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Fruit Ninja

Fruit Ninja is a video game developed by Halfbrick originally released on August 12, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the Xbox 360 version) the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.

Fruit Ninja
Developer(s)Halfbrick
Publisher(s)Halfbrick
Storms (KaiOS)
Designer(s)Luke Muscat
Platform(s)
Release
April 27, 2010
  • iPad
    April 27, 2010[1]
    Android
    September 17, 2010[2]
    iPod Touch, iPhone
    August 12, 2010[3]
    Windows Phone
    December 22, 2010[4]
    Symbian OS
    March 2011[5]
    Bada OS
    March 29, 2011[6]
    Xbox 360
    August 10, 2011[7]
    Windows 8
    June 7, 2012[8]
    Nook Color
    June 10, 2011
    PlayStation Vita
    August 13, 2013[9]
    Xbox One
    March 18, 2015[10]
    HTC Vive
    July 7, 2016[11]
    PlayStation 4 / PS VR
    December 20, 2016[12]
    Oculus Quest
    April 30, 2019
    KaiOS
    August 26, 2021
Genre(s)Arcade
Mode(s)Single-player, Multiplayer (iPad and Kinect for Xbox 360)

The game was initially released for iPod Touch and iPhone devices before being expanded to other devices and platforms: August 14, 2010, for the iPad, September 17, 2010, for Android devices, December 22, 2010, for Windows Phone, and March 2011 for Samsung's Bada and Nokia's Symbian. Just prior to E3 2011 Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011. Fruit Ninja was also released for Windows 8, on June 7, 2012. Versions with alternative names exist, such as Fruit Ninja HD on the iPad; also released on Intel AppUp in 2011 for Windows,[13] Fruit Ninja THD for Nvidia Tegra 2–based Android devices, Fruit Ninja VR for HTC Vive and PlayStation 4, and an arcade version called Fruit Ninja FX with a sequel Fruit Ninja FX 2 following in November 2012. A version using the Leap Motion was released in 2013 for Microsoft Windows.[14] A mobile version using the keypad was released in 2021 for KaiOS devices.

The game was well-received by critics; in September 2010 sales exceeded three million downloads, four million in December 2010, and over 20 million across all platforms in March 2011. In May 2012, Fruit Ninja reached 300 million downloads. Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value. They further lauded the post-launch support provided by Halfbrick, which brought online multiplayer, achievements, and leaderboards to the game.

Gameplay edit

 
Fruit Ninja is played by using a touchpad to slice on-screen fruit. Additional points are awarded for slicing multiple fruits in one swipe.

In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half.[15] Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s), and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.[15]

Modes edit

Zen Mode edit

A mode known as "Zen" allows players to seek high scores without the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds.[16]

Arcade Mode edit

Arcade Mode is similar to Zen Mode, except bombs only deduct 10 points from the player's score instead of losing, and three frequently appearing special bananas, consisting "Frenzy", "Score x2" and "Freeze", which have unique bonus power-ups, such as doubling points scored for a limited time ("Score x2"), throwing more fruit from the game screen's sides without risk of bombs ("Frenzy"), and/or freezing the time for a few seconds ("Freeze").

Classic edit

In Classic, special pomegranates are occasionally thrown on-screen. In Arcade, it is guaranteed that at the end of each game, a pomegranate will appear. Players can slice one multiple times; all slices credit points as a multi-hit target. Similarly, an ultra-rare dragonfruit sometimes appears in Classic mode which, if sliced, awards players fifty points.[17]

When Fruit Ninja celebrated its second anniversary, Halfbrick released an update with a new feature called Gutsu's Cart, which comprises two characters, a pig named Truffles and a merchant named Gutsu. In the various modes of the game, the player can earn starfruit to purchase items in Gutsu's Cart.[18] There are three purchasable items at the cart which are used in the game; Berry Blast causes sliced strawberries to explode and gives the player five extra points. Another item is Peachy Times: slicing a peach in Zen or Arcade mode gives the player two extra seconds. The third item is Bomb Deflects which saves the player accidentally slicing up to 3 bombs. Starfruit can be obtained after each game, proportional to the score, or by slicing the semi-rare starfruit.

In the fifth anniversary update to Fruit Ninja, Gutsu's Cart was removed and instead replaced with a power-up menu that used starfruit to buy the three power-ups in the game. Berry Blast power-ups were priced at 120 starfruit each, Peachy Times power-ups were priced at 100 starfruit, and Bomb Deflect power-ups were priced at 80 starfruit. In addition, certain dojos and blades now had different effects that took place within the Classic, Arcade, and Zen game modes. For example, if a player owned the Cherry Blossom dojo, the power-up costs were 50% off. A new festival mode was added in as well, where players could compete against the game's artificial intelligence by paying Gold Apples for each challenge. There were also mini-games added to challenge the skills of newcomers and experts alike. [citation needed]

Multiplayer gameplay is supported on iOS devices through Apple's Game Center application. It allows for competitive gameplay and features leaderboards and achievements. During multiplayer matches, the player's blade and fruit are highlighted in blue, while the opponent's are highlighted in red. White outlined fruit are considered neutral and may be claimed by either player. White outlined fruit are worth three points. Players must slice their own fruit while avoiding their opponent's fruit.[19][20] The iPad version of the game features enhanced graphics and also supports local multiplayer, with the screen being divided in half and each player controlling half of the screen.[1] Players can also share high scores via OpenFeint, Twitter and Facebook.[16]

Development and marketing edit

In an interview with GameSpot, Phil Larsen, Chief Marketing Officer at Halfbrick discussed the development of Fruit Ninja. He stated, "We tried a lot of different channels [...] indie games, PSN, XBLA, [...] and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well." He then spoke of the company's brainstorming process for new games and said "Fruit Ninja came as part of [that] process, but we identified it as something special [and] decided to fast-track it through."[21] Luke Muscat, Lead Designer for Fruit Ninja stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated Halfbrick to develop the game.[22]

The game was first released on April 21, 2010, for iPod Touch and iPhone devices. It was later released as Fruit Ninja HD on July 12, 2010, for the iPad. On September 17, 2010, Fruit Ninja was ported to Android OS devices. On November 2, 2010, an Arcade mode was announced for Fruit Ninja which adjusted gameplay dynamics.[17] It was released two days later on November 4, 2010.[23] In December 2010, Lite versions of Fruit Ninja and Fruit Ninja HD were released for iOS devices and serve as demo versions of the game.[24] The game was also released for Windows Phone 7 on December 22, 2010.[4] Phil Larsen stated that due to the quick-release nature of iOS applications that a different marketing strategy is required. "You could have a game rise to the top and fall off in three days. You want to get it up there at the right time and have the right backup plan to sustain it with updates and further press" he said.[21] On January 21, 2011, an update was released for the Android version of the game which added Arcade mode, leaderboards, and an ice blade to the game.[25] A Windows port of the game was launched in June 2011.[26] A spin-off edition of the game titled Fruit Ninja: Puss in Boots, themed to the DreamWorks animated film, Puss in Boots was released on various devices. In March 2011, Halfbrick announced a Facebook port of the game entitled Fruit Ninja Frenzy.[27] The free-to-play game port was published as a beta in April 2011, and Halfbrick described it as "60 second gameplay with many powerups, unlockables and achievements".[27] The Facebook version received several updates and was available from November 18, 2012[28] until the game underwent sunset closure on November 30, 2013.[29] In mid-2011, an amusement arcade version appeared titled Fruit Ninja FX.[30]

On August 10, 2011, Fruit Ninja Kinect was released for the Xbox 360 console as a downloadable game from the Xbox Live Arcade (XBLA) Marketplace.[31] It was the first XBLA game to make use of the motion-sensing Kinect controller.[32] On screen, the fruit-slicing concept is enhanced by the Kinect to include the player's entire self; the camera places a shadowy silhouette of the player's body upon a background scene, and arm and hand movements are visualized as blade-slashing arcs to slice fruit. To promote the Xbox 360 game, a voucher token for Fruit Ninja Kinect was included in the retail box of The Gunstringer, a separate Kinect title developed by Twisted Pixel Games. Fruit Ninja Kinect received its first additional downloadable content (DLC) on August 24, 2011. Entitled 'Storm Season', the add-on DLC provided three new Xbox Live achievements and a new visual theme for the game.[33] Subsequent DLCs for the popular Kinect version included 'Space Capsule', 'Art Box', 'Christmas Present' (free), '8-bit Cartridge', 'Trick or Treat Bag', 'Flower Power', and 'High-Tech Vault'.[31] In 2012, Fruit Ninja Kinect won "Casual Game of the Year" from the 15th Annual Interactive Achievement Awards,[34] and it continues to be ranked in the Top 10 best-selling XBLA games of all time.[35]

In March 2012, HalfBrick announced a partnership with BlueStacks to make Fruit Ninja's Android App available for Microsoft Windows worldwide. The program received over a million downloads in its first 10 days.[36] On March 18, 2015, Fruit Ninja Kinect 2[37] was released by Halfbrick for the Xbox One. Hibernum Créations is the game developer. As well as retaining all the content of the original Kinect game, the FNK2 version provides new game features such as Ninja Dodge, Strawberry Strike, Bamboo Strike, and Apple Range. Party Mode and Battle Mode allow up to four players to join together in multiplayer battle.[38] On July 7, 2016, Fruit Ninja VR was released for the HTC Vive on Steam Early Access.[11] Fruit Ninja received a direct sequel in 2020. In April 7, 2023, Fruit Ninja VR 2 was released on Steam and the Meta Quest store.[39]

In August 26, 2021, Halfbrick and Singapore-based gaming startup Storms released a version of Fruit Ninja and Jetpack Joyride for KaiOS devices.[40] The KaiOS version of Fruit Ninja uses the keypad to slice fruit.

Reception edit

Fruit Ninja was well received by critics. The game has an average score of 75 out of 100 based on 12 reviews on Metacritic, indicating "generally favorable reviews",[42] and 87% based on 5 reviews on GameRankings.[41] It was also named one of Time magazine's 50 Best iPhone Apps of 2011.[49]

Reviewers were mostly unified in the overall fun factor in the game. Levi Buchanan of IGN stated that the game was "fun, fun, fun" and "an instantly pleasurable experience ".[3] Slide to Play's Chris Reed agreed and felt that the game was perfect for when a consumer has short moments of boredom. He likened this to playing the game while waiting in line for something and stated "it'll slice the time in half."[48] Jim Squires of GameZebo felt the gameplay was simple and addictive.[47] Geoff Gibson of DIYGamer stated that he could see Fruit Ninja "becoming the next "big thing" on the App Store."[50] Several reviewers praised price and Halfbrick's commitment to continual updates to the game. GameZone's James Pikover stated "perhaps the best part is that this game isn't even complete."[16] He then spoke of the future game modes to be made available and lauded the value-to-price ratio.[16] App Spy's Andrew Nesvadba agreed that Halfbrick's commitment and updates were "nothing short of spectacular."[46] He also praised the game's graphics and said they were "luscious".[46] The reviewer from BuzzFocus praised the game's inexpensive price and said consumers "should really be downloading this app right now."[51]

The game's scoring system and difficulty were received to mixed commentary. Chris Reed of Slide to Play felt that there should have been an option to increase the game's difficulty curve.[48] Andrew Nesvadba of App Spy felt that was difficult to beat a high score since the bonus items were random.[46] DIYGamer's Geoff Gibson also shared this sentiment.[50] James Pikover of GameZone, Geoff Gibson of DIYGamer and Levi Buchanan of IGN all praised the game's ability to boast scores to friends and family via Facebook and Twitter.[3][16][50]

During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded the Kinect version of Fruit Ninja with "Casual Game of the Year".[52]

Sales edit

The iOS version of Fruit Ninja sold over 200,000 copies in its first month.[22] In its third month over one million units had been sold.[53] It passed two million units sold in September 2010, with the total reaching four million in December 2010.[54] By March 2011, total downloads across all platforms exceeded 20 million.[55] In May 2012, it reached 300 million downloads, and was on one third of all US iPhones.[56] In 2015, the app reached 1 billion downloads.[57] The Windows Phone 7 version was the top application downloaded the week of December 28, 2010.[58] The Xbox Live Arcade version moved over 739,000 units in its first calendar year.[59]

The iPad version of Fruit Ninja has been used to help rehabilitate stroke patients.[60]

Related media edit

A live-action family comedy film version of the app was being adapted by Halfbrick Studios, with Tripp Vinson and his banner Vinson Films set to produce the film. J.P. Lavin and Chad Damiani were writing the script for the film with New Line Cinema.[61][62] However, it was ultimately rejected.[citation needed]

A YouTube Premium exclusive series titled Fruit Ninja: Frenzy Force was announced. The CGI animated series, produced by Halfbrick Studios, follows the adventures of Seb, Niya, Peng and Ralph as they are trained to become the fruit ninja who must do battle with the ancient Durian Grey and his monsters.[63][64] The series would later be cancelled, ending only in 13 episodes.

See also edit

References edit

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  3. ^ a b c d Buchanan, Levi (April 28, 2010). . IGN. Archived from the original on December 4, 2012. Retrieved December 22, 2010.
  4. ^ a b Rubino, Daniel (December 21, 2010). "Pocket God and Fruit Ninja both live in the Marketplace". Windows Phone Central. from the original on August 6, 2012. Retrieved December 27, 2010.
  5. ^ "Fruit Ninja for Symbian". All About Symbian. March 20, 2011. from the original on September 29, 2012. Retrieved April 2, 2011.
  6. ^ "Fruit Ninja for Bada". Samsung Apps. from the original on May 4, 2011. Retrieved April 13, 2011.
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  20. ^ Larsen, Phil (September 29, 2010). "Fruit Ninja Gets More Game Center!". Halfbrick. from the original on December 26, 2010. Retrieved December 22, 2010.
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  39. ^ Studios, Halfbrick. "Fruit Ninja VR 2 - Halfbrick". www.halfbrick.com. Retrieved September 6, 2023.
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  53. ^ "FRUIT NINJA SELLS ONE MILLION COPIES WORLDWIDE ON IPHONE AND IPOD TOUCH". Gamasutra. July 5, 2010. from the original on July 15, 2018. Retrieved December 22, 2010.
  54. ^ McElroy, Justin (September 23, 2010). "Fruit Ninja sells two million". Joystiq. from the original on October 18, 2012. Retrieved December 22, 2010.
  55. ^ Hinkle, David (March 3, 2011). "Fruit Ninja surpasses 20 million total downloads". Joystiq. from the original on June 29, 2011. Retrieved March 9, 2011.
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  58. ^ Roberts, Matt (December 28, 2010). "Twitter /@matthewjroberts". Matt Roberts via Twitter. from the original on October 16, 2017. Retrieved December 29, 2010. Congrats to friends @halfbrick on FN #1 paid download on #WP7 USA Marketplace! (big surprise ... :)
  59. ^ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra. from the original on March 25, 2019. Retrieved January 23, 2012.
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  61. ^ Galuppo, Mia (May 20, 2016). "'Fruit Ninja' Movie in the Works (Exclusive)". The Hollywood Reporter. from the original on May 22, 2016. Retrieved May 21, 2016.
  62. ^ Siegel, Tatiana (September 23, 2016). "New Line Lands 'Fruit Ninja' Film Based on Game (Exclusive)". The Hollywood Reporter. from the original on September 24, 2016. Retrieved May 21, 2016.
  63. ^ Greenbaum, Aaron (April 21, 2017). "Fruit Ninja Frenzy Force Looks Absolutely Rotten". Geek Reply. from the original on April 22, 2017. Retrieved May 2, 2017.
  64. ^ Trumbore, Dave (May 1, 2017). "Exclusive 'Fruit Ninja: Frenzy Force' Clip Sees the Title Team Spring into Action". Collider. from the original on May 1, 2017. Retrieved May 2, 2017.

External links edit

  • Official website  
  • Developer website

fruit, ninja, video, game, developed, halfbrick, originally, released, august, 2010, game, player, must, slice, fruit, that, thrown, into, swiping, device, touch, screen, with, their, finger, case, xbox, version, player, arms, hands, must, slice, bombs, featur. Fruit Ninja is a video game developed by Halfbrick originally released on August 12 2010 In the game the player must slice fruit that is thrown into the air by swiping the device s touch screen with their finger s or in the case of the Xbox 360 version the player s arms and hands and must not slice bombs It features multiple gameplay modes leaderboards and multiplayer Fruit NinjaDeveloper s HalfbrickPublisher s HalfbrickStorms KaiOS Designer s Luke MuscatPlatform s iOS Android Windows Phone Symbian Bada Windows Xbox 360 XBLA Facebook PlayStation Vita PlayStation 4 Xbox One Oculus Quest KaiOSReleaseApril 27 2010 iPadApril 27 2010 1 AndroidSeptember 17 2010 2 iPod Touch iPhoneAugust 12 2010 3 Windows PhoneDecember 22 2010 4 Symbian OSMarch 2011 5 Bada OSMarch 29 2011 6 Xbox 360August 10 2011 7 Windows 8June 7 2012 8 Nook ColorJune 10 2011PlayStation VitaAugust 13 2013 9 Xbox OneMarch 18 2015 10 HTC ViveJuly 7 2016 11 PlayStation 4 PS VRDecember 20 2016 12 Oculus QuestApril 30 2019KaiOSAugust 26 2021Genre s ArcadeMode s Single player Multiplayer iPad and Kinect for Xbox 360 The game was initially released for iPod Touch and iPhone devices before being expanded to other devices and platforms August 14 2010 for the iPad September 17 2010 for Android devices December 22 2010 for Windows Phone and March 2011 for Samsung s Bada and Nokia s Symbian Just prior to E3 2011 Fruit Ninja Kinect which utilizes the Kinect peripheral was released for the Xbox 360 on August 10 2011 Fruit Ninja was also released for Windows 8 on June 7 2012 Versions with alternative names exist such as Fruit Ninja HD on the iPad also released on Intel AppUp in 2011 for Windows 13 Fruit Ninja THD for Nvidia Tegra 2 based Android devices Fruit Ninja VR for HTC Vive and PlayStation 4 and an arcade version called Fruit Ninja FX with a sequel Fruit Ninja FX 2 following in November 2012 A version using the Leap Motion was released in 2013 for Microsoft Windows 14 A mobile version using the keypad was released in 2021 for KaiOS devices The game was well received by critics in September 2010 sales exceeded three million downloads four million in December 2010 and over 20 million across all platforms in March 2011 In May 2012 Fruit Ninja reached 300 million downloads Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value They further lauded the post launch support provided by Halfbrick which brought online multiplayer achievements and leaderboards to the game Contents 1 Gameplay 1 1 Modes 1 1 1 Zen Mode 1 1 2 Arcade Mode 1 1 3 Classic 2 Development and marketing 2 1 Reception 2 2 Sales 3 Related media 4 See also 5 References 6 External linksGameplay edit nbsp Fruit Ninja is played by using a touchpad to slice on screen fruit Additional points are awarded for slicing multiple fruits in one swipe In Fruit Ninja the player slices fruit with a blade controlled via the touch screen As the fruit is thrown onto the screen the player swipes their finger across the screen to create a slicing motion attempting to slice the fruit in half 15 Extra points are awarded for slicing multiple fruits with one swipe called combo s and players can use additional fingers to make multiple slices simultaneously Players must slice all fruit if three cumulative fruits are missed the game ends but upon reaching scores that are multiples of one hundred and the players have lost at least a life the player will gain an extra life Bombs are occasionally thrown onto the screen and will also end the game should the player slice them 15 Modes edit Zen Mode edit A mode known as Zen allows players to seek high scores without the hindrance of bombs appearing on the screen but players only have a minute and thirty seconds 16 Arcade Mode edit Arcade Mode is similar to Zen Mode except bombs only deduct 10 points from the player s score instead of losing and three frequently appearing special bananas consisting Frenzy Score x2 and Freeze which have unique bonus power ups such as doubling points scored for a limited time Score x2 throwing more fruit from the game screen s sides without risk of bombs Frenzy and or freezing the time for a few seconds Freeze Classic edit In Classic special pomegranates are occasionally thrown on screen In Arcade it is guaranteed that at the end of each game a pomegranate will appear Players can slice one multiple times all slices credit points as a multi hit target Similarly an ultra rare dragonfruit sometimes appears in Classic mode which if sliced awards players fifty points 17 When Fruit Ninja celebrated its second anniversary Halfbrick released an update with a new feature called Gutsu s Cart which comprises two characters a pig named Truffles and a merchant named Gutsu In the various modes of the game the player can earn starfruit to purchase items in Gutsu s Cart 18 There are three purchasable items at the cart which are used in the game Berry Blast causes sliced strawberries to explode and gives the player five extra points Another item is Peachy Times slicing a peach in Zen or Arcade mode gives the player two extra seconds The third item is Bomb Deflects which saves the player accidentally slicing up to 3 bombs Starfruit can be obtained after each game proportional to the score or by slicing the semi rare starfruit In the fifth anniversary update to Fruit Ninja Gutsu s Cart was removed and instead replaced with a power up menu that used starfruit to buy the three power ups in the game Berry Blast power ups were priced at 120 starfruit each Peachy Times power ups were priced at 100 starfruit and Bomb Deflect power ups were priced at 80 starfruit In addition certain dojos and blades now had different effects that took place within the Classic Arcade and Zen game modes For example if a player owned the Cherry Blossom dojo the power up costs were 50 off A new festival mode was added in as well where players could compete against the game s artificial intelligence by paying Gold Apples for each challenge There were also mini games added to challenge the skills of newcomers and experts alike citation needed Multiplayer gameplay is supported on iOS devices through Apple s Game Center application It allows for competitive gameplay and features leaderboards and achievements During multiplayer matches the player s blade and fruit are highlighted in blue while the opponent s are highlighted in red White outlined fruit are considered neutral and may be claimed by either player White outlined fruit are worth three points Players must slice their own fruit while avoiding their opponent s fruit 19 20 The iPad version of the game features enhanced graphics and also supports local multiplayer with the screen being divided in half and each player controlling half of the screen 1 Players can also share high scores via OpenFeint Twitter and Facebook 16 Development and marketing editIn an interview with GameSpot Phil Larsen Chief Marketing Officer at Halfbrick discussed the development of Fruit Ninja He stated We tried a lot of different channels indie games PSN XBLA and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well He then spoke of the company s brainstorming process for new games and said Fruit Ninja came as part of that process but we identified it as something special and decided to fast track it through 21 Luke Muscat Lead Designer for Fruit Ninja stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated Halfbrick to develop the game 22 The game was first released on April 21 2010 for iPod Touch and iPhone devices It was later released as Fruit Ninja HD on July 12 2010 for the iPad On September 17 2010 Fruit Ninja was ported to Android OS devices On November 2 2010 an Arcade mode was announced for Fruit Ninja which adjusted gameplay dynamics 17 It was released two days later on November 4 2010 23 In December 2010 Lite versions of Fruit Ninja and Fruit Ninja HD were released for iOS devices and serve as demo versions of the game 24 The game was also released for Windows Phone 7 on December 22 2010 4 Phil Larsen stated that due to the quick release nature of iOS applications that a different marketing strategy is required You could have a game rise to the top and fall off in three days You want to get it up there at the right time and have the right backup plan to sustain it with updates and further press he said 21 On January 21 2011 an update was released for the Android version of the game which added Arcade mode leaderboards and an ice blade to the game 25 A Windows port of the game was launched in June 2011 26 A spin off edition of the game titled Fruit Ninja Puss in Boots themed to the DreamWorks animated film Puss in Boots was released on various devices In March 2011 Halfbrick announced a Facebook port of the game entitled Fruit Ninja Frenzy 27 The free to play game port was published as a beta in April 2011 and Halfbrick described it as 60 second gameplay with many powerups unlockables and achievements 27 The Facebook version received several updates and was available from November 18 2012 28 until the game underwent sunset closure on November 30 2013 29 In mid 2011 an amusement arcade version appeared titled Fruit Ninja FX 30 On August 10 2011 Fruit Ninja Kinect was released for the Xbox 360 console as a downloadable game from the Xbox Live Arcade XBLA Marketplace 31 It was the first XBLA game to make use of the motion sensing Kinect controller 32 On screen the fruit slicing concept is enhanced by the Kinect to include the player s entire self the camera places a shadowy silhouette of the player s body upon a background scene and arm and hand movements are visualized as blade slashing arcs to slice fruit To promote the Xbox 360 game a voucher token for Fruit Ninja Kinect was included in the retail box of The Gunstringer a separate Kinect title developed by Twisted Pixel Games Fruit Ninja Kinect received its first additional downloadable content DLC on August 24 2011 Entitled Storm Season the add on DLC provided three new Xbox Live achievements and a new visual theme for the game 33 Subsequent DLCs for the popular Kinect version included Space Capsule Art Box Christmas Present free 8 bit Cartridge Trick or Treat Bag Flower Power and High Tech Vault 31 In 2012 Fruit Ninja Kinect won Casual Game of the Year from the 15th Annual Interactive Achievement Awards 34 and it continues to be ranked in the Top 10 best selling XBLA games of all time 35 In March 2012 HalfBrick announced a partnership with BlueStacks to make Fruit Ninja s Android App available for Microsoft Windows worldwide The program received over a million downloads in its first 10 days 36 On March 18 2015 Fruit Ninja Kinect 2 37 was released by Halfbrick for the Xbox One Hibernum Creations is the game developer As well as retaining all the content of the original Kinect game the FNK2 version provides new game features such as Ninja Dodge Strawberry Strike Bamboo Strike and Apple Range Party Mode and Battle Mode allow up to four players to join together in multiplayer battle 38 On July 7 2016 Fruit Ninja VR was released for the HTC Vive on Steam Early Access 11 Fruit Ninja received a direct sequel in 2020 In April 7 2023 Fruit Ninja VR 2 was released on Steam and the Meta Quest store 39 In August 26 2021 Halfbrick and Singapore based gaming startup Storms released a version of Fruit Ninja and Jetpack Joyride for KaiOS devices 40 The KaiOS version of Fruit Ninja uses the keypad to slice fruit Reception edit ReceptionAggregate scoresAggregatorScoreGameRankingsiOS 87 41 MetacriticiOS 75 100 42 HD iOS 80 100 43 Kinect X360 71 100 44 Kinect 2 XONE 69 100 45 Review scoresPublicationScoreGameZone7 10 16 IGN8 5 10 3 AppSpy nbsp nbsp nbsp nbsp nbsp 46 Gamezebo nbsp nbsp nbsp nbsp nbsp 47 Slide to Play4 4 48 TouchArcadeiOS nbsp nbsp nbsp nbsp nbsp 15 Android Games nbsp nbsp nbsp nbsp nbsp Fruit Ninja was well received by critics The game has an average score of 75 out of 100 based on 12 reviews on Metacritic indicating generally favorable reviews 42 and 87 based on 5 reviews on GameRankings 41 It was also named one of Time magazine s 50 Best iPhone Apps of 2011 49 Reviewers were mostly unified in the overall fun factor in the game Levi Buchanan of IGN stated that the game was fun fun fun and an instantly pleasurable experience 3 Slide to Play s Chris Reed agreed and felt that the game was perfect for when a consumer has short moments of boredom He likened this to playing the game while waiting in line for something and stated it ll slice the time in half 48 Jim Squires of GameZebo felt the gameplay was simple and addictive 47 Geoff Gibson of DIYGamer stated that he could see Fruit Ninja becoming the next big thing on the App Store 50 Several reviewers praised price and Halfbrick s commitment to continual updates to the game GameZone s James Pikover stated perhaps the best part is that this game isn t even complete 16 He then spoke of the future game modes to be made available and lauded the value to price ratio 16 App Spy s Andrew Nesvadba agreed that Halfbrick s commitment and updates were nothing short of spectacular 46 He also praised the game s graphics and said they were luscious 46 The reviewer from BuzzFocus praised the game s inexpensive price and said consumers should really be downloading this app right now 51 The game s scoring system and difficulty were received to mixed commentary Chris Reed of Slide to Play felt that there should have been an option to increase the game s difficulty curve 48 Andrew Nesvadba of App Spy felt that was difficult to beat a high score since the bonus items were random 46 DIYGamer s Geoff Gibson also shared this sentiment 50 James Pikover of GameZone Geoff Gibson of DIYGamer and Levi Buchanan of IGN all praised the game s ability to boast scores to friends and family via Facebook and Twitter 3 16 50 During the 15th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences awarded the Kinect version of Fruit Ninja with Casual Game of the Year 52 Sales edit The iOS version of Fruit Ninja sold over 200 000 copies in its first month 22 In its third month over one million units had been sold 53 It passed two million units sold in September 2010 with the total reaching four million in December 2010 54 By March 2011 total downloads across all platforms exceeded 20 million 55 In May 2012 it reached 300 million downloads and was on one third of all US iPhones 56 In 2015 the app reached 1 billion downloads 57 The Windows Phone 7 version was the top application downloaded the week of December 28 2010 58 The Xbox Live Arcade version moved over 739 000 units in its first calendar year 59 The iPad version of Fruit Ninja has been used to help rehabilitate stroke patients 60 Related media editA live action family comedy film version of the app was being adapted by Halfbrick Studios with Tripp Vinson and his banner Vinson Films set to produce the film J P Lavin and Chad Damiani were writing the script for the film with New Line Cinema 61 62 However it was ultimately rejected citation needed A YouTube Premium exclusive series titled Fruit Ninja Frenzy Force was announced The CGI animated series produced by Halfbrick Studios follows the adventures of Seb Niya Peng and Ralph as they are trained to become the fruit ninja who must do battle with the ancient Durian Grey and his monsters 63 64 The series would later be cancelled ending only in 13 episodes See also edit nbsp 2010s portal nbsp Video games portal List of most downloaded Android applications List of most downloaded iOS applicationsReferences edit a b Hinkle David July 12 2010 Fruit Ninja HD slices up the iPad later this week Joystiq Archived from the original on October 18 2012 Retrieved December 22 2010 Fruit Ninja for Android GameSpot Archived from the original on December 19 2010 Retrieved December 22 2010 a b c d Buchanan Levi April 28 2010 Fruit Ninja Review IGN Archived from the original on December 4 2012 Retrieved December 22 2010 a b Rubino Daniel December 21 2010 Pocket God and Fruit Ninja both live in the Marketplace Windows Phone Central Archived from the original on August 6 2012 Retrieved December 27 2010 Fruit Ninja for Symbian All About Symbian March 20 2011 Archived from the original on September 29 2012 Retrieved April 2 2011 Fruit Ninja for Bada Samsung Apps Archived from the original on May 4 2011 Retrieved April 13 2011 Hinkle David June 6 2011 Xbox Live Summer of Arcade 2011 kicks off July 20 Joystiq Archived from the original on October 20 2012 Retrieved June 7 2011 Fruit Ninja for Windows 8 Windows 8 Apps Archived from the original on September 19 2012 Retrieved August 10 2012 The Drop Week of August 12th 2013 New Releases PlayStation Blog August 11 2013 Archived from the original on May 1 2015 Retrieved August 12 2013 Fruit Ninja Kinect Website Halfbrick Studios Archived from the original on March 15 2015 Retrieved February 27 2015 a b Byford Sam July 7 2016 Fruit Ninja VR is out now for the Vive because of course The Verge Archived from the original on July 9 2016 Retrieved July 9 2016 Fruit Ninja VR for PS4 Playstation com Archived from the original on October 22 2020 Retrieved February 20 2019 Chip Shot Fruit Ninja Explodes onto Intel AppUpSM center Intel Newsroom August 17 2018 Archived from the original on August 17 2018 Retrieved June 11 2023 Airspace Store by Leap Motion September 22 2013 Archived from the original on September 22 2013 Retrieved June 11 2023 a b c Kim Arnold April 21 2010 Fruit Ninja Review All Ninja Hate Fruit TouchArcade Archived from the original on January 31 2021 Retrieved July 14 2018 a b c d e f Pikover James June 29 2010 Fruit Ninja iPhone GameZone Archived from the original on July 2 2010 Retrieved December 22 2010 a b Robinson Black November 2 2010 Fruit Ninja Reveals New Arcade Mode Mashable Archived from the original on August 9 2020 Retrieved December 22 2010 Fletcher JC May 21 2012 Fruit Ninja celebrates two year anniversary with new powerups free iOS codes Joystiq Archived from the original on December 21 2012 Retrieved August 21 2012 Larsen Phil September 17 2010 Fruit Ninja Update With Game Center Halfbrick Archived from the original on November 19 2010 Retrieved December 22 2010 Larsen Phil September 29 2010 Fruit Ninja Gets More Game Center Halfbrick Archived from the original on December 26 2010 Retrieved December 22 2010 a b Halfbrick Interview With Phil Larson GameSpot November 28 2010 Retrieved December 22 2010 a b Hinkle David May 10 2010 Halfbrick shares Fruit Ninja sales numbers how to succeed on the App store Joystiq Archived from the original on October 18 2012 Retrieved December 22 2010 Larsen Phil November 4 2010 Fruit Ninja Arcade Mode is Live Halfbrick Archived from the original on January 16 2013 Retrieved December 22 2010 Larsen Phil December 22 2010 Fruit Ninja Lite and More Halfbrick Archived from the original on February 19 2013 Retrieved December 22 2010 Larsen Phil January 21 2011 Android Fruit Ninja adds Arcade Mode Halfbrick Archived from the original on January 16 2013 Retrieved January 21 2011 Slice fruits using your mouse in Fruit Ninja HD for PC eins my June 30 2011 Archived from the original on April 2 2012 Retrieved September 9 2011 a b Hinkle David March 3 2011 Fruit Ninja Frenzy to plant seeds on Facebook Joystiq Archived from the original on October 19 2012 Retrieved March 9 2011 Fruit Ninja Frenzy App Center Facebook Archived from the original on February 20 2014 Retrieved November 18 2012 IMPORTANT NOTICE Fruit Ninja Frenzy is closing on November 30th 2013 Fruit Ninja Frenzy Facebook App Page October 24 2013 Archived from the original on November 5 2015 Retrieved March 25 2015 Sheridan Trevor July 5 2011 Fruit Ninja Is Now Playing On a 46 Touch Screen Arcade Machine As Fruit Ninja FX Apple n Apps Archived from the original on April 15 2012 Retrieved April 4 2012 a b Fruit Ninja Kinect Microsoft XBLA game title developed by Halfbrick Studios August 10 2011 Archived from the original on March 31 2015 Retrieved April 4 2015 List of Xbox Live Arcade Kinect games McElroy Griffin August 24 2011 Fruit Ninja Kinect DLC brings the thunder tomorrow update Today Joystiq Retrieved August 25 2011 2012 Casual Game of the Year 15th Annual Interactive Achievement Awards Finalists Academy of Interactive Arts amp Sciences February 9 2012 Archived from the original on April 12 2015 Retrieved March 25 2015 FRUIT NINJA LICENSED PRODUCTS NOW DOMINATING STORE SHELVES WORLDWIDE Gamasutra press release June 15 2012 Archived from the original on April 9 2015 Retrieved March 25 2015 Empson Rip April 10 2012 Android On Your PC Qualcomm Invests In BlueStacks After Beta Sees 1M Downloads In 10 Days TechCrunch Archived from the original on April 12 2012 Retrieved April 10 2012 Orry James March 3 2015 Fruit Ninja Kinect 2 comes to Xbox One on March 18 VideoGamer com Archived from the original on April 8 2015 Retrieved April 4 2015 Fruit Ninja Kinect 2 Out Now Bigger Better Juicier Halfbrick Studios press release March 17 2015 Archived from the original on September 18 2020 Retrieved April 4 2015 Studios Halfbrick Fruit Ninja VR 2 Halfbrick www halfbrick com Retrieved September 6 2023 Eletta Leung August 26 2021 Storms and KaiOS Technologies bring Fruit Ninja and Jetpack Joyride to 150 million KaiOS enabled devices KaiOS a b Fruit Ninja for iOS iPhone iPad GameRankings CBS Interactive Archived from the original on December 9 2019 Retrieved October 31 2014 a b Fruit Ninja for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on October 13 2020 Retrieved October 31 2014 Fruit Ninja HD for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on November 6 2020 Retrieved July 14 2018 Fruit Ninja Kinect for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on April 1 2021 Retrieved July 14 2018 Fruit Ninja Kinect 2 for Xbox One Reviews Metacritic CBS Interactive Archived from the original on November 25 2020 Retrieved July 14 2018 a b c d Nesvadba Andrew Fruit Ninja Review App Spy Archived from the original on December 14 2012 Retrieved December 22 2010 a b Squires Jim May 13 2010 Fruit Ninja Review GameZebo Archived from the original on July 22 2012 Retrieved December 22 2010 a b c Reed Chris September 17 2010 Fruit Ninja Review Slide to Play Archived from the original on October 28 2012 Retrieved December 22 2010 Starr Miral January 27 2011 50 Best iPhone Apps 2011 Time Archived from the original on January 31 2011 Retrieved January 27 2011 a b c Gibson Geoff April 21 2010 Can I Get a Smoothie Fruit Ninja Review DIYGamer Archived from the original on April 27 2010 Retrieved December 22 2010 Bags April 25 2010 iPhone Game Review Fruit Ninja BuzzFocus Archived from the original on April 28 2010 Retrieved December 22 2010 2012 Awards Category Details Casual Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved November 21 2023 FRUIT NINJA SELLS ONE MILLION COPIES WORLDWIDE ON IPHONE AND IPOD TOUCH Gamasutra July 5 2010 Archived from the original on July 15 2018 Retrieved December 22 2010 McElroy Justin September 23 2010 Fruit Ninja sells two million Joystiq Archived from the original on October 18 2012 Retrieved December 22 2010 Hinkle David March 3 2011 Fruit Ninja surpasses 20 million total downloads Joystiq Archived from the original on June 29 2011 Retrieved March 9 2011 Crook Jordan May 31 2012 Fruit Ninja Tops 300M Downloads After Two Years Now Installed On 1 3 Of All U S iPhones TechCrunch TechCrunch Archived from the original on October 29 2020 Retrieved July 1 2012 Serrels Mark Fruit Ninja s Creators Have Been Split By An Identity Crisis Kotaku Archived from the original on April 1 2018 Retrieved June 26 2017 Roberts Matt December 28 2010 Twitter matthewjroberts Matt Roberts via Twitter Archived from the original on October 16 2017 Retrieved December 29 2010 Congrats to friends halfbrick on FN 1 paid download on WP7 USA Marketplace big surprise Langley Ryan January 20 2012 Xbox Live Arcade by the numbers the 2011 year in review Gamasutra Archived from the original on March 25 2019 Retrieved January 23 2012 Gambotto Burke Alexander August 23 2011 Hi tech stimuli help to dull the pain The Australian Archived from the original on October 21 2014 Retrieved November 29 2015 Galuppo Mia May 20 2016 Fruit Ninja Movie in the Works Exclusive The Hollywood Reporter Archived from the original on May 22 2016 Retrieved May 21 2016 Siegel Tatiana September 23 2016 New Line Lands Fruit Ninja Film Based on Game Exclusive The Hollywood Reporter Archived from the original on September 24 2016 Retrieved May 21 2016 Greenbaum Aaron April 21 2017 Fruit Ninja Frenzy Force Looks Absolutely Rotten Geek Reply Archived from the original on April 22 2017 Retrieved May 2 2017 Trumbore Dave May 1 2017 Exclusive Fruit Ninja Frenzy Force Clip Sees the Title Team Spring into Action Collider Archived from the original on May 1 2017 Retrieved May 2 2017 External links edit nbsp Wikimedia Commons has media related to Fruit Ninja Official website nbsp Developer website Retrieved from https en wikipedia org w index php title Fruit Ninja amp oldid 1223552773, wikipedia, wiki, book, books, library,

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