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Looney Tunes: Back in Action (video game)

Looney Tunes: Back in Action is a platform game developed by Warthog Games and co-published by Electronic Arts and Warner Bros. Interactive Entertainment in 2003 for PlayStation 2, GameCube, and Game Boy Advance. It is based on the movie of the same name by Joe Dante.

Looney Tunes: Back in Action
North American GameCube box art
Developer(s)Warthog Games
Publisher(s)Electronic Arts
Warner Bros. Interactive Entertainment
Producer(s)Lee Clare
Tim Coupe
Designer(s)Travis Ryan
Programmer(s)Kevin Ng
Artist(s)John Clarke
Writer(s)Jay Lender
Micah Wright
Travis Ryan
Platform(s)PlayStation 2, Game Boy Advance, GameCube
ReleaseGame Boy Advance
  • NA: November 11, 2003
  • PAL: January 30, 2004
PlayStation 2
  • NA: November 19, 2003
  • PAL: January 30, 2004
GameCube
  • NA: November 24, 2003
  • PAL: January 30, 2004
Genre(s)Platform
Mode(s)Single-player

Plot edit

The game share its plot with that of the movie. When a mystical gem called "The Blue Monkey Diamond" is stolen from Daffy Duck by the Acme Corporation, the Looney Tunes must set off on an adventure to get it back.[1]

Gameplay edit

 
Las Vegas world (GameCube)

Gameplay involves playing as Bugs Bunny or Daffy Duck. Each character has their own unique special abilities and the game requires using both characters. Along the way, money is found all over the place, usually as coins and bills. Gold bars are also found but rarely. Coins are worth $5, bills are worth $50, and gold is worth $100. Some items are buried in the ground. The money is used to access any of 4 other regions in the game such as Vegas or Paris. Each character can take 3 hits. Upon the third hit, they return to the last checkpoint. There is an unlimited number of lives. Bugs Bunny has the special abilities of digging and double-jumping. Daffy Duck has the special abilities of fluttering and swimming. Bugs and Daffy must accomplish four to six challenges within each of five regions.[citation needed] The PlayStation 2 version includes bonus features such as the making of the game.

Development edit

The game was announced in January 2003, when Warner Bros. Interactive Entertainment and Electronic Arts (through their EA Distribution subsidiary) announced a co-publishing deal for the game. It was the first video game directly published by Warner Bros. Interactive Entertainment themselves.[2]

Reception edit

The game was met with mixed reviews upon release, except for the Game Boy Advance version, which received unfavorable reviews. GameRankings and Metacritic gave it respective scores of 49.38% and 47 out of 100 for the Game Boy Advance version;[5][8]

58.77% and 51 out of 100 for the PlayStation 2 version;[4][7] and 67.63% and 64 out of 100 for the GameCube version.[3][6] Reviewing the PS2 version for X-Play, Skyler Miller gave the game a 2 out of 5, criticising the graphics, calling them "mediocre at best". They additionally thought the camera was difficult to use and concluded that "In the end, 'Looney Tunes: Back in Action' feels like a generic platformer with Looney Tunes characters pasted on top of it. All of the irreverent one-liners in the world can't save it, and neither can half-hearted appearances by supporting characters."[1]

References edit

  1. ^ a b c Miller, Skyler (2004-02-25). . X-Play. Archived from the original on 2004-03-13. Retrieved 2014-05-18.
  2. ^ "Warner Bros. Consumer Products And Electronic Arts Announce Co-Publishing Agreement For Movie-Based Game "Looney Tunes: Back In Action"". Warner Bros. Burbank, CA. 21 January 2003. from the original on 23 January 2023. Retrieved 30 March 2023.
  3. ^ a b "Looney Tunes: Back in Action for GameCube". GameRankings. from the original on 2013-11-27. Retrieved 2014-05-18.
  4. ^ a b "Looney Tunes: Back in Action for PlayStation 2". GameRankings. from the original on 2014-09-13. Retrieved 2014-05-18.
  5. ^ a b "Looney Tunes: Back in Action for Game Boy Advance". GameRankings. from the original on 2014-09-13. Retrieved 2014-05-18.
  6. ^ a b c "Looney Tunes: Back in Action for GameCube Reviews". Metacritic. from the original on 2014-05-11. Retrieved 2014-05-18.
  7. ^ a b "Looney Tunes: Back in Action for PlayStation 2 Reviews". Metacritic. from the original on 2015-11-18. Retrieved 2014-05-18.
  8. ^ a b "Looney Tunes: Back in Action for Game Boy Advance Reviews". Metacritic. from the original on 2014-09-28. Retrieved 2014-05-18.
  9. ^ "Looney Tunes: Back in Action (PS2)". Game Informer. No. 129. January 2004. p. 135.
  10. ^ Leeper, Justin (2003-12-02). . GameSpy. Archived from the original on 2005-10-31. Retrieved 2014-05-18.
  11. ^ Ceradsky, Tim (2003-12-07). "Looney Tunes: Back in Action - PS2 - Review". GameZone. from the original on 2008-10-04. Retrieved 2014-05-18.
  12. ^ The Bearer (2003-12-11). "Looney Tunes: Back in Action - GBA - Review". GameZone. from the original on 2009-09-23. Retrieved 2014-05-18.
  13. ^ Harris, Craig (2003-12-03). "Looney Tunes: Back in Action (GBA)". IGN. from the original on 2016-03-22. Retrieved 2014-04-18.
  14. ^ "Looney Tunes: Back in Action (GC)". NGC Magazine. February 2004.
  15. ^ "Looney Tunes: Back in Action (GC)". Nintendo Power. Vol. 178. March 2004. p. 118.
  16. ^ "Looney Tunes: Back in Action (GBA)". Nintendo Power. Vol. 177. February 2004. p. 154.
  17. ^ "Looney Tunes: Back in Action". Official U.S. PlayStation Magazine. January 2004. p. 123.

External links edit

  • Looney Tunes: Back in Action at MobyGames
  • Looney Tunes: Back in Action (Game Boy Advance) at MobyGames
  • Looney Tunes: Back in Action at IMDb  

looney, tunes, back, action, video, game, looney, tunes, back, action, platform, game, developed, warthog, games, published, electronic, arts, warner, bros, interactive, entertainment, 2003, playstation, gamecube, game, advance, based, movie, same, name, dante. Looney Tunes Back in Action is a platform game developed by Warthog Games and co published by Electronic Arts and Warner Bros Interactive Entertainment in 2003 for PlayStation 2 GameCube and Game Boy Advance It is based on the movie of the same name by Joe Dante Looney Tunes Back in ActionNorth American GameCube box artDeveloper s Warthog GamesPublisher s Electronic ArtsWarner Bros Interactive EntertainmentProducer s Lee ClareTim CoupeDesigner s Travis RyanProgrammer s Kevin NgArtist s John ClarkeWriter s Jay Lender Micah Wright Travis RyanPlatform s PlayStation 2 Game Boy Advance GameCubeReleaseGame Boy AdvanceNA November 11 2003PAL January 30 2004PlayStation 2NA November 19 2003PAL January 30 2004GameCubeNA November 24 2003PAL January 30 2004Genre s PlatformMode s Single player Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 References 6 External linksPlot editThe game share its plot with that of the movie When a mystical gem called The Blue Monkey Diamond is stolen from Daffy Duck by the Acme Corporation the Looney Tunes must set off on an adventure to get it back 1 Gameplay edit nbsp Las Vegas world GameCube Gameplay involves playing as Bugs Bunny or Daffy Duck Each character has their own unique special abilities and the game requires using both characters Along the way money is found all over the place usually as coins and bills Gold bars are also found but rarely Coins are worth 5 bills are worth 50 and gold is worth 100 Some items are buried in the ground The money is used to access any of 4 other regions in the game such as Vegas or Paris Each character can take 3 hits Upon the third hit they return to the last checkpoint There is an unlimited number of lives Bugs Bunny has the special abilities of digging and double jumping Daffy Duck has the special abilities of fluttering and swimming Bugs and Daffy must accomplish four to six challenges within each of five regions citation needed The PlayStation 2 version includes bonus features such as the making of the game Development editThe game was announced in January 2003 when Warner Bros Interactive Entertainment and Electronic Arts through their EA Distribution subsidiary announced a co publishing deal for the game It was the first video game directly published by Warner Bros Interactive Entertainment themselves 2 Reception editReceptionAggregate scoresAggregatorScoreGameRankings GC 67 63 3 PS2 58 77 4 GBA 49 38 5 Metacritic GC 64 100 6 PS2 51 100 7 GBA 47 100 8 Review scoresPublicationScoreComputer and Video Games7 1 10 6 Game Informer5 10 9 GameSpy nbsp nbsp nbsp nbsp nbsp 10 GameZone PS2 7 8 10 11 GBA 6 10 12 IGN4 5 10 13 NGC Magazine56 14 Nintendo Power GC 3 5 15 GBA 2 2 5 16 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 17 X Play nbsp nbsp nbsp nbsp nbsp 1 The game was met with mixed reviews upon release except for the Game Boy Advance version which received unfavorable reviews GameRankings and Metacritic gave it respective scores of 49 38 and 47 out of 100 for the Game Boy Advance version 5 8 58 77 and 51 out of 100 for the PlayStation 2 version 4 7 and 67 63 and 64 out of 100 for the GameCube version 3 6 Reviewing the PS2 version for X Play Skyler Miller gave the game a 2 out of 5 criticising the graphics calling them mediocre at best They additionally thought the camera was difficult to use and concluded that In the end Looney Tunes Back in Action feels like a generic platformer with Looney Tunes characters pasted on top of it All of the irreverent one liners in the world can t save it and neither can half hearted appearances by supporting characters 1 References edit a b c Miller Skyler 2004 02 25 Looney Tunes Back in Action PS2 Review X Play Archived from the original on 2004 03 13 Retrieved 2014 05 18 Warner Bros Consumer Products And Electronic Arts Announce Co Publishing Agreement For Movie Based Game Looney Tunes Back In Action Warner Bros Burbank CA 21 January 2003 Archived from the original on 23 January 2023 Retrieved 30 March 2023 a b Looney Tunes Back in Action for GameCube GameRankings Archived from the original on 2013 11 27 Retrieved 2014 05 18 a b Looney Tunes Back in Action for PlayStation 2 GameRankings Archived from the original on 2014 09 13 Retrieved 2014 05 18 a b Looney Tunes Back in Action for Game Boy Advance GameRankings Archived from the original on 2014 09 13 Retrieved 2014 05 18 a b c Looney Tunes Back in Action for GameCube Reviews Metacritic Archived from the original on 2014 05 11 Retrieved 2014 05 18 a b Looney Tunes Back in Action for PlayStation 2 Reviews Metacritic Archived from the original on 2015 11 18 Retrieved 2014 05 18 a b Looney Tunes Back in Action for Game Boy Advance Reviews Metacritic Archived from the original on 2014 09 28 Retrieved 2014 05 18 Looney Tunes Back in Action PS2 Game Informer No 129 January 2004 p 135 Leeper Justin 2003 12 02 GameSpy Looney Tunes Back in Action GBA GameSpy Archived from the original on 2005 10 31 Retrieved 2014 05 18 Ceradsky Tim 2003 12 07 Looney Tunes Back in Action PS2 Review GameZone Archived from the original on 2008 10 04 Retrieved 2014 05 18 The Bearer 2003 12 11 Looney Tunes Back in Action GBA Review GameZone Archived from the original on 2009 09 23 Retrieved 2014 05 18 Harris Craig 2003 12 03 Looney Tunes Back in Action GBA IGN Archived from the original on 2016 03 22 Retrieved 2014 04 18 Looney Tunes Back in Action GC NGC Magazine February 2004 Looney Tunes Back in Action GC Nintendo Power Vol 178 March 2004 p 118 Looney Tunes Back in Action GBA Nintendo Power Vol 177 February 2004 p 154 Looney Tunes Back in Action Official U S PlayStation Magazine January 2004 p 123 External links editLooney Tunes Back in Action at MobyGames Looney Tunes Back in Action Game Boy Advance at MobyGames Looney Tunes Back in Action at IMDb nbsp Retrieved from https en wikipedia org w index php title Looney Tunes Back in Action video game amp oldid 1183429840, wikipedia, wiki, book, books, library,

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