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Linden Lab

Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life.

Linden Research, Inc.
Linden Lab headquarters in San Francisco
Linden Lab
Company typePrivate
IndustryTechnology
Founded1999; 25 years ago (1999)
FounderPhilip Rosedale
Headquarters,
United States
Products
Number of employees
245[1]
Websitewww.lindenlab.com

The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.[N 1] In addition, the company employs remote workers that communicate and collaborate on projects using Second Life technology.

History edit

Linden Lab was founded in 1999 as Linden Research, and has employed numerous high-tech veterans, including former executives from Electronic Arts, eBay, Disney, Adobe Systems, and Apple. The company's founder and original CEO is Philip Rosedale, a former CTO of RealNetworks.

With the help of a financial windfall that he reaped from his time at RealNetworks, Rosedale formed Linden Lab in 1999. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a 360 degree virtual reality experience. In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders.[2] That vision soon morphed into the software-based application Linden World, where computer users could participate in task-based games and socialization in a 3D online environment. That effort would eventually transform into the better-known, user-centered Second Life.

The company name "Linden" originates from the street name where the company premises were initially based, at 333 Linden Street in San Francisco. The hexagonal Linden Lab logo is influenced by a lime tree, otherwise known as a Linden or Tilia tree.[citation needed]

During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.[3]

Although Linden Lab's Second Life platform was not the first online virtual world, it has gained a large amount of attention due to its expanding user base and unique policy that allows participants to own the intellectual property rights to the in-world content they create. The book The Making of Second Life, written by former employee Wagner James Au, details the success of the business.[4]

In 2008, the company was awarded an Emmy for Second Life in the user-generated content and game modification category. The award was given at the 59th annual Technology & Engineering Emmy Awards.[5]

Although many people have assumed that the inspiration for Second Life originated from Rosedale's exposure to Neal Stephenson's novel Snow Crash, he has suggested that his vision of virtual worlds predates that book and that he conducted some early virtual world experiments during his college years at the University of California San Diego, where he studied physics.[6]

In October 2010, Rosedale announced he was leaving his position as CEO.[citation needed]

 
Two players out on the water in Second Life in 2012

In September 2012, Linden Lab announced two new products: Creatorverse (for iPad) and Patterns (for desktops).[7]

In January 2013, Linden Lab purchased the game Blocksworld for iPad, a shared virtual world built of blocks.[8]

In January 2014, Rod Humble, who was appointed CEO in December 2010, announced his departure on Facebook, stating that he would be leaving Linden Lab to pursue founding a new company that will "make art, entertainment and unusual things!".[citation needed]

In February 2014, Linden Lab announced that its new CEO was Ebbe Altberg, former COO of BranchOut.[9] He died in June 2021 after battling a long illness.[10]

In late 2023, it became apparent that Linden Lab had sold the rights of Blocksworld to Ukrainian studio Fortell Games. While the purchase is yet to be announced officially, activity on the games long inactive social media, Steam and Apple App Store pages point all but confirm the acquisition.[11]

Corporate culture edit

Linden Lab utilized another internal tool, the Distributor, that enabled all employees to distribute "points" to projects that they deemed worthy of development and resource support. Each point has a financial value that is based on each quarter's financial performance. As a result, key stakeholders in the projects with high point values received a distributed monetary payoff at the end of the quarter for successfully completed projects. The Distributor was discontinued after Rosedale left the company.[12]

In addition, each employee's quarterly performance review is published on a Wikipedia-like internal website that all other employees may see.[13]

Employees of Linden Lab, who are easily identifiable in-world by their avatars' last name "Linden", have participated in several collaborative events with Second Life users. For example, the company holds an annual holiday "snowball fight" where users are encouraged to throw virtual snowballs at Linden Lab employees.[citation needed]

Litigation edit

In 2006, Pennsylvania lawyer Marc Bragg ("Marc Woebegone" in Second Life) brought a lawsuit against Second Life developer Linden Lab when his account was disabled by administrators. The case was eventually settled out of court.[14][15]

List of products edit

References edit

Notes edit

  1. ^ The company's offices in Mountain View, Brighton, Singapore, and Amsterdam were closed in 2010. There was an additional office in Linköping, with an unknown closure date.

Citations edit

  1. ^ Linden Lab (June 9, 2010). "Linden Lab Restructures to Generate Efficiencies and Support Investment in New Platforms". PRNewswire. Retrieved June 13, 2010.
  2. ^ Au, Wagner James. The Making of Second Life, pg. 19. New York: Collins. ISBN 978-0-06-135320-8.
  3. ^ YouTube (November 22, 2006). "The Origin of Second Life and its Relation to Real Life". YouTube. Archived from the original on December 12, 2021. Retrieved March 6, 2008.
  4. ^ Au, Wagner James (2008). The Making of Second Life. New York: Collins. Retrieved March 28, 2023.
  5. ^ Staff Writer (January 8, 2008). . Foxbusiness.com. Archived from the original on January 12, 2008. Retrieved March 2, 2008.
  6. ^ Dubner, Stephen (December 13, 2007). "Philip Rosedale Answers Your Questions". The New York Times. Retrieved March 6, 2008.
  7. ^ Linden Lab (September 18, 2012). "Creatorverse and Patterns". Linden Lab. Retrieved September 19, 2012.
  8. ^ Linden Lab (January 24, 2013). "Linden Lab acquires Blocksworld". Linden Lab. Retrieved February 22, 2014.
  9. ^ Linden Lab (February 5, 2014). "Ebbe Altberg Joins Linden Lab as CEO". Linden Lab. Retrieved February 10, 2014.
  10. ^ New World Notes (June 4, 2021). "Ebbe Altberg, Ambitious & Inspiring CEO of Linden Lab, Dies After Long Bout With Illness". Retrieved June 6, 2021.
  11. ^ https://modemworld.me/2023/12/06/is-blocksworld-a-former-linden-lab-property-about-to-make-a-comeback/
  12. ^ Rachel Emma Silverman (April 3, 2012). "My Colleague, My Paymaster". Wall Street Journal. Retrieved April 23, 2012.
  13. ^ WorldBlu (February 19, 2008). . WorldBlu. Archived from the original on March 6, 2012. Retrieved March 6, 2008.
  14. ^ Staff Writer (October 4, 2007). . Reuters. Archived from the original on October 8, 2007. Retrieved September 25, 2012.
  15. ^ (archive). Playfuls.com. October 9, 2006. Archived from the original on January 13, 2009.

External links edit

  • Official website

37°48′00.96″N 122°24′05.65″W / 37.8002667°N 122.4015694°W / 37.8002667; -122.4015694

linden, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, neutrality, this, article, disputed, relevant, discussion, found, talk, page, please, remove, this, message, unt. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages The neutrality of this article is disputed Relevant discussion may be found on the talk page Please do not remove this message until conditions to do so are met July 2021 Learn how and when to remove this template message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Linden Lab news newspapers books scholar JSTOR July 2021 Learn how and when to remove this template message Learn how and when to remove this template message Linden Research Inc doing business as Linden Lab is an American technology company that is best known as the developer of Second Life Linden Research Inc Linden Lab headquarters in San FranciscoTrade nameLinden LabCompany typePrivateIndustryTechnologyFounded1999 25 years ago 1999 FounderPhilip RosedaleHeadquartersSan Francisco United StatesProductsVirtual worldsElectronic commerceSoftware developmentVideo gamesNumber of employees245 1 Websitewww wbr lindenlab wbr com The company s head office is in San Francisco California with additional offices in Boston Massachusetts Seattle Washington Davis California and Virginia N 1 In addition the company employs remote workers that communicate and collaborate on projects using Second Life technology Contents 1 History 2 Corporate culture 3 Litigation 4 List of products 5 References 5 1 Notes 5 2 Citations 6 External linksHistory editThis section reads like a press release or a news article and may be largely based on routine coverage Please help improve this article and add independent sources March 2023 Linden Lab was founded in 1999 as Linden Research and has employed numerous high tech veterans including former executives from Electronic Arts eBay Disney Adobe Systems and Apple The company s founder and original CEO is Philip Rosedale a former CTO of RealNetworks With the help of a financial windfall that he reaped from his time at RealNetworks Rosedale formed Linden Lab in 1999 His initial focus was on the development of hardware that would enable computer users to be fully immersed in a 360 degree virtual reality experience In its earliest form the company struggled to produce a commercial version of The Rig which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders 2 That vision soon morphed into the software based application Linden World where computer users could participate in task based games and socialization in a 3D online environment That effort would eventually transform into the better known user centered Second Life The company name Linden originates from the street name where the company premises were initially based at 333 Linden Street in San Francisco The hexagonal Linden Lab logo is influenced by a lime tree otherwise known as a Linden or Tilia tree citation needed During a 2001 meeting with investors Rosedale noticed that the participants were particularly responsive to the collaborative creative potential of Second Life As a result the initial objective driven gaming focus of Second Life was shifted to a more user created community driven experience 3 Although Linden Lab s Second Life platform was not the first online virtual world it has gained a large amount of attention due to its expanding user base and unique policy that allows participants to own the intellectual property rights to the in world content they create The book The Making of Second Life written by former employee Wagner James Au details the success of the business 4 In 2008 the company was awarded an Emmy for Second Life in the user generated content and game modification category The award was given at the 59th annual Technology amp Engineering Emmy Awards 5 Although many people have assumed that the inspiration for Second Life originated from Rosedale s exposure to Neal Stephenson s novel Snow Crash he has suggested that his vision of virtual worlds predates that book and that he conducted some early virtual world experiments during his college years at the University of California San Diego where he studied physics 6 In October 2010 Rosedale announced he was leaving his position as CEO citation needed nbsp Two players out on the water in Second Life in 2012 In September 2012 Linden Lab announced two new products Creatorverse for iPad and Patterns for desktops 7 In January 2013 Linden Lab purchased the game Blocksworld for iPad a shared virtual world built of blocks 8 In January 2014 Rod Humble who was appointed CEO in December 2010 announced his departure on Facebook stating that he would be leaving Linden Lab to pursue founding a new company that will make art entertainment and unusual things citation needed In February 2014 Linden Lab announced that its new CEO was Ebbe Altberg former COO of BranchOut 9 He died in June 2021 after battling a long illness 10 In late 2023 it became apparent that Linden Lab had sold the rights of Blocksworld to Ukrainian studio Fortell Games While the purchase is yet to be announced officially activity on the games long inactive social media Steam and Apple App Store pages point all but confirm the acquisition 11 Corporate culture editLinden Lab utilized another internal tool the Distributor that enabled all employees to distribute points to projects that they deemed worthy of development and resource support Each point has a financial value that is based on each quarter s financial performance As a result key stakeholders in the projects with high point values received a distributed monetary payoff at the end of the quarter for successfully completed projects The Distributor was discontinued after Rosedale left the company 12 In addition each employee s quarterly performance review is published on a Wikipedia like internal website that all other employees may see 13 Employees of Linden Lab who are easily identifiable in world by their avatars last name Linden have participated in several collaborative events with Second Life users For example the company holds an annual holiday snowball fight where users are encouraged to throw virtual snowballs at Linden Lab employees citation needed Litigation editIn 2006 Pennsylvania lawyer Marc Bragg Marc Woebegone in Second Life brought a lawsuit against Second Life developer Linden Lab when his account was disabled by administrators The case was eventually settled out of court 14 15 List of products editSecond Life Sansar Blocksworld formerly PatternsReferences editNotes edit The company s offices in Mountain View Brighton Singapore and Amsterdam were closed in 2010 There was an additional office in Linkoping with an unknown closure date Citations edit Linden Lab June 9 2010 Linden Lab Restructures to Generate Efficiencies and Support Investment in New Platforms PRNewswire Retrieved June 13 2010 Au Wagner James The Making of Second Life pg 19 New York Collins ISBN 978 0 06 135320 8 YouTube November 22 2006 The Origin of Second Life and its Relation to Real Life YouTube Archived from the original on December 12 2021 Retrieved March 6 2008 Au Wagner James 2008 The Making of Second Life New York Collins Retrieved March 28 2023 Staff Writer January 8 2008 Winners of 59th Technology amp Engineering Emmy Awards Announced by National Television Academy at Consumer Electronics Show Foxbusiness com Archived from the original on January 12 2008 Retrieved March 2 2008 Dubner Stephen December 13 2007 Philip Rosedale Answers Your Questions The New York Times Retrieved March 6 2008 Linden Lab September 18 2012 Creatorverse and Patterns Linden Lab Retrieved September 19 2012 Linden Lab January 24 2013 Linden Lab acquires Blocksworld Linden Lab Retrieved February 22 2014 Linden Lab February 5 2014 Ebbe Altberg Joins Linden Lab as CEO Linden Lab Retrieved February 10 2014 New World Notes June 4 2021 Ebbe Altberg Ambitious amp Inspiring CEO of Linden Lab Dies After Long Bout With Illness Retrieved June 6 2021 https modemworld me 2023 12 06 is blocksworld a former linden lab property about to make a comeback Rachel Emma Silverman April 3 2012 My Colleague My Paymaster Wall Street Journal Retrieved April 23 2012 WorldBlu February 19 2008 Lessons Learned and Best Practices from the WorldBlu Council Meeting in SF WorldBlu Archived from the original on March 6 2012 Retrieved March 6 2008 Staff Writer October 4 2007 Linden Lab settles Bragg lawsuit Reuters Archived from the original on October 8 2007 Retrieved September 25 2012 Virtual Land Lawsuit Reveals Dark Side of Second Life Game archive Playfuls com October 9 2006 Archived from the original on January 13 2009 External links editOfficial website 37 48 00 96 N 122 24 05 65 W 37 8002667 N 122 4015694 W 37 8002667 122 4015694 Retrieved from https en wikipedia org w index php title Linden Lab amp oldid 1219277203, wikipedia, wiki, book, books, library,

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