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Daydream Software

Daydream Software was a Swedish video game developer founded in 1994.[1] They released four games[2] (with another in the works)[3] before closing in 2003.

Daydream Software
Company typePublic
IndustryVideo games
FoundedNovember 1994
Defunct2004
HeadquartersUmeå, Sweden
Key people
  • Jan Phersson-Broberg
  • Erik Phersson
  • Nigel Papworth

History edit

Early years (1994–1996) edit

Daydream Software was established in November 1994 in Umeå, Sweden.[4] Its founding members were Jan Phersson-Broburg, Erik Phersson, Jörgen Isaksson, Nigel Papworth and Leif Holm. All but Papworth were employees of Sombrero AB,[5] a local computer services company co-founded by Isaksson and the Phersson brothers in 1993.[6] Daydream initially formed for the purpose of making Safecracker, a project conceived earlier in 1994 by Papworth and Isaksson, influenced by Myst and the board game Mastermind. The company's founders chose to make nonviolent gameplay their guiding principle in Safecracker and all future titles. Daydream soon obtained a handshake deal with publisher Warner Music Sweden for Safecracker, but this arrangement fell through shortly after. However, the Safecracker plan was revived during the 1994 Christmas party at Daydream's new office space, when the team was contacted by Warner Interactive Entertainment (WIE) about the game.[5]

 
Daydream Software was among Sweden's earliest major computer game companies, and was the only game developer in Umeå (pictured) by 1996.

Following a period of negotiations,[7] Daydream signed with WIE in March 1995,[4][6] as part of a three-year, multi-title deal set to run until March 1998.[5][4] Funding was provided via an advance against royalties of 2.5 million kr; Daydream was set to earn 50 kr per unit sold, while Warner retained all revenues for the first 50,000 sales of the game.[4][8] In retrospect, Papworth felt that Daydream was "lucky" to have joined the game industry when it did, as many of "the big record companies" were entering the computer game business with low standards as to the content they financed.[9] Safecracker had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe.[7]

Public offering and expansion (1997–2000) edit

Daydream Software went public in late 1996.[5][8] The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning.[8] President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth.[4] For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden.[8] The initial public offering was a success,[10] and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997.[11] Daydream was eventually able to buy back the rights to Safecracker.[citation needed]

Their next title would be Traitors Gate (a game initially pitched to GT Interactive in 1996), an adventure game using an interface similar to Safecracker but with an espionage theme. The game was released in 1999 and (as with Safecracker) was published by DreamCatcher Interactive. The game received mostly positive reviews,[12] and proved a financial success for the company, selling over 300,000 copies.[7]

Daydream's next game was a more ambitious title called Clusterball, a futuristic sports game released in late 2000 for PC computers after a successful run as a downloadable title on Real.com. The game garnered mixed to positive reviews[13] but low sales for the company.[14]

Final years (2001–2003) edit

Their next project was Ski-Doo: X-Team Racing, a snowmobile racing game. The title was released by Simon & Schuster Interactive in 2001 for PC computers. The game received little media attention.

In 2003, the company announced Campfire: Become Your Nightmare, for the Microsoft Xbox and Sony PlayStation 2 consoles. It was dubbed as a "reverse survival horror game" (similar to Rockstar's Manhunt and 505 Games' Naughty Bear) that put the player in the role of a serial killer on a campground.[3] The game was inspired by slasher films of the 1970s and 1980s. However, the game received little press other than a live-action trailer and concept artwork. It was cancelled in 2004 for unknown reasons.[15]

Closing edit

Daydream Software was put through liquidation in February 2003[1] before closing in 2004. Most employees moving on to form a new development company: Resolution Interactive, which focused on iPhone games.[16] The company filed for bankruptcy in 2012.[17]

Associated titles edit

Most of Daydream Software's games were continued by other companies later.

Games developed edit

References edit

  1. ^ a b "Daydream Software AB", www.mobygames.com, retrieved 30 July 2013
  2. ^ "Daydream Software Company Information", www.gamefaqs.com, retrieved 30 July 2013
  3. ^ a b "Campfire Preview", www.ign.com, 3 November 2003, retrieved 30 July 2013
  4. ^ a b c d e (PDF) (Report). Daydream Software. 26 November 1996. Archived from the original (PDF) on 10 August 2003. Retrieved 19 July 2019.
  5. ^ a b c d Staff. [Daydream – about a company before its time] (in Swedish). Umeå. Archived from the original on 21 August 2018.
  6. ^ a b . Daydream Software. Archived from the original on 8 April 2000.
  7. ^ a b c "Developers Postmortem: Safecracker", www.adventureclassicgaming.com, retrieved 29 July 2013
  8. ^ a b c d Lindstrand, Niclas (12 December 1996). "Nyemission för Umeåföretag. Daydream får in 20 miljoner. Spelet "Safecracker" mot internationell marknad". Dagens Nyheter. from the original on 21 August 2018.
  9. ^ Granade, Stephen (8 April 2000). . About.com. Archived from the original on 19 February 2001. Retrieved 19 July 2019.
  10. ^ Latour, Almar (13 June 2000). "Back in the Game?". The Wall Street Journal. Archived from the original on 21 August 2018. Retrieved 26 August 2018.
  11. ^ (PDF) (Report). Daydream Software. 6 June 2002. Archived from the original (PDF) on 10 August 2003. Retrieved 19 July 2019.
  12. ^ "Traitors Gate MobyRank", www.mobygames.com, retrieved 30 July 2013
  13. ^ "Clusterball MobyRank", www.mobygames.com, retrieved 30 July 2013
  14. ^ "Clusterball (Game)", www.giantbomb.com, retrieved 30 July 2013
  15. ^ "Campfire [PS2/XBOX – Cancelled]", www.unseen64.net, 15 April 2010, retrieved 30 July 2013
  16. ^ "Resolution Interactive AB", www.mobygames.com, retrieved 30 July 2013
  17. ^ "Resolution Interactive (Company)", www.giantbomb.com, retrieved 30 July 2013
  18. ^ "'Clusterball Arcade' Lands on the iPhone", www.toucharcade.com, 23 October 2008, retrieved 30 July 2013
  19. ^ ""Campfire: Become Your Nightmare" Slasher Game", www.softpedia.com, retrieved 30 July 2013

External links edit

  • (archived)

daydream, software, swedish, video, game, developer, founded, 1994, they, released, four, games, with, another, works, before, closing, 2003, company, typepublicindustryvideo, gamesfoundednovember, 1994defunct2004headquartersumeå, swedenkey, peoplejan, phersso. Daydream Software was a Swedish video game developer founded in 1994 1 They released four games 2 with another in the works 3 before closing in 2003 Daydream SoftwareCompany typePublicIndustryVideo gamesFoundedNovember 1994Defunct2004HeadquartersUmea SwedenKey peopleJan Phersson BrobergErik PherssonNigel Papworth Contents 1 History 1 1 Early years 1994 1996 1 2 Public offering and expansion 1997 2000 1 3 Final years 2001 2003 2 Closing 3 Associated titles 4 Games developed 5 References 6 External linksHistory editEarly years 1994 1996 edit Daydream Software was established in November 1994 in Umea Sweden 4 Its founding members were Jan Phersson Broburg Erik Phersson Jorgen Isaksson Nigel Papworth and Leif Holm All but Papworth were employees of Sombrero AB 5 a local computer services company co founded by Isaksson and the Phersson brothers in 1993 6 Daydream initially formed for the purpose of making Safecracker a project conceived earlier in 1994 by Papworth and Isaksson influenced by Myst and the board game Mastermind The company s founders chose to make nonviolent gameplay their guiding principle in Safecracker and all future titles Daydream soon obtained a handshake deal with publisher Warner Music Sweden for Safecracker but this arrangement fell through shortly after However the Safecracker plan was revived during the 1994 Christmas party at Daydream s new office space when the team was contacted by Warner Interactive Entertainment WIE about the game 5 nbsp Daydream Software was among Sweden s earliest major computer game companies and was the only game developer in Umea pictured by 1996 Following a period of negotiations 7 Daydream signed with WIE in March 1995 4 6 as part of a three year multi title deal set to run until March 1998 5 4 Funding was provided via an advance against royalties of 2 5 million kr Daydream was set to earn 50 kr per unit sold while Warner retained all revenues for the first 50 000 sales of the game 4 8 In retrospect Papworth felt that Daydream was lucky to have joined the game industry when it did as many of the big record companies were entering the computer game business with low standards as to the content they financed 9 Safecracker had a tumultuous production starting when GT Interactive bought initial publisher Warner Interactive Europe 7 Public offering and expansion 1997 2000 edit Daydream Software went public in late 1996 5 8 The company s goal was to increase its economic and decision making freedom and to secure the ability to select a publisher at the end of each game s development rather than at the beginning 8 President Jans Phersson Broburg argued that self financing Daydream s future games with money from Swedish investors instead of obtaining funding linked to specific projects from publishers would offer the developer more stability flexibility and room for growth 4 For Daydream s public launch roughly 20 million kr worth of shares or 45 5 of the company were offered to investors in Sweden 8 The initial public offering was a success 10 and Daydream opened on the Stockholm Stock Exchange s Stockholm Borsinformation SBI list in January 1997 11 Daydream was eventually able to buy back the rights to Safecracker citation needed Their next title would be Traitors Gate a game initially pitched to GT Interactive in 1996 an adventure game using an interface similar to Safecracker but with an espionage theme The game was released in 1999 and as with Safecracker was published by DreamCatcher Interactive The game received mostly positive reviews 12 and proved a financial success for the company selling over 300 000 copies 7 Daydream s next game was a more ambitious title called Clusterball a futuristic sports game released in late 2000 for PC computers after a successful run as a downloadable title on Real com The game garnered mixed to positive reviews 13 but low sales for the company 14 Final years 2001 2003 edit Their next project was Ski Doo X Team Racing a snowmobile racing game The title was released by Simon amp Schuster Interactive in 2001 for PC computers The game received little media attention In 2003 the company announced Campfire Become Your Nightmare for the Microsoft Xbox and Sony PlayStation 2 consoles It was dubbed as a reverse survival horror game similar to Rockstar s Manhunt and 505 Games Naughty Bear that put the player in the role of a serial killer on a campground 3 The game was inspired by slasher films of the 1970s and 1980s However the game received little press other than a live action trailer and concept artwork It was cancelled in 2004 for unknown reasons 15 Closing editDaydream Software was put through liquidation in February 2003 1 before closing in 2004 Most employees moving on to form a new development company Resolution Interactive which focused on iPhone games 16 The company filed for bankruptcy in 2012 17 Associated titles editMost of Daydream Software s games were continued by other companies later Safecracker received an unrelated sequel for the Nintendo DS and Nintendo Wii as well as PC computers in 2006 by The Adventure Company called Safecracker The Ultimate Puzzle Adventure Traitors Gate 2 Cypher was released in 2003 also by The Adventure Company The game is unrelated to the original and unlike its predecessor the game was universally panned by critics Clusterball received a sequel originally titled Clusterball 2 and renamed Clusterball Arcade for the iPhone in 2008 18 The rights to Campfire were eventually sold to Nordic VFX in 2009 19 who began developing the game for the Microsoft Xbox 360 and Sony PlayStation 3 although the company has not made any further announcements and the game is assumed to be cancelled Games developed editSafecracker 1997 Traitors Gate 1999 Clusterball 2000 Ski Doo X Team Racing 2001 Campfire Become Your Nightmare cancelled References edit a b Daydream Software AB www mobygames com retrieved 30 July 2013 Daydream Software Company Information www gamefaqs com retrieved 30 July 2013 a b Campfire Preview www ign com 3 November 2003 retrieved 30 July 2013 a b c d e Inbjudan till forvarv av aktier i Daydream Software AB PDF Report Daydream Software 26 November 1996 Archived from the original PDF on 10 August 2003 Retrieved 19 July 2019 a b c d Staff Daydream om ett foretag fore sin tid Daydream about a company before its time in Swedish Umea Archived from the original on 21 August 2018 a b Background Daydream Software Archived from the original on 8 April 2000 a b c Developers Postmortem Safecracker www adventureclassicgaming com retrieved 29 July 2013 a b c d Lindstrand Niclas 12 December 1996 Nyemission for Umeaforetag Daydream far in 20 miljoner Spelet Safecracker mot internationell marknad Dagens Nyheter Archived from the original on 21 August 2018 Granade Stephen 8 April 2000 Chat With The Traitors Gate Team About com Archived from the original on 19 February 2001 Retrieved 19 July 2019 Latour Almar 13 June 2000 Back in the Game The Wall Street Journal Archived from the original on 21 August 2018 Retrieved 26 August 2018 Inbjudan till forvarv av aktier i Daydream Software AB publ PDF Report Daydream Software 6 June 2002 Archived from the original PDF on 10 August 2003 Retrieved 19 July 2019 Traitors Gate MobyRank www mobygames com retrieved 30 July 2013 Clusterball MobyRank www mobygames com retrieved 30 July 2013 Clusterball Game www giantbomb com retrieved 30 July 2013 Campfire PS2 XBOX Cancelled www unseen64 net 15 April 2010 retrieved 30 July 2013 Resolution Interactive AB www mobygames com retrieved 30 July 2013 Resolution Interactive Company www giantbomb com retrieved 30 July 2013 Clusterball Arcade Lands on the iPhone www toucharcade com 23 October 2008 retrieved 30 July 2013 Campfire Become Your Nightmare Slasher Game www softpedia com retrieved 30 July 2013External links editOfficial site archived Retrieved from https en wikipedia org w index php title Daydream Software amp oldid 1186536823, wikipedia, wiki, book, books, library,

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