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Disney's 102 Dalmatians: Puppies to the Rescue

Disney's 102 Dalmatians: Puppies to the Rescue is a platform video game developed by Toys for Bob and published by Eidos Interactive for Microsoft Windows, PlayStation, Dreamcast and Game Boy Color. It is loosely based on the live-action Disney movie 102 Dalmatians.

Disney's 102 Dalmatians: Puppies to the Rescue
North American PlayStation cover art
Developer(s)Toys for Bob[a]
Publisher(s)Eidos Interactive
Activision (GBC)
Composer(s)Burke Trieschmann, Allister Brimble (Game Boy Color)
Series101 Dalmatians
Platform(s)Microsoft Windows, PlayStation, Dreamcast, Game Boy Color
ReleaseMicrosoft Windows
  • NA: November 2000
PlayStation
  • NA: November 8, 2000
  • EU: December 8, 2000
Dreamcast
  • NA: November 14, 2000
  • EU: December 20, 2000
Game Boy Color
  • NA: December 6, 2000[1]
  • EU: December 8, 2000
Genre(s)Platform
Mode(s)Single-player

Plot edit

Story edit

Console version edit

Two Dalmatian puppies, Oddball and Domino, are out in the backyard looking for treasure. They find a toy buried in a park that was made at one of Cruella de Vil's toy factories; this alludes to the fact that Cruella's toy sales are down. Facing financial ruin from lack of sales, Cruella sets a plan in motion: to reprogram her toys to capture any pets in sight so she can freeze them in "Super-Gloop" and sell them as a new line of realistic animal toys. Oddball and Domino are the only puppies in their family who have not been captured when they return from the park. Their parents, Dottie and Dipstick, set out to rescue their puppies, commanding Oddball and Domino to stay home. Instead the puppies set out to save their siblings, and their parents, who are captured along the way.

Game Boy Color version edit

Cruella de Vil has reprogrammed the toys of her toy factory into kidnapping all the Dalmatian puppies and locking them in cages to power the factory once they get older. Two of the puppies, Oddball and Domino, were able to escape through their cages due to their small size, and must free the puppies and escape the factory.

Setting edit

Similar to the film, the game is set in London, England. There are various levels in the game that are based on well-known places or monuments such as Regent's Park, Piccadilly, Big Ben and Stonehenge.

Gameplay edit

The player can choose the role of Domino (voiced by Frankie Muniz in console versions[2]) or Oddball (voiced by Molly Marlette). Over the course of the game, the player has several opportunities to collect 'stickers' towards a virtual sticker book which can be accessed through the level menu. Various actions within the game will unlock stickers. Generally, there is a sticker for exiting every level, collecting 100 bones each level and rescuing all the puppies in each level. Each level has its own individual tasks which will also grant stickers: completing a chore, defeating a henchman and solving puzzles. There are six stickers per a level, excluding Cruella levels, which combine together with mini games for their own sticker image. The stickers are like puzzle pieces that create a realistic picture.

Puppies to the Rescue is a 3-dimensional game with the ability to angle the camera in whichever direction will make it easiest for navigation. The player must avoid and bark at enemy toys to short-circuit them, or tumble into them to smash them.

Checkpoints within a level are places where the player will be sent back if a life is lost and are marked by a parrot named Waddlesworth. If a toy hurts the player four times, a life is lost. If a checkpoint has not been reached before a life is lost, the player is sent back to the starting point. Unlike the Game Boy Color version of the game where the toys are active after being broken, toys the players break stay broken. To regain lost health, the player can collect food.

Each level has a 'spirit animal friend' who will tell the player how to get through the level, and sometimes assign Oddball or Domino specific tasks to do in return for a reward or assistance. Certain levels also feature one of Cruella's three main henchmen from both films: Jasper and Horace from 101 Dalmatians, and Le Pelt from 102 Dalmatians. Unlike enemy toys, they are invincible from normal attacks and the player must perform a certain task instructed by the level's animal friend in order to defeat them. After a specific number of levels has been completed, the player will face Cruella in a series of boss battles which will unlock a minigame to play upon completion.

Reception edit

The Dreamcast version received "average" reviews according to the review aggregation website Metacritic.[17]

David Zdyrko of IGN reviewed the PlayStation version and praised the voice-overs, cutscenes and mini-games, but criticized the game for being too easy in some places.[11] Marc Nix of IGN reviewed the Dreamcast version and wrote: "The colors and emphasized building designs are vivid and sparkly. It's disappointing that the designers didn't even afford to sync the lips in the conversation scenes".[9] Nix wrote of the Game Boy Color version: "The levels are sharp in creativity, and just as sharp in beauty. Though not as dazzling as can be done on the Game Boy Color, the levels are clean and vibrantly drawn".[10]

Cathy Lu of Daily Radar praised the graphics and gameplay of the Game Boy Color version.[18]

The game generated $400,000 in revenue.[19]

Notes edit

  1. ^ Prolific Publishing ported the game to PC and the Dreamcast. Digital Eclipse developed the Game Boy Color version.

References edit

  1. ^ Nix, Marc (December 6, 2000). "Who Let the Dogs Out?". IGN. Ziff Davis. from the original on September 18, 2018. Retrieved January 8, 2024.
  2. ^ IGN staff (November 13, 2000). "Like 101 Wasn't Enough". IGN. Ziff Davis. from the original on March 22, 2016. Retrieved January 6, 2015.
  3. ^ Thompson, Jon. . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved July 11, 2019.
  4. ^ Olson, Kim. . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved July 11, 2019.
  5. ^ Davies, Dylan (2001). . Computer and Video Games. Future plc. Archived from the original on November 29, 2006. Retrieved November 19, 2017.
  6. ^ "Disney's 102 Dalmatians: Puppies to the Rescue (PS)". Game Informer. No. 94. FuncoLand. February 2001.
  7. ^ Tracy, Tim (December 7, 2000). "102 Dalmatians Puppies To The Rescue Review (DC)". GameSpot. CBS Interactive. from the original on July 11, 2019. Retrieved November 19, 2017.
  8. ^ Tracy, Tim (December 1, 2000). "102 Dalmatians Puppies To The Rescue Review (PS)". GameSpot. CBS Interactive. from the original on July 31, 2016. Retrieved November 19, 2017.
  9. ^ a b Nix, Marc (December 11, 2000). "102 Dalmations [sic]: Puppies to the Rescue (DC)". IGN. Ziff Davis. from the original on March 23, 2016. Retrieved January 6, 2015.
  10. ^ a b Nix, Marc (December 13, 2000). "102 Dalmatians: Puppies to the Rescue (GBC)". IGN. Ziff Davis. from the original on July 19, 2015. Retrieved January 6, 2015.
  11. ^ a b Zdyrko, David (December 5, 2000). "102 Dalmatians: Puppies to the Rescue (PS)". IGN. Ziff Davis. from the original on November 6, 2020. Retrieved January 6, 2015.
  12. ^ "Disney's 102 Dalmatians: Puppies to the Rescue". Nintendo Power. Vol. 142. Nintendo of America. March 2001. p. 127.
  13. ^ Steinman, Gary (February 2001). . Official U.S. PlayStation Magazine. Ziff Davis. Archived from the original on February 20, 2001. Retrieved July 11, 2019.
  14. ^ "Disney's 102 Dalmatians: Puppies to the Rescue for Dreamcast". GameRankings. CBS Interactive. from the original on July 11, 2019. Retrieved July 11, 2019.
  15. ^ "Disney's 102 Dalmatians: Puppies to the Rescue for Game Boy Color". GameRankings. CBS Interactive. from the original on July 11, 2019. Retrieved July 11, 2019.
  16. ^ "Disney's 102 Dalmatians: Puppies to the Rescue for PlayStation". GameRankings. CBS Interactive. from the original on January 9, 2018. Retrieved November 19, 2017.
  17. ^ a b "Disney's 102 Dalmatians: Puppies to the Rescue for Dreamcast Reviews". Metacritic. CBS Interactive. from the original on January 6, 2018. Retrieved November 19, 2017.
  18. ^ Lu, Cathy (2000). . Daily Radar. Future US. Archived from the original on January 24, 2001. Retrieved November 19, 2017.
  19. ^ . Variety. December 26, 2000. Archived from the original on February 9, 2024. Retrieved February 9, 2024.

External links edit

  • Disney's 102 Dalmatians: Puppies to the Rescue at MobyGames
  • Disney's 102 Dalmatians: Puppies to the Rescue (Game Boy Color) at MobyGames

disney, dalmatians, puppies, rescue, platform, video, game, developed, toys, published, eidos, interactive, microsoft, windows, playstation, dreamcast, game, color, loosely, based, live, action, disney, movie, dalmatians, north, american, playstation, cover, a. Disney s 102 Dalmatians Puppies to the Rescue is a platform video game developed by Toys for Bob and published by Eidos Interactive for Microsoft Windows PlayStation Dreamcast and Game Boy Color It is loosely based on the live action Disney movie 102 Dalmatians Disney s 102 Dalmatians Puppies to the RescueNorth American PlayStation cover artDeveloper s Toys for Bob a Publisher s Eidos InteractiveActivision GBC Composer s Burke Trieschmann Allister Brimble Game Boy Color Series101 DalmatiansPlatform s Microsoft Windows PlayStation Dreamcast Game Boy ColorReleaseMicrosoft WindowsNA November 2000PlayStationNA November 8 2000EU December 8 2000DreamcastNA November 14 2000EU December 20 2000Game Boy ColorNA December 6 2000 1 EU December 8 2000Genre s PlatformMode s Single player Contents 1 Plot 1 1 Story 1 1 1 Console version 1 1 2 Game Boy Color version 1 2 Setting 2 Gameplay 3 Reception 4 Notes 5 References 6 External linksPlot editStory edit Console version edit Two Dalmatian puppies Oddball and Domino are out in the backyard looking for treasure They find a toy buried in a park that was made at one of Cruella de Vil s toy factories this alludes to the fact that Cruella s toy sales are down Facing financial ruin from lack of sales Cruella sets a plan in motion to reprogram her toys to capture any pets in sight so she can freeze them in Super Gloop and sell them as a new line of realistic animal toys Oddball and Domino are the only puppies in their family who have not been captured when they return from the park Their parents Dottie and Dipstick set out to rescue their puppies commanding Oddball and Domino to stay home Instead the puppies set out to save their siblings and their parents who are captured along the way Game Boy Color version edit Cruella de Vil has reprogrammed the toys of her toy factory into kidnapping all the Dalmatian puppies and locking them in cages to power the factory once they get older Two of the puppies Oddball and Domino were able to escape through their cages due to their small size and must free the puppies and escape the factory Setting edit Similar to the film the game is set in London England There are various levels in the game that are based on well known places or monuments such as Regent s Park Piccadilly Big Ben and Stonehenge Gameplay editThe player can choose the role of Domino voiced by Frankie Muniz in console versions 2 or Oddball voiced by Molly Marlette Over the course of the game the player has several opportunities to collect stickers towards a virtual sticker book which can be accessed through the level menu Various actions within the game will unlock stickers Generally there is a sticker for exiting every level collecting 100 bones each level and rescuing all the puppies in each level Each level has its own individual tasks which will also grant stickers completing a chore defeating a henchman and solving puzzles There are six stickers per a level excluding Cruella levels which combine together with mini games for their own sticker image The stickers are like puzzle pieces that create a realistic picture Puppies to the Rescue is a 3 dimensional game with the ability to angle the camera in whichever direction will make it easiest for navigation The player must avoid and bark at enemy toys to short circuit them or tumble into them to smash them Checkpoints within a level are places where the player will be sent back if a life is lost and are marked by a parrot named Waddlesworth If a toy hurts the player four times a life is lost If a checkpoint has not been reached before a life is lost the player is sent back to the starting point Unlike the Game Boy Color version of the game where the toys are active after being broken toys the players break stay broken To regain lost health the player can collect food Each level has a spirit animal friend who will tell the player how to get through the level and sometimes assign Oddball or Domino specific tasks to do in return for a reward or assistance Certain levels also feature one of Cruella s three main henchmen from both films Jasper and Horace from 101 Dalmatians and Le Pelt from 102 Dalmatians Unlike enemy toys they are invincible from normal attacks and the player must perform a certain task instructed by the level s animal friend in order to defeat them After a specific number of levels has been completed the player will face Cruella in a series of boss battles which will unlock a minigame to play upon completion Reception editReceptionAggregate scoresAggregatorScoreDreamcastGBCPCPSGameRankings74 14 80 15 N A76 16 Metacritic66 100 17 N AN AN AReview scoresPublicationScoreDreamcastGBCPCPSAllGame nbsp nbsp nbsp nbsp nbsp 3 N A nbsp nbsp nbsp nbsp nbsp 4 N AComputer and Video Games nbsp nbsp nbsp nbsp nbsp 5 N AN AN AGame InformerN AN AN A6 5 10 6 GameSpot6 7 10 7 N AN A5 4 10 8 IGN7 10 9 6 10 10 N A7 10 11 Nintendo PowerN A nbsp nbsp nbsp nbsp nbsp 12 N AN AOfficial U S PlayStation MagazineN AN AN A nbsp nbsp nbsp nbsp nbsp 13 The Dreamcast version received average reviews according to the review aggregation website Metacritic 17 David Zdyrko of IGN reviewed the PlayStation version and praised the voice overs cutscenes and mini games but criticized the game for being too easy in some places 11 Marc Nix of IGN reviewed the Dreamcast version and wrote The colors and emphasized building designs are vivid and sparkly It s disappointing that the designers didn t even afford to sync the lips in the conversation scenes 9 Nix wrote of the Game Boy Color version The levels are sharp in creativity and just as sharp in beauty Though not as dazzling as can be done on the Game Boy Color the levels are clean and vibrantly drawn 10 Cathy Lu of Daily Radar praised the graphics and gameplay of the Game Boy Color version 18 The game generated 400 000 in revenue 19 Notes edit Prolific Publishing ported the game to PC and the Dreamcast Digital Eclipse developed the Game Boy Color version References edit Nix Marc December 6 2000 Who Let the Dogs Out IGN Ziff Davis Archived from the original on September 18 2018 Retrieved January 8 2024 IGN staff November 13 2000 Like 101 Wasn t Enough IGN Ziff Davis Archived from the original on March 22 2016 Retrieved January 6 2015 Thompson Jon Disney s 102 Dalmatians Puppies to the Rescue DC Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved July 11 2019 Olson Kim Disney s 102 Dalmatians Puppies to the Rescue PC Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved July 11 2019 Davies Dylan 2001 Dreamcast Review 102 Dalmatians Puppies to the Rescue Computer and Video Games Future plc Archived from the original on November 29 2006 Retrieved November 19 2017 Disney s 102 Dalmatians Puppies to the Rescue PS Game Informer No 94 FuncoLand February 2001 Tracy Tim December 7 2000 102 Dalmatians Puppies To The Rescue Review DC GameSpot CBS Interactive Archived from the original on July 11 2019 Retrieved November 19 2017 Tracy Tim December 1 2000 102 Dalmatians Puppies To The Rescue Review PS GameSpot CBS Interactive Archived from the original on July 31 2016 Retrieved November 19 2017 a b Nix Marc December 11 2000 102 Dalmations sic Puppies to the Rescue DC IGN Ziff Davis Archived from the original on March 23 2016 Retrieved January 6 2015 a b Nix Marc December 13 2000 102 Dalmatians Puppies to the Rescue GBC IGN Ziff Davis Archived from the original on July 19 2015 Retrieved January 6 2015 a b Zdyrko David December 5 2000 102 Dalmatians Puppies to the Rescue PS IGN Ziff Davis Archived from the original on November 6 2020 Retrieved January 6 2015 Disney s 102 Dalmatians Puppies to the Rescue Nintendo Power Vol 142 Nintendo of America March 2001 p 127 Steinman Gary February 2001 102 Dalmatians Puppies to the Rescue Official U S PlayStation Magazine Ziff Davis Archived from the original on February 20 2001 Retrieved July 11 2019 Disney s 102 Dalmatians Puppies to the Rescue for Dreamcast GameRankings CBS Interactive Archived from the original on July 11 2019 Retrieved July 11 2019 Disney s 102 Dalmatians Puppies to the Rescue for Game Boy Color GameRankings CBS Interactive Archived from the original on July 11 2019 Retrieved July 11 2019 Disney s 102 Dalmatians Puppies to the Rescue for PlayStation GameRankings CBS Interactive Archived from the original on January 9 2018 Retrieved November 19 2017 a b Disney s 102 Dalmatians Puppies to the Rescue for Dreamcast Reviews Metacritic CBS Interactive Archived from the original on January 6 2018 Retrieved November 19 2017 Lu Cathy 2000 102 Dalmations sic Puppies to the Rescue GBC Daily Radar Future US Archived from the original on January 24 2001 Retrieved November 19 2017 Pic vidgames tilt to gilt Variety December 26 2000 Archived from the original on February 9 2024 Retrieved February 9 2024 External links editDisney s 102 Dalmatians Puppies to the Rescue at MobyGames Disney s 102 Dalmatians Puppies to the Rescue Game Boy Color at MobyGames Retrieved from https en wikipedia org w index php title Disney 27s 102 Dalmatians Puppies to the Rescue amp oldid 1205190791, wikipedia, wiki, book, books, library,

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