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Dream Zone

Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.

Dream Zone
Developer(s)JAM Software
Publisher(s)Baudville
Programmer(s)Andy Gavin
Artist(s)Jason Rubin
Composer(s)Sarah Sidman
Platform(s)Apple II, Apple IIGS, MS-DOS, Amiga, Atari ST
Release
  • Apple II, Apple IIGS
  • 1988[1]
  • MS-DOS
  • November 1988[2]
  • Amiga, Atari ST
  • December 1988[3]
Genre(s)Adventure
Mode(s)Single-player

Plot edit

Dream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures, magic, airships, a floating castle, and an infuriating bureaucracy, that he must escape to return to reality.[4]

Reception edit

Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[5] A later Compute! review praised the graphics, story, and interface.[6] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[4]

The game sold upwards of 10,000 copies, earning the developers about $15,000.[7]

Reviews edit

References edit

  1. ^ "Availability Update". Computer Entertainer. Vol. 7, no. 2. May 1988. p. 14. Retrieved December 22, 2023 – via Internet Archive.
  2. ^ "Availability Update". Computer Entertainer. Vol. 7, no. 9. December 1988. p. 14. Retrieved December 22, 2023 – via Internet Archive.
  3. ^ "Availability Update". Computer Entertainer. Vol. 7, no. 10. January 1989. p. 14. Retrieved December 22, 2023 – via Internet Archive.
  4. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). "The Role of Computers". Dragon (134): 80–86.
  5. ^ Trunzo, James V. (May 1988). "Dream Zone". Compute!. p. 65. Retrieved 10 November 2013.
  6. ^ Addams, Shay (October 1989). "Nightmare on Game Street". Compute!. p. 110. Retrieved 11 November 2013.
  7. ^ Moriarty, Colin (4 October 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. Retrieved 31 December 2013.
  8. ^ "Commodore User Magazine Issue 64". January 1989.
  9. ^ "CVG Magazine Issue 088". February 1989.
  10. ^ https://www.kultboy.com/index.php?site=t&id=1981 [bare URL]
  11. ^ http://download.abandonware.org/magazines/Tilt/tilt_numero065/TILT%20065%20(Avril%201989)%20-%20Page%20111.jpg [bare URL image file]
  12. ^ "ACE Magazine Issue 17". February 1989.
  13. ^ "Dream Zone review from ST Amiga Format 9 (Mar 1989) - Amiga Magazine Rack".
  14. ^ "ZZap!64 Magazine Issue 046". February 1989.

External links edit

dream, zone, adventure, game, developed, software, published, baudville, released, 1988, apple, apple, iigs, followed, versions, amiga, atari, developer, softwarepublisher, baudvilleprogrammer, andy, gavinartist, jason, rubincomposer, sarah, sidmanplatform, ap. Dream Zone is an adventure game developed by JAM Software and published by Baudville It was released in 1988 for the Apple II and Apple IIGS followed by versions for MS DOS the Amiga and the Atari ST Dream ZoneDeveloper s JAM SoftwarePublisher s BaudvilleProgrammer s Andy GavinArtist s Jason RubinComposer s Sarah SidmanPlatform s Apple II Apple IIGS MS DOS Amiga Atari STReleaseApple II Apple IIGS1988 1 MS DOSNovember 1988 2 Amiga Atari STDecember 1988 3 Genre s AdventureMode s Single player Contents 1 Plot 2 Reception 3 Reviews 4 References 5 External linksPlot editDream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures magic airships a floating castle and an infuriating bureaucracy that he must escape to return to reality 4 Reception editCompute stated that the game truly conveys a dream like feeling The magazine praised its satire and the IIGS version s graphics and stated that it s hard to believe that the program was written by two high school juniors 5 A later Compute review praised the graphics story and interface 6 The game was reviewed in 1988 in Dragon 134 by Hartley Patricia and Kirk Lesser in The Role of Computers column The reviewers gave the game 5 out of 5 stars 4 The game sold upwards of 10 000 copies earning the developers about 15 000 7 Reviews editCommodore User Jan 1989 8 Computer and Video Games Feb 1989 9 ASM Aktueller Software Markt Feb 1989 10 Tilt Apr 1989 11 ACE Advanced Computer Entertainment Feb 1989 12 ST Amiga Format Mar 1989 13 Zzap Feb 1989 14 References edit Availability Update Computer Entertainer Vol 7 no 2 May 1988 p 14 Retrieved December 22 2023 via Internet Archive Availability Update Computer Entertainer Vol 7 no 9 December 1988 p 14 Retrieved December 22 2023 via Internet Archive Availability Update Computer Entertainer Vol 7 no 10 January 1989 p 14 Retrieved December 22 2023 via Internet Archive a b Lesser Hartley Lesser Patricia Lesser Kirk June 1988 The Role of Computers Dragon 134 80 86 Trunzo James V May 1988 Dream Zone Compute p 65 Retrieved 10 November 2013 Addams Shay October 1989 Nightmare on Game Street Compute p 110 Retrieved 11 November 2013 Moriarty Colin 4 October 2013 Rising to Greatness The History of Naughty Dog IGN Ziff Davis Retrieved 31 December 2013 Commodore User Magazine Issue 64 January 1989 CVG Magazine Issue 088 February 1989 https www kultboy com index php site t amp id 1981 bare URL http download abandonware org magazines Tilt tilt numero065 TILT 20065 20 Avril 201989 20 20Page 20111 jpg bare URL image file ACE Magazine Issue 17 February 1989 Dream Zone review from ST Amiga Format 9 Mar 1989 Amiga Magazine Rack ZZap 64 Magazine Issue 046 February 1989 External links editDream Zone at MobyGames Review in Info Retrieved from https en wikipedia org w index php title Dream Zone amp oldid 1219488516, wikipedia, wiki, book, books, library,

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