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Grand Prix 2

Grand Prix 2, released in North America as "Grand Prix II",[2] is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license[3] that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors (e.g. 1994 German Grand Prix).

Grand Prix 2
Developer(s)MicroProse
Publisher(s)MicroProse
Producer(s)Stephen Hand
Designer(s)Geoff Crammond
Composer(s)John Broomhall
Andrew Parton
Platform(s)DOS
Release
  • WW: July 23, 1996[1]
Genre(s)Simulation racing game
Mode(s)Single-player, multiplayer

It had 3D texture mapping and SVGA graphics,[4] as well as an early 3D physics engine.[2] A large community of GP2 enthusiasts formed following the game's release. Grand Prix 2 was a commercial hit, and is recognized as one of the definitive racing simulations of its era.

Gameplay Edit

The game is a simulation of the 1994 Formula One season[5] with all 16[5] circuits from the 1994 season and 28 drivers in their 14 teams. Unlike the real 1994 season, where teams changed drivers and sponsorship liveries repeatedly, the game has a consistent driver list and set of liveries throughout, which reflects that of the 1994 German Grand Prix. As a result, Ayrton Senna and Roland Ratzenberger, who both were killed during the 1994 San Marino Grand Prix are not present in the game; Nigel Mansell was also not included in the game as he was not Williams' regular second driver after Senna's death. The liveries for each of the cars are also based on their appearance at the 1994 German Grand Prix, where all teams ran non-tobacco livery. It includes all parts of a Formula One weekend, including practice, qualifying and racing. It also included a championship mode which simulated the entire season.

Some circuits in the game show safety-related changes to the tracks made during the season, e.g. Silverstone, Estoril and Jerez have them included while they are missing at Barcelona, Montreal and Spa.

There was no "arcade" mode in Grand Prix II, per se, but it included the ability to turn on and off seven "driving aids":[6] steering help, braking help, automatic turn-around (has the car face forward after a crash), indestructibility, racing line help, automatic shifting and traction control.[6] The game had five levels of difficulty one could choose from, and the higher the level, the less options for driving aids one could turn on or off.[7]

There also is a "Quickrace" function that lets the player jump into a race without having to go through the perfunctory qualifying session. The quickrace option was customizable, allowing a player to race as many laps as desired and allow the player to set their grid position.[8]

The player selects the car they will drive among the 28 seats available, supplanting the driver who originally raced in that vehicle.

The game had multiple camera angles, including a simulated TV coverage angle. The player can control their car from any of them, but the primary angle used was the first-person cockpit angle.

The game can be played using the keyboard, mouse or joystick[9] depending on the player's preference.

The cars can be customizable in myriad ways through the setup function. Car setups could be modified to high detail with a high degree of accuracy and attention to detail.

In addition to the single player modes, the game also offered hotseat and modem-linked LAN multiplayer modes.[10]

A race can be played in turns, with different players driving different cars in the race.[11] Gameplay in this mode has one player at a time driving their car in the race. Instead of a split screen game, The computer simulates the driving for the other players' cars when they are not being controlled by one of the players waiting their turn.

The game also featured a replay function and save game feature.[12] The replay function showed the last ~30 seconds of racing and included the ability to save replays. It did not include an edit function. The save game feature allowed players to save their progress in the game.

The game also replicated engine, gearbox and electronic failures. This meant cars not only could crash, but also have flames or smoke shoot out of the backs of their cars from engine failure, after which they raced around the circuit damaged for a limited time before parking at the side of the road or in the pits. This game was the first to simulate visual car failures; as in 1989's Indianapolis 500: The Simulation cars fell out of the race but went to the pits and parked permanently when a car failure occurred.

Grand Prix II did not include wet weather conditions.[13] There also was the lack of a 'black flag' system replicating Formula One regulation penalties for course cutting, instead slowing the car down for a limited period of time if the course is cut through.

Teams and drivers Edit

Team No. Driver
  Williams-Renault 0   Damon Hill
2   David Coulthard
  Tyrrell-Yamaha 3   Ukyo Katayama
4   Mark Blundell
  Benetton-Ford 5   Michael Schumacher
6   Jos Verstappen
  McLaren-Peugeot 7   Mika Häkkinen
8   Martin Brundle
  Footwork-Ford 9   Christian Fittipaldi
10   Gianni Morbidelli
  Lotus-Mugen Honda 11   Alessandro Zanardi
12   Johnny Herbert
  Jordan-Hart 14   Rubens Barrichello
15   Eddie Irvine
  Larrousse-Ford 19   Olivier Beretta
20   Érik Comas
  Minardi-Ford 23   Pierluigi Martini
24   Michele Alboreto
  Ligier-Renault 25   Éric Bernard
26   Olivier Panis
  Ferrari 27   Jean Alesi
28   Gerhard Berger
  Sauber-Mercedes 29   Andrea de Cesaris
30   Heinz-Harald Frentzen
  Simtek-Ford 31   David Brabham
32   Jean-Marc Gounon
  Pacific-Ilmor 33   Paul Belmondo
34   Bertrand Gachot

Circuits Edit

Round Grand Prix Circuit
1 Brazilian Grand Prix   Autódromo José Carlos Pace, São Paulo
2 Pacific Grand Prix   TI Circuit, Aida
3 San Marino Grand Prix   Autodromo Enzo e Dino Ferrari, Imola
4 Monaco Grand Prix   Circuit de Monaco, Monte Carlo
5 Spanish Grand Prix   Circuit de Catalunya, Barcelona
6 Canadian Grand Prix   Circuit Gilles Villeneuve, Montreal
7 French Grand Prix   Circuit de Nevers Magny-Cours, Magny-Cours
8 British Grand Prix   Silverstone Circuit, Silverstone
9 German Grand Prix   Hockenheimring, Hockenheim
10 Hungarian Grand Prix   Hungaroring, Mogyoród
11 Belgian Grand Prix   Circuit de Spa-Francorchamps, Spa
12 Italian Grand Prix   Autodromo Nazionale Monza, Monza
13 Portuguese Grand Prix   Autódromo do Estoril, Estoril
14 European Grand Prix   Circuito Permanente de Jerez, Jerez de la Frontera
15 Japanese Grand Prix   Suzuka Circuit, Suzuka
16 Australian Grand Prix   Adelaide Street Circuit, Adelaide

Development Edit

The game was developed by Geoff Crammond as a follow-up to 1991's Formula One Grand Prix (which was known as World Circuit in the US). In a time when the gaming industry had become dominated by development teams, it was a rare instance of an essentially one-man-project.[14]

It was the first[2] serious racing simulation programmed with all three axes in it—i.e. the ability for vehicles to get airborne in the game (1990's Stunts and Stunt Driver featured this ability, but were not racing simulations of a series). However, GP2 lacked the feature of having a car flip over entirely, which not yet was seen in hardcore racing simulations. In some cases, the game would crash if the car was about to overturn. Microsoft's Monster Truck Madness (1996), simulating monster truck racing, may have been the first to have that feature.

It included more extensive physics and included image mapping over the 3D model of the car to show vehicle liveries, a feature that emerged in racing simulations with Papyrus Design Group's 1993 IndyCar Racing.

Reception Edit

Following Grand Prix 2's release in July 1996,[17] its global sales reached 500,000 copies in September.[18] This number rose to 750,000 copies by mid-January 1997, driven in large part by European purchases.[17] In August 1998, the game received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[19] indicating sales of at least 200,000 units across Germany, Austria and Switzerland.[20] Grand Prix 2 sold 1.5 million copies worldwide by late 2000. That year, Andy Mahood of PC Gamer US described the entire Grand Prix series as "one of the most successful PC racing franchises in history".[21]

Critics hailed Grand Prix II as stunning and the class of the field for Formula 1 simulations. Jim Varner of GameSpot particularly applauded the way it breaks the convention of racing games always falling into either simulation-style or arcade-style, through the use of adjustable "driving aids", which when turned off make Grand Prix II a phenomenally complex and realistic driving sim, and when turned on make it one of the most fun and exciting arcade-style racers ever made. Calling it "unquestionably the best racing game yet made for the PC", he gave it a 9.5 out of 10.[2] PC Zone gave the game 95%.[citation needed] The game was rated outstanding by CNet.[citation needed]

Grand Prix 2 was nominated as Computer Games Strategy Plus's 1996 "Racing Simulation" of the year, although it lost to NASCAR Racing II.[22]

Though they never published a review of Grand Prix 2, shortly after its release Next Generation named it the 46th best game of all time, calling it as the most sophisticated and realistic driving game.[14] Grand Prix 2 and its predecessor, collectively, were named the seventh best computer game of all time by PC Gamer UK in 1997.[23]

References Edit

  1. ^ . 1998-01-20. Archived from the original on 1998-01-20. Retrieved 2023-04-15.
  2. ^ a b c d Varner, Jim (August 15, 1996). "Grand Prix II Review". GameSpot. Retrieved 20 August 2017.
  3. ^ "Grip the Wheel, Rev the Engine and Take on the World's Toughest Courses in World Circuit Racing's Grand Prix II™ from Microprose". July 23, 1996. Retrieved 20 August 2017.
  4. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page iv.
  5. ^ a b MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 1.
  6. ^ a b MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 20.
  7. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 21.
  8. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 25.
  9. ^ "Retro Games" (PDF).
  10. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 105.
  11. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 109.
  12. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 37.
  13. ^ http://www.simracingworld.com/content/51-grand-prix-3-review/3/ SimRacingWorld - Grand Prix 3 review
  14. ^ a b "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 55.
  15. ^ Olafson, Peter (October 1996). . PC Games. Archived from the original on February 7, 1997. Retrieved January 1, 2020.
  16. ^ Mansill, Ben. (May 1996). "Review: Grand Prix 2". PC PowerPlay. No. 1. pp. 40–43. Retrieved 10 July 2022.
  17. ^ a b Bauman, Steve (January 15, 1997). . Computer Games Strategy Plus. Archived from the original on June 15, 1997. Retrieved January 1, 2020.
  18. ^ Staff (September 21, 1996). . Next Generation. Archived from the original on June 6, 1997. Retrieved January 1, 2020.
  19. ^ (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. August 26, 1998. Archived from the original on July 13, 2000. Retrieved January 1, 2020.
  20. ^ (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on January 10, 2003. Retrieved January 1, 2020.
  21. ^ Mahood, Andy (November 2000). "Grand Prix 3". PC Gamer US. 7 (11): 143, 144.
  22. ^ Staff (March 25, 1997). . Computer Games Strategy Plus. Archived from the original on June 14, 1997. Retrieved November 2, 2010.
  23. ^ Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK. No. 45. pp. 51–83.

External links Edit

grand, prix, racing, series, series, released, north, america, grand, prix, racing, simulator, released, microprose, 1996, sequel, formula, grand, prix, made, under, official, license, that, featured, formula, 1994, season, with, circuits, teams, drivers, cars. For the GP2 racing series see GP2 Series Grand Prix 2 released in North America as Grand Prix II 2 is a racing simulator released by MicroProse in 1996 It is a sequel to Formula One Grand Prix It was made under an official FIA license 3 that featured the Formula One 1994 season with all of the circuits teams drivers and cars The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors e g 1994 German Grand Prix Grand Prix 2Developer s MicroProsePublisher s MicroProseProducer s Stephen HandDesigner s Geoff CrammondComposer s John BroomhallAndrew PartonPlatform s DOSReleaseWW July 23 1996 1 Genre s Simulation racing gameMode s Single player multiplayerIt had 3D texture mapping and SVGA graphics 4 as well as an early 3D physics engine 2 A large community of GP2 enthusiasts formed following the game s release Grand Prix 2 was a commercial hit and is recognized as one of the definitive racing simulations of its era Contents 1 Gameplay 1 1 Teams and drivers 1 2 Circuits 2 Development 3 Reception 4 References 5 External linksGameplay EditThe game is a simulation of the 1994 Formula One season 5 with all 16 5 circuits from the 1994 season and 28 drivers in their 14 teams Unlike the real 1994 season where teams changed drivers and sponsorship liveries repeatedly the game has a consistent driver list and set of liveries throughout which reflects that of the 1994 German Grand Prix As a result Ayrton Senna and Roland Ratzenberger who both were killed during the 1994 San Marino Grand Prix are not present in the game Nigel Mansell was also not included in the game as he was not Williams regular second driver after Senna s death The liveries for each of the cars are also based on their appearance at the 1994 German Grand Prix where all teams ran non tobacco livery It includes all parts of a Formula One weekend including practice qualifying and racing It also included a championship mode which simulated the entire season Some circuits in the game show safety related changes to the tracks made during the season e g Silverstone Estoril and Jerez have them included while they are missing at Barcelona Montreal and Spa There was no arcade mode in Grand Prix II per se but it included the ability to turn on and off seven driving aids 6 steering help braking help automatic turn around has the car face forward after a crash indestructibility racing line help automatic shifting and traction control 6 The game had five levels of difficulty one could choose from and the higher the level the less options for driving aids one could turn on or off 7 There also is a Quickrace function that lets the player jump into a race without having to go through the perfunctory qualifying session The quickrace option was customizable allowing a player to race as many laps as desired and allow the player to set their grid position 8 The player selects the car they will drive among the 28 seats available supplanting the driver who originally raced in that vehicle The game had multiple camera angles including a simulated TV coverage angle The player can control their car from any of them but the primary angle used was the first person cockpit angle The game can be played using the keyboard mouse or joystick 9 depending on the player s preference The cars can be customizable in myriad ways through the setup function Car setups could be modified to high detail with a high degree of accuracy and attention to detail In addition to the single player modes the game also offered hotseat and modem linked LAN multiplayer modes 10 A race can be played in turns with different players driving different cars in the race 11 Gameplay in this mode has one player at a time driving their car in the race Instead of a split screen game The computer simulates the driving for the other players cars when they are not being controlled by one of the players waiting their turn The game also featured a replay function and save game feature 12 The replay function showed the last 30 seconds of racing and included the ability to save replays It did not include an edit function The save game feature allowed players to save their progress in the game The game also replicated engine gearbox and electronic failures This meant cars not only could crash but also have flames or smoke shoot out of the backs of their cars from engine failure after which they raced around the circuit damaged for a limited time before parking at the side of the road or in the pits This game was the first to simulate visual car failures as in 1989 s Indianapolis 500 The Simulation cars fell out of the race but went to the pits and parked permanently when a car failure occurred Grand Prix II did not include wet weather conditions 13 There also was the lack of a black flag system replicating Formula One regulation penalties for course cutting instead slowing the car down for a limited period of time if the course is cut through Teams and drivers Edit Team No Driver Williams Renault 0 Damon Hill2 David Coulthard Tyrrell Yamaha 3 Ukyo Katayama4 Mark Blundell Benetton Ford 5 Michael Schumacher6 Jos Verstappen McLaren Peugeot 7 Mika Hakkinen8 Martin Brundle Footwork Ford 9 Christian Fittipaldi10 Gianni Morbidelli Lotus Mugen Honda 11 Alessandro Zanardi12 Johnny Herbert Jordan Hart 14 Rubens Barrichello15 Eddie Irvine Larrousse Ford 19 Olivier Beretta20 Erik Comas Minardi Ford 23 Pierluigi Martini24 Michele Alboreto Ligier Renault 25 Eric Bernard26 Olivier Panis Ferrari 27 Jean Alesi28 Gerhard Berger Sauber Mercedes 29 Andrea de Cesaris30 Heinz Harald Frentzen Simtek Ford 31 David Brabham32 Jean Marc Gounon Pacific Ilmor 33 Paul Belmondo34 Bertrand GachotCircuits Edit Round Grand Prix Circuit1 Brazilian Grand Prix Autodromo Jose Carlos Pace Sao Paulo2 Pacific Grand Prix TI Circuit Aida3 San Marino Grand Prix Autodromo Enzo e Dino Ferrari Imola4 Monaco Grand Prix Circuit de Monaco Monte Carlo5 Spanish Grand Prix Circuit de Catalunya Barcelona6 Canadian Grand Prix Circuit Gilles Villeneuve Montreal7 French Grand Prix Circuit de Nevers Magny Cours Magny Cours8 British Grand Prix Silverstone Circuit Silverstone9 German Grand Prix Hockenheimring Hockenheim10 Hungarian Grand Prix Hungaroring Mogyorod11 Belgian Grand Prix Circuit de Spa Francorchamps Spa12 Italian Grand Prix Autodromo Nazionale Monza Monza13 Portuguese Grand Prix Autodromo do Estoril Estoril14 European Grand Prix Circuito Permanente de Jerez Jerez de la Frontera15 Japanese Grand Prix Suzuka Circuit Suzuka16 Australian Grand Prix Adelaide Street Circuit AdelaideDevelopment EditThe game was developed by Geoff Crammond as a follow up to 1991 s Formula One Grand Prix which was known as World Circuit in the US In a time when the gaming industry had become dominated by development teams it was a rare instance of an essentially one man project 14 It was the first 2 serious racing simulation programmed with all three axes in it i e the ability for vehicles to get airborne in the game 1990 s Stunts and Stunt Driver featured this ability but were not racing simulations of a series However GP2 lacked the feature of having a car flip over entirely which not yet was seen in hardcore racing simulations In some cases the game would crash if the car was about to overturn Microsoft s Monster Truck Madness 1996 simulating monster truck racing may have been the first to have that feature It included more extensive physics and included image mapping over the 3D model of the car to show vehicle liveries a feature that emerged in racing simulations with Papyrus Design Group s 1993 IndyCar Racing Reception EditReceptionReview scoresPublicationScorePC PowerPlay9 16 PC GamesB 15 Following Grand Prix 2 s release in July 1996 17 its global sales reached 500 000 copies in September 18 This number rose to 750 000 copies by mid January 1997 driven in large part by European purchases 17 In August 1998 the game received a Platinum sales award from the Verband der Unterhaltungssoftware Deutschland VUD 19 indicating sales of at least 200 000 units across Germany Austria and Switzerland 20 Grand Prix 2 sold 1 5 million copies worldwide by late 2000 That year Andy Mahood of PC Gamer US described the entire Grand Prix series as one of the most successful PC racing franchises in history 21 Critics hailed Grand Prix II as stunning and the class of the field for Formula 1 simulations Jim Varner of GameSpot particularly applauded the way it breaks the convention of racing games always falling into either simulation style or arcade style through the use of adjustable driving aids which when turned off make Grand Prix II a phenomenally complex and realistic driving sim and when turned on make it one of the most fun and exciting arcade style racers ever made Calling it unquestionably the best racing game yet made for the PC he gave it a 9 5 out of 10 2 PC Zone gave the game 95 citation needed The game was rated outstanding by CNet citation needed Grand Prix 2 was nominated as Computer Games Strategy Plus s 1996 Racing Simulation of the year although it lost to NASCAR Racing II 22 Though they never published a review of Grand Prix 2 shortly after its release Next Generation named it the 46th best game of all time calling it as the most sophisticated and realistic driving game 14 Grand Prix 2 and its predecessor collectively were named the seventh best computer game of all time by PC Gamer UK in 1997 23 References Edit MicroProse Press Release Grand Prix II 1998 01 20 Archived from the original on 1998 01 20 Retrieved 2023 04 15 a b c d Varner Jim August 15 1996 Grand Prix II Review GameSpot Retrieved 20 August 2017 Grip the Wheel Rev the Engine and Take on the World s Toughest Courses in World Circuit Racing s Grand Prix II from Microprose July 23 1996 Retrieved 20 August 2017 MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page iv a b MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 1 a b MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 20 MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 21 MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 25 Retro Games PDF MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 105 MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 109 MicroProse Grand Prix II Reference Manual game manual First Printing June 1996 U S edition Page 37 http www simracingworld com content 51 grand prix 3 review 3 SimRacingWorld Grand Prix 3 review a b Top 100 Games of All Time Next Generation No 21 Imagine Media September 1996 p 55 Olafson Peter October 1996 Grand Prix II PC Games Archived from the original on February 7 1997 Retrieved January 1 2020 Mansill Ben May 1996 Review Grand Prix 2 PC PowerPlay No 1 pp 40 43 Retrieved 10 July 2022 a b Bauman Steve January 15 1997 Ch ching Westwood cashes in Computer Games Strategy Plus Archived from the original on June 15 1997 Retrieved January 1 2020 Staff September 21 1996 Happy Spectrum Hits Million Mark Next Generation Archived from the original on June 6 1997 Retrieved January 1 2020 Uhr TCM Hannover ein glanzender Event auf der CebitHome Press release in German Verband der Unterhaltungssoftware Deutschland August 26 1998 Archived from the original on July 13 2000 Retrieved January 1 2020 VUD Sales Awards November 2002 Press release in German Verband der Unterhaltungssoftware Deutschland Archived from the original on January 10 2003 Retrieved January 1 2020 Mahood Andy November 2000 Grand Prix 3 PC Gamer US 7 11 143 144 Staff March 25 1997 Computer Games Strategy Plus announces 1996 Awards Computer Games Strategy Plus Archived from the original on June 14 1997 Retrieved November 2 2010 Flynn James Owen Steve Pierce Matthew Davis Jonathan Longhurst Richard July 1997 The PC Gamer Top 100 PC Gamer UK No 45 pp 51 83 External links EditGrand Prix 2 at MobyGames Grand Prix 2 at Curlie Retrieved from https en wikipedia org w index php title Grand Prix 2 amp oldid 1169198747, wikipedia, wiki, book, books, library,

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