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Marketing of Halo 3

The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.

Halo 3's release was celebrated by more than 10,000 launch parties around the world, like this one at the NASDAQ building in New York City.

While Halo 2's release had set industry records, the mainstream press was not fully involved in covering the game; part of Microsoft's strategy was to fully involve casual readers and the press in the story. The saturation of advertising and promotions led Wired to state: "The release of Halo 3 this week was an event that stretched far beyond our little gaming world. Everyone from The New York Times to Mother Jones wanted to cover it."[1]

Released on September 25, 2007, Halo 3 became the biggest entertainment debut in history, earning more than $170 million in a few days and selling a record 3,300,000 copies in its first week of sales alone.[2] Halo 3's marketing won several awards, and was cited as evidence of the increasing mainstream popularity of games.

Development edit

Jerret West, a product manager from Microsoft, said at a marketing conference that Halo 3's marketing team had a mandate from Microsoft executive Peter Moore: "Don't screw up."[3] Much of the marketing organization was handled by Microsoft's former corporate vice president of global marketing, Jeff Bell.[4] A key challenge the team identified early on was that core gamers knew the game was coming out, but there was "a perception problem... we wanted to invite people into the console and into Xbox 360 and to play Halo 3 as a mass-market entertainment product," according to product manager Chris Lee.[5] Since Halo 3 was released as an Xbox 360 exclusive, part of the marketing push was to sell more Xbox consoles, which had encountered sluggish sales.[6]

Microsoft planned advertising and promotions to appeal to both casual and hardcore gamers in a five-pronged marketing strategy.[7] The first stage was to kick off marketing via a television commercial. The second stage was a beta test of the game to drive preorders and press attention. The third stage was the start of an alternate reality game. The fourth phase was partner promotions, capped off with a final advertising campaign, titled "Believe".[7]

Though Microsoft used forms of viral marketing for promotion (including the alternate reality game or ARG),[8] the main focus of the company's efforts was traditional media outlets. Because there already was interest in the title among the gaming community, Microsoft did not feel the need to run a social media campaign, instead banking on the gaming community to spread the word itself. The focus on traditional media would help expand the fan base beyond established gamers and convince the public that the game was a cultural milestone. To build public interest, Microsoft made public statements that Halo 3 would surpass media sales records, including the July 2007 record of $166 million set by the launch of Harry Potter and the Deathly Hallows.[9]

Microsoft's target was to sell 1.5 million copies of the game. Marketing research suggested that the "Halo faithful" could only be counted on to buy 75% of that amount, meaning that 375,000 copies would have to be sold to non-fans. Thus marketing goals were to attract an audience beyond the Halo nation, and to break sales records; in short, to "make Halo 3 a true cultural phenomenon".[10] The team upped their goals to not only selling the target number of copies, but making Halo 3 the biggest entertainment launch ever.[11]

Promotional videos edit

A significant form of marketing was done by the release of videos. While Bungie often partnered with other companies to create advertisements, they also produced their own video documentaries, or "ViDocs", detailing the behind-the-scenes development of aspects of Halo 3, including redesigning enemy Brutes, additions to multiplayer, and other game features.[12] The first ViDoc was released shortly after the game's announcement and was a "making-of" style video, while the final ViDoc made its debut on September 20, 2007.

Trailers and shorts edit

Halo 3 was officially announced via a cinematic trailer rendered in real-time, shown at Microsoft's press conference at E3 2006 on May 9.[13] The trailer is set in the dry plains of Africa, with the ruins of a space elevator and other damage visible. The Master Chief is slowly revealed walking through smoke and dust, occasionally obscured by distorted images of the artificial intelligence Cortana transmitting a message composed of portions of the character's lines in the Cortana Letters, as well as a line from the poem "The Hollow Men".[14] The distorted voice of Cortana was a deliberate clue to the character's predicament in Halo 3, with a Bungie staff member stating, "We don't know what has happened to her...We don't know it's Cortana. It could be any sort of bizarre, almost Satanic sort of voice. Something seems wrong."[15] The trailer featured music by Martin O'Donnell, with the addition of a piano and brass section to the classic Halo theme.[15]

Advertising company McCann Erickson created a second trailer that was aired only once on December 4, 2006.[16] The video used a mix of computer-created graphics and live action;[17] computer graphics were produced by Digital Domain and directed by Joseph Kosinski.[18] The spot, dubbed "Starry Night", was seen by 7.9 million viewers in its broadcast and watched more than 3.5 million times on YouTube by September 2007.[19] The final trailer, shown during E3 2007 on July 11, consisted of actual campaign cinematics and gameplay.

The video teasers for Halo 3 included a series of videos directed by Neill Blomkamp, the proposed director of a possible Halo film produced by Peter Jackson. Unlike previous trailers and videos, the shorts were the first to depict the Halo universe in a live-action setting. The production was a collaboration between Weta Workshop, Neill Blomkamp and Bungie. When asked about the shorts, Neill said that he hoped that it would help to interest movie studios in his currently inactive movie project, since it lost its studio support in October 2006. GameTrailers released a compilation of the three videos edited together, titling it Landfall.[20]

The first live action video, titled Arms Race, was originally shown at Electronic Entertainment Expo 2007. It was followed up by another short, Combat, which featured Covenant and human vehicles and weapons. The final video in the series aired on October 4, 2007 and was used by Discovery Channel to promote their reality show Last One Standing.[21] The short ties the events depicted to the beginning of Halo 3, which begins as the Master Chief plummets to Earth.

"Believe" campaign edit

 
The faces of the marines featured in the "Believe" ads are based on scans of real people.

The last major advertising campaign before and during Halo 3's release was a series of videos marketed with the tagline "Believe", beginning September 11, 2007. These videos, with an estimated cost of $10 million,[7] were directed by Rupert Sanders (known for video game advertisements) and made to depict a generic representation of a single battle in Halo 3. Live-action videos featured elderly war veterans at the "Museum of Humanity" reminiscing about the Human-Covenant war and the role the Master Chief played. The Believe website allowed visitors to pan the length of a massive diorama over 1,200 square feet (110 m2) in size and over twelve feet tall, with handcrafted human and Covenant figures represented at one-twelfth scale.[22] According to Microsoft, the unusual presentation of a model rather than computer graphics was chosen to look at "the themes that lie at the heart of the Halo trilogy—war, duty, sacrifice, and most importantly the heroism of Master Chief."[23] The musical score for the 'Museum of Humanity' video is a selection entitled "For All of Us" and was composed for the video by Jay Green with Big Science Music.[24]

The diorama was built through a collaboration between Los Angeles, California-based New Deal Studios and Stan Winston Studios. Director Rupert Sanders had actors stand in for the marines, capturing their facial expressions and using them as the basis of the miniatures. Character assets from Bungie, including alien models and armor, were recreated and rebuilt for reuse.[22] The twisted city ruins the diorama is set in were inspired by bombed-out Afghanistan suburbs. Special attention was paid to creating a photo-realistic setting which was recognizably Halo.[22]

Public beta testing edit

 
Former Bungie employee Frank O'Connor plays the Halo 3 beta

On April 10, 2007, Bungie announced that a beta test of the multiplayer component of Halo 3 would run from May 16 to June 6, open to select members of the public. Players could enter the beta in several ways. Testers were selected from those who signed up on the Halo3.com website following the "Starry Night" commercial, or from the first 13,333 players to register after playing three hours of Halo 2 on Xbox Live. Players could also buy a specially-marked copy of the Xbox 360 title Crackdown, which allowed players to download the beta upon its release.[25]

The public portion of the beta consists of matchmaking play on three multiplayer maps: Valhalla, High Ground and Snowbound.[26] The public beta also contained a limited version of the "saved films" feature, which allows players to save and watch their played games. The day the public beta began, problems were reported from owners of Crackdown that they could not download the beta. Bungie announced that the Microsoft team found a solution and that the issue would be resolved shortly;[27] a patch was distributed for Crackdown that fixed the problem. Bungie also extended the beta until June 10 to compensate for the issue.[27] According to Jerret West, global group product manager, allowing users into the beta created "a psychological investment" in the game. "The idea was basically to make the beta launch huge and let the tastemakers make the launch for you... to really drive it beyond the gaming press." The beta caused a spike in preorders for the retail version of the game.[5]

Alternate reality game edit

A component of Halo 3's marketing was an alternate reality game or ARG called "Iris". Alternate reality games, which involve cross-media gameplay and player participation, had been previously used for the promotion of Halo 2 in the form of the influential and award-winning I Love Bees. Soon after the Halo 3 public beta ended, a user named "AdjutantReflex" appeared in the official Halo 3 forums on Bungie and began posting.[28] A Circuit City advertisement was leaked onto the web days earlier, revealing the web address of an interactive comic which could be manipulated to reveal the IP addresses of another series of sites. One website was the home of the "Society of the Ancients" a group supposedly interested in evidence of Forerunner artifacts left on Earth. Another featured a Forerunner object which gradually revealed text logs and video clips.[29]

Merchandise and promotions edit

 
The Warthog from the ActionClix game

The launch of Halo 3 coincided with the release of various games, action figures, and collectible toys. WizKids developed a Clix collectible miniatures game entitled Halo ActionClix which was released on September 18, 2007.[30] The tabletop game features miniature figures from the Halo universe, including characters and vehicles. Halo ActionClix figures were occasionally bundled with the game in promotional packs, and Gamestation stores in the United Kingdom offered a Master Chief figurine to the first 1000 pre-orders of the Halo 3 Legendary Edition.[31]

While previous Halo action figure series were produced by Joyride Studios, Todd McFarlane produced several sets of Halo 3-related action figures. In addition to articulated figures released throughout 2008,[32] McFarlane also released 12" inarticulate and more detailed figurines in November.[33] Other companies which produced Halo 3 figures and statues include Kotobukiya, a Japanese company specializing in high-end statues and replicas, and Weta Collectibles, a division spawned from the famed physical effects company Weta Workshop.[34] Weta Collectibles auctioned four of the statues in their lineup, specially cast in solid sterling silver, for auction on eBay during August.[35]

Microsoft collaborated with other companies to produce Halo-themed merchandise and promotions at retailers and vendors. PepsiCo created a variant of Mountain Dew called Game Fuel.[36] 7-Eleven sold a Slurpee version of the drink. Burger King announced a special promotion starting September 24, 2007 featuring Halo designs and characters on food wrappings.[37] Microsoft sponsored the #40 car driven by David Stremme for Chip Ganassi Racing in the Dover 400 Nextel Cup Series. The racecar featured a Halo 3 inspired paintjob featuring the title for the game printed prominently on the hood and rear bumper, as well as large pictures of Master Chief on each of the rear fenders.[38]

Launch and impact edit

More than 10,000 retail stores in the United States held midnight launch parties for Halo's release, in addition to other locations around the globe. Microsoft coordinated its own multiple-city launch parties, and Bungie staff members travelled around the world to host parties, in addition to a launch party held at Bungie's workplace; Larry Hryb attended the New York City launch party.[39] Sponsored launches featured prize giveaways and chances for fans to play Halo against celebrities and Bungie team members.[40] The BFI IMAX Theater in London was devoted to Halo 3, while some areas in the United Kingdom cancelled midnight launches fearing unruliness from the large crowds.[41]

Halo 3 was phenomenally successful upon release. The game made $170 million in US sales on the first day of release, generating more money in 24 hours than any other American entertainment property up to that point.[42] Halo would make an additional $130 million by week's end[43] and sell 3.3 million units by the end of the month.[2] By 2008, Halo 3 had sold 4.8 million units in the United States for a total of 8.1 million units worldwide, making it the best-selling game of 2007 in the United States.[44][45]

Critics and publications pointed to the massive marketing and launch of Halo 3 as evidence that video games had "finally hit the mainstream".[46] Video game critic Steve West of CinemaBlend.com pointed out the Halo 3 phenomenon as evidence of the mainstreaming of video games, stating that "...Like movies, radio, and television before, games are becoming more and more accepted in the popular culture."[47] To capitalize on the mainstream attention, Joystiq sister site Xbox360Fanboy noted, "Microsoft contends that such a [marketing] push is necessary to maintain the appearance of 'a big budget, mass media event'."[48]

At the PRWeek awards Microsoft won the "Technology Campaign of the Year" along with Edelman for Halo 3's launch. At the 2008 ANDY Awards, the "Believe" campaign won the "GRANDY", the grand prize.[49][50] Halo 3's advertising also won five "gold cubes", one "silver cube" and two distinctive merit certificates at the Art Directors Club Annual Awards Ceremony, most of the awards relating to the Believe campaign.[51]

References edit

  1. ^ Kohler, Christ (August 27, 2007). "Halo 3: The Mainstream Press Responds". Wired Magazine. Retrieved February 21, 2008.
  2. ^ a b Klepeck, Patrick (October 18, 2007). "September NPD: Halo 3 Sells 3.3M". 1UP.com. Archived from the original on May 16, 2007. Retrieved February 10, 2008.
  3. ^ Zelfdan, Evan (April 10, 2008). . GameDaily. Archived from the original on February 2, 2014. Retrieved October 17, 2008.
  4. ^ Bulik, Beth Snyder (November 12, 2007). "'Halo 3', Jeff Bell". Advertising Age. p. S6.
  5. ^ a b Nutt, Christian (April 11, 2008). "Analysis: Microsoft On The Secrets Of Marketing Halo 3". Gamasutra. Retrieved October 25, 2008.
  6. ^ Todd, Tyler (August 18, 2007). "Warning; do not read while consuming Game Fuel". The Gazette. p. I4.
  7. ^ a b c Hein, Kenneth (September 7, 2007). . Brandweek. Archived from the original on June 11, 2008. Retrieved September 1, 2008.
  8. ^ Ling, Toh (October 8, 2007). "Net Value: Creating the Halo effect". The Edge. p. 1.
  9. ^ Bush, Michael (October 1, 2007). "'Halo 3' push focuses on traditional media outlets". PR Week. p. 1.
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  18. ^ . Digital Domain. Archived from the original on March 29, 2015. Retrieved March 10, 2013.
  19. ^ Hartley, Matt (September 22, 2007). "The Play's The Thing". The Globe and Mail. p. B3.
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  21. ^ . Discovery Channel. September 25, 2007. Archived from the original on October 9, 2007. Retrieved September 25, 2007.
  22. ^ a b c Aditham, Kiran (October 1, 2007). "The Diorama Deconstructed; Modeling mayhem". Creativity. p. 46.
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  24. ^ Lindeman, Teresa (October 5, 2007). "Downtown musician scores big with Halo 3". Pittsburgh Post-Gazette. Retrieved March 21, 2020.
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  27. ^ a b Jarrard, Brian (May 16, 2007). . Bungie. Archived from the original on May 18, 2007. Retrieved May 16, 2007.
  28. ^ Berardini, Césarz (January 15, 2007). . TeamXbox. Archived from the original on October 11, 2008. Retrieved October 12, 2008.
  29. ^ Szadkowski, Joseph (September 16, 2007). "Buildup heralds 'Halo 3'". The Washington Times. p. D4.
  30. ^ "WizKids Game Calendar (Bottom of Page)". Retrieved September 10, 2007.
  31. ^ . McFarlanes Figures. September 25, 2007. Archived from the original on January 31, 2009. Retrieved January 16, 2008.
  32. ^ "McFarlane planning lots of Halo figures in 2008". Retrieved October 30, 2007.
  33. ^ Plunkett, Luke (April 30, 2008). "Newer, Better Halo 3 Toys". Kotaku. Retrieved October 18, 2008. [dead link]
  34. ^ . Weta Workshop. Archived from the original on August 22, 2008. Retrieved November 8, 2008.
  35. ^ . Weta Workshop. Archived from the original on October 21, 2008. Retrieved November 2, 2008.
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  37. ^ Burg, Dustin (September 14, 2007). . Joystiq. Archived from the original on September 17, 2007. Retrieved October 1, 2008.
  38. ^ Arendt, Susan (September 17, 2007). "Halo 3 Car Racing in Dover 400 Nextel Cup Series". Wired. Retrieved November 1, 2008.
  39. ^ Jarrard, Brian; O'Connor, Frank; Smith, Luke; &c (October 8, 2007). . Bungie. Archived from the original on February 3, 2009. Retrieved October 20, 2008.
  40. ^ Kollar, Philip (September 18, 2007). "Halo 3 Midnight Madness Events". 1UP.com. Retrieved October 12, 2008.
  41. ^ Odgen, Gavin (September 18, 2007). "Halo 3: Midnight launch cancelled". Computer and Video Games. Retrieved October 1, 2008.
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  43. ^ Hillis, Scott (October 4, 2007). "Microsoft says "Halo" 1st-week sales were $300 mln". Reuters. Retrieved October 20, 2008.
  44. ^ Boyer, Brandon (January 18, 2008). "NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion". Gamasutra. Retrieved January 21, 2008.
  45. ^ Sinclair, Brendan (January 3, 2008). . GameSpot. Archived from the original on December 10, 2008. Retrieved March 9, 2008.
  46. ^ Vale, Paul (September 23, 2007). "'Allo Halo; Game on V3 shooter's killer launch". Sunday Star. p. 39.
  47. ^ Steve West, CinemaBlend
  48. ^ Mitchell, Richard (September 12, 2007). . Xbox360Fanboy. Archived from the original on September 15, 2007. Retrieved August 15, 2009.
  49. ^ Graft, Kris (March 7, 2008). "Nintendo, Microsoft Land PR Honors". Next-Gen.biz. Archived from the original on September 10, 2012. Retrieved March 8, 2008.
  50. ^ "The 2008 GRANDY $50 000 Winner". ANDY Awards. Retrieved March 5, 2008.
  51. ^ "ADC Announces 87Th Annual Awards Winners". Art Directors Club. Retrieved May 3, 2008.

External links edit

marketing, halo, first, person, shooter, video, game, halo, focus, extensive, marketing, campaign, which, began, with, game, developer, bungie, announcing, game, trailer, electronic, entertainment, expo, 2006, microsoft, game, publisher, planned, five, pronged. The first person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game s developer Bungie announcing the game via a trailer at the Electronic Entertainment Expo in May 2006 Microsoft the game s publisher planned a five pronged marketing strategy to maximize sales and to appeal to casual and hard core gamers Bungie produced trailers and video documentaries to promote the game partnering with firms such as Digital Domain and Weta Workshop Licensed products including action figures toys and Halo 3 branded soda were released in anticipation of the game the franchise utilized more than forty licensees to promote the game and the advertising campaign ultimately cost more than 40 million Halo 3 s release was celebrated by more than 10 000 launch parties around the world like this one at the NASDAQ building in New York City While Halo 2 s release had set industry records the mainstream press was not fully involved in covering the game part of Microsoft s strategy was to fully involve casual readers and the press in the story The saturation of advertising and promotions led Wired to state The release of Halo 3 this week was an event that stretched far beyond our little gaming world Everyone from The New York Times to Mother Jones wanted to cover it 1 Released on September 25 2007 Halo 3 became the biggest entertainment debut in history earning more than 170 million in a few days and selling a record 3 300 000 copies in its first week of sales alone 2 Halo 3 s marketing won several awards and was cited as evidence of the increasing mainstream popularity of games Contents 1 Development 2 Promotional videos 2 1 Trailers and shorts 2 2 Believe campaign 3 Public beta testing 4 Alternate reality game 5 Merchandise and promotions 6 Launch and impact 7 References 8 External linksDevelopment editJerret West a product manager from Microsoft said at a marketing conference that Halo 3 s marketing team had a mandate from Microsoft executive Peter Moore Don t screw up 3 Much of the marketing organization was handled by Microsoft s former corporate vice president of global marketing Jeff Bell 4 A key challenge the team identified early on was that core gamers knew the game was coming out but there was a perception problem we wanted to invite people into the console and into Xbox 360 and to play Halo 3 as a mass market entertainment product according to product manager Chris Lee 5 Since Halo 3 was released as an Xbox 360 exclusive part of the marketing push was to sell more Xbox consoles which had encountered sluggish sales 6 Microsoft planned advertising and promotions to appeal to both casual and hardcore gamers in a five pronged marketing strategy 7 The first stage was to kick off marketing via a television commercial The second stage was a beta test of the game to drive preorders and press attention The third stage was the start of an alternate reality game The fourth phase was partner promotions capped off with a final advertising campaign titled Believe 7 Though Microsoft used forms of viral marketing for promotion including the alternate reality game or ARG 8 the main focus of the company s efforts was traditional media outlets Because there already was interest in the title among the gaming community Microsoft did not feel the need to run a social media campaign instead banking on the gaming community to spread the word itself The focus on traditional media would help expand the fan base beyond established gamers and convince the public that the game was a cultural milestone To build public interest Microsoft made public statements that Halo 3 would surpass media sales records including the July 2007 record of 166 million set by the launch of Harry Potter and the Deathly Hallows 9 Microsoft s target was to sell 1 5 million copies of the game Marketing research suggested that the Halo faithful could only be counted on to buy 75 of that amount meaning that 375 000 copies would have to be sold to non fans Thus marketing goals were to attract an audience beyond the Halo nation and to break sales records in short to make Halo 3 a true cultural phenomenon 10 The team upped their goals to not only selling the target number of copies but making Halo 3 the biggest entertainment launch ever 11 Promotional videos editA significant form of marketing was done by the release of videos While Bungie often partnered with other companies to create advertisements they also produced their own video documentaries or ViDocs detailing the behind the scenes development of aspects of Halo 3 including redesigning enemy Brutes additions to multiplayer and other game features 12 The first ViDoc was released shortly after the game s announcement and was a making of style video while the final ViDoc made its debut on September 20 2007 Trailers and shorts edit Halo 3 was officially announced via a cinematic trailer rendered in real time shown at Microsoft s press conference at E3 2006 on May 9 13 The trailer is set in the dry plains of Africa with the ruins of a space elevator and other damage visible The Master Chief is slowly revealed walking through smoke and dust occasionally obscured by distorted images of the artificial intelligence Cortana transmitting a message composed of portions of the character s lines in the Cortana Letters as well as a line from the poem The Hollow Men 14 The distorted voice of Cortana was a deliberate clue to the character s predicament in Halo 3 with a Bungie staff member stating We don t know what has happened to her We don t know it s Cortana It could be any sort of bizarre almost Satanic sort of voice Something seems wrong 15 The trailer featured music by Martin O Donnell with the addition of a piano and brass section to the classic Halo theme 15 Advertising company McCann Erickson created a second trailer that was aired only once on December 4 2006 16 The video used a mix of computer created graphics and live action 17 computer graphics were produced by Digital Domain and directed by Joseph Kosinski 18 The spot dubbed Starry Night was seen by 7 9 million viewers in its broadcast and watched more than 3 5 million times on YouTube by September 2007 19 The final trailer shown during E3 2007 on July 11 consisted of actual campaign cinematics and gameplay The video teasers for Halo 3 included a series of videos directed by Neill Blomkamp the proposed director of a possible Halo film produced by Peter Jackson Unlike previous trailers and videos the shorts were the first to depict the Halo universe in a live action setting The production was a collaboration between Weta Workshop Neill Blomkamp and Bungie When asked about the shorts Neill said that he hoped that it would help to interest movie studios in his currently inactive movie project since it lost its studio support in October 2006 GameTrailers released a compilation of the three videos edited together titling it Landfall 20 The first live action video titled Arms Race was originally shown at Electronic Entertainment Expo 2007 It was followed up by another short Combat which featured Covenant and human vehicles and weapons The final video in the series aired on October 4 2007 and was used by Discovery Channel to promote their reality show Last One Standing 21 The short ties the events depicted to the beginning of Halo 3 which begins as the Master Chief plummets to Earth Believe campaign edit nbsp The faces of the marines featured in the Believe ads are based on scans of real people The last major advertising campaign before and during Halo 3 s release was a series of videos marketed with the tagline Believe beginning September 11 2007 These videos with an estimated cost of 10 million 7 were directed by Rupert Sanders known for video game advertisements and made to depict a generic representation of a single battle in Halo 3 Live action videos featured elderly war veterans at the Museum of Humanity reminiscing about the Human Covenant war and the role the Master Chief played The Believe website allowed visitors to pan the length of a massive diorama over 1 200 square feet 110 m2 in size and over twelve feet tall with handcrafted human and Covenant figures represented at one twelfth scale 22 According to Microsoft the unusual presentation of a model rather than computer graphics was chosen to look at the themes that lie at the heart of the Halo trilogy war duty sacrifice and most importantly the heroism of Master Chief 23 The musical score for the Museum of Humanity video is a selection entitled For All of Us and was composed for the video by Jay Green with Big Science Music 24 The diorama was built through a collaboration between Los Angeles California based New Deal Studios and Stan Winston Studios Director Rupert Sanders had actors stand in for the marines capturing their facial expressions and using them as the basis of the miniatures Character assets from Bungie including alien models and armor were recreated and rebuilt for reuse 22 The twisted city ruins the diorama is set in were inspired by bombed out Afghanistan suburbs Special attention was paid to creating a photo realistic setting which was recognizably Halo 22 Public beta testing edit nbsp Former Bungie employee Frank O Connor plays the Halo 3 beta On April 10 2007 Bungie announced that a beta test of the multiplayer component of Halo 3 would run from May 16 to June 6 open to select members of the public Players could enter the beta in several ways Testers were selected from those who signed up on the Halo3 com website following the Starry Night commercial or from the first 13 333 players to register after playing three hours of Halo 2 on Xbox Live Players could also buy a specially marked copy of the Xbox 360 title Crackdown which allowed players to download the beta upon its release 25 The public portion of the beta consists of matchmaking play on three multiplayer maps Valhalla High Ground and Snowbound 26 The public beta also contained a limited version of the saved films feature which allows players to save and watch their played games The day the public beta began problems were reported from owners of Crackdown that they could not download the beta Bungie announced that the Microsoft team found a solution and that the issue would be resolved shortly 27 a patch was distributed for Crackdown that fixed the problem Bungie also extended the beta until June 10 to compensate for the issue 27 According to Jerret West global group product manager allowing users into the beta created a psychological investment in the game The idea was basically to make the beta launch huge and let the tastemakers make the launch for you to really drive it beyond the gaming press The beta caused a spike in preorders for the retail version of the game 5 Alternate reality game editA component of Halo 3 s marketing was an alternate reality game or ARG called Iris Alternate reality games which involve cross media gameplay and player participation had been previously used for the promotion of Halo 2 in the form of the influential and award winning I Love Bees Soon after the Halo 3 public beta ended a user named AdjutantReflex appeared in the official Halo 3 forums on Bungie and began posting 28 A Circuit City advertisement was leaked onto the web days earlier revealing the web address of an interactive comic which could be manipulated to reveal the IP addresses of another series of sites One website was the home of the Society of the Ancients a group supposedly interested in evidence of Forerunner artifacts left on Earth Another featured a Forerunner object which gradually revealed text logs and video clips 29 Merchandise and promotions edit nbsp The Warthog from the ActionClix game The launch of Halo 3 coincided with the release of various games action figures and collectible toys WizKids developed a Clix collectible miniatures game entitled Halo ActionClix which was released on September 18 2007 30 The tabletop game features miniature figures from the Halo universe including characters and vehicles Halo ActionClix figures were occasionally bundled with the game in promotional packs and Gamestation stores in the United Kingdom offered a Master Chief figurine to the first 1000 pre orders of the Halo 3 Legendary Edition 31 While previous Halo action figure series were produced by Joyride Studios Todd McFarlane produced several sets of Halo 3 related action figures In addition to articulated figures released throughout 2008 32 McFarlane also released 12 inarticulate and more detailed figurines in November 33 Other companies which produced Halo 3 figures and statues include Kotobukiya a Japanese company specializing in high end statues and replicas and Weta Collectibles a division spawned from the famed physical effects company Weta Workshop 34 Weta Collectibles auctioned four of the statues in their lineup specially cast in solid sterling silver for auction on eBay during August 35 Microsoft collaborated with other companies to produce Halo themed merchandise and promotions at retailers and vendors PepsiCo created a variant of Mountain Dew called Game Fuel 36 7 Eleven sold a Slurpee version of the drink Burger King announced a special promotion starting September 24 2007 featuring Halo designs and characters on food wrappings 37 Microsoft sponsored the 40 car driven by David Stremme for Chip Ganassi Racing in the Dover 400 Nextel Cup Series The racecar featured a Halo 3 inspired paintjob featuring the title for the game printed prominently on the hood and rear bumper as well as large pictures of Master Chief on each of the rear fenders 38 Launch and impact editMore than 10 000 retail stores in the United States held midnight launch parties for Halo s release in addition to other locations around the globe Microsoft coordinated its own multiple city launch parties and Bungie staff members travelled around the world to host parties in addition to a launch party held at Bungie s workplace Larry Hryb attended the New York City launch party 39 Sponsored launches featured prize giveaways and chances for fans to play Halo against celebrities and Bungie team members 40 The BFI IMAX Theater in London was devoted to Halo 3 while some areas in the United Kingdom cancelled midnight launches fearing unruliness from the large crowds 41 Halo 3 was phenomenally successful upon release The game made 170 million in US sales on the first day of release generating more money in 24 hours than any other American entertainment property up to that point 42 Halo would make an additional 130 million by week s end 43 and sell 3 3 million units by the end of the month 2 By 2008 Halo 3 had sold 4 8 million units in the United States for a total of 8 1 million units worldwide making it the best selling game of 2007 in the United States 44 45 Critics and publications pointed to the massive marketing and launch of Halo 3 as evidence that video games had finally hit the mainstream 46 Video game critic Steve West of CinemaBlend com pointed out the Halo 3 phenomenon as evidence of the mainstreaming of video games stating that Like movies radio and television before games are becoming more and more accepted in the popular culture 47 To capitalize on the mainstream attention Joystiq sister site Xbox360Fanboy noted Microsoft contends that such a marketing push is necessary to maintain the appearance of a big budget mass media event 48 At the PRWeek awards Microsoft won the Technology Campaign of the Year along with Edelman for Halo 3 s launch At the 2008 ANDY Awards the Believe campaign won the GRANDY the grand prize 49 50 Halo 3 s advertising also won five gold cubes one silver cube and two distinctive merit certificates at the Art Directors Club Annual Awards Ceremony most of the awards relating to the Believe campaign 51 References edit Kohler Christ August 27 2007 Halo 3 The Mainstream Press Responds Wired Magazine Retrieved February 21 2008 a b Klepeck Patrick October 18 2007 September NPD Halo 3 Sells 3 3M 1UP com Archived from the original on May 16 2007 Retrieved February 10 2008 Zelfdan Evan April 10 2008 MI6 Halo 3 Transcended Pop Culture GameDaily Archived from the original on February 2 2014 Retrieved October 17 2008 Bulik Beth Snyder November 12 2007 Halo 3 Jeff Bell Advertising Age p S6 a b Nutt Christian April 11 2008 Analysis Microsoft On The Secrets Of Marketing Halo 3 Gamasutra Retrieved October 25 2008 Todd Tyler August 18 2007 Warning do not read while consuming Game Fuel The Gazette p I4 a b c Hein Kenneth September 7 2007 Strategy Anatomy Of An Onslaught How Halo 3 Attacked Brandweek Archived from the original on June 11 2008 Retrieved September 1 2008 Ling Toh October 8 2007 Net Value Creating the Halo effect The Edge p 1 Bush Michael October 1 2007 Halo 3 push focuses on traditional media outlets PR Week p 1 Erickson McCann August 18 2009 APG Creative Strategy Awards Xbox Halo 3 believe Campaignlive co uk Archived from the original on January 7 2010 Retrieved August 27 2009 Staff October 12 2009 Claire Beale On Advertising How planning assured a supersoldier s success The Independent Retrieved October 13 2009 Staff April 10 2007 Bungie devs outline new multiplayer features in Halo 3 trailer GamePro Archived from the original on June 7 2011 Retrieved October 22 2008 Ocampo Jason May 9 2006 E3 06 Halo 3 announced plot details revealed GameSpot Retrieved October 7 2008 O Connor Frank May 12 2006 Bungie Weekly Update May 12 2006 Bungie Archived from the original on February 4 2009 Retrieved May 12 2006 a b O Connor Frank June 6 2006 Halo 3 Behind the Scenes Bungie Archived from the original on February 4 2009 Retrieved November 24 2006 Bungie Studios Readies Halo 3 ESPN to Carry Ad Preview Spot on December 4 Press release Wireless News November 16 2006 O Connor Frank HBO December 5 2006 Frankie s Q amp A from HBO IRC Bungie org Retrieved December 5 2006 Halo 3 Starry Night Digital Domain Archived from the original on March 29 2015 Retrieved March 10 2013 Hartley Matt September 22 2007 The Play s The Thing The Globe and Mail p B3 Landfall GameTrailers October 30 2007 Retrieved October 30 2007 Halo Exclusive Video and Sweepstakes Discovery Channel September 25 2007 Archived from the original on October 9 2007 Retrieved September 25 2007 a b c Aditham Kiran October 1 2007 The Diorama Deconstructed Modeling mayhem Creativity p 46 Elliot Phil September 12 2007 Halo 3 UK ad detailed GamesIndustry biz Retrieved October 20 2008 Lindeman Teresa October 5 2007 Downtown musician scores big with Halo 3 Pittsburgh Post Gazette Retrieved March 21 2020 Klepek Francis February 7 2007 Crackdown disc required to play Halo 3 Beta 1UP com Archived from the original on July 18 2012 Retrieved February 8 2007 Staff February 16 2007 Halo 3 Beta FAQ Bungie Archived from the original on May 9 2007 Retrieved February 6 2007 a b Jarrard Brian May 16 2007 Halo 3 Beta Downloads via Crackdown are fixed Bungie Archived from the original on May 18 2007 Retrieved May 16 2007 Berardini Cesarz January 15 2007 Halo 3 ARG in Full Swing Official Web Site Updated TeamXbox Archived from the original on October 11 2008 Retrieved October 12 2008 Szadkowski Joseph September 16 2007 Buildup heralds Halo 3 The Washington Times p D4 WizKids Game Calendar Bottom of Page Retrieved September 10 2007 Halo 3 Becomes The World s Biggest Selling Game McFarlanes Figures September 25 2007 Archived from the original on January 31 2009 Retrieved January 16 2008 McFarlane planning lots of Halo figures in 2008 Retrieved October 30 2007 Plunkett Luke April 30 2008 Newer Better Halo 3 Toys Kotaku Retrieved October 18 2008 dead link Weta Collectibles Exclusive Polystone Collectibles Weta Workshop Archived from the original on August 22 2008 Retrieved November 8 2008 Halo 3 collectibles Only One in the Universes Weta Workshop Archived from the original on October 21 2008 Retrieved November 2 2008 Brudvig Eric July 31 2007 Halo 3 Box Arrives at IGN Offices IGN Retrieved September 12 2008 Burg Dustin September 14 2007 Burger King Halo 3 is Yummy Food Joystiq Archived from the original on September 17 2007 Retrieved October 1 2008 Arendt Susan September 17 2007 Halo 3 Car Racing in Dover 400 Nextel Cup Series Wired Retrieved November 1 2008 Jarrard Brian O Connor Frank Smith Luke amp c October 8 2007 Bungie Podcast 10 18 07 With Jonty Barnes Bungie Archived from the original on February 3 2009 Retrieved October 20 2008 Kollar Philip September 18 2007 Halo 3 Midnight Madness Events 1UP com Retrieved October 12 2008 Odgen Gavin September 18 2007 Halo 3 Midnight launch cancelled Computer and Video Games Retrieved October 1 2008 Thorson Tor September 26 2007 Halo 3 s first day US haul 170M GameSpot Archived from the original on August 15 2011 Retrieved October 2 2007 Hillis Scott October 4 2007 Microsoft says Halo 1st week sales were 300 mln Reuters Retrieved October 20 2008 Boyer Brandon January 18 2008 NPD 2007 U S Game Industry Growth Up 43 To 17 9 Billion Gamasutra Retrieved January 21 2008 Sinclair Brendan January 3 2008 MS 17 7 million 360s sold GameSpot Archived from the original on December 10 2008 Retrieved March 9 2008 Vale Paul September 23 2007 Allo Halo Game on V3 shooter s killer launch Sunday Star p 39 Steve West CinemaBlend Mitchell Richard September 12 2007 Analyzing the Massive Halo 3 Marketing Machine Xbox360Fanboy Archived from the original on September 15 2007 Retrieved August 15 2009 Graft Kris March 7 2008 Nintendo Microsoft Land PR Honors Next Gen biz Archived from the original on September 10 2012 Retrieved March 8 2008 The 2008 GRANDY 50 000 Winner ANDY Awards Retrieved March 5 2008 ADC Announces 87Th Annual Awards Winners Art Directors Club Retrieved May 3 2008 External links editBungie Media Player at Bungie New Deal Studios Archived May 15 2008 at the Wayback Machine Article about New Deal Studios and Halo 3 Preceded byEvolution Cannes Lions Film Grand Prix Winner2008 Succeeded byCarousel Retrieved from https en wikipedia org w index php title Marketing of Halo 3 amp oldid 1180972972 Merchandise and promotions, wikipedia, wiki, book, books, library,

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