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Cruis'n World

Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up.

Cruis'n World
North American arcade flyer
Developer(s)Midway (arcade)
Eurocom (Nintendo 64)
Publisher(s)Midway/Nintendo (arcade)
Nintendo (Nintendo 64)
Designer(s)Eugene Jarvis
Programmer(s)Eric Pribyl
Scott Posch
Artist(s)Xion Cooper
Ted Barber
Composer(s)Vince Pontarelli[2]
SeriesCruis'n
Platform(s)Arcade
Nintendo 64
ReleaseArcade
  • WW: November 1996
Nintendo 64
  • EU: June 25, 1998
  • NA: September 30, 1998[1]
Genre(s)Racing
Mode(s)Up to 4 players simultaneously
Arcade systemMidway V Unit

The game was later released on the Nintendo 64 in 1998, and was the best received of the Cruis'n ports.

Gameplay edit

 
Arcade version screenshot, depicting the Australia stage.

Cruis'n World features the same core gameplay as its predecessor, in that the player races on different tracks under a time limit to reach the goal, passing checkpoints along the way to help extend this time limit. The races take place in different destinations around the world, such as Hawaii, Japan, Australia, China, Africa, Egypt, Moscow, Germany, Italy, France, England, Mexico, New York City and Florida. The cars now have the ability to perform stunts during races such as wheelies, which give short speed bursts, and aerial flips, which deduct seconds from the final race time, allowing for the player to achieve a better position in the records' table.[3] Should the player go through all stages including Florida, the car would be taken by a Space Shuttle for a trip to the moon.

The Nintendo 64 version adds an extra track on the Moon, which is unlocked once the player reaches the end of the "Cruise the World" mode, and also features an exclusive Championship mode, in which players race on circuit tracks set in the game's different stages rather than the arcade's road tracks, competing for points which allow the player to unlock upgrades for the cars.[citation needed] The game supports up to four players using a split screen.[4]

Development edit

The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions.[5]

The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis had admitted that the Cruis'n USA port was not good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo announced that Cruis'n World would be coming to the Nintendo 64 in the fall, but the game was silently delayed until 1998.

Reception edit

The game was displayed at the 1996 AMOA show, where it won the award for Most Innovative New Title.[20] Electronic Gaming Monthly named it a runner-up for Arcade Game of the Year.[21] A Next Generation critic commented that, like Cruis'n USA, Cruis'n World has an unsurpassed sense of arcade-style driving, saying that the players can drive fast, knock the cars off the road and get into chaotic multi-car collisions. At the same time, he found this a shortcoming, since the game is very quickly mastered. He praised the track design as being more elaborate and requiring more skill than its predecessor, but said the pop-in remains as bad as before.[18]

The Nintendo 64 port was met with mixed reception. On review aggregation site GameRankings it held a score of 63% based on 14 reviews.[6]

Next Generation reviewed the Nintendo 64 version of the game, rating it two stars out of five, criticising the game having minimal technique and difficulty.[19]

References edit

  1. ^ I. G. N. Staff (1998-10-01). "Cruis'n Comes Home". IGN. Retrieved 2023-04-30.
  2. ^ Vince Pontarelli. . Vince Pontarelli. Archived from the original on 2014-04-26. Retrieved 2012-02-16.
  3. ^ "Cruis'n World". GamePro. No. 99. IDG. December 1996. p. 54.
  4. ^ "Cruis'n World". Electronic Gaming Monthly. No. 105. Ziff Davis. April 1998. p. 35.
  5. ^ IGN staff (April 17, 1997). "Eugene Jarvis Interview: Part II". IGN. Retrieved November 15, 2014.
  6. ^ a b . GameRankings. Archived from the original on December 9, 2019. Retrieved November 15, 2014.
  7. ^ Cook, Brad. . AllGame. Archived from the original on November 15, 2014. Retrieved November 15, 2014.
  8. ^ Marriott, Scott Alan. . AllGame. Archived from the original on November 15, 2014. Retrieved November 15, 2014.
  9. ^ Alex C. (1998). . Computer and Video Games. Archived from the original on June 24, 2007. Retrieved November 15, 2014.
  10. ^ "Cruis'n World". Electronic Gaming Monthly. 1998.
  11. ^ Air Hendrix (1998). . GamePro. Archived from the original on December 13, 2004. Retrieved November 15, 2014.
  12. ^ Hsu, Tim (November 1998). "Cruis'n World Review". Game Revolution. Retrieved November 15, 2014.
  13. ^ Gerstmann, Jeff (October 6, 1998). "Cruis'n World Review (N64)". GameSpot. Retrieved November 15, 2014.
  14. ^ Casamassina, Matt (October 8, 1998). "Cruis'n World (N64)". IGN. Retrieved November 15, 2014.
  15. ^ Weaver, Tim (October 1998). "Cruis'n World". N64 Magazine. No. 20. Future Publishing. p. 70.
  16. ^ "Cruis'n World". Nintendo Power. No. 112. September 1998. p. 103.
  17. ^ Bottorff, James (1999). . The Cincinnati Enquirer. Archived from the original on October 9, 1999. Retrieved November 15, 2014.
  18. ^ a b "Low Rider". Next Generation. No. 29. Imagine Media. May 1997. p. 158.
  19. ^ a b "Finals". Next Generation. No. 48. Imagine Media. December 1998. p. 124.
  20. ^ "Cruis'n the World". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 143.
  21. ^ "The Best of '96". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 86.

External links edit

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Cruis n World is the 1996 sequel to the 1994 arcade racer Cruis n USA Cruis n World allows players to race on various tracks around the world The game also features more cars than Cruis n USA This game introduced stunts to the Cruis n series They served to dodge obstacles take close curves and so If the stunt makes the vehicle fly in the air the game gives the player extra seconds of time The game also uses small rocket boosts to speed up Cruis n WorldNorth American arcade flyerDeveloper s Midway arcade Eurocom Nintendo 64 Publisher s Midway Nintendo arcade Nintendo Nintendo 64 Designer s Eugene JarvisProgrammer s Eric PribylScott PoschArtist s Xion CooperTed BarberComposer s Vince Pontarelli 2 SeriesCruis nPlatform s ArcadeNintendo 64ReleaseArcadeWW November 1996Nintendo 64EU June 25 1998NA September 30 1998 1 Genre s RacingMode s Up to 4 players simultaneouslyArcade systemMidway V UnitThe game was later released on the Nintendo 64 in 1998 and was the best received of the Cruis n ports Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay edit nbsp Arcade version screenshot depicting the Australia stage Cruis n World features the same core gameplay as its predecessor in that the player races on different tracks under a time limit to reach the goal passing checkpoints along the way to help extend this time limit The races take place in different destinations around the world such as Hawaii Japan Australia China Africa Egypt Moscow Germany Italy France England Mexico New York City and Florida The cars now have the ability to perform stunts during races such as wheelies which give short speed bursts and aerial flips which deduct seconds from the final race time allowing for the player to achieve a better position in the records table 3 Should the player go through all stages including Florida the car would be taken by a Space Shuttle for a trip to the moon The Nintendo 64 version adds an extra track on the Moon which is unlocked once the player reaches the end of the Cruise the World mode and also features an exclusive Championship mode in which players race on circuit tracks set in the game s different stages rather than the arcade s road tracks competing for points which allow the player to unlock upgrades for the cars citation needed The game supports up to four players using a split screen 4 Development editThe developers of this game sent artists on a round the world trip to digitally capture sights and major tourist attractions 5 The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis n USA Eugene Jarvis had admitted that the Cruis n USA port was not good so they promised the game to be an arcade perfect port Eurocom took the Cruis n license and decided to spend more time on the game than in Cruis n USA In early 1997 Nintendo announced that Cruis n World would be coming to the Nintendo 64 in the fall but the game was silently delayed until 1998 Reception editReceptionAggregate scoreAggregatorScoreArcadeN64GameRankingsN A63 6 Review scoresPublicationScoreArcadeN64AllGame nbsp nbsp nbsp nbsp nbsp 7 nbsp nbsp nbsp nbsp nbsp 8 Computer and Video GamesN A1 5 9 Electronic Gaming MonthlyN A6 37 10 10 GameProN A nbsp nbsp nbsp nbsp nbsp 11 GameRevolutionN AB 12 GameSpotN A5 9 10 13 IGNN A6 5 10 14 N64 MagazineN A38 15 Next Generation nbsp nbsp nbsp nbsp nbsp 18 nbsp nbsp nbsp nbsp nbsp 19 Nintendo PowerN A7 7 10 16 The Cincinnati EnquirerN A nbsp nbsp nbsp nbsp nbsp 17 The game was displayed at the 1996 AMOA show where it won the award for Most Innovative New Title 20 Electronic Gaming Monthly named it a runner up for Arcade Game of the Year 21 A Next Generation critic commented that like Cruis n USA Cruis n World has an unsurpassed sense of arcade style driving saying that the players can drive fast knock the cars off the road and get into chaotic multi car collisions At the same time he found this a shortcoming since the game is very quickly mastered He praised the track design as being more elaborate and requiring more skill than its predecessor but said the pop in remains as bad as before 18 The Nintendo 64 port was met with mixed reception On review aggregation site GameRankings it held a score of 63 based on 14 reviews 6 Next Generation reviewed the Nintendo 64 version of the game rating it two stars out of five criticising the game having minimal technique and difficulty 19 References edit I G N Staff 1998 10 01 Cruis n Comes Home IGN Retrieved 2023 04 30 Vince Pontarelli Vince Pontarelli Sound Designer amp Composer Vince Pontarelli Archived from the original on 2014 04 26 Retrieved 2012 02 16 Cruis n World GamePro No 99 IDG December 1996 p 54 Cruis n World Electronic Gaming Monthly No 105 Ziff Davis April 1998 p 35 IGN staff April 17 1997 Eugene Jarvis Interview Part II IGN Retrieved November 15 2014 a b Cruis n World for Nintendo 64 GameRankings Archived from the original on December 9 2019 Retrieved November 15 2014 Cook Brad Cruis n World Arcade Review AllGame Archived from the original on November 15 2014 Retrieved November 15 2014 Marriott Scott Alan Cruis n World N64 Overview AllGame Archived from the original on November 15 2014 Retrieved November 15 2014 Alex C 1998 Nintendo 64 Review Cruis n World Computer and Video Games Archived from the original on June 24 2007 Retrieved November 15 2014 Cruis n World Electronic Gaming Monthly 1998 Air Hendrix 1998 Cruis n World Review for N64 on GamePro com GamePro Archived from the original on December 13 2004 Retrieved November 15 2014 Hsu Tim November 1998 Cruis n World Review Game Revolution Retrieved November 15 2014 Gerstmann Jeff October 6 1998 Cruis n World Review N64 GameSpot Retrieved November 15 2014 Casamassina Matt October 8 1998 Cruis n World N64 IGN Retrieved November 15 2014 Weaver Tim October 1998 Cruis n World N64 Magazine No 20 Future Publishing p 70 Cruis n World Nintendo Power No 112 September 1998 p 103 Bottorff James 1999 Cruis n World takes players beyond USA The Cincinnati Enquirer Archived from the original on October 9 1999 Retrieved November 15 2014 a b Low Rider Next Generation No 29 Imagine Media May 1997 p 158 a b Finals Next Generation No 48 Imagine Media December 1998 p 124 Cruis n the World Electronic Gaming Monthly No 89 Ziff Davis December 1996 p 143 The Best of 96 Electronic Gaming Monthly No 92 Ziff Davis March 1997 p 86 External links editCruis n World at Eurocom Cruis n World at the Killer List of Videogames Cruis n World at MobyGames Retrieved from https en wikipedia org w index php title Cruis 27n World amp oldid 1190095560, wikipedia, wiki, book, books, library,

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