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Cities XL

Cities XL (originally Cities Unlimited) is a city-building video game developed by Monte Cristo as a sequel to their earlier title City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009.[1][2] The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

Cities XL
Developer(s)Monte Cristo
Publisher(s)Monte Cristo
SeriesCities XL
Platform(s)Microsoft Windows
Release
  • AU: October 8, 2009
  • EU: October 8, 2009
  • NA: October 9, 2009
Genre(s)City-building game, massively multiplayer online game
Mode(s)Single-player, multiplayer

Focus Home Interactive acquired the franchise in June 2010 and released Cities XL 2011 on October 14, 2010.[3] The third installment, Cities XL Platinum, was released on February 14, 2013. A new version, Cities XXL, was announced on November 15, 2014, and released on February 5, 2015.[4]

Gameplay edit

Beginnings as MMO edit

Cities XL allowed players an option to play on a persistent online virtual community known as a planet which required a monthly subscription fee. As a member of a planet, players were able to build their cities in a virtual world populated by other subscribers, trade resources such as electricity with other players, work together to create structures such as the Eiffel Tower, and visit other cities as an avatar and host events.

On January 27, 2010 Monte Cristo announced due to a low subscription rate they would be closing the multiplayer online service, and they did so on March 8, 2010. A patch was released on the same day allowing players to use buses in single-player mode, as they had previously only been available in multiplayer mode.[5]

Zoning edit

 
Concept image of Cities XL.

The game offers the designation of three types of building lots: residential, commercial and industrial, each of which can have a different density. Residential lots are furthermore distinguished by four social classes: unskilled workers, skilled workers, executives, and elites. Before designating building lots, players are required to select which class of residents may live there. The social class chosen for a lot will not be modified by the simulation.

To create building lots, players can zone an area of the map in which, upon confirmation, individual building lots will be created by the game. Players can also plop building lots individually. A Mass Placement Tool has been announced in previews allowing players to select tags that define what categories of buildings they want to see created when outlining an area of lots.[6]

Transport edit

Cities XL allows players to create a road network of a variety of road types at many different angles and curvatures. Bridges and tunnels are also part of the simulator. Other transport options that were planned to be included in the game were airports, trains, ferries and subways.[7] An add-on introducing buses to the game was released in December 2009.[8]

Gameplay Extension Modules edit

An unimplemented feature known as Gameplay Extension Modules (GEMs),[9] also referred to as Game Enhancement Modules,[10] were features, such as a ski resort or a beach, that would have been implemented into a city and managed in extra detail by the player. For example, in a ski resort GEM, it would have been possible to add ski lifts, restaurants, shelters, and ski-trails. It was planned that when a player was managing a GEM the main city simulation was stopped, but successful management of GEMs could help enhance a city.[11]

Development edit

Terrain edit

 
World view in Cities XL.

The terrain is composed of height maps, textures and a normal map. Instead of creating new tools, Monte Cristo relies on existing third-party tools like EarthSculptor, World Machine and GeoControl to generate unique realistic terrain before importing it into their terrain-editing software. In addition, middleware like SpeedTree has also been used for in-game afforestation. In an interview on September 11, 2007 Philippe Da Silva announced that Cities XL would include a large variety of maps and landscapes, which would allow players a greater depth with the types of cities they wanted to create.[12] A pre-released screen shot of an Aspen map confirmed that Cities XL would include snowy landscapes.

3D engine edit

Monte Cristo has made a 3D engine that allows lower-range PCs to run the game. The player may not have all the graphic options fully turned on but still get better quality visuals than City Life.

Release edit

In June 2007, a screenshot of a new city building game from Monte Cristo was posted in Philippe Da Silva's personal blog.[13] However, it was later revealed in a community website interview that it would not be called City Life 2, and was initially named Cities Unlimited to avoid confusion.[14] On April 15, 2008 it was announced that Cities Unlimited official game title would be Cities XL.[15] On July 6, 2009, Namco Bandai Partners announced that they would distribute the game in the United Kingdom, Nordic regions, Iberica, Italy, Australia and New Zealand, while Monte Cristo would continue to distribute for the rest of Europe.[16]

The game was released on October 8, 2009 in Oceania and in Europe, and on October 9, 2009 in North America.[1][2] Two different versions of the game were released, a standard edition and a limited edition. The limited edition contained extra content including additional landmarks, additional maps, and a poster.[17] A demo was also previously available.[18]

During the development of Cities XL, Monte Cristo maintained a developer blog and internet forums on their main website. Prior to the game's release, both the blog and user forum were closed and removed from public view. The company had stated that the community was not to worry, as they have "saved all of the good posts", and would continue to maintain a presence on websites such as Simtropolis.[19]

Monte Cristo shut down in May 2010 following poor sales of Cities XL.[20]

Cities XL 2011 edit

On June 25, 2010 it was announced that Focus Home Interactive had acquired the Cities XL franchise, and that a new version of Cities XL titled Cities XL 2011 would be released on October 14, 2010. New features included more buildings and maps, improved public transport, an enhanced tax system, and better trading options.[3]

Cities XL 2012 edit

On July 11, 2011 the franchise's developers announced a new version of Cities XL titled Cities XL 2012. It became available on October 20, 2011 as a standalone game.[21] The new version includes new structures, new maps, a starter guide, opens the game to modding and allows players to share their mods. It is fully compatible with Cities XL 2011 version with a discounted upgrade available.[22] It was also simultaneously released as an expansion pack or update of Cities XL 2011.[23]

Cities XL Platinum edit

Cities XL Platinum was released on February 6, 2013, a sequel to Cities XL 2012 which adds 50 new buildings and new maps.

Cities XXL edit

On February 5, 2015 the franchise's developers released a new version of Cities XL titled Cities XXL. It features enhanced logic, and a few new buildings, with a new style for the user interface.

Reception edit

Cities XL received average reviews.[25] IGN described the game as having "pushed the genre in the right direction" with its "friendlier learning curve" compared to the SimCity series. The review praised the ability to add curved roads, and the "gorgeous" graphics, however, the multiplayer feature was described as "shallow" and the subscription cost was questioned.[28]

GameSpot praised Cities XL for "taking a city builder online", but described the multiplayer feature as "limited and overpriced", and the single-player mode as an "afterthought". The review criticised the limited trading options in single-player mode and commented that the graphics were "bland".[27] 1UP.com also criticised the trading features of the game, and while the review did describe the graphics as "fantastic", it concluded that Cities XL was being "dragged down" by a lack of features.[26] Aggregate review websites give scores of 68.27% on GameRankings,[24] and 69 (out of 100) on Metacritic.[25]

See also edit

References edit

  1. ^ a b "CITIES XL". Gamesindustry.biz. 2009-10-08. from the original on 2009-10-10. Retrieved 2009-10-11.
  2. ^ a b News Staff (2009-07-17). "Cities XL PC release date confirmation". GamingExcellence. from the original on 2012-03-09. Retrieved 2009-10-08.
  3. ^ a b . Focus Home Interactive. 2010-07-04. Archived from the original on 2011-07-08. Retrieved 2010-09-21.
  4. ^ "Cities XXL Announcement". Facebook. 15 November 2014. from the original on 24 March 2019. Retrieved 15 November 2014.
  5. ^ Faylor, Chris (2010-01-27). "Cities XL Multiplayer Shutting Down". Shacknews. from the original on 2010-10-05. Retrieved 2010-09-24.
  6. ^ . GamingShogun. 2008-08-05. Archived from the original on 2008-08-20. Retrieved 2009-09-08.
  7. ^ Dirk (2009-09-23). "Interview with Monte Cristo". Simtropolis. Archived from the original on 2009-09-28. Retrieved 2009-09-24.
  8. ^ Callaham, John (2009-12-08). . Big Download. Archived from the original on 2010-02-12. Retrieved 2010-02-17.
  9. ^ "Monte Cristo Cities XL review". Expert reviews. 2010-01-06. from the original on 2011-03-14. Retrieved 2010-09-24.
  10. ^ Campos, Jason (2008-08-26). "Cities XL First Look". IGN. from the original on 2009-10-12. Retrieved 2009-07-09.
  11. ^ Dirk (2009-04-24). . Simtropolis. Archived from the original on 2009-10-03. Retrieved 2009-10-02.
  12. ^ Jirnsum (2007-09-11). . SIMphoni. Archived from the original on 2008-08-07. Retrieved 2009-04-18.
  13. ^ Philippe Da Silva (2007-06-11). . Philippe Da Silva. Archived from the original on 2007-09-29. Retrieved 2009-04-18.
  14. ^ . Simtropolis. 2009-04-23. Archived from the original on 2009-08-03. Retrieved 2009-09-25.
  15. ^ "CITIES XL". Gamesindustry.biz. 2007-04-17. from the original on 2008-04-20. Retrieved 2007-04-18.
  16. ^ "Namco Bandai Partners to distribute Cities XL in UK". 8 July 2009. from the original on 2022-02-24. Retrieved 2022-02-24.
  17. ^ Schuster, Shawn (2009-08-09). . Massively. Archived from the original on 2010-10-04. Retrieved 2010-09-24.
  18. ^ . Gamers Hell. 2009-09-01. Archived from the original on 2010-02-17. Retrieved 2010-09-24.
  19. ^ Mathew (2009-09-03). "Simtropolis - Cities XL website - first impressions". Monte Cristo. Retrieved 2009-10-10.
  20. ^ Priest, Simon (May 28, 2010). . StrategyInformer. Archived from the original on June 9, 2010. Retrieved September 25, 2010.
  21. ^ http://eu-focushop.gamesplanet.com/shop/citiesxl2012 2011-10-12 at the Wayback Machine Cities Xl 2012, Release Date
  22. ^ . Cities XL Official Website. 13 July 2011. Archived from the original on 1 April 2012. Retrieved 11 October 2011.
  23. ^ . Cities XL Official Website. Archived from the original on October 27, 2012. Retrieved October 11, 2011.
  24. ^ a b "Cities XL". GameRankings. Archived from the original on 2013-01-02. Retrieved 2011-02-06.
  25. ^ a b c d e f "Cities XL". Metacritic. from the original on 2010-10-06. Retrieved 2011-02-06.
  26. ^ a b Sharkey, Scott (2009-11-25). . 1UP.com. Archived from the original on 2012-10-18. Retrieved 2011-02-06.
  27. ^ a b Todd, Brett (2009-10-17). . GameSpot. Archived from the original on 2009-10-22. Retrieved 2011-02-06.
  28. ^ a b Habib, Jon (2009-10-14). . IGN. Archived from the original on 2011-12-04. Retrieved 2011-02-06.

External links edit

    cities, originally, cities, unlimited, city, building, video, game, developed, monte, cristo, sequel, their, earlier, title, city, life, originally, scheduled, release, first, quarter, 2009, eventually, released, october, 2009, game, allowed, players, play, on. Cities XL originally Cities Unlimited is a city building video game developed by Monte Cristo as a sequel to their earlier title City Life It was originally scheduled for release in the first quarter of 2009 but was eventually released on October 8 2009 1 2 The game allowed players to play online and interact with others on massive persistent planets and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants However on March 8 2010 the online service was closed and the game became single player only Cities XLDeveloper s Monte CristoPublisher s Monte CristoSeriesCities XLPlatform s Microsoft WindowsReleaseAU October 8 2009 EU October 8 2009 NA October 9 2009Genre s City building game massively multiplayer online gameMode s Single player multiplayerFocus Home Interactive acquired the franchise in June 2010 and released Cities XL 2011 on October 14 2010 3 The third installment Cities XL Platinum was released on February 14 2013 A new version Cities XXL was announced on November 15 2014 and released on February 5 2015 4 Contents 1 Gameplay 1 1 Beginnings as MMO 1 2 Zoning 1 3 Transport 1 4 Gameplay Extension Modules 2 Development 2 1 Terrain 2 2 3D engine 2 3 Release 2 4 Cities XL 2011 2 5 Cities XL 2012 2 6 Cities XL Platinum 2 7 Cities XXL 3 Reception 4 See also 5 References 6 External linksGameplay editBeginnings as MMO edit Cities XL allowed players an option to play on a persistent online virtual community known as a planet which required a monthly subscription fee As a member of a planet players were able to build their cities in a virtual world populated by other subscribers trade resources such as electricity with other players work together to create structures such as the Eiffel Tower and visit other cities as an avatar and host events On January 27 2010 Monte Cristo announced due to a low subscription rate they would be closing the multiplayer online service and they did so on March 8 2010 A patch was released on the same day allowing players to use buses in single player mode as they had previously only been available in multiplayer mode 5 Zoning edit nbsp Concept image of Cities XL The game offers the designation of three types of building lots residential commercial and industrial each of which can have a different density Residential lots are furthermore distinguished by four social classes unskilled workers skilled workers executives and elites Before designating building lots players are required to select which class of residents may live there The social class chosen for a lot will not be modified by the simulation To create building lots players can zone an area of the map in which upon confirmation individual building lots will be created by the game Players can also plop building lots individually A Mass Placement Tool has been announced in previews allowing players to select tags that define what categories of buildings they want to see created when outlining an area of lots 6 Transport edit Cities XL allows players to create a road network of a variety of road types at many different angles and curvatures Bridges and tunnels are also part of the simulator Other transport options that were planned to be included in the game were airports trains ferries and subways 7 An add on introducing buses to the game was released in December 2009 8 Gameplay Extension Modules edit An unimplemented feature known as Gameplay Extension Modules GEMs 9 also referred to as Game Enhancement Modules 10 were features such as a ski resort or a beach that would have been implemented into a city and managed in extra detail by the player For example in a ski resort GEM it would have been possible to add ski lifts restaurants shelters and ski trails It was planned that when a player was managing a GEM the main city simulation was stopped but successful management of GEMs could help enhance a city 11 Development editTerrain edit nbsp World view in Cities XL The terrain is composed of height maps textures and a normal map Instead of creating new tools Monte Cristo relies on existing third party tools like EarthSculptor World Machine and GeoControl to generate unique realistic terrain before importing it into their terrain editing software In addition middleware like SpeedTree has also been used for in game afforestation In an interview on September 11 2007 Philippe Da Silva announced that Cities XL would include a large variety of maps and landscapes which would allow players a greater depth with the types of cities they wanted to create 12 A pre released screen shot of an Aspen map confirmed that Cities XL would include snowy landscapes 3D engine edit Monte Cristo has made a 3D engine that allows lower range PCs to run the game The player may not have all the graphic options fully turned on but still get better quality visuals than City Life Release edit In June 2007 a screenshot of a new city building game from Monte Cristo was posted in Philippe Da Silva s personal blog 13 However it was later revealed in a community website interview that it would not be called City Life 2 and was initially named Cities Unlimited to avoid confusion 14 On April 15 2008 it was announced that Cities Unlimited official game title would be Cities XL 15 On July 6 2009 Namco Bandai Partners announced that they would distribute the game in the United Kingdom Nordic regions Iberica Italy Australia and New Zealand while Monte Cristo would continue to distribute for the rest of Europe 16 The game was released on October 8 2009 in Oceania and in Europe and on October 9 2009 in North America 1 2 Two different versions of the game were released a standard edition and a limited edition The limited edition contained extra content including additional landmarks additional maps and a poster 17 A demo was also previously available 18 During the development of Cities XL Monte Cristo maintained a developer blog and internet forums on their main website Prior to the game s release both the blog and user forum were closed and removed from public view The company had stated that the community was not to worry as they have saved all of the good posts and would continue to maintain a presence on websites such as Simtropolis 19 Monte Cristo shut down in May 2010 following poor sales of Cities XL 20 Cities XL 2011 edit Main article Cities XL 2011 On June 25 2010 it was announced that Focus Home Interactive had acquired the Cities XL franchise and that a new version of Cities XL titled Cities XL 2011 would be released on October 14 2010 New features included more buildings and maps improved public transport an enhanced tax system and better trading options 3 Cities XL 2012 edit Main article Cities XL 2012 On July 11 2011 the franchise s developers announced a new version of Cities XL titled Cities XL 2012 It became available on October 20 2011 as a standalone game 21 The new version includes new structures new maps a starter guide opens the game to modding and allows players to share their mods It is fully compatible with Cities XL 2011 version with a discounted upgrade available 22 It was also simultaneously released as an expansion pack or update of Cities XL 2011 23 Cities XL Platinum edit Cities XL Platinum was released on February 6 2013 a sequel to Cities XL 2012 which adds 50 new buildings and new maps Cities XXL edit Main article Cities XXL On February 5 2015 the franchise s developers released a new version of Cities XL titled Cities XXL It features enhanced logic and a few new buildings with a new style for the user interface Reception editReceptionAggregate scoresAggregatorScoreGameRankings68 24 Metacritic69 of 100 25 Review scoresPublicationScore1Up comC 26 GamesMaster77 25 GameSpot6 0 of 10 27 IGN8 1 of 10 28 PC Gamer UK 75 25 PC Zone66 25 Cities XL received average reviews 25 IGN described the game as having pushed the genre in the right direction with its friendlier learning curve compared to the SimCity series The review praised the ability to add curved roads and the gorgeous graphics however the multiplayer feature was described as shallow and the subscription cost was questioned 28 GameSpot praised Cities XL for taking a city builder online but described the multiplayer feature as limited and overpriced and the single player mode as an afterthought The review criticised the limited trading options in single player mode and commented that the graphics were bland 27 1UP com also criticised the trading features of the game and while the review did describe the graphics as fantastic it concluded that Cities XL was being dragged down by a lack of features 26 Aggregate review websites give scores of 68 27 on GameRankings 24 and 69 out of 100 on Metacritic 25 See also editCities Skylines SimCity series City Life video game References edit a b CITIES XL Gamesindustry biz 2009 10 08 Archived from the original on 2009 10 10 Retrieved 2009 10 11 a b News Staff 2009 07 17 Cities XL PC release date confirmation GamingExcellence Archived from the original on 2012 03 09 Retrieved 2009 10 08 a b Focus Home Interactive announces Cities XL 2011 Focus Home Interactive 2010 07 04 Archived from the original on 2011 07 08 Retrieved 2010 09 21 Cities XXL Announcement Facebook 15 November 2014 Archived from the original on 24 March 2019 Retrieved 15 November 2014 Faylor Chris 2010 01 27 Cities XL Multiplayer Shutting Down Shacknews Archived from the original on 2010 10 05 Retrieved 2010 09 24 GamingShogun Talks Cities XL with Patrick Marchal of Monte Cristo GamingShogun 2008 08 05 Archived from the original on 2008 08 20 Retrieved 2009 09 08 Dirk 2009 09 23 Interview with Monte Cristo Simtropolis Archived from the original on 2009 09 28 Retrieved 2009 09 24 Callaham John 2009 12 08 Take the bus in Cities XL s new free content pack Big Download Archived from the original on 2010 02 12 Retrieved 2010 02 17 Monte Cristo Cities XL review Expert reviews 2010 01 06 Archived from the original on 2011 03 14 Retrieved 2010 09 24 Campos Jason 2008 08 26 Cities XL First Look IGN Archived from the original on 2009 10 12 Retrieved 2009 07 09 Dirk 2009 04 24 CitiesXL First Impressions Simtropolis Archived from the original on 2009 10 03 Retrieved 2009 10 02 Jirnsum 2007 09 11 SIMphoni Exclusive Veil Slowly Lifts on Cities Unlimited SIMphoni Archived from the original on 2008 08 07 Retrieved 2009 04 18 Philippe Da Silva 2007 06 11 City Builder games where should the genre go Philippe Da Silva Archived from the original on 2007 09 29 Retrieved 2009 04 18 Cities XL Q amp A Simtropolis 2009 04 23 Archived from the original on 2009 08 03 Retrieved 2009 09 25 CITIES XL Gamesindustry biz 2007 04 17 Archived from the original on 2008 04 20 Retrieved 2007 04 18 Namco Bandai Partners to distribute Cities XL in UK 8 July 2009 Archived from the original on 2022 02 24 Retrieved 2022 02 24 Schuster Shawn 2009 08 09 Cities XL Limited Edition box contents revealed Massively Archived from the original on 2010 10 04 Retrieved 2010 09 24 Think massive think online think Cities XL Gamers Hell 2009 09 01 Archived from the original on 2010 02 17 Retrieved 2010 09 24 Mathew 2009 09 03 Simtropolis Cities XL website first impressions Monte Cristo Retrieved 2009 10 10 Priest Simon May 28 2010 Cities XL developer Monte Cristo Games closes doors this week StrategyInformer Archived from the original on June 9 2010 Retrieved September 25 2010 http eu focushop gamesplanet com shop citiesxl2012 Archived 2011 10 12 at the Wayback Machine Cities Xl 2012 Release Date Cities XL 2012 unveiled with images Cities XL Official Website 13 July 2011 Archived from the original on 1 April 2012 Retrieved 11 October 2011 Cities XL Download Center Cities XL Official Website Archived from the original on October 27 2012 Retrieved October 11 2011 a b Cities XL GameRankings Archived from the original on 2013 01 02 Retrieved 2011 02 06 a b c d e f Cities XL Metacritic Archived from the original on 2010 10 06 Retrieved 2011 02 06 a b Sharkey Scott 2009 11 25 Cities XL Review 1UP com Archived from the original on 2012 10 18 Retrieved 2011 02 06 a b Todd Brett 2009 10 17 Cities XL Review GameSpot Archived from the original on 2009 10 22 Retrieved 2011 02 06 a b Habib Jon 2009 10 14 Cities XL Review IGN Archived from the original on 2011 12 04 Retrieved 2011 02 06 External links editCities XL official website Retrieved from https en wikipedia org w index php title Cities XL amp oldid 1182890953, wikipedia, wiki, book, books, library,

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