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Global Gladiators

Global Gladiators is a 1992 platform game developed by Virgin Games USA, originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System, Game Gear, and Amiga. The game is based on the McDonald's fast food chain and has a strong environmentalist message.

Global Gladiators
North American cover art
Developer(s)Virgin Games USA
Publisher(s)Virgin Games
Producer(s)David Luehmann
Designer(s)David Bishop
Programmer(s)David Perry
Artist(s)
  • Mike Dietz
  • Christian Laursen
Composer(s)Tommy Tallarico
Platform(s)Genesis, Master System, Game Gear, Amiga
Release
  • NA: 1992
  • EU: March 1993
Genre(s)Platform
Mode(s)Single-player

The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.

Gameplay edit

In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles.

Development and release edit

In 1992, Virgin Mastertronic, while expanding into the United States, entered a deal with McDonald's to publish a video game themed around its restaurants within six months. Virgin contacted Probe Software programmer David Perry and made a generous offer to hire him into their American development branch in Irvine, California; Virgin was convinced by Perry's work on The Terminator that he could quickly make a satisfactory game for the Sega Genesis. Virgin granted Perry an apartment overlooking Laguna Beach, which he remarked was "like living in Baywatch".[1]

For Global Gladiators, the development team combined tools that they had developed for previous titles.[1] The animation, background art, and music were respectively created by Mike Dietz, Christian Laursen, and Tommy Tallarico. David Bishop served as the game's designer, while the levels were designed by Bill Anderson.[2] Aside from some branding, the game had little to do with the McDonald's franchise. This displeased visiting McDonald's executives, who questioned the lack of restaurants and Ronald McDonald. To this, Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game. Perry had planned to return to the United Kingdom upon the game's completion, but its unexpected critical success convinced him to stay in California; as he recalled, "it suddenly made people appreciate me".[1] Global Gladiators impressed Walt Disney Computer Software producer Patrick Gilmore, which led to a relationship between Virgin and Disney that would produce such titles as Disney's Aladdin and The Jungle Book.[3]

Reception edit

Sega Pro magazine gave an overall score of 93/100, noting the game's challenging difficulty, praising the game's graphics—stating "brilliantly animated sprites and characters give this game a very polished feel"—and the game's sound as "very much geared to the rave style with a few rocky tunes for good measure" and concluding "[A] great game that will keep up till the wee hours, a definite purchase for all of you seeking a big challenge."[7] Mega Action gave an overall score of 93%, describing the game as "a brilliant game with some really nice sprites".[8]

See also edit

References edit

  1. ^ a b c Anderson, Magnus; Levene, Rebecca (2012). Grand Thieves & Tomb Raiders: How British Video Games Conquered the World. Aurum Entertainment. pp. 213–214. ISBN 978-1845137045.
  2. ^ Virgin Games USA (1992). Global Gladiators (Sega Genesis). Virgin Games. Level/area: Credits.
  3. ^ Horowitz, Ken (March 11, 2014). "Behind the Design: Disney's Aladdin". Sega-16. from the original on March 15, 2014. Retrieved April 20, 2022.
  4. ^ . Archived from the original on 2015-11-19. Retrieved 19 November 2015.
  5. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (September 1992). "Review Crew: Global Gladiators". Electronic Gaming Monthly. Sendai Publishing. p. 24.
  6. ^ "Sega Master Force Issue 2" (2). September 1993: 10. Retrieved November 19, 2015. {{cite journal}}: Cite journal requires |journal= (help)
  7. ^ Global Gladiators Review. Paragon Publishing. March 1993. p. 27.
  8. ^ "Mega Library". Mega Action (1): 65. June 1993. Retrieved March 21, 2022.

External links edit

global, gladiators, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, novembe. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Global Gladiators news newspapers books scholar JSTOR November 2015 Learn how and when to remove this message Global Gladiators is a 1992 platform game developed by Virgin Games USA originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System Game Gear and Amiga The game is based on the McDonald s fast food chain and has a strong environmentalist message Global GladiatorsNorth American cover artDeveloper s Virgin Games USAPublisher s Virgin GamesProducer s David LuehmannDesigner s David BishopProgrammer s David PerryArtist s Mike DietzChristian LaursenComposer s Tommy TallaricoPlatform s Genesis Master System Game Gear AmigaReleaseNA 1992EU March 1993Genre s PlatformMode s Single player The game is a spiritual successor to the NES game M C Kids another McDonald s themed game that also featured Mick and Mack as its playable characters Contents 1 Gameplay 2 Development and release 3 Reception 4 See also 5 References 6 External linksGameplay editIn the single player game the player controls Mick or Mack through four worlds Slime World Mystical Forest Toxi town and Arctic World Each world has several sub stages where the character must collect a certain number of Golden Arches to advance They are guided in their quest by Ronald McDonald who appears at the beginning and the end of the game The characters are armed with a Super Soaker type gun that shoots gooey projectiles Development and release editIn 1992 Virgin Mastertronic while expanding into the United States entered a deal with McDonald s to publish a video game themed around its restaurants within six months Virgin contacted Probe Software programmer David Perry and made a generous offer to hire him into their American development branch in Irvine California Virgin was convinced by Perry s work on The Terminator that he could quickly make a satisfactory game for the Sega Genesis Virgin granted Perry an apartment overlooking Laguna Beach which he remarked was like living in Baywatch 1 For Global Gladiators the development team combined tools that they had developed for previous titles 1 The animation background art and music were respectively created by Mike Dietz Christian Laursen and Tommy Tallarico David Bishop served as the game s designer while the levels were designed by Bill Anderson 2 Aside from some branding the game had little to do with the McDonald s franchise This displeased visiting McDonald s executives who questioned the lack of restaurants and Ronald McDonald To this Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game Perry had planned to return to the United Kingdom upon the game s completion but its unexpected critical success convinced him to stay in California as he recalled it suddenly made people appreciate me 1 Global Gladiators impressed Walt Disney Computer Software producer Patrick Gilmore which led to a relationship between Virgin and Disney that would produce such titles as Disney s Aladdin and The Jungle Book 3 Reception editReceptionAggregate scoreAggregatorScoreGameRankingsGEN 75 00 4 Review scoresPublicationScoreElectronic Gaming MonthlyGEN 30 40 5 Sega Master ForceGEN 86 6 Sega Pro magazine gave an overall score of 93 100 noting the game s challenging difficulty praising the game s graphics stating brilliantly animated sprites and characters give this game a very polished feel and the game s sound as very much geared to the rave style with a few rocky tunes for good measure and concluding A great game that will keep up till the wee hours a definite purchase for all of you seeking a big challenge 7 Mega Action gave an overall score of 93 describing the game as a brilliant game with some really nice sprites 8 See also editM C Kids McDonald s Treasure Land AdventureReferences edit a b c Anderson Magnus Levene Rebecca 2012 Grand Thieves amp Tomb Raiders How British Video Games Conquered the World Aurum Entertainment pp 213 214 ISBN 978 1845137045 Virgin Games USA 1992 Global Gladiators Sega Genesis Virgin Games Level area Credits Horowitz Ken March 11 2014 Behind the Design Disney s Aladdin Sega 16 Archived from the original on March 15 2014 Retrieved April 20 2022 Global Gladiators Genesis GameRankings Archived from the original on 2015 11 19 Retrieved 19 November 2015 Harris Steve Semrad Ed Alessi Martin Sushi X September 1992 Review Crew Global Gladiators Electronic Gaming Monthly Sendai Publishing p 24 Sega Master Force Issue 2 2 September 1993 10 Retrieved November 19 2015 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Global Gladiators Review Paragon Publishing March 1993 p 27 Mega Library Mega Action 1 65 June 1993 Retrieved March 21 2022 External links editGlobal Gladiators at MobyGames Mick amp Mack as the Global Gladiators at Sega 16 Retrieved from https en wikipedia org w index php title Global Gladiators amp oldid 1219336009, wikipedia, wiki, book, books, library,

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