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DJMax

DJMax (Korean: 디제이맥스, dijeimaegseu) is an action-rhythm video game series created by Neowiz MUCA. Games feature mostly experimental music and visual art from Korean DJs, artists and composers. Known South Korean experimental group Clazziquai Project has also made songs for the series. There are also a few Japanese composers who have given significant contributions to the series.

DJMax
The official logo of the DJMax franchise.
Genre(s)Rhythm game
Developer(s)Neowiz MUCA
Publisher(s)CJ E&M (2004–2006)
Neowiz Games (2006–present)
First releaseDJMax Online
June 13, 2004
Latest releaseDJMax Respect V (Xbox port)
July 7, 2022
Spin-offsTap Sonic

Release history Edit

 
The DJMAX series of games

The first game in the series, DJMax Online, started on June 13, 2004 (closed alpha test) as a web based service for the Windows platform. It was only accessible from Korea, Japan and China. Since then, Pentavision has developed and published seven DJMax games mostly for the PlayStation Portable under the title DJMax Portable.[1]

Pentavision released an offline DJMax game for Windows under the title DJMax Trilogy on December 25, 2008.[2] Trilogy is a compilation of songs from three earlier games (DJMax Online, DJMax Portable and DJMax Portable 2) and it was created to replace DJMax Online, which was taken offline on March 21, 2008. Pentavision worked together with Korean company Gammac to manufacture a special DJ controller for the game which was then bundled together with the limited edition. The controller became widely available outside the Limited Edition a few months later.[3]

Pentavision announced an arcade music game named DJMax Technika on December 31, 2008. It features a new way of playing via a bottom 22-inch touch screen. It was followed by DJMax Technika 2, which was released on March 4, 2010. DJMax Technika 3 was released in Korea on October 27, 2011.

United States-based developer PM Studios officially announced on May 25, 2010 that DJMax Portable 3 would be released in North America. It was officially released October 14, 2010 on UMD and on October 19, 2010 on PlayStation Network.[4][5]

Tap Sonic is a spin-off of the DJMax series for the iOS and Android mobile platforms by Neowiz Internet in partnership with Pentavision.

DJMax Technika Tune was announced on March 13, 2012 for release on the PlayStation Vita.[6] It was released in 2012 in Korea, Japan and the USA. It features similar touch-based gameplay as in the Technika arcade series.[7]

Rules and basic gameplay Edit

 
Demonstration of the typical gameplay style and interface of titles within the DJMax series.

DJMax Portable and DJMax Trilogy Edit

The main gameplay is formed around the idea that the player must press various buttons at the correct moment. This is indicated by the music and the notes which scroll down in a tune of the music track visualized on screen. Hitting the correct notes fills in the missing instrument sounds from the melody and gives player points. The objective of the game is to hit all notes with 100% accuracy, gaining full Combo and activating DJ Fever as many times as it is possible to during the song to maximize Combo points which are used to maximize points from the song.

The player receives percentage per note which tells how close they were from hitting the note exactly right moment. It ranges from 1–100% and player receives points from the notes accordingly to their accuracy. The gameplay also opens new game modes, songs, styles, additional content like music videos or backgrounds for player as player progresses and gains experience points and levels.

If the player keeps hitting notes at correct moments, player also receives Combo points which leads to DJ Fever gauge gradually filling up. Combo points are an additional multiplier used to get maximum score from the song. Fever boost is used to maximize Combo points. If the player misses even one note during a Combo, this counter is the reduced to zero and counting begins again from first correct note. It is possible for the player can gain additional Combo points by activating DJ Fever. It speeds up the game and makes it harder to hit the correct notes but it also allows player to reach much higher Combo values.

There are various types of difficulty settings in DJMAX, and specifics differ from game to game. Usually there are at least Arcade, Mission and Freestyle game modes available. During Arcade and Freestyle, the player has the option of choosing which button layout to follow. Button layouts scale from just two buttons up to a maximum of eight buttons. Which button layouts are available for the player depends on game release.

Button layouts offer first selection of difficulty level for the player. 4B being the easy mode and 8B commonly being the hardest mode by virtue of having more physical buttons that need to be hit. Every song in the series has a rating which indicates the difficulty of the song based on number of notes the player must hit correctly in that song. Some songs are only available in more higher difficulty formats which is the second tier of difficulty selection. These are marked usually with HD (Hard), MX (Maximum) or SC (Super Crazy) as opposed to usual NM (Normal).

Arcade mode Edit

In Arcade mode, the player has to pass four stages with increasing difficulty rating. Stages consist usually of a randomised selections of songs available in each release. When the player passes the stage, the player receives a grade ranging from F to A+ in most games. When the player has passed all the stages, scores from the stages are combined and presented to the player with statistics about the player's success. After passing the Arcade mode, the player usually sees a small "Thanks for playing DJMAX" video clip. The objective of this mode is to plainly get the highest score. In some games the players can compete against others by submitting their scores to an online ranking system.

Freestyle mode Edit

Freestyle is a mode where any unlocked song can be played individually. Additionally, the combo counter is persistent throughout all song plays meaning the player can get an near 'infinite" combo. Limit is determined by each game release.

Mission mode Edit

Mission game mode, which is also known as XC (Extreme Challenge) mode in some DJMax games, features pre-selected sets of songs with certain challenges. These are explained in a mission briefing when selecting a mission. These challenges can be for example achieving a certain number of points, a certain score multiplier, a certain accuracy, not breaking the combo more than what is allowed, or achieving a certain combo.

Often challenges can be combined within missions. For example, in DJMax Portable 2 there is a challenge called "Rock n' Night", which states that player has to use DJ Fever at least once, two times in a row, on every pre-selected stage of the mission and that player also has to exceed combo of 2000 notes. If the player is able to pass the mission, then the game rewards player with additional items like new characters and new gear & note styles.

REMIX SYSTEM mode Edit

The DJMax Portable 3 introduced a game mode known as REMIX SYSTEM. It features game modes 3.2T, 4.2T and 6.2T which add two additional tracks for players to follow. The player uses the PSP's analog stick to move active track to be either left or right, default position being center. These additional tracks only feature three lines so player only has to press the square, triangle and circle buttons while moving the analog stick correspondingly to hit the notes. The trick is that player has to follow the active track and changes can come fast. Variation of this mode is featured in most songs from DJMax Respect where the remix lanes are implemented within the main lanes.

DJMax Technika Edit

In this arcade series (which also has one entry for the PlayStation Vita and mobile platforms), players have to tap the screen at the moment when a moving slider crosses the symbols. Tapping the correct symbols produce sounds which fills in the missing sounds from the song and gives players points. There are different kinds of hand gestures or motions player needs to perform at times.[8]

Intellectual property disputes Edit

Due to the comparable similarity between DJMAX games and the Beatmania series, including the interface and keysounding implementation, Pentavision received an intellectual property infringement filing from Konami on December 24, 2008.[9][10] The lawsuit was settled out of court, with Konami owning exclusive distribution rights to DJMAX games in Japan, as well as Pentavision being required to pay a fee for any future DJMAX games released.[11][clarification needed]

Released games Edit

Title Release date Platform Released regions
DJMax Online June 13, 2004 Windows South Korea, Japan & China
DJMax Portable January 14, 2006 PSP South Korea
DJMax Portable International Version October 27, 2006 PSP South Korea
DJMax Portable 2 March 30, 2007 PSP South Korea
DJMax Portable Clazziquai Edition October 20, 2008 PSP South Korea
DJMax Portable Black Square December 24, 2008 PSP South Korea & Japan
DJMax Technika December 31, 2008 Arcade International
DJMax Trilogy December 25, 2008 Windows South Korea
DJ Max Fever January 27, 2009 PSP North America
DJMax Technika 2 June 16, 2010 Arcade International
DJMax Portable Hot Tunes June 12, 2010 PSP South Korea
DJMax Portable 3 October 14, 2010 PSP South Korea, North America & Japan
DJMax Mobile (2005) June 15, 2005 Mobile South Korea
DJMax Mobile (2009) December 24, 2009 Mobile South Korea
Tap Sonic July 1, 2011 iOS, Android South Korea & Japan
DJMax Technika 3 October 27, 2011 Arcade International
DJMax Technika Tune September 20, 2012 PlayStation Vita International
DJMax Ray September 28, 2012 iOS, Android International
DJMax Technika Q October 13, 2013 iOS, Android International
DJMax Respect July 28, 2017 PlayStation 4 International
DJMax Respect V March 12, 2020 Windows, Xbox One, Xbox Series X/S International

References Edit

  1. ^ [DJMAX Gate] (in Korean). Neowiz Games. 2009. Archived from the original on April 28, 2012. Retrieved May 2, 2012.
  2. ^ [DJMAX Trilogy] (in Korean). Neowiz Games. 2008. Archived from the original on December 28, 2008. Retrieved May 2, 2012.
  3. ^ "DJMAX Trilogy official controller Released". Gammac. September 3, 2009. Retrieved May 2, 2012.
  4. ^ "'DJMAX 포터블 3' 한정판 공개" ['DJMAX Portable 3' Limited Edition released] (in Korean). ruliweb.daum.net. July 14, 2011. Retrieved May 2, 2012.
  5. ^ [Official announcement of DJMAX Portable 3] (in Korean). ruliweb.com. 2010. Archived from the original on July 15, 2011.
  6. ^ 2012년 여름 발매 예정 (April 13, 2012). "DJMAX TECHNIKA TUNE, 티저 영상 공개 | Daum 루리웹" (in Korean). Ruliweb.daum.net. Retrieved October 15, 2012.
  7. ^ . bemanistyle.com. Archived from the original on March 14, 2013. Retrieved October 15, 2012.
  8. ^ . October 10, 2010. Archived from the original on October 10, 2010. Retrieved October 15, 2012.
  9. ^ . January 30, 2009 . Archived from the original on January 30, 2009. Retrieved October 15, 2012. {{cite web}}: Missing or empty |title= (help)
  10. ^ . May 4, 2010. Archived from the original on May 4, 2010. Retrieved October 15, 2012.
  11. ^ "DJMAX (Franchise) - Giant Bomb". Retrieved November 10, 2013.

External links Edit

    • DJMAX Platinum Crew – USA
    • DJMAX Respect

djmax, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, relies, excessively, references, primary, sources, please, improve, this, article, adding, seconda. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources DJMax news newspapers books scholar JSTOR June 2007 Learn how and when to remove this template message This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed July 2023 Learn how and when to remove this template message Learn how and when to remove this template message DJMax Korean 디제이맥스 dijeimaegseu is an action rhythm video game series created by Neowiz MUCA Games feature mostly experimental music and visual art from Korean DJs artists and composers Known South Korean experimental group Clazziquai Project has also made songs for the series There are also a few Japanese composers who have given significant contributions to the series DJMaxThe official logo of the DJMax franchise Genre s Rhythm gameDeveloper s Neowiz MUCAPublisher s CJ E amp M 2004 2006 Neowiz Games 2006 present First releaseDJMax OnlineJune 13 2004Latest releaseDJMax Respect V Xbox port July 7 2022Spin offsTap Sonic Contents 1 Release history 2 Rules and basic gameplay 2 1 DJMax Portable and DJMax Trilogy 2 1 1 Arcade mode 2 1 2 Freestyle mode 2 1 3 Mission mode 2 1 4 REMIX SYSTEM mode 2 2 DJMax Technika 3 Intellectual property disputes 4 Released games 5 References 6 External linksRelease history Edit nbsp The DJMAX series of gamesThe first game in the series DJMax Online started on June 13 2004 closed alpha test as a web based service for the Windows platform It was only accessible from Korea Japan and China Since then Pentavision has developed and published seven DJMax games mostly for the PlayStation Portable under the title DJMax Portable 1 Pentavision released an offline DJMax game for Windows under the title DJMax Trilogy on December 25 2008 2 Trilogy is a compilation of songs from three earlier games DJMax Online DJMax Portable and DJMax Portable 2 and it was created to replace DJMax Online which was taken offline on March 21 2008 Pentavision worked together with Korean company Gammac to manufacture a special DJ controller for the game which was then bundled together with the limited edition The controller became widely available outside the Limited Edition a few months later 3 Pentavision announced an arcade music game named DJMax Technika on December 31 2008 It features a new way of playing via a bottom 22 inch touch screen It was followed by DJMax Technika 2 which was released on March 4 2010 DJMax Technika 3 was released in Korea on October 27 2011 United States based developer PM Studios officially announced on May 25 2010 that DJMax Portable 3 would be released in North America It was officially released October 14 2010 on UMD and on October 19 2010 on PlayStation Network 4 5 Tap Sonic is a spin off of the DJMax series for the iOS and Android mobile platforms by Neowiz Internet in partnership with Pentavision DJMax Technika Tune was announced on March 13 2012 for release on the PlayStation Vita 6 It was released in 2012 in Korea Japan and the USA It features similar touch based gameplay as in the Technika arcade series 7 Rules and basic gameplay Edit nbsp Demonstration of the typical gameplay style and interface of titles within the DJMax series DJMax Portable and DJMax Trilogy Edit The main gameplay is formed around the idea that the player must press various buttons at the correct moment This is indicated by the music and the notes which scroll down in a tune of the music track visualized on screen Hitting the correct notes fills in the missing instrument sounds from the melody and gives player points The objective of the game is to hit all notes with 100 accuracy gaining full Combo and activating DJ Fever as many times as it is possible to during the song to maximize Combo points which are used to maximize points from the song The player receives percentage per note which tells how close they were from hitting the note exactly right moment It ranges from 1 100 and player receives points from the notes accordingly to their accuracy The gameplay also opens new game modes songs styles additional content like music videos or backgrounds for player as player progresses and gains experience points and levels If the player keeps hitting notes at correct moments player also receives Combo points which leads to DJ Fever gauge gradually filling up Combo points are an additional multiplier used to get maximum score from the song Fever boost is used to maximize Combo points If the player misses even one note during a Combo this counter is the reduced to zero and counting begins again from first correct note It is possible for the player can gain additional Combo points by activating DJ Fever It speeds up the game and makes it harder to hit the correct notes but it also allows player to reach much higher Combo values There are various types of difficulty settings in DJMAX and specifics differ from game to game Usually there are at least Arcade Mission and Freestyle game modes available During Arcade and Freestyle the player has the option of choosing which button layout to follow Button layouts scale from just two buttons up to a maximum of eight buttons Which button layouts are available for the player depends on game release Button layouts offer first selection of difficulty level for the player 4B being the easy mode and 8B commonly being the hardest mode by virtue of having more physical buttons that need to be hit Every song in the series has a rating which indicates the difficulty of the song based on number of notes the player must hit correctly in that song Some songs are only available in more higher difficulty formats which is the second tier of difficulty selection These are marked usually with HD Hard MX Maximum or SC Super Crazy as opposed to usual NM Normal Arcade mode Edit In Arcade mode the player has to pass four stages with increasing difficulty rating Stages consist usually of a randomised selections of songs available in each release When the player passes the stage the player receives a grade ranging from F to A in most games When the player has passed all the stages scores from the stages are combined and presented to the player with statistics about the player s success After passing the Arcade mode the player usually sees a small Thanks for playing DJMAX video clip The objective of this mode is to plainly get the highest score In some games the players can compete against others by submitting their scores to an online ranking system Freestyle mode Edit Freestyle is a mode where any unlocked song can be played individually Additionally the combo counter is persistent throughout all song plays meaning the player can get an near infinite combo Limit is determined by each game release Mission mode Edit Mission game mode which is also known as XC Extreme Challenge mode in some DJMax games features pre selected sets of songs with certain challenges These are explained in a mission briefing when selecting a mission These challenges can be for example achieving a certain number of points a certain score multiplier a certain accuracy not breaking the combo more than what is allowed or achieving a certain combo Often challenges can be combined within missions For example in DJMax Portable 2 there is a challenge called Rock n Night which states that player has to use DJ Fever at least once two times in a row on every pre selected stage of the mission and that player also has to exceed combo of 2000 notes If the player is able to pass the mission then the game rewards player with additional items like new characters and new gear amp note styles REMIX SYSTEM mode Edit The DJMax Portable 3 introduced a game mode known as REMIX SYSTEM It features game modes 3 2T 4 2T and 6 2T which add two additional tracks for players to follow The player uses the PSP s analog stick to move active track to be either left or right default position being center These additional tracks only feature three lines so player only has to press the square triangle and circle buttons while moving the analog stick correspondingly to hit the notes The trick is that player has to follow the active track and changes can come fast Variation of this mode is featured in most songs from DJMax Respect where the remix lanes are implemented within the main lanes DJMax Technika Edit In this arcade series which also has one entry for the PlayStation Vita and mobile platforms players have to tap the screen at the moment when a moving slider crosses the symbols Tapping the correct symbols produce sounds which fills in the missing sounds from the song and gives players points There are different kinds of hand gestures or motions player needs to perform at times 8 Intellectual property disputes EditDue to the comparable similarity between DJMAX games and the Beatmania series including the interface and keysounding implementation Pentavision received an intellectual property infringement filing from Konami on December 24 2008 9 10 The lawsuit was settled out of court with Konami owning exclusive distribution rights to DJMAX games in Japan as well as Pentavision being required to pay a fee for any future DJMAX games released 11 clarification needed Released games EditTitle Release date Platform Released regionsDJMax Online June 13 2004 Windows South Korea Japan amp ChinaDJMax Portable January 14 2006 PSP South KoreaDJMax Portable International Version October 27 2006 PSP South KoreaDJMax Portable 2 March 30 2007 PSP South KoreaDJMax Portable Clazziquai Edition October 20 2008 PSP South KoreaDJMax Portable Black Square December 24 2008 PSP South Korea amp JapanDJMax Technika December 31 2008 Arcade InternationalDJMax Trilogy December 25 2008 Windows South KoreaDJ Max Fever January 27 2009 PSP North AmericaDJMax Technika 2 June 16 2010 Arcade InternationalDJMax Portable Hot Tunes June 12 2010 PSP South KoreaDJMax Portable 3 October 14 2010 PSP South Korea North America amp JapanDJMax Mobile 2005 June 15 2005 Mobile South KoreaDJMax Mobile 2009 December 24 2009 Mobile South KoreaTap Sonic July 1 2011 iOS Android South Korea amp JapanDJMax Technika 3 October 27 2011 Arcade InternationalDJMax Technika Tune September 20 2012 PlayStation Vita InternationalDJMax Ray September 28 2012 iOS Android InternationalDJMax Technika Q October 13 2013 iOS Android InternationalDJMax Respect July 28 2017 PlayStation 4 InternationalDJMax Respect V March 12 2020 Windows Xbox One Xbox Series X S InternationalReferences Edit DJMAX Gate DJMAX Gate in Korean Neowiz Games 2009 Archived from the original on April 28 2012 Retrieved May 2 2012 DJMAX Trilogy DJMAX Trilogy in Korean Neowiz Games 2008 Archived from the original on December 28 2008 Retrieved May 2 2012 DJMAX Trilogy official controller Released Gammac September 3 2009 Retrieved May 2 2012 DJMAX 포터블 3 한정판 공개 DJMAX Portable 3 Limited Edition released in Korean ruliweb daum net July 14 2011 Retrieved May 2 2012 DJMAX 포터블 3 공식 발표 Official announcement of DJMAX Portable 3 in Korean ruliweb com 2010 Archived from the original on July 15 2011 2012년 여름 발매 예정 April 13 2012 DJMAX TECHNIKA TUNE 티저 영상 공개 Daum 루리웹 in Korean Ruliweb daum net Retrieved October 15 2012 Pentavision Global announces more TECHNIKA TUNE details bemanistyle com Archived from the original on March 14 2013 Retrieved October 15 2012 Djmax Technika 2 October 10 2010 Archived from the original on October 10 2010 Retrieved October 15 2012 January 30 2009 https web archive org web 20090130051131 http www bemanistyle com index php news konami says merry christmas to pentavision the best way they know how 1203 Archived from the original on January 30 2009 Retrieved October 15 2012 a href Template Cite web html title Template Cite web cite web a Missing or empty title help Konami Digital Entertainment May 4 2010 Archived from the original on May 4 2010 Retrieved October 15 2012 DJMAX Franchise Giant Bomb Retrieved November 10 2013 External links EditPentavision DJMAX Official site DJMAX Portable DJMAX Portable 2 DJMAX Portable Clazziquai Edition DJMAX Portable Black Square DJMAX Technika DJMAX Platinum Crew Korea DJMAX Platinum Crew USA DJMAX Trilogy DJMAX Respect Retrieved from https en wikipedia org w index php title DJMax amp oldid 1166736807, wikipedia, wiki, book, books, library,

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