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Jim Walls

Jim Walls is an American video game designer. He is notable for having designed the successful Police Quest series of adventure games for Sierra On-Line.

Jim Walls
Walls in 1989
Born
California, U.S.
OccupationVideo game designer
Known forPolice Quest
Websitewww.jimwallsreloaded.com

After working as a California Highway Patrol officer from 1971 to 1986, Walls met Sierra president Ken Williams, who wished to create an adventure game in the police procedural genre. Walls, though inexperienced with computers, offered his policing experience. During his career at Sierra, Walls designed the first three Police Quest entries and Codename: ICEMAN.

After leaving Sierra in the early 1990s, Walls joined several other game developers, including Tsunami Media in 1992 and Westwood Studios in 1996, before retiring in 2003. In 2013, Walls planned to develop Precinct, a spiritual successor to Police Quest, but the crowdfunding campaign failed.

Early life edit

Walls was born and raised in California.[1] He worked as an optician for seven years before graduating from the California Highway Patrol police academy in December 1971.[1][2] In January 1984, while conducting a traffic stop, Walls was involved in a shootout. Though he survived the incident, he began to experience post-traumatic stress symptoms, and in 1985, was placed on administrative leave to evaluate his condition.[1][3] He retired from the CHP in 1986 after 15 years of service.[1][4]

Video game career edit

Sierra On-Line edit

While still on administrative leave in 1985, Walls' then-wife Donna, who was a hairdresser in Oakhurst, introduced him to Ken Williams, co-founder and then-president of Sierra On-Line. Williams would frequently visit Donna's salon for a haircut, and he would converse with Donna and Walls. During one such conversation, Williams discussed how he wanted to produce a police procedural adventure game, particularly one with a genuine police officer involved in its development to ensure realism and authenticity. At the time, Sierra had produced numerous adventure games across a variety of genres—such as the King's Quest fantasy series, the Space Quest science fiction series, and the Leisure Suit Larry sex comedy series—but not many games following police or particularly modern settings. After the conversation, he gave Donna his business card and asked Walls to call him.[3]

In 1987, after retiring from the CHP, Williams invited Walls over for racquetball, which Walls was inexperienced in. After a few matches, they went for drinks, where they discussed Williams' idea of a police adventure game. Williams asked Walls to condense his experiences in the CHP into a short story, preferably around two pages long. Walls wrote the story and showed it to Williams several days later; Williams was impressed, and asked Walls to detail it into four or five pages. This process continued until Walls' short story developed into the plot of the first Police Quest game, at which point the story was converted into a design document and broken into game components for development.[1]

At the time, Walls was unfamiliar with computers, and was unsure if video game design was a viable career. Describing his experience writing the initial story concept, Walls reminisced: "When I first sat down in front of a computer to begin the design story of the original Police Quest, I had to be shown where the on/off switch was. I typed the entire story with two fingers (after all, the only skills I had at the time were chasing people down and throwing them in jail)."[5] However, he soon overcame his concerns, and his computer skills developed with help from fellow Sierra designers Ken Williams, Roberta Williams, Mark Crowe, Scott Murphy, and Al Lowe.[1] Many aspects of Police Quest were based on aspects of Walls' life: the series protagonist, Sonny Bonds, was loosely based on Walls' son (also named Sonny), and many incidents encountered in the game (and the next two Police Quest installments) were inspired by actual incidents encountered by Walls over the course of his CHP career.

In 1987, Police Quest: In Pursuit of the Death Angel was released. The game placed heavy focus on realism and proper police procedure to succeed. Walls considered fan mail sent in by players, ranging from active police officers to children that wanted to become police officers because of the game, as the "ultimate reward".[1] Walls' career in Sierra continued with the development of Police Quest II: The Vengeance in 1988, Codename: ICEMAN in 1989, and Police Quest III: The Kindred in 1991. Walls also made self-insert cameos in the Police Quest games; he appears in name only in each game's police database as an officer or criminal, his mugshot appears in the intro cutscene of Police Quest II, and he physically appears in Police Quest III's intro and game over sequences.

After the release of Police Quest III, circumstances developed that led to his resignation from Sierra.[1] Following Walls' resignation, the Police Quest series continued, but under the direction of former Los Angeles Police Department chief Daryl F. Gates, who changed the setting of the series from the fictional[6] city of Lytton, California to his more familiar setting of Los Angeles.

Post-Sierra edit

In 1992, Walls joined Tsunami Media, which largely consisted of former Sierra employees and was also housed in Oakhurst. Walls' time with Tsunami Media was brief, and he only worked on one game for Tsunami, 1993's Blue Force, a spiritual successor to the original Police Quest trilogy. After leaving Tsunami Media, Walls contracted with two other companies—Tachyon Studios and Philips Interactive Media—for games that would ultimately never see release.[1]

In 1996, Walls was contracted by Las Vegas-based Westwood Studios to work on 1997's Blade Runner. He was subsequently offered a full-time design position, working on Pirates: The Legend of Black Kat and Earth & Beyond, both released in 2002. In 2003, Westwood Studios was bought out by Electronic Arts and merged into EA Los Angeles, with most employees, including Walls, let go as part of the company's acquisition.[1]

Precinct edit

On February 2, 2013, during a podcast hosted by Chris Pope, Walls announced he had plans to develop a successor to Police Quest, using Kickstarter for funding.[7] On July 16, 2013, the new game proposal was finally announced as Precinct, a 3D adventure game serving as a modern spiritual successor to Police Quest. The game, following police officer Maxwell Jones in the city of Fraser Canyon, California, would be developed by Jim Walls Reloaded, led by Walls and Sierra developer Robert Lindsley.[8][9] A fundraising campaign was held from July 16 to August 16 with a maximum goal of $500,000, but it was unsuccessful, and Walls prematurely canceled the campaign on August 6.[10] An alternate fundraising campaign was held without the time restriction, but it was also unsuccessful and was shut down due to a lack of momentum. Ultimately, the fundraising campaign did not surpass $7,000.[9]

Games edit

References edit

  1. ^ a b c d e f g h i j Walls, James. . Archived from the original on February 16, 2016. Retrieved May 14, 2019.
  2. ^ McKenna, Bridget (Summer 1991). "Jim Walls Q&A". Sierra/Dynamix News Magazine. pp. 10–12. Retrieved May 17, 2023.
  3. ^ a b "Police Quest 1". Sierra Gamers. Retrieved February 14, 2023.
  4. ^ Templin, Brendon (August 26, 2013). . Archived from the original on September 27, 2013. Retrieved February 14, 2023.
  5. ^ . Archived from the original on July 31, 2009. Retrieved May 14, 2019.
  6. ^ Cobbett, Richard (March 28, 2020). "Crapshoot: Police Quest, which was horrifyingly used as a training tool by real cops". PC Gamer. Retrieved June 13, 2023.
  7. ^ Booker, Logan (February 3, 2013). "Jim Walls announces live with Chris Pope his return to adventure game creation!". Kotaku. Retrieved February 14, 2023.
  8. ^ "Precinct - from the creators of "Police Quest" (Canceled)". Kickstarter. Retrieved May 14, 2019.
  9. ^ a b . fund.precinctgame.com. Archived from the original on August 7, 2013. Retrieved May 22, 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  10. ^ "Update 7: Precinct and staged funding · Precinct - from the creators of "Police Quest" (Canceled)". Kickstarter. Retrieved May 14, 2019.

External links edit

walls, american, video, game, designer, notable, having, designed, successful, police, quest, series, adventure, games, sierra, line, walls, 1989borncalifornia, occupationvideo, game, designerknown, forpolice, questwebsitewww, jimwallsreloaded, after, working,. Jim Walls is an American video game designer He is notable for having designed the successful Police Quest series of adventure games for Sierra On Line Jim WallsWalls in 1989BornCalifornia U S OccupationVideo game designerKnown forPolice QuestWebsitewww wbr jimwallsreloaded wbr com After working as a California Highway Patrol officer from 1971 to 1986 Walls met Sierra president Ken Williams who wished to create an adventure game in the police procedural genre Walls though inexperienced with computers offered his policing experience During his career at Sierra Walls designed the first three Police Quest entries and Codename ICEMAN After leaving Sierra in the early 1990s Walls joined several other game developers including Tsunami Media in 1992 and Westwood Studios in 1996 before retiring in 2003 In 2013 Walls planned to develop Precinct a spiritual successor to Police Quest but the crowdfunding campaign failed Contents 1 Early life 2 Video game career 2 1 Sierra On Line 2 2 Post Sierra 2 2 1 Precinct 3 Games 4 References 5 External linksEarly life editWalls was born and raised in California 1 He worked as an optician for seven years before graduating from the California Highway Patrol police academy in December 1971 1 2 In January 1984 while conducting a traffic stop Walls was involved in a shootout Though he survived the incident he began to experience post traumatic stress symptoms and in 1985 was placed on administrative leave to evaluate his condition 1 3 He retired from the CHP in 1986 after 15 years of service 1 4 Video game career editThis section of a biography of a living person needs additional citations for verification Please help by adding reliable sources Contentious material about living persons that is unsourced or poorly sourced must be removed immediately from the article and its talk page especially if potentially libelous Find sources Jim Walls news newspapers books scholar JSTOR May 2023 Learn how and when to remove this message Sierra On Line edit While still on administrative leave in 1985 Walls then wife Donna who was a hairdresser in Oakhurst introduced him to Ken Williams co founder and then president of Sierra On Line Williams would frequently visit Donna s salon for a haircut and he would converse with Donna and Walls During one such conversation Williams discussed how he wanted to produce a police procedural adventure game particularly one with a genuine police officer involved in its development to ensure realism and authenticity At the time Sierra had produced numerous adventure games across a variety of genres such as the King s Quest fantasy series the Space Quest science fiction series and the Leisure Suit Larry sex comedy series but not many games following police or particularly modern settings After the conversation he gave Donna his business card and asked Walls to call him 3 In 1987 after retiring from the CHP Williams invited Walls over for racquetball which Walls was inexperienced in After a few matches they went for drinks where they discussed Williams idea of a police adventure game Williams asked Walls to condense his experiences in the CHP into a short story preferably around two pages long Walls wrote the story and showed it to Williams several days later Williams was impressed and asked Walls to detail it into four or five pages This process continued until Walls short story developed into the plot of the first Police Quest game at which point the story was converted into a design document and broken into game components for development 1 At the time Walls was unfamiliar with computers and was unsure if video game design was a viable career Describing his experience writing the initial story concept Walls reminisced When I first sat down in front of a computer to begin the design story of the original Police Quest I had to be shown where the on off switch was I typed the entire story with two fingers after all the only skills I had at the time were chasing people down and throwing them in jail 5 However he soon overcame his concerns and his computer skills developed with help from fellow Sierra designers Ken Williams Roberta Williams Mark Crowe Scott Murphy and Al Lowe 1 Many aspects of Police Quest were based on aspects of Walls life the series protagonist Sonny Bonds was loosely based on Walls son also named Sonny and many incidents encountered in the game and the next two Police Quest installments were inspired by actual incidents encountered by Walls over the course of his CHP career In 1987 Police Quest In Pursuit of the Death Angel was released The game placed heavy focus on realism and proper police procedure to succeed Walls considered fan mail sent in by players ranging from active police officers to children that wanted to become police officers because of the game as the ultimate reward 1 Walls career in Sierra continued with the development of Police Quest II The Vengeance in 1988 Codename ICEMAN in 1989 and Police Quest III The Kindred in 1991 Walls also made self insert cameos in the Police Quest games he appears in name only in each game s police database as an officer or criminal his mugshot appears in the intro cutscene of Police Quest II and he physically appears in Police Quest III s intro and game over sequences After the release of Police Quest III circumstances developed that led to his resignation from Sierra 1 Following Walls resignation the Police Quest series continued but under the direction of former Los Angeles Police Department chief Daryl F Gates who changed the setting of the series from the fictional 6 city of Lytton California to his more familiar setting of Los Angeles Post Sierra edit In 1992 Walls joined Tsunami Media which largely consisted of former Sierra employees and was also housed in Oakhurst Walls time with Tsunami Media was brief and he only worked on one game for Tsunami 1993 s Blue Force a spiritual successor to the original Police Quest trilogy After leaving Tsunami Media Walls contracted with two other companies Tachyon Studios and Philips Interactive Media for games that would ultimately never see release 1 In 1996 Walls was contracted by Las Vegas based Westwood Studios to work on 1997 s Blade Runner He was subsequently offered a full time design position working on Pirates The Legend of Black Kat and Earth amp Beyond both released in 2002 In 2003 Westwood Studios was bought out by Electronic Arts and merged into EA Los Angeles with most employees including Walls let go as part of the company s acquisition 1 Precinct edit On February 2 2013 during a podcast hosted by Chris Pope Walls announced he had plans to develop a successor to Police Quest using Kickstarter for funding 7 On July 16 2013 the new game proposal was finally announced as Precinct a 3D adventure game serving as a modern spiritual successor to Police Quest The game following police officer Maxwell Jones in the city of Fraser Canyon California would be developed by Jim Walls Reloaded led by Walls and Sierra developer Robert Lindsley 8 9 A fundraising campaign was held from July 16 to August 16 with a maximum goal of 500 000 but it was unsuccessful and Walls prematurely canceled the campaign on August 6 10 An alternate fundraising campaign was held without the time restriction but it was also unsuccessful and was shut down due to a lack of momentum Ultimately the fundraising campaign did not surpass 7 000 9 Games editYear Game title Developer publisher Role s 1987 Police Quest In Pursuit of the Death Angel Sierra On Line Designer writer 1988 Police Quest II The Vengeance Sierra On Line Designer writer 1989 Codename ICEMAN Sierra On Line Designer 1991 Police Quest III The Kindred Sierra On Line Designer 1993 Blue Force Tsunami Media Designer 1997 Blade Runner Westwood Studios Virgin Interactive Designer programmer voice actor 2002 Pirates The Legend of Black Kat Westwood Studios Electronic Arts Designer 2002 Earth amp Beyond Westwood Studios Electronic Arts DesignerReferences edit a b c d e f g h i j Walls James Rap Sheet Jim Walls Reloaded Archived from the original on February 16 2016 Retrieved May 14 2019 McKenna Bridget Summer 1991 Jim Walls Q amp A Sierra Dynamix News Magazine pp 10 12 Retrieved May 17 2023 a b Police Quest 1 Sierra Gamers Retrieved February 14 2023 Templin Brendon August 26 2013 Walking the Beat with Jim Walls Archived from the original on September 27 2013 Retrieved February 14 2023 Jim Walls Archived from the original on July 31 2009 Retrieved May 14 2019 Cobbett Richard March 28 2020 Crapshoot Police Quest which was horrifyingly used as a training tool by real cops PC Gamer Retrieved June 13 2023 Booker Logan February 3 2013 Jim Walls announces live with Chris Pope his return to adventure game creation Kotaku Retrieved February 14 2023 Precinct from the creators of Police Quest Canceled Kickstarter Retrieved May 14 2019 a b Archived copy fund precinctgame com Archived from the original on August 7 2013 Retrieved May 22 2022 a href Template Cite web html title Template Cite web cite web a CS1 maint archived copy as title link Update 7 Precinct and staged funding Precinct from the creators of Police Quest Canceled Kickstarter Retrieved May 14 2019 External links editJim Walls at IMDb Jim Walls at MobyGames Retrieved from https en wikipedia org w index php title Jim Walls amp oldid 1160036105, wikipedia, wiki, book, books, library,

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