In the event that a tie existed between all three panelists, they were given ten seconds to write down their best guess to a question with a numerical answer. The winning panelist received an extra $100.

Chase Around the Daisy

The winning contestant and panelist played on a giant daisy structure consisting of eight petals, numbered clockwise from 1 to 8. The contestant started at petal #1 and the panelist started on petal #6. The host asked the contestant a series of true/false questions and the contestant advanced one petal for each correct answer, while the panelist advanced one petal for an incorrect answer. The contestant had to catch the panelist within a time limit: originally 50 seconds, later 45, and then 40. Successful contestants won a new car. If time ran out, the panelist won $100 of the contestant's $700 for each petal that separated them in whichever direction was the greater distance. Later, the contestant did not receive money for failing to capture the panelist. If the panelist caught the contestant due to too many incorrect responses, the game ended and the panelist received $1,400, which was later changed to a consolation prize. The panelist returned as the next game's challenger regardless of the outcome and contestants remained on the program until eliminated or until the bonus round was won.

References

  1. ^ Martin, Douglas (March 3, 2003). "Quiz show producer Steve Carlin". The Gazette. Montreal. p. B6. ProQuest 433921638.
  2. ^ Mann, Ann (May 12, 1988). "Love Me, Love Me Not". The Stage. p. 21. Retrieved May 5, 2022.
  3. ^ West, Roy (May 4, 1988). "A date with Debbie". Liverpool Echo. p. 22. Retrieved May 5, 2022.
  4. ^ Baber, David (2008). Television game show hosts: biographies of 32 stars. Jefferson, North Carolina: McFarland & Company. p. 264. ISBN 978-0-7864-4573-8.
  5. ^ Alter, Alexandra (July 19, 2020). "Stil in the Game, and Facing the Facts". The New York Times. pp. AR 11. ProQuest 2437212840. Retrieved May 9, 2022.

External link

Love Me, Love Me Not on IMDb

love, love, game, show, this, article, about, 1980s, canadian, game, show, singapore, television, series, love, love, singaporean, series, 1977, american, television, series, loves, loves, series, love, love, canadian, game, show, based, italian, game, show, w. This article is about the 1980s Canadian game show For the Singapore television series see Love Me Love Me Not Singaporean TV series For the 1977 American television series see Loves Me Loves Me Not TV series Love Me Love Me Not is a Canadian game show based on the Italian game show M ama non m ama which in English means love me love me not 1 Both shows were created by Steve Carlin the producer of The 64 000 Question in the 1950s In 1988 there was a British version of the show with the same name 2 3 Love Me Love Me NotCreated bySteve CarlinDirected byStan LitkePresented byRoss ShaferNarrated byJane MacDougall earlier episodes Marilyn Smith later episodes Country of originCanadaOriginal languageEnglishNo of seasons1No of episodes130ProductionExecutive producersSteve CarlinBlair MurdochProducersBlair MurdochMark PhillipsProduction locationsCKVU TVVancouver British ColumbiaCamera setupMulti cameraRunning time22 24 minutesProduction companiesNorthstar Syndications Inc Entertainment Planning CorporationMGM Entertainment Co ReleaseOriginal networkCKVUUSA NetworkPicture formatNTSCOriginal releaseSeptember 29 1986 1986 09 29 September 11 1987 1987 09 11 ChronologyRelatedLove Me Love Me Not UK version The program originally aired in Canada in 1986 and debuted on the USA Network in the United States USA on September 29 1986 Ross Shafer was the host and Jane MacDougall was the co host announcer MacDougall was later replaced by Marilyn Smith The series was the first game show to be produced by Blair Murdoch and was taped at CKVU TV in Vancouver British Columbia Canada Kathy Morse worked on the show as an assistant to the producers and later became the Mayor of Maple Ridge British Columbia A 1984 pilot was hosted by Alex Trebek 4 5 Contents 1 Gameplay 1 1 Chase Around the Daisy 2 References 3 External linkGameplay EditTwo contestants of the same sex competed facing a panel of three members of the opposite sex Each game alternated between men chasing women and women chasing men The two members of the same sex competed to capture panel members who in turn did their best to avoid capture In round one panelists started with 100 The champion contestant chose one of the three panelists who asked a true false question pertaining to topics such as love sex and relationships The contestant was required to correctly judge the truth of the statement in order to capture the panelist Otherwise the panelist received another 100 The challenger would then undertake the same process with one of the remaining panelists while the champion attempted to capture the remaining panelist For round two starting with the challenger each contestant attempted to capture the un captured panelists In this round if a contestant failed the panelist was given 200 later avoiding a capture was worth 100 a total that increased to 200 if all three of the panelists were captured Once all three panelists were captured each contestant tried to capture one of their opponent s panelists until one contestant captured all three The game limited the competition to ten questions this total was nine if the champion was ahead when all three panelists were first captured The winner received 1 000 and together with the panelist with the most money advanced to the bonus round the Chase Around the Daisy The winning panelist kept his her money while the others each received 100 and remained on the panel until having played five games or advancing to the endgame If the two contestants were tied after twelve questions the hostess asked a question with a numerical answer The champion was required to provide a guess and the challenger had to determine if the correct answer was higher or lower Challengers won the game with a correct answer If two panelists were tied each panelist in turn read the winning contestant a statement If either one fooled the contestant that panelist received 100 Otherwise the contestant received a 100 bonus This continued until the tie was broken or until all questions were exhausted At this point the contestant closer to the left gave the first guess to the numerical question and the other determined if the correct answer was higher or lower In the event that a tie existed between all three panelists they were given ten seconds to write down their best guess to a question with a numerical answer The winning panelist received an extra 100 Chase Around the Daisy Edit The winning contestant and panelist played on a giant daisy structure consisting of eight petals numbered clockwise from 1 to 8 The contestant started at petal 1 and the panelist started on petal 6 The host asked the contestant a series of true false questions and the contestant advanced one petal for each correct answer while the panelist advanced one petal for an incorrect answer The contestant had to catch the panelist within a time limit originally 50 seconds later 45 and then 40 Successful contestants won a new car If time ran out the panelist won 100 of the contestant s 700 for each petal that separated them in whichever direction was the greater distance Later the contestant did not receive money for failing to capture the panelist If the panelist caught the contestant due to too many incorrect responses the game ended and the panelist received 1 400 which was later changed to a consolation prize The panelist returned as the next game s challenger regardless of the outcome and contestants remained on the program until eliminated or until the bonus round was won References Edit Martin Douglas March 3 2003 Quiz show producer Steve Carlin The Gazette Montreal p B6 ProQuest 433921638 Mann Ann May 12 1988 Love Me Love Me Not The Stage p 21 Retrieved May 5 2022 West Roy May 4 1988 A date with Debbie Liverpool Echo p 22 Retrieved May 5 2022 Baber David 2008 Television game show hosts biographies of 32 stars Jefferson North Carolina McFarland amp Company p 264 ISBN 978 0 7864 4573 8 Alter Alexandra July 19 2020 Stil in the Game and Facing the Facts The New York Times pp AR 11 ProQuest 2437212840 Retrieved May 9 2022 External link EditLove Me Love Me Not on IMDb Retrieved from https en wikipedia org w index php title Love Me Love Me Not game show amp oldid 1133783721, wikipedia, wiki, book, books, library,

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