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Bump 'n' Jump

Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as Burnin' Rubber (バーニンラバー, Bānin Rabā). The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.

Bump 'n' Jump
Arcade flyer
Developer(s)Data East
Sakata SAS (NES)
Publisher(s)
Vic Tokai (NES)
Composer(s)Hiroaki Yoshida (NES)
Azusa Hara (NES)
Platform(s)Arcade, Intellivision, Atari 2600, ColecoVision, Sharp X1, NES
ReleaseNovember 1982: Arcade[1]
1983: Intellivision, 2600
July 1984: ColecoVision[2]
1986: Famicom
March 1987: NES
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as Buggy Popper (バギー・ポッパー, Bagī Poppā) in Japan in 1986.

Gameplay

The enemy vehicles are cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can only be jumped upon to destroy them, and will sometimes drop obstacles that will destroy the player or one extra life. At the end of each level players receive bonus points for the number of enemy vehicles crashed. Going from one level to another is characterized by a change of seasons. Players get points for bumping other cars and causing the other cars to crash. If the player completes a level without destroying another car by bumping it or jumping on it, the player receives a 50,000-point bonus.[citation needed]

When a large obstacle which needs to jumped over, such as a body of water, is approaching, then the game displays a flashing exclamation point as a warning.

Ports

 
NES version

Mattel Electronics licensed Bump 'n' Jump from Data East and in 1983 released an Intellivision version and then a version for the Atari 2600. They also produced a version for ColecoVision distributed by Coleco in 1984.[3][4][5][6]

Data East released a port of Burnin' Rubber as Buggy Popper for the Famicom in Japan in 1986. It was released for the Nintendo Entertainment System in North America by Vic Tokai[7] in March 1987 as Bump 'n' Jump.[8] Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game if the car goes too fast.

Reception

In Japan, Burnin' Rubber was the ninth highest-grossing arcade game of 1982.[9] In the United States, Bump 'n' Jump was among the thirteen highest-grossing arcade games of 1983.[10]

Legacy

In 1996, Next Generation listed it as number 65 on their "Top 100 Games of All Time", lauding the innovative jumping and bumping mechanics, the variety of cars, and the strong sensation of speed and tension.[11]

The arcade version was made available on the PlayStation Portable in North America by G1M2 with its original title. The game also appears on the Data East Arcade Classics compilation with its original name.

 
C64 Burnin' Rubber

Two clones were released for the Commodore 64. Burnin' Rubber in 1983 uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata for the soundtrack. Bumping Buggies was produced in 1984.

High scores

On 25 December 2011, Charlie Wehner of Missouri beat the arcade version's world record with a score of 3,175,880.[12] On 14 September 2013, John McNeill of Brisbane, Australia claimed the world record with a score of 5,869,264 but due to ownership issues with Twin Galaxies at the time, the score was not officially recognised until 5 January 2015.[13]

The world record using MAME was achieved by John McNeill of Brisbane, Australia on 2 March 2012 with a score of 2,531,168.[14]

See also

References

  1. ^ . Data East. Archived from the original on 23 April 2001.
  2. ^ "Year-End Index" (PDF). Computer Entertainer. Vol. 3, no. 10. January 1985. p. 156.
  3. ^ "Mattel Company Information - GameFAQs".
  4. ^ "Burnin' Rubber for Commodore 64 - GameFAQs".
  5. ^ "Bump 'n' Jump for Intellivision - GameFAQs".
  6. ^ "Bump 'n' Jump for Colecovision - GameFAQs".
  7. ^ "Bump 'n' Jump Release Information for NES - GameFAQs".
  8. ^ "Availability Update" (PDF). Computer Entertainer. February 1987. p. 14.
  9. ^ ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine. No. 207. Amusement Press, Inc. 1 March 1983. p. 30.
  10. ^ "AMOA Votes on Annual Game Awards". Cash Box. 29 October 1983. p. 60.
  11. ^ "Top 100 Games of All Time". Next Generation. No. 21. September 1996. p. 48.
  12. ^ . Archived from the original on 29 October 2013. Retrieved 7 September 2012.
  13. ^ "Twin Galaxies' Bump 'n' Jump Score Submission". Retrieved 28 May 2015.
  14. ^ "Twin Galaxies' Bump 'n' Jump High Score Rankings". Archived from the original on 28 October 2013. Retrieved 8 June 2013.

External links

bump, jump, confused, with, jump, bump, this, article, about, 1982, video, game, 1981, film, burning, rubber, overhead, view, vehicular, combat, game, developed, data, east, originally, released, japan, burnin, rubber, バーニンラバー, bānin, rabā, arcade, version, av. Not to be confused with Jump n Bump This article is about the 1982 video game For the 1981 film see Burning Rubber Bump n Jump is an overhead view vehicular combat game developed by Data East and originally released in Japan as Burnin Rubber バーニンラバー Banin Raba The arcade version was available as both a dedicated board and as part of Data East s DECO Cassette System It was distributed in North America by Bally Midway The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water Bump n JumpArcade flyerDeveloper s Data EastSakata SAS NES Publisher s JP Data EastNA Bally MidwayVic Tokai NES Composer s Hiroaki Yoshida NES Azusa Hara NES Platform s Arcade Intellivision Atari 2600 ColecoVision Sharp X1 NESReleaseNovember 1982 Arcade 1 1983 Intellivision 2600July 1984 ColecoVision 2 1986 FamicomMarch 1987 NESGenre s Vehicular combatMode s Single player multiplayerThe arcade game was a commercial success in Japan and North America The game was ported to the Atari 2600 Intellivision ColecoVision Nintendo Entertainment System and Sharp X1 The Famicom version of Burnin Rubber was published as Buggy Popper バギー ポッパー Bagi Poppa in Japan in 1986 Contents 1 Gameplay 2 Ports 3 Reception 4 Legacy 4 1 High scores 5 See also 6 References 7 External linksGameplay EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed November 2020 Learn how and when to remove this template message The enemy vehicles are cars and trucks Cars can be bumped into obstacles or jumped upon and destroyed while trucks cannot be bumped they can only be jumped upon to destroy them and will sometimes drop obstacles that will destroy the player or one extra life At the end of each level players receive bonus points for the number of enemy vehicles crashed Going from one level to another is characterized by a change of seasons Players get points for bumping other cars and causing the other cars to crash If the player completes a level without destroying another car by bumping it or jumping on it the player receives a 50 000 point bonus citation needed When a large obstacle which needs to jumped over such as a body of water is approaching then the game displays a flashing exclamation point as a warning Ports Edit NES version Mattel Electronics licensed Bump n Jump from Data East and in 1983 released an Intellivision version and then a version for the Atari 2600 They also produced a version for ColecoVision distributed by Coleco in 1984 3 4 5 6 Data East released a port of Burnin Rubber as Buggy Popper for the Famicom in Japan in 1986 It was released for the Nintendo Entertainment System in North America by Vic Tokai 7 in March 1987 as Bump n Jump 8 Adding a level of complexity the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course as their car uses up fuel steadily throughout the game if the car goes too fast Reception EditIn Japan Burnin Rubber was the ninth highest grossing arcade game of 1982 9 In the United States Bump n Jump was among the thirteen highest grossing arcade games of 1983 10 Legacy EditIn 1996 Next Generation listed it as number 65 on their Top 100 Games of All Time lauding the innovative jumping and bumping mechanics the variety of cars and the strong sensation of speed and tension 11 The arcade version was made available on the PlayStation Portable in North America by G1M2 with its original title The game also appears on the Data East Arcade Classics compilation with its original name C64 Burnin Rubber Two clones were released for the Commodore 64 Burnin Rubber in 1983 uses the chorale parts of Johann Sebastian Bach s Herz und Mund und Tat und Leben cantata for the soundtrack Bumping Buggies was produced in 1984 High scores Edit On 25 December 2011 Charlie Wehner of Missouri beat the arcade version s world record with a score of 3 175 880 12 On 14 September 2013 John McNeill of Brisbane Australia claimed the world record with a score of 5 869 264 but due to ownership issues with Twin Galaxies at the time the score was not officially recognised until 5 January 2015 13 The world record using MAME was achieved by John McNeill of Brisbane Australia on 2 March 2012 with a score of 2 531 168 14 See also EditSpy HunterReferences Edit ライセンス一覧表 Data East Archived from the original on 23 April 2001 Year End Index PDF Computer Entertainer Vol 3 no 10 January 1985 p 156 Mattel Company Information GameFAQs Burnin Rubber for Commodore 64 GameFAQs Bump n Jump for Intellivision GameFAQs Bump n Jump for Colecovision GameFAQs Bump n Jump Release Information for NES GameFAQs Availability Update PDF Computer Entertainer February 1987 p 14 Pole Position No 1 Video Game Game Machine s The Year s Best Three AM Machines Survey Results PDF Game Machine No 207 Amusement Press Inc 1 March 1983 p 30 AMOA Votes on Annual Game Awards Cash Box 29 October 1983 p 60 Top 100 Games of All Time Next Generation No 21 September 1996 p 48 Twin Galaxies Bump n Jump High Score Rankings Archived from the original on 29 October 2013 Retrieved 7 September 2012 Twin Galaxies Bump n Jump Score Submission Retrieved 28 May 2015 Twin Galaxies Bump n Jump High Score Rankings Archived from the original on 28 October 2013 Retrieved 8 June 2013 External links EditBump n Jump at the Killer List of Videogames The ColecoVision prototype version of Bump n Jump can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Bump 27n 27 Jump amp oldid 1138745259, wikipedia, wiki, book, books, library,

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