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Wikipedia

Family Game Night (game show)

Family Game Night (abbreviated as FGN) is an American television game show based on Hasbro's family of board games and EA's video game franchise of the same name. The show was hosted by Todd Newton. Burton Richardson was the announcer for the first two seasons; he was replaced by Stacey J. Aswad in the third season, and Andrew Kishino was hired for the fourth season. The 60-minute program debuted on October 10, 2010, on The Hub (formerly Discovery Kids, the network became Discovery Family on October 13, 2014); it was previewed on October 9, 2010, on its sister channel, TLC. Seasons 1 and 2 contained 26 and 30 episodes respectively. Seasons 3, 4 and 5 each contained 15 episodes. Season 2 premiered on Friday, September 2, 2011, with additional games being added. The games added to the second season included Cranium Brain Breaks (which replaced Guess Who? as the opening toss-up game), Green Scream, Ratuki Go-Round, Simon Flash, Operation Sam Dunk, Trouble Pop Quiz, and Spelling Bee. However games from the previous season were still kept.

Family Game Night
GenreGame show
Based onHasbro Family Game Night
by Electronic Arts
Directed byRich DiPirro
Presented byTodd Newton
Narrated byBurton Richardson
Andrew Kishino
Rich Fields
ComposerJosh Myers
Country of originUnited States
Original languageEnglish
No. of seasons5
No. of episodes99
Production
Executive producersBarry Poznick
John Stevens
Charles Steenveld (S1-S2)
Bob Boden (S1-S2)
Kevin Belickoff
Stephen Davis
Production locationsSunset Bronson Studios
Hollywood, California (2010–12; 2013–14)
Delfino Studios
Sylmar, California (2012)
Running time44 minutes, Approx.
(60 minutes with commercials)
Production companiesZOO Productions
All3Media America (season 5)
Hasbro Studios
Original release
NetworkThe Hub (2010–2013)
Hub Network (2013–2014)
Discovery Family (2014)
ReleaseOctober 10, 2010 (2010-10-10) –
November 9, 2014 (2014-11-09)

On June 19, 2012, Family Game Night was renewed for a third season by The Hub, which premiered on September 23, 2012.[1]

On July 9, 2012, it was announced that Family Game Night was one of four original series from The Hub that won the CINE Golden Eagle Award for high-quality production and storytelling.[2]

The show's fifth season premiered on August 3, 2014, and added a new feature in which a celebrity plays to win cash and prizes for the audience members that they team up with, as well as their favorite charities. The fifth season ended on November 9, 2014.

The show's host Todd Newton won a Daytime Emmy Award for Outstanding Game Show Host in 2012 for his work on the show, He was also nominated four times in that category.

Gameplay edit

For the first two seasons, the TV show featured two families of four (one wearing red, the other wearing yellow) competing for cash and prizes. Each family consisted of the mother, the father, and two children, ages 8 to 18. Teams are usually named for the younger of the two kids (i.e. Willie's Family or Suzie's Family).

Teams earned "Monopoly Crazy Cash Cards" by playing five games that varied in each episode. Whenever a family won a game, the youngest child was allowed to select a Monopoly Crazy Cash Card from a rack located at the "Crazy Cash Corner" on the far left of the stage. The rack initially held 21 different cards, each depicting one of the tokens used in either the original "Monopoly" board game or the "Monopoly: Here and Now Edition" board game. Each card held a different randomized amount of money, which was revealed at the end of the show. Most of the cards were valued between $200–$995 in $5 increments, although at least one card held a four-figure amount (usually between $1,000–$7,000) and one card was the "Top Cash Card" worth between $8,000–$25,000.

In addition to the Cash Card, a family that won a game also received a special bonus prize which they kept regardless of the final outcome of the show. In the first season of the show, this prize was simply revealed by host Newton, but in the second season, each prize was a "Monopoly Party Prize" revealed by announcer Burton Richardson and still shown as a prize, but with a "(Subject of Prize) Party" before it being revealed and explained. At the end of the show, both families took their accumulated cards to the "Crazy Cash Machine". Each card was placed into the Machine, revealing its value, at which point the machine would spit out the amount in oversized Monopoly Money bills. Both families kept all the cash and prizes they won during the game, and the family with the most cash at the end also won a vacation. If there was a tie after both families had used all their cards, then both families won the vacation, rather than playing a tiebreaker. However, this never occurred in any episode. If the "Top Cash Card" was not found by the players, the host would tell the audience near the end of the show what card held it. The only time it was not told was in the second produced episode.

In season 3, the format of the show was changed. Instead of two families competing for the whole show, families of varying sizes (two to five members) were chosen from the studio audience to play the games, winning cash or prizes. Instead of earning Monopoly Cash Cards, teams competed for a prize and/or money (depending on the game). They each then took combination codes from the Mr Monopoly statue's hand. After four games (five in seasons 4 and 5), the families attempted to use these cards to open the Community Chest. If they picked the winning combination, they won money and the chance to play for more money and a grand prize of a brand-new car.

The final game was the "Crazy Cash Machine" where the child chose from a board of 16 Monopoly Cash Cards, starting from the bottom row. Each row above it had one more "Go to Jail" card than the previous one (meaning there were none on the bottom row, one in the second row, two in the third row and three on the top row). The one winning card on the top row had the word "WIN" instead of a cash amount. If a "Go to Jail" card was selected, the game was over; however, the family kept the money they earned up to that point. If they made it to the top row and selected the WIN card, they won a new car in addition to the money accumulated.

Games edit

Season 1 edit

Family Game Night featured an interchangeable selection of Games, similar to The Price Is Right. Many games involved family members playing in turn, starting in order with the youngest child, then the oldest child, the moms, and finally, the dads. In total, 10 games were used in the first season.

Guess Who? edit

Guess Who? is an opening toss-up game that decides which family is given the option to play first or second in the first game. The host gives up to four clues to the identity of a celebrity or a fictional person. The families can buzz in whenever they want. If they get it right, they get to pick to go first or second in the next game. If they get it wrong, the other family wins the round and they get to decide if they want to go first or second. In addition, after this game, each family selects a "Crazy Cash" card, starting with the family that will be playing first.

Scrabble Flash edit

Scrabble Flash is a game where the families have to make words using 5 oversized electronic Scrabble Flash letter tiles. Alternating between teams, each family member in family order takes a turn picking what word they can make. The player then arranges the Flash tiles used to make that word. The team gets 3 points for making a word with 3 letters, 4 points for making a word with 4 letters, or 5 points for making a word with 5 letters. The first family to reach a score of 25 points or more is the winner.

Cranium edit

Cranium is actually a set of four minigames, each represented by one of the Cranium characters. The host reveals one of the characters and the character's related game. The game is then played in two parts, with the children in each team competing first, followed by the parents. The team with the most points at the end of the game wins.

In an early episode, all 4 minigames were featured; the team with the highest combined score won the game.

Data Head: Players are shown a series of images and are either asked questions about the image or are asked to identify an aspect of the image or something related to it. Five such images/questions are asked to the kids for 10 points each. Then another five more difficult images/questions are asked of the parents for 20 points each.

Creative Cat: This minigame is divided into 2 halves. In the first half, the 2 children in each family are given clay, as well as a card with a thing that each pair of children has to make from their clay. After a commercial break, the clay "masterpieces" are brought out, and the parents have 15 seconds to guess what their children made. Each correct answer is worth 10 points per second remaining. Then, in the second half, the parents get to draw things for their children to guess. Each parent uses an electronic sketch pad and is blindfolded while drawing. The children then have 15 seconds to guess what each parent is drawing. Correct answers are worth 10 points per second remaining. The family with the most total points from the two halves wins the round.

Star Performer: In one version of this minigame, Dads have 30 seconds to guess activities performed by their kids and their wife; The first round had players form letters and are worth 10 points, the second round sees players forming numbers which are worth 20, the third round is symbols which are worth 30, and finally the characters form general things with each correct answer worth 40 points. The family with the most points wins the round. If there's a tie, then the Dad that guesses correctly in the least amount of time wins.

In another version of this minigame, the families faced a music keypad with five notes numbered and colored. 1-Blue, 2-Red, 3-Green, 4-Yellow and 5-Purple. This is a Simon-like game where the player who made a mistake forfeited the points to his/her opposing family. The kids played first and they must add one note at a time; their round is worth 10 points. The adults played second, but they must add two notes at a time; their round is worth 20 points. The family with the most points wins. This version is now played in the second season as Cranium Piano.

Word Worm: In one version of this minigame, the kids are shown words that are revealed either from top to bottom or reverse. The first team to guess a word scores 10 points; five words are played. Then, the parents participate in a "backwards spelling bee", in which they have to spell given words backwards, at 20 points per correct word. The family with the most total points wins.

In another version of this minigame, the families have to figure out what fills in the blank between two other words. For example Couch ______ Chip, the word in-between would be potato (similar to the "Before & After" puzzles on Wheel of Fortune).

Bop It! Boptagon edit

Bop It! Boptagon is a memory game designated to test how fast the players can respond to specific commands. Set inside a ring called the "Boptagon", the players each operate one of 8 stations: Twist It, Pull It, Shout It, Kick It, Whack It, Honk It, Crash It, and Bop It. The players will hear a command, and they must obey it in time (before the next command). They might also hear "Rotate It" and "Reverse It". When they hear one of these commands, they move one station left (clockwise) for Rotate It, and one station right (counter-clockwise) for Reverse It. Commands arrive more frequently over time. If one or more players fail to correctly obey the command, does their command if it is not the one called, activates it during "Rotate It" or "Reverse It", goes in the wrong direction during "Rotate It" or "Reverse It", or goes past their station during "Rotate It" or "Reverse It", they are knocked out. In case every alive player fails on the same command, they may still stay in the game. The family with at least one member left in the Boptagon (when the whole other team is out) is the winner.

Guesstures Free Fall edit

In Guesstures Free Fall, a variation of the charades game Guesstures, one parent member of the family has two minutes to guess things or actions mimed by the other three family members, each suspended in mid-air by wires. 10 points are awarded for each correct answer, but if the family member who guesses decides to pass on an item or if the family member who mimes talks or makes an illegal sound while doing so, the miming player is then lowered, freefall-style, behind the Guesstures barrier. The answer is then revealed, and another of the family members suspended in mid-air gets to mime. The family with the most points wins the round. Ties are broken by determining which family had the fewest passes.

A subsequent rules change for this game had the time limit reduced to 45 seconds, with all three family members acting out things or actions for the fourth member to guess. The same scoring rules remained in effect. At the 30-second mark, one of the family members is lowered, followed by another at the 15-second mark. Passing is allowed only 3 times.

A later rule change doubled the time limit to 90 seconds, with each family member being given 30 seconds to act out progressively harder words. In the first 30 seconds, the younger child will act out words for 10 points each. In the middle 30, the older child will act out 20-point words, and in the last 30 seconds, the adult will act out words for 30 points each. Guessers are still only allowed 3 passes.

The 2-minute version of Guesstures Free Fall continued for the second season, with the addition of a short fanfare playing once three members from each family rise in mid-air. Guessers are allowed infinite passes.

Operation Relay edit

Operation Relay is where the families take turns in family order to get the pieces from Cavity Sam using tongs. If they hit the edge, the person is buzzed and has to go to the end of the line. If they get the piece, they have to limbo under bones (called the "limbone"), walk across two balance beams, jump over two hurdles, then go through a giant tissue box. If they do something wrong they do not get the points. If they trip over or miss an obstacle, they have to go to the end of the line. Each family is given 2 or 2½ minutes, with the family scoring the most points winning the game. If a tie occurs the family with the fewest buzzes from Sam is the winner.

Bounce 'n Boogie Boggle edit

On a 5-by-5 grid that resembles a Boggle board (a "Big Boggle" board), family members take turns searching for words. A player announces a word, then walks or jumps to the first letter in the word, and spells it out by jumping from square to square to spell them, scoring 1 point for each letter in a correct word. Words must be at least 3 letters long, and the letters used in spelling the word must touch each other in the grid vertically, horizontally, or diagonally. If a player spells a word that has two letters, backtracks (uses a letter square they have already used in the given word), spells a word incorrectly, uses unconnected letters, spells a word different from their announced word, steps on the same letter twice, uses contraction words, fails to make a word after beginning to jump, or fails to come up with a word in time, that player's turn is lost. The family that scores the most points in the 2-minute time limit wins. Also, if a family member spells a pre-determined 6-, 7-, or 8- letter Secret Word (which was shown to the home viewers), that family wins a bonus prize. This was changed to the "Boggle Bonus Word" in season 2.

Connect 4 Basketball edit

In this variation on the vertical checkers game Connect Four, the checkers are replaced with red and yellow balls. Family members take turns in family order throwing those balls into baskets on a 7x6 board, to get 4 in a row in any direction.

In the fifth aired (first produced) episode, players from both teams shot their red and yellow balls at the same time. The first team to make 4 in a row won one round; the first to win two rounds won the game.

Twister Lights Out edit

In this variation on Twister, the floor-level video board in the center of the studio turns into a 10-by-10 Twister board. Family members have to follow commands by placing a certain limb on a certain colored dot on the board. As play goes on, the dots disappear one by one, clockwise. If a family member's hand or foot is on a dot about to disappear, he/she must move their hand/foot to another dot of the same color. Multiple limbs of the same person may occupy the same dot, but any two people may not share a dot. If a family member either [1] has a body part that is on a disappeared dot, [2] does not follow the command in time, [3] has any body part other than hands or feet on the board, [4] has their hand or foot off of the Twister board (after all four limbs have been assigned a color), or [5] executes a command incorrectly, they are eliminated.

The first round has the kids participating; the second round has the adults taking part. Whichever family has one player standing wins a round; two rounds win the game. If a third round is needed, Todd tosses a coin, with heads indicating that the kids play, and tails indicating the adults play; whichever family wins that round then wins the game. However, the third round will have slight modifications to increase the difficulty; in Season 1, the commands are called more frequently, while in Season 2, the outer row of dots is removed and the dots disappear almost immediately.

Sorry! Sliders edit

In this big version of Sorry! Sliders, each family has two executes a command incorrectly one of rings with point values starting at 5 in the center, then 3, 1 and The Sorry! Ring, which is worth no points (and prompts the audience to shout out "Sorry!"), in the outer area. Players can push their opponent's pawns to affect the scoring. Each round consists of 2 rolls per family. The family with the most points slides the round, and the first family to win 2 rounds wins the game. If a round is tied, each family gets a half-win. If tied after 2 rounds, a "slide-off" takes place with only one roll per family; the most points wins. Starting in season 2, each team places a special prize dot on the board (except that they cannot place their dots on the 5-point zone). If a team's pawn is at least partially on their prize dot at the end of the round, their team wins a prize; if their pawn is on their opponent's dot at the end of the round, that pawn does not count for any points.

Yahtzee Bowling edit

In this variation of Yahtzee, the dice are represented as 5 six-sided bowling pins with dice pips numbered 1 through 6 on every pin. Each family gets three chances to roll a bowling ball down a lane and knock down the pins to make the best scoring combination possible—in order from least to best: a pair, two pair, three of a kind, a small square, a full house, a large straight, four of a kind, or Yahtzee (five of a kind).

The family with the best combination wins a frame; two frames win the game. If a "Roll-Off" is required after the families split the first two, each family gets only one roll, picking their best roller from each family, whoever scores the best combination wins the game. A family who makes a Yahtzee also receives a bonus prize (this only happened once, however).

Monopoly Crazy Cash Machine edit

Both teams use the Crazy Cash Cards from the Crazy Cash Corner to earn cash. The Crazy Cash Corner holds 21 cards in a 3x7 grid featuring Monopoly tokens. Both teams start with one card and they can earn more by winning games. Each player from a team inserts the card into the machine and a random amount of cash is added to their bank with the highest amount ranging from $7,500 to $25,000. When that happens, Monopoly money will come out of the machine. The team with the most cash when all of the cards are used earns a vacation. Both teams get to keep their money.

Season 2 edit

In addition to the return of Bop It Boptagon, Bounce 'n Boogie Boggle, Connect 4 Basketball, Cranium, Guesstures Freefall, Sorry! Sliders, Yahtzee Bowling and Twister Lights Out, new games were introduced. Also, Guess Who? was no longer the opening game, and Operation Relay and Scrabble Flash (now used on Scrabble Showdown) were removed. Also, teams earned "Monopoly Party Packages" for winning each game. In total, 16 games were used.

Cranium Brain Break edit

A Cranium Brain Break was the new toss-up for season 2. Teams would perform a short challenge, such as trying to throw two rings onto a Sorry! Slider in the dark, or getting more paper balls in a basket on host Newton's head in 30 seconds. In a timed event, if the game ends in a tie, the first team that scores in the game wins.

Cranium Guesstimator edit

One team is given a question that has a numeric answer. The other team must then predict if the actual answer is higher or lower than the first team's guess. The kids play first for questions worth 10, 20, 30 and 40 points, then the adults play more difficult questions for double points. The highest score wins. If there is a tie, one final question is read, and each team makes a numeric guess, with the closest guess winning.

Cranium Who's Older edit

Teams take turns being shown a pair of people and/or things and identifying which one is older. Right answers win points, wrong answers forfeit the points to the opposing team. The kids play four questions worth 10 points each, then the adults play four questions at double points. The highest score wins. If there is a tie, one final question is played, and the team that buzzes in first gets to answer, with the winner determined by their right or wrong answer.

Simon Flash edit

A variation on Simon, families wear giant cubes around their bodies, colored red, yellow, green, and blue. A sequence appears on screen and families arrange themselves to match the sequence to score a point. Each player's color randomly changes after each score. First to five points wins.

Operation Sam Dunk edit

Replacing Operation Relay, this game involves rolling skee-balls to land in various "Funatomy Cavities" on Sam's body to score points. Also, a bell (for Ringing In The Ears) is installed to double the team's total score if hit. (If no one has tried for the bell yet after the first round, Newton will call attention to it.) Each family member gets two rolls in family order. The highest score wins.

List of Funatomy Cavities from least to best scoring:

  • Ringing in the Ears: Double Score
  • Frog in the Throat: 500 Points
  • Bird Brained: 400 Points
  • Bad Plumbing: 350 Points
  • The Giggles: 300 Points
  • Toxic Gas: 250 Points
  • Phone Finger: 200 Points
  • Burp Bubbles: 150 Points

Ratuki Go-Round edit

A variation on Ratuki, this game involves a relay race to get rid of twenty cards, with values from 1 to 4 on it, and the final 20th card with a value of 5 on it (displayed by different types of pictures) by placing them on a center spinner initially holding five cards with values from 1 to 5 on them. Players can only place a card that is either one number higher or lower than the previous card that was placed. The final card with a value of 5 cannot be placed down until all the other cards are gone. Breaking the rules causes the offender to freeze for 10 seconds. The first family to place all their cards wins.

Midway through the season, the rules were adjusted. If the family placed the wrong card, their opponents automatically won the game. In addition, regular 5s were added to the team's decks. If they placed a 5 card, their opponents froze for 10 seconds. The final 5, however, must still be played last to win.

Note: In production order, the format with the regular 5's was actually first, before the change was made to remove them and the wrong card rule a few episodes later.

Trouble Pop Quiz edit

The kids are asked number-based toss-up questions, using a big Pop-o-Matic to answer. A right answer or a false start from the opponent moves mom or dad (of the kid's choice) forward the number of spaces shown on the die. If a team answers incorrectly, the other team gets to answer. Landing on an opponent's space sends the opponent back a space. The first team to get both parents past their finish line (which is their opponents' starting line) wins. In the first three instances of this game (in production order), the children in each team would alternate answering, whereas later episodes saw all four children playing at the same time.

Green Scream edit

Kids roll around in green sacks on a green screen floor, thus revealing pictures (associated with a category) for the parents to guess in 90 seconds. Up to ten are used per family and a right answer scores ten points. The highest score after the game wins. If there is a tie after the 90 second time limit, the team who correctly solved the words in the fastest time wins. The parents may direct their kids to go in certain directions on the floor as they wish. Parents may pass on pictures, but they may not come back once they have done so.

Spelling Bee edit

Mom wears a "stinger" (a black marker) on her back to spell out words for other family members. The moms are not allowed to talk, or else the word is disqualified. They are, however, sometimes encouraged to make "buzzing" noises like a bee. If a family can't guess the word after the third letter, host Newton gives a clue to the word. Each right answer is worth 100 points, and each family has 90 seconds to guess as many words as possible. The highest score wins. Ties are broken by who took the least time to score their words.

Season 3 edit

Some of the basic games were held over from the previous seasons. However, they were changed in some ways to accommodate the show's new format as well as the addition of other games (with Simon Flash and Connect 4 Basketball as the only games to remain unchanged). Also, Stacey J. Aswad took over the announcing duties, replacing Burton Richardson. After each game was played, each team picked a combination code for the Community Chest near the end of the show. Each combination had three specified colors, and if the chest was opened, the teams would play for a new car. If the chest was not opened, the teams kept the prizes they won earlier, as with seasons 1 and 2. In total, only 8 games were used.

Battleship edit

The players stood behind podiums with a button. On the 5x5 floor grid, six ships (3 cruisers, 2 submarines and a battleship) were hidden under coordinates that the players called out on the board (for example: B3). Once the coordinate was locked in, Newton and the audience did a three-second countdown. After the "Launch!" signal was given, the player pressed the button, which launched a virtual peg from the video screen in the background. Each hit sunk a ship, and three sunken ships won the game. If the family had a score of 3–2 without any misses, the family with 2 ships sunk would have a chance to get a prize as their opponents did, so that both families could win the same prize. The winners got to draw a Community Chest combination code from Mr. Monopoly's hand first and won the game's prize package.

Sorry! edit

Instead of Sorry Sliders, the parent now dressed up as a "Sorry!" pawn and was moved down a path with different dollar amounts from $100 to $900 in $100 steps by their child(s) choosing a card with either several spaces to move ranging from one to four, or "Sorry" on them. The players could stop on any of the spaces and win the cumulative amount of money they landed on, or continue towards the prize at the end. If a "Sorry" card was drawn, the parent was moved back to start and they lost the money in their bank at that point. If the other "Sorry" card was drawn, the game was over. At the end of the game, the family drew a combination card for the Community Chest.

Operation edit

In this variation, the family can win money. To begin with, the family gets one roll and they can earn up to three more by removing a piece from the parent's body. After that, they will use these rolls to earn money by rolling into Cavity Sam, which is similar to Operation Sam Dunk from the show's second season. The family can win up to $4,000 in cash and they will also earn a Community Chest combination card.

Yahtzee Bowling edit

Although fundamentally the same from the previous seasons, instead of two families competing with each other, one family is chosen from the audience and three members must bowl (one for each person), trying to build up a different combination of numbers. However, instead of the highest combination winning the game in earlier seasons, each combination is assigned a different prize the family can win after they have all played ranging from cameras to a vacation. At the end of the game, they proceed to draw a Community Chest combination card.

Bop It! Boptagon edit

Though fundamentally the same as the previous seasons, the Boptagon is now smaller and accommodates only one player at a time in teams of two. Each player gets thirty seconds to get as many commands as possible. The new commands include "Chop It!" and "Squeeze It!" (which replace Twist It and Shout It). Pull It is now a rope instead of a leg with a shoe. After two rounds of play with both team members, the team with more correct commands wins the game. Ties are broken in favor of the child who completes their first command faster. After that, the two teams will receive a Community Chest combination card.

Twister Lights Out edit

Basically the same as the previous season, there are several changes. First, there is the new command of "air," which means the players must raise the indicated body part off the ground. Second, the dots no longer disappear one at a time but a "warning light" appears to alert the contestants that the outermost dots are disappearing, and they must move their body parts inward.

Monopoly Community Chest edit

All teams have a chance to play for a car by using a combination card from the previous games they've played during the show. Each card has three colors. To unlock the chest, the team captain must input the three-color combination code that Newton calls out before pressing the button. If it's locked, a buzzer will sound, signaling a wrong combination. When that happens, that team will go back into the studio audience. If it opens, however, then a fanfare will play, with firework sounds being heard, and Monopoly cash and confetti will come out from the chest, which signals a winning combination. When that happens, that team will move on to the Monopoly Crazy Cash Machine for a chance to win more money and a brand-new car.

Monopoly Crazy Cash Machine edit

This is the same as in the previous seasons, but only one family can play with 16 Crazy Cash Cards in a 4x4 grid. Nine of the cards have cash, six of them have Go To Jail, and the last one has Win. Each time they get a Cash Card from each row, they will earn the corresponding amount on the card and move on to the next one. If a team gets a Go To Jail Card (rows two through four), the game is over, but they get to keep all the money they've earned along with the prizes from earlier. When that happens, Newton will reveal wherein the top row of the car is. However, if they get to the top row and successfully find the Win Card (the screen displays "WIN!" and "GO TO JAIL" on slots), they'll earn a Jeep Patriot in Seasons 3 & 4, and a Ford Escape in Season 5, along with the prizes and the money they've accumulated.

Season 4 edit

For the show's fourth season, new games were introduced along with returning games, and some classic games were modified. Also, Andrew Kishino took over the announcing duties replacing Stacey J. Aswad, and the names in each selected family are shown on the big screen. Those families who lose their games receive $100. Combinations were still chosen from Mr Monopoly's hand to open the Monopoly Community Chest before playing the Monopoly Crazy Cash Machine. In all ten games were used.

Monopoly Remix edit

The fast-dealing game of properties is re-imagined in a whole new way; a sharp eye and a good sense of recall are rewarded with cash and prizes. One family plays on a MONOPOLY-style virtual game board with two dark blue property spaces — Boardwalk and Park Place — and starts with $1,000 of MONOPOLY money. In the first round, Boardwalk and Park Place are shuffled amongst two penalty spaces — Luxury Tax and Income Tax, $300 each. Family members use keen vision and extreme concentration to follow the properties as they are rapidly shuffled around the playing field. If the family accurately identifies and places their jumbo-sized hotels where Boardwalk and Park Place landed on the game board, they keep the $1,000 of MONOPOLY money. If the family places their hotels on the penalty spaces, they pay the fine. In the first round, the penalty spaces cost $300 each. In the second round, a Street Repairs space is added and the penalty spaces cost $400 each. In the final round, the fines increase to $500 and a Bankrupt space is added. If a hotel is placed on Bankrupt (and/or they run out of MONOPOLY money), the game is over. If the family has any MONOPOLY money left at the end of the game, they win the remaining money and a prize.

Jenga edit

Two families stack and remove blocks on an oversized version of the iconic Jenga tower. The game starts with one member from each family picking a numbered disc from a box. The number indicates how many Jenga blocks the other family members have to pull from anywhere on the tower and stack on top within a two-minute time allotment. The tension builds with each turn as the tower gets perilously higher and unbalanced, and the families race against the clock. The teammates must alternate tagging each other removing and placing the blocks, as well as pressing their buzzer to stop their clock. The family who avoids knocking over the tower or running out of time during their turn wins the game. A family can be assessed a five-second penalty if one teammate does something out of turn.

Yahtzee edit

The famous dice game was re-invented for the new season. Yahtzee is now played in two rounds by one family. The object of the game is to stop the spinning animated dice to get a Yahtzee, which is five-of-a-kind. Before the family plays, they answer one trivia question that has three correct answers. Each correct answer earns them one WILD space on all five dice; the WILD space can represent any number on the dice and helps the family get closer to the ultimate five-of-a-kind Yahtzee. If they get Yahtzee in three rolls or less, they win a prize.

Barrel of Monkeys edit

To win the game, the only family playing pulls virtual monkey chains of varying lengths out of ten big lettered barrels ranging from A to J and correctly hangs them in sequential order on one of five colored trees. But it is not as easy as it sounds. The family has to be strategic when placing each monkey chain to win the game. For example, if a family picks a barrel with a chain of nine animated monkeys and places it on the red tree on the far right, they could potentially lose the game if the next barrel they pick has a chain of ten monkeys. To help them out, one barrel's dubbed the Top Banana & if chosen, gives the family a save in case they make a mistake. The monkey will show the viewers which lettered barrel the Top Banana is located before the game starts.

Bop It! Boptagon edit

Though fundamentally the same as Season 3, the Boptagon has been altered. The "Whack It" and "Kick It" commands have been replaced with "Lift It" and "Dunk It" commands.

Monopoly Community Chest edit

The Monopoly Community Chest has been altered. Before, contestants manually changed the combination lock to the three colors on their cards. This season, a slot was added for the combination cards to be inserted into so that the combination would automatically light up on the combination lock. If the light flashes red, the chest remains locked and they'll go back into the studio audience. If the light flashes green, then the chest will unlock and the family will advance to the Monopoly Crazy Cash Machine for more money and a brand-new car. If only one family remains, then their combination will win for them.

Monopoly Crazy Cash Machine edit

Almost the same rules as Season 3 but the only differences are that the Iron card has been replaced by the Cat card (since the Cat replaces the Iron in the MONOPOLY board games.)

Season 5 edit

The same games that were in Season 4 return, but now the show features celebrities playing alongside the families in various episodes. A victory awards $10,000 to a charity while a loss still awards half that amount, or $5,000, to a charity of their choice. A WWE special was produced as well, featuring WWE Diva Cameron and WWE Superstar Mike "The Miz" Mizanin, in which the stars would serve as teammates for the families. The celebrities are not eligible to participate in either the Monopoly Community Chest or the Monopoly Crazy Cash Machine.

Sorry! edit

The silver card is replaced by the yellow card as well as some visual changes to the cards.

Jenga edit

The rules are the same. Players now take blocks out of the mini Jenga tower to know how many blocks players need to pull and stack on the tower.

International versions edit

A version in Spain was produced called 'Juegos en Familia'.

The show is now airing since 2022, in New Zealand. "Family Game Night - Three Now".

References edit

  1. ^ MCN Staff (June 19, 2012). "The Hub Orders Third Season Of Family Game Night". MultiChannel News. Retrieved June 19, 2012.
  2. ^ . Archived from the original on 20 October 2012. Retrieved 13 September 2012.

External links edit

family, game, night, game, show, other, uses, family, game, night, disambiguation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, . For other uses see Family Game Night disambiguation This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Family Game Night game show news newspapers books scholar JSTOR February 2014 Learn how and when to remove this message Family Game Night abbreviated as FGN is an American television game show based on Hasbro s family of board games and EA s video game franchise of the same name The show was hosted by Todd Newton Burton Richardson was the announcer for the first two seasons he was replaced by Stacey J Aswad in the third season and Andrew Kishino was hired for the fourth season The 60 minute program debuted on October 10 2010 on The Hub formerly Discovery Kids the network became Discovery Family on October 13 2014 it was previewed on October 9 2010 on its sister channel TLC Seasons 1 and 2 contained 26 and 30 episodes respectively Seasons 3 4 and 5 each contained 15 episodes Season 2 premiered on Friday September 2 2011 with additional games being added The games added to the second season included Cranium Brain Breaks which replaced Guess Who as the opening toss up game Green Scream Ratuki Go Round Simon Flash Operation Sam Dunk Trouble Pop Quiz and Spelling Bee However games from the previous season were still kept Family Game NightGenreGame showBased onHasbro Family Game Nightby Electronic ArtsDirected byRich DiPirroPresented byTodd NewtonNarrated byBurton RichardsonAndrew KishinoRich FieldsComposerJosh MyersCountry of originUnited StatesOriginal languageEnglishNo of seasons5No of episodes99ProductionExecutive producersBarry Poznick John Stevens Charles Steenveld S1 S2 Bob Boden S1 S2 Kevin Belickoff Stephen DavisProduction locationsSunset Bronson StudiosHollywood California 2010 12 2013 14 Delfino StudiosSylmar California 2012 Running time44 minutes Approx 60 minutes with commercials Production companiesZOO ProductionsAll3Media America season 5 Hasbro StudiosOriginal releaseNetworkThe Hub 2010 2013 Hub Network 2013 2014 Discovery Family 2014 ReleaseOctober 10 2010 2010 10 10 November 9 2014 2014 11 09 On June 19 2012 Family Game Night was renewed for a third season by The Hub which premiered on September 23 2012 1 On July 9 2012 it was announced that Family Game Night was one of four original series from The Hub that won the CINE Golden Eagle Award for high quality production and storytelling 2 The show s fifth season premiered on August 3 2014 and added a new feature in which a celebrity plays to win cash and prizes for the audience members that they team up with as well as their favorite charities The fifth season ended on November 9 2014 The show s host Todd Newton won a Daytime Emmy Award for Outstanding Game Show Host in 2012 for his work on the show He was also nominated four times in that category Contents 1 Gameplay 2 Games 2 1 Season 1 2 1 1 Guess Who 2 1 2 Scrabble Flash 2 1 3 Cranium 2 1 4 Bop It Boptagon 2 1 5 Guesstures Free Fall 2 1 6 Operation Relay 2 1 7 Bounce n Boogie Boggle 2 1 8 Connect 4 Basketball 2 1 9 Twister Lights Out 2 1 10 Sorry Sliders 2 1 11 Yahtzee Bowling 2 1 12 Monopoly Crazy Cash Machine 2 2 Season 2 2 2 1 Cranium Brain Break 2 2 2 Cranium Guesstimator 2 2 3 Cranium Who s Older 2 2 4 Simon Flash 2 2 5 Operation Sam Dunk 2 2 6 Ratuki Go Round 2 2 7 Trouble Pop Quiz 2 2 8 Green Scream 2 2 9 Spelling Bee 2 3 Season 3 2 3 1 Battleship 2 3 2 Sorry 2 3 3 Operation 2 3 4 Yahtzee Bowling 2 3 5 Bop It Boptagon 2 3 6 Twister Lights Out 2 3 7 Monopoly Community Chest 2 3 8 Monopoly Crazy Cash Machine 2 4 Season 4 2 4 1 Monopoly Remix 2 4 2 Jenga 2 4 3 Yahtzee 2 4 4 Barrel of Monkeys 2 4 5 Bop It Boptagon 2 4 6 Monopoly Community Chest 2 4 7 Monopoly Crazy Cash Machine 2 5 Season 5 2 5 1 Sorry 2 5 2 Jenga 3 International versions 4 References 5 External linksGameplay editFor the first two seasons the TV show featured two families of four one wearing red the other wearing yellow competing for cash and prizes Each family consisted of the mother the father and two children ages 8 to 18 Teams are usually named for the younger of the two kids i e Willie s Family or Suzie s Family Teams earned Monopoly Crazy Cash Cards by playing five games that varied in each episode Whenever a family won a game the youngest child was allowed to select a Monopoly Crazy Cash Card from a rack located at the Crazy Cash Corner on the far left of the stage The rack initially held 21 different cards each depicting one of the tokens used in either the original Monopoly board game or the Monopoly Here and Now Edition board game Each card held a different randomized amount of money which was revealed at the end of the show Most of the cards were valued between 200 995 in 5 increments although at least one card held a four figure amount usually between 1 000 7 000 and one card was the Top Cash Card worth between 8 000 25 000 In addition to the Cash Card a family that won a game also received a special bonus prize which they kept regardless of the final outcome of the show In the first season of the show this prize was simply revealed by host Newton but in the second season each prize was a Monopoly Party Prize revealed by announcer Burton Richardson and still shown as a prize but with a Subject of Prize Party before it being revealed and explained At the end of the show both families took their accumulated cards to the Crazy Cash Machine Each card was placed into the Machine revealing its value at which point the machine would spit out the amount in oversized Monopoly Money bills Both families kept all the cash and prizes they won during the game and the family with the most cash at the end also won a vacation If there was a tie after both families had used all their cards then both families won the vacation rather than playing a tiebreaker However this never occurred in any episode If the Top Cash Card was not found by the players the host would tell the audience near the end of the show what card held it The only time it was not told was in the second produced episode In season 3 the format of the show was changed Instead of two families competing for the whole show families of varying sizes two to five members were chosen from the studio audience to play the games winning cash or prizes Instead of earning Monopoly Cash Cards teams competed for a prize and or money depending on the game They each then took combination codes from the Mr Monopoly statue s hand After four games five in seasons 4 and 5 the families attempted to use these cards to open the Community Chest If they picked the winning combination they won money and the chance to play for more money and a grand prize of a brand new car The final game was the Crazy Cash Machine where the child chose from a board of 16 Monopoly Cash Cards starting from the bottom row Each row above it had one more Go to Jail card than the previous one meaning there were none on the bottom row one in the second row two in the third row and three on the top row The one winning card on the top row had the word WIN instead of a cash amount If a Go to Jail card was selected the game was over however the family kept the money they earned up to that point If they made it to the top row and selected the WIN card they won a new car in addition to the money accumulated Games editSeason 1 edit Family Game Night featured an interchangeable selection of Games similar to The Price Is Right Many games involved family members playing in turn starting in order with the youngest child then the oldest child the moms and finally the dads In total 10 games were used in the first season Guess Who edit Guess Who is an opening toss up game that decides which family is given the option to play first or second in the first game The host gives up to four clues to the identity of a celebrity or a fictional person The families can buzz in whenever they want If they get it right they get to pick to go first or second in the next game If they get it wrong the other family wins the round and they get to decide if they want to go first or second In addition after this game each family selects a Crazy Cash card starting with the family that will be playing first Scrabble Flash edit Scrabble Flash is a game where the families have to make words using 5 oversized electronic Scrabble Flash letter tiles Alternating between teams each family member in family order takes a turn picking what word they can make The player then arranges the Flash tiles used to make that word The team gets 3 points for making a word with 3 letters 4 points for making a word with 4 letters or 5 points for making a word with 5 letters The first family to reach a score of 25 points or more is the winner Cranium edit Cranium is actually a set of four minigames each represented by one of the Cranium characters The host reveals one of the characters and the character s related game The game is then played in two parts with the children in each team competing first followed by the parents The team with the most points at the end of the game wins In an early episode all 4 minigames were featured the team with the highest combined score won the game Data Head Players are shown a series of images and are either asked questions about the image or are asked to identify an aspect of the image or something related to it Five such images questions are asked to the kids for 10 points each Then another five more difficult images questions are asked of the parents for 20 points each Creative Cat This minigame is divided into 2 halves In the first half the 2 children in each family are given clay as well as a card with a thing that each pair of children has to make from their clay After a commercial break the clay masterpieces are brought out and the parents have 15 seconds to guess what their children made Each correct answer is worth 10 points per second remaining Then in the second half the parents get to draw things for their children to guess Each parent uses an electronic sketch pad and is blindfolded while drawing The children then have 15 seconds to guess what each parent is drawing Correct answers are worth 10 points per second remaining The family with the most total points from the two halves wins the round Star Performer In one version of this minigame Dads have 30 seconds to guess activities performed by their kids and their wife The first round had players form letters and are worth 10 points the second round sees players forming numbers which are worth 20 the third round is symbols which are worth 30 and finally the characters form general things with each correct answer worth 40 points The family with the most points wins the round If there s a tie then the Dad that guesses correctly in the least amount of time wins In another version of this minigame the families faced a music keypad with five notes numbered and colored 1 Blue 2 Red 3 Green 4 Yellow and 5 Purple This is a Simon like game where the player who made a mistake forfeited the points to his her opposing family The kids played first and they must add one note at a time their round is worth 10 points The adults played second but they must add two notes at a time their round is worth 20 points The family with the most points wins This version is now played in the second season as Cranium Piano Word Worm In one version of this minigame the kids are shown words that are revealed either from top to bottom or reverse The first team to guess a word scores 10 points five words are played Then the parents participate in a backwards spelling bee in which they have to spell given words backwards at 20 points per correct word The family with the most total points wins In another version of this minigame the families have to figure out what fills in the blank between two other words For example Couch Chip the word in between would be potato similar to the Before amp After puzzles on Wheel of Fortune Bop It Boptagon edit Bop It Boptagon is a memory game designated to test how fast the players can respond to specific commands Set inside a ring called the Boptagon the players each operate one of 8 stations Twist It Pull It Shout It Kick It Whack It Honk It Crash It and Bop It The players will hear a command and they must obey it in time before the next command They might also hear Rotate It and Reverse It When they hear one of these commands they move one station left clockwise for Rotate It and one station right counter clockwise for Reverse It Commands arrive more frequently over time If one or more players fail to correctly obey the command does their command if it is not the one called activates it during Rotate It or Reverse It goes in the wrong direction during Rotate It or Reverse It or goes past their station during Rotate It or Reverse It they are knocked out In case every alive player fails on the same command they may still stay in the game The family with at least one member left in the Boptagon when the whole other team is out is the winner Guesstures Free Fall edit In Guesstures Free Fall a variation of the charades game Guesstures one parent member of the family has two minutes to guess things or actions mimed by the other three family members each suspended in mid air by wires 10 points are awarded for each correct answer but if the family member who guesses decides to pass on an item or if the family member who mimes talks or makes an illegal sound while doing so the miming player is then lowered freefall style behind the Guesstures barrier The answer is then revealed and another of the family members suspended in mid air gets to mime The family with the most points wins the round Ties are broken by determining which family had the fewest passes A subsequent rules change for this game had the time limit reduced to 45 seconds with all three family members acting out things or actions for the fourth member to guess The same scoring rules remained in effect At the 30 second mark one of the family members is lowered followed by another at the 15 second mark Passing is allowed only 3 times A later rule change doubled the time limit to 90 seconds with each family member being given 30 seconds to act out progressively harder words In the first 30 seconds the younger child will act out words for 10 points each In the middle 30 the older child will act out 20 point words and in the last 30 seconds the adult will act out words for 30 points each Guessers are still only allowed 3 passes The 2 minute version of Guesstures Free Fall continued for the second season with the addition of a short fanfare playing once three members from each family rise in mid air Guessers are allowed infinite passes Operation Relay edit Operation Relay is where the families take turns in family order to get the pieces from Cavity Sam using tongs If they hit the edge the person is buzzed and has to go to the end of the line If they get the piece they have to limbo under bones called the limbone walk across two balance beams jump over two hurdles then go through a giant tissue box If they do something wrong they do not get the points If they trip over or miss an obstacle they have to go to the end of the line Each family is given 2 or 2 minutes with the family scoring the most points winning the game If a tie occurs the family with the fewest buzzes from Sam is the winner Bounce n Boogie Boggle edit On a 5 by 5 grid that resembles a Boggle board a Big Boggle board family members take turns searching for words A player announces a word then walks or jumps to the first letter in the word and spells it out by jumping from square to square to spell them scoring 1 point for each letter in a correct word Words must be at least 3 letters long and the letters used in spelling the word must touch each other in the grid vertically horizontally or diagonally If a player spells a word that has two letters backtracks uses a letter square they have already used in the given word spells a word incorrectly uses unconnected letters spells a word different from their announced word steps on the same letter twice uses contraction words fails to make a word after beginning to jump or fails to come up with a word in time that player s turn is lost The family that scores the most points in the 2 minute time limit wins Also if a family member spells a pre determined 6 7 or 8 letter Secret Word which was shown to the home viewers that family wins a bonus prize This was changed to the Boggle Bonus Word in season 2 Connect 4 Basketball edit In this variation on the vertical checkers game Connect Four the checkers are replaced with red and yellow balls Family members take turns in family order throwing those balls into baskets on a 7x6 board to get 4 in a row in any direction In the fifth aired first produced episode players from both teams shot their red and yellow balls at the same time The first team to make 4 in a row won one round the first to win two rounds won the game Twister Lights Out edit In this variation on Twister the floor level video board in the center of the studio turns into a 10 by 10 Twister board Family members have to follow commands by placing a certain limb on a certain colored dot on the board As play goes on the dots disappear one by one clockwise If a family member s hand or foot is on a dot about to disappear he she must move their hand foot to another dot of the same color Multiple limbs of the same person may occupy the same dot but any two people may not share a dot If a family member either 1 has a body part that is on a disappeared dot 2 does not follow the command in time 3 has any body part other than hands or feet on the board 4 has their hand or foot off of the Twister board after all four limbs have been assigned a color or 5 executes a command incorrectly they are eliminated The first round has the kids participating the second round has the adults taking part Whichever family has one player standing wins a round two rounds win the game If a third round is needed Todd tosses a coin with heads indicating that the kids play and tails indicating the adults play whichever family wins that round then wins the game However the third round will have slight modifications to increase the difficulty in Season 1 the commands are called more frequently while in Season 2 the outer row of dots is removed and the dots disappear almost immediately Sorry Sliders edit In this big version of Sorry Sliders each family has two executes a command incorrectly one of rings with point values starting at 5 in the center then 3 1 and The Sorry Ring which is worth no points and prompts the audience to shout out Sorry in the outer area Players can push their opponent s pawns to affect the scoring Each round consists of 2 rolls per family The family with the most points slides the round and the first family to win 2 rounds wins the game If a round is tied each family gets a half win If tied after 2 rounds a slide off takes place with only one roll per family the most points wins Starting in season 2 each team places a special prize dot on the board except that they cannot place their dots on the 5 point zone If a team s pawn is at least partially on their prize dot at the end of the round their team wins a prize if their pawn is on their opponent s dot at the end of the round that pawn does not count for any points Yahtzee Bowling edit In this variation of Yahtzee the dice are represented as 5 six sided bowling pins with dice pips numbered 1 through 6 on every pin Each family gets three chances to roll a bowling ball down a lane and knock down the pins to make the best scoring combination possible in order from least to best a pair two pair three of a kind a small square a full house a large straight four of a kind or Yahtzee five of a kind The family with the best combination wins a frame two frames win the game If a Roll Off is required after the families split the first two each family gets only one roll picking their best roller from each family whoever scores the best combination wins the game A family who makes a Yahtzee also receives a bonus prize this only happened once however Monopoly Crazy Cash Machine edit Both teams use the Crazy Cash Cards from the Crazy Cash Corner to earn cash The Crazy Cash Corner holds 21 cards in a 3x7 grid featuring Monopoly tokens Both teams start with one card and they can earn more by winning games Each player from a team inserts the card into the machine and a random amount of cash is added to their bank with the highest amount ranging from 7 500 to 25 000 When that happens Monopoly money will come out of the machine The team with the most cash when all of the cards are used earns a vacation Both teams get to keep their money Season 2 edit In addition to the return of Bop It Boptagon Bounce n Boogie Boggle Connect 4 Basketball Cranium Guesstures Freefall Sorry Sliders Yahtzee Bowling and Twister Lights Out new games were introduced Also Guess Who was no longer the opening game and Operation Relay and Scrabble Flash now used on Scrabble Showdown were removed Also teams earned Monopoly Party Packages for winning each game In total 16 games were used Cranium Brain Break edit A Cranium Brain Break was the new toss up for season 2 Teams would perform a short challenge such as trying to throw two rings onto a Sorry Slider in the dark or getting more paper balls in a basket on host Newton s head in 30 seconds In a timed event if the game ends in a tie the first team that scores in the game wins Cranium Guesstimator edit One team is given a question that has a numeric answer The other team must then predict if the actual answer is higher or lower than the first team s guess The kids play first for questions worth 10 20 30 and 40 points then the adults play more difficult questions for double points The highest score wins If there is a tie one final question is read and each team makes a numeric guess with the closest guess winning Cranium Who s Older edit Teams take turns being shown a pair of people and or things and identifying which one is older Right answers win points wrong answers forfeit the points to the opposing team The kids play four questions worth 10 points each then the adults play four questions at double points The highest score wins If there is a tie one final question is played and the team that buzzes in first gets to answer with the winner determined by their right or wrong answer Simon Flash edit A variation on Simon families wear giant cubes around their bodies colored red yellow green and blue A sequence appears on screen and families arrange themselves to match the sequence to score a point Each player s color randomly changes after each score First to five points wins Operation Sam Dunk edit Replacing Operation Relay this game involves rolling skee balls to land in various Funatomy Cavities on Sam s body to score points Also a bell for Ringing In The Ears is installed to double the team s total score if hit If no one has tried for the bell yet after the first round Newton will call attention to it Each family member gets two rolls in family order The highest score wins List of Funatomy Cavities from least to best scoring Ringing in the Ears Double Score Frog in the Throat 500 Points Bird Brained 400 Points Bad Plumbing 350 Points The Giggles 300 Points Toxic Gas 250 Points Phone Finger 200 Points Burp Bubbles 150 Points Ratuki Go Round edit A variation on Ratuki this game involves a relay race to get rid of twenty cards with values from 1 to 4 on it and the final 20th card with a value of 5 on it displayed by different types of pictures by placing them on a center spinner initially holding five cards with values from 1 to 5 on them Players can only place a card that is either one number higher or lower than the previous card that was placed The final card with a value of 5 cannot be placed down until all the other cards are gone Breaking the rules causes the offender to freeze for 10 seconds The first family to place all their cards wins Midway through the season the rules were adjusted If the family placed the wrong card their opponents automatically won the game In addition regular 5s were added to the team s decks If they placed a 5 card their opponents froze for 10 seconds The final 5 however must still be played last to win Note In production order the format with the regular 5 s was actually first before the change was made to remove them and the wrong card rule a few episodes later Trouble Pop Quiz edit The kids are asked number based toss up questions using a big Pop o Matic to answer A right answer or a false start from the opponent moves mom or dad of the kid s choice forward the number of spaces shown on the die If a team answers incorrectly the other team gets to answer Landing on an opponent s space sends the opponent back a space The first team to get both parents past their finish line which is their opponents starting line wins In the first three instances of this game in production order the children in each team would alternate answering whereas later episodes saw all four children playing at the same time Green Scream edit Kids roll around in green sacks on a green screen floor thus revealing pictures associated with a category for the parents to guess in 90 seconds Up to ten are used per family and a right answer scores ten points The highest score after the game wins If there is a tie after the 90 second time limit the team who correctly solved the words in the fastest time wins The parents may direct their kids to go in certain directions on the floor as they wish Parents may pass on pictures but they may not come back once they have done so Spelling Bee edit Mom wears a stinger a black marker on her back to spell out words for other family members The moms are not allowed to talk or else the word is disqualified They are however sometimes encouraged to make buzzing noises like a bee If a family can t guess the word after the third letter host Newton gives a clue to the word Each right answer is worth 100 points and each family has 90 seconds to guess as many words as possible The highest score wins Ties are broken by who took the least time to score their words Season 3 edit Some of the basic games were held over from the previous seasons However they were changed in some ways to accommodate the show s new format as well as the addition of other games with Simon Flash and Connect 4 Basketball as the only games to remain unchanged Also Stacey J Aswad took over the announcing duties replacing Burton Richardson After each game was played each team picked a combination code for the Community Chest near the end of the show Each combination had three specified colors and if the chest was opened the teams would play for a new car If the chest was not opened the teams kept the prizes they won earlier as with seasons 1 and 2 In total only 8 games were used Battleship edit The players stood behind podiums with a button On the 5x5 floor grid six ships 3 cruisers 2 submarines and a battleship were hidden under coordinates that the players called out on the board for example B3 Once the coordinate was locked in Newton and the audience did a three second countdown After the Launch signal was given the player pressed the button which launched a virtual peg from the video screen in the background Each hit sunk a ship and three sunken ships won the game If the family had a score of 3 2 without any misses the family with 2 ships sunk would have a chance to get a prize as their opponents did so that both families could win the same prize The winners got to draw a Community Chest combination code from Mr Monopoly s hand first and won the game s prize package Sorry edit Instead of Sorry Sliders the parent now dressed up as a Sorry pawn and was moved down a path with different dollar amounts from 100 to 900 in 100 steps by their child s choosing a card with either several spaces to move ranging from one to four or Sorry on them The players could stop on any of the spaces and win the cumulative amount of money they landed on or continue towards the prize at the end If a Sorry card was drawn the parent was moved back to start and they lost the money in their bank at that point If the other Sorry card was drawn the game was over At the end of the game the family drew a combination card for the Community Chest Operation edit In this variation the family can win money To begin with the family gets one roll and they can earn up to three more by removing a piece from the parent s body After that they will use these rolls to earn money by rolling into Cavity Sam which is similar to Operation Sam Dunk from the show s second season The family can win up to 4 000 in cash and they will also earn a Community Chest combination card Yahtzee Bowling edit Although fundamentally the same from the previous seasons instead of two families competing with each other one family is chosen from the audience and three members must bowl one for each person trying to build up a different combination of numbers However instead of the highest combination winning the game in earlier seasons each combination is assigned a different prize the family can win after they have all played ranging from cameras to a vacation At the end of the game they proceed to draw a Community Chest combination card Bop It Boptagon edit Though fundamentally the same as the previous seasons the Boptagon is now smaller and accommodates only one player at a time in teams of two Each player gets thirty seconds to get as many commands as possible The new commands include Chop It and Squeeze It which replace Twist It and Shout It Pull It is now a rope instead of a leg with a shoe After two rounds of play with both team members the team with more correct commands wins the game Ties are broken in favor of the child who completes their first command faster After that the two teams will receive a Community Chest combination card Twister Lights Out edit Basically the same as the previous season there are several changes First there is the new command of air which means the players must raise the indicated body part off the ground Second the dots no longer disappear one at a time but a warning light appears to alert the contestants that the outermost dots are disappearing and they must move their body parts inward Monopoly Community Chest edit See also Chance and Community Chest cards All teams have a chance to play for a car by using a combination card from the previous games they ve played during the show Each card has three colors To unlock the chest the team captain must input the three color combination code that Newton calls out before pressing the button If it s locked a buzzer will sound signaling a wrong combination When that happens that team will go back into the studio audience If it opens however then a fanfare will play with firework sounds being heard and Monopoly cash and confetti will come out from the chest which signals a winning combination When that happens that team will move on to the Monopoly Crazy Cash Machine for a chance to win more money and a brand new car Monopoly Crazy Cash Machine edit This is the same as in the previous seasons but only one family can play with 16 Crazy Cash Cards in a 4x4 grid Nine of the cards have cash six of them have Go To Jail and the last one has Win Each time they get a Cash Card from each row they will earn the corresponding amount on the card and move on to the next one If a team gets a Go To Jail Card rows two through four the game is over but they get to keep all the money they ve earned along with the prizes from earlier When that happens Newton will reveal wherein the top row of the car is However if they get to the top row and successfully find the Win Card the screen displays WIN and GO TO JAIL on slots they ll earn a Jeep Patriot in Seasons 3 amp 4 and a Ford Escape in Season 5 along with the prizes and the money they ve accumulated Season 4 edit For the show s fourth season new games were introduced along with returning games and some classic games were modified Also Andrew Kishino took over the announcing duties replacing Stacey J Aswad and the names in each selected family are shown on the big screen Those families who lose their games receive 100 Combinations were still chosen from Mr Monopoly s hand to open the Monopoly Community Chest before playing the Monopoly Crazy Cash Machine In all ten games were used Monopoly Remix edit The fast dealing game of properties is re imagined in a whole new way a sharp eye and a good sense of recall are rewarded with cash and prizes One family plays on a MONOPOLY style virtual game board with two dark blue property spaces Boardwalk and Park Place and starts with 1 000 of MONOPOLY money In the first round Boardwalk and Park Place are shuffled amongst two penalty spaces Luxury Tax and Income Tax 300 each Family members use keen vision and extreme concentration to follow the properties as they are rapidly shuffled around the playing field If the family accurately identifies and places their jumbo sized hotels where Boardwalk and Park Place landed on the game board they keep the 1 000 of MONOPOLY money If the family places their hotels on the penalty spaces they pay the fine In the first round the penalty spaces cost 300 each In the second round a Street Repairs space is added and the penalty spaces cost 400 each In the final round the fines increase to 500 and a Bankrupt space is added If a hotel is placed on Bankrupt and or they run out of MONOPOLY money the game is over If the family has any MONOPOLY money left at the end of the game they win the remaining money and a prize Jenga edit Two families stack and remove blocks on an oversized version of the iconic Jenga tower The game starts with one member from each family picking a numbered disc from a box The number indicates how many Jenga blocks the other family members have to pull from anywhere on the tower and stack on top within a two minute time allotment The tension builds with each turn as the tower gets perilously higher and unbalanced and the families race against the clock The teammates must alternate tagging each other removing and placing the blocks as well as pressing their buzzer to stop their clock The family who avoids knocking over the tower or running out of time during their turn wins the game A family can be assessed a five second penalty if one teammate does something out of turn Yahtzee edit The famous dice game was re invented for the new season Yahtzee is now played in two rounds by one family The object of the game is to stop the spinning animated dice to get a Yahtzee which is five of a kind Before the family plays they answer one trivia question that has three correct answers Each correct answer earns them one WILD space on all five dice the WILD space can represent any number on the dice and helps the family get closer to the ultimate five of a kind Yahtzee If they get Yahtzee in three rolls or less they win a prize Barrel of Monkeys edit To win the game the only family playing pulls virtual monkey chains of varying lengths out of ten big lettered barrels ranging from A to J and correctly hangs them in sequential order on one of five colored trees But it is not as easy as it sounds The family has to be strategic when placing each monkey chain to win the game For example if a family picks a barrel with a chain of nine animated monkeys and places it on the red tree on the far right they could potentially lose the game if the next barrel they pick has a chain of ten monkeys To help them out one barrel s dubbed the Top Banana amp if chosen gives the family a save in case they make a mistake The monkey will show the viewers which lettered barrel the Top Banana is located before the game starts Bop It Boptagon edit Though fundamentally the same as Season 3 the Boptagon has been altered The Whack It and Kick It commands have been replaced with Lift It and Dunk It commands Monopoly Community Chest edit The Monopoly Community Chest has been altered Before contestants manually changed the combination lock to the three colors on their cards This season a slot was added for the combination cards to be inserted into so that the combination would automatically light up on the combination lock If the light flashes red the chest remains locked and they ll go back into the studio audience If the light flashes green then the chest will unlock and the family will advance to the Monopoly Crazy Cash Machine for more money and a brand new car If only one family remains then their combination will win for them Monopoly Crazy Cash Machine edit Almost the same rules as Season 3 but the only differences are that the Iron card has been replaced by the Cat card since the Cat replaces the Iron in the MONOPOLY board games Season 5 edit The same games that were in Season 4 return but now the show features celebrities playing alongside the families in various episodes A victory awards 10 000 to a charity while a loss still awards half that amount or 5 000 to a charity of their choice A WWE special was produced as well featuring WWE Diva Cameron and WWE Superstar Mike The Miz Mizanin in which the stars would serve as teammates for the families The celebrities are not eligible to participate in either the Monopoly Community Chest or the Monopoly Crazy Cash Machine Sorry edit The silver card is replaced by the yellow card as well as some visual changes to the cards Jenga edit The rules are the same Players now take blocks out of the mini Jenga tower to know how many blocks players need to pull and stack on the tower International versions editA version in Spain was produced called Juegos en Familia The show is now airing since 2022 in New Zealand Family Game Night Three Now References edit MCN Staff June 19 2012 The Hub Orders Third Season Of Family Game Night MultiChannel News Retrieved June 19 2012 HubWorld com press release Archived from the original on 20 October 2012 Retrieved 13 September 2012 External links editFamily Game Night at IMDb nbsp Game Shows at Allspark Retrieved from https en wikipedia org w index php title Family Game Night game show amp oldid 1221465230, wikipedia, wiki, book, books, library,

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