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Wikipedia

Cross product

In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b,[1] and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product).

The cross product with respect to a right-handed coordinate system

The magnitude of the cross product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendicular vectors is the product of their lengths. The units of the cross-product are the product of the units of each vector. If two vectors are parallel or are anti-parallel (that is, they are linearly dependent), or if either one has zero length, then their cross product is zero.[2]

The cross product is anticommutative (that is, a × b = − b × a) and is distributive over addition, that is, a × (b + c) = a × b + a × c.[1] The space together with the cross product is an algebra over the real numbers, which is neither commutative nor associative, but is a Lie algebra with the cross product being the Lie bracket.

Like the dot product, it depends on the metric of Euclidean space, but unlike the dot product, it also depends on a choice of orientation (or "handedness") of the space (it is why an oriented space is needed). The resultant vector is invariant of rotation of basis. Due to the dependence on handedness, the cross product is said to be a pseudovector.

In connection with the cross product, the exterior product of vectors can be used in arbitrary dimensions (with a bivector or 2-form result) and is independent of the orientation of the space.

The product can be generalized in various ways, using the orientation and metric structure just as for the traditional 3-dimensional cross product, one can, in n dimensions, take the product of n − 1 vectors to produce a vector perpendicular to all of them. But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions.[3] The cross-product in seven dimensions has undesirable properties, however (e.g. it fails to satisfy the Jacobi identity), so it is not used in mathematical physics to represent quantities such as multi-dimensional space-time.[4] (See § Generalizations below for other dimensions.)

Definition edit

 
Finding the direction of the cross product by the right-hand rule

The cross product of two vectors a and b is defined only in three-dimensional space and is denoted by a × b. In physics and applied mathematics, the wedge notation ab is often used (in conjunction with the name vector product),[5][6][7] although in pure mathematics such notation is usually reserved for just the exterior product, an abstraction of the vector product to n dimensions.

The cross product a × b is defined as a vector c that is perpendicular (orthogonal) to both a and b, with a direction given by the right-hand rule[1] and a magnitude equal to the area of the parallelogram that the vectors span.[2]

The cross product is defined by the formula[8][9]

 

where

θ is the angle between a and b in the plane containing them (hence, it is between 0° and 180°),
a‖ and ‖b‖ are the magnitudes of vectors a and b,
n is a unit vector perpendicular to the plane containing a and b, with direction such that the ordered set (a, b, n) is positively oriented.

If the vectors a and b are parallel (that is, the angle θ between them is either 0° or 180°), by the above formula, the cross product of a and b is the zero vector 0.

Direction edit

 
The cross product a × b (vertical, in purple) changes as the angle between the vectors a (blue) and b (red) changes. The cross product is always orthogonal to both vectors, and has magnitude zero when the vectors are parallel and maximum magnitude ‖a‖‖b‖ when they are orthogonal.

The direction of the vector n depends on the chosen orientation of the space. Conventionally, it is given by the right-hand rule, where one simply points the forefinger of the right hand in the direction of a and the middle finger in the direction of b. Then, the vector n is coming out of the thumb (see the adjacent picture). Using this rule implies that the cross product is anti-commutative; that is, b × a = −(a × b). By pointing the forefinger toward b first, and then pointing the middle finger toward a, the thumb will be forced in the opposite direction, reversing the sign of the product vector.

As the cross product operator depends on the orientation of the space, in general the cross product of two vectors is not a "true" vector, but a pseudovector. See § Handedness for more detail.

Names and origin edit

 
According to Sarrus's rule, the determinant of a 3×3 matrix involves multiplications between matrix elements identified by crossed diagonals

In 1842, William Rowan Hamilton first described the algebra of quaternions and the non-commutative Hamilton product. In particular, when the Hamilton product of two vectors (that is, pure quaternions with zero scalar part) is performed, it results in a quaternion with a scalar and vector part. The scalar and vector part of this Hamilton product corresponds to the negative of dot product and cross product of the two vectors.

In 1881, Josiah Willard Gibbs,[10] and independently Oliver Heaviside, introduced the notation for both the dot product and the cross product using a period (ab) and an "×" (a × b), respectively, to denote them.[11]

In 1877, to emphasize the fact that the result of a dot product is a scalar while the result of a cross product is a vector, William Kingdon Clifford coined the alternative names scalar product and vector product for the two operations.[11] These alternative names are still widely used in the literature.

Both the cross notation (a × b) and the name cross product were possibly inspired by the fact that each scalar component of a × b is computed by multiplying non-corresponding components of a and b. Conversely, a dot product ab involves multiplications between corresponding components of a and b. As explained below, the cross product can be expressed in the form of a determinant of a special 3 × 3 matrix. According to Sarrus's rule, this involves multiplications between matrix elements identified by crossed diagonals.

Computing edit

Coordinate notation edit

 
Standard basis vectors (i, j, k, also denoted e1, e2, e3) and vector components of a (ax, ay, az, also denoted a1, a2, a3)

If (i, j, k) is a positively oriented orthonormal basis, the basis vectors satisfy the following equalities[1]

 

which imply, by the anticommutativity of the cross product, that

 

The anticommutativity of the cross product (and the obvious lack of linear independence) also implies that

  (the zero vector).

These equalities, together with the distributivity and linearity of the cross product (though neither follows easily from the definition given above), are sufficient to determine the cross product of any two vectors a and b. Each vector can be defined as the sum of three orthogonal components parallel to the standard basis vectors:

 

Their cross product a × b can be expanded using distributivity:

 

This can be interpreted as the decomposition of a × b into the sum of nine simpler cross products involving vectors aligned with i, j, or k. Each one of these nine cross products operates on two vectors that are easy to handle as they are either parallel or orthogonal to each other. From this decomposition, by using the above-mentioned equalities and collecting similar terms, we obtain:

 

meaning that the three scalar components of the resulting vector s = s1i + s2j + s3k = a × b are

 

Using column vectors, we can represent the same result as follows:

 

Matrix notation edit

 
Use of Sarrus's rule to find the cross product of a and b

The cross product can also be expressed as the formal determinant:[note 1][1]

 

This determinant can be computed using Sarrus's rule or cofactor expansion. Using Sarrus's rule, it expands to

 

Using cofactor expansion along the first row instead, it expands to[12]

 

which gives the components of the resulting vector directly.

Using Levi-Civita tensors edit

  • In any basis, the cross-product   is given by the tensorial formula   where   is the covariant Levi-Civita tensor (we note the position of the indices). That corresponds to the intrinsic formula given here.
  • In an orthonormal basis having the same orientation as the space,   is given by the pseudo-tensorial formula   where   is the Levi-Civita symbol (which is a pseudo-tensor). That is the formula used for everyday physics but it works only for this special choice of basis.
  • In any orthonormal basis,   is given by the pseudo-tensorial formula   where   indicates whether the basis has the same orientation as the space or not.

The latter formula avoids having to change the orientation of the space when we inverse an orthonormal basis.

Properties edit

Geometric meaning edit

 
Figure 1. The area of a parallelogram as the magnitude of a cross product
 
Figure 2. Three vectors defining a parallelepiped

The magnitude of the cross product can be interpreted as the positive area of the parallelogram having a and b as sides (see Figure 1):[1]

 

Indeed, one can also compute the volume V of a parallelepiped having a, b and c as edges by using a combination of a cross product and a dot product, called scalar triple product (see Figure 2):

 

Since the result of the scalar triple product may be negative, the volume of the parallelepiped is given by its absolute value:

 

Because the magnitude of the cross product goes by the sine of the angle between its arguments, the cross product can be thought of as a measure of perpendicularity in the same way that the dot product is a measure of parallelism. Given two unit vectors, their cross product has a magnitude of 1 if the two are perpendicular and a magnitude of zero if the two are parallel. The dot product of two unit vectors behaves just oppositely: it is zero when the unit vectors are perpendicular and 1 if the unit vectors are parallel.

Unit vectors enable two convenient identities: the dot product of two unit vectors yields the cosine (which may be positive or negative) of the angle between the two unit vectors. The magnitude of the cross product of the two unit vectors yields the sine (which will always be positive).

Algebraic properties edit

 
Cross product scalar multiplication. Left: Decomposition of b into components parallel and perpendicular to a. Right: Scaling of the perpendicular components by a positive real number r (if negative, b and the cross product are reversed).
 
Cross product distributivity over vector addition. Left: The vectors b and c are resolved into parallel and perpendicular components to a. Right: The parallel components vanish in the cross product, only the perpendicular components shown in the plane perpendicular to a remain.[13]
 
The two nonequivalent triple cross products of three vectors a, b, c. In each case, two vectors define a plane, the other is out of the plane and can be split into parallel and perpendicular components to the cross product of the vectors defining the plane. These components can be found by vector projection and rejection. The triple product is in the plane and is rotated as shown.

If the cross product of two vectors is the zero vector (that is, a × b = 0), then either one or both of the inputs is the zero vector, (a = 0 or b = 0) or else they are parallel or antiparallel (ab) so that the sine of the angle between them is zero (θ = 0° or θ = 180° and sin θ = 0).

The self cross product of a vector is the zero vector:

 

The cross product is anticommutative,

 

distributive over addition,

 

and compatible with scalar multiplication so that

 

It is not associative, but satisfies the Jacobi identity:

 

Distributivity, linearity and Jacobi identity show that the R3 vector space together with vector addition and the cross product forms a Lie algebra, the Lie algebra of the real orthogonal group in 3 dimensions, SO(3). The cross product does not obey the cancellation law; that is, a × b = a × c with a0 does not imply b = c, but only that:

 

This can be the case where b and c cancel, but additionally where a and bc are parallel; that is, they are related by a scale factor t, leading to:

 

for some scalar t.

If, in addition to a × b = a × c and a0 as above, it is the case that ab = ac then

 

As bc cannot be simultaneously parallel (for the cross product to be 0) and perpendicular (for the dot product to be 0) to a, it must be the case that b and c cancel: b = c.

From the geometrical definition, the cross product is invariant under proper rotations about the axis defined by a × b. In formulae:

 , where   is a rotation matrix with  .

More generally, the cross product obeys the following identity under matrix transformations:

 

where   is a 3-by-3 matrix and   is the transpose of the inverse and   is the cofactor matrix. It can be readily seen how this formula reduces to the former one if   is a rotation matrix. If   is a 3-by-3 symmetric matrix applied to a generic cross product  , the following relation holds true:

 

The cross product of two vectors lies in the null space of the 2 × 3 matrix with the vectors as rows:

 

For the sum of two cross products, the following identity holds:

 

Differentiation edit

The product rule of differential calculus applies to any bilinear operation, and therefore also to the cross product:

 

where a and b are vectors that depend on the real variable t.

Triple product expansion edit

The cross product is used in both forms of the triple product. The scalar triple product of three vectors is defined as

 

It is the signed volume of the parallelepiped with edges a, b and c and as such the vectors can be used in any order that's an even permutation of the above ordering. The following therefore are equal:

 

The vector triple product is the cross product of a vector with the result of another cross product, and is related to the dot product by the following formula

 

The mnemonic "BAC minus CAB" is used to remember the order of the vectors in the right hand member. This formula is used in physics to simplify vector calculations. A special case, regarding gradients and useful in vector calculus, is

 

where ∇2 is the vector Laplacian operator.

Other identities relate the cross product to the scalar triple product:

 

where I is the identity matrix.

Alternative formulation edit

The cross product and the dot product are related by:

 

The right-hand side is the Gram determinant of a and b, the square of the area of the parallelogram defined by the vectors. This condition determines the magnitude of the cross product. Namely, since the dot product is defined, in terms of the angle θ between the two vectors, as:

 

the above given relationship can be rewritten as follows:

 

Invoking the Pythagorean trigonometric identity one obtains:

 

which is the magnitude of the cross product expressed in terms of θ, equal to the area of the parallelogram defined by a and b (see definition above).

The combination of this requirement and the property that the cross product be orthogonal to its constituents a and b provides an alternative definition of the cross product.[14]

Lagrange's identity edit

The relation

 

can be compared with another relation involving the right-hand side, namely Lagrange's identity expressed as[15]

 

where a and b may be n-dimensional vectors. This also shows that the Riemannian volume form for surfaces is exactly the surface element from vector calculus. In the case where n = 3, combining these two equations results in the expression for the magnitude of the cross product in terms of its components:[16]

 

The same result is found directly using the components of the cross product found from

 

In R3, Lagrange's equation is a special case of the multiplicativity |vw| = |v||w| of the norm in the quaternion algebra.

It is a special case of another formula, also sometimes called Lagrange's identity, which is the three dimensional case of the Binet–Cauchy identity:[17][18]

 

If a = c and b = d, this simplifies to the formula above.

Infinitesimal generators of rotations edit

The cross product conveniently describes the infinitesimal generators of rotations in R3. Specifically, if n is a unit vector in R3 and R(φ, n) denotes a rotation about the axis through the origin specified by n, with angle φ (measured in radians, counterclockwise when viewed from the tip of n), then

 

for every vector x in R3. The cross product with n therefore describes the infinitesimal generator of the rotations about n. These infinitesimal generators form the Lie algebra so(3) of the rotation group SO(3), and we obtain the result that the Lie algebra R3 with cross product is isomorphic to the Lie algebra so(3).

Alternative ways to compute edit

Conversion to matrix multiplication edit

The vector cross product also can be expressed as the product of a skew-symmetric matrix and a vector:[17]

 
where superscript T refers to the transpose operation, and [a]× is defined by:
 

The columns [a]×,i of the skew-symmetric matrix for a vector a can be also obtained by calculating the cross product with unit vectors. That is,

 
or
 
where   is the outer product operator.

Also, if a is itself expressed as a cross product:

 
then
 
Proof by substitution

Evaluation of the cross product gives

 
Hence, the left hand side equals
 
Now, for the right hand side,
 
And its transpose is
 
Evaluation of the right hand side gives
 
Comparison shows that the left hand side equals the right hand side.

This result can be generalized to higher dimensions using geometric algebra. In particular in any dimension bivectors can be identified with skew-symmetric matrices, so the product between a skew-symmetric matrix and vector is equivalent to the grade-1 part of the product of a bivector and vector.[19] In three dimensions bivectors are dual to vectors so the product is equivalent to the cross product, with the bivector instead of its vector dual. In higher dimensions the product can still be calculated but bivectors have more degrees of freedom and are not equivalent to vectors.[19]

This notation is also often much easier to work with, for example, in epipolar geometry.

From the general properties of the cross product follows immediately that

 
  and  
 
and from fact that [a]× is skew-symmetric it follows that
 

The above-mentioned triple product expansion (bac–cab rule) can be easily proven using this notation.

As mentioned above, the Lie algebra R3 with cross product is isomorphic to the Lie algebra so(3), whose elements can be identified with the 3×3 skew-symmetric matrices. The map a → [a]× provides an isomorphism between R3 and so(3). Under this map, the cross product of 3-vectors corresponds to the commutator of 3x3 skew-symmetric matrices.

Index notation for tensors edit

The cross product can alternatively be defined in terms of the Levi-Civita tensor Eijk and a dot product ηmi, which are useful in converting vector notation for tensor applications:

 

where the indices   correspond to vector components. This characterization of the cross product is often expressed more compactly using the Einstein summation convention as

 

in which repeated indices are summed over the values 1 to 3.

In a positively-oriented orthonormal basis ηmi = δmi (the Kronecker delta) and   (the Levi-Civita symbol). In that case, this representation is another form of the skew-symmetric representation of the cross product:

 

In classical mechanics: representing the cross product by using the Levi-Civita symbol can cause mechanical symmetries to be obvious when physical systems are isotropic. (An example: consider a particle in a Hooke's Law potential in three-space, free to oscillate in three dimensions; none of these dimensions are "special" in any sense, so symmetries lie in the cross-product-represented angular momentum, which are made clear by the abovementioned Levi-Civita representation).[citation needed]

Mnemonic edit

 
Mnemonic to calculate a cross product in vector form

The word "xyzzy" can be used to remember the definition of the cross product.

If

 

where:

 

then:

 
 
 

The second and third equations can be obtained from the first by simply vertically rotating the subscripts, xyzx. The problem, of course, is how to remember the first equation, and two options are available for this purpose: either to remember the relevant two diagonals of Sarrus's scheme (those containing i), or to remember the xyzzy sequence.

Since the first diagonal in Sarrus's scheme is just the main diagonal of the above-mentioned 3×3 matrix, the first three letters of the word xyzzy can be very easily remembered.

Cross visualization edit

Similarly to the mnemonic device above, a "cross" or X can be visualized between the two vectors in the equation. This may be helpful for remembering the correct cross product formula.

If

 

then:

 

If we want to obtain the formula for   we simply drop the   and   from the formula, and take the next two components down:

 

When doing this for   the next two elements down should "wrap around" the matrix so that after the z component comes the x component. For clarity, when performing this operation for  , the next two components should be z and x (in that order). While for   the next two components should be taken as x and y.

 

For   then, if we visualize the cross operator as pointing from an element on the left to an element on the right, we can take the first element on the left and simply multiply by the element that the cross points to in the right-hand matrix. We then subtract the next element down on the left, multiplied by the element that the cross points to here as well. This results in our   formula –

 

We can do this in the same way for   and   to construct their associated formulas.

Applications edit

The cross product has applications in various contexts. For example, it is used in computational geometry, physics and engineering. A non-exhaustive list of examples follows.

Computational geometry edit

The cross product appears in the calculation of the distance of two skew lines (lines not in the same plane) from each other in three-dimensional space.

The cross product can be used to calculate the normal for a triangle or polygon, an operation frequently performed in computer graphics. For example, the winding of a polygon (clockwise or anticlockwise) about a point within the polygon can be calculated by triangulating the polygon (like spoking a wheel) and summing the angles (between the spokes) using the cross product to keep track of the sign of each angle.

In computational geometry of the plane, the cross product is used to determine the sign of the acute angle defined by three points   and  . It corresponds to the direction (upward or downward) of the cross product of the two coplanar vectors defined by the two pairs of points   and  . The sign of the acute angle is the sign of the expression

 

which is the signed length of the cross product of the two vectors.

In the "right-handed" coordinate system, if the result is 0, the points are collinear; if it is positive, the three points constitute a positive angle of rotation around   from   to  , otherwise a negative angle. From another point of view, the sign of   tells whether   lies to the left or to the right of line  

The cross product is used in calculating the volume of a polyhedron such as a tetrahedron or parallelepiped.

Angular momentum and torque edit

The angular momentum L of a particle about a given origin is defined as:

 

where r is the position vector of the particle relative to the origin, p is the linear momentum of the particle.

In the same way, the moment M of a force FB applied at point B around point A is given as:

 

In mechanics the moment of a force is also called torque and written as  

Since position r, linear momentum p and force F are all true vectors, both the angular momentum L and the moment of a force M are pseudovectors or axial vectors.

Rigid body edit

The cross product frequently appears in the description of rigid motions. Two points P and Q on a rigid body can be related by:

 

where   is the point's position,   is its velocity and   is the body's angular velocity.

Since position   and velocity   are true vectors, the angular velocity   is a pseudovector or axial vector.

Lorentz force edit

The cross product is used to describe the Lorentz force experienced by a moving electric charge qe:

 

Since velocity v, force F and electric field E are all true vectors, the magnetic field B is a pseudovector.

Other edit

In vector calculus, the cross product is used to define the formula for the vector operator curl.

The trick of rewriting a cross product in terms of a matrix multiplication appears frequently in epipolar and multi-view geometry, in particular when deriving matching constraints.

As an external product edit

 
The cross product in relation to the exterior product. In red are the orthogonal unit vector, and the "parallel" unit bivector.

The cross product can be defined in terms of the exterior product. It can be generalized to an external product in other than three dimensions.[20] This generalization allows a natural geometric interpretation of the cross product. In exterior algebra the exterior product of two vectors is a bivector. A bivector is an oriented plane element, in much the same way that a vector is an oriented line element. Given two vectors a and b, one can view the bivector ab as the oriented parallelogram spanned by a and b. The cross product is then obtained by taking the Hodge star of the bivector ab, mapping 2-vectors to vectors:

 

This can be thought of as the oriented multi-dimensional element "perpendicular" to the bivector. In a d-dimensional space, Hodge star takes a k-vector to a (d–k)-vector; thus only in d = 3 dimensions is the result an element of dimension one (3–2 = 1), i.e. a vector. For example, in d = 4 dimensions, the cross product of two vectors has dimension 4–2 = 2, giving a bivector. Thus, only in three dimensions does cross product define an algebra structure to multiply vectors.

Handedness edit

Consistency edit

When physics laws are written as equations, it is possible to make an arbitrary choice of the coordinate system, including handedness. One should be careful to never write down an equation where the two sides do not behave equally under all transformations that need to be considered. For example, if one side of the equation is a cross product of two polar vectors, one must take into account that the result is an axial vector. Therefore, for consistency, the other side must also be an axial vector.[citation needed] More generally, the result of a cross product may be either a polar vector or an axial vector, depending on the type of its operands (polar vectors or axial vectors). Namely, polar vectors and axial vectors are interrelated in the following ways under application of the cross product:

  • polar vector × polar vector = axial vector
  • axial vector × axial vector = axial vector
  • polar vector × axial vector = polar vector
  • axial vector × polar vector = polar vector

or symbolically

  • polar × polar = axial
  • axial × axial = axial
  • polar × axial = polar
  • axial × polar = polar

Because the cross product may also be a polar vector, it may not change direction with a mirror image transformation. This happens, according to the above relationships, if one of the operands is a polar vector and the other one is an axial vector (e.g., the cross product of two polar vectors). For instance, a vector triple product involving three polar vectors is a polar vector.

A handedness-free approach is possible using exterior algebra.

The paradox of the orthonormal basis edit

Let (i, j, k) be an orthonormal basis. The vectors i, j and k do not depend on the orientation of the space. They can even be defined in the absence of any orientation. They can not therefore be axial vectors. But if i and j are polar vectors, then k is an axial vector for i × j = k or j × i = k. This is a paradox.

"Axial" and "polar" are physical qualifiers for physical vectors; that is, vectors which represent physical quantities such as the velocity or the magnetic field. The vectors i, j and k are mathematical vectors, neither axial nor polar. In mathematics, the cross-product of two vectors is a vector. There is no contradiction.

Generalizations edit

There are several ways to generalize the cross product to higher dimensions.

Lie algebra edit

The cross product can be seen as one of the simplest Lie products, and is thus generalized by Lie algebras, which are axiomatized as binary products satisfying the axioms of multilinearity, skew-symmetry, and the Jacobi identity. Many Lie algebras exist, and their study is a major field of mathematics, called Lie theory.

For example, the Heisenberg algebra gives another Lie algebra structure on   In the basis   the product is  

Quaternions edit

The cross product can also be described in terms of quaternions. In general, if a vector [a1, a2, a3] is represented as the quaternion a1i + a2j + a3k, the cross product of two vectors can be obtained by taking their product as quaternions and deleting the real part of the result. The real part will be the negative of the dot product of the two vectors.

Octonions edit

A cross product for 7-dimensional vectors can be obtained in the same way by using the octonions instead of the quaternions. The nonexistence of nontrivial vector-valued cross products of two vectors in other dimensions is related to the result from Hurwitz's theorem that the only normed division algebras are the ones with dimension 1, 2, 4, and 8.

Exterior product edit

In general dimension, there is no direct analogue of the binary cross product that yields specifically a vector. There is however the exterior product, which has similar properties, except that the exterior product of two vectors is now a 2-vector instead of an ordinary vector. As mentioned above, the cross product can be interpreted as the exterior product in three dimensions by using the Hodge star operator to map 2-vectors to vectors. The Hodge dual of the exterior product yields an (n − 2)-vector, which is a natural generalization of the cross product in any number of dimensions.

The exterior product and dot product can be combined (through summation) to form the geometric product in geometric algebra.

External product edit

As mentioned above, the cross product can be interpreted in three dimensions as the Hodge dual of the exterior product. In any finite n dimensions, the Hodge dual of the exterior product of n − 1 vectors is a vector. So, instead of a binary operation, in arbitrary finite dimensions, the cross product is generalized as the Hodge dual of the exterior product of some given n − 1 vectors. This generalization is called external product.[21]

Commutator product edit

Interpreting the three-dimensional vector space of the algebra as the 2-vector (not the 1-vector) subalgebra of the three-dimensional geometric algebra, where  ,  , and  , the cross product corresponds exactly to the commutator product in geometric algebra and both use the same symbol  . The commutator product is defined for 2-vectors   and   in geometric algebra as:

 

where   is the geometric product.[22]

The commutator product could be generalised to arbitrary multivectors in three dimensions, which results in a multivector consisting of only elements of grades 1 (1-vectors/true vectors) and 2 (2-vectors/pseudovectors). While the commutator product of two 1-vectors is indeed the same as the exterior product and yields a 2-vector, the commutator of a 1-vector and a 2-vector yields a true vector, corresponding instead to the left and right contractions in geometric algebra. The commutator product of two 2-vectors has no corresponding equivalent product, which is why the commutator product is defined in the first place for 2-vectors. Furthermore, the commutator triple product of three 2-vectors is the same as the vector triple product of the same three pseudovectors in vector algebra. However, the commutator triple product of three 1-vectors in geometric algebra is instead the negative of the vector triple product of the same three true vectors in vector algebra.

Generalizations to higher dimensions is provided by the same commutator product of 2-vectors in higher-dimensional geometric algebras, but the 2-vectors are no longer pseudovectors. Just as the commutator product/cross product of 2-vectors in three dimensions correspond to the simplest Lie algebra, the 2-vector subalgebras of higher dimensional geometric algebra equipped with the commutator product also correspond to the Lie algebras.[23] Also as in three dimensions, the commutator product could be further generalised to arbitrary multivectors.

Multilinear algebra edit

In the context of multilinear algebra, the cross product can be seen as the (1,2)-tensor (a mixed tensor, specifically a bilinear map) obtained from the 3-dimensional volume form,[note 2] a (0,3)-tensor, by raising an index.

In detail, the 3-dimensional volume form defines a product   by taking the determinant of the matrix given by these 3 vectors. By duality, this is equivalent to a function   (fixing any two inputs gives a function   by evaluating on the third input) and in the presence of an inner product (such as the dot product; more generally, a non-degenerate bilinear form), we have an isomorphism   and thus this yields a map   which is the cross product: a (0,3)-tensor (3 vector inputs, scalar output) has been transformed into a (1,2)-tensor (2 vector inputs, 1 vector output) by "raising an index".

Translating the above algebra into geometry, the function "volume of the parallelepiped defined by  " (where the first two vectors are fixed and the last is an input), which defines a function  , can be represented uniquely as the dot product with a vector: this vector is the cross product   From this perspective, the cross product is defined by the scalar triple product,  

In the same way, in higher dimensions one may define generalized cross products by raising indices of the n-dimensional volume form, which is a  -tensor. The most direct generalizations of the cross product are to define either:

  • a  -tensor, which takes as input   vectors, and gives as output 1 vector – an  -ary vector-valued product, or
  • a  -tensor, which takes as input 2 vectors and gives as output skew-symmetric tensor of rank n − 2 – a binary product with rank n − 2 tensor values. One can also define  -tensors for other k.

These products are all multilinear and skew-symmetric, and can be defined in terms of the determinant and parity.

The  -ary product can be described as follows: given   vectors   in   define their generalized cross product   as:

  • perpendicular to the hyperplane defined by the  
  • magnitude is the volume of the parallelotope defined by the   which can be computed as the Gram determinant of the  
  • oriented so that   is positively oriented.

This is the unique multilinear, alternating product which evaluates to

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This article is about the cross product of two vectors in three dimensional Euclidean space For other uses see Cross product disambiguation In mathematics the cross product or vector product occasionally directed area product to emphasize its geometric significance is a binary operation on two vectors in a three dimensional oriented Euclidean vector space named here E displaystyle E and is denoted by the symbol displaystyle times Given two linearly independent vectors a and b the cross product a b read a cross b is a vector that is perpendicular to both a and b 1 and thus normal to the plane containing them It has many applications in mathematics physics engineering and computer programming It should not be confused with the dot product projection product The cross product with respect to a right handed coordinate systemThe magnitude of the cross product equals the area of a parallelogram with the vectors for sides in particular the magnitude of the product of two perpendicular vectors is the product of their lengths The units of the cross product are the product of the units of each vector If two vectors are parallel or are anti parallel that is they are linearly dependent or if either one has zero length then their cross product is zero 2 The cross product is anticommutative that is a b b a and is distributive over addition that is a b c a b a c 1 The space E displaystyle E together with the cross product is an algebra over the real numbers which is neither commutative nor associative but is a Lie algebra with the cross product being the Lie bracket Like the dot product it depends on the metric of Euclidean space but unlike the dot product it also depends on a choice of orientation or handedness of the space it is why an oriented space is needed The resultant vector is invariant of rotation of basis Due to the dependence on handedness the cross product is said to be a pseudovector In connection with the cross product the exterior product of vectors can be used in arbitrary dimensions with a bivector or 2 form result and is independent of the orientation of the space The product can be generalized in various ways using the orientation and metric structure just as for the traditional 3 dimensional cross product one can in n dimensions take the product of n 1 vectors to produce a vector perpendicular to all of them But if the product is limited to non trivial binary products with vector results it exists only in three and seven dimensions 3 The cross product in seven dimensions has undesirable properties however e g it fails to satisfy the Jacobi identity so it is not used in mathematical physics to represent quantities such as multi dimensional space time 4 See Generalizations below for other dimensions Contents 1 Definition 1 1 Direction 2 Names and origin 3 Computing 3 1 Coordinate notation 3 2 Matrix notation 3 3 Using Levi Civita tensors 4 Properties 4 1 Geometric meaning 4 2 Algebraic properties 4 3 Differentiation 4 4 Triple product expansion 4 5 Alternative formulation 4 6 Lagrange s identity 4 7 Infinitesimal generators of rotations 5 Alternative ways to compute 5 1 Conversion to matrix multiplication 5 2 Index notation for tensors 5 3 Mnemonic 5 4 Cross visualization 6 Applications 6 1 Computational geometry 6 2 Angular momentum and torque 6 3 Rigid body 6 4 Lorentz force 6 5 Other 7 As an external product 8 Handedness 8 1 Consistency 8 2 The paradox of the orthonormal basis 9 Generalizations 9 1 Lie algebra 9 2 Quaternions 9 3 Octonions 9 4 Exterior product 9 5 External product 9 6 Commutator product 9 7 Multilinear algebra 10 History 11 See also 12 Notes 13 References 14 Bibliography 15 External linksDefinition edit nbsp Finding the direction of the cross product by the right hand ruleThe cross product of two vectors a and b is defined only in three dimensional space and is denoted by a b In physics and applied mathematics the wedge notation a b is often used in conjunction with the name vector product 5 6 7 although in pure mathematics such notation is usually reserved for just the exterior product an abstraction of the vector product to n dimensions The cross product a b is defined as a vector c that is perpendicular orthogonal to both a and b with a direction given by the right hand rule 1 and a magnitude equal to the area of the parallelogram that the vectors span 2 The cross product is defined by the formula 8 9 a b a b sin 8 n displaystyle mathbf a times mathbf b mathbf a mathbf b sin theta mathbf n nbsp where 8 is the angle between a and b in the plane containing them hence it is between 0 and 180 a and b are the magnitudes of vectors a and b n is a unit vector perpendicular to the plane containing a and b with direction such that the ordered set a b n is positively oriented If the vectors a and b are parallel that is the angle 8 between them is either 0 or 180 by the above formula the cross product of a and b is the zero vector 0 Direction edit nbsp The cross product a b vertical in purple changes as the angle between the vectors a blue and b red changes The cross product is always orthogonal to both vectors and has magnitude zero when the vectors are parallel and maximum magnitude a b when they are orthogonal The direction of the vector n depends on the chosen orientation of the space Conventionally it is given by the right hand rule where one simply points the forefinger of the right hand in the direction of a and the middle finger in the direction of b Then the vector n is coming out of the thumb see the adjacent picture Using this rule implies that the cross product is anti commutative that is b a a b By pointing the forefinger toward b first and then pointing the middle finger toward a the thumb will be forced in the opposite direction reversing the sign of the product vector As the cross product operator depends on the orientation of the space in general the cross product of two vectors is not a true vector but a pseudovector See Handedness for more detail Names and origin edit nbsp According to Sarrus s rule the determinant of a 3 3 matrix involves multiplications between matrix elements identified by crossed diagonalsIn 1842 William Rowan Hamilton first described the algebra of quaternions and the non commutative Hamilton product In particular when the Hamilton product of two vectors that is pure quaternions with zero scalar part is performed it results in a quaternion with a scalar and vector part The scalar and vector part of this Hamilton product corresponds to the negative of dot product and cross product of the two vectors In 1881 Josiah Willard Gibbs 10 and independently Oliver Heaviside introduced the notation for both the dot product and the cross product using a period a b and an a b respectively to denote them 11 In 1877 to emphasize the fact that the result of a dot product is a scalar while the result of a cross product is a vector William Kingdon Clifford coined the alternative names scalar product and vector product for the two operations 11 These alternative names are still widely used in the literature Both the cross notation a b and the name cross product were possibly inspired by the fact that each scalar component of a b is computed by multiplying non corresponding components of a and b Conversely a dot product a b involves multiplications between corresponding components of a and b As explained below the cross product can be expressed in the form of a determinant of a special 3 3 matrix According to Sarrus s rule this involves multiplications between matrix elements identified by crossed diagonals Computing editCoordinate notation edit nbsp Standard basis vectors i j k also denoted e1 e2 e3 and vector components of a ax ay az also denoted a1 a2 a3 If i j k is a positively oriented orthonormal basis the basis vectors satisfy the following equalities 1 i j k j k i k i j displaystyle begin alignedat 2 mathbf color blue i amp times mathbf color red j amp amp mathbf color green k mathbf color red j amp times mathbf color green k amp amp mathbf color blue i mathbf color green k amp times mathbf color blue i amp amp mathbf color red j end alignedat nbsp which imply by the anticommutativity of the cross product that j i k k j i i k j displaystyle begin alignedat 2 mathbf color red j amp times mathbf color blue i amp amp mathbf color green k mathbf color green k amp times mathbf color red j amp amp mathbf color blue i mathbf color blue i amp times mathbf color green k amp amp mathbf color red j end alignedat nbsp The anticommutativity of the cross product and the obvious lack of linear independence also implies that i i j j k k 0 displaystyle mathbf color blue i times mathbf color blue i mathbf color red j times mathbf color red j mathbf color green k times mathbf color green k mathbf 0 nbsp the zero vector These equalities together with the distributivity and linearity of the cross product though neither follows easily from the definition given above are sufficient to determine the cross product of any two vectors a and b Each vector can be defined as the sum of three orthogonal components parallel to the standard basis vectors a a 1 i a 2 j a 3 k b b 1 i b 2 j b 3 k displaystyle begin alignedat 3 mathbf a amp a 1 mathbf color blue i amp amp a 2 mathbf color red j amp amp a 3 mathbf color green k mathbf b amp b 1 mathbf color blue i amp amp b 2 mathbf color red j amp amp b 3 mathbf color green k end alignedat nbsp Their cross product a b can be expanded using distributivity a b a 1 i a 2 j a 3 k b 1 i b 2 j b 3 k a 1 b 1 i i a 1 b 2 i j a 1 b 3 i k a 2 b 1 j i a 2 b 2 j j a 2 b 3 j k a 3 b 1 k i a 3 b 2 k j a 3 b 3 k k displaystyle begin aligned mathbf a times mathbf b amp a 1 mathbf color blue i a 2 mathbf color red j a 3 mathbf color green k times b 1 mathbf color blue i b 2 mathbf color red j b 3 mathbf color green k amp a 1 b 1 mathbf color blue i times mathbf color blue i a 1 b 2 mathbf color blue i times mathbf color red j a 1 b 3 mathbf color blue i times mathbf color green k amp a 2 b 1 mathbf color red j times mathbf color blue i a 2 b 2 mathbf color red j times mathbf color red j a 2 b 3 mathbf color red j times mathbf color green k amp a 3 b 1 mathbf color green k times mathbf color blue i a 3 b 2 mathbf color green k times mathbf color red j a 3 b 3 mathbf color green k times mathbf color green k end aligned nbsp This can be interpreted as the decomposition of a b into the sum of nine simpler cross products involving vectors aligned with i j or k Each one of these nine cross products operates on two vectors that are easy to handle as they are either parallel or orthogonal to each other From this decomposition by using the above mentioned equalities and collecting similar terms we obtain a b a 1 b 1 0 a 1 b 2 k a 1 b 3 j a 2 b 1 k a 2 b 2 0 a 2 b 3 i a 3 b 1 j a 3 b 2 i a 3 b 3 0 a 2 b 3 a 3 b 2 i a 3 b 1 a 1 b 3 j a 1 b 2 a 2 b 1 k displaystyle begin aligned mathbf a times mathbf b amp quad a 1 b 1 mathbf 0 a 1 b 2 mathbf color green k a 1 b 3 mathbf color red j amp a 2 b 1 mathbf color green k a 2 b 2 mathbf 0 a 2 b 3 mathbf color blue i amp a 3 b 1 mathbf color red j a 3 b 2 mathbf color blue i a 3 b 3 mathbf 0 amp a 2 b 3 a 3 b 2 mathbf color blue i a 3 b 1 a 1 b 3 mathbf color red j a 1 b 2 a 2 b 1 mathbf color green k end aligned nbsp meaning that the three scalar components of the resulting vector s s1i s2j s3k a b are s 1 a 2 b 3 a 3 b 2 s 2 a 3 b 1 a 1 b 3 s 3 a 1 b 2 a 2 b 1 displaystyle begin aligned s 1 amp a 2 b 3 a 3 b 2 s 2 amp a 3 b 1 a 1 b 3 s 3 amp a 1 b 2 a 2 b 1 end aligned nbsp Using column vectors we can represent the same result as follows s 1 s 2 s 3 a 2 b 3 a 3 b 2 a 3 b 1 a 1 b 3 a 1 b 2 a 2 b 1 displaystyle begin bmatrix s 1 s 2 s 3 end bmatrix begin bmatrix a 2 b 3 a 3 b 2 a 3 b 1 a 1 b 3 a 1 b 2 a 2 b 1 end bmatrix nbsp Matrix notation edit nbsp Use of Sarrus s rule to find the cross product of a and bThe cross product can also be expressed as the formal determinant note 1 1 a b i j k a 1 a 2 a 3 b 1 b 2 b 3 displaystyle mathbf a times b begin bmatrix mathbf i amp mathbf j amp mathbf k a 1 amp a 2 amp a 3 b 1 amp b 2 amp b 3 end bmatrix nbsp This determinant can be computed using Sarrus s rule or cofactor expansion Using Sarrus s rule it expands to a b a 2 b 3 i a 3 b 1 j a 1 b 2 k a 3 b 2 i a 1 b 3 j a 2 b 1 k a 2 b 3 a 3 b 2 i a 3 b 1 a 1 b 3 j a 1 b 2 a 2 b 1 k displaystyle begin aligned mathbf a times b amp a 2 b 3 mathbf i a 3 b 1 mathbf j a 1 b 2 mathbf k a 3 b 2 mathbf i a 1 b 3 mathbf j a 2 b 1 mathbf k amp a 2 b 3 a 3 b 2 mathbf i a 3 b 1 a 1 b 3 mathbf j a 1 b 2 a 2 b 1 mathbf k end aligned nbsp Using cofactor expansion along the first row instead it expands to 12 a b a 2 a 3 b 2 b 3 i a 1 a 3 b 1 b 3 j a 1 a 2 b 1 b 2 k a 2 b 3 a 3 b 2 i a 1 b 3 a 3 b 1 j a 1 b 2 a 2 b 1 k displaystyle begin aligned mathbf a times b amp begin vmatrix a 2 amp a 3 b 2 amp b 3 end vmatrix mathbf i begin vmatrix a 1 amp a 3 b 1 amp b 3 end vmatrix mathbf j begin vmatrix a 1 amp a 2 b 1 amp b 2 end vmatrix mathbf k amp a 2 b 3 a 3 b 2 mathbf i a 1 b 3 a 3 b 1 mathbf j a 1 b 2 a 2 b 1 mathbf k end aligned nbsp which gives the components of the resulting vector directly Using Levi Civita tensors edit In any basis the cross product a b displaystyle a times b nbsp is given by the tensorial formula E i j k a i b j displaystyle E ijk a i b j nbsp where E i j k displaystyle E ijk nbsp is the covariant Levi Civita tensor we note the position of the indices That corresponds to the intrinsic formula given here In an orthonormal basis having the same orientation as the space a b displaystyle a times b nbsp is given by the pseudo tensorial formula e i j k a i b j displaystyle varepsilon ijk a i b j nbsp where e i j k displaystyle varepsilon ijk nbsp is the Levi Civita symbol which is a pseudo tensor That is the formula used for everyday physics but it works only for this special choice of basis In any orthonormal basis a b displaystyle a times b nbsp is given by the pseudo tensorial formula 1 B e i j k a i b j displaystyle 1 B varepsilon ijk a i b j nbsp where 1 B 1 displaystyle 1 B pm 1 nbsp indicates whether the basis has the same orientation as the space or not The latter formula avoids having to change the orientation of the space when we inverse an orthonormal basis Properties editGeometric meaning edit See also Triple product nbsp Figure 1 The area of a parallelogram as the magnitude of a cross product nbsp Figure 2 Three vectors defining a parallelepipedThe magnitude of the cross product can be interpreted as the positive area of the parallelogram having a and b as sides see Figure 1 1 a b a b sin 8 displaystyle left mathbf a times mathbf b right left mathbf a right left mathbf b right left sin theta right nbsp Indeed one can also compute the volume V of a parallelepiped having a b and c as edges by using a combination of a cross product and a dot product called scalar triple product see Figure 2 a b c b c a c a b displaystyle mathbf a cdot mathbf b times mathbf c mathbf b cdot mathbf c times mathbf a mathbf c cdot mathbf a times mathbf b nbsp Since the result of the scalar triple product may be negative the volume of the parallelepiped is given by its absolute value V a b c displaystyle V mathbf a cdot mathbf b times mathbf c nbsp Because the magnitude of the cross product goes by the sine of the angle between its arguments the cross product can be thought of as a measure of perpendicularity in the same way that the dot product is a measure of parallelism Given two unit vectors their cross product has a magnitude of 1 if the two are perpendicular and a magnitude of zero if the two are parallel The dot product of two unit vectors behaves just oppositely it is zero when the unit vectors are perpendicular and 1 if the unit vectors are parallel Unit vectors enable two convenient identities the dot product of two unit vectors yields the cosine which may be positive or negative of the angle between the two unit vectors The magnitude of the cross product of the two unit vectors yields the sine which will always be positive Algebraic properties edit nbsp Cross product scalar multiplication Left Decomposition of b into components parallel and perpendicular to a Right Scaling of the perpendicular components by a positive real number r if negative b and the cross product are reversed nbsp Cross product distributivity over vector addition Left The vectors b and c are resolved into parallel and perpendicular components to a Right The parallel components vanish in the cross product only the perpendicular components shown in the plane perpendicular to a remain 13 nbsp The two nonequivalent triple cross products of three vectors a b c In each case two vectors define a plane the other is out of the plane and can be split into parallel and perpendicular components to the cross product of the vectors defining the plane These components can be found by vector projection and rejection The triple product is in the plane and is rotated as shown If the cross product of two vectors is the zero vector that is a b 0 then either one or both of the inputs is the zero vector a 0 or b 0 or else they are parallel or antiparallel a b so that the sine of the angle between them is zero 8 0 or 8 180 and sin 8 0 The self cross product of a vector is the zero vector a a 0 displaystyle mathbf a times mathbf a mathbf 0 nbsp The cross product is anticommutative a b b a displaystyle mathbf a times mathbf b mathbf b times mathbf a nbsp distributive over addition a b c a b a c displaystyle mathbf a times mathbf b mathbf c mathbf a times mathbf b mathbf a times mathbf c nbsp and compatible with scalar multiplication so that r a b a r b r a b displaystyle r mathbf a times mathbf b mathbf a times r mathbf b r mathbf a times mathbf b nbsp It is not associative but satisfies the Jacobi identity a b c b c a c a b 0 displaystyle mathbf a times mathbf b times mathbf c mathbf b times mathbf c times mathbf a mathbf c times mathbf a times mathbf b mathbf 0 nbsp Distributivity linearity and Jacobi identity show that the R3 vector space together with vector addition and the cross product forms a Lie algebra the Lie algebra of the real orthogonal group in 3 dimensions SO 3 The cross product does not obey the cancellation law that is a b a c with a 0 does not imply b c but only that 0 a b a c a b c displaystyle begin aligned mathbf 0 amp mathbf a times mathbf b mathbf a times mathbf c amp mathbf a times mathbf b mathbf c end aligned nbsp This can be the case where b and c cancel but additionally where a and b c are parallel that is they are related by a scale factor t leading to c b t a displaystyle mathbf c mathbf b t mathbf a nbsp for some scalar t If in addition to a b a c and a 0 as above it is the case that a b a c then a b c 0 a b c 0 displaystyle begin aligned mathbf a times mathbf b mathbf c amp mathbf 0 mathbf a cdot mathbf b mathbf c amp 0 end aligned nbsp As b c cannot be simultaneously parallel for the cross product to be 0 and perpendicular for the dot product to be 0 to a it must be the case that b and c cancel b c From the geometrical definition the cross product is invariant under proper rotations about the axis defined by a b In formulae R a R b R a b displaystyle R mathbf a times R mathbf b R mathbf a times mathbf b nbsp where R displaystyle R nbsp is a rotation matrix with det R 1 displaystyle det R 1 nbsp More generally the cross product obeys the following identity under matrix transformations M a M b det M M 1 T a b cof M a b displaystyle M mathbf a times M mathbf b det M left M 1 right mathrm T mathbf a times mathbf b operatorname cof M mathbf a times mathbf b nbsp where M displaystyle M nbsp is a 3 by 3 matrix and M 1 T displaystyle left M 1 right mathrm T nbsp is the transpose of the inverse and cof displaystyle operatorname cof nbsp is the cofactor matrix It can be readily seen how this formula reduces to the former one if M displaystyle M nbsp is a rotation matrix If M displaystyle M nbsp is a 3 by 3 symmetric matrix applied to a generic cross product a b displaystyle mathbf a times mathbf b nbsp the following relation holds true M a b Tr M a b a M b b M a displaystyle M mathbf a times mathbf b operatorname Tr M mathbf a times mathbf b mathbf a times M mathbf b mathbf b times M mathbf a nbsp The cross product of two vectors lies in the null space of the 2 3 matrix with the vectors as rows a b N S a b displaystyle mathbf a times mathbf b in NS left begin bmatrix mathbf a mathbf b end bmatrix right nbsp For the sum of two cross products the following identity holds a b c d a c b d a d c b displaystyle mathbf a times mathbf b mathbf c times mathbf d mathbf a mathbf c times mathbf b mathbf d mathbf a times mathbf d mathbf c times mathbf b nbsp Differentiation edit Main article Vector valued function Derivative and vector multiplication The product rule of differential calculus applies to any bilinear operation and therefore also to the cross product d d t a b d a d t b a d b d t displaystyle frac d dt mathbf a times mathbf b frac d mathbf a dt times mathbf b mathbf a times frac d mathbf b dt nbsp where a and b are vectors that depend on the real variable t Triple product expansion edit Main article Triple product The cross product is used in both forms of the triple product The scalar triple product of three vectors is defined as a b c displaystyle mathbf a cdot mathbf b times mathbf c nbsp It is the signed volume of the parallelepiped with edges a b and c and as such the vectors can be used in any order that s an even permutation of the above ordering The following therefore are equal a b c b c a c a b displaystyle mathbf a cdot mathbf b times mathbf c mathbf b cdot mathbf c times mathbf a mathbf c cdot mathbf a times mathbf b nbsp The vector triple product is the cross product of a vector with the result of another cross product and is related to the dot product by the following formula a b c b a c c a b a b c b c a a b c displaystyle begin aligned mathbf a times mathbf b times mathbf c mathbf b mathbf a cdot mathbf c mathbf c mathbf a cdot mathbf b mathbf a times mathbf b times mathbf c mathbf b mathbf c cdot mathbf a mathbf a mathbf b cdot mathbf c end aligned nbsp The mnemonic BAC minus CAB is used to remember the order of the vectors in the right hand member This formula is used in physics to simplify vector calculations A special case regarding gradients and useful in vector calculus is f f f f 2 f displaystyle begin aligned nabla times nabla times mathbf f amp nabla nabla cdot mathbf f nabla cdot nabla mathbf f amp nabla nabla cdot mathbf f nabla 2 mathbf f end aligned nbsp where 2 is the vector Laplacian operator Other identities relate the cross product to the scalar triple product a b a c a b c a a b c d b T c T a I c a T d a c b d a d b c displaystyle begin aligned mathbf a times mathbf b times mathbf a times mathbf c amp mathbf a cdot mathbf b times mathbf c mathbf a mathbf a times mathbf b cdot mathbf c times mathbf d amp mathbf b mathrm T left left mathbf c mathrm T mathbf a right I mathbf c mathbf a mathrm T right mathbf d amp mathbf a cdot mathbf c mathbf b cdot mathbf d mathbf a cdot mathbf d mathbf b cdot mathbf c end aligned nbsp where I is the identity matrix Alternative formulation edit The cross product and the dot product are related by a b 2 a 2 b 2 a b 2 displaystyle left mathbf a times mathbf b right 2 left mathbf a right 2 left mathbf b right 2 mathbf a cdot mathbf b 2 nbsp The right hand side is the Gram determinant of a and b the square of the area of the parallelogram defined by the vectors This condition determines the magnitude of the cross product Namely since the dot product is defined in terms of the angle 8 between the two vectors as a b a b cos 8 displaystyle mathbf a cdot b left mathbf a right left mathbf b right cos theta nbsp the above given relationship can be rewritten as follows a b 2 a 2 b 2 1 cos 2 8 displaystyle left mathbf a times b right 2 left mathbf a right 2 left mathbf b right 2 left 1 cos 2 theta right nbsp Invoking the Pythagorean trigonometric identity one obtains a b a b sin 8 displaystyle left mathbf a times mathbf b right left mathbf a right left mathbf b right left sin theta right nbsp which is the magnitude of the cross product expressed in terms of 8 equal to the area of the parallelogram defined by a and b see definition above The combination of this requirement and the property that the cross product be orthogonal to its constituents a and b provides an alternative definition of the cross product 14 Lagrange s identity edit The relation a b 2 det a a a b a b b b a 2 b 2 a b 2 displaystyle left mathbf a times mathbf b right 2 equiv det begin bmatrix mathbf a cdot mathbf a amp mathbf a cdot mathbf b mathbf a cdot mathbf b amp mathbf b cdot mathbf b end bmatrix equiv left mathbf a right 2 left mathbf b right 2 mathbf a cdot mathbf b 2 nbsp can be compared with another relation involving the right hand side namely Lagrange s identity expressed as 15 1 i lt j n a i b j a j b i 2 a 2 b 2 a b 2 displaystyle sum 1 leq i lt j leq n left a i b j a j b i right 2 equiv left mathbf a right 2 left mathbf b right 2 mathbf a cdot b 2 nbsp where a and b may be n dimensional vectors This also shows that the Riemannian volume form for surfaces is exactly the surface element from vector calculus In the case where n 3 combining these two equations results in the expression for the magnitude of the cross product in terms of its components 16 a b 2 1 i lt j 3 a i b j a j b i 2 a 1 b 2 b 1 a 2 2 a 2 b 3 a 3 b 2 2 a 3 b 1 a 1 b 3 2 displaystyle begin aligned mathbf a times mathbf b 2 amp equiv sum 1 leq i lt j leq 3 a i b j a j b i 2 amp equiv a 1 b 2 b 1 a 2 2 a 2 b 3 a 3 b 2 2 a 3 b 1 a 1 b 3 2 end aligned nbsp The same result is found directly using the components of the cross product found from a b det i j k a 1 a 2 a 3 b 1 b 2 b 3 displaystyle mathbf a times mathbf b equiv det begin bmatrix hat mathbf i amp hat mathbf j amp hat mathbf k a 1 amp a 2 amp a 3 b 1 amp b 2 amp b 3 end bmatrix nbsp In R3 Lagrange s equation is a special case of the multiplicativity vw v w of the norm in the quaternion algebra It is a special case of another formula also sometimes called Lagrange s identity which is the three dimensional case of the Binet Cauchy identity 17 18 a b c d a c b d a d b c displaystyle mathbf a times mathbf b cdot mathbf c times mathbf d equiv mathbf a cdot mathbf c mathbf b cdot mathbf d mathbf a cdot mathbf d mathbf b cdot mathbf c nbsp If a c and b d this simplifies to the formula above Infinitesimal generators of rotations edit Further information Infinitesimal rotation matrix Generators of rotations The cross product conveniently describes the infinitesimal generators of rotations in R3 Specifically if n is a unit vector in R3 and R f n denotes a rotation about the axis through the origin specified by n with angle f measured in radians counterclockwise when viewed from the tip of n then d d ϕ ϕ 0 R ϕ n x n x displaystyle left d over d phi right phi 0 R phi boldsymbol n boldsymbol x boldsymbol n times boldsymbol x nbsp for every vector x in R3 The cross product with n therefore describes the infinitesimal generator of the rotations about n These infinitesimal generators form the Lie algebra so 3 of the rotation group SO 3 and we obtain the result that the Lie algebra R3 with cross product is isomorphic to the Lie algebra so 3 Alternative ways to compute editConversion to matrix multiplication edit The vector cross product also can be expressed as the product of a skew symmetric matrix and a vector 17 a b a b 0 a 3 a 2 a 3 0 a 1 a 2 a 1 0 b 1 b 2 b 3 a b b T a 0 b 3 b 2 b 3 0 b 1 b 2 b 1 0 a 1 a 2 a 3 displaystyle begin aligned mathbf a times mathbf b mathbf a times mathbf b amp begin bmatrix 0 amp a 3 amp a 2 a 3 amp 0 amp a 1 a 2 amp a 1 amp 0 end bmatrix begin bmatrix b 1 b 2 b 3 end bmatrix mathbf a times mathbf b mathbf b times mathrm T mathbf a amp begin bmatrix 0 amp b 3 amp b 2 b 3 amp 0 amp b 1 b 2 amp b 1 amp 0 end bmatrix begin bmatrix a 1 a 2 a 3 end bmatrix end aligned nbsp where superscript T refers to the transpose operation and a is defined by a d e f 0 a 3 a 2 a 3 0 a 1 a 2 a 1 0 displaystyle mathbf a times stackrel rm def begin bmatrix 0 amp a 3 amp a 2 a 3 amp 0 amp a 1 a 2 amp a 1 amp 0 end bmatrix nbsp The columns a i of the skew symmetric matrix for a vector a can be also obtained by calculating the cross product with unit vectors That is a i a e i i 1 2 3 displaystyle mathbf a times i mathbf a times mathbf hat e i i in 1 2 3 nbsp or a i 1 3 a e i e i displaystyle mathbf a times sum i 1 3 left mathbf a times mathbf hat e i right otimes mathbf hat e i nbsp where displaystyle otimes nbsp is the outer product operator Also if a is itself expressed as a cross product a c d displaystyle mathbf a mathbf c times mathbf d nbsp then a d c T c d T displaystyle mathbf a times mathbf d mathbf c mathrm T mathbf c mathbf d mathrm T nbsp Proof by substitution Evaluation of the cross product givesa c d c 2 d 3 c 3 d 2 c 3 d 1 c 1 d 3 c 1 d 2 c 2 d 1 displaystyle mathbf a mathbf c times mathbf d begin pmatrix c 2 d 3 c 3 d 2 c 3 d 1 c 1 d 3 c 1 d 2 c 2 d 1 end pmatrix nbsp Hence the left hand side equals a 0 c 2 d 1 c 1 d 2 c 3 d 1 c 1 d 3 c 1 d 2 c 2 d 1 0 c 3 d 2 c 2 d 3 c 1 d 3 c 3 d 1 c 2 d 3 c 3 d 2 0 displaystyle mathbf a times begin bmatrix 0 amp c 2 d 1 c 1 d 2 amp c 3 d 1 c 1 d 3 c 1 d 2 c 2 d 1 amp 0 amp c 3 d 2 c 2 d 3 c 1 d 3 c 3 d 1 amp c 2 d 3 c 3 d 2 amp 0 end bmatrix nbsp Now for the right hand side c d T c 1 d 1 c 1 d 2 c 1 d 3 c 2 d 1 c 2 d 2 c 2 d 3 c 3 d 1 c 3 d 2 c 3 d 3 displaystyle mathbf c mathbf d mathrm T begin bmatrix c 1 d 1 amp c 1 d 2 amp c 1 d 3 c 2 d 1 amp c 2 d 2 amp c 2 d 3 c 3 d 1 amp c 3 d 2 amp c 3 d 3 end bmatrix nbsp And its transpose is d c T c 1 d 1 c 2 d 1 c 3 d 1 c 1 d 2 c 2 d 2 c 3 d 2 c 1 d 3 c 2 d 3 c 3 d 3 displaystyle mathbf d mathbf c mathrm T begin bmatrix c 1 d 1 amp c 2 d 1 amp c 3 d 1 c 1 d 2 amp c 2 d 2 amp c 3 d 2 c 1 d 3 amp c 2 d 3 amp c 3 d 3 end bmatrix nbsp Evaluation of the right hand side gives d c T c d T 0 c 2 d 1 c 1 d 2 c 3 d 1 c 1 d 3 c 1 d 2 c 2 d 1 0 c 3 d 2 c 2 d 3 c 1 d 3 c 3 d 1 c 2 d 3 c 3 d 2 0 displaystyle mathbf d mathbf c mathrm T mathbf c mathbf d mathrm T begin bmatrix 0 amp c 2 d 1 c 1 d 2 amp c 3 d 1 c 1 d 3 c 1 d 2 c 2 d 1 amp 0 amp c 3 d 2 c 2 d 3 c 1 d 3 c 3 d 1 amp c 2 d 3 c 3 d 2 amp 0 end bmatrix nbsp Comparison shows that the left hand side equals the right hand side This result can be generalized to higher dimensions using geometric algebra In particular in any dimension bivectors can be identified with skew symmetric matrices so the product between a skew symmetric matrix and vector is equivalent to the grade 1 part of the product of a bivector and vector 19 In three dimensions bivectors are dual to vectors so the product is equivalent to the cross product with the bivector instead of its vector dual In higher dimensions the product can still be calculated but bivectors have more degrees of freedom and are not equivalent to vectors 19 This notation is also often much easier to work with for example in epipolar geometry From the general properties of the cross product follows immediately that a a 0 displaystyle mathbf a times mathbf a mathbf 0 nbsp and a T a 0 displaystyle mathbf a mathrm T mathbf a times mathbf 0 nbsp and from fact that a is skew symmetric it follows that b T a b 0 displaystyle mathbf b mathrm T mathbf a times mathbf b 0 nbsp The above mentioned triple product expansion bac cab rule can be easily proven using this notation As mentioned above the Lie algebra R3 with cross product is isomorphic to the Lie algebra so 3 whose elements can be identified with the 3 3 skew symmetric matrices The map a a provides an isomorphism between R3 and so 3 Under this map the cross product of 3 vectors corresponds to the commutator of 3x3 skew symmetric matrices Matrix conversion for cross product with canonical base vectorsDenoting with e i R 3 1 displaystyle mathbf e i in mathbf R 3 times 1 nbsp the i displaystyle i nbsp th canonical base vector the cross product of a generic vector v R 3 1 displaystyle mathbf v in mathbf R 3 times 1 nbsp with e i displaystyle mathbf e i nbsp is given by v e i C i v displaystyle mathbf v times mathbf e i mathbf C i mathbf v nbsp where C 1 0 0 0 0 0 1 0 1 0 C 2 0 0 1 0 0 0 1 0 0 C 3 0 1 0 1 0 0 0 0 0 displaystyle mathbf C 1 begin bmatrix 0 amp 0 amp 0 0 amp 0 amp 1 0 amp 1 amp 0 end bmatrix quad mathbf C 2 begin bmatrix 0 amp 0 amp 1 0 amp 0 amp 0 1 amp 0 amp 0 end bmatrix quad mathbf C 3 begin bmatrix 0 amp 1 amp 0 1 amp 0 amp 0 0 amp 0 amp 0 end bmatrix nbsp These matrices share the following properties C i T C i displaystyle mathbf C i textrm T mathbf C i nbsp skew symmetric Both trace and determinant are zero rank C i 2 displaystyle text rank mathbf C i 2 nbsp C i C i T P e i displaystyle mathbf C i mathbf C i textrm T mathbf P mathbf e i perp nbsp see below The orthogonal projection matrix of a vector v 0 displaystyle mathbf v neq mathbf 0 nbsp is given by P v v v T v 1 v T displaystyle mathbf P mathbf v mathbf v left mathbf v textrm T mathbf v right 1 mathbf v T nbsp The projection matrix onto the orthogonal complement is given by P v I P v displaystyle mathbf P mathbf v perp mathbf I mathbf P mathbf v nbsp where I displaystyle mathbf I nbsp is the identity matrix For the special case of v e i displaystyle mathbf v mathbf e i nbsp it can be verified thatP e 1 0 0 0 0 1 0 0 0 1 P e 2 1 0 0 0 0 0 0 0 1 P e 3 1 0 0 0 1 0 0 0 0 displaystyle mathbf P mathbf e 1 perp begin bmatrix 0 amp 0 amp 0 0 amp 1 amp 0 0 amp 0 amp 1 end bmatrix quad mathbf P mathbf e 2 perp begin bmatrix 1 amp 0 amp 0 0 amp 0 amp 0 0 amp 0 amp 1 end bmatrix quad mathbf P mathbf e 3 perp begin bmatrix 1 amp 0 amp 0 0 amp 1 amp 0 0 amp 0 amp 0 end bmatrix nbsp For other properties of orthogonal projection matrices see projection linear algebra Index notation for tensors edit The cross product can alternatively be defined in terms of the Levi Civita tensor Eijk and a dot product hmi which are useful in converting vector notation for tensor applications c a b c m i 1 3 j 1 3 k 1 3 h m i E i j k a j b k displaystyle mathbf c mathbf a times b Leftrightarrow c m sum i 1 3 sum j 1 3 sum k 1 3 eta mi E ijk a j b k nbsp where the indices i j k displaystyle i j k nbsp correspond to vector components This characterization of the cross product is often expressed more compactly using the Einstein summation convention as c a b c m h m i E i j k a j b k displaystyle mathbf c mathbf a times b Leftrightarrow c m eta mi E ijk a j b k nbsp in which repeated indices are summed over the values 1 to 3 In a positively oriented orthonormal basis hmi dmi the Kronecker delta and E i j k e i j k displaystyle E ijk varepsilon ijk nbsp the Levi Civita symbol In that case this representation is another form of the skew symmetric representation of the cross product e i j k a j a displaystyle varepsilon ijk a j mathbf a times nbsp In classical mechanics representing the cross product by using the Levi Civita symbol can cause mechanical symmetries to be obvious when physical systems are isotropic An example consider a particle in a Hooke s Law potential in three space free to oscillate in three dimensions none of these dimensions are special in any sense so symmetries lie in the cross product represented angular momentum which are made clear by the abovementioned Levi Civita representation citation needed Mnemonic edit nbsp Mnemonic to calculate a cross product in vector form Xyzzy mnemonic redirects here For other uses see Xyzzy The word xyzzy can be used to remember the definition of the cross product If a b c displaystyle mathbf a mathbf b times mathbf c nbsp where a a x a y a z b b x b y b z c c x c y c z displaystyle mathbf a begin bmatrix a x a y a z end bmatrix mathbf b begin bmatrix b x b y b z end bmatrix mathbf c begin bmatrix c x c y c z end bmatrix nbsp then a x b y c z b z c y displaystyle a x b y c z b z c y nbsp a y b z c x b x c z displaystyle a y b z c x b x c z nbsp a z b x c y b y c x displaystyle a z b x c y b y c x nbsp The second and third equations can be obtained from the first by simply vertically rotating the subscripts x y z x The problem of course is how to remember the first equation and two options are available for this purpose either to remember the relevant two diagonals of Sarrus s scheme those containing i or to remember the xyzzy sequence Since the first diagonal in Sarrus s scheme is just the main diagonal of the above mentioned 3 3 matrix the first three letters of the word xyzzy can be very easily remembered Cross visualization edit Similarly to the mnemonic device above a cross or X can be visualized between the two vectors in the equation This may be helpful for remembering the correct cross product formula If a b c displaystyle mathbf a mathbf b times mathbf c nbsp then a b x b y b z c x c y c z displaystyle mathbf a begin bmatrix b x b y b z end bmatrix times begin bmatrix c x c y c z end bmatrix nbsp If we want to obtain the formula for a x displaystyle a x nbsp we simply drop the b x displaystyle b x nbsp and c x displaystyle c x nbsp from the formula and take the next two components down a x b y b z c y c z displaystyle a x begin bmatrix b y b z end bmatrix times begin bmatrix c y c z end bmatrix nbsp When doing this for a y displaystyle a y nbsp the next two elements down should wrap around the matrix so that after the z component comes the x component For clarity when performing this operation for a y displaystyle a y nbsp the next two components should be z and x in that order While for a z displaystyle a z nbsp the next two components should be taken as x and y a y b z b x c z c x a z b x b y c x c y displaystyle a y begin bmatrix b z b x end bmatrix times begin bmatrix c z c x end bmatrix a z begin bmatrix b x b y end bmatrix times begin bmatrix c x c y end bmatrix nbsp For a x displaystyle a x nbsp then if we visualize the cross operator as pointing from an element on the left to an element on the right we can take the first element on the left and simply multiply by the element that the cross points to in the right hand matrix We then subtract the next element down on the left multiplied by the element that the cross points to here as well This results in our a x displaystyle a x nbsp formula a x b y c z b z c y displaystyle a x b y c z b z c y nbsp We can do this in the same way for a y displaystyle a y nbsp and a z displaystyle a z nbsp to construct their associated formulas Applications editThe cross product has applications in various contexts For example it is used in computational geometry physics and engineering A non exhaustive list of examples follows Computational geometry edit The cross product appears in the calculation of the distance of two skew lines lines not in the same plane from each other in three dimensional space The cross product can be used to calculate the normal for a triangle or polygon an operation frequently performed in computer graphics For example the winding of a polygon clockwise or anticlockwise about a point within the polygon can be calculated by triangulating the polygon like spoking a wheel and summing the angles between the spokes using the cross product to keep track of the sign of each angle In computational geometry of the plane the cross product is used to determine the sign of the acute angle defined by three points p 1 x 1 y 1 p 2 x 2 y 2 displaystyle p 1 x 1 y 1 p 2 x 2 y 2 nbsp and p 3 x 3 y 3 displaystyle p 3 x 3 y 3 nbsp It corresponds to the direction upward or downward of the cross product of the two coplanar vectors defined by the two pairs of points p 1 p 2 displaystyle p 1 p 2 nbsp and p 1 p 3 displaystyle p 1 p 3 nbsp The sign of the acute angle is the sign of the expression P x 2 x 1 y 3 y 1 y 2 y 1 x 3 x 1 displaystyle P x 2 x 1 y 3 y 1 y 2 y 1 x 3 x 1 nbsp which is the signed length of the cross product of the two vectors In the right handed coordinate system if the result is 0 the points are collinear if it is positive the three points constitute a positive angle of rotation around p 1 displaystyle p 1 nbsp from p 2 displaystyle p 2 nbsp to p 3 displaystyle p 3 nbsp otherwise a negative angle From another point of view the sign of P displaystyle P nbsp tells whether p 3 displaystyle p 3 nbsp lies to the left or to the right of line p 1 p 2 displaystyle p 1 p 2 nbsp The cross product is used in calculating the volume of a polyhedron such as a tetrahedron or parallelepiped Angular momentum and torque edit The angular momentum L of a particle about a given origin is defined as L r p displaystyle mathbf L mathbf r times mathbf p nbsp where r is the position vector of the particle relative to the origin p is the linear momentum of the particle In the same way the moment M of a force FB applied at point B around point A is given as M A r A B F B displaystyle mathbf M mathrm A mathbf r mathrm AB times mathbf F mathrm B nbsp In mechanics the moment of a force is also called torque and written as t displaystyle mathbf tau nbsp Since position r linear momentum p and force F are all true vectors both the angular momentum L and the moment of a force M are pseudovectors or axial vectors Rigid body edit The cross product frequently appears in the description of rigid motions Two points P and Q on a rigid body can be related by v P v Q w r P r Q displaystyle mathbf v P mathbf v Q boldsymbol omega times left mathbf r P mathbf r Q right nbsp where r displaystyle mathbf r nbsp is the point s position v displaystyle mathbf v nbsp is its velocity and w displaystyle boldsymbol omega nbsp is the body s angular velocity Since position r displaystyle mathbf r nbsp and velocity v displaystyle mathbf v nbsp are true vectors the angular velocity w displaystyle boldsymbol omega nbsp is a pseudovector or axial vector Lorentz force edit See also Lorentz force The cross product is used to describe the Lorentz force experienced by a moving electric charge qe F q e E v B displaystyle mathbf F q e left mathbf E mathbf v times mathbf B right nbsp Since velocity v force F and electric field E are all true vectors the magnetic field B is a pseudovector Other edit In vector calculus the cross product is used to define the formula for the vector operator curl The trick of rewriting a cross product in terms of a matrix multiplication appears frequently in epipolar and multi view geometry in particular when deriving matching constraints As an external product edit nbsp The cross product in relation to the exterior product In red are the orthogonal unit vector and the parallel unit bivector The cross product can be defined in terms of the exterior product It can be generalized to an external product in other than three dimensions 20 This generalization allows a natural geometric interpretation of the cross product In exterior algebra the exterior product of two vectors is a bivector A bivector is an oriented plane element in much the same way that a vector is an oriented line element Given two vectors a and b one can view the bivector a b as the oriented parallelogram spanned by a and b The cross product is then obtained by taking the Hodge star of the bivector a b mapping 2 vectors to vectors a b a b displaystyle a times b star a wedge b nbsp This can be thought of as the oriented multi dimensional element perpendicular to the bivector In a d dimensional space Hodge star takes a k vector to a d k vector thus only in d 3 dimensions is the result an element of dimension one 3 2 1 i e a vector For example in d 4 dimensions the cross product of two vectors has dimension 4 2 2 giving a bivector Thus only in three dimensions does cross product define an algebra structure to multiply vectors Handedness editThis section possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed September 2021 Learn how and when to remove this template message Consistency edit When physics laws are written as equations it is possible to make an arbitrary choice of the coordinate system including handedness One should be careful to never write down an equation where the two sides do not behave equally under all transformations that need to be considered For example if one side of the equation is a cross product of two polar vectors one must take into account that the result is an axial vector Therefore for consistency the other side must also be an axial vector citation needed More generally the result of a cross product may be either a polar vector or an axial vector depending on the type of its operands polar vectors or axial vectors Namely polar vectors and axial vectors are interrelated in the following ways under application of the cross product polar vector polar vector axial vector axial vector axial vector axial vector polar vector axial vector polar vector axial vector polar vector polar vectoror symbolically polar polar axial axial axial axial polar axial polar axial polar polarBecause the cross product may also be a polar vector it may not change direction with a mirror image transformation This happens according to the above relationships if one of the operands is a polar vector and the other one is an axial vector e g the cross product of two polar vectors For instance a vector triple product involving three polar vectors is a polar vector A handedness free approach is possible using exterior algebra The paradox of the orthonormal basis edit Let i j k be an orthonormal basis The vectors i j and k do not depend on the orientation of the space They can even be defined in the absence of any orientation They can not therefore be axial vectors But if i and j are polar vectors then k is an axial vector for i j k or j i k This is a paradox Axial and polar are physical qualifiers for physical vectors that is vectors which represent physical quantities such as the velocity or the magnetic field The vectors i j and k are mathematical vectors neither axial nor polar In mathematics the cross product of two vectors is a vector There is no contradiction Generalizations editThere are several ways to generalize the cross product to higher dimensions Lie algebra edit Main article Lie algebra The cross product can be seen as one of the simplest Lie products and is thus generalized by Lie algebras which are axiomatized as binary products satisfying the axioms of multilinearity skew symmetry and the Jacobi identity Many Lie algebras exist and their study is a major field of mathematics called Lie theory For example the Heisenberg algebra gives another Lie algebra structure on R 3 displaystyle mathbf R 3 nbsp In the basis x y z displaystyle x y z nbsp the product is x y z x z y z 0 displaystyle x y z x z y z 0 nbsp Quaternions edit Further information quaternions and spatial rotation The cross product can also be described in terms of quaternions In general if a vector a1 a2 a3 is represented as the quaternion a1i a2j a3k the cross product of two vectors can be obtained by taking their product as quaternions and deleting the real part of the result The real part will be the negative of the dot product of the two vectors Octonions edit See also Seven dimensional cross product and Octonion A cross product for 7 dimensional vectors can be obtained in the same way by using the octonions instead of the quaternions The nonexistence of nontrivial vector valued cross products of two vectors in other dimensions is related to the result from Hurwitz s theorem that the only normed division algebras are the ones with dimension 1 2 4 and 8 Exterior product edit Main articles Exterior algebra and Comparison of vector algebra and geometric algebra Cross and exterior products In general dimension there is no direct analogue of the binary cross product that yields specifically a vector There is however the exterior product which has similar properties except that the exterior product of two vectors is now a 2 vector instead of an ordinary vector As mentioned above the cross product can be interpreted as the exterior product in three dimensions by using the Hodge star operator to map 2 vectors to vectors The Hodge dual of the exterior product yields an n 2 vector which is a natural generalization of the cross product in any number of dimensions The exterior product and dot product can be combined through summation to form the geometric product in geometric algebra External product edit As mentioned above the cross product can be interpreted in three dimensions as the Hodge dual of the exterior product In any finite n dimensions the Hodge dual of the exterior product of n 1 vectors is a vector So instead of a binary operation in arbitrary finite dimensions the cross product is generalized as the Hodge dual of the exterior product of some given n 1 vectors This generalization is called external product 21 Commutator product edit Main articles Geometric algebra Extensions of the inner and exterior products Cross product Cross product and handedness and Cross product Lie algebra Interpreting the three dimensional vector space of the algebra as the 2 vector not the 1 vector subalgebra of the three dimensional geometric algebra where i e 2 e 3 displaystyle mathbf i mathbf e 2 mathbf e 3 nbsp j e 1 e 3 displaystyle mathbf j mathbf e 1 mathbf e 3 nbsp and k e 1 e 2 displaystyle mathbf k mathbf e 1 mathbf e 2 nbsp the cross product corresponds exactly to the commutator product in geometric algebra and both use the same symbol displaystyle times nbsp The commutator product is defined for 2 vectors A displaystyle A nbsp and B displaystyle B nbsp in geometric algebra as A B 1 2 A B B A displaystyle A times B tfrac 1 2 AB BA nbsp where A B displaystyle AB nbsp is the geometric product 22 The commutator product could be generalised to arbitrary multivectors in three dimensions which results in a multivector consisting of only elements of grades 1 1 vectors true vectors and 2 2 vectors pseudovectors While the commutator product of two 1 vectors is indeed the same as the exterior product and yields a 2 vector the commutator of a 1 vector and a 2 vector yields a true vector corresponding instead to the left and right contractions in geometric algebra The commutator product of two 2 vectors has no corresponding equivalent product which is why the commutator product is defined in the first place for 2 vectors Furthermore the commutator triple product of three 2 vectors is the same as the vector triple product of the same three pseudovectors in vector algebra However the commutator triple product of three 1 vectors in geometric algebra is instead the negative of the vector triple product of the same three true vectors in vector algebra Generalizations to higher dimensions is provided by the same commutator product of 2 vectors in higher dimensional geometric algebras but the 2 vectors are no longer pseudovectors Just as the commutator product cross product of 2 vectors in three dimensions correspond to the simplest Lie algebra the 2 vector subalgebras of higher dimensional geometric algebra equipped with the commutator product also correspond to the Lie algebras 23 Also as in three dimensions the commutator product could be further generalised to arbitrary multivectors Multilinear algebra edit In the context of multilinear algebra the cross product can be seen as the 1 2 tensor a mixed tensor specifically a bilinear map obtained from the 3 dimensional volume form note 2 a 0 3 tensor by raising an index In detail the 3 dimensional volume form defines a product V V V R displaystyle V times V times V to mathbf R nbsp by taking the determinant of the matrix given by these 3 vectors By duality this is equivalent to a function V V V displaystyle V times V to V nbsp fixing any two inputs gives a function V R displaystyle V to mathbf R nbsp by evaluating on the third input and in the presence of an inner product such as the dot product more generally a non degenerate bilinear form we have an isomorphism V V displaystyle V to V nbsp and thus this yields a map V V V displaystyle V times V to V nbsp which is the cross product a 0 3 tensor 3 vector inputs scalar output has been transformed into a 1 2 tensor 2 vector inputs 1 vector output by raising an index Translating the above algebra into geometry the function volume of the parallelepiped defined by a b displaystyle a b nbsp where the first two vectors are fixed and the last is an input which defines a function V R displaystyle V to mathbf R nbsp can be represented uniquely as the dot product with a vector this vector is the cross product a b displaystyle a times b nbsp From this perspective the cross product is defined by the scalar triple product V o l a b c a b c displaystyle mathrm Vol a b c a times b cdot c nbsp In the same way in higher dimensions one may define generalized cross products by raising indices of the n dimensional volume form which is a 0 n displaystyle 0 n nbsp tensor The most direct generalizations of the cross product are to define either a 1 n 1 displaystyle 1 n 1 nbsp tensor which takes as input n 1 displaystyle n 1 nbsp vectors and gives as output 1 vector an n 1 displaystyle n 1 nbsp ary vector valued product or a n 2 2 displaystyle n 2 2 nbsp tensor which takes as input 2 vectors and gives as output skew symmetric tensor of rank n 2 a binary product with rank n 2 tensor values One can also define k n k displaystyle k n k nbsp tensors for other k These products are all multilinear and skew symmetric and can be defined in terms of the determinant and parity The n 1 displaystyle n 1 nbsp ary product can be described as follows given n 1 displaystyle n 1 nbsp vectors v 1 v n 1 displaystyle v 1 dots v n 1 nbsp in R n displaystyle mathbf R n nbsp define their generalized cross product v n v 1 v n 1 displaystyle v n v 1 times cdots times v n 1 nbsp as perpendicular to the hyperplane defined by the v i displaystyle v i nbsp magnitude is the volume of the parallelotope defined by the v i displaystyle v i nbsp which can be computed as the Gram determinant of the v i displaystyle v i nbsp oriented so that v 1 v n displaystyle v 1 dots v n nbsp is positively oriented This is the unique multilinear alternating product which evaluates to e 1 mro, wikipedia, wiki, book, books, library,

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