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Crash 'n Burn (1993 video game)

Crash 'n Burn is a futuristic racing/shooter video game developed by Crystal Dynamics and released for the 3DO in 1993.[2] The game was the launch title for the system and was included as a pack-in game with Panasonic's original 3DO console.[3]

Crash 'n Burn
North American cover art
Developer(s)Crystal Dynamics
Publisher(s)Crystal Dynamics
Director(s)David Burke
Producer(s)Mark Wallace
Designer(s)Mark Cerny
Programmer(s)Bill Mitchell
Bill Willis
Artist(s)Cyrus Lum
Steve Kongsle
Writer(s)E. Daniel Arey
Composer(s)Burke Trieschmann
Platform(s)3DO Interactive Multiplayer
Release
Genre(s)Racing, vehicular combat
Mode(s)Single-player

Gameplay

 
Gameplay screenshot.

In Crash 'n Burn, players assume the role of any one of six cyberpunks, each equipped with a unique car and a deadly supply of weapons. Full-motion videos of the racers are accessible in between races, in which each character flaunt their skills and insult their opponents with death threats. The game has rally and tournament modes with a total of 30 tracks designed for one player.[4]

Synopsis

The game is set in the year 2044 AD.[4]

Development and release

 
Crash 'n Burn was developed as a launch title for the 3DO.

Crystal Dynamics was formed on 8 July 1992 by Sega veterans Judy Lang, Madeline Canepa, and Dave Morse. Crystal was the first licensed developer for 3DO, a gaming hardware platform simultaneously funded by Kleiner Perkins. Mark Cerny joined the company, but he left to work for Universal Interactive Studios. In 1993, Strauss Zelnick, president of 20th Century Fox's film studio, was hired to run Crystal Dynamics. This made national news and helped to touch off the frenzy of multimedia investments of the mid-1990s.[5] A 1993 editorial in Electronic Gaming Monthly declared that "the hottest new video game company on the upscale scene is definitely Crystal Dynamics."[6]

Crash 'n Burn was conceived and produced by Mark Wallace and developed by Crystal Dynamics, with Bill Mitchell and Bill Willis as lead programmers and Mark Cerny as designer.[4][7][8] Its development team required a small number of artists, including Steve Kongsle.[9] The project was directed by David Burke and E. Daniel Arey was responsible for writing the script used for the product. Burke Trieschmann acted as a composer for the game's score.[4][7]

The launch of the 3DO in October 1993 received a great deal of attention in the press as part of the "multimedia wave" in the computer world at the time. Return Fire, Road Rash, FIFA International Soccer and Jurassic Park Interactive had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the sophisticated hardware.[10] The 3DO Company also made continued updates to the console hardware almost up to the system's release, which resulted in a number of third-party titles missing the launch date and in some cases by less than a month, because the developers were not left enough time to fully test them on the finalized hardware.[11] Its only software available at launch was Crash 'n Burn.[10][12] Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units.[13] By mid-November, it had sold 30,000 units.[14]

In an interview shortly after The 3DO Company dropped support for the system, Trip Hawkins pointed out that it was essentially a lack of coordination between the company, Panasonic and the console's software developers which had led to it launching with only one game ready.[15]

Reception

Electronic Gaming Monthly gave the game a 7 out of 10. They described it as "a complex and exciting game once you get into [it]", but felt that it was not a strong enough game to sell a system as expensive as the 3DO.[19]

GamePro praised the game as having the best racing game graphics ever seen in a home system, and also complimented the striking cast of characters, the variety of tracks, and the shopping feature. However, they criticized the lack of multiplayer and the relative shallowness of the racing gameplay (in particular that cars cannot get into crashes), and concluded it to be "a good, not a great, ride."[20]

Crash 'n Burn received the Best Driving Game award from GameFan's 1993 Megawards.[26]

Legacy

Due chiefly to the unexpectedly slow growth of the next generation gaming market, Crystal Dynamics's massive expansion in its early years failed to pay off.[27][28] In 1996 new CEO Ted Ardel announced the company was cutting one third of its workforce and stepping aside as a publisher to focus strictly on games development.[27] For several months the company functioned without a president, with Ardel managing the day-to-day operations until Rob Dyer was promoted to president on April 4, 1997.[29]

After Crash 'n Burn, Crystal Dynamics would later become known for developing the Legacy of Kain and Gex series of video games, as well as later entries in the Tomb Raider franchise, starting with the 2006 title Tomb Raider: Legend.[30][31]

References

  1. ^ a b Famitsu staff (April 29, 1994). "新作ゲームクロスレビュー" [New Games Cross Review]. Weekly Famicom Tsūshin (in Japanese). No. 280. ASCII Corporation. p. 76.
  2. ^ "3DO Soft > 1994" (in Japanese). GAME Data Room. from the original on 1 October 2018. Retrieved 2019-10-17.
  3. ^ a b "Article - Shelley Duvall's It's a Bird's Life". Entertainment Weekly. Meredith Corporation. January 14, 1994. from the original on July 15, 2018. Retrieved 2019-10-17.
  4. ^ a b c d Crash 'n Burn manual (3DO Interactive Multiplayer, US)
  5. ^ Fisher, Lawrence M. (February 13, 1994). "Sound Bytes; The Not-So-Silent Screen". New York Times. Retrieved June 14, 2012.
  6. ^ "Gaming Gossip". Electronic Gaming Monthly. No. 51. Sendai Publishing. October 1993. p. 54.
  7. ^ a b Crystal Dynamics (October 4, 1993). Crash 'n Burn (3DO Interactive Multiplayer). The 3DO Company. Scene: Credits.
  8. ^ Ivan, Tom (February 13, 2020). "Who Is Mark Cerny, The Man Behind PS5?". Video Games Chronicle. Retrieved February 13, 2020.
  9. ^ Travers, Gregg (April 3, 1997). "GEX – games.greggman.com". from the original on September 19, 2017. Retrieved May 14, 2017.
  10. ^ a b Matthews, Will (December 2013). "Ahead of its Time: A 3DO Retrospective". Retro Gamer. No. 122. Imagine Publishing. pp. 18–29.
  11. ^ "Problems in 3DO Land!". Electronic Gaming Monthly. No. 53. Sendai Publishing. December 1993. p. 16.
  12. ^ "The Best -- and Worst -- Console Launches". Yahoo! Games. November 8, 2013. Retrieved 2014-01-30.
  13. ^ "Which Game System is the Best!?". Next Generation. Imagine Media (12): 36–85. December 1995.
  14. ^ "3DO Sales Called Pleasing". The New York Times. November 20, 1993. Retrieved November 25, 2019.
  15. ^ "The World According to Trip". Next Generation. No. 22. Imagine Media. October 1996. pp. 6–12, 159, 161, 163, 165.
  16. ^ Sackenheim, Shawn (1998). "Crash N Burn (3DO) - Review". AllGame. All Media Network. from the original on 2014-11-14. Retrieved 2019-10-17.
  17. ^ Menier, Marc; Homsy, Richard (November 1993). "3DO Review - Crash 'n Burn". Consoles + (in French). No. 25. M.E.R.7. p. 104-107. from the original on 2018-08-18. Retrieved 2019-10-17.
  18. ^ "Testscreen - Crash 'n Burn (3DO)". Edge. No. 3. Future plc. December 1993. pp. 78–81.
  19. ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (December 1993). "Review Crew - Major Mike's Game Roundup - Crash 'N Burn - Crystal Dynamics / 3DO". Electronic Gaming Monthly. No. 53. Sendai Publishing. p. 50. from the original on 2019-01-05. Retrieved 2019-10-17.
  20. ^ a b for Brainz, Bits (December 1993). "Special Feature: 3DO - Crash 'n Burn". GamePro. No. 53. IDG. pp. 54–56.
  21. ^ Menier, Marc; D. Grun, Serge; Feroyd, Morgan (November 1993). "L'Evenement >> Crash 'n Burn >> Crystal Dynamics >> 3DO". Tilt (in French). No. 119. Editions Mondiales S.A. pp. 18–20. from the original on 2017-09-18. Retrieved 2019-10-17.
  22. ^ C., Olivier (December 1993). "Test JPF Import (Distributeur Panasonic 3DO) vous présente le cahier 3DO... - Crash 'n Burn - Mourir en 3 secondes Deux O". Génération 4 (in French). No. 61. Computec Media France. pp. 204–207. from the original on 2017-09-17. Retrieved 2019-10-17.
  23. ^ Humphreys, Andrew (February 1994). "Crash 'n Burn 3DO". Hyper. No. 3. pp. 50–52. Retrieved July 1, 2021.
  24. ^ Schaedle, Wolfgang (April 1995). "Reviews - Real 3DO - Crash 'n Burn". Video Games. No. 41. Future-Verlag. p. 77.
  25. ^ Man, Ferrari; Otto, Dr.; R.I.P.; Salamander (April 1995). "The Final Word game review - Crash N' Burn -- Crystal Dynamics". Game Zero Magazine. Game Zero. from the original on 2018-08-08. Retrieved 2019-10-17.
  26. ^ a b "GameFan's 2nd Annual Megawards". GameFan. Vol. 2, no. 2. DieHard Gamers Club. January 1994. p. 58.
  27. ^ a b Svensson, Christian (August 1996). "Crystal Dynamics Faces Financial Reality". Next Generation. No. 20. Imagine Media. p. 22.
  28. ^ "Dynamic Changes at Crystal Dynamics". GamePro. No. 96. IDG. September 1996. pp. 20–21.
  29. ^ "Cleaning Time: Corporations Slim Down". Next Generation. No. 31. Imagine Media. July 1997. p. 23.
  30. ^ . Investegate. February 27, 2009. Archived from the original on March 8, 2009. Retrieved March 20, 2012.
  31. ^ . Miranda.hemscott.com. Archived from the original on February 7, 2012. Retrieved March 20, 2012.

External links

crash, burn, 1993, video, game, other, uses, crash, burn, disambiguation, crash, burn, futuristic, racing, shooter, video, game, developed, crystal, dynamics, released, 1993, game, launch, title, system, included, pack, game, with, panasonic, original, console. For other uses see Crash and Burn disambiguation Crash n Burn is a futuristic racing shooter video game developed by Crystal Dynamics and released for the 3DO in 1993 2 The game was the launch title for the system and was included as a pack in game with Panasonic s original 3DO console 3 Crash n BurnNorth American cover artDeveloper s Crystal DynamicsPublisher s Crystal DynamicsDirector s David BurkeProducer s Mark WallaceDesigner s Mark CernyProgrammer s Bill MitchellBill WillisArtist s Cyrus LumSteve KongsleWriter s E Daniel AreyComposer s Burke TrieschmannPlatform s 3DO Interactive MultiplayerReleaseNA October 4 1993JP March 26 1994 1 Genre s Racing vehicular combatMode s Single player Contents 1 Gameplay 2 Synopsis 3 Development and release 4 Reception 5 Legacy 6 References 7 External linksGameplay Edit Gameplay screenshot This section needs expansion You can help by adding to it October 2019 In Crash n Burn players assume the role of any one of six cyberpunks each equipped with a unique car and a deadly supply of weapons Full motion videos of the racers are accessible in between races in which each character flaunt their skills and insult their opponents with death threats The game has rally and tournament modes with a total of 30 tracks designed for one player 4 Synopsis EditThis section needs expansion You can help by adding to it October 2019 The game is set in the year 2044 AD 4 Development and release Edit Crash n Burn was developed as a launch title for the 3DO Crystal Dynamics was formed on 8 July 1992 by Sega veterans Judy Lang Madeline Canepa and Dave Morse Crystal was the first licensed developer for 3DO a gaming hardware platform simultaneously funded by Kleiner Perkins Mark Cerny joined the company but he left to work for Universal Interactive Studios In 1993 Strauss Zelnick president of 20th Century Fox s film studio was hired to run Crystal Dynamics This made national news and helped to touch off the frenzy of multimedia investments of the mid 1990s 5 A 1993 editorial in Electronic Gaming Monthly declared that the hottest new video game company on the upscale scene is definitely Crystal Dynamics 6 Crash n Burn was conceived and produced by Mark Wallace and developed by Crystal Dynamics with Bill Mitchell and Bill Willis as lead programmers and Mark Cerny as designer 4 7 8 Its development team required a small number of artists including Steve Kongsle 9 The project was directed by David Burke and E Daniel Arey was responsible for writing the script used for the product Burke Trieschmann acted as a composer for the game s score 4 7 The launch of the 3DO in October 1993 received a great deal of attention in the press as part of the multimedia wave in the computer world at the time Return Fire Road Rash FIFA International Soccer and Jurassic Park Interactive had been slated for launch releases but were pushed to mid 1994 due to the developers struggles with the sophisticated hardware 10 The 3DO Company also made continued updates to the console hardware almost up to the system s release which resulted in a number of third party titles missing the launch date and in some cases by less than a month because the developers were not left enough time to fully test them on the finalized hardware 11 Its only software available at launch was Crash n Burn 10 12 Panasonic also failed to manufacture an ample supply of the console in time for launch day and as a result most retail stores only received one or two units 13 By mid November it had sold 30 000 units 14 In an interview shortly after The 3DO Company dropped support for the system Trip Hawkins pointed out that it was essentially a lack of coordination between the company Panasonic and the console s software developers which had led to it launching with only one game ready 15 Reception EditReceptionReview scoresPublicationScoreAllGame 16 Consoles 95 17 Edge8 10 18 Electronic Gaming Monthly7 10 19 Famitsu19 40 1 GamePro16 5 20 20 Generation 496 22 Hyper82 23 Video Games DE 75 24 Entertainment WeeklyB 3 Game Zero Magazine79 0 100 25 AwardPublicationAwardGameFan 1993 Best Driving Game 3DO 26 Electronic Gaming Monthly gave the game a 7 out of 10 They described it as a complex and exciting game once you get into it but felt that it was not a strong enough game to sell a system as expensive as the 3DO 19 GamePro praised the game as having the best racing game graphics ever seen in a home system and also complimented the striking cast of characters the variety of tracks and the shopping feature However they criticized the lack of multiplayer and the relative shallowness of the racing gameplay in particular that cars cannot get into crashes and concluded it to be a good not a great ride 20 Crash n Burn received the Best Driving Game award from GameFan s 1993 Megawards 26 Legacy EditDue chiefly to the unexpectedly slow growth of the next generation gaming market Crystal Dynamics s massive expansion in its early years failed to pay off 27 28 In 1996 new CEO Ted Ardel announced the company was cutting one third of its workforce and stepping aside as a publisher to focus strictly on games development 27 For several months the company functioned without a president with Ardel managing the day to day operations until Rob Dyer was promoted to president on April 4 1997 29 After Crash n Burn Crystal Dynamics would later become known for developing the Legacy of Kain and Gex series of video games as well as later entries in the Tomb Raider franchise starting with the 2006 title Tomb Raider Legend 30 31 References Edit a b Famitsu staff April 29 1994 新作ゲームクロスレビュー New Games Cross Review Weekly Famicom Tsushin in Japanese No 280 ASCII Corporation p 76 3DO Soft gt 1994 in Japanese GAME Data Room Archived from the original on 1 October 2018 Retrieved 2019 10 17 a b Article Shelley Duvall s It s a Bird s Life Entertainment Weekly Meredith Corporation January 14 1994 Archived from the original on July 15 2018 Retrieved 2019 10 17 a b c d Crash n Burn manual 3DO Interactive Multiplayer US Fisher Lawrence M February 13 1994 Sound Bytes The Not So Silent Screen New York Times Retrieved June 14 2012 Gaming Gossip Electronic Gaming Monthly No 51 Sendai Publishing October 1993 p 54 a b Crystal Dynamics October 4 1993 Crash n Burn 3DO Interactive Multiplayer The 3DO Company Scene Credits Ivan Tom February 13 2020 Who Is Mark Cerny The Man Behind PS5 Video Games Chronicle Retrieved February 13 2020 Travers Gregg April 3 1997 GEX games greggman com Archived from the original on September 19 2017 Retrieved May 14 2017 a b Matthews Will December 2013 Ahead of its Time A 3DO Retrospective Retro Gamer No 122 Imagine Publishing pp 18 29 Problems in 3DO Land Electronic Gaming Monthly No 53 Sendai Publishing December 1993 p 16 The Best and Worst Console Launches Yahoo Games November 8 2013 Retrieved 2014 01 30 Which Game System is the Best Next Generation Imagine Media 12 36 85 December 1995 3DO Sales Called Pleasing The New York Times November 20 1993 Retrieved November 25 2019 The World According to Trip Next Generation No 22 Imagine Media October 1996 pp 6 12 159 161 163 165 Sackenheim Shawn 1998 Crash N Burn 3DO Review AllGame All Media Network Archived from the original on 2014 11 14 Retrieved 2019 10 17 Menier Marc Homsy Richard November 1993 3DO Review Crash n Burn Consoles in French No 25 M E R 7 p 104 107 Archived from the original on 2018 08 18 Retrieved 2019 10 17 Testscreen Crash n Burn 3DO Edge No 3 Future plc December 1993 pp 78 81 a b Semrad Ed Carpenter Danyon Manuel Al Williams Ken Weigand Mike December 1993 Review Crew Major Mike s Game Roundup Crash N Burn Crystal Dynamics 3DO Electronic Gaming Monthly No 53 Sendai Publishing p 50 Archived from the original on 2019 01 05 Retrieved 2019 10 17 a b for Brainz Bits December 1993 Special Feature 3DO Crash n Burn GamePro No 53 IDG pp 54 56 Menier Marc D Grun Serge Feroyd Morgan November 1993 L Evenement gt gt Crash n Burn gt gt Crystal Dynamics gt gt 3DO Tilt in French No 119 Editions Mondiales S A pp 18 20 Archived from the original on 2017 09 18 Retrieved 2019 10 17 C Olivier December 1993 Test JPF Import Distributeur Panasonic 3DO vous presente le cahier 3DO Crash n Burn Mourir en 3 secondes Deux O Generation 4 in French No 61 Computec Media France pp 204 207 Archived from the original on 2017 09 17 Retrieved 2019 10 17 Humphreys Andrew February 1994 Crash n Burn 3DO Hyper No 3 pp 50 52 Retrieved July 1 2021 Schaedle Wolfgang April 1995 Reviews Real 3DO Crash n Burn Video Games No 41 Future Verlag p 77 Man Ferrari Otto Dr R I P Salamander April 1995 The Final Word game review Crash N Burn Crystal Dynamics Game Zero Magazine Game Zero Archived from the original on 2018 08 08 Retrieved 2019 10 17 a b GameFan s 2nd Annual Megawards GameFan Vol 2 no 2 DieHard Gamers Club January 1994 p 58 a b Svensson Christian August 1996 Crystal Dynamics Faces Financial Reality Next Generation No 20 Imagine Media p 22 Dynamic Changes at Crystal Dynamics GamePro No 96 IDG September 1996 pp 20 21 Cleaning Time Corporations Slim Down Next Generation No 31 Imagine Media July 1997 p 23 RNS Number 9855N Eidos plc Investegate February 27 2009 Archived from the original on March 8 2009 Retrieved March 20 2012 SCi Entertainment Group PLC Investor Relations RNS Announcement Miranda hemscott com Archived from the original on February 7 2012 Retrieved March 20 2012 External links EditCrash n Burn at GameFAQs Crash n Burn at Giant Bomb Crash n Burn at MobyGames Portals 1990s Video games United States Retrieved from https en wikipedia org w index php title Crash 27n Burn 1993 video game amp oldid 1100862057, wikipedia, wiki, book, books, library,

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