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Wikipedia

Gomoku

Gomoku, also called Five in a Row, is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a 15×15 Go board[1][2] while in the past a 19×19 board was standard.[3][4] Because pieces are typically not moved or removed from the board, gomoku may also be played as a paper-and-pencil game. The game is known in several countries under different names.

Gomoku
GenresBoard game
Abstract strategy game
Players2
Setup timeMinimal
ChanceNone
SkillsStrategy, tactics

Rules edit

Players alternate turns placing a stone of their color on an empty intersection. Black plays first. The winner is the first player to form an unbroken line of five stones of their color horizontally, vertically, or diagonally. In some rules, this line must be exactly five stones long; six or more stones in a row does not count as a win and is called an overline.[5][6] If the board is completely filled and no one can make a line of 5 stones, then the game ends in a draw.

Origin edit

Historical records indicate that the origins of gomoku can be traced back to the mid-1700s during the Edo period. It is said that the 10th generation of Kuwanaya Buemon, a merchant who frequented the Nijō family, was highly skilled in this game, which subsequently spread among the people. By the late Edo period, around 1850, books had been published on gomoku.[7] The earliest published book on gomoku that can be verified is the Gomoku Jōseki Collection (五石定磧集) in 1856.[8]

The name "gomoku" is from the Japanese language, in which it is referred to as gomokunarabe (五目並べ). Go means five, moku is a counter word for pieces and narabe means line-up. The game is popular in China, where it is called Wuziqi (五子棋).[9] Wu (五 wǔ) means five, zi (子 zǐ) means piece, and qi (棋 qí) refers to a board game category in Chinese. The game is also popular in Korea, where it is called omok (오목 [五目]) which has the same structure and origin as the Japanese name.

In the nineteenth century, the game was introduced to Britain where it was known as Go Bang, said to be a corruption of the Japanese word goban, which was itself adapted from the Chinese k'i pan (qí pán) "go-board."[10]

First-player advantage edit

Gomoku has a strong advantage for the first player when unrestricted.[11][12]

Championships in gomoku previously used the "Pro" opening rule, which mandated that the first player place the first stone in the center of the board. The second player's stone placement was unrestricted. The first player's second stone had to be placed at least three intersections away from the first player's first stone. This rule was used in the 1989 and 1991 world championships.[13] When the win–loss ratio of these two championships was calculated, the first player (black) won 67 percent of games.

This was deemed too unbalanced for tournament play, so tournament gomoku adopted the Swap2 opening protocol in 2009. In Swap2, the first player places three stones, two black and one white, on the board. The second player then selects one of three options: play as black, play as white and place another white stone, or place two more stones, one white and one black, and let the first player choose the color.[14][15]

The win ratio of the first player has been calculated to be around 52 percent using the Swap2 opening protocol, greatly balancing the game and largely solving the first-player advantage.[11][12][16]

Variants edit

Freestyle gomoku edit

Freestyle gomoku has no restrictions on either player and allows a player to win by creating a line of five or more stones, with each player alternating turns placing one stone at a time.

Swap after 1st move edit

The rule of "swap after 1st move" is a variant of the freestyle gomoku rule, and is mostly played in China. The game can be played on a 19×19 or 15×15 board. As per the rule, once the first player places a black stone on the board, the second player has the right to swap colors. The rest of the game proceeds as freestyle gomoku. This rule is set to balance the advantage of black in a simple way.[17]

Renju edit

Black (the player who makes the first move) has long been known to have an advantage, even before L. Victor Allis proved that black can force a win (see below). Renju attempts to mitigate this imbalance with extra rules that aim to reduce black's first player advantage.

It is played on a 15×15 board, with the rules of three and three, four and four, and overlines applied to Black only.[6]

  • The rule of three and three bans a move that simultaneously forms two open rows of three stones (rows not blocked by an opponent's stone at either end).
  • The rule of four and four bans a move that simultaneously forms two rows of four stones (open or not).
  • Overlines prevent a player from winning if they form a line of 6 or more stones.[6][18]

Renju also makes use of various tournament opening rules, such as Soosõrv-8, the current international standard.[19]

Caro edit

In Caro, (also called gomoku+, popular among Vietnamese), the winner must have an overline or an unbroken row of five stones that is not blocked at either end (overlines are immune to this rule). This makes the game more balanced and provides more power for White to defend.[20]

Omok edit

Omok is similar to Freestyle gomoku; however, it is played on a 19×19 board and includes the rule of three and three.[21][22]

Ninuki-renju edit

Also called Wu, Ninuki Renju is a variant which adds capturing to the game; A pair of stones of the same color may be captured by the opponent by means of custodial capture (sandwiching a line of two stones lengthwise). The winner is the player either to make a perfect five in a row, or to capture five pairs of the opponent's stones. It uses a 15x15 board and the rules of three and three and overlines. It also allows the game to continue after a player has formed a row of five stones if their opponent can capture a pair across the line.[23]

Pente edit

Pente is related to Ninuki-Renju, and has the same custodial capture method, but is most often played on a 19x19 board and does not use the rules of three and three, four and four, or overlines.[24]

 
Pro Opening Rule: Black places first stone in the center of board. White can place anywhere, but places to the South-East. Black places their second stone three spaces away.

Tournament Opening Rules edit

Tournament rules are used in professional play to balance the game and mitigate the first player advantage. The tournament rule used for the gomoku world championships since 2009 is the Swap2 opening rule. For all of the following professional rules, an overline (six or more stones in a row) does not count as a win.[16]

 
Swap Opening Rule: Tentative Black places two black stones and one white stone anywhere on the board. Tentative white chooses which color to play as.

Pro edit

The first player's first stone must be placed in the center of the board. The second player's first stone may be placed anywhere on the board. The first player's second stone must be placed at least three intersections away from the first stone (two empty intersections in between the two stones).[15]

Long Pro edit

The first player's first stone must be placed in the center of the board. The second player's first stone may be placed anywhere on the board. The first player's second stone must be placed at least four intersections away from the first stone (three empty intersections in between the two stones).[15][25]

 
Swap2 Opening Rule: Tentative Black places two black stones and one white stone anywhere on the board. Tentative White responds by picking option number three and placing two more stones, one of each color, on the board and passes the choice of which color to play as to tentative Black.

Swap edit

The tentative first player places three stones (two black, and one white) anywhere on the board. The tentative second player then chooses which color to play as. Play proceeds from there as normal with white playing their second stone.[15]

Swap2 edit

The tentative first player places three stones on the board, two black and one white. The tentative second player then has three options:

  1. They can choose to play as white and place a second white stone
  2. They can swap their color and choose to play as black
  3. Or they can place two more stones, one black and one white, and pass the choice of which color to play back to the tentative first player.

Because the tentative first player doesn't know where the tentative second player will place the additional stones if they take option 3, the swap2 opening protocol limits excessive studying of a line by only one of the players.[14][15]

Theoretical generalizations edit

m,n,k-games are a generalization of gomoku to a board with m×n intersections, and k in a row needed to win.

Connect(m,n,k,p,q) games are another generalization of gomoku to a board with m×n intersections, k in a row needed to win, p stones for each player to place, and q stones for the first player to place for the first move only. Each player may play only at the lowest unoccupied place in a column. In particular, Connect(m,n,6,2,1) is called Connect6.

Example game edit

 
First game

This game on the 15×15 board is adapted from the paper "Go-Moku and Threat-Space Search".[26]

The opening moves show clearly black's advantage. An open row of three (one that is not blocked by an opponent's stone at either end) has to be blocked immediately, or countered with a threat elsewhere on the board. If not blocked or countered, the open row of three will be extended to an open row of four, which threatens to win in two ways.

White has to block open rows of three at moves 10, 14, 16 and 20, but black only has to do so at move 9. Move 20 is a blunder for white (it should have been played next to black 19). Black can now force a win against any defense by white, starting with move 21.

 
Second game (continuation from first game)

There are two forcing sequences for black, depending on whether white 22 is played next to black 15 or black 21. The diagram on the right shows the first sequence. All the moves for white are forced. Such long forcing sequences are typical in gomoku, and expert players can read out forcing sequences of 20 to 40 moves rapidly and accurately.

 
Other second game

The diagram on the right shows the second forcing sequence. This diagram shows why white 20 was a blunder; if it had been next to black 19 (at the position of move 32 in this diagram) then black 31 would not be a threat and so the forcing sequence would fail.

World championships edit

World Gomoku Championships have occurred 2 times in 1989, 1991.[13] Since 2009 tournament play has resumed, with the opening rule changed to swap2.[16]

List of the tournaments occurred and title holders follows.

World Championship
Title year Hosting city, country Gold Silver Bronze Opening rule
1989   Kyoto, Japan   Sergey Chernov   Yuriy Tarannikov   Hirouji Sakamoto Pro
1991   Moscow, Soviet Union   Yuriy Tarannikov   Ando Meritee   Sergey Chernov Pro
2009   Pardubice, Czech Republic   Artur Tamioła   Attila Demján   Pavel Laube Swap2
2011   Huskvarna, Sweden   Attila Demján   Artur Tamioła   Michał Żukowski Swap2
2013   Tallinn, Estonia   Attila Demján   Pavel Laube   Mikhail Kozhin Swap2
2015   Suzdal, Russia   Rudolf Dupszki   Gergő Tóth   Mikhail Kozhin Swap2
2017   Prague, Czech Republic   Zoltán László   Rudolf Dupszki   Denis Osipov Swap2
2019   Tallinn, Estonia   Martin Muzika   Oleg Bulatowsky   Michał Żukowski Swap2
2023   Budapest, Hungary   Pavel Laube   Adrian Fitzermann   Martin Muzika Swap2
Team World Championship
Title year Hosting city, country Gold Silver Bronze Opening rule
2016   Tallinn, Estonia   Poland
Michał Żukowski
Michał Zajk
Łukasz Majksner
Piotr Małowiejski
  Czech Republic
Pavel Laube
Igor Eged
Štěpán Tesařík
Marek Hanzl
  Chinese Taipei
Lu Wei-Yuan
Chen Ko-Han
Chang Yi-Feng
Sung Pei-Jung
Swap2
2018   Płock, Poland   Russia-1
Edvard Rizvanov
Denis Osipov
Ilya Muratov
Maksim Karasev
Mikhail Kozhin
  Hungary
Zoltán László
Gergő Tóth
Márk Horváth
Gábor Gyenes
Attila Hegedűs
  Poland
Łukasz Majksner
Michał Żukowski
Michał Zajk
Marek Gorzecki
Paweł Tarasiński
Swap2
2020
Cancelled due to the COVID-19 pandemic

Computers and gomoku edit

Researchers have been applying artificial intelligence techniques on playing gomoku for several decades. Joseph Weizenbaum published a short paper in Datamation in 1962 entitled "How to Make a Computer Appear Intelligent"[27] that described the strategy used in a gomoku program that could beat novice players. In 1994, L. Victor Allis raised the algorithm of proof-number search (pn-search) and dependency-based search (db-search), and proved that when starting from an empty 15×15 board, the first player has a winning strategy using these searching algorithms.[28] This applies to both free-style gomoku and standard gomoku without any opening rules. It seems very likely that black wins on larger boards too. In any size of a board, freestyle gomoku is an m,n,k-game, hence it is known that the first player can force a win or a draw. In 2001, Allis's winning strategy was also approved for renju, a variation of gomoku, when there was no limitation on the opening stage.[29]

However, neither the theoretical values of all legal positions, nor the opening rules such as Swap2 used by the professional gomoku players have been solved yet, so the topic of gomoku artificial intelligence is still a challenge for computer scientists, such as the problem on how to improve the gomoku algorithms to make them more strategic and competitive. Nowadays[when?], most of the state-of-the-art gomoku algorithms are based on the alpha-beta pruning framework.[citation needed]

Reisch proved that Generalized gomoku is PSPACE-complete.[30] He also observed that the reduction can be adapted to the rules of k-in-a-Row for fixed k. Although he did not specify exactly which values of k are allowed, the reduction would appear to generalize to any k ≥ 5.[31]

There exist several well-known tournaments for gomoku programs since 1989. The Computer Olympiad started with the gomoku game in 1989, but gomoku has not been in the list since 1993.[32] The Renju World Computer Championship was started in 1991, and held for 4 times until 2004.[33][34] The Gomocup tournament is played since 2000 and taking place every year, still active now[when?], with more than 30 participants from about 10 countries.[35] The Hungarian Computer Go-Moku Tournament was also played twice in 2005.[36][37] There were also two Computer vs. Human tournaments played in the Czech Republic, in 2006 and 2011.[38][39] Not until 2017 were the computer programs proved to be able to outperform the world human champion in public competitions. In the Gomoku World Championship 2017, there was a match between the world champion program Yixin and the world champion human player Rudolf Dupszki. Yixin won the match with a score of 2–0.[40][41]

In popular culture edit

Gomoku was featured in a 2018 Korean drama by Baek Seung-Hwa starring Park Se-wan. The film follows Baduk Lee (Park Se-wan), a former go prodigy who retired after a humiliating loss on time. Years later, Baduk Lee works part time at a go club, where she meets Ahn Kyung Kim, who introduces her to an Omok (Korean gomoku) tournament. Lee is initially uninterested and considers Omok a children's game, but after her roommate loses money on an impulse purchase, she enters the tournament for the prize money and loses badly, being humiliated once again. Afterwards, she begins training to redeem herself and becomes a serious omok player.[42]

See also edit

References edit

  1. ^ . Japan 101. Archived from the original on 2014-03-26. Retrieved 2013-06-25.
  2. ^ "Game Theory | GomokuWorld.com". gomokuworld.com. Retrieved 2021-07-28.
  3. ^ Lasker, Edward (1960). Go and go-moku: the oriental board games (2nd rev. ed.). New York: Dover. ISBN 9780486206134.
  4. ^ "The rules and the history of Renju and other five-in-a-row games." Luffarschack, renju.se/rif/r1rulhis.htm. Accessed 28 July 2021.
  5. ^ "Game Theory | GomokuWorld.com". gomokuworld.com. from the original on 2021-07-22. Retrieved 2021-07-22.
  6. ^ a b c "The Renju International Federation portal - RenjuNet". www.renju.net. from the original on 2023-02-10. Retrieved 2023-02-10.
  7. ^ . Nihon Renju-sha (in Japanese). 2022-09-19. Archived from the original on 2023-04-03. Retrieved 2023-04-26.
  8. ^ . www.success-simulation.com. 1999-10-01. Archived from the original on 2022-03-31. Retrieved 2023-04-26.
  9. ^ "The Renju International Federation portal - RenjuNet". www.renju.net. Retrieved 2023-04-30.
  10. '^ OED citations: 1886 GUILLEMARD Cruise 'Marchesa I. 267 Some of the games are purely Japanese..as go-ban. Note, This game is the one lately introduced into England under the misspelt name of Go Bang. 1888 Pall Mall Gazette 1. Nov. 3/1 These young persons...played go-bang and cat's cradle. The board below shows the three types of winning arrangements as they might appear on an 8x8 Petteia board. Obviously the cramped conditions would result in a draw most of the time, depending on the rules. Play would be easier on a larger Latrunculi board of 12x8 or even 10x11. .
  11. ^ a b "BoardGameGeek". boardgamegeek.com. from the original on 2021-07-22. Retrieved 2021-01-26.
  12. ^ a b "Game database | GomokuWorld.com". gomokuworld.com. Retrieved 2021-01-26.
  13. ^ a b "The Renju International Federation portal - RenjuNet". Renju.net. from the original on 2021-07-22. Retrieved 2012-10-03.
  14. ^ a b "Gomoku - swap2 rule". renju.net. Retrieved 2016-11-09.
  15. ^ a b c d e "Opening rules | GomokuWorld.com". gomokuworld.com. from the original on 2021-07-22. Retrieved 2021-07-07.
  16. ^ a b c "History | GomokuWorld.com". gomokuworld.com. Archived from the original on 2021-07-07. Retrieved 2021-01-26.
  17. ^ . www.wuzi8.com (in Chinese). Archived from the original on 2021-12-08. Retrieved 2023-04-28.
  18. ^ . Archived from the original on 11 July 2021. Retrieved 2021-07-22.
  19. ^ "The Renju International Federation portal - RenjuNet". renju.net. Archived from the original on 2021-07-22. Retrieved 2021-07-22.
  20. ^ "Caro (aka Gomoku)". LearnPlayWin. from the original on 2021-07-22. Retrieved 2021-07-22.
  21. ^ "Omok: A Korean Game of Five Stones". KPOP Jacket Lady. 2016-10-06. from the original on 2021-07-22. Retrieved 2021-07-22.
  22. ^ Sungjin, Nam. "Omok." Encyclopedia of Korean Folk Culture, National Folk Museum of Korea, . Accessed 22 July 2021.
  23. ^ "Rules of Pente, Keryo-Pente and Ninuki". Renju. from the original on 2021-07-22. Retrieved 2021-07-22.
  24. ^ "Pente". www.mindsports.nl. from the original on 2021-07-01. Retrieved 2021-07-22.
  25. ^ "Gomoku - pro rule". www.renju.net. Retrieved 2021-07-28.
  26. ^ Allis, L. V., Herik, H. J., & Huntjens, M. P. H. (1993). Go-moku and threat-space search. University of Limburg, Department of Computer Science.
  27. ^ How to Make a Computer Appear Intelligent, Datamation, February, 1962
  28. ^ L. Victor Allis (1994). Searching for Solutions in Games and Artificial Intelligence. Ph.D. thesis, University of Limburg, The Netherlands. pp. 121–154. CiteSeerX 10.1.1.99.5364. ISBN 90-900748-8-0.
  29. ^ J. Wágner and I. Virág (Mar 2001). "Solving Renju". ICGA Journal. 24 (1): 30–35. doi:10.3233/ICG-2001-24104. S2CID 207577292.
  30. ^ Stefan Reisch (1980). "Gobang ist PSPACE-vollständig (Gomoku is PSPACE-complete)". Acta Informatica. 13: 59–66. doi:10.1007/bf00288536. S2CID 21455572.
  31. ^ Demaine, Erik; Hearn, Robert (2001). "Playing Games with Algorithms: Algorithmic Combinatorial Game Theory". arXiv:cs/0106019v2.
  32. ^ "Go-Moku (ICGA Tournaments)". game-ai-forum.org. Retrieved 2016-06-02.
  33. ^ "Renju Computer World Championship". 5stone.net. Retrieved 2016-06-02.
  34. ^ "4-th World Championship among Computer programs". Nosovsky Japanese Games Home Page. Retrieved 2016-06-03.
  35. ^ . Gomocup. Archived from the original on 2016-06-04. Retrieved 2016-06-02.
  36. ^ "Hungarian Computer Gomoku Tournament 2005 | GomokuWorld.com". gomokuworld.com. Retrieved 2016-06-02.
  37. ^ "2nd Hungarian Computer Go-Moku Open Tournament". sze.hu. Retrieved 2016-06-03.
  38. ^ "The 1st tournament AI vs. Human (November the 11th, 2006) | Gomocup". gomocup.org. Retrieved 2016-06-02.
  39. ^ "AI vs. Člověk 2011 | Česká federace piškvorek a renju". piskvorky.cz. Retrieved 2016-06-02.
  40. ^ "Rudolf Dupszki versus Yixin". AIEXP.
  41. ^ "Rudolf Dupszki vs. Yixin 2017". Facebook.
  42. ^ Seung-hwa, Baek, writer. Omok Girl. Performance by Park Se-wan, SK Telecom, 2018.

Further reading edit

External links edit

  • Gomoku World
  • Renju International Federation website
  • Gomocup tournament

gomoku, omok, redirects, here, language, omok, language, also, called, five, abstract, strategy, board, game, traditionally, played, with, pieces, black, white, stones, board, while, past, board, standard, because, pieces, typically, moved, removed, from, boar. Omok redirects here For the language see Omok language Gomoku also called Five in a Row is an abstract strategy board game It is traditionally played with Go pieces black and white stones on a 15 15 Go board 1 2 while in the past a 19 19 board was standard 3 4 Because pieces are typically not moved or removed from the board gomoku may also be played as a paper and pencil game The game is known in several countries under different names GomokuGenresBoard game Abstract strategy gamePlayers2Setup timeMinimalChanceNoneSkillsStrategy tactics Contents 1 Rules 2 Origin 3 First player advantage 4 Variants 4 1 Freestyle gomoku 4 1 1 Swap after 1st move 4 2 Renju 4 3 Caro 4 4 Omok 4 5 Ninuki renju 4 6 Pente 4 7 Tournament Opening Rules 4 7 1 Pro 4 7 2 Long Pro 4 7 3 Swap 4 7 4 Swap2 5 Theoretical generalizations 6 Example game 7 World championships 8 Computers and gomoku 9 In popular culture 10 See also 11 References 12 Further reading 13 External linksRules editPlayers alternate turns placing a stone of their color on an empty intersection Black plays first The winner is the first player to form an unbroken line of five stones of their color horizontally vertically or diagonally In some rules this line must be exactly five stones long six or more stones in a row does not count as a win and is called an overline 5 6 If the board is completely filled and no one can make a line of 5 stones then the game ends in a draw Origin editHistorical records indicate that the origins of gomoku can be traced back to the mid 1700s during the Edo period It is said that the 10th generation of Kuwanaya Buemon a merchant who frequented the Nijō family was highly skilled in this game which subsequently spread among the people By the late Edo period around 1850 books had been published on gomoku 7 The earliest published book on gomoku that can be verified is the Gomoku Jōseki Collection 五石定磧集 in 1856 8 The name gomoku is from the Japanese language in which it is referred to as gomokunarabe 五目並べ Go means five moku is a counter word for pieces and narabe means line up The game is popular in China where it is called Wuziqi 五子棋 9 Wu 五 wǔ means five zi 子 zǐ means piece and qi 棋 qi refers to a board game category in Chinese The game is also popular in Korea where it is called omok 오목 五目 which has the same structure and origin as the Japanese name In the nineteenth century the game was introduced to Britain where it was known as Go Bang said to be a corruption of the Japanese word goban which was itself adapted from the Chinese k i pan qi pan go board 10 First player advantage editGomoku has a strong advantage for the first player when unrestricted 11 12 Championships in gomoku previously used the Pro opening rule which mandated that the first player place the first stone in the center of the board The second player s stone placement was unrestricted The first player s second stone had to be placed at least three intersections away from the first player s first stone This rule was used in the 1989 and 1991 world championships 13 When the win loss ratio of these two championships was calculated the first player black won 67 percent of games This was deemed too unbalanced for tournament play so tournament gomoku adopted the Swap2 opening protocol in 2009 In Swap2 the first player places three stones two black and one white on the board The second player then selects one of three options play as black play as white and place another white stone or place two more stones one white and one black and let the first player choose the color 14 15 The win ratio of the first player has been calculated to be around 52 percent using the Swap2 opening protocol greatly balancing the game and largely solving the first player advantage 11 12 16 Variants editFreestyle gomoku edit Freestyle gomoku has no restrictions on either player and allows a player to win by creating a line of five or more stones with each player alternating turns placing one stone at a time Swap after 1st move edit The rule of swap after 1st move is a variant of the freestyle gomoku rule and is mostly played in China The game can be played on a 19 19 or 15 15 board As per the rule once the first player places a black stone on the board the second player has the right to swap colors The rest of the game proceeds as freestyle gomoku This rule is set to balance the advantage of black in a simple way 17 Renju edit Black the player who makes the first move has long been known to have an advantage even before L Victor Allis proved that black can force a win see below Renju attempts to mitigate this imbalance with extra rules that aim to reduce black s first player advantage It is played on a 15 15 board with the rules of three and three four and four and overlines applied to Black only 6 The rule of three and three bans a move that simultaneously forms two open rows of three stones rows not blocked by an opponent s stone at either end The rule of four and four bans a move that simultaneously forms two rows of four stones open or not Overlines prevent a player from winning if they form a line of 6 or more stones 6 18 Renju also makes use of various tournament opening rules such as Soosorv 8 the current international standard 19 Caro edit In Caro also called gomoku popular among Vietnamese the winner must have an overline or an unbroken row of five stones that is not blocked at either end overlines are immune to this rule This makes the game more balanced and provides more power for White to defend 20 Omok edit Omok is similar to Freestyle gomoku however it is played on a 19 19 board and includes the rule of three and three 21 22 Ninuki renju edit Also called Wu Ninuki Renju is a variant which adds capturing to the game A pair of stones of the same color may be captured by the opponent by means of custodial capture sandwiching a line of two stones lengthwise The winner is the player either to make a perfect five in a row or to capture five pairs of the opponent s stones It uses a 15x15 board and the rules of three and three and overlines It also allows the game to continue after a player has formed a row of five stones if their opponent can capture a pair across the line 23 Pente editPente is related to Ninuki Renju and has the same custodial capture method but is most often played on a 19x19 board and does not use the rules of three and three four and four or overlines 24 nbsp Pro Opening Rule Black places first stone in the center of board White can place anywhere but places to the South East Black places their second stone three spaces away Tournament Opening Rules edit Tournament rules are used in professional play to balance the game and mitigate the first player advantage The tournament rule used for the gomoku world championships since 2009 is the Swap2 opening rule For all of the following professional rules an overline six or more stones in a row does not count as a win 16 nbsp Swap Opening Rule Tentative Black places two black stones and one white stone anywhere on the board Tentative white chooses which color to play as Pro edit The first player s first stone must be placed in the center of the board The second player s first stone may be placed anywhere on the board The first player s second stone must be placed at least three intersections away from the first stone two empty intersections in between the two stones 15 Long Pro edit The first player s first stone must be placed in the center of the board The second player s first stone may be placed anywhere on the board The first player s second stone must be placed at least four intersections away from the first stone three empty intersections in between the two stones 15 25 nbsp Swap2 Opening Rule Tentative Black places two black stones and one white stone anywhere on the board Tentative White responds by picking option number three and placing two more stones one of each color on the board and passes the choice of which color to play as to tentative Black Swap edit The tentative first player places three stones two black and one white anywhere on the board The tentative second player then chooses which color to play as Play proceeds from there as normal with white playing their second stone 15 Swap2 edit The tentative first player places three stones on the board two black and one white The tentative second player then has three options They can choose to play as white and place a second white stone They can swap their color and choose to play as black Or they can place two more stones one black and one white and pass the choice of which color to play back to the tentative first player Because the tentative first player doesn t know where the tentative second player will place the additional stones if they take option 3 the swap2 opening protocol limits excessive studying of a line by only one of the players 14 15 Theoretical generalizations editm n k games are a generalization of gomoku to a board with m n intersections and k in a row needed to win Connect m n k p q games are another generalization of gomoku to a board with m n intersections k in a row needed to win p stones for each player to place and q stones for the first player to place for the first move only Each player may play only at the lowest unoccupied place in a column In particular Connect m n 6 2 1 is called Connect6 Example game edit nbsp First game This game on the 15 15 board is adapted from the paper Go Moku and Threat Space Search 26 The opening moves show clearly black s advantage An open row of three one that is not blocked by an opponent s stone at either end has to be blocked immediately or countered with a threat elsewhere on the board If not blocked or countered the open row of three will be extended to an open row of four which threatens to win in two ways White has to block open rows of three at moves 10 14 16 and 20 but black only has to do so at move 9 Move 20 is a blunder for white it should have been played next to black 19 Black can now force a win against any defense by white starting with move 21 nbsp Second game continuation from first game There are two forcing sequences for black depending on whether white 22 is played next to black 15 or black 21 The diagram on the right shows the first sequence All the moves for white are forced Such long forcing sequences are typical in gomoku and expert players can read out forcing sequences of 20 to 40 moves rapidly and accurately nbsp Other second game The diagram on the right shows the second forcing sequence This diagram shows why white 20 was a blunder if it had been next to black 19 at the position of move 32 in this diagram then black 31 would not be a threat and so the forcing sequence would fail World championships editWorld Gomoku Championships have occurred 2 times in 1989 1991 13 Since 2009 tournament play has resumed with the opening rule changed to swap2 16 List of the tournaments occurred and title holders follows World Championship Title year Hosting city country Gold Silver Bronze Opening rule 1989 nbsp Kyoto Japan nbsp Sergey Chernov nbsp Yuriy Tarannikov nbsp Hirouji Sakamoto Pro 1991 nbsp Moscow Soviet Union nbsp Yuriy Tarannikov nbsp Ando Meritee nbsp Sergey Chernov Pro 2009 nbsp Pardubice Czech Republic nbsp Artur Tamiola nbsp Attila Demjan nbsp Pavel Laube Swap2 2011 nbsp Huskvarna Sweden nbsp Attila Demjan nbsp Artur Tamiola nbsp Michal Zukowski Swap2 2013 nbsp Tallinn Estonia nbsp Attila Demjan nbsp Pavel Laube nbsp Mikhail Kozhin Swap2 2015 nbsp Suzdal Russia nbsp Rudolf Dupszki nbsp Gergo Toth nbsp Mikhail Kozhin Swap2 2017 nbsp Prague Czech Republic nbsp Zoltan Laszlo nbsp Rudolf Dupszki nbsp Denis Osipov Swap2 2019 nbsp Tallinn Estonia nbsp Martin Muzika nbsp Oleg Bulatowsky nbsp Michal Zukowski Swap2 2023 nbsp Budapest Hungary nbsp Pavel Laube nbsp Adrian Fitzermann nbsp Martin Muzika Swap2 Team World Championship Title year Hosting city country Gold Silver Bronze Opening rule 2016 nbsp Tallinn Estonia nbsp Poland Michal Zukowski Michal Zajk Lukasz Majksner Piotr Malowiejski nbsp Czech Republic Pavel Laube Igor Eged Stepan Tesarik Marek Hanzl nbsp Chinese Taipei Lu Wei Yuan Chen Ko Han Chang Yi Feng Sung Pei Jung Swap2 2018 nbsp Plock Poland nbsp Russia 1 Edvard Rizvanov Denis Osipov Ilya Muratov Maksim Karasev Mikhail Kozhin nbsp Hungary Zoltan Laszlo Gergo Toth Mark Horvath Gabor Gyenes Attila Hegedus nbsp Poland Lukasz Majksner Michal Zukowski Michal Zajk Marek Gorzecki Pawel Tarasinski Swap2 2020 Cancelled due to the COVID 19 pandemicComputers and gomoku editResearchers have been applying artificial intelligence techniques on playing gomoku for several decades Joseph Weizenbaum published a short paper in Datamation in 1962 entitled How to Make a Computer Appear Intelligent 27 that described the strategy used in a gomoku program that could beat novice players In 1994 L Victor Allis raised the algorithm of proof number search pn search and dependency based search db search and proved that when starting from an empty 15 15 board the first player has a winning strategy using these searching algorithms 28 This applies to both free style gomoku and standard gomoku without any opening rules It seems very likely that black wins on larger boards too In any size of a board freestyle gomoku is an m n k game hence it is known that the first player can force a win or a draw In 2001 Allis s winning strategy was also approved for renju a variation of gomoku when there was no limitation on the opening stage 29 However neither the theoretical values of all legal positions nor the opening rules such as Swap2 used by the professional gomoku players have been solved yet so the topic of gomoku artificial intelligence is still a challenge for computer scientists such as the problem on how to improve the gomoku algorithms to make them more strategic and competitive Nowadays when most of the state of the art gomoku algorithms are based on the alpha beta pruning framework citation needed Reisch proved that Generalized gomoku is PSPACE complete 30 He also observed that the reduction can be adapted to the rules of k in a Row for fixed k Although he did not specify exactly which values of k are allowed the reduction would appear to generalize to any k 5 31 There exist several well known tournaments for gomoku programs since 1989 The Computer Olympiad started with the gomoku game in 1989 but gomoku has not been in the list since 1993 32 The Renju World Computer Championship was started in 1991 and held for 4 times until 2004 33 34 The Gomocup tournament is played since 2000 and taking place every year still active now when with more than 30 participants from about 10 countries 35 The Hungarian Computer Go Moku Tournament was also played twice in 2005 36 37 There were also two Computer vs Human tournaments played in the Czech Republic in 2006 and 2011 38 39 Not until 2017 were the computer programs proved to be able to outperform the world human champion in public competitions In the Gomoku World Championship 2017 there was a match between the world champion program Yixin and the world champion human player Rudolf Dupszki Yixin won the match with a score of 2 0 40 41 In popular culture editGomoku was featured in a 2018 Korean drama by Baek Seung Hwa starring Park Se wan The film follows Baduk Lee Park Se wan a former go prodigy who retired after a humiliating loss on time Years later Baduk Lee works part time at a go club where she meets Ahn Kyung Kim who introduces her to an Omok Korean gomoku tournament Lee is initially uninterested and considers Omok a children s game but after her roommate loses money on an impulse purchase she enters the tournament for the prize money and loses badly being humiliated once again Afterwards she begins training to redeem herself and becomes a serious omok player 42 See also editRenju Pente Pegity Connect6 Connection game ReversiReferences edit Gomoku Japanese Board Game Japan 101 Archived from the original on 2014 03 26 Retrieved 2013 06 25 Game Theory GomokuWorld com gomokuworld com Retrieved 2021 07 28 Lasker Edward 1960 Go and go moku the oriental board games 2nd rev ed New York Dover ISBN 9780486206134 The rules and the history of Renju and other five in a row games Luffarschack renju se rif r1rulhis htm Accessed 28 July 2021 Game Theory GomokuWorld com gomokuworld com Archived from the original on 2021 07 22 Retrieved 2021 07 22 a b c The Renju International Federation portal RenjuNet www renju net Archived from the original on 2023 02 10 Retrieved 2023 02 10 About the origin and rules of renju Nihon Renju sha in Japanese 2022 09 19 Archived from the original on 2023 04 03 Retrieved 2023 04 26 Origins of renju www success simulation com 1999 10 01 Archived from the original on 2022 03 31 Retrieved 2023 04 26 The Renju International Federation portal RenjuNet www renju net Retrieved 2023 04 30 OED citations 1886GUILLEMARDCruise Marchesa I 267 Some of the games are purely Japanese as go ban Note This game is the one lately introduced into England under the misspelt name of Go Bang 1888 Pall Mall Gazette 1 Nov 3 1 These young persons played go bang and cat s cradle The board below shows the three types of winning arrangements as they might appear on an 8x8 Petteia board Obviously the cramped conditions would result in a draw most of the time depending on the rules Play would be easier on a larger Latrunculi board of 12x8 or even 10x11 a b BoardGameGeek boardgamegeek com Archived from the original on 2021 07 22 Retrieved 2021 01 26 a b Game database GomokuWorld com gomokuworld com Retrieved 2021 01 26 a b The Renju International Federation portal RenjuNet Renju net Archived from the original on 2021 07 22 Retrieved 2012 10 03 a b Gomoku swap2 rule renju net Retrieved 2016 11 09 a b c d e Opening rules GomokuWorld com gomokuworld com Archived from the original on 2021 07 22 Retrieved 2021 07 07 a b c History GomokuWorld com gomokuworld com Archived from the original on 2021 07 07 Retrieved 2021 01 26 Swap after 1st move rule www wuzi8 com in Chinese Archived from the original on 2021 12 08 Retrieved 2023 04 28 The Renju International Federation portal RenjuNet Archived from the original on 11 July 2021 Retrieved 2021 07 22 The Renju International Federation portal RenjuNet renju net Archived from the original on 2021 07 22 Retrieved 2021 07 22 Caro aka Gomoku LearnPlayWin Archived from the original on 2021 07 22 Retrieved 2021 07 22 Omok A Korean Game of Five Stones KPOP Jacket Lady 2016 10 06 Archived from the original on 2021 07 22 Retrieved 2021 07 22 Sungjin Nam Omok Encyclopedia of Korean Folk Culture National Folk Museum of Korea https web archive org web 20210722180119 https folkency nfm go kr en topic detail 1587 Accessed 22 July 2021 Rules of Pente Keryo Pente and Ninuki Renju Archived from the original on 2021 07 22 Retrieved 2021 07 22 Pente www mindsports nl Archived from the original on 2021 07 01 Retrieved 2021 07 22 Gomoku pro rule www renju net Retrieved 2021 07 28 Allis L V Herik H J amp Huntjens M P H 1993 Go moku and threat space search University of Limburg Department of Computer Science How to Make a Computer Appear Intelligent Datamation February 1962 L Victor Allis 1994 Searching for Solutions in Games and Artificial Intelligence Ph D thesis University of Limburg The Netherlands pp 121 154 CiteSeerX 10 1 1 99 5364 ISBN 90 900748 8 0 J Wagner and I Virag Mar 2001 Solving Renju ICGA Journal 24 1 30 35 doi 10 3233 ICG 2001 24104 S2CID 207577292 Stefan Reisch 1980 Gobang ist PSPACE vollstandig Gomoku is PSPACE complete Acta Informatica 13 59 66 doi 10 1007 bf00288536 S2CID 21455572 Demaine Erik Hearn Robert 2001 Playing Games with Algorithms Algorithmic Combinatorial Game Theory arXiv cs 0106019v2 Go Moku ICGA Tournaments game ai forum org Retrieved 2016 06 02 Renju Computer World Championship 5stone net Retrieved 2016 06 02 4 th World Championship among Computer programs Nosovsky Japanese Games Home Page Retrieved 2016 06 03 Gomocup The Gomoku AI Tournament Gomocup Archived from the original on 2016 06 04 Retrieved 2016 06 02 Hungarian Computer Gomoku Tournament 2005 GomokuWorld com gomokuworld com Retrieved 2016 06 02 2nd Hungarian Computer Go Moku Open Tournament sze hu Retrieved 2016 06 03 The 1st tournament AI vs Human November the 11th 2006 Gomocup gomocup org Retrieved 2016 06 02 AI vs Clovek 2011 Ceska federace piskvorek a renju piskvorky cz Retrieved 2016 06 02 Rudolf Dupszki versus Yixin AIEXP Rudolf Dupszki vs Yixin 2017 Facebook Seung hwa Baek writer Omok Girl Performance by Park Se wan SK Telecom 2018 Further reading editFive in a Row Renju For Beginners to Advanced Players ISBN 4 87187 301 3External links editGomoku World Renju International Federation website Gomocup tournament Retrieved from https en wikipedia org w index php title Gomoku amp oldid 1223707331, wikipedia, wiki, book, books, library,

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