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IBM System/3

The IBM System/3 was an IBM midrange computer introduced in 1969,[1] and marketed until 1985. It was produced by IBM Rochester in Minnesota as a low-end business computer[2] aimed at smaller organizations that still used IBM 1400 series computers or unit record equipment. The first member of what IBM refers to as their "midrange" line, it also introduced the RPG II programming language. It is the first ancestor in the product line whose current version is the IBM i series and includes the highly successful AS/400.

IBM System/3
IBM System/3 model 10 in Museo Nazionale della Scienza e della Tecnologia, Milan
TypeMidrange computer
Release date1969; 54 years ago (1969)
Introductory price$1,000/month to lease
Discontinued1985; 38 years ago (1985)
Memory4,096 bytes
PredecessorIBM 1400 series;
IBM System/360 low-end models (20, 25 and 30)
SuccessorIBM System/32,
IBM System/34
LanguageIBM RPG II

History edit

 
System/3 processing unit and 5496 keypunch

At its launch in 1969 it was available for $1000/month — less than half cost of an IBM System/360 Model 20;[3] the smallest member of the IBM System/360 family.

Many of the original System/3 model 10 units were shipped diskless, with only the new IBM 5424 Multifunction Card Unit (MFCU) which read, punched, printed on and sorted the new, smaller 96-column punched cards introduced at the same time.

IBM delivered the following models:

  • 1969 — IBM 5410, or System/3 Model 10, introduced (shipped in 1970)
  • 1970 — IBM 5406, or System/3 Model 6, introduced (disk-oriented system)[4][5]
  • 1973 — IBM 5415, or System/3 Model 15, introduced
  • 1974 — IBM 5408, or System/3 Model 8, introduced
  • 1975 — IBM 5412, or System/3 Model 12, introduced[2]
  • 1976 — IBM 5404, or System/3 Model 4, introduced

The System/3 and successor models System/32, System/34, System/36 and System/38 are generally referred to in IBM terminology as "midrange systems"[6] — in contrast to IBM's mainframes.

Hardware edit

 
96-column punched card
 
IBM 5496 Data Recorder, the keypunch for 96-character cards
 
IBM 5486 Card Sorter used with System/3 punched cards

The IBM System/3 was announced as a computer system that initially consisted of: [7]

  • IBM 5410 Model 10 Central Processing Unit
  • IBM 5424 Multi Functional Card Unit (MFCU)
  • IBM 5203 Line Printer
  • IBM 5444 Disk Storage (optional)
  • IBM 5471 Printer Keyboard
  • IBM 5475 Data Entry Keyboard
  • IBM 5496 Data Recorder, a keypunch machine with print and verify functions
  • IBM 5486 Card Sorter

Memory edit

Entry models had as little as 4K (4096) bytes of magnetic-core memory.

Direct access storage edit

For mass storage, the System/3 used the IBM 5444 single-platter disk,[8] roughly the size of a large pizza; initially each platter held 2.5 MB of data. Standard configuration for storage was one or two fixed disks, each in a separate pull-out drawer, which typically held the operating system and user-developed programs. Additionally, each fixed disc could have a removable cartridge disk attached; these typically contained the data-files associated with various applications, for example Payroll, and users frequently had a number of them. Thus the low-end systems could support a maximum of 10 MB of online storage (two fixed, two removable), although in practice this was very expensive and not common.

The System/3 was also available with the IBM 5445 disk drive (20mb) and later the model 15 allowed "winchester" style 3340 drives. On the smaller models, while you could attach 5445 drives, you had to keep the 5444 for the operating system and other programming libraries, however that limitation was changed with software called elimn8 which allowed 5445 drives to totally replace the 5444's. Other companies such as Memorex manufactured compatible 5445 drives for the System/3.

Multi-Function Card Unit edit

The most common punched-card device was IBM 5424 Multifunction Card Unit (MFCU) which read, punched, printed on and sorted the new, smaller 96-column punched cards. Instead of the rectangular punches in the classic 80-column IBM card, the new cards had tiny (1 mm), circular holes much like paper tape. Data was stored in six-bit binary-coded decimal code, with three rows of 32 characters each, or in 8-bit EBCDIC, with the two extra holes located in the top rows. The new cards had room for 128 printed characters in four rows of 32 characters each. They were about 1/3 the size of the older 80 column cards but held 20% more text data. The smaller, and thus lighter card could be processed with faster equipment and with fewer jams.

Available as RPQs (special order equipment) to handle 80-column cards were the IBM 2560 Multifunction Card Machine (MFCM) which could read, punch, interpret and sort, and the IBM 1442 which could only read and punch.

Magnetic tape edit

Offline storage was available with the purchase of an external tape drive which read and wrote standard IBM 9-track tape.

The System/3 Mod 10 optionally included the IBM 3410 magnetic tape subsystem.

Operator Console Facility edit

The System/3 Operator Console Facility (OCF) consisted of either a modified IBM Selectric typewriter interfaced into the computer, or a special purpose IBM 3270 display. Within the OCF, there was capability to 'cancel' processes and/or tasks that were running, including either partition (P1 or P2). The system could only run two programs simultaneously, except for the model 15 or systems running the Communications Control program, CCP. The CCP was a system control programming feature that allowed to support an online network of terminals.

Printers edit

 
IBM 5203 printer for System/3

A smaller (IBM 5203) printer was attached to the main system. The 5203 was a chain printer with interchangeable cartridges. It could run at 100 or 200 lines per minute, based on model.[9] Later on, IBM offered multiple models of the existing IBM 1403 printer line, which had been originally built for the IBM 1401 computer.

Floppy disk edit

With the arrival of the IBM 3740 data entry system, the System/3 Model 10 got a feature called LCA (local communication adaptor) which allowed an IBM 3741 station to be "attached" to the system to transmit/receive data. Later models of the System/3 such as the Model 8 were cardless and used the 8" 3740 style floppy disk.

Instruction set edit

The instruction set was optimised for two key aspects of the product: limited availability of main memory, and the RPG II programming language. The original S/3 (models 10 and then 6, 8 and 12) had 29 instructions, all occupying between 3 and 6 bytes (24 to 48 bits).

The first 4 bits conveyed a lot of information: "1111" meant this was an instruction without operands, known as a command. e.g. Start I/O (the I/O op being defined by previously loaded I/O registers). "11xx" and "xx11" meant a 1-operand instruction, such as a Branch. If xx was 00 the operand was addressed by its full 16-bit address. xx=01 or 10 meant base-displacement addressing was used, using index register 1 or 2 respectively. A base address would previously have been loaded into one of the two index registers and the instruction contained the displacement of up to just 256 bytes (8 bits of addressing).

Other patterns for this first half-byte indicated a 2-operand instruction. "0000" meant both operands were addressed by their direct 16-bit address. "0100": operand 1 uses reg 1 as its base; operand 2 uses direct addressing. "0110": operand 1 uses reg 1 as its base, operand 2 uses reg 2. And so on.

The remaining 4 bits of the first byte further defined the instruction. This structure meant that there was the capability to have up to 64 operations in all: 16 commands (though there were never more than five across the whole product range); 16 1-operand instructions starting with 11xx; 16 1-operand instructions starting with xx11; 16 2-operand instructions.

As well as the two index registers already mentioned (referred to as 1 and 2, or binary 01 and 10) there were other registers. "Reg 4" (0100) was the instruction address register (IAR) which pointed at the current instruction. "Reg 8" (1000) was the address recall register (ARR), set by certain instructions. Among these was the conditional branch (mnemonic BC) which used it to point to the byte immediately following the branch operation. For programmers used to IBM mainframe behaviour, this meant that the S/3 branch operation could be likened to a conditional BALR (branch and link register) – very useful when branching to a sub-routine, and returning after it had processed. Finally, "Reg 16" (00010000) was the program status register (PSR), holding such things as the results of a compare instruction. Note that registers were used only for addressing and program status, not for arithmetic.

The arithmetic instructions provided among the 29 instructions were binary add/subtract (provided to help manipulate addresses) and decimal add/subtract. Multiplication and division were not provided for by the standard hardware, and had to be handled by software routines. There was no floating point provision at all. All this continued to be true even with the later and generally more sophisticated Systems/34 and 36.

All the above got more complicated with the System/3 model 15, and the Systems/34 and /36. Though still using 16-bit addressing, all these systems could support well over 64K of main storage (up to 512K and theoretically more), so address translation was used to swap from one 64K address space to another. Address Translation Registers were set to define the actual address space in use at any one time, their contents being concatenated with the 16-bit address used by a program to produce a real address. These "ATRs" were privileged, available only to the operating system.

The original S/3 model 10 (and the later model 12) had an optional crude form of multi-programming called the Dual Program Feature. This provided no more main memory addressing, but gave two sets of registers and instructions which flipped from one "program level" to the other. The standard I/O instructions were also modified to flip when an I/O was started.

So far, only the first byte of the instruction has been explained here. The next ("Q") byte was generally a qualifier, such as specifying the number of bytes to be moved in a move characters op or the condition to test for in a Branch. A couple of instructions used this byte for a 1-byte "immediate" operand. The remaining byte(s) were for the displacement(s) or address(es) for operands, or the details for some commands.

An example: a simple command, Conditional Jump, a special type of conditional branch (forward only, up to 256 bytes) suitable mainly for jumping over short blocks of code: Op code byte= F2 (this is in hexadecimal, Hex F is binary 1111, Hex 2 (0010) defines the op); Q byte= 00000001 specifies that we "jump" if the condition register has the "equal" bit on; Operand= 00011000: if the condition is met we jump forward 24 bytes.

Indicators were binary switches used to control program flow. Over 100 of these were available to the programmer. By using the instruction formats explained above, many of the indicator-oriented operations could be fit into just 3 bytes. For example, a line of RPG might test an indicator for "On": 3 bytes for a "Test Bits On" op; then 3 bytes for a Jump, as previously described, and useful to the RPG compiler. Saving the odd byte here and there was good when you had only 64K to play with—and, on the S/3 itself, that had to include the operating system (which grew to about 20K on the model 10 with the introduction of the "Communication Control Program", CCP).

Operation Control Language edit

A simple job control language called Operation Control Language (OCL) was superficially similar to the Job Control Language (JCL).

Operator control commands edit

Operator control commands (OCCs) were used to communicate with the system.

Languages edit

The System/3 supported RPG II, Fortran IV, COBOL, and Assembler.[10]

RPG II compiler edit

The System/3 came standard with a RPG II compiler. In a card-only system, the RPG II compiler was supplied as two phases. The first phase would be booted from one input hopper of the MFCU, and the source would then be read following the compiler. An intermediate form was punched on cards, which were then read by the second phase of the compiler. An executable program deck was then punched. This executable could then be booted ("IPL'ed", for "Initial Program Load") to perform the processing desired. This process could require more than an hour for a significant-sized program.

Problems with System/3 edit

The System/3 had no provision for halting a process once it had started to run. For instance, if a compile failed because of an error on the very first page, the user had to wait for a sometimes voluminous compile listing to print in its entirety. Users learned to reach under the printer and jostle the paper discharge chute, which would cause the machine to halt with a "P3" (printer error) displayed. The user could then dial in the response code FF to abort the run. Another way of stopping it was simply to press the green "Start" button on the console, causing the system to reboot.

Error codes were displayed on a two-digit seven-segment display (one of the first seen, and built with lamps rather than LEDs). The range of error codes included not only decimal and hexadecimal digits (as seven-segment displays are commonly used) but also a limited set of other letters; for example, "P3" was one of several printer error codes. A thick manual that came with the System/3 aided the operator in interpreting the error codes and suggested recovery procedures. The System/3 had no audible warning device, so a program that was not printing, reading cards, or causing other obvious activity could halt and the operator would not know it unless they happened to look at the status display. Models with the Dual Program Feature had two separate status displays.

Most/many users did not buy a console. Instead OCL code was either suppressed entirely or printed on the 5203 printer. The console offered by IBM slowed down program execution tremendously when it printed OCL commands, as it was basically a selectric typewriter.

The concept of keying your punched cards through the console was a marketing ploy. In reality, the System/3 could not be a computer and a keypunch at the same time, so when it was a keypunch, no computing was possible. The original IBM System/3, which was shown in July 1969, had the keypunch console so they could offer a computer for under $2,000/month. In reality it was unworkable and almost invariably users acquired a stand-alone keypunch/verifier.

Later several OEM companies built 96-column keypunches, sorters, and collators. This took the 'heavy lifting' off of the MFCU and freed the System/3 for actual computing functions.

Most experienced System/3 users minimized use of the MFCU as much as possible, since it was a system bottleneck.

Emulation edit

The later System/32, IBM System/34 and IBM System/36 were all able to run System/3 applications through emulation.

The System/32 used a vertically microcoded processor, with 16-bit microcode words, which emulated the System/3 instruction set, rather slowly, in microcode. The System/34 and System/36 both had two processors: a Control Storage Processor (CSP), as in System/32, which handled most supervisor and input/output operations, and a Main Storage Processor (MSP). This latter was a re-implementation of the System/3 model 15 processor; effectively providing "hardware emulation" of the System/3.

See also edit

References edit

  1. ^ Original System/3 Product Announcement
  2. ^ a b "New Computer, Model 12, is Announced by I.B.M." The New York Times. July 8, 1975.
  3. ^ "IBM system/3". IBM Archives. IBM. 23 January 2003. Retrieved March 26, 2019.
  4. ^ G520-2370-0 IBM System/3 Model 6. October 1970.
  5. ^ William D. Smith (October 29, 1970). "I.B.M. Unveils 2 New Computers". The New York Times.
  6. ^ (the rest of the industry would say minicomputers)
  7. ^ IBM Field Engineering Announcement: IBM System/3
  8. ^ System/3, IBM engineering announcement
  9. ^ Pugh, Emerson (1991). IBM's 360 and Early 370 Systems. MIT Press. p. 449.
  10. ^ G360-0002-0 IBM System/3 Model 8. IBM. September 1974.

Further reading edit

  • "Everything You Always Wanted to Know About the System/3 But Nobody Told You" by Charlie Massoglia
  • "System/3 Disk Sort as a Programming Language" by Charlie Massoglia
  • "System/3 Programming RPG II" by Solomon Martin Bernard, 1972, ISBN 0-13-881698-0
  • "An introduction to computing: IBM System/3" by Jerome T. Murray, 1971, ISBN 0-04-510037-3
  • "Business System with Punched card data processing and System/3 Model 10", by F. R. Crawford, 1973, ISBN 0-13-107698-1

External links edit

  • "IBM System/3". IBM Archives. 23 January 2003. Retrieved 2006-05-29.
  • Original vintage film from about 1969 Computer History Archives Project
  • A System/3 under restoration at the CoreStore
  • IBM System/3 Models 8, 10, 12, and 15 Components Reference Manual

system, midrange, computer, introduced, 1969, marketed, until, 1985, produced, rochester, minnesota, business, computer, aimed, smaller, organizations, that, still, used, 1400, series, computers, unit, record, equipment, first, member, what, refers, their, mid. The IBM System 3 was an IBM midrange computer introduced in 1969 1 and marketed until 1985 It was produced by IBM Rochester in Minnesota as a low end business computer 2 aimed at smaller organizations that still used IBM 1400 series computers or unit record equipment The first member of what IBM refers to as their midrange line it also introduced the RPG II programming language It is the first ancestor in the product line whose current version is the IBM i series and includes the highly successful AS 400 IBM System 3IBM System 3 model 10 in Museo Nazionale della Scienza e della Tecnologia MilanTypeMidrange computerRelease date1969 54 years ago 1969 Introductory price 1 000 month to leaseDiscontinued1985 38 years ago 1985 Memory4 096 bytesPredecessorIBM 1400 series IBM System 360 low end models 20 25 and 30 SuccessorIBM System 32 IBM System 34LanguageIBM RPG II Contents 1 History 2 Hardware 2 1 Memory 2 2 Direct access storage 2 3 Multi Function Card Unit 2 4 Magnetic tape 2 5 Operator Console Facility 2 6 Printers 2 7 Floppy disk 3 Instruction set 4 Operation Control Language 5 Operator control commands 6 Languages 6 1 RPG II compiler 7 Problems with System 3 8 Emulation 9 See also 10 References 11 Further reading 12 External linksHistory edit nbsp System 3 processing unit and 5496 keypunchAt its launch in 1969 it was available for 1000 month less than half cost of an IBM System 360 Model 20 3 the smallest member of the IBM System 360 family Many of the original System 3 model 10 units were shipped diskless with only the new IBM 5424 Multifunction Card Unit MFCU which read punched printed on and sorted the new smaller 96 column punched cards introduced at the same time IBM delivered the following models 1969 IBM 5410 or System 3 Model 10 introduced shipped in 1970 1970 IBM 5406 or System 3 Model 6 introduced disk oriented system 4 5 1973 IBM 5415 or System 3 Model 15 introduced 1974 IBM 5408 or System 3 Model 8 introduced 1975 IBM 5412 or System 3 Model 12 introduced 2 1976 IBM 5404 or System 3 Model 4 introducedIBM System 3 models nbsp Model 4 1976 nbsp Model 6 1970 nbsp Model 8 1974 nbsp Model 10D 1969 nbsp Model 12 1975 nbsp Model 15D 1973 The System 3 and successor models System 32 System 34 System 36 and System 38 are generally referred to in IBM terminology as midrange systems 6 in contrast to IBM s mainframes Hardware edit nbsp 96 column punched card nbsp IBM 5496 Data Recorder the keypunch for 96 character cards nbsp IBM 5486 Card Sorter used with System 3 punched cardsThe IBM System 3 was announced as a computer system that initially consisted of 7 IBM 5410 Model 10 Central Processing Unit IBM 5424 Multi Functional Card Unit MFCU IBM 5203 Line Printer IBM 5444 Disk Storage optional IBM 5471 Printer Keyboard IBM 5475 Data Entry Keyboard IBM 5496 Data Recorder a keypunch machine with print and verify functions IBM 5486 Card SorterMemory edit Entry models had as little as 4K 4096 bytes of magnetic core memory Direct access storage edit See also IBM 5444 For mass storage the System 3 used the IBM 5444 single platter disk 8 roughly the size of a large pizza initially each platter held 2 5 MB of data Standard configuration for storage was one or two fixed disks each in a separate pull out drawer which typically held the operating system and user developed programs Additionally each fixed disc could have a removable cartridge disk attached these typically contained the data files associated with various applications for example Payroll and users frequently had a number of them Thus the low end systems could support a maximum of 10 MB of online storage two fixed two removable although in practice this was very expensive and not common The System 3 was also available with the IBM 5445 disk drive 20mb and later the model 15 allowed winchester style 3340 drives On the smaller models while you could attach 5445 drives you had to keep the 5444 for the operating system and other programming libraries however that limitation was changed with software called elimn8 which allowed 5445 drives to totally replace the 5444 s Other companies such as Memorex manufactured compatible 5445 drives for the System 3 Multi Function Card Unit edit The most common punched card device was IBM 5424 Multifunction Card Unit MFCU which read punched printed on and sorted the new smaller 96 column punched cards Instead of the rectangular punches in the classic 80 column IBM card the new cards had tiny 1 mm circular holes much like paper tape Data was stored in six bit binary coded decimal code with three rows of 32 characters each or in 8 bit EBCDIC with the two extra holes located in the top rows The new cards had room for 128 printed characters in four rows of 32 characters each They were about 1 3 the size of the older 80 column cards but held 20 more text data The smaller and thus lighter card could be processed with faster equipment and with fewer jams Available as RPQs special order equipment to handle 80 column cards were the IBM 2560 Multifunction Card Machine MFCM which could read punch interpret and sort and the IBM 1442 which could only read and punch Magnetic tape edit Offline storage was available with the purchase of an external tape drive which read and wrote standard IBM 9 track tape The System 3 Mod 10 optionally included the IBM 3410 magnetic tape subsystem Operator Console Facility edit The System 3 Operator Console Facility OCF consisted of either a modified IBM Selectric typewriter interfaced into the computer or a special purpose IBM 3270 display Within the OCF there was capability to cancel processes and or tasks that were running including either partition P1 or P2 The system could only run two programs simultaneously except for the model 15 or systems running the Communications Control program CCP The CCP was a system control programming feature that allowed to support an online network of terminals Printers edit nbsp IBM 5203 printer for System 3A smaller IBM 5203 printer was attached to the main system The 5203 was a chain printer with interchangeable cartridges It could run at 100 or 200 lines per minute based on model 9 Later on IBM offered multiple models of the existing IBM 1403 printer line which had been originally built for the IBM 1401 computer Floppy disk edit With the arrival of the IBM 3740 data entry system the System 3 Model 10 got a feature called LCA local communication adaptor which allowed an IBM 3741 station to be attached to the system to transmit receive data Later models of the System 3 such as the Model 8 were cardless and used the 8 3740 style floppy disk Instruction set editThe instruction set was optimised for two key aspects of the product limited availability of main memory and the RPG II programming language The original S 3 models 10 and then 6 8 and 12 had 29 instructions all occupying between 3 and 6 bytes 24 to 48 bits The first 4 bits conveyed a lot of information 1111 meant this was an instruction without operands known as a command e g Start I O the I O op being defined by previously loaded I O registers 11xx and xx11 meant a 1 operand instruction such as a Branch If xx was 00 the operand was addressed by its full 16 bit address xx 01 or 10 meant base displacement addressing was used using index register 1 or 2 respectively A base address would previously have been loaded into one of the two index registers and the instruction contained the displacement of up to just 256 bytes 8 bits of addressing Other patterns for this first half byte indicated a 2 operand instruction 0000 meant both operands were addressed by their direct 16 bit address 0100 operand 1 uses reg 1 as its base operand 2 uses direct addressing 0110 operand 1 uses reg 1 as its base operand 2 uses reg 2 And so on The remaining 4 bits of the first byte further defined the instruction This structure meant that there was the capability to have up to 64 operations in all 16 commands though there were never more than five across the whole product range 16 1 operand instructions starting with 11xx 16 1 operand instructions starting with xx11 16 2 operand instructions As well as the two index registers already mentioned referred to as 1 and 2 or binary 01 and 10 there were other registers Reg 4 0100 was the instruction address register IAR which pointed at the current instruction Reg 8 1000 was the address recall register ARR set by certain instructions Among these was the conditional branch mnemonic BC which used it to point to the byte immediately following the branch operation For programmers used to IBM mainframe behaviour this meant that the S 3 branch operation could be likened to a conditional BALR branch and link register very useful when branching to a sub routine and returning after it had processed Finally Reg 16 00010000 was the program status register PSR holding such things as the results of a compare instruction Note that registers were used only for addressing and program status not for arithmetic The arithmetic instructions provided among the 29 instructions were binary add subtract provided to help manipulate addresses and decimal add subtract Multiplication and division were not provided for by the standard hardware and had to be handled by software routines There was no floating point provision at all All this continued to be true even with the later and generally more sophisticated Systems 34 and 36 All the above got more complicated with the System 3 model 15 and the Systems 34 and 36 Though still using 16 bit addressing all these systems could support well over 64K of main storage up to 512K and theoretically more so address translation was used to swap from one 64K address space to another Address Translation Registers were set to define the actual address space in use at any one time their contents being concatenated with the 16 bit address used by a program to produce a real address These ATRs were privileged available only to the operating system The original S 3 model 10 and the later model 12 had an optional crude form of multi programming called the Dual Program Feature This provided no more main memory addressing but gave two sets of registers and instructions which flipped from one program level to the other The standard I O instructions were also modified to flip when an I O was started So far only the first byte of the instruction has been explained here The next Q byte was generally a qualifier such as specifying the number of bytes to be moved in a move characters op or the condition to test for in a Branch A couple of instructions used this byte for a 1 byte immediate operand The remaining byte s were for the displacement s or address es for operands or the details for some commands An example a simple command Conditional Jump a special type of conditional branch forward only up to 256 bytes suitable mainly for jumping over short blocks of code Op code byte F2 this is in hexadecimal Hex F is binary 1111 Hex 2 0010 defines the op Q byte 00000001 specifies that we jump if the condition register has the equal bit on Operand 00011000 if the condition is met we jump forward 24 bytes Indicators were binary switches used to control program flow Over 100 of these were available to the programmer By using the instruction formats explained above many of the indicator oriented operations could be fit into just 3 bytes For example a line of RPG might test an indicator for On 3 bytes for a Test Bits On op then 3 bytes for a Jump as previously described and useful to the RPG compiler Saving the odd byte here and there was good when you had only 64K to play with and on the S 3 itself that had to include the operating system which grew to about 20K on the model 10 with the introduction of the Communication Control Program CCP Operation Control Language editA simple job control language called Operation Control Language OCL was superficially similar to the Job Control Language JCL Operator control commands editOperator control commands OCCs were used to communicate with the system Languages editThe System 3 supported RPG II Fortran IV COBOL and Assembler 10 RPG II compiler edit The System 3 came standard with a RPG II compiler In a card only system the RPG II compiler was supplied as two phases The first phase would be booted from one input hopper of the MFCU and the source would then be read following the compiler An intermediate form was punched on cards which were then read by the second phase of the compiler An executable program deck was then punched This executable could then be booted IPL ed for Initial Program Load to perform the processing desired This process could require more than an hour for a significant sized program Problems with System 3 editThe System 3 had no provision for halting a process once it had started to run For instance if a compile failed because of an error on the very first page the user had to wait for a sometimes voluminous compile listing to print in its entirety Users learned to reach under the printer and jostle the paper discharge chute which would cause the machine to halt with a P3 printer error displayed The user could then dial in the response code FF to abort the run Another way of stopping it was simply to press the green Start button on the console causing the system to reboot Error codes were displayed on a two digit seven segment display one of the first seen and built with lamps rather than LEDs The range of error codes included not only decimal and hexadecimal digits as seven segment displays are commonly used but also a limited set of other letters for example P3 was one of several printer error codes A thick manual that came with the System 3 aided the operator in interpreting the error codes and suggested recovery procedures The System 3 had no audible warning device so a program that was not printing reading cards or causing other obvious activity could halt and the operator would not know it unless they happened to look at the status display Models with the Dual Program Feature had two separate status displays Most many users did not buy a console Instead OCL code was either suppressed entirely or printed on the 5203 printer The console offered by IBM slowed down program execution tremendously when it printed OCL commands as it was basically a selectric typewriter The concept of keying your punched cards through the console was a marketing ploy In reality the System 3 could not be a computer and a keypunch at the same time so when it was a keypunch no computing was possible The original IBM System 3 which was shown in July 1969 had the keypunch console so they could offer a computer for under 2 000 month In reality it was unworkable and almost invariably users acquired a stand alone keypunch verifier Later several OEM companies built 96 column keypunches sorters and collators This took the heavy lifting off of the MFCU and freed the System 3 for actual computing functions Most experienced System 3 users minimized use of the MFCU as much as possible since it was a system bottleneck Emulation editThe later System 32 IBM System 34 and IBM System 36 were all able to run System 3 applications through emulation The System 32 used a vertically microcoded processor with 16 bit microcode words which emulated the System 3 instruction set rather slowly in microcode The System 34 and System 36 both had two processors a Control Storage Processor CSP as in System 32 which handled most supervisor and input output operations and a Main Storage Processor MSP This latter was a re implementation of the System 3 model 15 processor effectively providing hardware emulation of the System 3 See also editDistributed Data Management Architecture IBM System 370References edit Original System 3 Product Announcement a b New Computer Model 12 is Announced by I B M The New York Times July 8 1975 IBM system 3 IBM Archives IBM 23 January 2003 Retrieved March 26 2019 G520 2370 0 IBM System 3 Model 6 October 1970 William D Smith October 29 1970 I B M Unveils 2 New Computers The New York Times the rest of the industry would say minicomputers IBM Field Engineering Announcement IBM System 3 System 3 IBM engineering announcement Pugh Emerson 1991 IBM s 360 and Early 370 Systems MIT Press p 449 G360 0002 0 IBM System 3 Model 8 IBM September 1974 Further reading edit Everything You Always Wanted to Know About the System 3 But Nobody Told You by Charlie Massoglia System 3 Disk Sort as a Programming Language by Charlie Massoglia System 3 Programming RPG II by Solomon Martin Bernard 1972 ISBN 0 13 881698 0 An introduction to computing IBM System 3 by Jerome T Murray 1971 ISBN 0 04 510037 3 Business System with Punched card data processing and System 3 Model 10 by F R Crawford 1973 ISBN 0 13 107698 1External links edit IBM System 3 IBM Archives 23 January 2003 Retrieved 2006 05 29 Original vintage film from about 1969 Computer History Archives Project A System 3 under restoration at the CoreStore IBM System 3 website IBM System 3 Models 8 10 12 and 15 Components Reference Manual Retrieved from https en wikipedia org w index php title IBM System 3 amp oldid 1161544758, wikipedia, wiki, book, books, library,

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