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Faerûn

Faerûn /fˈrn/ is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast,[1][2] and various locales and aspects are described in more depth in separate campaign setting books.[3] Around a hundred novels, several computer and video games and a film use Faerûn as the setting.

Fictional culture and technology edit

Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages,[4] giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-feudal system. There are also several notable cities and trade between nations is common, as in the Renaissance era. Likewise, there are regions where more barbaric tribes and customs persist.[1]

A major difference between the setting and Earth is the presence of magic. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity, and the latter by rituals or innate abilities which manipulate a mystical field called the Weave, the source of magical energies on Toril. Faerûn has a pantheon of deities that are worshipped by the followers of this region. These are comparable to mythological deities of the ancient Greek pantheon and cover a range of ethical beliefs and portfolios of interests.

Faerûn is home to many non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of dwarves, gnomes, halflings and elves, as well as goblins, orcs, lizardmen, ogres, various giants, and even dragons.

There are several organized alliances in Faerûn, with each pursuing their particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire.[1]

Fictional geography edit

 
Faerûn partial map

The sub-continent of Faerûn is set in the northern hemisphere of the planet Toril, or, more formally, "Abeir-Toril". The continent has a "landmass of approximately nine and a half million square miles".[5] Faerûn is the western part of an unnamed supercontinent that is quite similar to real-world Afro-Eurasia.[6]: 6  Within the setting, "sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. It's bordered on the west by the Trackless Sea and on the east by the Endless Wastes and the Hordelands that separate it from Kara-Tur".[5] Kara-Tur, which was the original setting of the D&D Oriental Adventures campaign setting,[7]: 103  and Zakhara, home to the Arabian Nights setting Al-Qadim, are also on this continent. Maztica, home of a tribal, Aztec-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the Underdark.[1][8]: 98, 138 

Faerûn includes terrain that is as varied as that of Europe, western Asia, and much of Africa is on our planet Earth. Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the players explore can determine what types of monsters they will face, which famous individuals they will encounter, and what types of missions they assume.

Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast region of steppe that separates it from Kara-Tur. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.

The largest cities in Faerûn[1] as of 3rd edition
City Region Population
(thousands)
Waterdeep Sword Coast 348
Skuld Mulhorand 205
Calimport Calimshan 193
Gheldaneth Mulhorand 172
Unthalass Unther 165
Suldolphor Calimshan 144
Bezantur Thay 137
Eltabbar Thay 123
Athkatla Amn 118
Zazesspur Tethyr 116
Cimbar Chessenta 111

Northern regions edit

To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. This region is generally referred to as "The North". It is a mostly-untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west with a mountain range at the far north called the Spine of the World.[9][10] This area contains huge wooded regions such as the High Forest[11] and the Lurkwood,[12] the frozen Icewind Dale to the north (which includes the Ten Towns),[11][13][14] and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast. Here lies the city-state of Neverwinter and the large port city of Waterdeep.[15] Undermountain is a vast dungeon crawl under the area of Waterdeep. Deep inland are the ancient dwarven citadels of Mithral Hall, Citadel Felbarr and, the largest of the three, Citadel Adbar,[16][17] which was featured in the Legacy of the Drow series of novels. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular role-playing video games.[18] Another city is Mirabar, the mining center for the Sword Coast.

North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west[19] to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands, the desert wastes of Anauroch,[11] the coastline of the Moonsea with the infamous Zhentil Keep,[11][20] and the bitterly cold steppes of The Ride. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of Ravens Bluff,[21] which for many years was home to the RPGA's Living City role-playing campaign and the site of the Living City series of game modules.[22] The Dragonspine Mountains, which house the infamous Citadel of the Raven on their western slopes, is a mountain range northwest of the Moonsea.

Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands, with its largest city of Winterkeep. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches,[23] and it is the location of the Neverwinter Nights 2: Mask of the Betrayer computer game. The lands of Damara and Vaasa were described in a 1989 publication, FR9, The Bloodstone Lands.[3] This area formed the setting for the "H Series" of modules that used the Battlesystem rules to resolve battles.

The most populous
nations in Faerûn[1]
Nation Population
(millions)
Calimshan 5.34
Mulhorand 5.34
Thay 4.92
Unther 4.26
Tethyr 3.77
Chessenta 3.39
Amn 2.96
Sembia 2.46
Chondath 1.98
Turmish 1.69
Halruaa 1.68
Cormyr 1.36
Damara 1.32
Great Rift 1.31
Aglarond 1.27
Impiltur 1.21

Middle lands edit

The western part of Faerûn includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. The west includes the city of Baldur's Gate (named for the great seafaring hero Balduran), the library-fortress of Candlekeep,[24] the nations of Amn,[11] Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. These regions were the setting for the Baldur's Gate series of computer games.[25] To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles.[26]

 
The Bloodstone Lands module from TSR.

With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region include Chondath, Cormyr,[27] the Dragon Coast,[28] Hlondeth, the Pirate Isles and Prespur,[29] Sembia (and its largest city of Selgaunt), Sespech, Turmish, and the Shining Plains.

Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. This region includes the nations of Aglarond, Ashanath, Altumbel, Mulhorand, Murghôm, Thay and Unther. Chondalwood is a long, forested region to the south of Chondath and Chessenta.[23] Thay is a magocracy ruled by the Red Wizards which was described in the 1988 publication FR6: Dreams of the Red Wizards.[30] The nation has made multiple attempts to invade neighboring countries and following a civil war, the lich Szass Tam became Thay's leader.[31] Shannon Appelcline, author of Designers & Dragons, highlighted that "Thay doesn't have an obvious real-world derivation like some of the Realms. The wizards rebelled from the Egyptian-based Mulhorand, while their occupied land is somewhat reminiscent of India. However the best parallel to Thay may actually be Stygia, an evil land from Robert E. Howard's Conan stories".[32]

Southern nations edit

To the southwest lies along the great Chultan peninsula that juts out toward the west.[33][34] The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea. Located in this area are Chult, Lapaliiya, Samarach, Tashalar, and Thindol.

South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar.[35]

South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the Shining Lands), Luiren, the land of Halflings, Ulgarth, the easternmost extent of Faerûn, and Veldorn, the land of monsters, as well as The Great Rift, a large, powerful nation of dwarves, within a titanic canyon

Underdark edit

The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. It contains cities of the elf-related drow including the infamous Menzoberranzan and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of duergar such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the kuo-toa, illithids, and beholders.[36]

Changes in geography edit

Third Edition edit

When the third edition of the Forgotten Realms Campaign Setting was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a retcon.

Fourth Edition edit

The fourth edition of the Forgotten Realms Campaign Setting, released in 2008, saw major changes to the geography of Faerûn and the world of Abeir-Toril. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated.[37] Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting, it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast.[38]

In other media edit

References edit

  1. ^ a b c d e f Greenwood, Ed; Heinsoo, Rob; Reynolds, Sean K.; Williams, Skip (June 1, 2001). Carter, Michele; Martin, Julia; Rateliff, John D. (eds.). Forgotten Realms Campaign Setting (3rd ed.). Wizards of the Coast. ISBN 0-7869-1836-5.
  2. ^ Slavicsek, Bill; Baker, Richard; Mohan, Kim (2005). Dungeons & Dragons For Dummies. For Dummies. ISBN 0-7645-8459-6.
  3. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
  4. ^ "Upcoming 'Dungeons & Dragons' Publications Will Explore More Areas Influenced by Non-European Cultures". Comicbook.com. January 7, 2019. Retrieved 2021-01-29.
  5. ^ a b "The Land of Faerûn | The Forgotten Realms | Dungeons & Dragons". dnd.wizards.com. Retrieved 2021-01-29.
  6. ^ Mackay, Daniel (2001). The Fantasy Role-Playing Game: A New Performing Art. Jefferson, N.C.: McFarland & Co. ISBN 0-7864-0815-4. OCLC 45575501.
  7. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
  8. ^ Canavan, Aidan-Paul (April 2011). Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text (PDF) (Thesis).
  9. ^ Stylo (March 2000). "Der Norden". Envoyer. FZ Werbung Hannover (41): 11–13. ISSN 1433-2892.
  10. ^ Storm King's Thunder. Renton, WA: Wizards of the Coast. 2016. p. 74. ISBN 978-0-7869-6600-4. OCLC 951759698.
  11. ^ a b c d e "Dungeons & Dragons: Forgotten Realms Locations That Deserve to be Revisited". Game Rant. 2020-01-09. Retrieved 2021-01-29.
  12. ^ "D&D: Faerun - Home Of The Iconic Forgotten Realms". Bell of Lost Souls. 2019-06-01. Retrieved 2021-01-29.
  13. ^ "Dungeons & Dragons Icewind Dale: Everything You Need To Know". TheGamer. 2020-08-13. Retrieved 2021-01-29.
  14. ^ "Dungeons & Dragons: The Story Behind Icewind Dale". TheGamer. 2020-08-24. Retrieved 2021-01-29.
  15. ^ Boyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN 0-7869-3693-2.
  16. ^ Slade (April 1996). The North: Guide to the Savage Frontier. Wizards of the Coast. ISBN 0-7869-0391-0.
  17. ^ Greenwood, Ed (March 1, 1988). Waterdeep and the North. TSR, Inc. ISBN 0-88038-490-5.
  18. ^ Hallford, Neal; Hallford, Jana (2001). Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games. Thomson Course Technology. ISBN 0-7615-3299-4.
  19. ^ Vaughan, Greg A.; Reid, Thomas M.; Williams, Skip (2006). Anauroch: The Empire of Shade. Wizards of the Coast. ISBN 0-7869-4362-9.
  20. ^ Reid, Thomas; Reynolds, Sean (2006). Mysteries of the Moonsea. Wizards of the Coast. ISBN 0-7869-3915-X.
  21. ^ Greenwood, Ed (1998). The City of Ravens Bluff. TSR Inc. ISBN 0-7869-1195-6.
  22. ^ Community (2003-05-29). . Gaming Report. Archived from the original on 2004-11-01. Retrieved 2008-06-27.
  23. ^ a b Baker, Richard; Forbeck, Matt; Reynolds, Sean K. (2003). Unapproachable East. Wizards of the Coast. ISBN 0-7869-2881-6.
  24. ^ "Dungeons & Dragons: What to Know Before Candlekeep Mysteries". CBR. 2021-01-18. Retrieved 2021-01-29.
  25. ^ Muzyka, Ray; Hoenig, Michael; et al. (2001). Baldur's Gate, Original Saga with Tales of the Sword Coast Expansion Pack. Black Isle Studios. ASIN B00005S8J2.
  26. ^ Haring, Scott (1988). Empires of the Sands. TSR, Inc. ISBN 0-88038-539-1.
  27. ^ Baker, Rich; Cordell, Bruce R.; Noonan, David (2007). Cormyr: The Tearing of the Weave. Wizards of the Coast. ISBN 978-0-7869-4119-3.
  28. ^ Blando, Jared (2019). Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans (First ed.). Cincinnati, Ohio: Penguin. ISBN 978-1-4403-5425-0. OCLC 1103519062.
  29. ^ Scott, Curtis (1999). Pirates of the Fallen Stars. Wizards of the Coast. ISBN 1-56076-320-5.
  30. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 97. ISBN 0-87975-653-5.
  31. ^ Zambrano, J. R. (December 11, 2022). "D&D: An Adventurer's Guide to the Red Wizards of Thay". Bell of Lost Souls. Retrieved March 8, 2023.
  32. ^ Appelcline, Shannon. "FR6 Dreams of the Red Wizards (1e) | Product History". DriveThruRPG. Retrieved 2023-03-08.
  33. ^ "Dungeons & Dragons: Exploring Chult, the Dinosaur-Filled Jungle". CBR. 2020-03-09. Retrieved 2021-01-29.
  34. ^ D'Anastasio, Cecilia (October 18, 2017). "Dungeons & Dragons Stumbles With Its Revision Of The Game's Major Black Culture". Kotaku. Retrieved 2021-01-29.
  35. ^ Reid, Thomas M. (2004). Shining South. Wizards of the Coast. ISBN 0-7869-3492-1.
  36. ^ Cordell, Bruce R.; Kestrel, Gwendolyn F. M.; Quick, Jeff (October 1, 2002). Underdark. Wizards of the Coast. ISBN 0-7869-3053-5.
  37. ^ "Forgotten Realms Campaign Guide Chronicles the World's Epic Changes". Wired. ISSN 1059-1028. Retrieved 2021-01-29.
  38. ^ Greenwood, Ed; Cordell, Bruce R.; Athans, Philip; Sims, Chris (August 19, 2008). Forgotten Realms Campaign Guide (4th ed.). Wizards of the Coast. ISBN 978-0-7869-4924-3.
  39. ^ a b Livingston, Christopher (2013-11-24). "Mod of the Week: Faerun, for Civilization V". PC Gamer. Retrieved 2021-01-29.
  40. ^ Campbell, Colin (2013-11-25). "Civ 5 mod creates D&D world of Faerun". Polygon. Retrieved 2021-01-29.
  41. ^ Shepard, Kenneth. "Baldur's Gate 3: The Kotaku Review". Kotaku. Retrieved 2023-08-14.
  42. ^ Raymond, Charles Nicholas (2022-09-09). "Every Classic D&D Location Confirmed For The Dungeons & Dragons Movie". ScreenRant. Retrieved 2023-09-08.

Further reading edit

External links edit

faerûn, fictional, continent, primary, setting, dungeons, dragons, world, forgotten, realms, described, detail, several, editions, forgotten, realms, campaign, setting, first, published, 1987, with, most, recent, being, edition, from, wizards, coast, various, . Faerun f eɪ ˈ r uː n is a fictional continent and the primary setting of the Dungeons amp Dragons world of Forgotten Realms It is described in detail in several editions of the Forgotten Realms Campaign Setting first published in 1987 by TSR Inc with the most recent being the 5th edition from Wizards of the Coast 1 2 and various locales and aspects are described in more depth in separate campaign setting books 3 Around a hundred novels several computer and video games and a film use Faerun as the setting Contents 1 Fictional culture and technology 2 Fictional geography 2 1 Northern regions 2 2 Middle lands 2 3 Southern nations 2 4 Underdark 3 Changes in geography 3 1 Third Edition 3 2 Fourth Edition 4 In other media 5 References 6 Further reading 7 External linksFictional culture and technology editEconomically and technologically Faerun is comparable to Western Europe during the late Middle Ages 4 giving most new players using this campaign setting an intuitive grasp of the way the society functions Gunpowder known here as the magical substance smoke powder and different in its composition from historical gunpowder is starting to make an appearance but much of the armament is still dominated by pre gunpowder weaponry such as swords spears and bows Most of the population of Faerun consists of farmers who are organized somewhat loosely in a semi feudal system There are also several notable cities and trade between nations is common as in the Renaissance era Likewise there are regions where more barbaric tribes and customs persist 1 A major difference between the setting and Earth is the presence of magic The system of magic is subdivided into divine and arcane categories with the former empowered by a Faerunian deity and the latter by rituals or innate abilities which manipulate a mystical field called the Weave the source of magical energies on Toril Faerun has a pantheon of deities that are worshipped by the followers of this region These are comparable to mythological deities of the ancient Greek pantheon and cover a range of ethical beliefs and portfolios of interests Faerun is home to many non human creatures of varying degrees of civilization or barbarism Among these are several different races of dwarves gnomes halflings and elves as well as goblins orcs lizardmen ogres various giants and even dragons There are several organized alliances in Faerun with each pursuing their particular agenda A few are dedicated to decent and honest causes such as the Harpers who protect the good natured races and seek a balance between civilization and nature The Harpers are opposed by evil organizations including the Red Wizards of Thay and the nihilistic Cult of the Dragon In the northern lands the Zhentarim is an evil network seeking to dominate the region Their efforts are being resisted by the Lords Alliance a council of knights that pursues the interests of the northern cities Other organizations of Faerun include the magical Seven Sisters a band of assassins called the Fire Knives a group of ruthless thieves operating out the city of Waterdeep named Xanathar s Guild and the mysterious Shades the returning survivors of the long fallen Netheril empire 1 Fictional geography edit nbsp Faerun partial mapThe sub continent of Faerun is set in the northern hemisphere of the planet Toril or more formally Abeir Toril The continent has a landmass of approximately nine and a half million square miles 5 Faerun is the western part of an unnamed supercontinent that is quite similar to real world Afro Eurasia 6 6 Within the setting sub arctic extremes chill its northern reaches where ice sheets like the Great Glacier dominate the landscape in blinding white To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa It s bordered on the west by the Trackless Sea and on the east by the Endless Wastes and the Hordelands that separate it from Kara Tur 5 Kara Tur which was the original setting of the D amp D Oriental Adventures campaign setting 7 103 and Zakhara home to the Arabian Nights setting Al Qadim are also on this continent Maztica home of a tribal Aztec like civilization is far to the west across an Atlantic like ocean called the Trackless Sea The subterranean regions underneath Faerun are called the Underdark 1 8 98 138 Faerun includes terrain that is as varied as that of Europe western Asia and much of Africa is on our planet Earth Role playing campaigns in Faerun can be set in a wide variety of locations each with its own hazards and potential rewards for the participants Likewise the region that the players explore can determine what types of monsters they will face which famous individuals they will encounter and what types of missions they assume Besides the exterior coastline to the west and south the most dominant feature on the continent is the Sea of Fallen Stars This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations Next in significance is the Shaar a broad region of grasslands in the south that together with a large body of water called the Lake of Steam separates the area around the inland sea from the coastal nations at the southern edge of the continent To the east Faerun is bordered by a vast region of steppe that separates it from Kara Tur In the north are massive glaciers named Pelvuria and Reghed and a region of tundra South of the continent separated by the Great Sea is a sub tropical land called Zakhara The largest cities in Faerun 1 as of 3rd edition City Region Population thousands Waterdeep Sword Coast 348Skuld Mulhorand 205Calimport Calimshan 193Gheldaneth Mulhorand 172Unthalass Unther 165Suldolphor Calimshan 144Bezantur Thay 137Eltabbar Thay 123Athkatla Amn 118Zazesspur Tethyr 116Cimbar Chessenta 111Northern regions edit To the northwest Faerun is a region of wilderness difficult winter weather hordes of orcs and barbarous human tribes This region is generally referred to as The North It is a mostly untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west with a mountain range at the far north called the Spine of the World 9 10 This area contains huge wooded regions such as the High Forest 11 and the Lurkwood 12 the frozen Icewind Dale to the north which includes the Ten Towns 11 13 14 and an untamed region called the Savage Frontier which includes the Silver Marches Luruar The coastal region is called the Sword Coast Here lies the city state of Neverwinter and the large port city of Waterdeep 15 Undermountain is a vast dungeon crawl under the area of Waterdeep Deep inland are the ancient dwarven citadels of Mithral Hall Citadel Felbarr and the largest of the three Citadel Adbar 16 17 which was featured in the Legacy of the Drow series of novels This area is one of the most popular regions for role playing campaigns set in Faerun and has been the setting for a number of popular role playing video games 18 Another city is Mirabar the mining center for the Sword Coast North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west 19 to the eastern edge of the inland Moonsea in the northern region of the continent It is a region of contrasts with the forested Dalelands the desert wastes of Anauroch 11 the coastline of the Moonsea with the infamous Zhentil Keep 11 20 and the bitterly cold steppes of The Ride Along the east coast of the Dragon Reach a northern branch of the Sea of Fallen Stars is a temperate region called The Vast consisting of farmlands forests and the Earthsea mountains This area includes the city of Ravens Bluff 21 which for many years was home to the RPGA s Living City role playing campaign and the site of the Living City series of game modules 22 The Dragonspine Mountains which house the infamous Citadel of the Raven on their western slopes is a mountain range northwest of the Moonsea Northeastern Faerun is a remote area that begins in the cold forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars It is bordered on the west by the mountain hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands with its largest city of Winterkeep This region also contains the lightly populated kingdom of Damara the druidic forests of the Great Dale the coastal kingdom of Impiltur the fallen and once evil empire of Narfell and the trading nation of Thesk Mystical Rashemen is a land ruled from behind the scenes by spiritual witches 23 and it is the location of the Neverwinter Nights 2 Mask of the Betrayer computer game The lands of Damara and Vaasa were described in a 1989 publication FR9 The Bloodstone Lands 3 This area formed the setting for the H Series of modules that used the Battlesystem rules to resolve battles The most populousnations in Faerun 1 Nation Population millions Calimshan 5 34Mulhorand 5 34Thay 4 92Unther 4 26Tethyr 3 77Chessenta 3 39Amn 2 96Sembia 2 46Chondath 1 98Turmish 1 69Halruaa 1 68Cormyr 1 36Damara 1 32Great Rift 1 31Aglarond 1 27Impiltur 1 21Middle lands edit The western part of Faerun includes the nations south of Waterdeep and north of the Shining Sea that border along the Sea of Swords The west includes the city of Baldur s Gate named for the great seafaring hero Balduran the library fortress of Candlekeep 24 the nations of Amn 11 Tethyr Calimshan the region of Western Heartlands and the elven stronghold of Evereska These regions were the setting for the Baldur s Gate series of computer games 25 To the west in the vast ocean called the Trackless Sea is a multitude of islands collectively named the Nelanther Isles Other island kingdoms include the gnomish realm of Lantan the country of Nimbral and further west the Moonshae Isles 26 nbsp The Bloodstone Lands module from TSR With the exception of the Shining Plains the interior lands of Faerun lie along the irregular coastline of the western Sea of Fallen Stars In the north the Dragonmere arm of the sea extends far to the west ending close to the Western Heartlands To the south the Vilhon Reach forms a second arm leading to the southwest The notable areas within this region include Chondath Cormyr 27 the Dragon Coast 28 Hlondeth the Pirate Isles and Prespur 29 Sembia and its largest city of Selgaunt Sespech Turmish and the Shining Plains Along the eastern expanses of the Sea of Fallen Stars the water forms a long arm that travels to the east before turning south to become the Alamber Sea The northern nations of this mysterious area are termed the Unapproachable East and the southern nations the Old Empires in campaign setting publications This region includes the nations of Aglarond Ashanath Altumbel Mulhorand Murghom Thay and Unther Chondalwood is a long forested region to the south of Chondath and Chessenta 23 Thay is a magocracy ruled by the Red Wizards which was described in the 1988 publication FR6 Dreams of the Red Wizards 30 The nation has made multiple attempts to invade neighboring countries and following a civil war the lich Szass Tam became Thay s leader 31 Shannon Appelcline author of Designers amp Dragons highlighted that Thay doesn t have an obvious real world derivation like some of the Realms The wizards rebelled from the Egyptian based Mulhorand while their occupied land is somewhat reminiscent of India However the best parallel to Thay may actually be Stygia an evil land from Robert E Howard s Conan stories 32 Southern nations edit To the southwest lies along the great Chultan peninsula that juts out toward the west 33 34 The waters to the north are named the Shining Sea a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm To the south of the land is the Great Sea Located in this area are Chult Lapaliiya Samarach Tashalar and Thindol South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west and the vast length of the Shaar It is bordered along the south by the Great Sea to the west by the Chultan peninsula region and in the east by Luiren The south includes the Border Kingdoms Dambrath the Great Rift Halruaa the Lake of Steam and The Shaar 35 South and east of the grassy plains is an area known as the Shaar along the shores of the Great Sea opposite the land of Zakhara The region includes the lands of Durpar Estagund and Var the Golden collectively called the Shining Lands Luiren the land of Halflings Ulgarth the easternmost extent of Faerun and Veldorn the land of monsters as well as The Great Rift a large powerful nation of dwarves within a titanic canyon Underdark edit Main article Underdark The immense complex of caverns and passages that lie beneath many parts of the continent of Faerun is known as the Underdark It contains cities of the elf related drow including the infamous Menzoberranzan and the ruins of Ched Nasad as well as Maerdrimydra Llurth Dreir and Sshamath cities of duergar such as Gracklstugh and Dunnspeirrin and almost unpronounceable cities of creatures called the kuo toa illithids and beholders 36 Changes in geography editThird Edition edit When the third edition of the Forgotten Realms Campaign Setting was released in 2001 the designers took the opportunity to redesign the continent of Faerun Its size was reduced slightly to remove empty space from the map and the Chultan Peninsula was moved several hundred miles north reducing the size of the empty grassplain known as the Shaar Additionally the designers slightly adjusted the projection of the map to better reflect the curvature of the planet There was no in universe explanation given for these changes as it was classified as a retcon Fourth Edition edit The fourth edition of the Forgotten Realms Campaign Setting released in 2008 saw major changes to the geography of Faerun and the world of Abeir Toril Due to a magical cataclysm known as the Spellplague the southern parts of Faerun were devastated 37 Chult became an island detached from the mainland the kingdom of Halruaa was utterly destroyed and parts of the Sea of Fallen Stars drained into the Underdark The northern Realms were less affected by the Spellplague but during the 100 year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch returning the land to its pre Fall state The borders of some of the kingdoms were changed to reflect this In addition to these changes floating islands of earth known as earthmotes appeared in the skies above Faerun and the continent of Maztica across the western ocean vanished along with the Faerunian colonies on its east coast 38 In other media editIn 2013 a mod for the video game Civilization V by Sid Meier was set in Faerun 39 40 Reviewer Christopher Livingston praised the adaptation as a really neat mod The modder framedarchitecture clearly knows his Forgotten Realms lore and history 25 civilizations based on Faerun s creatures and nations individual characters locations and Dungeons amp Dragons schools of magic were integrated providing high recognition value 39 The video game Baldur s Gate 3 takes place in Faerun 41 The 2023 film Dungeons amp Dragons Honor Among Thieves is set in Faerun 42 References edit a b c d e f Greenwood Ed Heinsoo Rob Reynolds Sean K Williams Skip June 1 2001 Carter Michele Martin Julia Rateliff John D eds Forgotten Realms Campaign Setting 3rd ed Wizards of the Coast ISBN 0 7869 1836 5 Slavicsek Bill Baker Richard Mohan Kim 2005 Dungeons amp Dragons For Dummies For Dummies ISBN 0 7645 8459 6 a b Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Buffalo New York Prometheus Books ISBN 0 87975 653 5 Upcoming Dungeons amp Dragons Publications Will Explore More Areas Influenced by Non European Cultures Comicbook com January 7 2019 Retrieved 2021 01 29 a b The Land of Faerun The Forgotten Realms Dungeons amp Dragons dnd wizards com Retrieved 2021 01 29 Mackay Daniel 2001 The Fantasy Role Playing Game A New Performing Art Jefferson N C McFarland amp Co ISBN 0 7864 0815 4 OCLC 45575501 Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books ISBN 0 87975 653 5 Canavan Aidan Paul April 2011 Looting the Dungeon The Quest for the Genre Fantasy Mega Text PDF Thesis Stylo March 2000 Der Norden Envoyer FZ Werbung Hannover 41 11 13 ISSN 1433 2892 Storm King s Thunder Renton WA Wizards of the Coast 2016 p 74 ISBN 978 0 7869 6600 4 OCLC 951759698 a b c d e Dungeons amp Dragons Forgotten Realms Locations That Deserve to be Revisited Game Rant 2020 01 09 Retrieved 2021 01 29 D amp D Faerun Home Of The Iconic Forgotten Realms Bell of Lost Souls 2019 06 01 Retrieved 2021 01 29 Dungeons amp Dragons Icewind Dale Everything You Need To Know TheGamer 2020 08 13 Retrieved 2021 01 29 Dungeons amp Dragons The Story Behind Icewind Dale TheGamer 2020 08 24 Retrieved 2021 01 29 Boyd Eric L 2005 City of Splendors Waterdeep Wizards of the Coast ISBN 0 7869 3693 2 Slade April 1996 The North Guide to the Savage Frontier Wizards of the Coast ISBN 0 7869 0391 0 Greenwood Ed March 1 1988 Waterdeep and the North TSR Inc ISBN 0 88038 490 5 Hallford Neal Hallford Jana 2001 Swords amp Circuitry A Designer s Guide to Computer Role Playing Games Thomson Course Technology ISBN 0 7615 3299 4 Vaughan Greg A Reid Thomas M Williams Skip 2006 Anauroch The Empire of Shade Wizards of the Coast ISBN 0 7869 4362 9 Reid Thomas Reynolds Sean 2006 Mysteries of the Moonsea Wizards of the Coast ISBN 0 7869 3915 X Greenwood Ed 1998 The City of Ravens Bluff TSR Inc ISBN 0 7869 1195 6 Community 2003 05 29 Development deal with Spellblade Studios for The Living City Of Ravens Bluff Gaming Report Archived from the original on 2004 11 01 Retrieved 2008 06 27 a b Baker Richard Forbeck Matt Reynolds Sean K 2003 Unapproachable East Wizards of the Coast ISBN 0 7869 2881 6 Dungeons amp Dragons What to Know Before Candlekeep Mysteries CBR 2021 01 18 Retrieved 2021 01 29 Muzyka Ray Hoenig Michael et al 2001 Baldur s Gate Original Saga with Tales of the Sword Coast Expansion Pack Black Isle Studios ASIN B00005S8J2 Haring Scott 1988 Empires of the Sands TSR Inc ISBN 0 88038 539 1 Baker Rich Cordell Bruce R Noonan David 2007 Cormyr The Tearing of the Weave Wizards of the Coast ISBN 978 0 7869 4119 3 Blando Jared 2019 Fantasy Mapmaker How to Draw RPG Cities for Gamers and Fans First ed Cincinnati Ohio Penguin ISBN 978 1 4403 5425 0 OCLC 1103519062 Scott Curtis 1999 Pirates of the Fallen Stars Wizards of the Coast ISBN 1 56076 320 5 Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 97 ISBN 0 87975 653 5 Zambrano J R December 11 2022 D amp D An Adventurer s Guide to the Red Wizards of Thay Bell of Lost Souls Retrieved March 8 2023 Appelcline Shannon FR6 Dreams of the Red Wizards 1e Product History DriveThruRPG Retrieved 2023 03 08 Dungeons amp Dragons Exploring Chult the Dinosaur Filled Jungle CBR 2020 03 09 Retrieved 2021 01 29 D Anastasio Cecilia October 18 2017 Dungeons amp Dragons Stumbles With Its Revision Of The Game s Major Black Culture Kotaku Retrieved 2021 01 29 Reid Thomas M 2004 Shining South Wizards of the Coast ISBN 0 7869 3492 1 Cordell Bruce R Kestrel Gwendolyn F M Quick Jeff October 1 2002 Underdark Wizards of the Coast ISBN 0 7869 3053 5 Forgotten Realms Campaign Guide Chronicles the World s Epic Changes Wired ISSN 1059 1028 Retrieved 2021 01 29 Greenwood Ed Cordell Bruce R Athans Philip Sims Chris August 19 2008 Forgotten Realms Campaign Guide 4th ed Wizards of the Coast ISBN 978 0 7869 4924 3 a b Livingston Christopher 2013 11 24 Mod of the Week Faerun for Civilization V PC Gamer Retrieved 2021 01 29 Campbell Colin 2013 11 25 Civ 5 mod creates D amp D world of Faerun Polygon Retrieved 2021 01 29 Shepard Kenneth Baldur s Gate 3 The Kotaku Review Kotaku Retrieved 2023 08 14 Raymond Charles Nicholas 2022 09 09 Every Classic D amp D Location Confirmed For The Dungeons amp Dragons Movie ScreenRant Retrieved 2023 09 08 Further reading editGreenwood Ed et al 1993 The Forgotten Realms Atlas TSR ISBN 1 56076 695 6 Fonstad Karen Wynn 1993 Player s Guide to the Forgotten Realms Campaign TSR ISBN 0 88038 857 9 External links editTimeline of Faerun from pre history to 768 dates in Dalereckoning Retrieved from https en wikipedia org w index php title Faerun amp oldid 1193790904, wikipedia, wiki, book, books, library,

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