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Breast physics

In video games, breast physics or jiggle physics are a feature that makes a female character's breasts bounce when she moves, sometimes in an exaggerated or unnatural manner.

The exaggerated breast physics of Street Fighter V (seen on Chun-Li on the right), which were later changed in a patch

History edit

 
Mai Shiranui is a popular fighting game character who is a notable early demonstration of breast physics technology. An example of Mai's famous breast-bounce effect as seen in 2010's The King of Fighters XIII, in which her design and stance are based on her first appearance in the Fatal Fury series.[1]

The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 (1992), which featured the fighter Mai Shiranui, who had noticeably jiggly breasts.[2] Pronounced breast physics have since remained a staple feature of many fighting games, perhaps in part because these games contain fewer character models than other games and can therefore afford to animate their characters in more detail.[2] The Dead or Alive series (1996–), in particular, has become identified with the "outlandish" physics of both its fighting moves and its female characters' breasts;[2] its developer Team Ninja created the term "breast physics".[3]

On occasion, this aspect of fighting games has caused particular attention, such as when the 2016 game Street Fighter V had the fighter Chun-Li's breasts move like large water balloons when she was chosen as the second player's character in the selection screen. Although this behavior was noticed by media even before the game's release, it remained present in the released version of the game.[4] The game's publisher Capcom attributed it to a bug and later removed it by a patch.[5]

In reaction to the prevalence of big, bouncy breasts in video games, games writer Jenn Frank initiated a "boob jam" in 2013.[6] The purpose of the initiative was to create games that deal "with an aspect of female breasts other than the fact that they're sexy and fun to look at".[7]

Technology edit

Breast physics is an application of soft-body dynamics, the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects. In a game with 3D graphics, character models are composed of a skeleton of "bones" connected with joints and covered by a "skin" of textured polygons. These virtual bones do not necessarily correspond to the bones in real humans, but are required to make anything move. To make breasts or other body parts move, video game animators make the bones' joints move according to the physical rules of the game's engine.[2]

To effect breast movement in most 3D games, the breast's bones are equipped with "springs" that make the breasts bounce when the rest of the skeleton moves. The setup and strength of these springs determines the strength of the breast bounce. Alternatively, the motion of the breasts may be governed by custom-written software, but this is more time-consuming and therefore rarer than using springs, which are a built-in feature in many game engines.[2]

Unnatural breast physics edit

Some video games feature breast movements that appear unnatural or exaggerated.[2] This may result from limitations of the "springs" system, which is better suited to animating rigid bodies rather than soft objects like breasts.[2] In some games, however, exaggerated breast physics are intentional. This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking, which may result in wildly exaggerated bounces when she actually moves.[2]

Ultimately, however, according to game developer Tim Dawson, if a video game features unnatural breast movements, "it's because somebody wanted them to look that way". Not only female bodies but also male bodies are often intentionally exaggerated or unrealistically portrayed in video games.[2]

Breast physics in individual games edit

Games noted for exaggerated breast physics edit

Games noted by video game publications for their exaggerated breast physics include the following:

Games otherwise noted for their breast physics edit

  • Policenauts (PlayStation version in 1996): Hideo Kojima "will never forget arguing over the 'breast jiggle issue' with Shuhei Yoshida".[17]
  • Fortnite Battle Royale (2017) used breast physics in a character model released in September 2018, which attracted controversy. The developer Epic Games later removed it as an "embarrassing and unintended" mistake.[18]
  • Conan Exiles (2017) allows players to customize a female character's breast size or a male character's penis size. The size affects how much either piece of anatomy jiggles.[19][20]

See also edit

References edit

  1. ^ チーム紹介 女性格闘家チーム (in Japanese). SNK Playmore. June 18, 2011. Retrieved August 10, 2011.
  2. ^ a b c d e f g h i Hernandez, Patricia (24 February 2015). "How Video Game Breasts Are Made (And Why They Can Go Wrong)". Kotaku. from the original on 4 February 2017. Retrieved 12 February 2017.
  3. ^ Williams, Rob (2015-11-26). "Dead or Alive Extreme 3's Gratuitous T&A Deemed Too Sexist For American, European Audiences". HotHardware. Retrieved 2020-01-23.
  4. ^ Hernandez, Patricia (16 February 2016). "Street Fighter V's Ridiculous Breast Physics Are Still In The Game". Kotaku. from the original on 13 February 2017. Retrieved 12 February 2017.
  5. ^ Yin-Poole, Wesley (29 March 2016). "Capcom patches out Chun-Li's ridiculous boob physics". Eurogamer. from the original on 13 February 2017. Retrieved 12 February 2017.
  6. ^ "The Boob Jam". theboobjam.com. Retrieved 27 July 2017.
  7. ^ "'Boob Jam' explores unsexy side of breasts". Fox News. 9 August 2013. Retrieved 27 July 2017.
  8. ^ a b c d e f g h i Knight, Rich (6 February 2012). "The 10 Most Ridiculous Uses of Jiggle Physics in Games". Complex. from the original on 16 September 2016. Retrieved 12 February 2017.
  9. ^ Yin-Poole, Wesley (18 June 2018). "Dead or Alive 6 tones down female character sexualisation". Eurogamer.net. Retrieved 28 September 2018.
  10. ^ "Why the Adults Only rating may be pointless and harmful to games as an art form". Polygon. Vox Media. February 10, 2014. from the original on April 3, 2014. Retrieved March 22, 2014.
  11. ^ "A history of (muted) violence". Polygon. Vox Media. August 8, 2013. from the original on March 22, 2014. Retrieved March 22, 2014.
  12. ^ Gibson, Ellie (January 20, 2006). "Lula 3D". Eurogamer. Gamer Network. Retrieved February 12, 2011.
  13. ^ Sluganski, Randy (November 28, 2006). . Just Adventure. Archived from the original on October 2, 2007. Retrieved March 3, 2018.
  14. ^ Gray, Kate (21 January 2015). "Let me get something off my chest about boob physics in video games". The Guardian. Retrieved 29 July 2017.
  15. ^ Kohler, Chris (31 July 2013). "With Final Fantasy XIII's breast jiggle physics, Square Enix has lost the plot". WIRED UK. Retrieved 27 July 2017.
  16. ^ Hansen, Steven (15 October 2015). "Metal Gear Solid V infinity boobs: More proof women are hard to animate". Destructoid. from the original on 13 February 2017. Retrieved 12 February 2017.
  17. ^ Nakamura, Toshi (December 11, 2014). "Hideo Kojima's Memories of the PlayStation". Kotaku. from the original on August 24, 2016. Retrieved February 5, 2019.
  18. ^ Chalk, Andy (September 27, 2018). "Fortnite's boob physics are an 'embarrassing and unintended' mistake, will be fixed". PC Gamer. Retrieved September 27, 2018.
  19. ^ Livingstone, Christopher (January 31, 2017). "Conan Exiles has an 'endowment' slider and genital physics". PC Gamer. Retrieved September 27, 2018.
  20. ^ Donnelly, Joe (January 25, 2018). "Conan Exiles director explains dong slider implementation". PC Gamer. Retrieved September 27, 2018.

Further reading edit

  • Brooks, Sam (February 28, 2019). "Breast physics: The controversy that plagues Dead or Alive games". Newshub. Retrieved October 21, 2021.
  • "Breasts' 'jiggle physics' met with online controversy". Canadian Broadcasting Corporation. June 18, 2015. Retrieved October 21, 2021.
  • Stuart, Keith (December 6, 2013). "Ryse and the problem of breasts in video games". The Guardian. Retrieved October 21, 2021.
  • Tayag, Yasmin (September 28, 2018). "'Fortnite' Breast Physics Error Is a Reminder of the Science of Boob Loving". Inverse. Retrieved October 21, 2021.
  • Rogers, Ryan & Liebler, Carol. "Jubblies, mammaries and boobs: Discourses of breast physics in video games." Journal of Gaming & Virtual Worlds, Volume 9, Issue 3, September 2017, pp. 257-278. DOI: https://doi.org/10.1386/jgvw.9.3.257_1

breast, physics, video, games, breast, physics, jiggle, physics, feature, that, makes, female, character, breasts, bounce, when, moves, sometimes, exaggerated, unnatural, manner, exaggerated, breast, physics, street, fighter, seen, chun, right, which, were, la. In video games breast physics or jiggle physics are a feature that makes a female character s breasts bounce when she moves sometimes in an exaggerated or unnatural manner The exaggerated breast physics of Street Fighter V seen on Chun Li on the right which were later changed in a patch Contents 1 History 2 Technology 3 Unnatural breast physics 4 Breast physics in individual games 4 1 Games noted for exaggerated breast physics 4 2 Games otherwise noted for their breast physics 5 See also 6 References 7 Further readingHistory edit nbsp Mai Shiranui is a popular fighting game character who is a notable early demonstration of breast physics technology An example of Mai s famous breast bounce effect as seen in 2010 s The King of Fighters XIII in which her design and stance are based on her first appearance in the Fatal Fury series 1 The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 1992 which featured the fighter Mai Shiranui who had noticeably jiggly breasts 2 Pronounced breast physics have since remained a staple feature of many fighting games perhaps in part because these games contain fewer character models than other games and can therefore afford to animate their characters in more detail 2 The Dead or Alive series 1996 in particular has become identified with the outlandish physics of both its fighting moves and its female characters breasts 2 its developer Team Ninja created the term breast physics 3 On occasion this aspect of fighting games has caused particular attention such as when the 2016 game Street Fighter V had the fighter Chun Li s breasts move like large water balloons when she was chosen as the second player s character in the selection screen Although this behavior was noticed by media even before the game s release it remained present in the released version of the game 4 The game s publisher Capcom attributed it to a bug and later removed it by a patch 5 In reaction to the prevalence of big bouncy breasts in video games games writer Jenn Frank initiated a boob jam in 2013 6 The purpose of the initiative was to create games that deal with an aspect of female breasts other than the fact that they re sexy and fun to look at 7 Technology editBreast physics is an application of soft body dynamics the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects In a game with 3D graphics character models are composed of a skeleton of bones connected with joints and covered by a skin of textured polygons These virtual bones do not necessarily correspond to the bones in real humans but are required to make anything move To make breasts or other body parts move video game animators make the bones joints move according to the physical rules of the game s engine 2 To effect breast movement in most 3D games the breast s bones are equipped with springs that make the breasts bounce when the rest of the skeleton moves The setup and strength of these springs determines the strength of the breast bounce Alternatively the motion of the breasts may be governed by custom written software but this is more time consuming and therefore rarer than using springs which are a built in feature in many game engines 2 Unnatural breast physics editSome video games feature breast movements that appear unnatural or exaggerated 2 This may result from limitations of the springs system which is better suited to animating rigid bodies rather than soft objects like breasts 2 In some games however exaggerated breast physics are intentional This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking which may result in wildly exaggerated bounces when she actually moves 2 Ultimately however according to game developer Tim Dawson if a video game features unnatural breast movements it s because somebody wanted them to look that way Not only female bodies but also male bodies are often intentionally exaggerated or unrealistically portrayed in video games 2 Breast physics in individual games editGames noted for exaggerated breast physics edit Games noted by video game publications for their exaggerated breast physics include the following Fatal Fury 2 fighting game 1992 8 Mortal Kombat fighting game series 1992 8 The King of Fighters fighting game series 1994 8 Soulcalibur fighting game series 1995 8 Dead or Alive fighting game series 1996 8 The bouncing was reduced in Dead or Alive 6 which uses a natural body physics engine 9 Ready 2 Rumble Boxing sports game 1999 8 Conker s Bad Fur Day platformer 2001 in which breasts are used as springboards 8 Lula 3D adult adventure game 2005 which used motion capture and advertised Bouncin Boobs Technology on its boxart 10 11 12 13 Resident Evil action game 2002 2015 14 Ninja Gaiden Sigma 2 action game 2009 where the breasts wobble can be separately controlled by the player 8 Skullgirls fighting game 2012 8 Lightning Returns Final Fantasy XIII role playing game 2013 15 Metal Gear Solid V The Phantom Pain action game 2015 16 Games otherwise noted for their breast physics edit Policenauts PlayStation version in 1996 Hideo Kojima will never forget arguing over the breast jiggle issue with Shuhei Yoshida 17 Fortnite Battle Royale 2017 used breast physics in a character model released in September 2018 which attracted controversy The developer Epic Games later removed it as an embarrassing and unintended mistake 18 Conan Exiles 2017 allows players to customize a female character s breast size or a male character s penis size The size affects how much either piece of anatomy jiggles 19 20 See also editGender representation in video games Sexism and video gamesReferences edit チーム紹介 女性格闘家チーム in Japanese SNK Playmore June 18 2011 Retrieved August 10 2011 a b c d e f g h i Hernandez Patricia 24 February 2015 How Video Game Breasts Are Made And Why They Can Go Wrong Kotaku Archived from the original on 4 February 2017 Retrieved 12 February 2017 Williams Rob 2015 11 26 Dead or Alive Extreme 3 s Gratuitous T amp A Deemed Too Sexist For American European Audiences HotHardware Retrieved 2020 01 23 Hernandez Patricia 16 February 2016 Street Fighter V s Ridiculous Breast Physics Are Still In The Game Kotaku Archived from the original on 13 February 2017 Retrieved 12 February 2017 Yin Poole Wesley 29 March 2016 Capcom patches out Chun Li s ridiculous boob physics Eurogamer Archived from the original on 13 February 2017 Retrieved 12 February 2017 The Boob Jam theboobjam com Retrieved 27 July 2017 Boob Jam explores unsexy side of breasts Fox News 9 August 2013 Retrieved 27 July 2017 a b c d e f g h i Knight Rich 6 February 2012 The 10 Most Ridiculous Uses of Jiggle Physics in Games Complex Archived from the original on 16 September 2016 Retrieved 12 February 2017 Yin Poole Wesley 18 June 2018 Dead or Alive 6 tones down female character sexualisation Eurogamer net Retrieved 28 September 2018 Why the Adults Only rating may be pointless and harmful to games as an art form Polygon Vox Media February 10 2014 Archived from the original on April 3 2014 Retrieved March 22 2014 A history of muted violence Polygon Vox Media August 8 2013 Archived from the original on March 22 2014 Retrieved March 22 2014 Gibson Ellie January 20 2006 Lula 3D Eurogamer Gamer Network Retrieved February 12 2011 Sluganski Randy November 28 2006 Lula 3D Just Adventure Archived from the original on October 2 2007 Retrieved March 3 2018 Gray Kate 21 January 2015 Let me get something off my chest about boob physics in video games The Guardian Retrieved 29 July 2017 Kohler Chris 31 July 2013 With Final Fantasy XIII s breast jiggle physics Square Enix has lost the plot WIRED UK Retrieved 27 July 2017 Hansen Steven 15 October 2015 Metal Gear Solid V infinity boobs More proof women are hard to animate Destructoid Archived from the original on 13 February 2017 Retrieved 12 February 2017 Nakamura Toshi December 11 2014 Hideo Kojima s Memories of the PlayStation Kotaku Archived from the original on August 24 2016 Retrieved February 5 2019 Chalk Andy September 27 2018 Fortnite s boob physics are an embarrassing and unintended mistake will be fixed PC Gamer Retrieved September 27 2018 Livingstone Christopher January 31 2017 Conan Exiles has an endowment slider and genital physics PC Gamer Retrieved September 27 2018 Donnelly Joe January 25 2018 Conan Exiles director explains dong slider implementation PC Gamer Retrieved September 27 2018 Further reading editBrooks Sam February 28 2019 Breast physics The controversy that plagues Dead or Alive games Newshub Retrieved October 21 2021 Breasts jiggle physics met with online controversy Canadian Broadcasting Corporation June 18 2015 Retrieved October 21 2021 Stuart Keith December 6 2013 Ryse and the problem of breasts in video games The Guardian Retrieved October 21 2021 Tayag Yasmin September 28 2018 Fortnite Breast Physics Error Is a Reminder of the Science of Boob Loving Inverse Retrieved October 21 2021 Rogers Ryan amp Liebler Carol Jubblies mammaries and boobs Discourses of breast physics in video games Journal of Gaming amp Virtual Worlds Volume 9 Issue 3 September 2017 pp 257 278 DOI https doi org 10 1386 jgvw 9 3 257 1 Retrieved from https en wikipedia org w index php title Breast physics amp oldid 1189167803, wikipedia, wiki, book, books, library,

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