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F1 Race

F1 Race[a] is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, including the Four Player Adapter for four-player gameplay.

F1 Race
Famicom box art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Producer(s)Masayuki Uemura
Designer(s)Satoru Iwata
Programmer(s)Satoru Iwata
Yasunari Soejima
Composer(s)Hideki Kanazashi
Platform(s)Famicom, Game Boy
ReleaseFamicom
  • JP: November 2, 1984
Game Boy
  • JP: November 9, 1990
  • NA: February 3, 1991
  • EU: October 10, 1991
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay edit

 
In the Famicom version, the player prepares to turn a corner.

The game features racing in one of two Formula One cars on a variety of tracks in landmark scenery. On Famicom, the cars come in three colors: red, light orange, and dark blue.[1]

Famicom gameplay is similar to that of Namco's Pole Position. The player must finish 2 laps of each course within the time limit in order to progress to the next. Points are scored based on the distance the car travels, with the goal being to gain a high score. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting).[2]. A time extension is granted after completing the first lap of each course. The game has 3 skill levels, with each skill level having a set of 5 tracks, where the tracks in skill level 1 are the simplest, and the tracks in skill level 3 are the most complex. On the fifth track of each skill level, the race will never end, no matter how many laps the player completes, and the time extension granted with each lap completion diminishes, eventually forcing a game over. When the player's car come into contact with other cars racing on the track, or with objects off the side of the road, it will be destroyed and respawn, usually losing several seconds. Additionally, the player must be careful on bends, as if the car is going too fast, it will skid on them, forcing the car towards the outside of the bend and will potentially cause a crash or run off the road.

Several Nintendo characters appear at the end of race circuits for the Game Boy version: Mario, Luigi, Princess Peach, Toad, Bowser, Link, Samus, Pit and Donkey Kong. The game resulted in a Grand Prix series sequel, featuring Famicom Grand Prix: F-1 Race and Famicom Grand Prix II: 3D Hot Rally. Similar to the original, both games were never released outside Japan.

The Game Boy version has different gameplay, with longer race tracks set in different countries and new driving mechanics, and different game modes. The player can activate a temporary speed boost by holding up on the D-pad, replacing the low-high gear setting from the Famicom version. Powersliding is activated by continuing to hold left or right at sharp corners. Unlike the Famicom version, colliding with other cars does not destroy the player's car and hitting an obstacle simply makes the car spin out.

Development and release edit

HAL Laboratory developed F1 Race, in a small team led by Satoru Iwata.[3][4] Production began shortly after the completion of Golf, and lasted alongside several other Famicom games such as Pinball, Mach Rider, and Balloon Fight.[5] In a 1999 interview with Used Games magazine, Iwata recalled production being a challenge, as the first Famicom game with raster scrolling, a feature not built into the system and so programmed from scratch.[4] It was developed based on Iwata's personal love for racing games, which influenced later Nintendo projects such as the F-Zero and Mario Kart series.[5] It was published by Nintendo and released in Japan on November 2, 1984.

A Game Boy version of F1 Race was published in Japan on November 9, 1990, in North America on February 3, 1991, and in Europe on October 10 of the same year. It was developed by Nintendo Research & Development 1 (R&D1) and designed by Naotaka Onishi, with music by Ryo Yoshiyoshi Ninohe and programming by Kenji Imai. Renamed F-1 Race, it allows for four-person multiplayer via the Game Boy Four Player Adapter.

Reception edit

GamesRadar ranked it the 49th best game on the Game Boy and Game Boy Color, calling it a "first-class racing game" and praising its wide appeal to racing fans.[8]

Notes edit

  1. ^ Japanese: F1レース, Hepburn: F1 Rēsu

References edit

  1. ^ Images of F-1 Race for the Family Computer at Retro Game Zone
  2. ^ Basic game summary at Xrea
  3. ^ "『スーパーマリオ』が完成しても". Nintendo. 2009. from the original on 31 March 2019. Retrieved 11 December 2019.
  4. ^ a b "Satoru Iwata - 1999 Developer Interview". Shmuplations. from the original on 14 September 2019. Retrieved 11 December 2019.
  5. ^ a b "Iwata Asks - Mario Kart Wii - It Started With A Guy In Overalls". Nintendo. 2015. from the original on 30 November 2019. Retrieved 11 December 2019.
  6. ^ Cook, Brad (1998). "F-1 Race - Review". Allgame. from the original on 14 November 2014. Retrieved 10 December 2019.
  7. ^ Kai Kai (September 1990). "F-1 Race Review". Consoles Plus (in French). No. 1. from the original on 10 December 2019. Retrieved 10 December 2019.
  8. ^ "Best Game Boy games of all time". GamesRadar. 2012-04-16. Retrieved 2013-12-05.

External links edit

race, racing, video, game, developed, laboratory, published, nintendo, famicom, 1984, version, released, 1990, game, japan, 1991, europe, north, america, including, four, player, adapter, four, player, gameplay, famicom, artdeveloper, laboratorypublisher, nint. F1 Race a is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984 A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America including the Four Player Adapter for four player gameplay F1 RaceFamicom box artDeveloper s HAL LaboratoryPublisher s NintendoProducer s Masayuki UemuraDesigner s Satoru IwataProgrammer s Satoru IwataYasunari SoejimaComposer s Hideki KanazashiPlatform s Famicom Game BoyReleaseFamicomJP November 2 1984Game BoyJP November 9 1990NA February 3 1991EU October 10 1991Genre s RacingMode s Single player multiplayer Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay edit nbsp In the Famicom version the player prepares to turn a corner The game features racing in one of two Formula One cars on a variety of tracks in landmark scenery On Famicom the cars come in three colors red light orange and dark blue 1 Famicom gameplay is similar to that of Namco s Pole Position The player must finish 2 laps of each course within the time limit in order to progress to the next Points are scored based on the distance the car travels with the goal being to gain a high score Vehicles in the game have a generic two speed manual transmission governing their speed with a LOW setting and a HI setting 2 A time extension is granted after completing the first lap of each course The game has 3 skill levels with each skill level having a set of 5 tracks where the tracks in skill level 1 are the simplest and the tracks in skill level 3 are the most complex On the fifth track of each skill level the race will never end no matter how many laps the player completes and the time extension granted with each lap completion diminishes eventually forcing a game over When the player s car come into contact with other cars racing on the track or with objects off the side of the road it will be destroyed and respawn usually losing several seconds Additionally the player must be careful on bends as if the car is going too fast it will skid on them forcing the car towards the outside of the bend and will potentially cause a crash or run off the road Several Nintendo characters appear at the end of race circuits for the Game Boy version Mario Luigi Princess Peach Toad Bowser Link Samus Pit and Donkey Kong The game resulted in a Grand Prix series sequel featuring Famicom Grand Prix F 1 Race and Famicom Grand Prix II 3D Hot Rally Similar to the original both games were never released outside Japan The Game Boy version has different gameplay with longer race tracks set in different countries and new driving mechanics and different game modes The player can activate a temporary speed boost by holding up on the D pad replacing the low high gear setting from the Famicom version Powersliding is activated by continuing to hold left or right at sharp corners Unlike the Famicom version colliding with other cars does not destroy the player s car and hitting an obstacle simply makes the car spin out Development and release editHAL Laboratory developed F1 Race in a small team led by Satoru Iwata 3 4 Production began shortly after the completion of Golf and lasted alongside several other Famicom games such as Pinball Mach Rider and Balloon Fight 5 In a 1999 interview with Used Games magazine Iwata recalled production being a challenge as the first Famicom game with raster scrolling a feature not built into the system and so programmed from scratch 4 It was developed based on Iwata s personal love for racing games which influenced later Nintendo projects such as the F Zero and Mario Kart series 5 It was published by Nintendo and released in Japan on November 2 1984 A Game Boy version of F1 Race was published in Japan on November 9 1990 in North America on February 3 1991 and in Europe on October 10 of the same year It was developed by Nintendo Research amp Development 1 R amp D1 and designed by Naotaka Onishi with music by Ryo Yoshiyoshi Ninohe and programming by Kenji Imai Renamed F 1 Race it allows for four person multiplayer via the Game Boy Four Player Adapter Reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 6 Consoles Plus95 100 7 GamesRadar ranked it the 49th best game on the Game Boy and Game Boy Color calling it a first class racing game and praising its wide appeal to racing fans 8 Notes edit Japanese F1レース Hepburn F1 ResuReferences edit Images of F 1 Race for the Family Computer at Retro Game Zone Basic game summary at Xrea スーパーマリオ が完成しても Nintendo 2009 Archived from the original on 31 March 2019 Retrieved 11 December 2019 a b Satoru Iwata 1999 Developer Interview Shmuplations Archived from the original on 14 September 2019 Retrieved 11 December 2019 a b Iwata Asks Mario Kart Wii It Started With A Guy In Overalls Nintendo 2015 Archived from the original on 30 November 2019 Retrieved 11 December 2019 Cook Brad 1998 F 1 Race Review Allgame Archived from the original on 14 November 2014 Retrieved 10 December 2019 Kai Kai September 1990 F 1 Race Review Consoles Plus in French No 1 Archived from the original on 10 December 2019 Retrieved 10 December 2019 Best Game Boy games of all time GamesRadar 2012 04 16 Retrieved 2013 12 05 External links editF1 Race at MobyGames Portals nbsp Video games nbsp 1980s Retrieved from https en wikipedia org w index php title F1 Race amp oldid 1187321248, wikipedia, wiki, book, books, library,

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