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DWANGO

The Dial-up Wide-Area Network Game Operation, better known by the acronym DWANGO, was an early online gaming service based in the United States. Launched in 1994, it was originally known for its compatibility with Doom, for which it functioned as a matchmaking service for online multiplayer. The service also supported various other titles, including other id Software games such as Doom II and Heretic as well as titles from other companies like Duke Nukem 3D, Blood, and Shadow Warrior from 3D Realms.[2][3]

DWANGO
DeveloperInteractive Visual Systems
TypeOnline service
Launch dateDecember 1994[1]
DiscontinuedOctober 1998
Platform(s)DOS, Microsoft Windows
Website. Archived from the original on February 7, 1998. Retrieved January 16, 2013.

To use the service, players would pay a fee and run the DWANGO client software which would dial into a DWANGO server. Initially, a phone number in Houston, Texas had to be dialed, but soon a number of servers in other cities were also set up.[4] However, DWANGO's dial in approach was soon overshadowed by online multiplayer through the increasingly popular Internet and the service ceased operation in October 1998.[5] Its Japanese division has continued to flourish, evolving into the telecommunications/media company which now operates the Niconico video hosting service and game developer and publisher Spike Chunsoft.[6]

History edit

DWANGO was created in 1994 by Bob Huntley and Kee Kimbrell in Houston, Texas. Huntley had wanted to transition his company Interactive Visual Systems from providing video training to online gaming services.[7] After completing initial development on the service, the two of them pitched the idea to id Software; John Carmack and other id staff were largely uninterested, but the duo found support in John Romero. Jay Wilbur negotiated a deal for 20% of DWANGO's revenues and Romero worked on the project, releasing the first version of the DWANGO software with the shareware release of Heretic. Since it predated widespread consumer access to the Internet, players had to dial long distance to Houston. Even so, it was wildly popular, and the creators reaped a healthy profit from the subscription fees. Initial players paid $1.95 an hour, but by early 1995 the price dropped and ten thousand subscribers were paying $8.95 a month, some calling from as far as Italy and Australia. The company set up headquarters in New York City. Soon they set up a franchising system. A flat fee of $35,000 was charged to set up a server and the franchisee could keep the rest of the profits. In four months, 22 servers were set up across the country.[1] In 1996, the service expanded to cover Japan, Singapore and South Korea.[8]

By 1997, the company had systems in 23 cities around the world, but its user base was shrinking. In March, Interactive Visual Systems signed a deal with Microsoft to set up a section on the Internet Gaming Zone in an attempt to compete with increasingly popular Internet multiplayer services. The channel officially went live in December 1997;[9] the launch had been delayed due to technical issues with the software that automatically disconnected users from the Internet then connected them to DWANGO's servers. Bob Huntley had hoped the move would increase his service's user base, but it fell short of expectations.[10] DWANGO increasingly relied on its low latency (guaranteed 70 ms or less) to compete with services which were cheaper and offered more content.[11] The "DWANGO Zone" was at the time only one of two pay sections of the site, charging an hourly rate. By this time, rival services such as Mplayer.com, TEN and Heat.net had emerged, offering free multiplayer options in addition to paid services. The company attempted a major marketing initiative earlier in the year that was aborted when they were unable to raise sufficient investment capital. They were also struggling to get developers to add support for DWANGO to their games. Many of the titles supported by the service, such as Quake and Total Annihilation were already playable over the Internet for free. With increased competition and decreasing game support, DWANGO's subscriber base dwindled.[12] It was formally shut down in 1998.[5] However, its division in Japan continued to do well and continued operation as DWANGO Co., Ltd.[12]

Software and games supported edit

 
DWANGO client logged onto an Austin, Texas server, showing available games and chat

Users originally ran the DWANGO client software as a DOS application which required booting up independent of Windows 3.1 into DOS mode because of hardware constraints of that era. Servers were represented by area code as during its original inception the only way to log onto DWANGO was via a dial-up modem.[citation needed] The client featured an ASCII interface requiring users to connect via dial-up modem. Once logged in, users could chat in a lobby with other gamers and create their own launchpad for the specific game of their choice.[4] DWANGO originally supported id Software's games, and would later expand to offer games from developers and publishers such as 3D Realms.[2]

Games supported included the following:[8]

See also edit

References edit

  1. ^ a b Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House Publishing Group. pp. 182–187. ISBN 0-375-50524-5.
  2. ^ a b . UGO. July 10, 2008. Archived from the original on October 14, 2012. Retrieved January 16, 2013.
  3. ^ "DWANGO and DOOM - A History of Gaming". Fully Gaming. April 5, 2018. Retrieved April 5, 2018.
  4. ^ a b Ryan, Michael E. (October 22, 1996). "DWANGO". PC Magazine.
  5. ^ a b "Dwango Dies". IGN. October 21, 1998. Retrieved January 16, 2013.
  6. ^ . Dwango. Archived from the original on March 12, 2009. Retrieved 2015-11-14.
  7. ^ Silverman, Dwight (December 2, 1997). "Dwango coming to a Microsoft Web site near you". Houston Chronicle.
  8. ^ a b "DWANGO Expands its Presence in the Far East with New Servers in Japan, Singapore and South Korea" (Press release). DWANGO. August 27, 1996. Retrieved January 16, 2013.
  9. ^ "DWANGO Set to Open on Microsoft's Zone". GameSpot. December 4, 1997. Archived from the original on February 16, 2013. Retrieved January 16, 2013.
  10. ^ a b Silverman, Dwight (May 29, 1998). "Dwango works hard for players". Houston Chronicle.
  11. ^ Svensson, Christian (November 1997). "Joyriding". Next Generation. No. 35. Imagine Media. p. 28.
  12. ^ a b Silverman, Dwight (October 16, 1998). "Online game system shuts down". Houston Chronicle. from the original on 2004-12-14.

External links edit

  • . Archived from the original on February 7, 1998. Retrieved January 16, 2013.
  • Austin DWANGO website
  • DWANGO Steam group for old acquaintances to meet up
  • Deathmatch '95 press release 2016-03-05 at the Wayback Machine

dwango, japanese, division, which, been, spun, separate, company, dwango, company, dial, wide, area, network, game, operation, better, known, acronym, early, online, gaming, service, based, united, states, launched, 1994, originally, known, compatibility, with. For the Japanese division of DWANGO which has been spun off as a separate company see Dwango company The Dial up Wide Area Network Game Operation better known by the acronym DWANGO was an early online gaming service based in the United States Launched in 1994 it was originally known for its compatibility with Doom for which it functioned as a matchmaking service for online multiplayer The service also supported various other titles including other id Software games such as Doom II and Heretic as well as titles from other companies like Duke Nukem 3D Blood and Shadow Warrior from 3D Realms 2 3 DWANGODeveloperInteractive Visual SystemsTypeOnline serviceLaunch dateDecember 1994 1 DiscontinuedOctober 1998Platform s DOS Microsoft WindowsWebsite Official website Archived from the original on February 7 1998 Retrieved January 16 2013 To use the service players would pay a fee and run the DWANGO client software which would dial into a DWANGO server Initially a phone number in Houston Texas had to be dialed but soon a number of servers in other cities were also set up 4 However DWANGO s dial in approach was soon overshadowed by online multiplayer through the increasingly popular Internet and the service ceased operation in October 1998 5 Its Japanese division has continued to flourish evolving into the telecommunications media company which now operates the Niconico video hosting service and game developer and publisher Spike Chunsoft 6 Contents 1 History 2 Software and games supported 3 See also 4 References 5 External linksHistory editDWANGO was created in 1994 by Bob Huntley and Kee Kimbrell in Houston Texas Huntley had wanted to transition his company Interactive Visual Systems from providing video training to online gaming services 7 After completing initial development on the service the two of them pitched the idea to id Software John Carmack and other id staff were largely uninterested but the duo found support in John Romero Jay Wilbur negotiated a deal for 20 of DWANGO s revenues and Romero worked on the project releasing the first version of the DWANGO software with the shareware release of Heretic Since it predated widespread consumer access to the Internet players had to dial long distance to Houston Even so it was wildly popular and the creators reaped a healthy profit from the subscription fees Initial players paid 1 95 an hour but by early 1995 the price dropped and ten thousand subscribers were paying 8 95 a month some calling from as far as Italy and Australia The company set up headquarters in New York City Soon they set up a franchising system A flat fee of 35 000 was charged to set up a server and the franchisee could keep the rest of the profits In four months 22 servers were set up across the country 1 In 1996 the service expanded to cover Japan Singapore and South Korea 8 By 1997 the company had systems in 23 cities around the world but its user base was shrinking In March Interactive Visual Systems signed a deal with Microsoft to set up a section on the Internet Gaming Zone in an attempt to compete with increasingly popular Internet multiplayer services The channel officially went live in December 1997 9 the launch had been delayed due to technical issues with the software that automatically disconnected users from the Internet then connected them to DWANGO s servers Bob Huntley had hoped the move would increase his service s user base but it fell short of expectations 10 DWANGO increasingly relied on its low latency guaranteed 70 ms or less to compete with services which were cheaper and offered more content 11 The DWANGO Zone was at the time only one of two pay sections of the site charging an hourly rate By this time rival services such as Mplayer com TEN and Heat net had emerged offering free multiplayer options in addition to paid services The company attempted a major marketing initiative earlier in the year that was aborted when they were unable to raise sufficient investment capital They were also struggling to get developers to add support for DWANGO to their games Many of the titles supported by the service such as Quake and Total Annihilation were already playable over the Internet for free With increased competition and decreasing game support DWANGO s subscriber base dwindled 12 It was formally shut down in 1998 5 However its division in Japan continued to do well and continued operation as DWANGO Co Ltd 12 Software and games supported edit nbsp DWANGO client logged onto an Austin Texas server showing available games and chat Users originally ran the DWANGO client software as a DOS application which required booting up independent of Windows 3 1 into DOS mode because of hardware constraints of that era Servers were represented by area code as during its original inception the only way to log onto DWANGO was via a dial up modem citation needed The client featured an ASCII interface requiring users to connect via dial up modem Once logged in users could chat in a lobby with other gamers and create their own launchpad for the specific game of their choice 4 DWANGO originally supported id Software s games and would later expand to offer games from developers and publishers such as 3D Realms 2 Games supported included the following 8 Big Red Racing Blood Descent II Doom Doom II Hell on Earth Duke Nukem 3D Final Doom Heretic Hexen Beyond Heretic MechWarrior 2 31st Century Combat Quake Quake II 10 Shadow Warrior Terminal Velocity Total Annihilation The Ultimate Doom Warcraft II Tides of Darkness William Shatner s TekWar WitchavenSee also editXBANDReferences edit a b Kushner David 2003 Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture Random House Publishing Group pp 182 187 ISBN 0 375 50524 5 a b History of Online Gaming 1993 1994 DOOM and DWANGO UGO July 10 2008 Archived from the original on October 14 2012 Retrieved January 16 2013 DWANGO and DOOM A History of Gaming Fully Gaming April 5 2018 Retrieved April 5 2018 a b Ryan Michael E October 22 1996 DWANGO PC Magazine a b Dwango Dies IGN October 21 1998 Retrieved January 16 2013 Dwango Co Ltd Subsidiaries Dwango Archived from the original on March 12 2009 Retrieved 2015 11 14 Silverman Dwight December 2 1997 Dwango coming to a Microsoft Web site near you Houston Chronicle a b DWANGO Expands its Presence in the Far East with New Servers in Japan Singapore and South Korea Press release DWANGO August 27 1996 Retrieved January 16 2013 DWANGO Set to Open on Microsoft s Zone GameSpot December 4 1997 Archived from the original on February 16 2013 Retrieved January 16 2013 a b Silverman Dwight May 29 1998 Dwango works hard for players Houston Chronicle Svensson Christian November 1997 Joyriding Next Generation No 35 Imagine Media p 28 a b Silverman Dwight October 16 1998 Online game system shuts down Houston Chronicle Archived from the original on 2004 12 14 External links edit Official website Archived from the original on February 7 1998 Retrieved January 16 2013 Austin DWANGO website DWANGO Steam group for old acquaintances to meet up Deathmatch 95 press release Archived 2016 03 05 at the Wayback Machine Retrieved from https en wikipedia org w index php title DWANGO amp oldid 1210290287, wikipedia, wiki, book, books, library,

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