fbpx
Wikipedia

Garfield: Caught in the Act

Garfield: Caught in the Act[a] is a 1995 side-scrolling platform game developed and published by Sega for the Genesis and Game Gear. A Microsoft Windows version followed. It is based upon Jim Davis' comic strip cat, Garfield, and draws inspiration from Davis' 1984 book Garfield: His 9 Lives. Odie scares Garfield while they are watching television and they fall on the TV, breaking it. Both characters attempt to repair it before Jon Arbuckle catches them; however, the thrown spare parts become an electronic monster known as the Glitch, transporting Garfield into the TV, where he must defeat him in order to get out.

Garfield: Caught in the Act
Developer(s)Sega interActive
Novotrade International (GG)
Point of View (Windows)
Publisher(s)Sega
Relaunch
Producer(s)Michael Latham
Eric Quakenbush (GG)[2]
Designer(s)Rhonda Van
Programmer(s)Ala D. Diaz
Michael Fernie
Pravin Wagh
Artist(s)Art Wong
Michael Chung
Petra Evers
Writer(s)James Cabral
Mike Yoffie
Composer(s)Dwight Stone
Jeffrey Glenn Tveraas
Tristan des Prés
SeriesGarfield
Platform(s)Genesis, Game Gear, Windows
Release
1995
  • Genesis
    Game Gear
    • NA: November 1995
    • EU: 14 December 1995
    • BRA: 1995
    Windows
    Original release
    • NA: March 1996
    Relaunch
    • NA: September 1997
Genre(s)Platform
Mode(s)Single-player

Garfield: Caught in the Act was met with mixed reception from critics.

Gameplay edit

 
Genesis screenshot

Garfield: Caught in the Act is a side-scrolling platform game where players take control of the titular cat across levels of varying themes on the television in order to defeat an evil electronic being known as the Glitch and escape the TV.[3][4]

The levels, though linear in nature, are large and populated with obstacles, enemies and environmental hazards, inviting the player to traverse the stage by running, jumping, climbing, swinging, throwing objects or dodging enemies. Later levels become more maze-like and exploratory, making the player take different routes to reach the end, where a boss must be fought to progress further. There are two types of bonus rounds, one of which resembles a Whac-A-Mole game. Each time the player defeats a boss, Garfield takes a commercial break where he rockets through the Television Wasteland, trying for an extra life or a continue.[3][4]

Garfield is able to attack enemies up close or throw objects at them (close-range weapons and objects thrown change between each level).[3][4] Enemies consist of ghosts, piranhas, crabs, bulldogs and mummified mice, among others.[3][4] All levels also contain beneficial items and weapon ammunition to be collected for Garfield, among other secrets to be found. If Garfield is defeated, he respawns on the nearest checkpoint reached. Once all lives are lost, the game is over, though players have the option of resuming progress from the beginning of the last level reached by using continues or loading a saved game via password.[3][4]

Plot edit

The general plot summary of Garfield: Caught in the Act is shared between each version of the game.[3][4] Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. Without so much as a screwdriver, Garfield quickly reassembles the television, minus a part or two. As Garfield throws away the spare pieces, they become an electronic monster known as the Glitch. The Glitch transports Garfield into the television and now he must defeat the Glitch to make his way out.

Development edit

I've known [Sega of America president] Tom Kalinske ... for 15 years. We always thought [a Garfield video game] would be a good idea, but neither of us was ready. I didn't have the time to devote to it because of other projects. Two years ago Tom felt the time was right, so we started.

Garfield creator Jim Davis gave Garfield: Caught in the Act its raison d'être when describing the pillar that formed the project.[5]

Plans for a Garfield game on Sega Genesis came into existence with the rise of licensed platform titles such as Disney's Aladdin by Virgin Games.[6] Development on Garfield: Caught in the Act originally began with programmer Steven Lashower, who worked on the Sega 32X conversion of Star Wars Arcade, but internal development issues led to the project being restarted during Christmas 1994 and months of work being scrapped as a result, with Michael Fernie now serving as lead programmer instead alongside Ala Diaz and Pravin Wagh.[6][7]

Michael Fernie was a former Absolute Entertainment member who left the company and joined Sega to work on a 32X project titled Ratchet and Bolt but due to Sega interActive focusing on releasing Eternal Champions: Challenge from the Dark Side, his team and the project made no progress until he was transferred with the Star Wars Arcade staff and was asked to take over Garfield: Caught in the Act, which was facing a turbulent creation cycle.[7] Pravin Wagh was hired by Lashower after Sega purchased the company that later became Sega interActive, while Petra Evers joined Sega due to her background as concept artist and designer, with the title marking her debut in the video game industry.[6][8]

Garfield: Caught in the Act on Sega Genesis was developed by most of the same team that worked on Star Wars Arcade for the 32X at Sega interActive simultaneously with the Game Gear port by Novotrade International, with Michael Latham and Eric Quakenbush serving as producers of each version respectively.[2][3][6][7] Michael Fernie, Pravin Wagh and Petra Evers recounted about the game's development process and history through online interviews.[6][7][8] Both Fernie and Wagn claimed that although the project had already been extensively planned via game design documents, many of the original ideas were scrapped due to not being fun such as the train segment in "Catsablanca", which was implemented early but ultimately deemed not satisfactory for the final version.[7][6]

Other levels in varying degrees of completing were also removed from the original Genesis version such as "Alien Landscape", which was created by Evers and based on a lava lamp, as well as a minigame that involved players picking cheese from a mouse hole.[7][8] Fernie stated that the marketing team at Sega requested "Count Slobula's Castle" to be the first level of the game, instead of "Cave Cat 3,000,000 BC", with Fernie regarding the former level as one of the weaker stages that likely put off players from seeing the entire game.[7]

Art edit

All the sprites and hand-drawn animation in Garfield: Caught in the Act were created by Jim Davis and the artists at Paws, while Sega interActive transposed the sketches lent by the studio into pixel art graphics, with Fernie stating that the person who did the process was a subcontractor.[5][6][7] The game drew inspiration from Davis' 1984 book Garfield: His 9 Lives. Davis noted that the concept for his book allowed them to portray Garfield as more "kinetic" than his usual newspaper strip character, facilitating the book's adaptation into an hour-long TV special, and reasoned that a similar premise would allow a more effective translation of Garfield into the video game medium.[5] Davis also stated he was responsible for creating both the cover art and the introduction sequence.[5]

Release edit

Garfield: Caught in the Act was first released for the Sega Genesis in 1995 with six levels.[9][10] This version was also distributed in Brazil by Tectoy.[citation needed] Sega Channel subscribers could download Garfield: The Lost Levels, an exclusive release for the service that featured three different levels.[11] A port for the Sega 32X, called Garfield in TV Land, was planned but ultimately cancelled.[12]

Game Gear edit

The Game Gear version of Garfield: Caught in the Act, developed by Novotrade International and published by Sega in North America and Europe, includes eight levels in total, two of which appear in the Lost Levels ("Bonehead the Barbarian" and "Slobbin Hood").[4][13] There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which the player must wreck everything in Jon's living room within a time limit to get an extra life.[4] Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, Garfield does not take damage from the obstacles; instead, they teleport him back to the start of that segment. Like the Genesis original, the Game Gear version was also distributed in Brazil by Tectoy.[citation needed]

Windows edit

The Microsoft Windows port was developed by Point of View and released by Sega in March 1996. There is one new level similar to one of the Sega Channel's Lost levels ("Alien Landscape"), while the remaining levels are presented in a different order than on the Genesis original. The PC port was also re-released in the Sonic & Garfield Pack, along with Sonic & Knuckles Collection and Baku Baku Animal.[citation needed] The Windows version is titled Garfield in TV Land! on the box art but Caught in the Act is the ingame title.[14][15]

Reception edit

Critical reception for Garfield: Caught in the Act has been mixed. Reviewing the Genesis version, the four reviewers of Electronic Gaming Monthly praised the graphics and animation, but all but one of them felt these were outweighed by the loose controls and large number of mandatory hits.[18] GamePro similarly commented that "colorful backgrounds and big sprites will charm cartoon lovers", but that Garfield's slow movement and weak moves make the game too frustrating. They concluded, "Fans of the comic strip might enjoy this platform title. The tedious gameplay and hopeless controls will disgruntle anyone else."[39] Sega Saturn Magazine (previously Sega Magazine) criticized the bland backgrounds and sluggish control and summarized that "Once you've overcome the novelty of eliciting any movement from the world's most notorious sleep junkie, you're left with a fairly unoriginal platformer".[36] In a retrospective review of the Genesis version, AllGame editor Brett Alan Weiss praised the "cute cartoon-like" graphics, furthermore stating "Odie, Jon, and the gang all look like themselves, and Garfield is as orange and as fat as ever", but described the game as "an average and unimaginative action game that's cute but not very funny".[16]

Reviewing the Game Gear version, GamePro was pleased with how well the player character recreates Garfield's look and behavior, commenting that, "Garfield's mugs and shrugs are funny and, dare we say it, cute." They concluded that the game, though simplistic and "hardly game of the year", would be a good experience for a younger or beginning gamer.[40]

References edit

Notes edit

  1. ^ Also known as Garfield in TV Land!

Footnotes edit

  1. ^ "File:6-Pak MD US Manual.pdf" (PDF). Sega Retro. 25 June 2016. Retrieved 15 May 2023.
  2. ^ a b Quakenbush, Eric (2006). . q-design.com. Quakenbush Design. Archived from the original on 9 May 2008. Retrieved 9 March 2020.
  3. ^ a b c d e f g Garfield: Caught in the Act instruction manual (Sega Genesis, US)
  4. ^ a b c d e f g h Garfield: Caught in the Act instruction manual (Sega Game Gear, US)
  5. ^ a b c d Feature Creature, The (December 1995). "Special Feature: Garfield Gest a Game - Meet the Man behind Garfield (The Cat, the Cartoon, the Comic Strip , and the Game)!". GamePro. No. 87. IDG. p. 44. from the original on 17 February 2019. Retrieved 31 May 2017.
  6. ^ a b c d e f g Billscat-socks (2015). "Pravin Wagh (interview)". hiddenpalace.org. from the original on 2 February 2019. Retrieved 9 March 2020.
  7. ^ a b c d e f g h Billscat-socks. "Michael Fernie (interview)". hiddenpalace.org. from the original on 2 February 2019. Retrieved 9 March 2020.
  8. ^ a b c Billscat-socks (2017). "Petra Evers (interview)". hiddenpalace.org. from the original on 2 February 2019. Retrieved 9 March 2020.
  9. ^ 6-Pak instruction manual (Sega Genesis, US)
  10. ^ a b Marcus; Steve (January 1996). "Megadrive Review - Garfield: Caught in the Act". Mean Machines Sega. No. 39. EMAP. pp. 74–75.
  11. ^ "Garfield: Caught in the Act (1995 Video Game) - Trivia". IMDb. Amazon. from the original on 13 March 2020. Retrieved 13 March 2020.
  12. ^ Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan; Chen, David (18 December 2013). Anatomy of a Failure: The Sega 32X - A run for the roses (1st ed.). Smashwords Edition. pp. 159–167. ISBN 9781311080820. Retrieved 29 January 2014. {{cite book}}: |work= ignored (help)
  13. ^ a b Steve; Marcus (January 1996). "Game Gear Review - Garfield: Caught in the Act". Mean Machines Sega. No. 39. EMAP. pp. 78–79.
  14. ^ "Garfield: Caught in the Act (1996) Windows box cover art". MobyGames. Blue Flame Labs. Retrieved 13 March 2021.
  15. ^ "Garfield: Caught in the Act Screenshots for Windows". MobyGames. Blue Flame Labs. Retrieved 13 March 2021.
  16. ^ a b Weiss, Brett Alan (1998). "Garfield: Caught in the Act (Sega Genesis) - Review". AllGame. All Media Network. from the original on 15 November 2014. Retrieved 9 March 2020.
  17. ^ Weiss, Brett Alan (1998). "Garfield: Caught in the Act (Sega Game Gear) - Overview". AllGame. All Media Network. from the original on 14 November 2014. Retrieved 9 March 2020.
  18. ^ a b Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Parus, Scott (November 1995). "Review Crew - Genesis - Garfield". Electronic Gaming Monthly. No. 76. Sendai Publishing. p. 44.
  19. ^ Halverson, Dave; Stalker; Rickards, Kelly (January 1996). "Viewpoint - Garfield (Genesis)". GameFan. Vol. 4, no. 1. Metropolis Media. p. 22. from the original on 4 January 2019. Retrieved 9 March 2020.
  20. ^ Boissarie, Véronique (November 1995). "Megadrive Review - Garfield: Caught in the Act". Consoles + (in French). No. 48. M.E.R.7. p. 102. from the original on 19 June 2015. Retrieved 9 March 2020.
  21. ^ "Speedy Gonzatest: Game Gear - Garfield: Caught in the Act". Consoles + (in French). No. 47. M.E.R.7. October 1995. p. 152.
  22. ^ Lucas, Victor (30 March 1996). . The Electric Playground. Archived from the original on 6 December 2000. Retrieved 9 March 2020.
  23. ^ H., T. (April 1996). "Game Gear Test: Garfield: Caught in the Act - Vielfraβ Garfield tummelt sich auf Segas Handheld. mal sehen, ob er es besser macht als auf dem 16-Bitter". Gambler (in German). No. 1. X-Plain-Verlag. p. 82.
  24. ^ Kohlöfer, Tasso (November 1995). "Mega Drive Test: Garfield - Nun ist es endlich soweit: Der stubenreine Kater gibt sein Debüt auf Segas 16-Bit-Konsole. Dabei erlebt er viele haar-sträubende Abenteuer". Gamers (in German). No. 30. MLV-Verlag. p. 39. from the original on 5 August 2016. Retrieved 9 March 2020.
  25. ^ Castellote, Javier (October 1995). "Lo Más Nuevo - Sega Mega Drive: Garfield Caught in the Act - Un Gato Con Mucho Cuento". Hobby Consolas (in Spanish). No. 49. Hobby Press. pp. 108–109. from the original on 5 January 2019. Retrieved 9 March 2020.
  26. ^ "Novedades – Game Gear: Garfield - Aires felinos para Game Gear". Hobby Consolas (in Spanish). No. 52. Hobby Press. January 1996. p. 114.
  27. ^ Bannert, Robert (November 1995). "Spiele-Tests - MD: Garfield". MAN!AC (in German). No. 25. Cybermedia. p. 79.
  28. ^ Francis (October 1995). "Zapping: Game Gear - Garfield: Caught in the Act". Mega Force (in French). No. 43. MegaPress, S.A.R.L. p. 91.
  29. ^ Souleiman, Sandrie (November 1995). "Test MD / Sat: Garfield - Mega Drive-Besitzer dürfen sich mit Garfield auf Futtersuche begeben". Mega Fun (in German). No. 38. CT Computec Verlag GmbH & Co. KG. p. 77. from the original on 5 August 2016. Retrieved 9 March 2020.
  30. ^ Harhausen, Björn (January 1996). "Test Mixed: Game Gear - Garfield". Mega Fun (in German). No. 40. CT Computec Verlag GmbH & Co. KG. p. 68.
  31. ^ Lassale, Guillaume (October 1995). "Vite Vu: Game Gear - Garfield: Caught in the Act". Player One (in French). No. 57. Média Système Édition. p. 128.
  32. ^ Schneider, Ulf (November 1995). "Review: Garfield - Caught in the Act". SEGA Magazin (in German). No. 24. Computec Verlag. pp. 30–31.
  33. ^ "Reviews - Mega Drive - Garfield: Caught in the Act". Sega Power. No. 75. Future plc. Christmas 1996. p. 61.
  34. ^ "Mega Drive – ProReview: Garfield: Caught in the Act". Sega Pro. No. 53. Paragon Publishing. January 1996. pp. 48–49.
  35. ^ "Game Gear - ProReview: Garfield: Caught in the Act". Sega Pro. No. 53. Paragon Publishing. January 1996. p. 49.
  36. ^ a b "Sega review: Megadrive | 16-bit - Garfield: Caught in the Act". Sega Saturn Magazine. No. 2. EMAP. December 1995. p. 90.
  37. ^ Karels, Ralph (December 1995). "Mega Drive - Reviews: I'm sooo lazy - Garfield". Video Games (in German). No. 49. Future-Verlag. p. 74. from the original on 5 August 2016. Retrieved 9 March 2020.
  38. ^ "Game Players - Awards - Best Game Gear Game". Game Players. No. 79. Signal Research. Christmas 1995. p. 26.
  39. ^ Captain Squideo (December 1995). "ProReview: Genesis - Garfield: Caught in the Act". GamePro. No. 87. IDG. p. 88.
  40. ^ The Unknown Gamer (January 1996). "ProReview: Game Gear - Garfield". GamePro. No. 88. IDG. p. 112.

External links edit

garfield, caught, 1995, side, scrolling, platform, game, developed, published, sega, genesis, game, gear, microsoft, windows, version, followed, based, upon, davis, comic, strip, garfield, draws, inspiration, from, davis, 1984, book, garfield, lives, odie, sca. Garfield Caught in the Act a is a 1995 side scrolling platform game developed and published by Sega for the Genesis and Game Gear A Microsoft Windows version followed It is based upon Jim Davis comic strip cat Garfield and draws inspiration from Davis 1984 book Garfield His 9 Lives Odie scares Garfield while they are watching television and they fall on the TV breaking it Both characters attempt to repair it before Jon Arbuckle catches them however the thrown spare parts become an electronic monster known as the Glitch transporting Garfield into the TV where he must defeat him in order to get out Garfield Caught in the ActDeveloper s Sega interActiveNovotrade International GG Point of View Windows Publisher s SegaRelaunchNA Expert SoftwareProducer s Michael LathamEric Quakenbush GG 2 Designer s Rhonda VanProgrammer s Ala D DiazMichael FerniePravin WaghArtist s Art WongMichael ChungPetra EversWriter s James CabralMike YoffieComposer s Dwight StoneJeffrey Glenn TveraasTristan des PresSeriesGarfieldPlatform s Genesis Game Gear WindowsRelease1995 GenesisNA November 1995 1 EU 8 December 1995AU 1995BRA 1995 Game GearNA November 1995EU 14 December 1995BRA 1995 WindowsOriginal releaseNA March 1996 RelaunchNA September 1997Genre s PlatformMode s Single playerGarfield Caught in the Act was met with mixed reception from critics Contents 1 Gameplay 2 Plot 3 Development 3 1 Art 4 Release 4 1 Game Gear 4 2 Windows 5 Reception 6 References 6 1 Notes 6 2 Footnotes 7 External linksGameplay edit nbsp Genesis screenshotGarfield Caught in the Act is a side scrolling platform game where players take control of the titular cat across levels of varying themes on the television in order to defeat an evil electronic being known as the Glitch and escape the TV 3 4 The levels though linear in nature are large and populated with obstacles enemies and environmental hazards inviting the player to traverse the stage by running jumping climbing swinging throwing objects or dodging enemies Later levels become more maze like and exploratory making the player take different routes to reach the end where a boss must be fought to progress further There are two types of bonus rounds one of which resembles a Whac A Mole game Each time the player defeats a boss Garfield takes a commercial break where he rockets through the Television Wasteland trying for an extra life or a continue 3 4 Garfield is able to attack enemies up close or throw objects at them close range weapons and objects thrown change between each level 3 4 Enemies consist of ghosts piranhas crabs bulldogs and mummified mice among others 3 4 All levels also contain beneficial items and weapon ammunition to be collected for Garfield among other secrets to be found If Garfield is defeated he respawns on the nearest checkpoint reached Once all lives are lost the game is over though players have the option of resuming progress from the beginning of the last level reached by using continues or loading a saved game via password 3 4 Plot editThe general plot summary of Garfield Caught in the Act is shared between each version of the game 3 4 Odie scares Garfield while he is watching television and he ends up falling on the television In a rushed effort to repair the television before Jon catches them Garfield and Odie attempt to put the banged up and broken pieces together Without so much as a screwdriver Garfield quickly reassembles the television minus a part or two As Garfield throws away the spare pieces they become an electronic monster known as the Glitch The Glitch transports Garfield into the television and now he must defeat the Glitch to make his way out Development editI ve known Sega of America president Tom Kalinske for 15 years We always thought a Garfield video game would be a good idea but neither of us was ready I didn t have the time to devote to it because of other projects Two years ago Tom felt the time was right so we started Garfield creator Jim Davis gave Garfield Caught in the Act its raison d etre when describing the pillar that formed the project 5 Plans for a Garfield game on Sega Genesis came into existence with the rise of licensed platform titles such as Disney s Aladdin by Virgin Games 6 Development on Garfield Caught in the Act originally began with programmer Steven Lashower who worked on the Sega 32X conversion of Star Wars Arcade but internal development issues led to the project being restarted during Christmas 1994 and months of work being scrapped as a result with Michael Fernie now serving as lead programmer instead alongside Ala Diaz and Pravin Wagh 6 7 Michael Fernie was a former Absolute Entertainment member who left the company and joined Sega to work on a 32X project titled Ratchet and Bolt but due to Sega interActive focusing on releasing Eternal Champions Challenge from the Dark Side his team and the project made no progress until he was transferred with the Star Wars Arcade staff and was asked to take over Garfield Caught in the Act which was facing a turbulent creation cycle 7 Pravin Wagh was hired by Lashower after Sega purchased the company that later became Sega interActive while Petra Evers joined Sega due to her background as concept artist and designer with the title marking her debut in the video game industry 6 8 Garfield Caught in the Act on Sega Genesis was developed by most of the same team that worked on Star Wars Arcade for the 32X at Sega interActive simultaneously with the Game Gear port by Novotrade International with Michael Latham and Eric Quakenbush serving as producers of each version respectively 2 3 6 7 Michael Fernie Pravin Wagh and Petra Evers recounted about the game s development process and history through online interviews 6 7 8 Both Fernie and Wagn claimed that although the project had already been extensively planned via game design documents many of the original ideas were scrapped due to not being fun such as the train segment in Catsablanca which was implemented early but ultimately deemed not satisfactory for the final version 7 6 Other levels in varying degrees of completing were also removed from the original Genesis version such as Alien Landscape which was created by Evers and based on a lava lamp as well as a minigame that involved players picking cheese from a mouse hole 7 8 Fernie stated that the marketing team at Sega requested Count Slobula s Castle to be the first level of the game instead of Cave Cat 3 000 000 BC with Fernie regarding the former level as one of the weaker stages that likely put off players from seeing the entire game 7 Art edit All the sprites and hand drawn animation in Garfield Caught in the Act were created by Jim Davis and the artists at Paws while Sega interActive transposed the sketches lent by the studio into pixel art graphics with Fernie stating that the person who did the process was a subcontractor 5 6 7 The game drew inspiration from Davis 1984 book Garfield His 9 Lives Davis noted that the concept for his book allowed them to portray Garfield as more kinetic than his usual newspaper strip character facilitating the book s adaptation into an hour long TV special and reasoned that a similar premise would allow a more effective translation of Garfield into the video game medium 5 Davis also stated he was responsible for creating both the cover art and the introduction sequence 5 Release editGarfield Caught in the Act was first released for the Sega Genesis in 1995 with six levels 9 10 This version was also distributed in Brazil by Tectoy citation needed Sega Channel subscribers could download Garfield The Lost Levels an exclusive release for the service that featured three different levels 11 A port for the Sega 32X called Garfield in TV Land was planned but ultimately cancelled 12 Game Gear edit The Game Gear version of Garfield Caught in the Act developed by Novotrade International and published by Sega in North America and Europe includes eight levels in total two of which appear in the Lost Levels Bonehead the Barbarian and Slobbin Hood 4 13 There is only one type of bonus stage accessed by finding an icon of Arlene s face in each level in which the player must wreck everything in Jon s living room within a time limit to get an extra life 4 Garfield does not have different outfits in each level and the attacks are the same in all levels his close range is a punch and the projectile are stones There are no invincibility items In the between level segments Garfield does not take damage from the obstacles instead they teleport him back to the start of that segment Like the Genesis original the Game Gear version was also distributed in Brazil by Tectoy citation needed Windows edit The Microsoft Windows port was developed by Point of View and released by Sega in March 1996 There is one new level similar to one of the Sega Channel s Lost levels Alien Landscape while the remaining levels are presented in a different order than on the Genesis original The PC port was also re released in the Sonic amp Garfield Pack along with Sonic amp Knuckles Collection and Baku Baku Animal citation needed The Windows version is titled Garfield in TV Land on the box art but Caught in the Act is the ingame title 14 15 Reception editReceptionReview scoresPublicationScoreSega GenesisSGGAllGame nbsp nbsp nbsp nbsp nbsp 16 nbsp nbsp nbsp nbsp nbsp 17 Electronic Gaming Monthly6 10 18 N AGameFan241 300 19 N AConsoles 75 20 86 21 The Electric Playground8 10 22 N AGamblerN A2 B 23 Gamers3 C 24 N AHobby Consolas77 100 25 79 100 26 MAN AC65 27 N AMean Machines Sega67 100 10 81 100 13 Mega ForceN A81 28 Mega Fun54 29 56 30 Player OneN A82 31 SEGA Magazin66 32 N ASega Power70 33 N ASega Pro85 100 34 83 100 35 Sega Saturn Magazine67 36 N AVideo Games59 37 N AAwardPublicationAwardGame Players 1995 Best Game Gear Game of the Year 38 Critical reception for Garfield Caught in the Act has been mixed Reviewing the Genesis version the four reviewers of Electronic Gaming Monthly praised the graphics and animation but all but one of them felt these were outweighed by the loose controls and large number of mandatory hits 18 GamePro similarly commented that colorful backgrounds and big sprites will charm cartoon lovers but that Garfield s slow movement and weak moves make the game too frustrating They concluded Fans of the comic strip might enjoy this platform title The tedious gameplay and hopeless controls will disgruntle anyone else 39 Sega Saturn Magazine previously Sega Magazine criticized the bland backgrounds and sluggish control and summarized that Once you ve overcome the novelty of eliciting any movement from the world s most notorious sleep junkie you re left with a fairly unoriginal platformer 36 In a retrospective review of the Genesis version AllGame editor Brett Alan Weiss praised the cute cartoon like graphics furthermore stating Odie Jon and the gang all look like themselves and Garfield is as orange and as fat as ever but described the game as an average and unimaginative action game that s cute but not very funny 16 Reviewing the Game Gear version GamePro was pleased with how well the player character recreates Garfield s look and behavior commenting that Garfield s mugs and shrugs are funny and dare we say it cute They concluded that the game though simplistic and hardly game of the year would be a good experience for a younger or beginning gamer 40 References editNotes edit Also known as Garfield in TV Land Footnotes edit File 6 Pak MD US Manual pdf PDF Sega Retro 25 June 2016 Retrieved 15 May 2023 a b Quakenbush Eric 2006 Video Games Garfield q design com Quakenbush Design Archived from the original on 9 May 2008 Retrieved 9 March 2020 a b c d e f g Garfield Caught in the Act instruction manual Sega Genesis US a b c d e f g h Garfield Caught in the Act instruction manual Sega Game Gear US a b c d Feature Creature The December 1995 Special Feature Garfield Gest a Game Meet the Man behind Garfield The Cat the Cartoon the Comic Strip and the Game GamePro No 87 IDG p 44 Archived from the original on 17 February 2019 Retrieved 31 May 2017 a b c d e f g Billscat socks 2015 Pravin Wagh interview hiddenpalace org Archived from the original on 2 February 2019 Retrieved 9 March 2020 a b c d e f g h Billscat socks Michael Fernie interview hiddenpalace org Archived from the original on 2 February 2019 Retrieved 9 March 2020 a b c Billscat socks 2017 Petra Evers interview hiddenpalace org Archived from the original on 2 February 2019 Retrieved 9 March 2020 6 Pak instruction manual Sega Genesis US a b Marcus Steve January 1996 Megadrive Review Garfield Caught in the Act Mean Machines Sega No 39 EMAP pp 74 75 Garfield Caught in the Act 1995 Video Game Trivia IMDb Amazon Archived from the original on 13 March 2020 Retrieved 13 March 2020 Pettus Sam Munoz David Williams Kevin Barroso Ivan Chen David 18 December 2013 Anatomy of a Failure The Sega 32X A run for the roses 1st ed Smashwords Edition pp 159 167 ISBN 9781311080820 Retrieved 29 January 2014 a href Template Cite book html title Template Cite book cite book a work ignored help a b Steve Marcus January 1996 Game Gear Review Garfield Caught in the Act Mean Machines Sega No 39 EMAP pp 78 79 Garfield Caught in the Act 1996 Windows box cover art MobyGames Blue Flame Labs Retrieved 13 March 2021 Garfield Caught in the Act Screenshots for Windows MobyGames Blue Flame Labs Retrieved 13 March 2021 a b Weiss Brett Alan 1998 Garfield Caught in the Act Sega Genesis Review AllGame All Media Network Archived from the original on 15 November 2014 Retrieved 9 March 2020 Weiss Brett Alan 1998 Garfield Caught in the Act Sega Game Gear Overview AllGame All Media Network Archived from the original on 14 November 2014 Retrieved 9 March 2020 a b Baran Andrew LeFebvre Mark Desmond Mike Parus Scott November 1995 Review Crew Genesis Garfield Electronic Gaming Monthly No 76 Sendai Publishing p 44 Halverson Dave Stalker Rickards Kelly January 1996 Viewpoint Garfield Genesis GameFan Vol 4 no 1 Metropolis Media p 22 Archived from the original on 4 January 2019 Retrieved 9 March 2020 Boissarie Veronique November 1995 Megadrive Review Garfield Caught in the Act Consoles in French No 48 M E R 7 p 102 Archived from the original on 19 June 2015 Retrieved 9 March 2020 Speedy Gonzatest Game Gear Garfield Caught in the Act Consoles in French No 47 M E R 7 October 1995 p 152 Lucas Victor 30 March 1996 Reviews Garfield Caught In the Act Genesis The Electric Playground Archived from the original on 6 December 2000 Retrieved 9 March 2020 H T April 1996 Game Gear Test Garfield Caught in the Act Vielfrab Garfield tummelt sich auf Segas Handheld mal sehen ob er es besser macht als auf dem 16 Bitter Gambler in German No 1 X Plain Verlag p 82 Kohlofer Tasso November 1995 Mega Drive Test Garfield Nun ist es endlich soweit Der stubenreine Kater gibt sein Debut auf Segas 16 Bit Konsole Dabei erlebt er viele haar straubende Abenteuer Gamers in German No 30 MLV Verlag p 39 Archived from the original on 5 August 2016 Retrieved 9 March 2020 Castellote Javier October 1995 Lo Mas Nuevo Sega Mega Drive Garfield Caught in the Act Un Gato Con Mucho Cuento Hobby Consolas in Spanish No 49 Hobby Press pp 108 109 Archived from the original on 5 January 2019 Retrieved 9 March 2020 Novedades Game Gear Garfield Aires felinos para Game Gear Hobby Consolas in Spanish No 52 Hobby Press January 1996 p 114 Bannert Robert November 1995 Spiele Tests MD Garfield MAN AC in German No 25 Cybermedia p 79 Francis October 1995 Zapping Game Gear Garfield Caught in the Act Mega Force in French No 43 MegaPress S A R L p 91 Souleiman Sandrie November 1995 Test MD Sat Garfield Mega Drive Besitzer durfen sich mit Garfield auf Futtersuche begeben Mega Fun in German No 38 CT Computec Verlag GmbH amp Co KG p 77 Archived from the original on 5 August 2016 Retrieved 9 March 2020 Harhausen Bjorn January 1996 Test Mixed Game Gear Garfield Mega Fun in German No 40 CT Computec Verlag GmbH amp Co KG p 68 Lassale Guillaume October 1995 Vite Vu Game Gear Garfield Caught in the Act Player One in French No 57 Media Systeme Edition p 128 Schneider Ulf November 1995 Review Garfield Caught in the Act SEGA Magazin in German No 24 Computec Verlag pp 30 31 Reviews Mega Drive Garfield Caught in the Act Sega Power No 75 Future plc Christmas 1996 p 61 Mega Drive ProReview Garfield Caught in the Act Sega Pro No 53 Paragon Publishing January 1996 pp 48 49 Game Gear ProReview Garfield Caught in the Act Sega Pro No 53 Paragon Publishing January 1996 p 49 a b Sega review Megadrive 16 bit Garfield Caught in the Act Sega Saturn Magazine No 2 EMAP December 1995 p 90 Karels Ralph December 1995 Mega Drive Reviews I m sooo lazy Garfield Video Games in German No 49 Future Verlag p 74 Archived from the original on 5 August 2016 Retrieved 9 March 2020 Game Players Awards Best Game Gear Game Game Players No 79 Signal Research Christmas 1995 p 26 Captain Squideo December 1995 ProReview Genesis Garfield Caught in the Act GamePro No 87 IDG p 88 The Unknown Gamer January 1996 ProReview Game Gear Garfield GamePro No 88 IDG p 112 External links editGarfield Caught in the Act at MobyGames Garfield Caught in the Act at GameFAQs Garfield Caught in the Act at Giant Bomb Portals nbsp 1990s nbsp United States nbsp Video games Retrieved from https en wikipedia org w index php title Garfield Caught in the Act amp oldid 1183431167, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.