fbpx
Wikipedia

Colleen Macklin

Colleen Macklin is a female game designer,[1] an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[2]

Colleen Macklin
Colleen Macklin, 2014
Occupation(s)Video game designer
Professor
Years active1993 - Present
Notable workPETLab
Websitehttps://www.colleenmacklin.com/

Education edit

She has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.[3]

Career edit

On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.[4] Macklin was one of 16 academics invited to join the invitation-only group.[5]

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[6][7][8] The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it's structured.[9]

She was part of game design group Local No. 12 who made games like Dear Reader, an online word puzzle game, and The Metagame, a board/card game .[10]

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.[11]

Macklin also speaks about "what it means to be a woman in games" as well as speaking on the topic of gay gamers.[12][13] In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.[14]

Books edit

  • Iterate: Ten Lessons in Design and Failure (2019) [15]
  • Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
  • Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012)

Movies edit

Selected talks and exhibitions edit

References edit

  1. ^ Hudson, Laura. "The Metagame". Wired. Retrieved 5 February 2016.
  2. ^ PETLab's website. URL accessed on 1 February 2014.
    - Parsons The New School for Design's website. URL accessed on 1 February 2014.
  3. ^ NCAA 2012 Conference website 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  4. ^ André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
  5. ^ White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
  6. ^ Colleen Macklin: PETLab, Prototyping Play 2014-02-03 at the Wayback Machine Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
  7. ^ Andersen, Michael. "Learning". Wired. Retrieved 5 February 2016.
  8. ^ "Learning through games". The Atlantic. 12 May 2011. Retrieved 5 February 2016.
  9. ^ "Game Designers in Detail: Colleen Macklin". NYU | Game Center. 2014-11-11. Retrieved 2021-03-09.
  10. ^ "Colleen Macklin". TEDxCambridge. Retrieved 2021-03-09.
  11. ^ Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
  12. ^ GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
  13. ^ "Arstechnica". 26 March 2014. Retrieved 5 February 2016.
  14. ^ "Financial post". Retrieved 5 February 2016.
  15. ^ "Colleen Macklin". MIT Press. Retrieved 2021-03-09.
  16. ^ Gameloading: Rise of the Indies 2015 docuentary film at IMDb  
  17. ^ Game Developers Conference's website. URL accessed on 1 February 2014.
  18. ^ Media Lab's website. URL accessed on 1 February 2014.
  19. ^ QGCon's website. URL accessed on 1 February 2014.
  20. ^ Keynote Speakers - Short Biographies 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  21. ^ Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
    - Creative Time's website. URL accessed on 1 February 2014.

External links edit

  • Official website

colleen, macklin, female, game, designer, associate, professor, media, design, parsons, school, design, founder, director, petlab, prototyping, education, technology, which, focuses, games, experimental, learning, social, engagement, 2014occupation, video, gam. Colleen Macklin is a female game designer 1 an associate professor of media design at Parsons The New School for Design and founder and co director of PETLab Prototyping Education and Technology Lab which focuses on games for experimental learning and social engagement 2 Colleen MacklinColleen Macklin 2014Occupation s Video game designerProfessorYears active1993 PresentNotable workPETLabWebsitehttps www colleenmacklin com Contents 1 Education 2 Career 3 Books 4 Movies 5 Selected talks and exhibitions 6 References 7 External linksEducation editShe has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School 3 Career editOn July 26 2012 the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact 4 Macklin was one of 16 academics invited to join the invitation only group 5 PETLab the research group Macklin founded and co directs is known for encouraging creative approaches to and deeper dynamic understandings of the complex issues society faces today such as climate change wealth and resource distribution and media literacy 6 7 8 The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it s structured 9 She was part of game design group Local No 12 who made games like Dear Reader an online word puzzle game and The Metagame a board card game 10 In 2011 she was a visiting scholar at University of California Los Angeles s Art Sci Center Lab 11 Macklin also speaks about what it means to be a woman in games as well as speaking on the topic of gay gamers 12 13 In 2014 Macklin appeared in the LGBTQ video games documentary film Gaming In Color 14 Books editIterate Ten Lessons in Design and Failure 2019 15 Games Design and Play A Detailed Approach to Iterative Game Design 2016 Games Learning and Society Learning and Meaning in the Digital Age Chapter 22 2012 Movies editGaming in Color May 19 2015 Gameloading Rise of the Indies April 21 2015 16 Selected talks and exhibitions edit 1ReasonToBe panel March 2014 Game Developers Conference San Francisco California United States 17 Media Lab Conversations Series Colleen Macklin January 30 2014 MIT Media Lab Cambridge Massachusetts United States 18 We re Here October 26 2013 QGCon The Queerness and Games Conference Berkeley Center for New Media Berkeley California 19 Keynote Speaker November 2012 2012 National Council of Arts Administrators Conference Columbus Ohio United States 20 Blur 02 Power at Play in Digital Art and Culture 2002 New York City New York United States 21 References edit Hudson Laura The Metagame Wired Retrieved 5 February 2016 PETLab s website URL accessed on 1 February 2014 Parsons The New School for Design s website URL accessed on 1 February 2014 NCAA 2012 Conference website Archived 2014 02 03 at the Wayback Machine URL accessed on 1 February 2014 Andre Czauderna From Serious Games to Games for Impact G4CE magazine White House Taps Parsons Faculty for Games Consortium URL accessed on 1 February 2014 Colleen Macklin PETLab Prototyping Play Archived 2014 02 03 at the Wayback Machine Spotlight on Digital Media and Learning URL accessed on 1 February 2014 Andersen Michael Learning Wired Retrieved 5 February 2016 Learning through games The Atlantic 12 May 2011 Retrieved 5 February 2016 Game Designers in Detail Colleen Macklin NYU Game Center 2014 11 11 Retrieved 2021 03 09 Colleen Macklin TEDxCambridge Retrieved 2021 03 09 Art Sci Center Lab s Website URL accessed on 4 February 2014 GDC Staff Popular 1ReasonToBe panel returns to GDC 2014 Gamasutra URL accessed on 1 February 2014 Arstechnica 26 March 2014 Retrieved 5 February 2016 Financial post Retrieved 5 February 2016 Colleen Macklin MIT Press Retrieved 2021 03 09 Gameloading Rise of the Indies 2015 docuentary film at IMDb nbsp Game Developers Conference s website URL accessed on 1 February 2014 Media Lab s website URL accessed on 1 February 2014 QGCon s website URL accessed on 1 February 2014 Keynote Speakers Short Biographies Archived 2014 02 03 at the Wayback Machine URL accessed on 1 February 2014 Anne Pasternak Creative Time The Book 33 Years of Public Art in New York Princeton Architectural Press 2007 p 268 Creative Time s website URL accessed on 1 February 2014 External links edit nbsp Wikimedia Commons has media related to Colleen Macklin Official website Retrieved from https en wikipedia org w index php title Colleen Macklin amp oldid 1186637479, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.