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Ecstatica

Ečstatica is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994. It was followed by a sequel, Ecstatica II, in 1997.

Ečstatica
Cover art by Carl Critchlow
Developer(s)Andrew Spencer Studios
Publisher(s)Psygnosis
Director(s)Andrew Spencer
Producer(s)Greg Duddle
Designer(s)Andrew Spencer
Programmer(s)Andrew Spencer
Writer(s)Alain Maindron
Platform(s)MS-DOS, Windows
ReleaseEU: 1994 NA: 1997
Genre(s)Survival horror
Mode(s)Single-player

Gameplay edit

The gameplay is from a third-person perspective with viewing angles changing automatically. The player has the option of choosing either a male or female character. The player has the ability to sneak, walk or run in different directions. The character may carry two items—one item with each hand. Throughout the game, the character is under constant threat from demons. They must fight with the demons using various moves — this adds some elements of a fighting game. In addition to action and adventure elements, the game also contains moments of black and crude humor.

Plot edit

The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ečstatica from her possession.

Development edit

Initially developer Andrew Spencer Studios consisted of just Andrew Spencer himself, who spent years single-handedly creating the game engine used by Ecstatica.[1] The team expanded to two people for the remainder of development: Spencer and film animation expert Alain Maindron.[1]

The game uses a unique type of ellipsoid graphics to display characters. Each character is made of ellipsoids approximating different parts of the body. The environments, such as the trees and the shrubs, are also constructed in ellipsoids. This gave the game a unique aesthetic, as it looked much less angular than other more conventional polygon-based games at the time.[2] Andrew Spencer explained, "The main advantage is the organic-looking characters. Triangles tend to make hard, robotic-looking figures, whereas ellipsoids can be used to create more rounded, human alternatives. Ellipsoids can also be more efficient because you can make a much better looking character out of fewer shapes."[1]

The game has been improved during Ecstatica II development, with some important fixes like better tank controls and high resolution pre-render backgrounds at 640x480. This version also introduced some graphical glitches in some pre-render background and software rendering.

Reception edit

Computer Gaming World nominated Ecstatica as its 1994 "Adventure of the Year", although it lost to Relentless: Twinsen's Adventure. The editors wrote of Ecstatica, "The offbeat characters and unusual storyline mesh with the racy humor to form an adventure of a different feather."[5] In 1996, GamesMaster ranked the game 69th on their "Top 100 Games of All Time."[6]

Reviews edit

References edit

  1. ^ a b c "NG Alphas: Ecstatica 2". Next Generation. No. 24. Imagine Media. December 1996. pp. 183–6.
  2. ^ Plunkett, Luke (2011-08-02). "Horror Comes In Many Forms (Including Tiny Ellipsoid Cocks)". Kotaku. from the original on 2011-08-05. Retrieved 2011-08-02.
  3. ^ Allen L. Greenberg (February 1995). "Computer Gaming World - Issue 127" (127): 102–104. Retrieved August 5, 2015. ECSTATICA'S Ellipsoid Technology Takes The Edge Off ALONE IN THE DARK {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ "Ecstatica". Edge. No. 15. December 1994. pp. 74–76. Retrieved June 15, 2021.
  5. ^ Staff (May 1995). "The Computer Gaming World 1995 Premier Awards". Computer Gaming World. No. 130. pp. 35, 36, 38, 40, 42, 44.
  6. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 76. July 1996.

External links edit

ecstatica, ečstatica, survival, horror, game, developed, british, team, andrew, spencer, studios, released, psygnosis, 1994, followed, sequel, 1997, ečstaticacover, carl, critchlowdeveloper, andrew, spencer, studiospublisher, psygnosisdirector, andrew, spencer. Ecstatica is a survival horror game for MS DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994 It was followed by a sequel Ecstatica II in 1997 EcstaticaCover art by Carl CritchlowDeveloper s Andrew Spencer StudiosPublisher s PsygnosisDirector s Andrew SpencerProducer s Greg DuddleDesigner s Andrew SpencerProgrammer s Andrew SpencerWriter s Alain MaindronPlatform s MS DOS WindowsReleaseEU 1994 NA 1997Genre s Survival horrorMode s Single player Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 Reviews 6 References 7 External linksGameplay editThe gameplay is from a third person perspective with viewing angles changing automatically The player has the option of choosing either a male or female character The player has the ability to sneak walk or run in different directions The character may carry two items one item with each hand Throughout the game the character is under constant threat from demons They must fight with the demons using various moves this adds some elements of a fighting game In addition to action and adventure elements the game also contains moments of black and crude humor Plot editThe setting is in Northern Europe in 928 AD A traveler the player comes upon a town named Tirich hoping to find food and shelter However the town appears to be invaded by demons The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ecstatica from her possession Development editInitially developer Andrew Spencer Studios consisted of just Andrew Spencer himself who spent years single handedly creating the game engine used by Ecstatica 1 The team expanded to two people for the remainder of development Spencer and film animation expert Alain Maindron 1 The game uses a unique type of ellipsoid graphics to display characters Each character is made of ellipsoids approximating different parts of the body The environments such as the trees and the shrubs are also constructed in ellipsoids This gave the game a unique aesthetic as it looked much less angular than other more conventional polygon based games at the time 2 Andrew Spencer explained The main advantage is the organic looking characters Triangles tend to make hard robotic looking figures whereas ellipsoids can be used to create more rounded human alternatives Ellipsoids can also be more efficient because you can make a much better looking character out of fewer shapes 1 The game has been improved during Ecstatica II development with some important fixes like better tank controls and high resolution pre render backgrounds at 640x480 This version also introduced some graphical glitches in some pre render background and software rendering Reception editReceptionReview scoresPublicationScoreComputer Gaming World nbsp nbsp nbsp nbsp nbsp 3 Edge8 10 4 Computer Gaming World nominated Ecstatica as its 1994 Adventure of the Year although it lost to Relentless Twinsen s Adventure The editors wrote of Ecstatica The offbeat characters and unusual storyline mesh with the racy humor to form an adventure of a different feather 5 In 1996 GamesMaster ranked the game 69th on their Top 100 Games of All Time 6 Reviews editWhite Wolf Inphobia 55 May 1995 References edit a b c NG Alphas Ecstatica 2 Next Generation No 24 Imagine Media December 1996 pp 183 6 Plunkett Luke 2011 08 02 Horror Comes In Many Forms Including Tiny Ellipsoid Cocks Kotaku Archived from the original on 2011 08 05 Retrieved 2011 08 02 Allen L Greenberg February 1995 Computer Gaming World Issue 127 127 102 104 Retrieved August 5 2015 ECSTATICA S Ellipsoid Technology Takes The Edge Off ALONE IN THE DARK a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Ecstatica Edge No 15 December 1994 pp 74 76 Retrieved June 15 2021 Staff May 1995 The Computer Gaming World 1995 Premier Awards Computer Gaming World No 130 pp 35 36 38 40 42 44 Top 100 Games of All Time PDF GamesMaster 44 76 July 1996 External links editEcstatica at MobyGames Retrieved from https en wikipedia org w index php title Ecstatica amp oldid 1221269734, wikipedia, wiki, book, books, library,

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