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Cocoto Platform Jumper

Cocoto Platform Jumper is a platform game developed by Neko Entertainment and published in 2004 in PAL regions by BigBen Interactive for PlayStation 2 and GameCube. Versions were later released for Microsoft Windows (2006) and Game Boy Advance (2007), then for Wii in North America and PAL in 2009.[1]

Cocoto Platform Jumper
Developer(s)Neko Entertainment
Publisher(s)BigBen Interactive
Neko Entertainment
Composer(s)Raphaël Gesqua
Platform(s)GameCube, PlayStation 2, Game Boy Advance, Windows, Wii
ReleasePlayStation 2
  • PAL: July 2, 2004
GameCube
  • PAL: December 10, 2004
Windows
  • PAL: December 7, 2006
Game Boy Advance
  • PAL: July 10, 2007
Wii
  • NA: April 27, 2009
  • PAL: June 12, 2009
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

The game sees players controlling Cocoto, a little red imp, across a number of spiraling levels. The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint. The game features 40 levels spanning across 5 different worlds. There are 30 enemies that vary depending on the level, and the end of each world features a boss fight. There is a two player battle mode where both players defeat each other's imps, and a four player race, where the first imp that reaches the top is the winner.

The Game Boy Advance version has the game play in 2D due to technical limitations.

Development edit

Cocoto Platform Jumper was created with the intent for the game to be "simple and easy" for everyone, and was inspired by the video game Nebulis. They spent weeks fine-tuning the levels in order to make them appropriately balanced for difficulty.[2]

The game was re-released on the Wii's WiiWare service. Initially, they considered adding new modes and refining old ones, but opted to simply add Wii Remote motion controls.[2]

Reception edit

The Wii version received "mixed" reviews according to the review aggregation website Metacritic.[11]

References edit

  1. ^ Calvert, Darren (December 14, 2008). "Neko Porting Two More Playstation 2 Titles to WiiWare". Nintendo Life. Gamer Network. from the original on October 30, 2019. Retrieved October 30, 2019.
  2. ^ a b Olimar, Brody (April 27, 2009). "Interviews: Cocoto Platform Jumper - Neko Entertainment". Nintendo Life. from the original on July 1, 2022. Retrieved May 14, 2023.
  3. ^ Ramsey, Andrew (May 1, 2009). . GamePro Arcade. IDG Entertainment. Archived from the original on May 2, 2009. Retrieved October 30, 2019.
  4. ^ Watters, Chris (April 28, 2009). "Cocoto Platform Jumper Review (Wii)". GameSpot. CBS Interactive. from the original on October 30, 2019. Retrieved October 30, 2019.
  5. ^ Thomas, Lucas M. (April 27, 2009). "Cocoto Platform Jumper Review (Wii)". IGN. Ziff Davis. from the original on October 30, 2019. Retrieved October 30, 2019.
  6. ^ hiro (January 23, 2007). "Test: Cocoto Platform Jumper (GBA)". Jeuxvideo.com (in French). Webedia. from the original on October 30, 2019. Retrieved October 30, 2019.
  7. ^ Jihem (December 16, 2004). "Test: Cocoto Platform Jumper (NGC)". Jeuxvideo.com (in French). Webedia. from the original on October 30, 2019. Retrieved October 30, 2019.
  8. ^ Jihem (July 9, 2004). "Test: Cocoto Platform Jumper (PS2)". Jeuxvideo.com (in French). Webedia. from the original on October 30, 2019. Retrieved October 30, 2019.
  9. ^ Schreiner, Paul (April 29, 2009). "Cocoto Platform Jumper Review (WiiWare)". Nintendo Life. Gamer Network. from the original on October 30, 2019. Retrieved October 30, 2019.
  10. ^ "Cocoto Platform Jumper Review (Wii)". Official Nintendo Magazine. Future plc. August 2009. p. 103.
  11. ^ a b "Cocoto Platform Jumper for Wii Reviews". Metacritic. CBS Interactive. from the original on 2023-02-12. Retrieved 2023-05-14.

External links edit

cocoto, platform, jumper, platform, game, developed, neko, entertainment, published, 2004, regions, bigben, interactive, playstation, gamecube, versions, were, later, released, microsoft, windows, 2006, game, advance, 2007, then, north, america, 2009, develope. Cocoto Platform Jumper is a platform game developed by Neko Entertainment and published in 2004 in PAL regions by BigBen Interactive for PlayStation 2 and GameCube Versions were later released for Microsoft Windows 2006 and Game Boy Advance 2007 then for Wii in North America and PAL in 2009 1 Cocoto Platform JumperDeveloper s Neko EntertainmentPublisher s BigBen InteractiveNeko EntertainmentComposer s Raphael GesquaPlatform s GameCube PlayStation 2 Game Boy Advance Windows WiiReleasePlayStation 2PAL July 2 2004GameCubePAL December 10 2004WindowsPAL December 7 2006Game Boy AdvancePAL July 10 2007WiiNA April 27 2009PAL June 12 2009Genre s PlatformMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay editThe game sees players controlling Cocoto a little red imp across a number of spiraling levels The gameplay is very similar to that of Taito s Rainbow Islands The Story of Bubble Bobble 2 with the player using magma arches the same way as the rainbows in said game collecting items and power up defeating enemies and reaching the top of the level before time runs out Cocoto can use his pitchfork as a projectile to defeat enemies or use the arches Fairy will appear as a checkpoint The game features 40 levels spanning across 5 different worlds There are 30 enemies that vary depending on the level and the end of each world features a boss fight There is a two player battle mode where both players defeat each other s imps and a four player race where the first imp that reaches the top is the winner The Game Boy Advance version has the game play in 2D due to technical limitations Development editCocoto Platform Jumper was created with the intent for the game to be simple and easy for everyone and was inspired by the video game Nebulis They spent weeks fine tuning the levels in order to make them appropriately balanced for difficulty 2 The game was re released on the Wii s WiiWare service Initially they considered adding new modes and refining old ones but opted to simply add Wii Remote motion controls 2 Reception editReceptionAggregate scoreAggregatorScoreGBAGCPS2WiiMetacriticN AN AN A59 100 11 Review scoresPublicationScoreGBAGCPS2WiiGameProN AN AN A nbsp nbsp nbsp nbsp nbsp 3 GameSpotN AN AN A4 10 4 IGNN AN AN A6 10 5 Jeuxvideo com11 20 6 12 20 7 12 20 8 N ANintendo LifeN AN AN A7 10 9 Official Nintendo MagazineN AN AN A60 10 The Wii version received mixed reviews according to the review aggregation website Metacritic 11 References edit Calvert Darren December 14 2008 Neko Porting Two More Playstation 2 Titles to WiiWare Nintendo Life Gamer Network Archived from the original on October 30 2019 Retrieved October 30 2019 a b Olimar Brody April 27 2009 Interviews Cocoto Platform Jumper Neko Entertainment Nintendo Life Archived from the original on July 1 2022 Retrieved May 14 2023 Ramsey Andrew May 1 2009 WiiWare Cocoto Platform Jumper GamePro Arcade IDG Entertainment Archived from the original on May 2 2009 Retrieved October 30 2019 Watters Chris April 28 2009 Cocoto Platform Jumper Review Wii GameSpot CBS Interactive Archived from the original on October 30 2019 Retrieved October 30 2019 Thomas Lucas M April 27 2009 Cocoto Platform Jumper Review Wii IGN Ziff Davis Archived from the original on October 30 2019 Retrieved October 30 2019 hiro January 23 2007 Test Cocoto Platform Jumper GBA Jeuxvideo com in French Webedia Archived from the original on October 30 2019 Retrieved October 30 2019 Jihem December 16 2004 Test Cocoto Platform Jumper NGC Jeuxvideo com in French Webedia Archived from the original on October 30 2019 Retrieved October 30 2019 Jihem July 9 2004 Test Cocoto Platform Jumper PS2 Jeuxvideo com in French Webedia Archived from the original on October 30 2019 Retrieved October 30 2019 Schreiner Paul April 29 2009 Cocoto Platform Jumper Review WiiWare Nintendo Life Gamer Network Archived from the original on October 30 2019 Retrieved October 30 2019 Cocoto Platform Jumper Review Wii Official Nintendo Magazine Future plc August 2009 p 103 a b Cocoto Platform Jumper for Wii Reviews Metacritic CBS Interactive Archived from the original on 2023 02 12 Retrieved 2023 05 14 External links editCocoto Platform Jumper at MobyGames nbsp This platform game related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Cocoto Platform Jumper amp oldid 1183066993, wikipedia, wiki, book, books, library,

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