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Wikipedia

G2A

G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands,[1][2] with offices in Poland and Hong Kong.[3][4] The site operates in the resale of gaming products by the use of redemption keys. Other products sold on the site are software, prepaid activation codes, electronics, and merchandise.[5] As of March 2020, G2A's site has 20 million users.[6][7]

G2A.COM
Type of site
Digital distribution
Available inEnglish, French, German, Polish, Portuguese, Spanish
Area servedWorldwide
Founder(s)
  • Bartosz Skwarczek
  • Dawid Rożek
Employees600 (as of 2020)
URLwww.g2a.com
CommercialYes
RegistrationYes
Users20 million (as of 2020)

History Edit

The company was established in 2010 as Go2Arena by Bartosz Skwarczek and Dawid Rożek in Rzeszów, Poland.[8]

The G2A Marketplace was launched in 2014.[9] G2A PAY, the site's online payment gateway, was introduced in January 2015.[10][11] G2A also partnered with BitPay, a U.S.-based payment processing system for Bitcoin.[12]

In 2016, G2A partnered with WebMoney Japan.[13] In July, G2A launched G2A Direct, a partnership program for video game developers and publishers.[14] That December, it became the title sponsor of the Exhibition & Congress Center in the Subcarpathian Voivodeship of Poland, located next to Rzeszów International Airport, which was renamed the G2A Arena.[15][16]

In 2017, G2A partnered with Microsoft to use Azure cloud technology on the G2A marketplace.[17]

In 2018, the company integrated Nexmo's two-factor authentication API.[18] In July, electronics and merchandise were introduced to the site.[19][20]

G2A Dev Studio Edit

In 2015, G2A launched its virtual reality application called G2A Land, a virtual amusement park.[21] G2A Land would later launch on Oculus Rift in 2017,[22] and in 2018, the app would change its name to Funland.[23]

In 2016, G2A and MSI created Gotham VR, a virtual reality promotion for Batman v Superman: Dawn of Justice.[24] In December of that year, G2A announced Blunt Force, a World War II-themed VR shooter game developed in collaboration with Mark Bristol.[25][26][27]

In February 2018, G2A Dev Studio, which was responsible for VR projects, became an independent video game studio called Monad Rock.[28][29][30][31][32]

Other ventures Edit

Esports Edit

From 2014 to 2019, G2A would establish partnerships with esports teams, such as Cloud9, Natus Vincere, Virtus Pro,[33] and Polish esports organization x-Kom AGO.[34][35][36]

In August 2016, G2A announced a partnership with Sporting Clube de Portugal.[37]

In May 2017, G2A organized a boot camp for Virtus.pro and Natus Vincere in Rzeszów, Poland.[38] In addition to training sessions, there was also a show match between the teams. A meet and greet with fans also took place in Millenium Hall, one of Rzeszów's largest malls.[39] Piotr "Izak" Skowyrski, a native esports commentator, hosted the meet and greet event and also commented on match streams.[38]

The EU-based[40][41] Team Atlantis would join in November 2019,[42] while the Polish Illuminar Gaming and Arcane Wave joined in March 2020.[43]

Controversies Edit

G2A has been subject to numerous controversies. Critics have labeled the website as a "grey marketplace", where users can resell keys bought at a lower price from one region to another at a much higher price.[44][45][46][47] Many developers have called for their own games to be pirated because they make little to no money from G2A sales. In June 2016, tinyBuild's CEO, Alex Nichiporchik, accused G2A of allowing key resellers to resell fraudulently obtained game keys, costing the company US$450,000.[48] Nichiporchik added that it felt pressured to participate in G2A's payment platform, which would take some of the sales revenue back to G2A, in exchange for rooting out fraud on its platform.[49]

In 2017, the G2A Direct service was launched to allow developers to obtain revenue from G2A key sales.[50] At that year's Game Developers Conference, outbound sales specialist Marius Mirek attempted to address G2A's reputation only to be subjected to ridicule.[51] G2A Direct was criticized for only allowing 10% from key sales to go to game developers.[52]

Addressing G2A in 2018, Charlie Oscar owner Sergei Klimov countered that G2A was not at fault, but indie developers "mismanaging their keys". He would also claim that the nature of economics between Eastern European companies and those in Western Europe and North America is also an issue. Klimov said that just as retail boxes could be unsold, bundle keys could also remain unsold or unused, and that a site like G2A is inevitable to offload and resell them.[53]

In 2019, G2A proposed the development of a "Key Blocker" tool, through which developers can block the sale of keys that have been issued through promotions and giveaways.[47] G2A stated they would need at least one hundred developers to show support for creating the tool, but only 19 developers would register. Unknown Worlds Entertainment founder Charlie Cleveland condemned G2A for "put(ting) the impetus on developers to have to take action..., while G2A profits off gray-market sales and credit card fraud."[54]

Riot Games sponsorship ban Edit

Riot Games banned G2A from sponsoring teams during the 2015 League of Legends World Championship, in response to a breach in Riot's terms of service where G2A was selling fully leveled accounts.[55][56]

In 2016, INTZ's Gabriel 'Tockers' Claumann was fined over US$1,000 at Campeonato Brasileiro de League of Legends (CBLoL), for wearing a T-shirt with G2A's logo on the shoulder. Midway through the game, he was asked to apply masking tape over the logo and told he would be fined.[57][58]

Gearbox partnership Edit

On April 3, 2017, Gearbox Publishing announced a partnership with G2A to sell collector's editions of Bulletstorm: Full Clip Edition.[59] YouTube game critic John 'TotalBiscuit' Bain was critical of the promotion, citing G2A's negative press coverage and accusations against the company, and threatened to withhold covering Bulletstorm, or any other Gearbox game unless Gearbox canceled the deal. On 6 April 2017, one day before Bulletstorm: Full Clip Edition's release, Gearbox published a list of ultimatums made together with Bain for G2A to accept, which focused on G2A Shield, an open API for game developers, and G2A's payment system.[60] When G2A didn't respond, Gearbox ended its partnership.[61][62]

Product key fraud Edit

Around June 2019, Unknown Worlds Entertainment accused the site of using promoted advertising in Google and other search engine results to promote sales of their games through G2A rather than other channels. They stated that they see no revenue from sales on G2A, and instead encouraged users to illegally download their games rather than purchase them on G2A. G2A countered these claims by proving that all of its keys were legitimate through previous programs, such as G2A Direct. G2A also asked developers to audit their keys, and guaranteed to pay the developers 10 times the value of any charge-backs resulting from problematic keys sold on G2A.[63] Only two of them raised the issue: Unknown Worlds asserting $30,000 of chargebacks related to bad keys for Natural Selection 2 through G2A, and Wube Software for $6,600 of chargebacks for Factorio keys.[54] In the case of Wube, G2A settled with the developers in May 2020 after confirming 198 keys were improperly purchased, settling for $39,600, tenfold the keys' cost.[64]

References Edit

  1. ^ "Divisions". G2A.COM - Official Corporate Website. Retrieved 7 January 2021.
  2. ^ "Top 101 Fintech Companies from The Netherlands". www.fintech.coffee. Retrieved 7 January 2021.
  3. ^ "G2A.COM contact details". G2A.COM. Retrieved 11 November 2016.
  4. ^ Jim Martin. "How does G2A work?". PC Advisor. International Data Group. Retrieved 12 July 2016.
  5. ^ "G2A now provides electronics, hoping to become a "one-stop shop" for gaming". PCGamesN. 23 August 2018. Retrieved 10 March 2020.
  6. ^ Socha, Joanna (26 March 2020). "G2A to look at raising EUR 100m from stake sale, in early-stage contact with investors – CEO". MergerMarket. Retrieved 10 April 2020.
  7. ^ Gregory, Aodhan (14 April 2020). ""I think it's morbid curiosity"- COVID-19 is changing gaming trends". mirror. Retrieved 14 April 2020.
  8. ^ "The Early History of G2A". PR Newswire. 3 January 2016. Retrieved 8 January 2016.
  9. ^ Adzo, Kossi (6 August 2020). "Here is how Bartosz Skwarczek G2A's CEO has turned his company into the largest online gaming marketplace in the world". Startup Info. Retrieved 7 August 2020.
  10. ^ Centre (7 December 2016). "G2A Pay aims to support 200+ payment methods by early 2017". Disruptive.Asia. Retrieved 14 April 2020.
  11. ^ "Marketplaces 2018: G2A.com". Tamebay. 5 November 2018. Retrieved 14 April 2020.
  12. ^ "Online Gaming Marketplace G2A Enables Bitcoin Payment In India". Inc42 Media. 13 December 2017. Retrieved 14 April 2020.
  13. ^ "The Paypers | Insight into payments | News | Reports | Events". thepaypers.com. Retrieved 14 April 2020.
  14. ^ "G2A Direct signs up "over 50" developers in four months, including Hi-Rez and SuperHOT". PCGamesN. 4 December 2016. Retrieved 11 March 2020.
  15. ^ "Wyborcza.pl". rzeszow.wyborcza.pl. Retrieved 16 April 2018.
  16. ^ INTERIA.PL. "G2A Arena – nowoczesne centrum wystawiennicze zyskało nową nazwę" (in Polish). Retrieved 16 April 2018.
  17. ^ Madan, Asher (12 February 2018). "Game marketplace G2A partners with Microsoft for recommendation and fraud protection systems". Windows Central.
  18. ^ "NEXMO AND G2A" (PDF).
  19. ^ "G2A now provides electronics, hoping to become a "one-stop shop" for gaming". PCGamesN. 23 August 2018. Retrieved 4 September 2018.
  20. ^ "El futuro de G2A es la inteligencia artificial". IGN España (in European Spanish). 1 August 2018. Retrieved 4 September 2018.
  21. ^ "G2A Land Makes Playable Public Debut". VRFocus. Retrieved 11 March 2020.
  22. ^ "G2A Land Hurtles onto Oculus Rift". VRFocus. Retrieved 7 April 2020.
  23. ^ Mucharzewski, Mateusz (19 February 2018). "Studio należące do G2A usamodzielnia się i zmienia nazwę na Monad Rock". Graczpospolita.pl (in Polish). Retrieved 7 April 2020.
  24. ^ "Ride Through the Streets of Gotham City With G2A and MSI's Latest VR App". VRFocus. Retrieved 10 April 2020.
  25. ^ "G2A makes further steps into games development, announces virtual reality shooter Blunt Force". MCV/DEVELOP. 19 December 2016. Retrieved 11 March 2020.
  26. ^ "G2A are developing their own VR game, Blunt Force, and it's a time-bending WW2 shooter". PCGamesN. 19 December 2016. Retrieved 11 March 2020.
  27. ^ "G2A announces VR title Blunt Force | bit-tech.net". bit-tech.net. Retrieved 11 March 2020.
  28. ^ "G2A.com Forms Monad Rock Videogame Studio". VRFocus. Retrieved 4 September 2018.
  29. ^ "G2A's dev studio are going independent, and launching their first game". PCGamesN. 19 February 2018. Retrieved 4 September 2018.
  30. ^ "G2A Dev Studio goes independent as Monad Rock". Capsule Computers. Retrieved 4 September 2018.
  31. ^ "G2A dev Studio goes solo for the first time, Launches its first Game". 20 February 2018. Retrieved 4 September 2018.
  32. ^ "G2A developer studio spins out as Monrad Rock". GamesIndustry.biz. Retrieved 4 September 2018.
  33. ^ Gregory Ibañez (22 July 2016). . PVP Live. Archived from the original on 8 November 2016. Retrieved 7 January 2017.
  34. ^ "Sauny, masaże, sypialnie, games room... tak się pracuje w biurze marzeń G2A w Rzeszowie". ESPORTMANIA.PL (in Polish). 19 December 2019. Retrieved 1 April 2020.
  35. ^ "x-kom AGO". www.facebook.com. Retrieved 1 April 2020.
  36. ^ Piecyk, Marcin (29 January 2020). "G2A będzie dalej wspierać drużynę x-kom AGO. Jej fani dostaną 3 proc. cashback na zakupy". Nowiny (in Polish). Retrieved 1 April 2020.
  37. ^ Mike Stubbs (21 July 2016). . MCV. MCV. Archived from the original on 20 December 2016. Retrieved 2 December 2016.
  38. ^ a b "Bootcamp Virtus.pro i Na'Vi w Rzeszowie!". ESPORT NOW. 16 May 2017. Retrieved 9 April 2020.
  39. ^ "Odwiedziliśmy Virtus.pro na bootcampie. Tak wyglądało ich miejsce treningu!". Cybersport.pl (in Polish). 19 May 2017. Retrieved 3 April 2020.
  40. ^ "Team Atlantis 😷 (@Team_Atlantis) | Twitter". twitter.com. Retrieved 1 April 2020.
  41. ^ "About". Team Atlantis. Retrieved 1 April 2020.
  42. ^ Atlantis 😷, Team (6 November 2019). "We're happy to announce our new partnership with @G2A_com! pic.twitter.com/2pZMzaX8T2". @Team_Atlantis. Retrieved 1 April 2020.
  43. ^ Gaming, Illuminar (2 March 2020). "Z poniedziałku przynosimy dobrą nowinę! Illuminar oraz @arcane_wave rozpoczynają współpracę z @G2A_com! Oprócz wsparcia naszych zawodników CS:GO czy FIFA, wspólnie z nowym partnerem skupimy się na rozwoju naszej sekcji streamerskiej i aktywnościach dla społeczności!pic.twitter.com/talI7ZuDHr". @illuminaRGaming (in Polish). Retrieved 1 April 2020.
  44. ^ "How The Controversial Steam Key Marketplace G2A Got So Big". Kotaku. 8 January 2016. It's cheaper because individuals are selling the keys, not Blizzard. But it also means you don't know where the keys came from. Did someone simply have an extra key, or did they use stolen credit cards to defraud a game developer? There's no way to know, and unlike other prominent marketplaces, G2A doesn't automatically provide consumers with insurance for their purchases
  45. ^ "The truth behind those mysteriously cheap gray market game codes". Polygon. 9 February 2015. Retrieved 23 April 2017.
  46. ^ "G2A : haro sur les flibustiers de la clé Steam". Canard PC. 27 April 2017. Retrieved 11 June 2017.
  47. ^ a b Kerr, Chris (12 July 2019). "Under fire from game devs, G2A proposes new 'Key Blocker' tool". Gamasutra. Retrieved 12 July 2019.
  48. ^ "The tinyBuild Summer Madness Giveaway". tinyBuild.
  49. ^ Charlie Hall (22 June 2016). "As war of words between indie dev and reseller intensifies, IGDA distances itself". Polygon. Retrieved 22 June 2016.
  50. ^ Wesley Yin-Poole (28 June 2016). "G2A to give developers royalties on third-party auctions". Eurogamer. Retrieved 28 June 2016.
  51. ^ Dring, Christopher (20 April 2017). "G2A: "We're not a grey marketplace, people just don't understand our business"". GamesIndustry.biz. Retrieved 20 April 2017.
  52. ^ "G2A heckled by developers at its own panel". Polygon. 20 April 2017. Retrieved 23 April 2017. Polygon reached out to many of those developers involved in the G2A Direct program. It's a partnership that allows developers to, among other things, keep a 10 percent portion of every game sold on the G2A marketplace regardless of its provenance. Most of those who answered our questions were lukewarm about the program, with one stating that the only reason he joined up was because he couldn't get G2A to take down the keys for his games that were already on sale.
  53. ^ McKEand, Kirk (22 January 2018). ""G2A is not evil," it's a symptom of indie devs mismanaging their keys". PCGamesN. Retrieved 22 January 2018.
  54. ^ a b Chalk, Andy (12 August 2019). "Subnautica dev to G2A: 'You now owe us $300,000'". PC Gamer. Retrieved 21 May 2020.
  55. ^ "Riot asks League of Legends teams to pull G2A branding". MCV/DEVELOP. 7 October 2015. Retrieved 26 March 2020.
  56. ^ Andy Chalk (9 October 2015). "G2A calls League of Legends sponsorship ban "an aggressive attack"". PC Gamer. Future plc. Retrieved 8 January 2016.
  57. ^ Mike Kent (19 February 2016). . Archived from the original on 25 January 2017. Retrieved 8 November 2016.
  58. ^ . Yahoo! Finance. 15 February 2016. Archived from the original on 8 November 2016.
  59. ^ "Gearbox Publishing and G2A.COM team up on a collector's edition of Bulletstorm: Full Clip Edition" (Press release). Gamasutra. 3 April 2017. Retrieved 6 April 2017.
  60. ^ Wawro, Alex (6 April 2017). "Gearbox partners with G2A, then vows to back out unless G2A takes steps to fight fraud". Gamasutra. Retrieved 6 April 2017.
  61. ^ Hall, Charlie (7 April 2017). "G2A's relationship with Gearbox ends with the launch of Bulletstorm remake". Polygon. Retrieved 7 April 2017.
  62. ^ Matulef, Jeffrey (10 April 2017). "G2A responds to Gearbox's withdrawal and TotalBiscuit's demands". Eurogamer. Retrieved 10 April 2017.
  63. ^ McAloon, Alissa (5 July 2019). "Developers and G2A clash over the impact of grey market keys on indies". Gamasutra. Retrieved 5 July 2019.
  64. ^ Batchelor, James (20 May 2020). "G2A and Wube Software settle $40,000 chargeback dispute". GamesIndustry.biz. Retrieved 20 May 2020.

External links Edit

  • G2A.COM – Global Digital Marketplace
  • G2A.CO – Official Corporate Website

other, uses, disambiguation, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, reads, like, press, release, news, article, largely, based, routine, coverag. For other uses see G2A disambiguation This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article reads like a press release or a news article and may be largely based on routine coverage Please expand this article with properly sourced content to meet Wikipedia s quality standards event notability guideline or encyclopedic content policy January 2021 This article is in list format but may read better as prose You can help by converting this article if appropriate Editing help is available January 2021 This article contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2021 Learn how and when to remove this template message Learn how and when to remove this template message G2A COM Limited commonly referred to as G2A is a digital marketplace headquartered in the Netherlands 1 2 with offices in Poland and Hong Kong 3 4 The site operates in the resale of gaming products by the use of redemption keys Other products sold on the site are software prepaid activation codes electronics and merchandise 5 As of March 2020 G2A s site has 20 million users 6 7 G2A COMType of siteDigital distributionAvailable inEnglish French German Polish Portuguese SpanishArea servedWorldwideFounder s Bartosz SkwarczekDawid RozekEmployees600 as of 2020 URLwww wbr g2a wbr comCommercialYesRegistrationYesUsers20 million as of 2020 Contents 1 History 1 1 G2A Dev Studio 2 Other ventures 2 1 Esports 3 Controversies 3 1 Riot Games sponsorship ban 3 2 Gearbox partnership 3 3 Product key fraud 4 References 5 External linksHistory EditThe company was established in 2010 as Go2Arena by Bartosz Skwarczek and Dawid Rozek in Rzeszow Poland 8 The G2A Marketplace was launched in 2014 9 G2A PAY the site s online payment gateway was introduced in January 2015 10 11 G2A also partnered with BitPay a U S based payment processing system for Bitcoin 12 In 2016 G2A partnered with WebMoney Japan 13 In July G2A launched G2A Direct a partnership program for video game developers and publishers 14 That December it became the title sponsor of the Exhibition amp Congress Center in the Subcarpathian Voivodeship of Poland located next to Rzeszow International Airport which was renamed the G2A Arena 15 16 In 2017 G2A partnered with Microsoft to use Azure cloud technology on the G2A marketplace 17 In 2018 the company integrated Nexmo s two factor authentication API 18 In July electronics and merchandise were introduced to the site 19 20 G2A Dev Studio Edit In 2015 G2A launched its virtual reality application called G2A Land a virtual amusement park 21 G2A Land would later launch on Oculus Rift in 2017 22 and in 2018 the app would change its name to Funland 23 In 2016 G2A and MSI created Gotham VR a virtual reality promotion for Batman v Superman Dawn of Justice 24 In December of that year G2A announced Blunt Force a World War II themed VR shooter game developed in collaboration with Mark Bristol 25 26 27 In February 2018 G2A Dev Studio which was responsible for VR projects became an independent video game studio called Monad Rock 28 29 30 31 32 Other ventures EditEsports Edit From 2014 to 2019 G2A would establish partnerships with esports teams such as Cloud9 Natus Vincere Virtus Pro 33 and Polish esports organization x Kom AGO 34 35 36 In August 2016 G2A announced a partnership with Sporting Clube de Portugal 37 In May 2017 G2A organized a boot camp for Virtus pro and Natus Vincere in Rzeszow Poland 38 In addition to training sessions there was also a show match between the teams A meet and greet with fans also took place in Millenium Hall one of Rzeszow s largest malls 39 Piotr Izak Skowyrski a native esports commentator hosted the meet and greet event and also commented on match streams 38 The EU based 40 41 Team Atlantis would join in November 2019 42 while the Polish Illuminar Gaming and Arcane Wave joined in March 2020 43 Controversies EditG2A has been subject to numerous controversies Critics have labeled the website as a grey marketplace where users can resell keys bought at a lower price from one region to another at a much higher price 44 45 46 47 Many developers have called for their own games to be pirated because they make little to no money from G2A sales In June 2016 tinyBuild s CEO Alex Nichiporchik accused G2A of allowing key resellers to resell fraudulently obtained game keys costing the company US 450 000 48 Nichiporchik added that it felt pressured to participate in G2A s payment platform which would take some of the sales revenue back to G2A in exchange for rooting out fraud on its platform 49 In 2017 the G2A Direct service was launched to allow developers to obtain revenue from G2A key sales 50 At that year s Game Developers Conference outbound sales specialist Marius Mirek attempted to address G2A s reputation only to be subjected to ridicule 51 G2A Direct was criticized for only allowing 10 from key sales to go to game developers 52 Addressing G2A in 2018 Charlie Oscar owner Sergei Klimov countered that G2A was not at fault but indie developers mismanaging their keys He would also claim that the nature of economics between Eastern European companies and those in Western Europe and North America is also an issue Klimov said that just as retail boxes could be unsold bundle keys could also remain unsold or unused and that a site like G2A is inevitable to offload and resell them 53 In 2019 G2A proposed the development of a Key Blocker tool through which developers can block the sale of keys that have been issued through promotions and giveaways 47 G2A stated they would need at least one hundred developers to show support for creating the tool but only 19 developers would register Unknown Worlds Entertainment founder Charlie Cleveland condemned G2A for put ting the impetus on developers to have to take action while G2A profits off gray market sales and credit card fraud 54 Riot Games sponsorship ban Edit Riot Games banned G2A from sponsoring teams during the 2015 League of Legends World Championship in response to a breach in Riot s terms of service where G2A was selling fully leveled accounts 55 56 In 2016 INTZ s Gabriel Tockers Claumann was fined over US 1 000 at Campeonato Brasileiro de League of Legends CBLoL for wearing a T shirt with G2A s logo on the shoulder Midway through the game he was asked to apply masking tape over the logo and told he would be fined 57 58 Gearbox partnership Edit On April 3 2017 Gearbox Publishing announced a partnership with G2A to sell collector s editions of Bulletstorm Full Clip Edition 59 YouTube game critic John TotalBiscuit Bain was critical of the promotion citing G2A s negative press coverage and accusations against the company and threatened to withhold covering Bulletstorm or any other Gearbox game unless Gearbox canceled the deal On 6 April 2017 one day before Bulletstorm Full Clip Edition s release Gearbox published a list of ultimatums made together with Bain for G2A to accept which focused on G2A Shield an open API for game developers and G2A s payment system 60 When G2A didn t respond Gearbox ended its partnership 61 62 Product key fraud Edit Around June 2019 Unknown Worlds Entertainment accused the site of using promoted advertising in Google and other search engine results to promote sales of their games through G2A rather than other channels They stated that they see no revenue from sales on G2A and instead encouraged users to illegally download their games rather than purchase them on G2A G2A countered these claims by proving that all of its keys were legitimate through previous programs such as G2A Direct G2A also asked developers to audit their keys and guaranteed to pay the developers 10 times the value of any charge backs resulting from problematic keys sold on G2A 63 Only two of them raised the issue Unknown Worlds asserting 30 000 of chargebacks related to bad keys for Natural Selection 2 through G2A and Wube Software for 6 600 of chargebacks for Factorio keys 54 In the case of Wube G2A settled with the developers in May 2020 after confirming 198 keys were improperly purchased settling for 39 600 tenfold the keys cost 64 References Edit Divisions G2A COM Official Corporate Website Retrieved 7 January 2021 Top 101 Fintech Companies from The Netherlands www fintech coffee Retrieved 7 January 2021 G2A COM contact details G2A COM Retrieved 11 November 2016 Jim Martin How does G2A work PC Advisor International Data Group Retrieved 12 July 2016 G2A now provides electronics hoping to become a one stop shop for gaming PCGamesN 23 August 2018 Retrieved 10 March 2020 Socha Joanna 26 March 2020 G2A to look at raising EUR 100m from stake sale in early stage contact with investors CEO MergerMarket Retrieved 10 April 2020 Gregory Aodhan 14 April 2020 I think it s morbid curiosity COVID 19 is changing gaming trends mirror Retrieved 14 April 2020 The Early History of G2A PR Newswire 3 January 2016 Retrieved 8 January 2016 Adzo Kossi 6 August 2020 Here is how Bartosz Skwarczek G2A s CEO has turned his company into the largest online gaming marketplace in the world Startup Info Retrieved 7 August 2020 Centre 7 December 2016 G2A Pay aims to support 200 payment methods by early 2017 Disruptive Asia Retrieved 14 April 2020 Marketplaces 2018 G2A com Tamebay 5 November 2018 Retrieved 14 April 2020 Online Gaming Marketplace G2A Enables Bitcoin Payment In India Inc42 Media 13 December 2017 Retrieved 14 April 2020 The Paypers Insight into payments News Reports Events thepaypers com Retrieved 14 April 2020 G2A Direct signs up over 50 developers in four months including Hi Rez and SuperHOT PCGamesN 4 December 2016 Retrieved 11 March 2020 Wyborcza pl rzeszow wyborcza pl Retrieved 16 April 2018 INTERIA PL G2A Arena nowoczesne centrum wystawiennicze zyskalo nowa nazwe in Polish Retrieved 16 April 2018 Madan Asher 12 February 2018 Game marketplace G2A partners with Microsoft for recommendation and fraud protection systems Windows Central NEXMO AND G2A PDF G2A now provides electronics hoping to become a one stop shop for gaming PCGamesN 23 August 2018 Retrieved 4 September 2018 El futuro de G2A es la inteligencia artificial IGN Espana in European Spanish 1 August 2018 Retrieved 4 September 2018 G2A Land Makes Playable Public Debut VRFocus Retrieved 11 March 2020 G2A Land Hurtles onto Oculus Rift VRFocus Retrieved 7 April 2020 Mucharzewski Mateusz 19 February 2018 Studio nalezace do G2A usamodzielnia sie i zmienia nazwe na Monad Rock Graczpospolita pl in Polish Retrieved 7 April 2020 Ride Through the Streets of Gotham City With G2A and MSI s Latest VR App VRFocus Retrieved 10 April 2020 G2A makes further steps into games development announces virtual reality shooter Blunt Force MCV DEVELOP 19 December 2016 Retrieved 11 March 2020 G2A are developing their own VR game Blunt Force and it s a time bending WW2 shooter PCGamesN 19 December 2016 Retrieved 11 March 2020 G2A announces VR title Blunt Force bit tech net bit tech net Retrieved 11 March 2020 G2A com Forms Monad Rock Videogame Studio VRFocus Retrieved 4 September 2018 G2A s dev studio are going independent and launching their first game PCGamesN 19 February 2018 Retrieved 4 September 2018 G2A Dev Studio goes independent as Monad Rock Capsule Computers Retrieved 4 September 2018 G2A dev Studio goes solo for the first time Launches its first Game 20 February 2018 Retrieved 4 September 2018 G2A developer studio spins out as Monrad Rock GamesIndustry biz Retrieved 4 September 2018 Gregory Ibanez 22 July 2016 G2A Becomes Title Sponsor for Virtus Pro and Na Vi PVP Live Archived from the original on 8 November 2016 Retrieved 7 January 2017 Sauny masaze sypialnie games room tak sie pracuje w biurze marzen G2A w Rzeszowie ESPORTMANIA PL in Polish 19 December 2019 Retrieved 1 April 2020 x kom AGO www facebook com Retrieved 1 April 2020 Piecyk Marcin 29 January 2020 G2A bedzie dalej wspierac druzyne x kom AGO Jej fani dostana 3 proc cashback na zakupy Nowiny in Polish Retrieved 1 April 2020 Mike Stubbs 21 July 2016 Sporting Lisbon enters eSports with top Portuguese FIFA player MCV MCV Archived from the original on 20 December 2016 Retrieved 2 December 2016 a b Bootcamp Virtus pro i Na Vi w Rzeszowie ESPORT NOW 16 May 2017 Retrieved 9 April 2020 Odwiedzilismy Virtus pro na bootcampie Tak wygladalo ich miejsce treningu Cybersport pl in Polish 19 May 2017 Retrieved 3 April 2020 Team Atlantis Team Atlantis Twitter twitter com Retrieved 1 April 2020 About Team Atlantis Retrieved 1 April 2020 Atlantis Team 6 November 2019 We re happy to announce our new partnership with G2A com pic twitter com 2pZMzaX8T2 Team Atlantis Retrieved 1 April 2020 Gaming Illuminar 2 March 2020 Z poniedzialku przynosimy dobra nowine Illuminar oraz arcane wave rozpoczynaja wspolprace z G2A com Oprocz wsparcia naszych zawodnikow CS GO czy FIFA wspolnie z nowym partnerem skupimy sie na rozwoju naszej sekcji streamerskiej i aktywnosciach dla spolecznosci pic twitter com talI7ZuDHr illuminaRGaming in Polish Retrieved 1 April 2020 How The Controversial Steam Key Marketplace G2A Got So Big Kotaku 8 January 2016 It s cheaper because individuals are selling the keys not Blizzard But it also means you don t know where the keys came from Did someone simply have an extra key or did they use stolen credit cards to defraud a game developer There s no way to know and unlike other prominent marketplaces G2A doesn t automatically provide consumers with insurance for their purchases The truth behind those mysteriously cheap gray market game codes Polygon 9 February 2015 Retrieved 23 April 2017 G2A haro sur les flibustiers de la cle Steam Canard PC 27 April 2017 Retrieved 11 June 2017 a b Kerr Chris 12 July 2019 Under fire from game devs G2A proposes new Key Blocker tool Gamasutra Retrieved 12 July 2019 The tinyBuild Summer Madness Giveaway tinyBuild Charlie Hall 22 June 2016 As war of words between indie dev and reseller intensifies IGDA distances itself Polygon Retrieved 22 June 2016 Wesley Yin Poole 28 June 2016 G2A to give developers royalties on third party auctions Eurogamer Retrieved 28 June 2016 Dring Christopher 20 April 2017 G2A We re not a grey marketplace people just don t understand our business GamesIndustry biz Retrieved 20 April 2017 G2A heckled by developers at its own panel Polygon 20 April 2017 Retrieved 23 April 2017 Polygon reached out to many of those developers involved in the G2A Direct program It s a partnership that allows developers to among other things keep a 10 percent portion of every game sold on the G2A marketplace regardless of its provenance Most of those who answered our questions were lukewarm about the program with one stating that the only reason he joined up was because he couldn t get G2A to take down the keys for his games that were already on sale McKEand Kirk 22 January 2018 G2A is not evil it s a symptom of indie devs mismanaging their keys PCGamesN Retrieved 22 January 2018 a b Chalk Andy 12 August 2019 Subnautica dev to G2A You now owe us 300 000 PC Gamer Retrieved 21 May 2020 Riot asks League of Legends teams to pull G2A branding MCV DEVELOP 7 October 2015 Retrieved 26 March 2020 Andy Chalk 9 October 2015 G2A calls League of Legends sponsorship ban an aggressive attack PC Gamer Future plc Retrieved 8 January 2016 Mike Kent 19 February 2016 Brazilian LoL Player Fined For G2A Logo Archived from the original on 25 January 2017 Retrieved 8 November 2016 G2A Pays Young Gamer s Fine for Banned Logo at e sports Campeonato Brasileiro de League of Legends CBLoL 2016 Yahoo Finance 15 February 2016 Archived from the original on 8 November 2016 Gearbox Publishing and G2A COM team up on a collector s edition of Bulletstorm Full Clip Edition Press release Gamasutra 3 April 2017 Retrieved 6 April 2017 Wawro Alex 6 April 2017 Gearbox partners with G2A then vows to back out unless G2A takes steps to fight fraud Gamasutra Retrieved 6 April 2017 Hall Charlie 7 April 2017 G2A s relationship with Gearbox ends with the launch of Bulletstorm remake Polygon Retrieved 7 April 2017 Matulef Jeffrey 10 April 2017 G2A responds to Gearbox s withdrawal and TotalBiscuit s demands Eurogamer Retrieved 10 April 2017 McAloon Alissa 5 July 2019 Developers and G2A clash over the impact of grey market keys on indies Gamasutra Retrieved 5 July 2019 Batchelor James 20 May 2020 G2A and Wube Software settle 40 000 chargeback dispute GamesIndustry biz Retrieved 20 May 2020 External links EditG2A COM Global Digital Marketplace G2A CO Official Corporate Website Retrieved from https en wikipedia org w index php title G2A amp oldid 1177345752, wikipedia, wiki, book, books, library,

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