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Cosmology of Kyoto

Cosmology of Kyoto is an adventure game developed by Softedge and published by Yano Electric. It was released for Japan in 1993, and then in North America, for the Macintosh in 1994 and then for the PC in 1995.[1]

Cosmology of Kyoto
Developer(s)Softedge
Publisher(s)Yano Electric
Director(s)Kazuhiko Komatsu (supervision)[2]
Producer(s)Kōichi Mori,
Kiso Yoshio,
Masaichi Tanaka,
Yuri Kawata,
Hiroshi Ōnishi[2]
Designer(s)Kōichi Mori
Artist(s)Kiyoshi Kondo,
Kayoko Fujita,
Masashi Imanaka,
Miho Hayashi[2]
Writer(s)Takashi Kawahara
(Japanese script),
Stephen Suloway
(English translation)[2]
Composer(s)Yūko Anzai[2]
Platform(s)Mac OS, Microsoft Windows,[3] MS-DOS
ReleaseWindows
Mac OS
  • JP: February 1, 1994
  • NA: August 1, 1994[1]
Genre(s)Adventure game[4]
Visual novel[1]
Horror[5]
Educational[6]

It is a game where the player, from a first-person perspective, explores ancient Kyoto city during 10th-11th century Japan. The game lacks a clear goal, but is instead nonlinear and emphasizes open exploration, giving players the freedom to explore the city and discover many pathways, buildings, situations, stories and secrets. The game deals with historical, horror, religious and educational themes, and features karma and reincarnation gameplay mechanics. Released on CD-ROM, the dialogues in the game are fully voiced in Japanese, with English subtitles in the localized North American version.[7] The game was not a commercial success, but was critically acclaimed and attracted a cult following.[4]

Gameplay

 
Screenshot of the Cosmology of Kyoto character creation screen
 
Screenshot of Cosmology of Kyoto gameplay

The game is controlled by clicking hotspots and text options when appropriate. The user also types in sentences, upon occasion. At the start, the player character is created by the player using a character creation system, with the player able to customize what the player character looks like.[6] As the game begins, the player character is born and must take the clothes off a nearby corpse. The game does not have a clear goal, but is instead nonlinear and emphasizes open exploration, giving the player the freedom to explore Kyoto, with many pathways, buildings, situations, stories and secrets to discover throughout the city, including both realistic and supernatural elements.[4][7] The progress through the city effects a journey through history, with a street map and online guide provided to ancient (and modern) Kyoto at various points through the game. It provides enough freedom to allow for the player to experiment with the game, such as using it as a resource for their own role-playing game campaign, for example.[7]

The game uses karma and reincarnation gameplay mechanics, based on Buddhist concepts.[7] During the game, the player will often die after being attacked by evil demons or robbers, and will then go to one of the realms of reincarnation, depending upon the player's conduct in that life. In these Buddhist hells, the player character is tortured in various ways. Once the player escapes hell, they are reborn, as a new character with a new appearance.[6] If the player's with too much negative karma, they may be reincarnated as a dog rather than a human.[7] After being reborn, the player must take the clothes from his or her last body to continue. As the player progresses through the city, new abilities and items are revealed that protect the player from death.

Plot

The game is set in the medieval city of Kyoto around the year 1000, during the Heian period of Japanese history. The game lacks an overall plot, but it instead presents fragmented narratives in a non-linear manner, as the player character encounters various non-player characters while wandering the city. These narratives are cross-referenced to an encyclopedia, providing background information as the narratives progress and as the player comes across various characters and locations, with various stories and related information appearing at distinct locations.[8]

Many of the characters in the game are based on real-life characters from the city and their appearances in the game are often loosely based on tales from the Konjaku Monogatarishū. The game deals with religion and philosophy, particularly Buddhism and Buddhist philosophy, as well as myth and legend.

Production

The game's readme.txt file has the following quote:

"Today the outlook and spirit of the ancient capital is increasingly recognized as a key to the understanding of Japanese and East Asian civilization, throwing light on the roots of modern patterns and problems."

The game was authored using Macromedia software, and distributed in the United States by Scientia Software.

Reception

Upon release in North America, the game received wide critical acclaim. However, it was not a commercial success in North America, attracting only a devoted cult following, partly because of its limited production run making it difficult to find and partly because of its slow-paced gameplay.[4]

Critical reception

In September 1994, a review by film critic Roger Ebert was published in Wired magazine, where he stated the "richness is almost overwhelming", noting "the resources of this game are limitless", that "no two players would have the same experience" and that he had barely "begun to scratch the surface" of the city despite exploring for two weeks. He stated it was "the most beguiling computer game I have encountered, a seamless blend of information, adventure, humor, and imagination" with "the gruesome side-by-side with the divine." He praised the "hauntingly effective" widescreen graphics, the "vivid facial characteristics" of the characters (describing them as "a cross" between "medieval Japanese art" and "modern Japanimation"), and the voices "filled with personality". He concluded it to be "a wonderful game" where there "is the sense, illusory but seductive, that one could wander this world indefinitely."[9] Later in 2010, he mentioned it in a column on whether video games can be art. After previously arguing that video games are categorically not art, he stated, "In my actual experience, I have played Cosmology of Kyoto, which I enormously enjoyed, and Myst, for which I lacked the patience."[10] Cosmology of Kyoto is the only video game that Ebert is known to have reviewed and enjoyed.[6] In October 1994, Los Angeles Times published a review by David Coller, who described it as an "adventure-cultural-historical game" that is "graphically violent at times," but a "cerebral game" that "in no way resembles Doom or Rebel Assault", stating "you have to throw away your Western ideas about game play". He stated he could not find an ending "even after many hours of play" but praised the graphics and soundscape as "beautiful" and concluded it to be "truly unsettling." Stone Bridge Press founder Peter Goodman also praised the game, stating he had "never gotten to the end of it" but "it sure is beautiful", which Coller agreed with.[4]

In issue 218 (June 1995) of Dragon magazine, it was reviewed by game designer David "Zeb" Cook in the "Eye of the Monitor" column. He described it as "a unique gaming experience" that is part "game, part history lesson, and part software toy," recommending it to players "looking for an adventure game unlike any they've ever seen" as "Cosmology of Kyoto is unlike anything else out there", noting how it departed from other adventure games, such as its lack of a clear goal other than being killed "over and over and over again" and how "you're just an ordinary person" with no special abilities. He described it as "frustrating, flawed, and fascinating", criticizing the slow pace, "limited" interaction, and slow CD-ROM loading times, yet found it "appealing", stating "the wonder of the setting and its approach outweighs these irritations" as there "are too many fascinating things to discover, from haunted houses to backgammon-playing demons" and the reincarnation mechanic gives the game "a certain freedom", enough that the player "could even use it as a resource for" their "own role-playing game" campaign. According to Cook, "Ultimately, Cosmology of Kyoto is best viewed as less a game and more a software toy, one of those things you plug in and fiddle with. Once you forget about winning and indulge your curiosity, the CD-ROM's strength truly shines."[7] At the AUUG Conference in September 1995, Cosmology of Kyoto was described as "extremely interesting and groundbreaking", for "many aspects" such as the way it presents and cross-references its fragmented narratives in a non-linear way, the Buddhist themes, the way it draws from "the art and literature of Kyoto at about 1000 AD, the simple elegance of the screen design, and the beauty of the water-colour images used throughout."[8]

Retrospective reception

Retrospectively, the game has also been critically well received. In 2008, video game journalist Jenn Frank retroactively compared it to contemporary survival horror games. She noted Cosmology of Kyoto lacks a "real plot or goal" but considered an "unfairness" to be characteristic of horror with "encounters with ghosts and demons" that are "often random, sudden, inescapable". She concluded it to be an "extremely eerie" and "Memorably frightening game."[5] In 2011, Ryan McSwain of Hardcore Gaming 101 states that it "attempts to be many things", including "a game, an educational tool, and a work of art", concluding that "it manages to be all of these and more."[6] After Ebert mentioned the game on his blog in 2010, Chris Person reviewed the game on Kotaku in 2012, where he described it as an "edu-horror" and "one of the most disturbing" games he had ever played, depicting themes such as poverty, sickness, suffering, and cruelty (such as a scene where a child is beheaded by a nobleman, and scenes depicting torture in hell), and praises the game for the way it expresses its Buddhist themes.[11] Mexican filmmaker Guillermo del Toro mentioned Cosmology of Kyoto as one of his favorite games, along with Gadget: Invention, Travel, & Adventure, Asteroids and Galaga.[12]

See also

References

  1. ^ a b c d Cosmology of Kyoto, Visual Novel Database
  2. ^ a b c d e Cosmology of Kyoto at MobyGames
  3. ^ Person, Chris (June 29, 2012). "Here's How You Can Play Roger Ebert's Favorite Video Game". Kotaku. Retrieved October 14, 2015.
  4. ^ a b c d e David Coller (October 30, 1994), CD-ROM REVIEW : The Endless Cosmology of Kyoto, Los Angeles Times
  5. ^ a b Jenn Frank (November 24, 2008), No, but seriously, what makes a horror game scary? 2014-11-29 at the Wayback Machine, Infinite Lives
  6. ^ a b c d e Ryan McSwain (March 19, 2011), Cosmology of Kyoto, Hardcore Gaming 101
  7. ^ a b c d e f Rolston, Ken; Murphy, Paul; Cook, David (June 1995). "Eye of the Monitor". Dragon (218): 59–64.
  8. ^ a b AUUG Conference Proceedings, September 1995, pages 398-399
  9. ^ Roger Ebert, Cosmology of Kyoto Review, Wired, September 1994
  10. ^ . Chicago Sun-Times. Archived from the original on 2010-08-11.
  11. ^ Chris Person (6/27/2012), The Video Game Roger Ebert Loved, Kotaku
  12. ^ . Next-gen.biz. 2008-08-26. Archived from the original on 2010-08-12. Retrieved 2011-10-27.

External links

cosmology, kyoto, adventure, game, developed, softedge, published, yano, electric, released, japan, 1993, then, north, america, macintosh, 1994, then, 1995, developer, softedgepublisher, yano, electricdirector, kazuhiko, komatsu, supervision, producer, kōichi,. Cosmology of Kyoto is an adventure game developed by Softedge and published by Yano Electric It was released for Japan in 1993 and then in North America for the Macintosh in 1994 and then for the PC in 1995 1 Cosmology of KyotoDeveloper s SoftedgePublisher s Yano ElectricDirector s Kazuhiko Komatsu supervision 2 Producer s Kōichi Mori Kiso Yoshio Masaichi Tanaka Yuri Kawata Hiroshi Ōnishi 2 Designer s Kōichi MoriArtist s Kiyoshi Kondo Kayoko Fujita Masashi Imanaka Miho Hayashi 2 Writer s Takashi Kawahara Japanese script Stephen Suloway English translation 2 Composer s Yuko Anzai 2 Platform s Mac OS Microsoft Windows 3 MS DOSReleaseWindows JP 1993NA July 1 1995 1 Mac OS JP February 1 1994NA August 1 1994 1 Genre s Adventure game 4 Visual novel 1 Horror 5 Educational 6 It is a game where the player from a first person perspective explores ancient Kyoto city during 10th 11th century Japan The game lacks a clear goal but is instead nonlinear and emphasizes open exploration giving players the freedom to explore the city and discover many pathways buildings situations stories and secrets The game deals with historical horror religious and educational themes and features karma and reincarnation gameplay mechanics Released on CD ROM the dialogues in the game are fully voiced in Japanese with English subtitles in the localized North American version 7 The game was not a commercial success but was critically acclaimed and attracted a cult following 4 Contents 1 Gameplay 2 Plot 3 Production 4 Reception 4 1 Critical reception 4 2 Retrospective reception 5 See also 6 References 7 External linksGameplay Edit Screenshot of the Cosmology of Kyoto character creation screen Screenshot of Cosmology of Kyoto gameplay The game is controlled by clicking hotspots and text options when appropriate The user also types in sentences upon occasion At the start the player character is created by the player using a character creation system with the player able to customize what the player character looks like 6 As the game begins the player character is born and must take the clothes off a nearby corpse The game does not have a clear goal but is instead nonlinear and emphasizes open exploration giving the player the freedom to explore Kyoto with many pathways buildings situations stories and secrets to discover throughout the city including both realistic and supernatural elements 4 7 The progress through the city effects a journey through history with a street map and online guide provided to ancient and modern Kyoto at various points through the game It provides enough freedom to allow for the player to experiment with the game such as using it as a resource for their own role playing game campaign for example 7 The game uses karma and reincarnation gameplay mechanics based on Buddhist concepts 7 During the game the player will often die after being attacked by evil demons or robbers and will then go to one of the realms of reincarnation depending upon the player s conduct in that life In these Buddhist hells the player character is tortured in various ways Once the player escapes hell they are reborn as a new character with a new appearance 6 If the player s with too much negative karma they may be reincarnated as a dog rather than a human 7 After being reborn the player must take the clothes from his or her last body to continue As the player progresses through the city new abilities and items are revealed that protect the player from death Plot EditThe game is set in the medieval city of Kyoto around the year 1000 during the Heian period of Japanese history The game lacks an overall plot but it instead presents fragmented narratives in a non linear manner as the player character encounters various non player characters while wandering the city These narratives are cross referenced to an encyclopedia providing background information as the narratives progress and as the player comes across various characters and locations with various stories and related information appearing at distinct locations 8 Many of the characters in the game are based on real life characters from the city and their appearances in the game are often loosely based on tales from the Konjaku Monogatarishu The game deals with religion and philosophy particularly Buddhism and Buddhist philosophy as well as myth and legend Production EditThe game s readme txt file has the following quote Today the outlook and spirit of the ancient capital is increasingly recognized as a key to the understanding of Japanese and East Asian civilization throwing light on the roots of modern patterns and problems The game was authored using Macromedia software and distributed in the United States by Scientia Software Reception EditUpon release in North America the game received wide critical acclaim However it was not a commercial success in North America attracting only a devoted cult following partly because of its limited production run making it difficult to find and partly because of its slow paced gameplay 4 Critical reception Edit In September 1994 a review by film critic Roger Ebert was published in Wired magazine where he stated the richness is almost overwhelming noting the resources of this game are limitless that no two players would have the same experience and that he had barely begun to scratch the surface of the city despite exploring for two weeks He stated it was the most beguiling computer game I have encountered a seamless blend of information adventure humor and imagination with the gruesome side by side with the divine He praised the hauntingly effective widescreen graphics the vivid facial characteristics of the characters describing them as a cross between medieval Japanese art and modern Japanimation and the voices filled with personality He concluded it to be a wonderful game where there is the sense illusory but seductive that one could wander this world indefinitely 9 Later in 2010 he mentioned it in a column on whether video games can be art After previously arguing that video games are categorically not art he stated In my actual experience I have played Cosmology of Kyoto which I enormously enjoyed and Myst for which I lacked the patience 10 Cosmology of Kyoto is the only video game that Ebert is known to have reviewed and enjoyed 6 In October 1994 Los Angeles Times published a review by David Coller who described it as an adventure cultural historical game that is graphically violent at times but a cerebral game that in no way resembles Doom or Rebel Assault stating you have to throw away your Western ideas about game play He stated he could not find an ending even after many hours of play but praised the graphics and soundscape as beautiful and concluded it to be truly unsettling Stone Bridge Press founder Peter Goodman also praised the game stating he had never gotten to the end of it but it sure is beautiful which Coller agreed with 4 In issue 218 June 1995 of Dragon magazine it was reviewed by game designer David Zeb Cook in the Eye of the Monitor column He described it as a unique gaming experience that is part game part history lesson and part software toy recommending it to players looking for an adventure game unlike any they ve ever seen as Cosmology of Kyoto is unlike anything else out there noting how it departed from other adventure games such as its lack of a clear goal other than being killed over and over and over again and how you re just an ordinary person with no special abilities He described it as frustrating flawed and fascinating criticizing the slow pace limited interaction and slow CD ROM loading times yet found it appealing stating the wonder of the setting and its approach outweighs these irritations as there are too many fascinating things to discover from haunted houses to backgammon playing demons and the reincarnation mechanic gives the game a certain freedom enough that the player could even use it as a resource for their own role playing game campaign According to Cook Ultimately Cosmology of Kyoto is best viewed as less a game and more a software toy one of those things you plug in and fiddle with Once you forget about winning and indulge your curiosity the CD ROM s strength truly shines 7 At the AUUG Conference in September 1995 Cosmology of Kyoto was described as extremely interesting and groundbreaking for many aspects such as the way it presents and cross references its fragmented narratives in a non linear way the Buddhist themes the way it draws from the art and literature of Kyoto at about 1000 AD the simple elegance of the screen design and the beauty of the water colour images used throughout 8 Retrospective reception Edit Retrospectively the game has also been critically well received In 2008 video game journalist Jenn Frank retroactively compared it to contemporary survival horror games She noted Cosmology of Kyoto lacks a real plot or goal but considered an unfairness to be characteristic of horror with encounters with ghosts and demons that are often random sudden inescapable She concluded it to be an extremely eerie and Memorably frightening game 5 In 2011 Ryan McSwain of Hardcore Gaming 101 states that it attempts to be many things including a game an educational tool and a work of art concluding that it manages to be all of these and more 6 After Ebert mentioned the game on his blog in 2010 Chris Person reviewed the game on Kotaku in 2012 where he described it as an edu horror and one of the most disturbing games he had ever played depicting themes such as poverty sickness suffering and cruelty such as a scene where a child is beheaded by a nobleman and scenes depicting torture in hell and praises the game for the way it expresses its Buddhist themes 11 Mexican filmmaker Guillermo del Toro mentioned Cosmology of Kyoto as one of his favorite games along with Gadget Invention Travel amp Adventure Asteroids and Galaga 12 See also EditShin Onigashima 1987 Otogirisō 1992 Kamaitachi no Yoru 1994 References Edit a b c d Cosmology of Kyoto Visual Novel Database a b c d e Cosmology of Kyoto at MobyGames Person Chris June 29 2012 Here s How You Can Play Roger Ebert s Favorite Video Game Kotaku Retrieved October 14 2015 a b c d e David Coller October 30 1994 CD ROM REVIEW The Endless Cosmology of Kyoto Los Angeles Times a b Jenn Frank November 24 2008 No but seriously what makes a horror game scary Archived 2014 11 29 at the Wayback Machine Infinite Lives a b c d e Ryan McSwain March 19 2011 Cosmology of Kyoto Hardcore Gaming 101 a b c d e f Rolston Ken Murphy Paul Cook David June 1995 Eye of the Monitor Dragon 218 59 64 a b AUUG Conference Proceedings September 1995 pages 398 399 Roger Ebert Cosmology of Kyoto Review Wired September 1994 Okay kids play on my lawn Chicago Sun Times Archived from the original on 2010 08 11 Chris Person 6 27 2012 The Video Game Roger Ebert Loved Kotaku Hellboy Director Talks Gaming Edge Magazine Next gen biz 2008 08 26 Archived from the original on 2010 08 12 Retrieved 2011 10 27 External links EditCosmology of Kyoto at MobyGames Cosmology of Kyoto at The Visual Novel Database Review of the game by Roger Ebert Retrieved from https en wikipedia org w index php title Cosmology of Kyoto amp oldid 1079493879, wikipedia, wiki, book, books, library,

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