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Castle Greyhawk (module)

Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.[1]

Castle Greyhawk
CodeWG7
Rules required1st edition AD&D
Character levels0 - 25
Campaign settingGreyhawk
AuthorsVarious
First published1988
Linked modules
WG - World of Greyhawk

Plot summary edit

Castle Greyhawk is a large adventure scenario in multiple parts, consisting of eleven dungeon levels underneath Greyhawk Castle presented in a humorous style.[2]

Publication history edit

WG7 Castle Greyhawk was edited by Mike Breault with Jon Pickens, with a cover by Keith Parkinson and interior illustrations by Jeff Easley and Jim Holloway, and was published by TSR in 1988 as a 128-page book.[2]

The designers of this twelve level dungeon were each given a single level to develop.[3]

Shannon Appelcline noted that John Nephew had been contributing to Dragon and Dungeon, and that "As he continued to write for the magazines, he was also invited to contribute to larger projects such as Kara-Tur: The Eastern Realms (1988) and WG7: Castle Greyhawk (1988)."[4]: 52 

Theme edit

In Castle Greyhawk, TSR parodied its own scenario style, as a send-up of the illogical "gilded hole" labyrinth dungeons.[2] The product contains many references to contemporary popular culture, along with a bitingly satirical treatment of TSR's approach to earlier Greyhawk publications. The module's back cover states "The common theme of this dungeon is that no joke is so old, no pun is so bad, and no schtick is so obvious that it can’t be used to confuse and trip up PCs!"[1]

Thus, although the adventure purportedly concerns Castle Greyhawk, Shannon Appelcline states that "this adventure definitely is not Gygax's Castle Greyhawk. In fact, this satirical adventure isn't really a World of Greyhawk adventure, despite its "WG" product code. TSR purposefully superseded it just a few years later."[5] In 1990, TSR released a more definitive and serious treatment of the Castle itself in module WGR1 Greyhawk Ruins.[6] Greyhawk Ruins was a serious attempt to match the style of Gygax's original work, though it also did not directly derive from Gygax's dungeon.[5] Greyhawk: The Adventure Begins, one of the late 1990s Greyhawk publications meant to revamp the campaign world, explicitly states that Greyhawk Ruins is to be considered the definitive castle layout and not Castle Greyhawk.[7]

Reception edit

Ken Rolston reviewed Castle Greyhawk for Dragon magazine No. 135 (July 1988), and described it as a light-hearted treasure "for gamers with a sense of humor".[3] Rolston felt that publishing an anthology of "really low fantasy" scenarios dignified the style of play involving "this sort of bizarre, humorous, incoherent fantasy arcade adventure, where DMs took the totally illogical premises of the D&D and AD&D games, accepted them without question, then improvised thinly rationalized dungeon universes for us to wander about in, smashing and roasting things and having a thumping good time".[3]

Fan reception of Castle Greyhawk was mixed but generally negative. Many dedicated fans of the Greyhawk setting were bitterly disappointed by the long-awaited work. Some interpreted the publication as being a direct insult to Gary Gygax, who had recently left TSR in a dispute over ownership of the company, and by extension to early fans of the setting and D&D players in general. These issues continue to be discussed and debated on various fan sites and chat rooms.[8][9]

Castle Greyhawk was a Gamer's Choice award-winner.[2] Lawrence Schick, in his 1991 book Heroic Worlds, described it as a "send-up of illogical 'gilded hole' labyrinths' and considered the dungeon levels "silly-but-playable", cited its "all-star design staff", and called Parkinson's cover "marvelous".[2]

Game designer John D. Ratecliff wrote in an article published on the Wizards of the Coast website:

Despite being intended in fun, the unrelenting mayhem of Dungeonland and The Land Beyond the Magic Mirror creates a sense of bedlam, and the parody element opened the door for the later WG7, Castle Greyhawk (1988) -- thought by some at the time to be a deliberate attempt by TSR to destroy Gygax’s reputation in the wake of his departure from the company. The truth, especially given the freelance talent involved, is more likely to be that someone thought it a good idea at the time. They were wrong. Castle Greyhawk’s assortment of villains -- Col. Sanders, the Pillsbury Doughboy, the cast of Star Trek, and others -- would be more in keeping with a bad episode of Scooby Doo than a dungeon crawl. Unfortunately, the Castle Greyhawk collection of unconnected parody adventures tainted the mystique of D&D’s original dungeon so badly that not even the astonishingly deadly killer dungeon presented slightly later in WGR1. Greyhawk Ruins (1990) could reclaim its lost prestige.[10]

Table of contents edit

Chapter Designer page
What's Happening Now at Castle Greyhawk by Chris Mortika 2
Level 1: Against the Little Guys by Steve Gilbert 12
Level 2: It's My Party and I'll Die if I Want to by Rick Swan 21
Level 3: Too Many Cooks by Guy McLimore, Greg Poehlein, and David Tepool 32
Level 4: There's No Place Like Up by Jennell Jaquays[a] 44
Level 5: The Name of the Game by John Terra 54
Level 6: The Temple of Really Bad Dead Things by Greg Gorden 63
Level 7: Queen of the Honeybee Hive by Grant Boucher and Kurt Wenz 73
Level 8 : Of Kings and Colonels by John Nephew 83
Level 9: Vices 'N Virtues by Scott Bennie 92
Level 10: Fluffy Goes Down the Drain by Rick Reid 102
Level 11: Mordenkainen's Movie Madness by Ray Winninger 111
Level 12: Where the Random Monsters Roam by Steve Perrin 119

Credits edit

Editing: Mike Breault with Jon Pickens
Cover Art: Keith Parkinson
Interior Art: Jim Holloway with Jeff Easley
Typography: Kim Janke
Cartography : Stephen Sullivan
Keylining: Stephanie Tabat and Dave S. LaForce

Notable nonplayer characters edit

See also edit

Notes edit

  1. ^ Credited as Paul Jaquays.

Footnotes edit

  1. ^ a b Breault, Mike; Pickens, Jon, eds. (1988). Castle Greyhawk. WG7. Lake Geneva, WI: TSR, Inc. ISBN 0-88038-530-8.
  2. ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 117. ISBN 0-87975-653-5.
  3. ^ a b c Rolston, Ken (July 1988). "Role-playing Reviews". Dragon (#135). Lake Geneva, Wisconsin: TSR: 77.
  4. ^ Shannon Appelcline (2014). Designers & Dragons: The '90s. Evil Hat Productions. ISBN 978-1-61317-084-7.
  5. ^ a b Appelcline, Shannon (May 14, 2013). "WG7 Castle Greyhawk (1e)". Retrieved 2014-06-20.
  6. ^ Mobley, Blake; Brown, Timothy B. (1990). Greyhawk Ruins. WGR1. World of Greyhawk: TSR, inc. p. 128. ISBN 0-88038-860-9.
  7. ^ Moore, Roger E. (1998). Greyhawk: The Adventure Begins. World of Greyhawk: Wizards of the Coast. p. 128. ISBN 0-7869-1249-9. 9577.
  8. ^ "Rate WG7 - Castle Greyhawk". Newsgroup: World.org EN World.org. {{cite newsgroup}}: Check |newsgroup= value (help)
  9. ^ . Newsgroup: Forums Canonfire!: Forums. Archived from the original on 2007-03-10. {{cite newsgroup}}: Check |newsgroup= value (help)
  10. ^ John D. Ratecliff (n.d.). "EX1-2. Dungeonland and The Land Beyond the Magic Mirror". Archived from the original on 2009-06-03. Retrieved 2008-04-20.
  11. ^ Moore, Roger (March 1998). "The Dancing Hut". DRAGON Magazine #83. VIII (9): 31–52.

References edit

External links edit

  • World of Greyhawk Series at the Acaeum
  • . Pen-Paper.net. Archived from the original on September 30, 2007. Retrieved August 4, 2017.
  • Castle Greyhawk at the TSR Archive

castle, greyhawk, module, castle, greyhawk, comedic, adventure, module, dungeons, dragons, fantasy, roleplaying, game, world, greyhawk, campaign, setting, module, bears, code, published, 1988, first, edition, advanced, dungeons, dragons, rules, castle, greyhaw. Castle Greyhawk is a comedic adventure module for the Dungeons amp Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting The module bears the code WG7 and was published by TSR Inc in 1988 for the first edition Advanced Dungeons amp Dragons rules 1 Castle GreyhawkCodeWG7Rules required1st edition AD amp DCharacter levels0 25Campaign settingGreyhawkAuthorsVariousFirst published1988Linked modulesWG World of Greyhawk Contents 1 Plot summary 2 Publication history 3 Theme 4 Reception 5 Table of contents 6 Credits 7 Notable nonplayer characters 8 See also 9 Notes 10 Footnotes 11 References 12 External linksPlot summary editCastle Greyhawk is a large adventure scenario in multiple parts consisting of eleven dungeon levels underneath Greyhawk Castle presented in a humorous style 2 Publication history editWG7 Castle Greyhawk was edited by Mike Breault with Jon Pickens with a cover by Keith Parkinson and interior illustrations by Jeff Easley and Jim Holloway and was published by TSR in 1988 as a 128 page book 2 The designers of this twelve level dungeon were each given a single level to develop 3 Shannon Appelcline noted that John Nephew had been contributing to Dragon and Dungeon and that As he continued to write for the magazines he was also invited to contribute to larger projects such as Kara Tur The Eastern Realms 1988 and WG7 Castle Greyhawk 1988 4 52 Theme editIn Castle Greyhawk TSR parodied its own scenario style as a send up of the illogical gilded hole labyrinth dungeons 2 The product contains many references to contemporary popular culture along with a bitingly satirical treatment of TSR s approach to earlier Greyhawk publications The module s back cover states The common theme of this dungeon is that no joke is so old no pun is so bad and no schtick is so obvious that it can t be used to confuse and trip up PCs 1 Thus although the adventure purportedly concerns Castle Greyhawk Shannon Appelcline states that this adventure definitely is not Gygax s Castle Greyhawk In fact this satirical adventure isn t really a World of Greyhawk adventure despite its WG product code TSR purposefully superseded it just a few years later 5 In 1990 TSR released a more definitive and serious treatment of the Castle itself in module WGR1 Greyhawk Ruins 6 Greyhawk Ruins was a serious attempt to match the style of Gygax s original work though it also did not directly derive from Gygax s dungeon 5 Greyhawk The Adventure Begins one of the late 1990s Greyhawk publications meant to revamp the campaign world explicitly states that Greyhawk Ruins is to be considered the definitive castle layout and not Castle Greyhawk 7 Reception editKen Rolston reviewed Castle Greyhawk for Dragon magazine No 135 July 1988 and described it as a light hearted treasure for gamers with a sense of humor 3 Rolston felt that publishing an anthology of really low fantasy scenarios dignified the style of play involving this sort of bizarre humorous incoherent fantasy arcade adventure where DMs took the totally illogical premises of the D amp D and AD amp D games accepted them without question then improvised thinly rationalized dungeon universes for us to wander about in smashing and roasting things and having a thumping good time 3 Fan reception of Castle Greyhawk was mixed but generally negative Many dedicated fans of the Greyhawk setting were bitterly disappointed by the long awaited work Some interpreted the publication as being a direct insult to Gary Gygax who had recently left TSR in a dispute over ownership of the company and by extension to early fans of the setting and D amp D players in general These issues continue to be discussed and debated on various fan sites and chat rooms 8 9 Castle Greyhawk was a Gamer s Choice award winner 2 Lawrence Schick in his 1991 book Heroic Worlds described it as a send up of illogical gilded hole labyrinths and considered the dungeon levels silly but playable cited its all star design staff and called Parkinson s cover marvelous 2 Game designer John D Ratecliff wrote in an article published on the Wizards of the Coast website Despite being intended in fun the unrelenting mayhem of Dungeonland and The Land Beyond the Magic Mirror creates a sense of bedlam and the parody element opened the door for the later WG7 Castle Greyhawk 1988 thought by some at the time to be a deliberate attempt by TSR to destroy Gygax s reputation in the wake of his departure from the company The truth especially given the freelance talent involved is more likely to be that someone thought it a good idea at the time They were wrong Castle Greyhawk s assortment of villains Col Sanders the Pillsbury Doughboy the cast of Star Trek and others would be more in keeping with a bad episode of Scooby Doo than a dungeon crawl Unfortunately the Castle Greyhawk collection of unconnected parody adventures tainted the mystique of D amp D s original dungeon so badly that not even the astonishingly deadly killer dungeon presented slightly later in WGR1 Greyhawk Ruins 1990 could reclaim its lost prestige 10 Table of contents editChapter Designer pageWhat s Happening Now at Castle Greyhawk by Chris Mortika 2Level 1 Against the Little Guys by Steve Gilbert 12Level 2 It s My Party and I ll Die if I Want to by Rick Swan 21Level 3 Too Many Cooks by Guy McLimore Greg Poehlein and David Tepool 32Level 4 There s No Place Like Up by Jennell Jaquays a 44Level 5 The Name of the Game by John Terra 54Level 6 The Temple of Really Bad Dead Things by Greg Gorden 63Level 7 Queen of the Honeybee Hive by Grant Boucher and Kurt Wenz 73Level 8 Of Kings and Colonels by John Nephew 83Level 9 Vices N Virtues by Scott Bennie 92Level 10 Fluffy Goes Down the Drain by Rick Reid 102Level 11 Mordenkainen s Movie Madness by Ray Winninger 111Level 12 Where the Random Monsters Roam by Steve Perrin 119Credits editEditing Mike Breault with Jon Pickens Cover Art Keith Parkinson Interior Art Jim Holloway with Jeff Easley Typography Kim Janke Cartography Stephen Sullivan Keylining Stephanie Tabat and Dave S LaForceNotable nonplayer characters editHerzog Akitrom Poppinfarsh the Dough Golem The Three Cooks Molenhowad Larifyne and Kurlenshembes Gingerbread Man Inflated Ego Miss Gulch Ye Secret Tom of Inestimable Knowledges Driderman The Inedible Bulk Da Ting Captain Kork Mees Taspark Bones Indiana Gnome Prof Why Baba Yaga 11 Elfin John Hack and Slash Captain Cheer Eo both a parody of the bee mascot of Honey Nut Cheerios and Michael Jackson s role as Captain Eo in the Disneyland attraction of the same name Marvin Grape Aunt Bee Tela Vision Bunny Gross Profits Net Profits Profits of Doom Jak Briddon Penny amp Fluffy Crystal Lite Ooze Mordenkainen VoyeuxSee also editList of Dungeons amp Dragons modulesNotes edit Credited as Paul Jaquays Footnotes edit a b Breault Mike Pickens Jon eds 1988 Castle Greyhawk WG7 Lake Geneva WI TSR Inc ISBN 0 88038 530 8 a b c d e Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 117 ISBN 0 87975 653 5 a b c Rolston Ken July 1988 Role playing Reviews Dragon 135 Lake Geneva Wisconsin TSR 77 Shannon Appelcline 2014 Designers amp Dragons The 90s Evil Hat Productions ISBN 978 1 61317 084 7 a b Appelcline Shannon May 14 2013 WG7 Castle Greyhawk 1e Retrieved 2014 06 20 Mobley Blake Brown Timothy B 1990 Greyhawk Ruins WGR1 World of Greyhawk TSR inc p 128 ISBN 0 88038 860 9 Moore Roger E 1998 Greyhawk The Adventure Begins World of Greyhawk Wizards of the Coast p 128 ISBN 0 7869 1249 9 9577 Rate WG7 Castle Greyhawk Newsgroup World org EN World org a href Template Cite newsgroup html title Template Cite newsgroup cite newsgroup a Check newsgroup value help Is Castle Greyhawk obscene Newsgroup Forums Canonfire Forums Archived from the original on 2007 03 10 a href Template Cite newsgroup html title Template Cite newsgroup cite newsgroup a Check newsgroup value help John D Ratecliff n d EX1 2 Dungeonland and The Land Beyond the Magic Mirror Archived from the original on 2009 06 03 Retrieved 2008 04 20 Moore Roger March 1998 The Dancing Hut DRAGON Magazine 83 VIII 9 31 52 References editThis article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations July 2012 Learn how and when to remove this template message Breault Mike ed Castle Greyhawk TSR 1988 Mobley Blake and Timothy B Brown Greyhawk Ruins TSR 1990 Moore Roger E Greyhawk The Adventure Begins TSR 1998 External links editWorld of Greyhawk Series at the Acaeum Castle Greyhawk 1988 Pen Paper net Archived from the original on September 30 2007 Retrieved August 4 2017 Castle Greyhawk at the TSR Archive Retrieved from https en wikipedia org w index php title Castle Greyhawk module amp oldid 1183143115, wikipedia, wiki, book, books, library,

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