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Wikipedia

Participatory design

Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g. software design, urban design, architecture, landscape architecture, product design, sustainability, graphic design, planning, and health services development as a way of creating environments that are more responsive and appropriate to their inhabitants' and users' cultural, emotional, spiritual and practical needs. It is also one approach to placemaking.

Recent research suggests that designers create more innovative concepts and ideas when working within a co-design environment with others than they do when creating ideas on their own.[1][2] Companies increasingly rely on their user communities to generate new product ideas, marketing them as "user-designed" products to the wider consumer market; consumers who are not actively participating but observe this user-driven approach show a preference for products from such firms over those driven by designers. This preference is attributed to an enhanced identification with firms adopting a user-driven philosophy, consumers experiencing empowerment by being indirectly involved in the design process, leading to a preference for the firm's products. If consumers feel dissimilar to participating users, especially in demographics or expertise, the effects are weakened. Additionally, if a user-driven firm is only selectively open to user participation, rather than fully inclusive, observing consumers may not feel socially included, attenuating the identified preference. [3]

Participatory design has been used in many settings and at various scales. For some, this approach has a political dimension of user empowerment and democratization.[4] For others, it is seen as a way of abrogating design responsibility and innovation by designers.[citation needed]

In several Scandinavian countries, during the 1960s and 1970s, participatory design was rooted in work with trade unions; its ancestry also includes action research and sociotechnical design.[5]

Definition edit

In participatory design, participants (putative, potential or future) are invited to cooperate with designers, researchers and developers during an innovation process. Co-design requires the end user's participation: not only in decision making but also in idea generation.[6] Potentially, they participate during several stages of an innovation process: they participate during the initial exploration and problem definition both to help define the problem and to focus ideas for solution, and during development, they help evaluate proposed solutions.[2] Maarten Pieters and Stefanie Jansen describe co-design as part of a complete co-creation process, which refers to the "transparent process of value creation in ongoing, productive collaboration with, and supported by all relevant parties, with end-users playing a central role" and covers all stages of a development process.[7]

Differing terms edit

In "Co-designing for Society", Deborah Szebeko and Lauren Tan list various precursors of co-design, starting with the Scandinavian participatory design movement and then state "Co-design differs from some of these areas as it includes all stakeholders of an issue not just the users, throughout the entire process from research to implementation."[8]

In contrast, Elizabeth Sanders and Peter Stappers state that "the terminology used until the recent obsession with what is now called co-creation/co-design" was "participatory design".[9]

Similarly, a topic of interest is that of Golsby-Smith's "Fourth-Order Design" which outlines a design process in which end-user participation is required and favours individual process over outcome.[10]

Fourth Order Design edit

This design process brings in cultural contexts to the design process. Culture as defined by Buchanan "is not a state, expressed in an ideology or a body of doctrines. It is an activity. Culture is the activity of ordering, disordering and reordering in the search for understanding and for values which guide action."[11] Therefore, to design for the fourth-order one must design within the widest scope. The system is discussion and the focus falls onto process rather than outcome.[10]

Different dimensions edit

As described by Sanders and Stappers,[6] one could position co-design as a form of human-centered design across two different dimensions. One dimension is the emphasis on research or design, another dimension is how much people are involved. Therefore, there are many forms of co-design, with different degrees of emphasis on research or design and different degrees of stakeholder involvement. For instance, one of the forms of co-design which involves stakeholders strongly early at the front end design process in the creative activities is generative co-design.[12] Generative co-design is increasingly being used to involve different stakeholders as patient, care professionals and designers actively in the creative making process to develop health services.[13][14]

History edit

From the 1960s onward there was a growing demand for greater consideration of community opinions in major decision-making. In Australia many people believed that they were not being planned 'for' but planned 'at'. (Nichols 2009). A lack of consultation made the planning system seem paternalistic and without proper consideration of how changes to the built environment affected its primary users. In Britain "the idea that the public should participate was first raised in 1965" (Taylor, 1998, p. 86).[full citation needed] However the level of participation is an important issue. At a minimum public workshops and hearings have now been included in almost every planning endeavour.[15] Yet this level of consultation can simply mean information about change without detailed participation. Involvement that 'recognises an active part in plan making' (Taylor, 1998, p. 86)[full citation needed] has not always been straightforward to achieve. Participatory design has attempted to create a platform for active participation in the design process, for end users.

History in Scandinavia edit

Participatory design was actually born in Scandinavia and called cooperative design. However, when the methods were presented to the US community 'cooperation' was a word that didn't resonate with the strong separation between workers and managers - they weren't supposed to discuss ways of working face-to-face. Hence, 'participatory' was instead used as the initial Participatory Design sessions weren't a direct cooperation between workers and managers, sitting in the same room discussing how to improve their work environment and tools, but there were separate sessions for workers and managers. Each group was participating in the process, not directly cooperating. (in historical review of Cooperative Design, at a Scandinavian conference).

In Scandinavia, research projects on user participation in systems development date back to the 1970s.[16] The so-called "collective resource approach" developed strategies and techniques for workers to influence the design and use of computer applications at the workplace: The Norwegian Iron and Metal Workers Union (NJMF) project took a first move from traditional research to working with people, directly changing the role of the union clubs in the project.[17]

The Scandinavian projects developed an action research approach, emphasizing active co-operation between researchers and workers of the organization to help improve the latter's work situation. While researchers got their results, the people whom they worked with were equally entitled to get something out of the project. The approach built on people's own experiences, providing for them resources to be able to act in their current situation. The view of organizations as fundamentally harmonious—according to which conflicts in an organization are regarded as pseudo-conflicts or "problems" dissolved by good analysis and increased communication—was rejected in favor of a view of organizations recognizing fundamental "un-dissolvable" conflicts in organizations (Ehn & Sandberg, 1979).

In the Utopia project (Bødker et al., 1987, Ehn, 1988), the major achievements were the experience-based design methods, developed through the focus on hands-on experiences, emphasizing the need for technical and organizational alternatives (Bødker et al., 1987).

The parallel Florence project (Gro Bjerkness & Tone Bratteteig) started a long line of Scandinavian research projects in the health sector. In particular, it worked with nurses and developed approaches for nurses to get a voice in the development of work and IT in hospitals. The Florence project put gender on the agenda with its starting point in a highly gendered work environment.

The 1990s led to a number of projects including the AT project (Bødker et al., 1993) and the EureCoop/EuroCode projects (Grønbæk, Kyng & Mogensen, 1995).

In recent years, it has been a major challenge to participatory design to embrace the fact that much technology development no longer happens as design of isolated systems in well-defined communities of work (Beck, 2002). At the dawn of the 21st century, we use technology at work, at home, in school, and while on the move.

Co-design edit

Co-design is a process of designing something together with one or more people, and often with end-users. The method is used in technology development as well as research. The method is focused on the insights, experiences and input from end-users on a product or service, with the aim to develop strategies for improvement.[18] It is often used by trained designers who recognize the difficulty in properly understanding the cultural, societal, or usage scenarios encountered by their user. C. K. Prahalad and Venkat Ramaswamy are usually given credit for bringing co-creation/co-design to the minds of those in the business community with the 2004 publication of their book, The Future of Competition: Co-Creating Unique Value with Customers. They propose:

The meaning of value and the process of value creation are rapidly shifting from a product and firm-centric view to personalized consumer experiences. Informed, networked, empowered and active consumers are increasingly co-creating value with the firm.[19]

The phrase co-design is also used in reference to the simultaneous development of interrelated software and hardware systems. The term co-design has become popular in mobile phone development, where the two perspectives of hardware and software design are brought into a co-design process.[20]

Results directly related to integrating co-design into existing frameworks is "researchers and practitioners have seen that co-creation practiced at the early front end of the design development process can have an impact with positive, long-range consequences."[21]

New role of the designer under co-design edit

Co-design is an attempt to define a new evolution of the design process and with that, there is an evolution of the designer. Within the co-design process, the designer is required to shift their role from one of expertise to one of an egalitarian mindset.[9] The designer must believe that all people are capable of creativity and problem solving. The designer no longer exists from the isolated roles of researcher and creator, but now must shift to roles such as philosopher and facilitator.[10] This shift allows for the designer to position themselves and their designs within the context of the world around them creating better awareness. This awareness is important because in the designer's attempt to answer a question, "[they] must address all other related questions about values, perceptions, and worldview".[10] Therefore, by shifting the role of the designer not only do the designs better address their cultural context yet so do the discussions around them.

Discourses edit

Discourses in the PD literature have been sculpted by three main concerns: (1) the politics of design, (2) the nature of participation, and (3) methods, tools and techniques for carrying out design projects (Finn Kensing & Jeanette Blomberg, 1998, p. 168).[22]

Politics of design edit

The politics of design have been the concern for many design researchers and practitioners. Kensing and Blomberg illustrate the main concerns which related to the introduction of new frameworks such as system design which related to the introduction of computer-based systems and power dynamics that emerge within the workspace. The automation introduced by system design has created concerns within unions and workers as it threatened their involvement in production and their ownership over their work situation. Asaro (2000) offers a detailed analysis of the politics of design and the inclusion of "users" in the design process.

Nature of participation edit

Major international organizations such as Project for Public Spaces create opportunities for rigorous participation in the design and creation of place, believing that it is the essential ingredient for successful environments. Rather than simply consulting the public, PPS creates a platform for the community to participate and co-design new areas, which reflect their intimate knowledge. Providing insights, which independent design professionals such as architects or even local government planners may not have.

Using a method called Place Performance Evaluation or (Place Game), groups from the community are taken on the site of proposed development, where they use their knowledge to develop design strategies, which would benefit the community. "Whether the participants are schoolchildren or professionals, the exercise produces dramatic results because it relies on the expertise of people who use the place every day, or who are the potential users of the place."[23] This successfully engages with the ultimate idea of participatory design, where various stakeholders who will be the users of the end product, are involved in the design process as a collective.

Similar projects have had success in Melbourne, Australia particularly in relation to contested sites, where design solutions are often harder to establish. The Talbot Reserve in the suburb of St. Kilda faced numerous problems of use, such as becoming a regular spot for sex workers and drug users to congregate. A Design In, which incorporated a variety of key users in the community about what they wanted for the future of the reserve allowed traditionally marginalised voices to participate in the design process. Participants described it as 'a transforming experience as they saw the world through different eyes.' (Press, 2003, p. 62). This is perhaps the key attribute of participatory design, a process which, allows multiple voices to be heard and involved in the design, resulting in outcomes which suite a wider range of users. It builds empathy within the system and users where it is implemented, which makes solving larger problems more holistically. As planning affects everyone it is believed that "those whose livelihoods, environments and lives are at stake should be involved in the decisions which affect them" (Sarkissian and Perglut, 1986, p. 3). C. West Churchman said systems thinking "begins when first you view the world through the eyes of another".[24]

In the built environment edit

 
A public consultation event about urban planning in Helsinki

Participatory design has many applications in development and changes to the built environment. It has particular currency to planners and architects, in relation to placemaking and community regeneration projects. It potentially offers a far more democratic approach to the design process as it involves more than one stakeholder. By incorporating a variety of views there is greater opportunity for successful outcomes. Many universities and major institutions are beginning to recognise its importance. The UN, Global studio involved students from Columbia University, University of Sydney and Sapienza University of Rome to provide design solutions for Vancouver's downtown eastside, which suffered from drug- and alcohol-related problems. The process allowed cross-discipline participation from planners, architects and industrial designers, which focused on collaboration and the sharing of ideas and stories, as opposed to rigid and singular design outcomes. (Kuiper, 2007, p. 52)

Public interest design edit

Public interest design is a design movement, extending to architecture, with the main aim of structuring design around the needs of the community. At the core of its application is participatory design.[25] Through allowing individuals to have a say in the process of design of their own surrounding built environment, design can become proactive and tailored towards addressing wider social issues facing that community.[26] Public interest design is meant to reshape conventional modern architectural practice. Instead of having each construction project solely meet the needs of the individual, public interest design addresses wider social issues at their core. This shift in architectural practice is a structural and systemic one, allowing design to serve communities responsibly.[26] Solutions to social issues can be addressed in a long-term manner through such design, serving the public, and involving it directly in the process through participatory design. The built environment can become the very reason for social and community issues to arise if not executed properly and responsibly. Conventional architectural practice often does cause such problems since only the paying client has a say in the design process.[26] That is why many architects throughout the world are employing participatory design and practicing their profession more responsibly, encouraging a wider shift in architectural practice. Several architects have largely succeeded in disproving theories that deem public interest design and participatory design financially and organizationally not feasible. Their work is setting the stage for the expansion of this movement, providing valuable data on its effectiveness and the ways in which it can be carried out.

Difficulties of Adoption and Involvement edit

Participatory Design is a growing practice within the field of design yet has not yet been widely implemented. Some barriers to the adoption of participatory design are listed below.

Doubt of Universal Creativity edit

A belief that creativity is a restricted skill would invalidate the proposal of participatory design to allow a wider reach of affected people to participate in the creative process of designing.[27] However, this belief is based on a limited view of creativity which does not recognize that creativity can manifest in a wide range of activities and experiences. This doubt can be damaging not only to individuals but also to society as a whole. By assuming that only a select few possess creative talent, we may overlook the unique perspectives, ideas, and solutions.

Self-Serving Hierarchies edit

In a profit-motivated system, the commercial field of design may feel fearful of relinquishing some control in order to empower those who are typically not involved in the process of design.[27] Commercial organizational structures often prioritize profit, individual gain, or status over the well-being of the community or other externalities. However, participatory practices are not impossible to implement in commercial settings. It may be difficult for those who have acquired success in a hierarchical structure to imagine alternative systems of open collaboration.

Lack of Investment edit

Although participatory design has been of interest in design academia, applied uses require funding and dedication from many individuals. The high time and financial costs make research and development of participatory design less appealing for speculative investors.[27] It also may be difficult to find or convince enough shareholders or community members to commit their time and effort to a project.[28] However, widespread and involved participation is critical to the process.

Successful examples of participatory design are critical because they demonstrate the benefits of this approach and inspire others to adopt it. A lack of funding or interest can cause participatory projects to revert to practices where the designer initiates and dominates rather than facilitating design by the community.[28]

Differing Priorities Between Designers and Participants edit

Participatory design projects which involve a professional designer as a facilitator to a larger group can have difficulty with competing objectives. designers may prioritize aesthetics while end-users may prioritize functionality and affordability.[28] Addressing these differing priorities may involve finding creative solutions that balance the needs of all stakeholders, such as using low-cost materials that meet functional requirements while also being aesthetically pleasing.

From community consultation to community design edit

Many local governments require community consultation in any major changes to the built environment. Community involvement in the planning process is almost a standard requirement in most strategic changes. Community involvement in local decision making creates a sense of empowerment. The City of Melbourne Swanston Street redevelopment project received over 5000 responses from the public allowing them to participate in the design process by commenting on seven different design options.[29] While the City of Yarra recently held a "Stories in the Street"[30] consultation, to record peoples ideas about the future of Smith Street. It offered participants a variety of mediums to explore their opinions such as mapping, photo surveys and storytelling. Although local councils are taking positive steps towards participatory design as opposed to traditional top down approaches to planning, many communities are moving to take design into their own hands.

Portland, Oregon City Repair Project[31] is a form of participatory design, which involves the community co-designing problem areas together to make positive changes to their environment. It involves collaborative decision-making and design without traditional involvement from local government or professionals but instead runs on volunteers from the community. The process has created successful projects such as intersection repair,[32] which saw a misused intersection develop into a successful community square.

In Malawi, a UNICEF WASH programme trialled participatory design development for latrines in order to ensure that users participate in creating and selecting sanitation technologies that are appropriate and affordable for them. The process provided an opportunity for community members to share their traditional knowledge and skills in partnership with designers and researchers.[33]

Peer-to-peer urbanism[34][35] is a form of decentralized, participatory design for urban environments and individual buildings. It borrows organizational ideas from the open-source software movement, so that knowledge about construction methods and urban design schemes is freely exchanged.

In software development edit

In the English-speaking world, the term has a particular currency in the world of software development, especially in circles connected to Computer Professionals for Social Responsibility (CPSR), who have put on a series of Participatory Design Conferences. It overlaps with the approach extreme programming takes to user involvement in design, but (possibly because of its European trade union origins) the Participatory Design tradition puts more emphasis on the involvement of a broad population of users rather than a small number of user representatives.

Participatory design can be seen as a move of end-users into the world of researchers and developers, whereas empathic design can be seen as a move of researchers and developers into the world of end-users. There is a very significant differentiation between user-design and user-centered design in that there is an emancipatory theoretical foundation, and a systems theory bedrock (Ivanov, 1972, 1995), on which user-design is founded. Indeed, user-centered design is a useful and important construct, but one that suggests that users are taken as centers in the design process, consulting with users heavily, but not allowing users to make the decisions, nor empowering users with the tools that the experts use. For example, Wikipedia content is user-designed. Users are given the necessary tools to make their own entries. Wikipedia's underlying wiki software is based on user-centered design: while users are allowed to propose changes or have input on the design, a smaller and more specialized group decide about features and system design.

Participatory work in software development has historically tended toward two distinct trajectories, one in Scandinavia and northern Europe, and the other in North America. The Scandinavian and northern European tradition has remained closer to its roots in the labor movement (e.g., Beck, 2002; Bjerknes, Ehn, and Kyng, 1987). The North American and Pacific rim tradition has tended to be both broader (e.g., including managers and executives as "stakeholders" in design) and more circumscribed (e.g., design of individual features as contrasted with the Scandinavian approach to the design of entire systems and design of the work that the system is supposed to support) (e.g., Beyer and Holtzblatt, 1998; Noro and Imada, 1991). However, some more recent work has tended to combine the two approaches (Bødker et al., 2004; Muller, 2007).

Research methodology edit

Increasingly researchers are focusing on co-design as a way of doing research, and therefore are developing parts of its research methodology. For instance, in the field of generative co-design Vandekerckhove et al.[36] have proposed a methodology to assemble a group of stakeholders to participate in generative co-design activities in the early innovation process. They propose first to sample a group of potential stakeholders through snowball sampling, afterwards interview these people and assess their knowledge and inference experience, lastly they propose to assemble a diverse group of stakeholders according to their knowledge and inference experience.[36]

Though not completely synonymous, research methods of Participatory Design can be defined under Participatory Research (PR):[37] a term for research designs and frameworks using direct collaboration with those affected by the studied issue.[38] More specifically, Participatory Design has evolved from Community-Based Research and Participatory Action Research (PAR). PAR is a qualitative research methodology involving: "three types of change, including critical consciousness development of researchers and participants, improvement of lives of those participating in research, and transformation of societal 'decolonizing' research methods with the power of healing and social justice".[39] Participatory Action Research (PAR) is a subset of Community-Based Research aimed explicitly at including participants and empowering people to create measurable action.[39] PAR practices across various disciplines, with research in Participatory Design being an application of its different qualitative methodologies. Just as PAR is often used in social sciences, for example, to investigate a person's lived experience concerning systemic structures and social power relations, Participatory Design seeks to deeply understand stakeholders' experiences by directly engaging them in the problem-defining and solving processes. Therefore, in Participatory Design, research methods extend beyond simple qualitative and quantitative data collection. Rather than being concentrated within data collection, research methods of Participatory Design are tools and techniques used throughout co-designing research questions, collecting, analyzing, and interpreting data, knowledge dissemination, and enacting change.[37]

When facilitating research in Participatory Design, decisions are made in all research phases to assess what will produce genuine stakeholder participation.[37] By doing so, one of Participatory Design's goals is to dismantle the power imbalance existing between 'designers' and 'users.' Applying PR and PAR research methods seeks to engage communities and question power hierarchies, which "makes us aware of the always contingent character of our presumptions and truths... truths are logical, contingent and intersubjective... not directed toward some specific and predetermined end goal... committed to denying us the (seeming) firmness of our commonsensical assumptions".[40] Participatory design offers this denial of our "commonsensical assumptions" because it forces designers to consider knowledge beyond their craft and education. Therefore, a designer conducting research for Participatory Design assumes the role of facilitator and co-creator.[41]

See also edit

Notes edit

  1. ^ Mitchell, Val; Ross, Tracy; Sims, Ruth; Parker, Christopher J. (2015). "Empirical investigation of the impact of using co-design methods when generating proposals for sustainable travel solutions". CoDesign. 12 (4): 205–220. doi:10.1080/15710882.2015.1091894.
  2. ^ a b Trischler, Jakob; Pervan, Simon J.; Kelly, Stephen J.; Scott, Don R. (2018). "The Value of Codesign". Journal of Service Research. 21: 75–100. doi:10.1177/1094670517714060.
  3. ^ Dahl, Darren W.; Fuchs, Christoph; Schreier, Martin (August 2015). "Why and When Consumers Prefer Products of User-Driven Firms: A Social Identification Account". Management Science. 61 (8): 1978–1988. doi:10.1287/mnsc.2014.1999. ISSN 0025-1909.
  4. ^ Bannon, Liam J.; Ehn, Pelle (2012). Design matters in participatory design. Routledge handbook of participatory design. pp. 37–63.
  5. ^ Web Page on Participatory Design on the site of CPSR. Retrieved 13 April 2006.
  6. ^ a b Sanders, and Stappers, Elizabeth, and Peter (January 2008). "Co-creation and the New Landscapes of Design". CoDesign. 4: 5–18. doi:10.1080/15710880701875068.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  7. ^ Pieters, Maarten; Jansen, Stefanie (2017). The 7 Principles of Complete Co-creation. Amsterdam: BIS Publishers. p. 15. ISBN 978-90-6369-473-9.
  8. ^ Szebeko, Deborah (2010). "Co-designing for Society". Australasian Medical Journal: 580–590. doi:10.4066/AMJ.2010.378.
  9. ^ a b Sanders, E. and Stappers, P. J: "Co-creation and the new landscapes of design." CoDesign 2008. 4(1): 5–18.
  10. ^ a b c d Golsby-Smith, Tony (1996). "Fourth Order Design: A Practical Perspective" (PDF). Design Issues. 12 (1): 5–25. doi:10.2307/1511742. JSTOR 1511742 – via JSTOR.
  11. ^ Buchanan, Richard (1988). "Branzi's Dilemma: Design in Contemporary Culture" (PDF). Design Issues: 10–29.
  12. ^ Sanders, Elizabeth B.-N. (2012). Convivial toolbox : generative research for the front end of design. ISBN 978-90-6369-284-1. OCLC 1197783702.
  13. ^ Vandekerckhove, Pieter; Mul, Marleen de; Bramer, Wichor M.; Bont, Antoinette A. de (2020-04-27). "Generative Participatory Design Methodology to Develop Electronic Health Interventions: Systematic Literature Review". Journal of Medical Internet Research. 22 (4): e13780. doi:10.2196/13780. PMC 7215492. PMID 32338617.
  14. ^ Bird, M.; McGillion, M.; Chambers, E. M.; Dix, J.; Fajardo, C. J.; Gilmour, M.; Levesque, K.; Lim, A.; Mierdel, S.; Ouellette, C.; Polanski, A. N.; Reaume, S. V.; Whitmore, C.; Carter, N. (2021-03-01). "A generative co-design framework for healthcare innovation: development and application of an end-user engagement framework". Research Involvement and Engagement. 7 (1): 12. doi:10.1186/s40900-021-00252-7. ISSN 2056-7529. PMC 7923456. PMID 33648588.
  15. ^ Wheeler, Stephen (2004). Planning for Sustainability. Routledge. p. 46.
  16. ^ Bødker, S (1996). "Creating conditions for participation: Conflicts and resources in systems design". Human Computer Interaction. 11 (3): 215–236. doi:10.1207/s15327051hci1103_2. S2CID 17925434.
  17. ^ Ehn, P; Kyng, M (1987). "The Collective Resource Approach to Systems Design". Computers and Democracy - A Scandinavian Challenge. Aldershot, UK: Avebury. pp. 17–58.{{cite book}}: CS1 maint: location missing publisher (link)
  18. ^ Vargas, C.; Whelan, J.; Brimblecombe, J.; Allender, S. (2022-06-15). "Co-creation, co-design, co-production for public health – a perspective on definitions and distinctions | PHRP". Public Health Research & Practice. 32 (2). doi:10.17061/phrp3222211. PMID 35702744. S2CID 249663814. Retrieved 2023-09-21.
  19. ^ Prahalad, C.k.; Ramaswamy, Venkat (1 June 2004). "Co-creating unique value with customers". Strategy & Leadership. 32 (3): 4–9. doi:10.1108/10878570410699249.
  20. ^ "Embedded Systems Week - October 15-20, 2017 - Seoul, South Korea".
  21. ^ Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. Codesign, 4(1), 5–18.
  22. ^ Contributions to these areas have been published in the proceedings of the Biennial Participatory Design Conference, which started in 1990: https://ojs.ruc.dk/index.php/pdc/issue/archive
  23. ^ Projects for Public Spaces http://www.pps.org/info/services/our_approach/building_the_vision 2008-12-02 at the Wayback Machine Building The Vision May 15, 2009
  24. ^ Churchman, C. W. (1968). The systems approach. New York: Delacorte Press. p 231.
  25. ^ Mirzaean Mahabadi, Zabihi, Majedi, Shahab, Hossein, Hamid. "Participatory Design; A New Approach to Regenerate the Public Space" (PDF). International Journal of Architecture and Urban Development. Retrieved 30 December 2018.{{cite web}}: CS1 maint: multiple names: authors list (link)
  26. ^ a b c Feldman, Palleroni, Perkes, Bell, Robert M, Sergio, David, Bryan. Wisdom From the Field: Public Interest Architecture In Practice (PDF). Retrieved 30 December 2018.{{cite book}}: CS1 maint: multiple names: authors list (link)
  27. ^ a b c Sanders, Elizabeth B.-N.; Stappers, Pieter Jan (2008-03-01). "Co-creation and the new landscapes of design". CoDesign. 4 (1): 5–18. doi:10.1080/15710880701875068. ISSN 1571-0882.
  28. ^ a b c Francis, Mark (1983-10-01). "Community Design". Journal of Architectural Education. 37 (1): 14–19. doi:10.1080/10464883.1983.11102642. ISSN 1046-4883.
  29. ^ The City of Melbourne . Archived from the original on 2009-05-07. Retrieved 2008-10-17. Have Your Say May 14, 2009
  30. ^ Andrea Cook Stories in the Street May 14, 2009
  31. ^ City Repair . Archived from the original on 2010-05-14. Retrieved 2008-10-17. "What is City repair" May 13, 2009
  32. ^ Clarence Eckerson Jr (2007-05-31). "Intersection repair". Streetfilms.
  33. ^ Cole, B. (2013) 'Participatory Design Development for Sanitation', Frontiers of CLTS: Innovations and Insights 1, Brighton: IDS
  34. ^ "P2P Urbanism", collection of articles
  35. ^ "P2P Urbanism". wiki. P2P Foundation. Retrieved July 3, 2015.
  36. ^ a b Vandekerckhove, Pieter; Timmermans, Job; Bont, Antoinette de; Mul, Marleen de (2023-02-14). "Diversity in Stakeholder Groups in Generative Co-design for Digital Health: Assembly Procedure and Preliminary Assessment". JMIR Human Factors. 10 (1): e38350. doi:10.2196/38350. PMC 9975926. PMID 36787170. S2CID 254628500.
  37. ^ a b c Vaughn, Lisa M.; Jacquez, Farrah (2020-07-21). "Participatory Research Methods – Choice Points in the Research Process". Journal of Participatory Research Methods. 1 (1). doi:10.35844/001c.13244.
  38. ^ Cargo, Margaret; Mercer, Shawna L. (2008-04-01). "The Value and Challenges of Participatory Research: Strengthening Its Practice". Annual Review of Public Health. 29 (1): 325–350. doi:10.1146/annurev.publhealth.29.091307.083824. ISSN 0163-7525. PMID 18173388.
  39. ^ a b Lee, Laura; Currie, Vanessa; Saied, Neveen; Wright, Laura (2020-02-01). "Journey to hope, self-expression and community engagement: Youth-led arts-based participatory action research". Children and Youth Services Review. 109: 104581. doi:10.1016/j.childyouth.2019.104581. ISSN 0190-7409. S2CID 213446853.
  40. ^ Butin, Dan W. (2010). Service-Learning in Theory and Practice. doi:10.1057/9780230106154. ISBN 978-0-230-62251-7.
  41. ^ Golsby-Smith, Tony (1996). "Fourth Order Design: A Practical Perspective". Design Issues. 12 (1): 5–25. doi:10.2307/1511742. ISSN 0747-9360. JSTOR 1511742.

References edit

  • Asaro, Peter M. (2000). "Transforming society by transforming technology: the science and politics of participatory design." Accounting Management and Information Technology 10: 257–290.
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  • Grudin, J. (1993). Obstacles to Participatory Design in Large Product Development Organizations: In Namioka, A. & Schuler, D. (Eds.), Participatory design. Principles and practices (pp. 99–122). Hillsdale NJ: Lawrence Erlbaum Associates.
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  • Kensing, F. & Blomberg, J. 1998. Participatory Design: Issues and Concerns In Computer Supported Cooperative Work, Vol. 7, pp. 167–185.
  • Kensing, F. 2003. Methods and Practices in Participatory Design. ITU Press, Copenhagen, Denmark.
  • Kuiper, Gabrielle, June 2007, Participatory planning and design in the downtown eastside: reflections on Global Studio Vancouver, Australian Planner, v.44, no.2, pp. 52–53
  • Kyng, M. (1989). Designing for a dollar a day. Office, Technology and People, 4(2): 157–170.
  • Muller, M.J. (2007). Participatory design: The third space in HCI (revised). In J. Jacko and A. Sears (eds.), Handbook of HCI 2nd Edition. Mahway NJ USA: Erlbaum.
  • Naghsh, A. M., Ozcan M. B. 2004. Gabbeh - A Tool For Computer Supported Collaboration in Electronic Paper-Prototyping. In *Dearden A & Watts L. (Eds). Proceedings of HCI "04: Design for Life volume 2. British HCI Group pp77–80
  • Näslund, T., 1997. Computers in Context –But in Which Context? In Kyng, M. & Mathiassen, L. (Eds). Computers and Design in Context. MIT Press, Cambridge, MA. pp. 171–200.
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  • Press, Mandy, 2003. "Communities for Everyone: redesigning contested public places in Victoria", Chapter 9 of end Weeks et al. (eds), Community Practices in Australia (French Forests NSW: Pearson Sprint Print), pp. 59–65
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  • Reigeluth, C. M. (1993). Principles of educational systems design. International Journal of Educational Research, 19 (2), 117–131.
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  • Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. Codesign, 4(1), 5–18.
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  • Trischler, Jakob, Simon J. Pervan, Stephen J. Kelly and Don R. Scott (2018). The value of codesign: The effect of customer involvement in service design teams. Journal of Service Research, 21(1): 75–100. https://doi.org/10.1177/1094670517714060
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participatory, design, design, redirects, here, design, hardware, software, together, integrated, design, this, article, includes, list, general, references, lacks, sufficient, corresponding, inline, citations, please, help, improve, this, article, introducing. Co design redirects here For design of hardware and software together see integrated design This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations April 2009 Learn how and when to remove this template message Participatory design originally co operative design now often co design is an approach to design attempting to actively involve all stakeholders e g employees partners customers citizens end users in the design process to help ensure the result meets their needs and is usable Participatory design is an approach which is focused on processes and procedures of design and is not a design style The term is used in a variety of fields e g software design urban design architecture landscape architecture product design sustainability graphic design planning and health services development as a way of creating environments that are more responsive and appropriate to their inhabitants and users cultural emotional spiritual and practical needs It is also one approach to placemaking Recent research suggests that designers create more innovative concepts and ideas when working within a co design environment with others than they do when creating ideas on their own 1 2 Companies increasingly rely on their user communities to generate new product ideas marketing them as user designed products to the wider consumer market consumers who are not actively participating but observe this user driven approach show a preference for products from such firms over those driven by designers This preference is attributed to an enhanced identification with firms adopting a user driven philosophy consumers experiencing empowerment by being indirectly involved in the design process leading to a preference for the firm s products If consumers feel dissimilar to participating users especially in demographics or expertise the effects are weakened Additionally if a user driven firm is only selectively open to user participation rather than fully inclusive observing consumers may not feel socially included attenuating the identified preference 3 Participatory design has been used in many settings and at various scales For some this approach has a political dimension of user empowerment and democratization 4 For others it is seen as a way of abrogating design responsibility and innovation by designers citation needed In several Scandinavian countries during the 1960s and 1970s participatory design was rooted in work with trade unions its ancestry also includes action research and sociotechnical design 5 Contents 1 Definition 1 1 Differing terms 1 1 1 Fourth Order Design 1 2 Different dimensions 2 History 2 1 History in Scandinavia 2 2 Co design 2 2 1 New role of the designer under co design 3 Discourses 3 1 Politics of design 3 2 Nature of participation 3 3 In the built environment 3 3 1 Public interest design 4 Difficulties of Adoption and Involvement 4 1 Doubt of Universal Creativity 4 2 Self Serving Hierarchies 4 3 Lack of Investment 4 4 Differing Priorities Between Designers and Participants 5 From community consultation to community design 5 1 In software development 6 Research methodology 7 See also 8 Notes 9 ReferencesDefinition editIn participatory design participants putative potential or future are invited to cooperate with designers researchers and developers during an innovation process Co design requires the end user s participation not only in decision making but also in idea generation 6 Potentially they participate during several stages of an innovation process they participate during the initial exploration and problem definition both to help define the problem and to focus ideas for solution and during development they help evaluate proposed solutions 2 Maarten Pieters and Stefanie Jansen describe co design as part of a complete co creation process which refers to the transparent process of value creation in ongoing productive collaboration with and supported by all relevant parties with end users playing a central role and covers all stages of a development process 7 Differing terms edit In Co designing for Society Deborah Szebeko and Lauren Tan list various precursors of co design starting with the Scandinavian participatory design movement and then state Co design differs from some of these areas as it includes all stakeholders of an issue not just the users throughout the entire process from research to implementation 8 In contrast Elizabeth Sanders and Peter Stappers state that the terminology used until the recent obsession with what is now called co creation co design was participatory design 9 Similarly a topic of interest is that of Golsby Smith s Fourth Order Design which outlines a design process in which end user participation is required and favours individual process over outcome 10 Fourth Order Design edit This design process brings in cultural contexts to the design process Culture as defined by Buchanan is not a state expressed in an ideology or a body of doctrines It is an activity Culture is the activity of ordering disordering and reordering in the search for understanding and for values which guide action 11 Therefore to design for the fourth order one must design within the widest scope The system is discussion and the focus falls onto process rather than outcome 10 Different dimensions edit As described by Sanders and Stappers 6 one could position co design as a form of human centered design across two different dimensions One dimension is the emphasis on research or design another dimension is how much people are involved Therefore there are many forms of co design with different degrees of emphasis on research or design and different degrees of stakeholder involvement For instance one of the forms of co design which involves stakeholders strongly early at the front end design process in the creative activities is generative co design 12 Generative co design is increasingly being used to involve different stakeholders as patient care professionals and designers actively in the creative making process to develop health services 13 14 History editFrom the 1960s onward there was a growing demand for greater consideration of community opinions in major decision making In Australia many people believed that they were not being planned for but planned at Nichols 2009 A lack of consultation made the planning system seem paternalistic and without proper consideration of how changes to the built environment affected its primary users In Britain the idea that the public should participate was first raised in 1965 Taylor 1998 p 86 full citation needed However the level of participation is an important issue At a minimum public workshops and hearings have now been included in almost every planning endeavour 15 Yet this level of consultation can simply mean information about change without detailed participation Involvement that recognises an active part in plan making Taylor 1998 p 86 full citation needed has not always been straightforward to achieve Participatory design has attempted to create a platform for active participation in the design process for end users History in Scandinavia edit Participatory design was actually born in Scandinavia and called cooperative design However when the methods were presented to the US community cooperation was a word that didn t resonate with the strong separation between workers and managers they weren t supposed to discuss ways of working face to face Hence participatory was instead used as the initial Participatory Design sessions weren t a direct cooperation between workers and managers sitting in the same room discussing how to improve their work environment and tools but there were separate sessions for workers and managers Each group was participating in the process not directly cooperating in historical review of Cooperative Design at a Scandinavian conference In Scandinavia research projects on user participation in systems development date back to the 1970s 16 The so called collective resource approach developed strategies and techniques for workers to influence the design and use of computer applications at the workplace The Norwegian Iron and Metal Workers Union NJMF project took a first move from traditional research to working with people directly changing the role of the union clubs in the project 17 The Scandinavian projects developed an action research approach emphasizing active co operation between researchers and workers of the organization to help improve the latter s work situation While researchers got their results the people whom they worked with were equally entitled to get something out of the project The approach built on people s own experiences providing for them resources to be able to act in their current situation The view of organizations as fundamentally harmonious according to which conflicts in an organization are regarded as pseudo conflicts or problems dissolved by good analysis and increased communication was rejected in favor of a view of organizations recognizing fundamental un dissolvable conflicts in organizations Ehn amp Sandberg 1979 In the Utopia project Bodker et al 1987 Ehn 1988 the major achievements were the experience based design methods developed through the focus on hands on experiences emphasizing the need for technical and organizational alternatives Bodker et al 1987 The parallel Florence project Gro Bjerkness amp Tone Bratteteig started a long line of Scandinavian research projects in the health sector In particular it worked with nurses and developed approaches for nurses to get a voice in the development of work and IT in hospitals The Florence project put gender on the agenda with its starting point in a highly gendered work environment The 1990s led to a number of projects including the AT project Bodker et al 1993 and the EureCoop EuroCode projects Gronbaek Kyng amp Mogensen 1995 In recent years it has been a major challenge to participatory design to embrace the fact that much technology development no longer happens as design of isolated systems in well defined communities of work Beck 2002 At the dawn of the 21st century we use technology at work at home in school and while on the move Co design edit Co design is a process of designing something together with one or more people and often with end users The method is used in technology development as well as research The method is focused on the insights experiences and input from end users on a product or service with the aim to develop strategies for improvement 18 It is often used by trained designers who recognize the difficulty in properly understanding the cultural societal or usage scenarios encountered by their user C K Prahalad and Venkat Ramaswamy are usually given credit for bringing co creation co design to the minds of those in the business community with the 2004 publication of their book The Future of Competition Co Creating Unique Value with Customers They propose The meaning of value and the process of value creation are rapidly shifting from a product and firm centric view to personalized consumer experiences Informed networked empowered and active consumers are increasingly co creating value with the firm 19 The phrase co design is also used in reference to the simultaneous development of interrelated software and hardware systems The term co design has become popular in mobile phone development where the two perspectives of hardware and software design are brought into a co design process 20 Results directly related to integrating co design into existing frameworks is researchers and practitioners have seen that co creation practiced at the early front end of the design development process can have an impact with positive long range consequences 21 New role of the designer under co design edit Co design is an attempt to define a new evolution of the design process and with that there is an evolution of the designer Within the co design process the designer is required to shift their role from one of expertise to one of an egalitarian mindset 9 The designer must believe that all people are capable of creativity and problem solving The designer no longer exists from the isolated roles of researcher and creator but now must shift to roles such as philosopher and facilitator 10 This shift allows for the designer to position themselves and their designs within the context of the world around them creating better awareness This awareness is important because in the designer s attempt to answer a question they must address all other related questions about values perceptions and worldview 10 Therefore by shifting the role of the designer not only do the designs better address their cultural context yet so do the discussions around them Discourses editDiscourses in the PD literature have been sculpted by three main concerns 1 the politics of design 2 the nature of participation and 3 methods tools and techniques for carrying out design projects Finn Kensing amp Jeanette Blomberg 1998 p 168 22 Politics of design edit The politics of design have been the concern for many design researchers and practitioners Kensing and Blomberg illustrate the main concerns which related to the introduction of new frameworks such as system design which related to the introduction of computer based systems and power dynamics that emerge within the workspace The automation introduced by system design has created concerns within unions and workers as it threatened their involvement in production and their ownership over their work situation Asaro 2000 offers a detailed analysis of the politics of design and the inclusion of users in the design process Nature of participation edit Major international organizations such as Project for Public Spaces create opportunities for rigorous participation in the design and creation of place believing that it is the essential ingredient for successful environments Rather than simply consulting the public PPS creates a platform for the community to participate and co design new areas which reflect their intimate knowledge Providing insights which independent design professionals such as architects or even local government planners may not have Using a method called Place Performance Evaluation or Place Game groups from the community are taken on the site of proposed development where they use their knowledge to develop design strategies which would benefit the community Whether the participants are schoolchildren or professionals the exercise produces dramatic results because it relies on the expertise of people who use the place every day or who are the potential users of the place 23 This successfully engages with the ultimate idea of participatory design where various stakeholders who will be the users of the end product are involved in the design process as a collective Similar projects have had success in Melbourne Australia particularly in relation to contested sites where design solutions are often harder to establish The Talbot Reserve in the suburb of St Kilda faced numerous problems of use such as becoming a regular spot for sex workers and drug users to congregate A Design In which incorporated a variety of key users in the community about what they wanted for the future of the reserve allowed traditionally marginalised voices to participate in the design process Participants described it as a transforming experience as they saw the world through different eyes Press 2003 p 62 This is perhaps the key attribute of participatory design a process which allows multiple voices to be heard and involved in the design resulting in outcomes which suite a wider range of users It builds empathy within the system and users where it is implemented which makes solving larger problems more holistically As planning affects everyone it is believed that those whose livelihoods environments and lives are at stake should be involved in the decisions which affect them Sarkissian and Perglut 1986 p 3 C West Churchman said systems thinking begins when first you view the world through the eyes of another 24 In the built environment edit nbsp A public consultation event about urban planning in HelsinkiParticipatory design has many applications in development and changes to the built environment It has particular currency to planners and architects in relation to placemaking and community regeneration projects It potentially offers a far more democratic approach to the design process as it involves more than one stakeholder By incorporating a variety of views there is greater opportunity for successful outcomes Many universities and major institutions are beginning to recognise its importance The UN Global studio involved students from Columbia University University of Sydney and Sapienza University of Rome to provide design solutions for Vancouver s downtown eastside which suffered from drug and alcohol related problems The process allowed cross discipline participation from planners architects and industrial designers which focused on collaboration and the sharing of ideas and stories as opposed to rigid and singular design outcomes Kuiper 2007 p 52 Public interest design edit Main article Public interest design Public interest design is a design movement extending to architecture with the main aim of structuring design around the needs of the community At the core of its application is participatory design 25 Through allowing individuals to have a say in the process of design of their own surrounding built environment design can become proactive and tailored towards addressing wider social issues facing that community 26 Public interest design is meant to reshape conventional modern architectural practice Instead of having each construction project solely meet the needs of the individual public interest design addresses wider social issues at their core This shift in architectural practice is a structural and systemic one allowing design to serve communities responsibly 26 Solutions to social issues can be addressed in a long term manner through such design serving the public and involving it directly in the process through participatory design The built environment can become the very reason for social and community issues to arise if not executed properly and responsibly Conventional architectural practice often does cause such problems since only the paying client has a say in the design process 26 That is why many architects throughout the world are employing participatory design and practicing their profession more responsibly encouraging a wider shift in architectural practice Several architects have largely succeeded in disproving theories that deem public interest design and participatory design financially and organizationally not feasible Their work is setting the stage for the expansion of this movement providing valuable data on its effectiveness and the ways in which it can be carried out Difficulties of Adoption and Involvement editParticipatory Design is a growing practice within the field of design yet has not yet been widely implemented Some barriers to the adoption of participatory design are listed below Doubt of Universal Creativity edit A belief that creativity is a restricted skill would invalidate the proposal of participatory design to allow a wider reach of affected people to participate in the creative process of designing 27 However this belief is based on a limited view of creativity which does not recognize that creativity can manifest in a wide range of activities and experiences This doubt can be damaging not only to individuals but also to society as a whole By assuming that only a select few possess creative talent we may overlook the unique perspectives ideas and solutions Self Serving Hierarchies edit In a profit motivated system the commercial field of design may feel fearful of relinquishing some control in order to empower those who are typically not involved in the process of design 27 Commercial organizational structures often prioritize profit individual gain or status over the well being of the community or other externalities However participatory practices are not impossible to implement in commercial settings It may be difficult for those who have acquired success in a hierarchical structure to imagine alternative systems of open collaboration Lack of Investment edit Although participatory design has been of interest in design academia applied uses require funding and dedication from many individuals The high time and financial costs make research and development of participatory design less appealing for speculative investors 27 It also may be difficult to find or convince enough shareholders or community members to commit their time and effort to a project 28 However widespread and involved participation is critical to the process Successful examples of participatory design are critical because they demonstrate the benefits of this approach and inspire others to adopt it A lack of funding or interest can cause participatory projects to revert to practices where the designer initiates and dominates rather than facilitating design by the community 28 Differing Priorities Between Designers and Participants edit Participatory design projects which involve a professional designer as a facilitator to a larger group can have difficulty with competing objectives designers may prioritize aesthetics while end users may prioritize functionality and affordability 28 Addressing these differing priorities may involve finding creative solutions that balance the needs of all stakeholders such as using low cost materials that meet functional requirements while also being aesthetically pleasing From community consultation to community design editMany local governments require community consultation in any major changes to the built environment Community involvement in the planning process is almost a standard requirement in most strategic changes Community involvement in local decision making creates a sense of empowerment The City of Melbourne Swanston Street redevelopment project received over 5000 responses from the public allowing them to participate in the design process by commenting on seven different design options 29 While the City of Yarra recently held a Stories in the Street 30 consultation to record peoples ideas about the future of Smith Street It offered participants a variety of mediums to explore their opinions such as mapping photo surveys and storytelling Although local councils are taking positive steps towards participatory design as opposed to traditional top down approaches to planning many communities are moving to take design into their own hands Portland Oregon City Repair Project 31 is a form of participatory design which involves the community co designing problem areas together to make positive changes to their environment It involves collaborative decision making and design without traditional involvement from local government or professionals but instead runs on volunteers from the community The process has created successful projects such as intersection repair 32 which saw a misused intersection develop into a successful community square In Malawi a UNICEF WASH programme trialled participatory design development for latrines in order to ensure that users participate in creating and selecting sanitation technologies that are appropriate and affordable for them The process provided an opportunity for community members to share their traditional knowledge and skills in partnership with designers and researchers 33 Peer to peer urbanism 34 35 is a form of decentralized participatory design for urban environments and individual buildings It borrows organizational ideas from the open source software movement so that knowledge about construction methods and urban design schemes is freely exchanged In software development edit In the English speaking world the term has a particular currency in the world of software development especially in circles connected to Computer Professionals for Social Responsibility CPSR who have put on a series of Participatory Design Conferences It overlaps with the approach extreme programming takes to user involvement in design but possibly because of its European trade union origins the Participatory Design tradition puts more emphasis on the involvement of a broad population of users rather than a small number of user representatives Participatory design can be seen as a move of end users into the world of researchers and developers whereas empathic design can be seen as a move of researchers and developers into the world of end users There is a very significant differentiation between user design and user centered design in that there is an emancipatory theoretical foundation and a systems theory bedrock Ivanov 1972 1995 on which user design is founded Indeed user centered design is a useful and important construct but one that suggests that users are taken as centers in the design process consulting with users heavily but not allowing users to make the decisions nor empowering users with the tools that the experts use For example Wikipedia content is user designed Users are given the necessary tools to make their own entries Wikipedia s underlying wiki software is based on user centered design while users are allowed to propose changes or have input on the design a smaller and more specialized group decide about features and system design Participatory work in software development has historically tended toward two distinct trajectories one in Scandinavia and northern Europe and the other in North America The Scandinavian and northern European tradition has remained closer to its roots in the labor movement e g Beck 2002 Bjerknes Ehn and Kyng 1987 The North American and Pacific rim tradition has tended to be both broader e g including managers and executives as stakeholders in design and more circumscribed e g design of individual features as contrasted with the Scandinavian approach to the design of entire systems and design of the work that the system is supposed to support e g Beyer and Holtzblatt 1998 Noro and Imada 1991 However some more recent work has tended to combine the two approaches Bodker et al 2004 Muller 2007 Research methodology editIncreasingly researchers are focusing on co design as a way of doing research and therefore are developing parts of its research methodology For instance in the field of generative co design Vandekerckhove et al 36 have proposed a methodology to assemble a group of stakeholders to participate in generative co design activities in the early innovation process They propose first to sample a group of potential stakeholders through snowball sampling afterwards interview these people and assess their knowledge and inference experience lastly they propose to assemble a diverse group of stakeholders according to their knowledge and inference experience 36 Though not completely synonymous research methods of Participatory Design can be defined under Participatory Research PR 37 a term for research designs and frameworks using direct collaboration with those affected by the studied issue 38 More specifically Participatory Design has evolved from Community Based Research and Participatory Action Research PAR PAR is a qualitative research methodology involving three types of change including critical consciousness development of researchers and participants improvement of lives of those participating in research and transformation of societal decolonizing research methods with the power of healing and social justice 39 Participatory Action Research PAR is a subset of Community Based Research aimed explicitly at including participants and empowering people to create measurable action 39 PAR practices across various disciplines with research in Participatory Design being an application of its different qualitative methodologies Just as PAR is often used in social sciences for example to investigate a person s lived experience concerning systemic structures and social power relations Participatory Design seeks to deeply understand stakeholders experiences by directly engaging them in the problem defining and solving processes Therefore in Participatory Design research methods extend beyond simple qualitative and quantitative data collection Rather than being concentrated within data collection research methods of Participatory Design are tools and techniques used throughout co designing research questions collecting analyzing and interpreting data knowledge dissemination and enacting change 37 When facilitating research in Participatory Design decisions are made in all research phases to assess what will produce genuine stakeholder participation 37 By doing so one of Participatory Design s goals is to dismantle the power imbalance existing between designers and users Applying PR and PAR research methods seeks to engage communities and question power hierarchies which makes us aware of the always contingent character of our presumptions and truths truths are logical contingent and intersubjective not directed toward some specific and predetermined end goal committed to denying us the seeming firmness of our commonsensical assumptions 40 Participatory design offers this denial of our commonsensical assumptions because it forces designers to consider knowledge beyond their craft and education Therefore a designer conducting research for Participatory Design assumes the role of facilitator and co creator 41 See also editComputer supported cooperative work Design thinking Participatory action research Permaculture Public participation Service design User innovation User participation in architecture N J Habraken Giancarlo De Carlo and Structuralists such as Aldo van Eyck Notes edit Mitchell Val Ross Tracy Sims Ruth Parker Christopher J 2015 Empirical investigation of the impact of using co design methods when generating proposals for sustainable travel solutions CoDesign 12 4 205 220 doi 10 1080 15710882 2015 1091894 a b Trischler Jakob Pervan Simon J Kelly Stephen J Scott Don R 2018 The Value of Codesign Journal of Service Research 21 75 100 doi 10 1177 1094670517714060 Dahl Darren W Fuchs Christoph Schreier Martin August 2015 Why and When Consumers Prefer Products of User Driven Firms A Social Identification Account Management Science 61 8 1978 1988 doi 10 1287 mnsc 2014 1999 ISSN 0025 1909 Bannon Liam J Ehn Pelle 2012 Design matters in participatory design Routledge handbook of participatory design pp 37 63 Web Page on Participatory Design on the site of CPSR Retrieved 13 April 2006 a b Sanders and Stappers Elizabeth and Peter January 2008 Co creation and the New Landscapes of Design CoDesign 4 5 18 doi 10 1080 15710880701875068 a href Template Cite journal html title Template Cite journal cite journal a CS1 maint multiple names authors list link Pieters Maarten Jansen Stefanie 2017 The 7 Principles of Complete Co creation Amsterdam BIS Publishers p 15 ISBN 978 90 6369 473 9 Szebeko Deborah 2010 Co designing for Society Australasian Medical Journal 580 590 doi 10 4066 AMJ 2010 378 a b Sanders E and Stappers P J Co creation and the new landscapes of design CoDesign 2008 4 1 5 18 a b c d Golsby Smith Tony 1996 Fourth Order Design A Practical Perspective PDF Design Issues 12 1 5 25 doi 10 2307 1511742 JSTOR 1511742 via JSTOR Buchanan Richard 1988 Branzi s Dilemma Design in Contemporary Culture PDF Design Issues 10 29 Sanders Elizabeth B N 2012 Convivial toolbox generative research for the front end of design ISBN 978 90 6369 284 1 OCLC 1197783702 Vandekerckhove Pieter Mul Marleen de Bramer Wichor M Bont Antoinette A de 2020 04 27 Generative Participatory Design Methodology to Develop Electronic Health Interventions Systematic Literature Review Journal of Medical Internet Research 22 4 e13780 doi 10 2196 13780 PMC 7215492 PMID 32338617 Bird M McGillion M Chambers E M Dix J Fajardo C J Gilmour M Levesque K Lim A Mierdel S Ouellette C Polanski A N Reaume S V Whitmore C Carter N 2021 03 01 A generative co design framework for healthcare innovation development and application of an end user engagement framework Research Involvement and Engagement 7 1 12 doi 10 1186 s40900 021 00252 7 ISSN 2056 7529 PMC 7923456 PMID 33648588 Wheeler Stephen 2004 Planning for Sustainability Routledge p 46 Bodker S 1996 Creating conditions for participation Conflicts and resources in systems design Human Computer Interaction 11 3 215 236 doi 10 1207 s15327051hci1103 2 S2CID 17925434 Ehn P Kyng M 1987 The Collective Resource Approach to Systems Design Computers and Democracy A Scandinavian Challenge Aldershot UK Avebury pp 17 58 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Vargas C Whelan J Brimblecombe J Allender S 2022 06 15 Co creation co design co production for public health a perspective on definitions and distinctions PHRP Public Health Research amp Practice 32 2 doi 10 17061 phrp3222211 PMID 35702744 S2CID 249663814 Retrieved 2023 09 21 Prahalad C k Ramaswamy Venkat 1 June 2004 Co creating unique value with customers Strategy amp Leadership 32 3 4 9 doi 10 1108 10878570410699249 Embedded Systems Week October 15 20 2017 Seoul South Korea Sanders E B N amp Stappers P J 2008 Co creation and the new landscapes of design Codesign 4 1 5 18 Contributions to these areas have been published in the proceedings of the Biennial Participatory Design Conference which started in 1990 https ojs ruc dk index php pdc issue archive Projects for Public Spaces http www pps org info services our approach building the vision Archived 2008 12 02 at the Wayback Machine Building The Vision May 15 2009 Churchman C W 1968 The systems approach New York Delacorte Press p 231 Mirzaean Mahabadi Zabihi Majedi Shahab Hossein Hamid Participatory Design A New Approach to Regenerate the Public Space PDF International Journal of Architecture and Urban Development Retrieved 30 December 2018 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link a b c Feldman Palleroni Perkes Bell Robert M Sergio David Bryan Wisdom From the Field Public Interest Architecture In Practice PDF Retrieved 30 December 2018 a href Template Cite book html title Template Cite book cite book a CS1 maint multiple names authors list link a b c Sanders Elizabeth B N Stappers Pieter Jan 2008 03 01 Co creation and the new landscapes of design CoDesign 4 1 5 18 doi 10 1080 15710880701875068 ISSN 1571 0882 a b c Francis Mark 1983 10 01 Community Design Journal of Architectural Education 37 1 14 19 doi 10 1080 10464883 1983 11102642 ISSN 1046 4883 The City of Melbourne City of Melbourne Major projects Swanston Street redevelopment consultation Archived from the original on 2009 05 07 Retrieved 2008 10 17 Have Your Say May 14 2009 Andrea Cook 1 Stories in the Street May 14 2009 City Repair City Repair City Repair Archived from the original on 2010 05 14 Retrieved 2008 10 17 What is City repair May 13 2009 Clarence Eckerson Jr 2007 05 31 Intersection repair Streetfilms Cole B 2013 Participatory Design Development for Sanitation Frontiers of CLTS Innovations and Insights 1 Brighton IDS P2P Urbanism collection of articles P2P Urbanism wiki P2P Foundation Retrieved July 3 2015 a b Vandekerckhove Pieter Timmermans Job Bont Antoinette de Mul Marleen de 2023 02 14 Diversity in Stakeholder Groups in Generative Co design for Digital Health Assembly Procedure and Preliminary Assessment JMIR Human Factors 10 1 e38350 doi 10 2196 38350 PMC 9975926 PMID 36787170 S2CID 254628500 a b c Vaughn Lisa M Jacquez Farrah 2020 07 21 Participatory Research Methods Choice Points in the Research Process Journal of Participatory Research Methods 1 1 doi 10 35844 001c 13244 Cargo Margaret Mercer Shawna L 2008 04 01 The Value and Challenges of Participatory Research Strengthening Its Practice Annual Review of Public Health 29 1 325 350 doi 10 1146 annurev publhealth 29 091307 083824 ISSN 0163 7525 PMID 18173388 a b Lee Laura Currie Vanessa Saied Neveen Wright Laura 2020 02 01 Journey to hope self expression and community engagement Youth led arts based participatory action research Children and Youth Services Review 109 104581 doi 10 1016 j childyouth 2019 104581 ISSN 0190 7409 S2CID 213446853 Butin Dan W 2010 Service Learning in Theory and Practice doi 10 1057 9780230106154 ISBN 978 0 230 62251 7 Golsby Smith Tony 1996 Fourth Order Design A Practical Perspective Design Issues 12 1 5 25 doi 10 2307 1511742 ISSN 0747 9360 JSTOR 1511742 References editAsaro Peter M 2000 Transforming society by transforming technology the science and politics of participatory design Accounting Management and Information Technology 10 257 290 Banathy B H 1992 Comprehensive systems design in education building a design culture in education Educational Technology 22 3 33 35 Beck E 2002 P for Political Participation is Not Enough SJIS Volume 14 2002 Belotti V and Bly S 1996 Walking away from desktop computer distributed collaboration and mobility in a product design team In Proceedings of CSCW 96 Cambridge Mass November 16 20 ACM press 209 218 Beyer H and Holtzblatt K 1998 Contextual design Defining customer centered systems San Francisco Morgan Kaufmann Button G and Sharrock W 1996 Project work the organisation of collaborative design and development in software engineering CSCW Journal 5 4 p 369 386 Bodker S and Iversen O S 2002 Staging a professional participatory design practice moving PD beyond the initial fascination of user involvement In Proceedings of the Second Nordic Conference on Human Computer interaction Aarhus Denmark October 19 23 2002 NordiCHI 02 vol 31 ACM Press New York NY 11 18 Bodker K Kensing F and Simonsen J 2004 Participatory IT design Designing for business and workplace realities Cambridge MA USA MIT Press Bodker S Christiansen E Ehn P Markussen R Mogensen P amp Trigg R 1993 The AT Project Practical research in cooperative design DAIMI No PB 454 Department of Computer Science Aarhus University Bodker S Ehn P Kammersgaard J Kyng M amp Sundblad Y 1987 A Utopian experience In G Bjerknes P Ehn amp M Kyng Eds Computers and democracy A Scandinavian challenge pp 251 278 Aldershot UK Avebury Carr A A 1997 User design in the creation of human learning systems Educational Technology Research and Development 45 3 5 22 Carr Chellman A A Cuyar C amp Breman J 1998 User design A case application in health care training Educational Technology Research and Development 46 4 97 114 Divitini M amp Farshchian B A 1999 Using Email and WWW in a Distributed Participatory Design Project In SIGGROUP Bulletin 20 1 pp 10 15 Ehn P amp Kyng M 1991 Cardboard Computers Mocking it up or Hands on the Future In Greenbaum J amp Kyng M Eds Design at Work pp 169 196 Hillsdale New Jersey Laurence Erlbaum Associates Ehn P 1988 Work oriented design of computer artifacts Falkoping Arbetslivscentrum Almqvist amp Wiksell International Hillsdale NJ Lawrence Erlbaum Associates Ehn P and Sandberg A 1979 God utredning In Sandberg A Ed Utredning och forandring i forvaltningen Investigation and change in administration Stockholm Liber Grudin J 1993 Obstacles to Participatory Design in Large Product Development Organizations In Namioka A amp Schuler D Eds Participatory design Principles and practices pp 99 122 Hillsdale NJ Lawrence Erlbaum Associates Gronbaek K Kyng M amp P Mogensen 1993 CSCW challenges Cooperative Design in Engineering Projects Communications of the ACM 36 6 pp 67 77 Ivanov K 1972 Quality control of information On the concept of accuracy of information in data banks and in management information systems The University of Stockholm and The Royal Institute of Technology Doctoral dissertation Ivanov K 1995 A subsystem in the design of informatics Recalling an archetypal engineer In B Dahlbom Ed The infological equation Essays in honor of Borje Langefors pp 287 301 Gothenburg Gothenburg University Dept of Informatics ISSN 1101 7422 Note 16 Kensing F amp Blomberg J 1998 Participatory Design Issues and Concerns In Computer Supported Cooperative Work Vol 7 pp 167 185 Kensing F 2003 Methods and Practices in Participatory Design ITU Press Copenhagen Denmark Kuiper Gabrielle June 2007 Participatory planning and design in the downtown eastside reflections on Global Studio Vancouver Australian Planner v 44 no 2 pp 52 53 Kyng M 1989 Designing for a dollar a day Office Technology and People 4 2 157 170 Muller M J 2007 Participatory design The third space in HCI revised In J Jacko and A Sears eds Handbook of HCI 2nd Edition Mahway NJ USA Erlbaum Naghsh A M Ozcan M B 2004 Gabbeh A Tool For Computer Supported Collaboration in Electronic Paper Prototyping In Dearden A amp Watts L Eds Proceedings of HCI 04 Design for Life volume 2 British HCI Group pp77 80 Naslund T 1997 Computers in Context But in Which Context In Kyng M amp Mathiassen L Eds Computers and Design in Context MIT Press Cambridge MA pp 171 200 Nichols Dave 2009 Planning Thought and History Lecture The University of Melbourne Noro K amp Imada A S Eds 1991 Participatory ergonomics London Taylor and Francis Perry M amp Sanderson D 1998 Coordinating Joint Design Work The Role of Communication and Artefacts Design Studies Vol 19 pp 273 28 Press Mandy 2003 Communities for Everyone redesigning contested public places in Victoria Chapter 9 of end Weeks et al eds Community Practices in Australia French Forests NSW Pearson Sprint Print pp 59 65 Pan Y 2018 From Field to Simulator Visualising Ethnographic Outcomes to Support Systems Developers University of Oslo Doctoral dissertation Reigeluth C M 1993 Principles of educational systems design International Journal of Educational Research 19 2 117 131 Sarkissian W Perglut D 1986 Community Participation in Practice The Community Participation handbook Second edition Murdoch University Sanders E B N amp Stappers P J 2008 Co creation and the new landscapes of design Codesign 4 1 5 18 Santa Rosa J G amp Moraes A Design Participativo tecnicas para inclusao de usuarios no processo de ergodesign de interfaces Rio de Janeiro RioBooks 2012 Schuler D amp Namioka A 1993 Participatory design Principles and practices Hillsdale NJ Erlbaum Trainer Ted 1996 Towards a sustainable economy The need for fundamental change Envirobook Jon Carpenter Sydney Oxford pp 135 167 Trischler Jakob Simon J Pervan Stephen J Kelly and Don R Scott 2018 The value of codesign The effect of customer involvement in service design teams Journal of Service Research 21 1 75 100 https doi org 10 1177 1094670517714060 Wojahn P G Neuwirth C M Bullock B 1998 Effects of Interfaces for Annotation on Communication in a Collaborative Task In Proceedings of CHI 98 LA CA April 18 23 ACM press 456 463 Von Bertalanffy L 1968 General systems theory New York Braziller Retrieved from https en wikipedia org w index php title Participatory design amp oldid 1213536273, wikipedia, wiki, book, books, library,

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