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Dragon Quest Swords

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors[a] is a role-playing video game developed by Genius Sonority and 8ing and published by Square Enix for the Wii game console.[2] The game is a spin-off from the Dragon Quest series, and was first released in Japan in July 2007, and worldwide the following year.

Dragon Quest Swords:
The Masked Queen and the Tower of Mirrors
North American box art
Developer(s)Genius Sonority
8ing
Publisher(s)Square Enix
Director(s)Takatsugu Nagayama
Producer(s)Ryutaro Ichimura
Designer(s)Yuji Horii
Artist(s)Akira Toriyama
James Turner
Writer(s)Yuji Horii
Composer(s)Manami Matsumae
SeriesDragon Quest
Platform(s)Wii
Release
  • JP: July 12, 2007
  • NA: February 19, 2008
  • AU: May 8, 2008
  • EU: May 9, 2008[1]
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Gameplay edit

Battle system edit

Dragon Quest Swords utilizes an on-rails first-person battle system. However, instead of a gun, Dragon Quest Swords uses the functions of the Wii Remote as a sword and a shield. The direction of a sword slash or thrust is dependent on the direction the player sways the Wii Remote. The player can also set the focal point for their sword attacks by pointing with the Wii Remote and pushing A. While holding down the B button, the Wii Remote cursor is replaced by a shield. The shield can block any enemy attack if the player points it at the point of impact, which is indicated by red, blue, or yellow markings. Attacks with blue markings can also be repelled by striking them with the sword, which knocks them back at the enemy. If properly timed, the ricocheted attack will damage the enemy; if the timing is slightly off, the attack will miss the enemy, possibly destroying their cover instead.

A special attack, called a master stroke, can be used once the special attack gauge is filled. The gauge is filled by hitting enemies, hitting projectiles back at them, or blocking attacks. When the player initiates a master stroke, they must perform a brief quick time event in which they mimic the motions of the stroke. If the player fails the quick time event, the master stroke is cancelled and the special attack gauge drops down to 90%. Master strokes are learned by tempering swords and getting new swords, while buddy strokes are obtained from the player's current partner. A buddy stroke is a master stroke that can only be performed once that ally has gotten to a certain level, along with being with the hero.

There is no game over in Dragon Quest Swords. Upon defeat, the player character is returned to town and loses half their money and any newly acquired items, but retains all the experience points they gained. The player can also return to town by choice if they are not in battle, in which case they keep all their money and items as well as the experience points.

To temper a sword, the player requires a large sum of money and a specific set of rare materials that can be found in the game's stages.

Only the hero's allies (Anlace, Fleurette and Claymore) can cast magic and only one of them can accompany the hero at a time. The player can set the allies' AI to one of four settings, and can have them cast a specific spell at any time by bringing up the menu.

As in most on rails games, monsters always appear in the same order, in the same place, and players are scored according to their overall accuracy and chains of successful hits. Unlike most on rails games, however, in most stages the player does not advance automatically, allowing them to set their own pace.

Players can increase their character's attack strength and endurance by the usual RPG methods of defeating enemies for experience points and equipping better weapons and armor.

Stages edit

There are ten specific areas in this game. The eight story mode areas, the second half of the eighth area, and the Olde Reflectory. After finishing story mode, a set of warps are unlocked in the Olde Reflectory. They lead to many bosses that were not in the story mode, along with stronger versions of some story mode bosses.

Minigames edit

Dragon Quest Swords includes several minigames. They can be played alone, or with up to three friends, at Stiletto's shop in town. There are 3 dart games, in which the player uses the shield to catch darts, with different areas of the shield being worth different numbers of points. There are 3 games where the object is to slay all the slimes as fast as possible. Each of the six games awards different prizes, based on points. The prize categories are for B, A, S, and X rank, with X being the highest. There is also a tombola minigame at the item shop.

Story edit

The game is set in the kingdom of Avalonia. Five years have passed since the defeat of Xiphos, the Death Bringer. Prince Anlace is concerned by the recent behavior of the queen; she insists upon wearing a mask at all times and, claiming to be unwell, refuses to see anyone, including her son. When she secretly heads off to the Galantyne Glades, Anlace asks Claymore, one of the warriors who defeated Xiphos, to help him follow her. Claymore refuses for fear of offending the queen, but allows his son, who has just turned sixteen, to go in his stead.

Claymore's son (the player character) and Anlace observe the queen leave a hut deep in the Glades. The hut's resident, Fleurette, tells them the queen came looking for her brother Aruval, another of the warriors who defeated Xiphos. Following Xiphos's defeat, Aruval contracted a strange malady and Fleurette, who had been training to be a nun, left for a life of seclusion so she could help him. Her magic could not cure Aruval, and he left without saying where he was going. Fleurette belatedly remembers she saw the mask the Queen wears while lost in Arondight Heights as a child. Intuiting that the queen knows Aruval's whereabouts, she goes to the castle to confront her, but is denied an audience. She instead asks the player character to help her investigate Arondight Heights. There she finds the carving she saw as a child on a mountainside. Though she did not know its meaning then, she now recognizes that it depicts Xiphos wearing the mask. She concludes that the mask is possessing the Queen.

They head back to town to warn the people, but while there reports come in of a monster in the Secace Seacove. Claymore and his son volunteer to deal with it. They defeat the monster, but Fleurette arrives and implores them not to kill it. She says that the monster is Aruval. She tries convincing Aruval to return home, but he has little control of himself and flees into the water. The group returns and learns that the Queen has entered the Tower of Mirrors. They pursue her to the top, where they find her activating a portal in a mirror. The hero cuts her mask in two. However, this actually releases Xiphos's soul, which the queen had been containing with the mask ever since she realized Xiphos was taking control of her. Fleurette realizes that the carving actually depicts a group of heroes forcing the mask onto Xiphos's face. Xiphos explains that the moment before his defeat five years ago, he separated his soul from his body and implanted it within the heroes who defeated him. He leaves the queen's body and raises a castle surrounded by a sea of lava to be his new residence.

Lacking a means of reaching Xiphos, the heroes decide to focus on restoring the mask. Dao, Claymore's old teacher, says the mask was made in the Mirror World, which can be reached through the Tower of Mirrors. They enter the Mirror World and meet its guardian, Draug. Draug not only repairs the mask, but gives the player character the Rednusadner, a powerful sword that can open the way to Xiphos's castle. Dao teaches him the Figure of Fate, a technique of the Rednusadner which he uses to open a path in the sea of lava. The party makes their way through the sea of lava and the castle to Xiphos. Xiphos has captured Aruval and draws out the part of his soul he had implanted in him. This restores Aruval to normal and gives Xiphos physical form. The party attacks Xiphos and subdues him long enough to place the mask on him. It turns Xiphos into a statue, which the player character shatters with a blow from the Rednusadner. Xiphos's castle starts to crumble. During the party's escape, the hero accidentally drops the mask into the sea of lava. Back in Avalonia, a great party is held in the hero's honor. He makes his way to a balcony and raises the Rednusadner to the sky, causing all the citizens to cheer.

Development edit

Originally planned to be a launch game for the Wii,[3] Dragon Quest Swords was released on July 12, 2007, in Japan. The game was released in North America on February 19, 2008. Under the spotlight of E3 2006 and in an unprecedented show of software support for a Nintendo console, Square Enix revealed that Dragon Quest Swords and Final Fantasy Crystal Chronicles: The Crystal Bearers would be exclusive Wii titles.[4] In a company press release, executive producer Yuu Miyake stated:[2]

Since 1986 the Dragon Quest series has gained acceptance around the world, and has been a staple of the videogame industry. We believe its appeal lies in simplicity that anyone can enjoy, and the excitement of becoming a hero in an epic adventure. With the Nintendo (Wii), we believe that these aspects of the Dragon Quest experience can be taken to a whole new level of fun and interaction.

The Dragon Quest Swords development team includes many of the original designers of Enix's flagship series. Creator Yuji Horii was one of the first game designers Nintendo president Satoru Iwata approached with the prototype Revolution controller. Horii contributed a video interview to Nintendo's Tokyo Game Show 2005 Revolution press conference. In it, he talked about making games accessible to a greater market, and cutting to the essence of "fun."[5] When asked about Nintendo's Wii Remote, Horii stated "I agree that many interesting games can be created using this controller, but I still think that Nintendo would probably make the best games."[6]

According to video game website IGN, Square Enix representatives have branded Dragon Quest Swords a sequel to Kenshin Dragon Quest, a motion-activated plug-and-play TV game.[7] In a detailed preview of Dragon Quest Swords, IGN speculated that the game mechanics will be similar to those featured in Kenshin.[7] A short teaser video of a first-person perspective battle sequence appeared to confirm IGN's speculation as the onscreen protagonist mimicked the sword fighting antics of the Revolution Remote wielder.[8] Furthermore, Square Enix stated in a press release that the game "is being developed with every aspect of the unique Wii hardware in mind."[2] Square-Enix would later announce extra features for the North American version, such as a playback mode and four hidden bosses.[9] The localization follows the style of other recent releases in the Dragon Quest series from Square Enix. Notably, the same team responsible for the English translation of Dragon Quest VIII, Plus Alpha Translations, is listed among the translators in the ending staff roll.

Music edit

A soundtrack was released on August 22, 2007, with music composed and arranged by Manami Matsumae. Series regular Koichi Sugiyama did not contribute to the game, however some of his previous themes were re-arranged by Matsumae. For this, Sugiyama received a co-composing credit with Matsumae in the staff roll.

Reception edit

The game sold 305,000 units in Japan in its first week according to Media Create.[11] It has sold 490,000 units in Japan and 110,000 copies in North America as of August 2008.[12]

Famitsu gave the game a score of 33/40 (8, 8, 8, 9).[13] The game has mixed reviews, according to review aggregator Metacritic.[10]

Notes edit

  1. ^ ドラゴンクエストソード 仮面の女王と鏡の塔 (Doragon Kuesto Sōdo: Kamen no Joō to Kagami no Tō)

References edit

  1. ^ Star, Rising. "Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Wii): PC & Video Games". Amazon.co.uk. Retrieved 2011-10-10.
  2. ^ a b c "SQUARE ENIX REVEALS NEXT DRAGON QUEST TITLE ON THE NINTENDO WII". Square Enix. 2006-05-08. from the original on 2006-11-17. Retrieved 2006-09-17.
  3. ^ Daemon Hatfield (2006-06-22). . IGN. Archived from the original on 2006-09-24. Retrieved 2006-09-17.
  4. ^ . IGN. May 8, 2006. Archived from the original on October 18, 2006. Retrieved 2006-09-17.
  5. ^ Tim Rogers (August 18, 2006). "Dragon Quest IX Confirmed?". Next Generation. Archived from the original on January 15, 2013. Retrieved 2006-09-30.
  6. ^ Alex Fraioli and Sam Kennedy (2005-12-02). "Dragon Quest Vs. America". 1UP.com. from the original on 2011-05-22. Retrieved 2006-09-30.
  7. ^ a b Anthony Willsey (2006-05-22). . IGN. Archived from the original on 2006-09-05. Retrieved 2006-09-17.
  8. ^ Brad Shoemaker (2006-05-08). "E3 06: Dragon Quest Swords: The Masked Queen and the Tower of Mirrors First Look". Gamespot. from the original on 2007-09-30. Retrieved 2006-09-19.
  9. ^ "Dragon Quest Swords is Coming to America - Press Release". Nintendo World Report. from the original on 2009-04-08. Retrieved 2011-10-10.
  10. ^ a b "Dragon Quest Swords: The Masked Queen and the Tower of Mirrors for Wii Reviews". Metacritic. CBS Interactive. from the original on 2009-04-06. Retrieved 2019-04-04.
  11. ^ "C3 News :: Japanese Sales | Nintendo's Wii Shoots Past 3 Million Mark, Dragon Quest on Top". Cubed3.com. from the original on 2011-09-28. Retrieved 2011-10-10.
  12. ^ (PDF). Square-Enix.com. August 8, 2008. Archived from the original (PDF) on December 6, 2008. Retrieved 2008-12-20.
  13. ^ "Dragon Quest Swords und viele andere Famitsu-Wertungen". Nintendo-Online.de. from the original on 2011-10-06. Retrieved 2011-10-10.

External links edit

  • Dragon Quest Swords: The Masked Queen and the Tower of Mirrors at Curlie

dragon, quest, swords, masked, queen, tower, mirrors, role, playing, video, game, developed, genius, sonority, 8ing, published, square, enix, game, console, game, spin, from, dragon, quest, series, first, released, japan, july, 2007, worldwide, following, year. Dragon Quest Swords The Masked Queen and the Tower of Mirrors a is a role playing video game developed by Genius Sonority and 8ing and published by Square Enix for the Wii game console 2 The game is a spin off from the Dragon Quest series and was first released in Japan in July 2007 and worldwide the following year Dragon Quest Swords The Masked Queen and the Tower of MirrorsNorth American box artDeveloper s Genius Sonority8ingPublisher s Square EnixDirector s Takatsugu NagayamaProducer s Ryutaro IchimuraDesigner s Yuji HoriiArtist s Akira ToriyamaJames TurnerWriter s Yuji HoriiComposer s Manami MatsumaeSeriesDragon QuestPlatform s WiiReleaseJP July 12 2007NA February 19 2008AU May 8 2008EU May 9 2008 1 Genre s Role playingMode s Single player multiplayer Contents 1 Gameplay 1 1 Battle system 1 2 Stages 1 3 Minigames 2 Story 3 Development 3 1 Music 4 Reception 5 Notes 6 References 7 External linksGameplay editBattle system edit Dragon Quest Swords utilizes an on rails first person battle system However instead of a gun Dragon Quest Swords uses the functions of the Wii Remote as a sword and a shield The direction of a sword slash or thrust is dependent on the direction the player sways the Wii Remote The player can also set the focal point for their sword attacks by pointing with the Wii Remote and pushing A While holding down the B button the Wii Remote cursor is replaced by a shield The shield can block any enemy attack if the player points it at the point of impact which is indicated by red blue or yellow markings Attacks with blue markings can also be repelled by striking them with the sword which knocks them back at the enemy If properly timed the ricocheted attack will damage the enemy if the timing is slightly off the attack will miss the enemy possibly destroying their cover instead A special attack called a master stroke can be used once the special attack gauge is filled The gauge is filled by hitting enemies hitting projectiles back at them or blocking attacks When the player initiates a master stroke they must perform a brief quick time event in which they mimic the motions of the stroke If the player fails the quick time event the master stroke is cancelled and the special attack gauge drops down to 90 Master strokes are learned by tempering swords and getting new swords while buddy strokes are obtained from the player s current partner A buddy stroke is a master stroke that can only be performed once that ally has gotten to a certain level along with being with the hero There is no game over in Dragon Quest Swords Upon defeat the player character is returned to town and loses half their money and any newly acquired items but retains all the experience points they gained The player can also return to town by choice if they are not in battle in which case they keep all their money and items as well as the experience points To temper a sword the player requires a large sum of money and a specific set of rare materials that can be found in the game s stages Only the hero s allies Anlace Fleurette and Claymore can cast magic and only one of them can accompany the hero at a time The player can set the allies AI to one of four settings and can have them cast a specific spell at any time by bringing up the menu As in most on rails games monsters always appear in the same order in the same place and players are scored according to their overall accuracy and chains of successful hits Unlike most on rails games however in most stages the player does not advance automatically allowing them to set their own pace Players can increase their character s attack strength and endurance by the usual RPG methods of defeating enemies for experience points and equipping better weapons and armor Stages edit There are ten specific areas in this game The eight story mode areas the second half of the eighth area and the Olde Reflectory After finishing story mode a set of warps are unlocked in the Olde Reflectory They lead to many bosses that were not in the story mode along with stronger versions of some story mode bosses Minigames edit Dragon Quest Swords includes several minigames They can be played alone or with up to three friends at Stiletto s shop in town There are 3 dart games in which the player uses the shield to catch darts with different areas of the shield being worth different numbers of points There are 3 games where the object is to slay all the slimes as fast as possible Each of the six games awards different prizes based on points The prize categories are for B A S and X rank with X being the highest There is also a tombola minigame at the item shop Story editThe game is set in the kingdom of Avalonia Five years have passed since the defeat of Xiphos the Death Bringer Prince Anlace is concerned by the recent behavior of the queen she insists upon wearing a mask at all times and claiming to be unwell refuses to see anyone including her son When she secretly heads off to the Galantyne Glades Anlace asks Claymore one of the warriors who defeated Xiphos to help him follow her Claymore refuses for fear of offending the queen but allows his son who has just turned sixteen to go in his stead Claymore s son the player character and Anlace observe the queen leave a hut deep in the Glades The hut s resident Fleurette tells them the queen came looking for her brother Aruval another of the warriors who defeated Xiphos Following Xiphos s defeat Aruval contracted a strange malady and Fleurette who had been training to be a nun left for a life of seclusion so she could help him Her magic could not cure Aruval and he left without saying where he was going Fleurette belatedly remembers she saw the mask the Queen wears while lost in Arondight Heights as a child Intuiting that the queen knows Aruval s whereabouts she goes to the castle to confront her but is denied an audience She instead asks the player character to help her investigate Arondight Heights There she finds the carving she saw as a child on a mountainside Though she did not know its meaning then she now recognizes that it depicts Xiphos wearing the mask She concludes that the mask is possessing the Queen They head back to town to warn the people but while there reports come in of a monster in the Secace Seacove Claymore and his son volunteer to deal with it They defeat the monster but Fleurette arrives and implores them not to kill it She says that the monster is Aruval She tries convincing Aruval to return home but he has little control of himself and flees into the water The group returns and learns that the Queen has entered the Tower of Mirrors They pursue her to the top where they find her activating a portal in a mirror The hero cuts her mask in two However this actually releases Xiphos s soul which the queen had been containing with the mask ever since she realized Xiphos was taking control of her Fleurette realizes that the carving actually depicts a group of heroes forcing the mask onto Xiphos s face Xiphos explains that the moment before his defeat five years ago he separated his soul from his body and implanted it within the heroes who defeated him He leaves the queen s body and raises a castle surrounded by a sea of lava to be his new residence Lacking a means of reaching Xiphos the heroes decide to focus on restoring the mask Dao Claymore s old teacher says the mask was made in the Mirror World which can be reached through the Tower of Mirrors They enter the Mirror World and meet its guardian Draug Draug not only repairs the mask but gives the player character the Rednusadner a powerful sword that can open the way to Xiphos s castle Dao teaches him the Figure of Fate a technique of the Rednusadner which he uses to open a path in the sea of lava The party makes their way through the sea of lava and the castle to Xiphos Xiphos has captured Aruval and draws out the part of his soul he had implanted in him This restores Aruval to normal and gives Xiphos physical form The party attacks Xiphos and subdues him long enough to place the mask on him It turns Xiphos into a statue which the player character shatters with a blow from the Rednusadner Xiphos s castle starts to crumble During the party s escape the hero accidentally drops the mask into the sea of lava Back in Avalonia a great party is held in the hero s honor He makes his way to a balcony and raises the Rednusadner to the sky causing all the citizens to cheer Development editOriginally planned to be a launch game for the Wii 3 Dragon Quest Swords was released on July 12 2007 in Japan The game was released in North America on February 19 2008 Under the spotlight of E3 2006 and in an unprecedented show of software support for a Nintendo console Square Enix revealed that Dragon Quest Swords and Final Fantasy Crystal Chronicles The Crystal Bearers would be exclusive Wii titles 4 In a company press release executive producer Yuu Miyake stated 2 Since 1986 the Dragon Quest series has gained acceptance around the world and has been a staple of the videogame industry We believe its appeal lies in simplicity that anyone can enjoy and the excitement of becoming a hero in an epic adventure With the Nintendo Wii we believe that these aspects of the Dragon Quest experience can be taken to a whole new level of fun and interaction The Dragon Quest Swords development team includes many of the original designers of Enix s flagship series Creator Yuji Horii was one of the first game designers Nintendo president Satoru Iwata approached with the prototype Revolution controller Horii contributed a video interview to Nintendo s Tokyo Game Show 2005 Revolution press conference In it he talked about making games accessible to a greater market and cutting to the essence of fun 5 When asked about Nintendo s Wii Remote Horii stated I agree that many interesting games can be created using this controller but I still think that Nintendo would probably make the best games 6 According to video game website IGN Square Enix representatives have branded Dragon Quest Swords a sequel to Kenshin Dragon Quest a motion activated plug and play TV game 7 In a detailed preview of Dragon Quest Swords IGN speculated that the game mechanics will be similar to those featured in Kenshin 7 A short teaser video of a first person perspective battle sequence appeared to confirm IGN s speculation as the onscreen protagonist mimicked the sword fighting antics of the Revolution Remote wielder 8 Furthermore Square Enix stated in a press release that the game is being developed with every aspect of the unique Wii hardware in mind 2 Square Enix would later announce extra features for the North American version such as a playback mode and four hidden bosses 9 The localization follows the style of other recent releases in the Dragon Quest series from Square Enix Notably the same team responsible for the English translation of Dragon Quest VIII Plus Alpha Translations is listed among the translators in the ending staff roll Music edit A soundtrack was released on August 22 2007 with music composed and arranged by Manami Matsumae Series regular Koichi Sugiyama did not contribute to the game however some of his previous themes were re arranged by Matsumae For this Sugiyama received a co composing credit with Matsumae in the staff roll Reception editReceptionAggregate scoreAggregatorScoreMetacritic65 100 10 The game sold 305 000 units in Japan in its first week according to Media Create 11 It has sold 490 000 units in Japan and 110 000 copies in North America as of August 2008 12 Famitsu gave the game a score of 33 40 8 8 8 9 13 The game has mixed reviews according to review aggregator Metacritic 10 Notes edit ドラゴンクエストソード 仮面の女王と鏡の塔 Doragon Kuesto Sōdo Kamen no Joō to Kagami no Tō References edit Star Rising Dragon Quest Swords The Masked Queen and the Tower of Mirrors Wii PC amp Video Games Amazon co uk Retrieved 2011 10 10 a b c SQUARE ENIX REVEALS NEXT DRAGON QUEST TITLE ON THE NINTENDO WII Square Enix 2006 05 08 Archived from the original on 2006 11 17 Retrieved 2006 09 17 Daemon Hatfield 2006 06 22 Six Wii Launch Titles Confirmed IGN Archived from the original on 2006 09 24 Retrieved 2006 09 17 E3 2006 IGN Breaks Down the Square Enix Conference IGN May 8 2006 Archived from the original on October 18 2006 Retrieved 2006 09 17 Tim Rogers August 18 2006 Dragon Quest IX Confirmed Next Generation Archived from the original on January 15 2013 Retrieved 2006 09 30 Alex Fraioli and Sam Kennedy 2005 12 02 Dragon Quest Vs America 1UP com Archived from the original on 2011 05 22 Retrieved 2006 09 30 a b Anthony Willsey 2006 05 22 Dragon Quest Swords The Masked Queen and the Tower of Mirrors Detailed Speculative Preview IGN Archived from the original on 2006 09 05 Retrieved 2006 09 17 Brad Shoemaker 2006 05 08 E3 06 Dragon Quest Swords The Masked Queen and the Tower of Mirrors First Look Gamespot Archived from the original on 2007 09 30 Retrieved 2006 09 19 Dragon Quest Swords is Coming to America Press Release Nintendo World Report Archived from the original on 2009 04 08 Retrieved 2011 10 10 a b Dragon Quest Swords The Masked Queen and the Tower of Mirrors for Wii Reviews Metacritic CBS Interactive Archived from the original on 2009 04 06 Retrieved 2019 04 04 C3 News Japanese Sales Nintendo s Wii Shoots Past 3 Million Mark Dragon Quest on Top Cubed3 com Archived from the original on 2011 09 28 Retrieved 2011 10 10 Annual Report 2008 PDF Square Enix com August 8 2008 Archived from the original PDF on December 6 2008 Retrieved 2008 12 20 Dragon Quest Swords und viele andere Famitsu Wertungen Nintendo Online de Archived from the original on 2011 10 06 Retrieved 2011 10 10 External links editOfficial website Dragon Quest Swords The Masked Queen and the Tower of Mirrors at Curlie Retrieved from https en wikipedia org w index php title Dragon Quest Swords amp oldid 1190295550, wikipedia, wiki, book, books, library,

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