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Claw (video game)

Claw is a 2D side-scroller platform video game published by Monolith Productions in 1997 about an anthropomorphic pirate cat who sets on a quest to find an ancient amulet while fighting enemies and solving puzzles. It is Monolith's second release after Blood, which was released that same year in May.

Captain Claw
Developer(s)Monolith Productions
Publisher(s)
Producer(s)John L. Jack
Designer(s)Garrett Price
Programmer(s)
  • Brian L. Goble
  • John LaCasse
Artist(s)Garrett Price
Composer(s)
Platform(s)Windows
Release
  • NA: September 9, 1997[1]
  • EU: February 17, 1998
Genre(s)Platform
Mode(s)Single-player, multiplayer

Plot edit

A famous cat pirate, Captain Nathaniel Joseph Claw, is imprisoned by the Cocker-Spaniards (a dog species, a pun on Cocker Spaniel) after they attack and sink his ship. In the prison cell, waiting for his execution, he finds a note and a piece of a map hidden in the wall. The note tells of the Amulet of Nine Lives—a mystical artifact that grants its wearer near-immortality. Breaking out of his cell, Claw sets out to collect all 9 gems of the amulet and retrieve it for himself.

The game begins with Claw outside his cell. As he progresses through the prison, he eventually gets to the outer wall and escapes to the forest after defeating the warden, Le Rauxe. In the forest, he encounters a gang of thieves, headed by his former love interest, Katherine. He manages to defeat them and finds his way out of the forest, and into the nearby port town of El Puerto del Lobo, where he is hunted down by the magistrate, Wolvington, and the city guards. After running through the city, escaping the guards, and defeating Wolvington himself, the Captain stumbles into a bar and overhears a conversation between two of the crew of Captain Red Tail, a lion who is Claw's arch enemy. He learns that Red Tail is looking for the gems of the amulet as well, and that Red Tail's first mate, Gabriel, has one of them in his possession. He also hears that Red Tail might have more himself.

Claw quickly makes his way through the port and jumps on Red Tail's ship, where he defeats the seamen (Gabriel among them) and hides in the ship until it sets port near the Pirate's Cove. Claw goes through the rickety wooden structures of the pirate cove, defeating the pirates and their leader, Marrow, Claw's former friend. Claw descends into the caves, where he discovers his old crew, presumed dead after the attack on his ship. The crew informs Claw that they were given three gems by a merchant in the tavern, but were forced to give two of them to Red Tail; they managed to keep the third as Red Tail believed there were only two in their possession. The crew then reveals that Red Tail has set sail for Tiger Island, a legendary place most doubted even existed, including Claw. Claw takes the crew's gem as well as a piece of the map, which shows a path to Tiger Island through the labyrinth of underwater caverns. The crew offers to accompany him through the caves to Tiger Island, but Claw insists on going alone, telling his crew to acquire a ship and meet him there. The Captain takes the shortcut through the caverns, where he fights through a race of merpeople, who fight him in order to defend their king: a giant frog-like creature called Aquatis. Claw manages to defeat Aquatis with explosives.

Claw resurfaces to face Red Tail and his crew on Tiger Island. Claw manages to bring Red Tail down and acquire the final two gems, yet Red Tail escapes. Claw enters the Tiger Temple at the heart of the island to claim the amulet. There he fights the highly trained tiger guards, avoids the many death traps in the lava-filled temple, and defeats Omar, the captain of the tiger guard, who holds the final gem. Claw places the gems on a pedestal, and Princess Adora appears. She gives Claw the amulet, granting him 9 lives, after summarizing his adventure. Omar is sworn to defend the holder of the Amulet, thus becoming Claw's bodyguard. The game ends with Claw on his ship with the amulet, alongside his crew and Omar.

Gameplay edit

 
Screenshot from the second level

Captain Claw is a 2-D sidescrolling platformer, with simple melee combat. The objective for Claw is to reach the end of each level, fighting through various enemies and obstacles along the way. Claw's main weapon is his sword, though he can also punch or kick when close enough to an enemy. Claw also has a pistol, dynamite and a spell called "Magic Claw". These items are limited-use, and the player can refill these by collecting spare bullets, dynamite sticks and magic in levels. Also scattered throughout levels are health items, power-ups, and treasure, the last of which awards points. Many hidden or more treacherous areas contain high-value loot, power-ups and bonus lives. Some of these areas are only accessible with a high jump from a power-up, while others are only accessible through portals. Bonus lives are also awarded for reaching certain milestones in total points. In single player, each level has two save points in addition to the game saving at each level's completion.

Captain Claw has three types of gameplay modes: single player, custom levels, and multiplayer. The single player mode contains the main storyline.

At the end of each level the player will either collect a piece of the map or defeat a boss to receive a gem from the Amulet; odd-numbered levels have map pieces, while even-numbered levels have boss fights and gems. The exception is level 13, which has a boss fight and rewards the player with two gems. Receiving gems also triggers a cutscene.

The custom level loader allows the player to run custom content made by the player or others, but does not provide a method for editing levels in-game. The multiplayer mode allows the player to connect to the Internet and play with up to 64 other people. In the multiplayer mode, the player has to kill as many enemies as possible and gain loot for points to rank up. It also allows for players to race each other to finish a level as quickly as possible.

Development edit

Monolith Productions CEO Jason Hall intended Claw to be an entertaining and family-friendly game, saying that non-violent games were rare to find in the contemporary gaming market.[2]

Claw was one of the first games to utilize an online multiplayer gaming network jointly created by Microsoft and the National Amusement Network, Inc. (NANI) and, according to GamePro, was originally supposed to feature 16 levels and support 256 players through the NANI network.[3]

A special DVD edition of the game was released. The release contained extra content, such as fully animated cutscenes, and more detailed graphics. It was also included in the Creative PC DVD Encore Dxr2 set.[4][5]

Reception edit

Claw received mixed-to-positive reviews. Allgame gave Claw a highly positive review, comparing its enjoyment value to the Super Mario and Crash Bandicoot franchises.[6] GameSpot gave Claw a score of 7.7, stating that it is "easily the finest modern side scroller available for the PC".[7] Colin Williamson of PC Gamer praised the graphics and 64-player mode, but criticized the game for being too similar to other side-scrollers.[8] Craig Majaski of WorldVillage praised the game and gave it a score of 4/5.[9] Gamasutra's Daniel Bernstein cited the game's use of sound as an example of immersive environments in gaming.[10] PC Powerplay gave the game a mixed score of 62%; reviewer David Wildgoose criticized Monolith's decision to release a 2D platformer in the late 1990s, mentioning the contemporary release of 3D games such as Super Mario 64 and Tomb Raider, and concluded that Claw "might have been an excellent 3D platformer".[11] Despite its success, the game is known for its high difficulty. It is considered a cult classic for its unique style, sense of adventure and beautiful graphics.[12]

In a retrospective positive review, Anthony Burch of Destructoid wrote that Claw is "accessible" and "fun", but cited the game's high difficulty.[13]

Legacy edit

Around 1999, work on a sequel to Captain Claw called Captain Claw 2 in 3D was in development by Monolith using the first incarnation of LithTech.[14] However, due to copyright issues with the character Captain Claw, Monolith dropped the project, and passed all codes and assets of the unreleased sequel to a Polish game developer called Techland. Techland announced that a sequel to Captain Claw was going to be released in November 2007 under the name of Captain Claw 2.[15] The release date was delayed to 2008 and the game was renamed to Jack, the Pirate Cat. The game was later renamed to Nikita: The Mystery of the Hidden Treasure and a trailer was released on YouTube. The game was released later that year and became a stand-alone game that had nothing to do with the original game.[15] The engine for Claw, internally known as the Windows Animation Package 32 (after the original 16 bit Windows Animation Package first written by Brian Goble for his shareware game The Adventures of Microman), was also used by Monolith in Get Medieval and Gruntz.

References edit

  1. ^ . 2001-03-04. Archived from the original on 2001-03-04. Retrieved 2023-03-27.
  2. ^ Ocampo, Jason (1997). . Computer Games Magazine. Archived from the original on February 6, 2005. Retrieved April 2, 2017.
  3. ^ "The PC as Arcade Machine". GamePro. No. 100. January 1997. p. 68.
  4. ^ "»» THE CLAW RECLUSE -- largest fansite for Monolith Productions' Captain Claw -- Fan Haven". captainclaw.net.
  5. ^ "LGR – The 1997 DVD-ROM Upgrade Experience". YouTube. Archived from the original on 2021-12-22. Retrieved November 25, 2019.
  6. ^ L. House, Michael. . Allgame. Archived from the original on November 15, 2014. Retrieved April 2, 2017.
  7. ^ "Claw Review - Claw is easily the finest modern side scroller available for the PC". www.gamespot.com.
  8. ^ Williamson, Colin (December 1997). . PC Gamer. Archived from the original on December 5, 1999. Retrieved April 2, 2017.
  9. ^ Majaski, Craig (1997). . WorldVillage. Archived from the original on February 2, 2002. Retrieved April 2, 2017.
  10. ^ Bernstein, Daniel (November 17, 1997). "Creating an Interactive Audio Environment". Gamasutra. Retrieved April 2, 2017.
  11. ^ Wildgoose, David (July 1998). "Claw". PC Powerplay. No. 26. p. 98.
  12. ^ "»» THE CLAW RECLUSE -- largest fansite for Monolith Productions' Captain Claw -- Home". captainclaw.net.
  13. ^ Burch, Anthony (January 16, 2007). "Games that time forgot: Claw". Destructoid. Retrieved April 2, 2017.
  14. ^ "Lithtech Engine Promo (Classic)". Archived from the original on 2021-12-22 – via www.youtube.com.
  15. ^ a b "Captain Claw 2". thecaptainclawforum.rpg-board.net.

External links edit

claw, video, game, claw, side, scroller, platform, video, game, published, monolith, productions, 1997, about, anthropomorphic, pirate, sets, quest, find, ancient, amulet, while, fighting, enemies, solving, puzzles, monolith, second, release, after, blood, whi. Claw is a 2D side scroller platform video game published by Monolith Productions in 1997 about an anthropomorphic pirate cat who sets on a quest to find an ancient amulet while fighting enemies and solving puzzles It is Monolith s second release after Blood which was released that same year in May Captain ClawDeveloper s Monolith ProductionsPublisher s Monolith ProductionsWizardWorksProducer s John L JackDesigner s Garrett PriceProgrammer s Brian L GobleJohn LaCasseArtist s Garrett PriceComposer s Daniel BernsteinGuy WhitmorePlatform s WindowsReleaseNA September 9 1997 1 EU February 17 1998Genre s PlatformMode s Single player multiplayer Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 Legacy 6 References 7 External linksPlot editA famous cat pirate Captain Nathaniel Joseph Claw is imprisoned by the Cocker Spaniards a dog species a pun on Cocker Spaniel after they attack and sink his ship In the prison cell waiting for his execution he finds a note and a piece of a map hidden in the wall The note tells of the Amulet of Nine Lives a mystical artifact that grants its wearer near immortality Breaking out of his cell Claw sets out to collect all 9 gems of the amulet and retrieve it for himself The game begins with Claw outside his cell As he progresses through the prison he eventually gets to the outer wall and escapes to the forest after defeating the warden Le Rauxe In the forest he encounters a gang of thieves headed by his former love interest Katherine He manages to defeat them and finds his way out of the forest and into the nearby port town of El Puerto del Lobo where he is hunted down by the magistrate Wolvington and the city guards After running through the city escaping the guards and defeating Wolvington himself the Captain stumbles into a bar and overhears a conversation between two of the crew of Captain Red Tail a lion who is Claw s arch enemy He learns that Red Tail is looking for the gems of the amulet as well and that Red Tail s first mate Gabriel has one of them in his possession He also hears that Red Tail might have more himself Claw quickly makes his way through the port and jumps on Red Tail s ship where he defeats the seamen Gabriel among them and hides in the ship until it sets port near the Pirate s Cove Claw goes through the rickety wooden structures of the pirate cove defeating the pirates and their leader Marrow Claw s former friend Claw descends into the caves where he discovers his old crew presumed dead after the attack on his ship The crew informs Claw that they were given three gems by a merchant in the tavern but were forced to give two of them to Red Tail they managed to keep the third as Red Tail believed there were only two in their possession The crew then reveals that Red Tail has set sail for Tiger Island a legendary place most doubted even existed including Claw Claw takes the crew s gem as well as a piece of the map which shows a path to Tiger Island through the labyrinth of underwater caverns The crew offers to accompany him through the caves to Tiger Island but Claw insists on going alone telling his crew to acquire a ship and meet him there The Captain takes the shortcut through the caverns where he fights through a race of merpeople who fight him in order to defend their king a giant frog like creature called Aquatis Claw manages to defeat Aquatis with explosives Claw resurfaces to face Red Tail and his crew on Tiger Island Claw manages to bring Red Tail down and acquire the final two gems yet Red Tail escapes Claw enters the Tiger Temple at the heart of the island to claim the amulet There he fights the highly trained tiger guards avoids the many death traps in the lava filled temple and defeats Omar the captain of the tiger guard who holds the final gem Claw places the gems on a pedestal and Princess Adora appears She gives Claw the amulet granting him 9 lives after summarizing his adventure Omar is sworn to defend the holder of the Amulet thus becoming Claw s bodyguard The game ends with Claw on his ship with the amulet alongside his crew and Omar Gameplay edit nbsp Screenshot from the second level Captain Claw is a 2 D sidescrolling platformer with simple melee combat The objective for Claw is to reach the end of each level fighting through various enemies and obstacles along the way Claw s main weapon is his sword though he can also punch or kick when close enough to an enemy Claw also has a pistol dynamite and a spell called Magic Claw These items are limited use and the player can refill these by collecting spare bullets dynamite sticks and magic in levels Also scattered throughout levels are health items power ups and treasure the last of which awards points Many hidden or more treacherous areas contain high value loot power ups and bonus lives Some of these areas are only accessible with a high jump from a power up while others are only accessible through portals Bonus lives are also awarded for reaching certain milestones in total points In single player each level has two save points in addition to the game saving at each level s completion Captain Claw has three types of gameplay modes single player custom levels and multiplayer The single player mode contains the main storyline At the end of each level the player will either collect a piece of the map or defeat a boss to receive a gem from the Amulet odd numbered levels have map pieces while even numbered levels have boss fights and gems The exception is level 13 which has a boss fight and rewards the player with two gems Receiving gems also triggers a cutscene The custom level loader allows the player to run custom content made by the player or others but does not provide a method for editing levels in game The multiplayer mode allows the player to connect to the Internet and play with up to 64 other people In the multiplayer mode the player has to kill as many enemies as possible and gain loot for points to rank up It also allows for players to race each other to finish a level as quickly as possible Development editMonolith Productions CEO Jason Hall intended Claw to be an entertaining and family friendly game saying that non violent games were rare to find in the contemporary gaming market 2 Claw was one of the first games to utilize an online multiplayer gaming network jointly created by Microsoft and the National Amusement Network Inc NANI and according to GamePro was originally supposed to feature 16 levels and support 256 players through the NANI network 3 A special DVD edition of the game was released The release contained extra content such as fully animated cutscenes and more detailed graphics It was also included in the Creative PC DVD Encore Dxr2 set 4 5 Reception editReceptionReview scoresPublicationScoreGameSpot7 7 10PC Gamer US 65 PC Powerplay62 WorldVillage nbsp nbsp nbsp nbsp nbsp Claw received mixed to positive reviews Allgame gave Claw a highly positive review comparing its enjoyment value to the Super Mario and Crash Bandicoot franchises 6 GameSpot gave Claw a score of 7 7 stating that it is easily the finest modern side scroller available for the PC 7 Colin Williamson of PC Gamer praised the graphics and 64 player mode but criticized the game for being too similar to other side scrollers 8 Craig Majaski of WorldVillage praised the game and gave it a score of 4 5 9 Gamasutra s Daniel Bernstein cited the game s use of sound as an example of immersive environments in gaming 10 PC Powerplay gave the game a mixed score of 62 reviewer David Wildgoose criticized Monolith s decision to release a 2D platformer in the late 1990s mentioning the contemporary release of 3D games such as Super Mario 64 and Tomb Raider and concluded that Claw might have been an excellent 3D platformer 11 Despite its success the game is known for its high difficulty It is considered a cult classic for its unique style sense of adventure and beautiful graphics 12 In a retrospective positive review Anthony Burch of Destructoid wrote that Claw is accessible and fun but cited the game s high difficulty 13 Legacy editAround 1999 work on a sequel to Captain Claw called Captain Claw 2 in 3D was in development by Monolith using the first incarnation of LithTech 14 However due to copyright issues with the character Captain Claw Monolith dropped the project and passed all codes and assets of the unreleased sequel to a Polish game developer called Techland Techland announced that a sequel to Captain Claw was going to be released in November 2007 under the name of Captain Claw 2 15 The release date was delayed to 2008 and the game was renamed to Jack the Pirate Cat The game was later renamed to Nikita The Mystery of the Hidden Treasure and a trailer was released on YouTube The game was released later that year and became a stand alone game that had nothing to do with the original game 15 The engine for Claw internally known as the Windows Animation Package 32 after the original 16 bit Windows Animation Package first written by Brian Goble for his shareware game The Adventures of Microman was also used by Monolith in Get Medieval and Gruntz References edit Press Release Monolith Productions releases Claw A swashbuckling action adventure game for Windows 95 Available on CD ROM and DVD 2001 03 04 Archived from the original on 2001 03 04 Retrieved 2023 03 27 Ocampo Jason 1997 Claw seeks to deliver non violent action Computer Games Magazine Archived from the original on February 6 2005 Retrieved April 2 2017 The PC as Arcade Machine GamePro No 100 January 1997 p 68 THE CLAW RECLUSE largest fansite for Monolith Productions Captain Claw Fan Haven captainclaw net LGR The 1997 DVD ROM Upgrade Experience YouTube Archived from the original on 2021 12 22 Retrieved November 25 2019 L House Michael Claw Review Allgame Archived from the original on November 15 2014 Retrieved April 2 2017 Claw Review Claw is easily the finest modern side scroller available for the PC www gamespot com Williamson Colin December 1997 Claw PC Gamer Archived from the original on December 5 1999 Retrieved April 2 2017 Majaski Craig 1997 Sink Your Claws Into This One A Review of Claw WorldVillage Archived from the original on February 2 2002 Retrieved April 2 2017 Bernstein Daniel November 17 1997 Creating an Interactive Audio Environment Gamasutra Retrieved April 2 2017 Wildgoose David July 1998 Claw PC Powerplay No 26 p 98 THE CLAW RECLUSE largest fansite for Monolith Productions Captain Claw Home captainclaw net Burch Anthony January 16 2007 Games that time forgot Claw Destructoid Retrieved April 2 2017 Lithtech Engine Promo Classic Archived from the original on 2021 12 22 via www youtube com a b Captain Claw 2 thecaptainclawforum rpg board net External links editOfficial website archived Claw at MobyGames Retrieved from https en wikipedia org w index php title Claw video game amp oldid 1218980522, wikipedia, wiki, book, books, library,

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