fbpx
Wikipedia

Firearms (video game)

Firearms is a first-person shooter mod for Half-Life which originated from a Quake modification.[1][2] Initially developed in 1998, Firearms was created as a quasi-realistic team-based FPS.[3] The mod's main feature is the large amount of usable weapons in the game.

Gameplay edit

In Firearms, players are divided into red and blue teams and are tasked with completing objectives. Objectives can vary from controlling areas to destroying objects. The main objective in all maps is to reduce the number of the opponent team's reinforcements to zero. Reinforcements determine the number of times players on a team can respawn. A team loses reinforcements when killed players respawn. The loss of reinforcements on a team can be stifled by completing map objectives and the direct and indirect actions of medics on the team. As long as a team has more than 0 reinforcements, players can respawn instantly. Firearms was the first FPS game to feature player-deployed parachutes.

Unlike other games, players are free to choose what weapons they want to use.[4] There are no classes (although players can choose predefined and editable weapon configurations) or a money system used to buy weapons.[4] Instead, Firearms uses a credit system where every player can spend 30 credits on weapons. Every player receives a free knife regardless of the weapons configuration they choose. Players can spend their credits on weapons and equipment, ammunition is free and can be obtained from ammunition boxes available throughout most maps for when a player runs out.[4]

Players can buy skills by spending skill points.[5] Every player starts out with 1 skill point and can earn another skill point for every 10 points they have. No more than 7 skill points can be obtained this way. The skill points can be used to buy skills which help the player. There are seven different skills to choose from, three of which have a follow-up skill.[4]

Map objectives edit

There are five map objectives:

  • CTI (Capture The Intelligence) – Known in other games as Capture The Flag. Players have to pick up an object (usually a suitcase) and bring it to their designated capture area. The opposing team can shoot down the player carrying the object after which it will drop to the ground to be picked up by another player or left to respawn when it is not picked up for a certain amount of time. Once brought inside the team's capture area, the team receives reinforcements and/or point depending on the map.
  • PS (Push) – Players have to control a series of areas (marked with flags) in a particular order to complete the map objective. On most maps, the areas are situated near both teams' spawn area and closer to the center on the map, usually counting between 3 and 5 control areas. Depending on the map, teams are rewarded with reinforcements for capturing an area which was neutral or controlled by the opposite team. Teams can also receive reinforcement penalties when the team does not control more than half of the control areas. When one team controls all the areas in the map, that team is rewarded with reinforcements and/or points.
  • SD (Search & Destroy) – The map objective in SD maps is to destroy certain objects which are usually located near the opposing team's spawning area. Objects range from crates with ammunition and guns to trucks. Some objects can be destroyed by simply doing damage to it, while others have to be destroyed with a claymore mine.
  • TC (Territorial Control) Teams are rewarded with points and/or reinforcements when they control certain areas. Unlike the Push mode, players can capture any area regardless of which team controls the other areas. On some maps, players are awarded with points for every 30 seconds they control an area while on other maps, teams are rewarded with reinforcements every 30 seconds when every single area is controlled by that team.
  • OBJ (Objective) – The last type of objective is a collective of objectives that do not fall under the other four types, or is a combination of different types of objectives. On most obj maps, players have to plant bombs in order to destroy certain map areas. The bombs can be defused within 30 seconds by the opposing team to prevent this.

Development edit

Though development of the Quake version began in 1998, the Half-Life version of the mod was first publicly released in April, 2000.[6] Version 2.1 was released on July 7, 2000.[5] The final build is Release Candidate (RC) 3.0 which was released on April 18, 2005. FA was originally created by Caspar Milan Nielsen, Christian Øelund, and Brian Fuller. Versions 2.0 through (RC) 2.5 were developed under the leadership and lead programming of Eric Smith (Zerk). Firearms 2.4 was included in the Counter-Strike retail package and was later awarded PC Gamer's Mod of the Year award and PC Gamer's Best Multiplayer Game of the Year Runner-up in the year 2000.[7] Firearms was at one time the #3 most popular mod based on the Half-Life engine, after Counter-Strike and Team Fortress Classic. Later versions, (RC) 2.6 through (RC) 3.0, were developed under the direction of Ben Irwin and Alex Jordan.[8][9]

Reception edit

PC Gamer US named Firearms the best mod of 2000.[10] ModDB named it a runner up for Most Improved Mod of 2002.[3]

References edit

  1. ^ "Gamer.nl". Gamer.nl.[dead link]
  2. ^ . Firearms Mod. Archived from the original on 2000-08-15. Retrieved 2024-04-02.
  3. ^ a b "Mods of 2002 feature - Firearms mod for Half-Life". ModDB. 2003-01-19. Retrieved 2024-04-02.
  4. ^ a b c d Carmitchel, Kyle (2002-07-01). "Mod Watch: Firearms". IGN. Retrieved 2024-04-02.
  5. ^ a b "FireArms v2.1". Shacknews. 2000-07-07. Retrieved 2024-04-02.
  6. ^ "Half-Life : Firearms Released!". Eurogamer.net. 2000-04-30. Retrieved 2024-04-02.
  7. ^ PC Gamer
  8. ^ http://www.download.com/Half-Life-Firearms-mod/3000-2113_4-10291769.html 2006-11-14 at the Wayback Machine cited as award-winning
  9. ^ For statistics, see the Firearms mention on the Half-Life retail box.
  10. ^ "The Seventh Annual PC Gamer Awards". PC Gamer. Vol. 3, no. 8. Imagine Media. March 2001. ISSN 1080-4471.

firearms, video, game, firearms, first, person, shooter, half, life, which, originated, from, quake, modification, initially, developed, 1998, firearms, created, quasi, realistic, team, based, main, feature, large, amount, usable, weapons, game, firearmsdevelo. Firearms is a first person shooter mod for Half Life which originated from a Quake modification 1 2 Initially developed in 1998 Firearms was created as a quasi realistic team based FPS 3 The mod s main feature is the large amount of usable weapons in the game FireArmsDeveloper s FireArms Development TeamEngineGoldSrc Quake enginePlatform s Windows LinuxRelease1998Genre s First person shooterMode s Multiplayer Contents 1 Gameplay 1 1 Map objectives 2 Development 3 Reception 4 ReferencesGameplay editIn Firearms players are divided into red and blue teams and are tasked with completing objectives Objectives can vary from controlling areas to destroying objects The main objective in all maps is to reduce the number of the opponent team s reinforcements to zero Reinforcements determine the number of times players on a team can respawn A team loses reinforcements when killed players respawn The loss of reinforcements on a team can be stifled by completing map objectives and the direct and indirect actions of medics on the team As long as a team has more than 0 reinforcements players can respawn instantly Firearms was the first FPS game to feature player deployed parachutes Unlike other games players are free to choose what weapons they want to use 4 There are no classes although players can choose predefined and editable weapon configurations or a money system used to buy weapons 4 Instead Firearms uses a credit system where every player can spend 30 credits on weapons Every player receives a free knife regardless of the weapons configuration they choose Players can spend their credits on weapons and equipment ammunition is free and can be obtained from ammunition boxes available throughout most maps for when a player runs out 4 Players can buy skills by spending skill points 5 Every player starts out with 1 skill point and can earn another skill point for every 10 points they have No more than 7 skill points can be obtained this way The skill points can be used to buy skills which help the player There are seven different skills to choose from three of which have a follow up skill 4 Map objectives edit There are five map objectives CTI Capture The Intelligence Known in other games as Capture The Flag Players have to pick up an object usually a suitcase and bring it to their designated capture area The opposing team can shoot down the player carrying the object after which it will drop to the ground to be picked up by another player or left to respawn when it is not picked up for a certain amount of time Once brought inside the team s capture area the team receives reinforcements and or point depending on the map PS Push Players have to control a series of areas marked with flags in a particular order to complete the map objective On most maps the areas are situated near both teams spawn area and closer to the center on the map usually counting between 3 and 5 control areas Depending on the map teams are rewarded with reinforcements for capturing an area which was neutral or controlled by the opposite team Teams can also receive reinforcement penalties when the team does not control more than half of the control areas When one team controls all the areas in the map that team is rewarded with reinforcements and or points SD Search amp Destroy The map objective in SD maps is to destroy certain objects which are usually located near the opposing team s spawning area Objects range from crates with ammunition and guns to trucks Some objects can be destroyed by simply doing damage to it while others have to be destroyed with a claymore mine TC Territorial Control Teams are rewarded with points and or reinforcements when they control certain areas Unlike the Push mode players can capture any area regardless of which team controls the other areas On some maps players are awarded with points for every 30 seconds they control an area while on other maps teams are rewarded with reinforcements every 30 seconds when every single area is controlled by that team OBJ Objective The last type of objective is a collective of objectives that do not fall under the other four types or is a combination of different types of objectives On most obj maps players have to plant bombs in order to destroy certain map areas The bombs can be defused within 30 seconds by the opposing team to prevent this Development editThough development of the Quake version began in 1998 the Half Life version of the mod was first publicly released in April 2000 6 Version 2 1 was released on July 7 2000 5 The final build is Release Candidate RC 3 0 which was released on April 18 2005 FA was originally created by Caspar Milan Nielsen Christian Oelund and Brian Fuller Versions 2 0 through RC 2 5 were developed under the leadership and lead programming of Eric Smith Zerk Firearms 2 4 was included in the Counter Strike retail package and was later awarded PC Gamer s Mod of the Year award and PC Gamer s Best Multiplayer Game of the Year Runner up in the year 2000 7 Firearms was at one time the 3 most popular mod based on the Half Life engine after Counter Strike and Team Fortress Classic Later versions RC 2 6 through RC 3 0 were developed under the direction of Ben Irwin and Alex Jordan 8 9 Reception editPC Gamer US named Firearms the best mod of 2000 10 ModDB named it a runner up for Most Improved Mod of 2002 3 References edit Gamer nl Gamer nl dead link Firearms Firearms Mod Archived from the original on 2000 08 15 Retrieved 2024 04 02 a b Mods of 2002 feature Firearms mod for Half Life ModDB 2003 01 19 Retrieved 2024 04 02 a b c d Carmitchel Kyle 2002 07 01 Mod Watch Firearms IGN Retrieved 2024 04 02 a b FireArms v2 1 Shacknews 2000 07 07 Retrieved 2024 04 02 Half Life Firearms Released Eurogamer net 2000 04 30 Retrieved 2024 04 02 PC Gamer http www download com Half Life Firearms mod 3000 2113 4 10291769 html Archived 2006 11 14 at the Wayback Machine cited as award winning For statistics see the Firearms mention on the Half Life retail box The Seventh Annual PC Gamer Awards PC Gamer Vol 3 no 8 Imagine Media March 2001 ISSN 1080 4471 Retrieved from https en wikipedia org w index php title Firearms video game amp oldid 1220901948, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.