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BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise.[2] It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.

Storyline edit

The player takes the role of Jason Youngblood, a young cadet MechWarrior stationed on Pacifica (also known as Chara III) in the Lyran Commonwealth. Stationed at the Citadel, Jason is learning how to pilot a BattleMech and also to fight with small arms, all the while having to live up to the reputation of his hero father, Jeremiah. During a training session in his 'Mech, the Citadel comes under attack from neighboring star-empire the Draconis Combine, slaying the Palace guard, Jeremiah apparently among them. Barely escaping, Jason is rescued from arrest by Draconis Police by Rex Pearce, a friend and colleague of Jeremiah's and a member of the Crescent Hawks. Together they must find and join up with fellow members of the Crescent Hawks, a special forces company established by Jeremiah and the Archon Katrina working in conjunction with the mercenary unit, the Kell Hounds.

Gameplay edit

The game is divided into three sections, each with different objectives and gameplay style, but a similar interface. The first section is set at the Citadel, and as a way to get a feel for the engine and the interface the player must complete successively harder training missions in a BattleMech, and may also enroll in lessons in a selection of small arms. As well as giving the player an idea of the theme of the game, this section allows the player to "level up" and earn some C-bills, the staple currency in the BattleTech universe. Unusually, all of the game's plot events occur in-play, having the game start before the story. During one of the training missions, the citadel comes under attack and the game changes.

 
Battle scene (MS-DOS)

The second section of the game is much more staple RPG: finding people to join the player's party, finding better weapons, items to advance the plot, and, of course, engaging in or avoiding battles. The game here sees the growing party search Pacifica's towns and cities for the means to open an old Star League era cache of BattleMechs and other equipment Jeremiah seems to have concealed. Navigation around the map is timed to the computer's internal clock, when random encounters with enemy 'Mechs and infantry can occur. The player can choose to manually target his weapons (which introduces the turn based battle system) or can opt for computer-controlled combat. One of the towns is walled (the star port) and requires the 'Mechs to be parked in a Garage, meaning that a 'Mech is not always able to count as protection. Random attacks occur often and cannot always be fled from, and so during this section, keeping the player's 'Mech fully functional and protected becomes both challenging and important. The attackers become stronger if the player gains more 'Mechs, and less strong again if the player loses a 'Mech. C-Bill shortages can become a real problem, especially if the player is using weapons with ammunition like missile racks, or if no party member can perform 'Mech repairs. The final section, which is reached once the means of entry to the cave is discovered, consists of a series of puzzles, requiring a combination of luck and logic.

Although the game data contains info for all of the pre-3050 weaponry found in the table-top games, a very limited catalogue of 'Mechs appear in the actual game.

Reception edit

Computer Gaming World's review of the game noted it wildly deviated from normal Infocom adventures, concluding, "It's a good game, but definitely for beginning to low intermediate players."[3]

Tony Watson reviewed Battletech, The Crescent Hawk's Inception in Space Gamer/Fantasy Gamer No. 88.[4] Watson commented that "it's a judgement call; while I enjoy playing the game, I like the way it was done more than its subject matter. Fans of the FASA Battletech universe will probably enjoy the game more than most players."[4]

In a retrospective review of BattleTech: The Crescent Hawk's Inception in Black Gate, John ONeill said "the EGA graphics [...] were gorgeous eye-candy in 1988, and the ability to move a Mech around the screen and fire off its complement of missiles was thrilling. I know — I spent the first ten minutes of the game time doing exactly that (over and over again)."[5]

Reviews edit

Notes edit

Special packages of the game were issued. In these special editions of the game, a special edition of the BattleTech miniature of the Phoenix Hawk LAM (Land-Air Mech) were included.

References edit

  1. ^ "Battletech - the Crescent Hawks Inception".
  2. ^ Barton, Matt (2007-02-23). . The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 30 March 2009. Retrieved 2009-03-26.
  3. ^ DeNardo, Vince (Jan 1989). "Mech Wrecks". Computer Gaming World. No. 55. pp. 36–37.
  4. ^ a b Watson, Tony (March–April 1990). "Battletech, The Crescent Hawk's Inception". Space Gamer/Fantasy Gamer (88). Future Combat Simulations: 7.
  5. ^ https://www.blackgate.com/2013/12/06/vintage-bits-battletech-the-crescent-hawks-inception/
  6. ^ "Asimov's v13n06 (1989 06)".
  7. ^ "Jeux & stratégie 60". July 1989.

External links edit

  • BattleTech: The Crescent Hawk's Inception at MobyGames
  • BattleTech: The Crescent Hawks' Inception at the BattleTechWiki
  • BattleTech: The Crescent Hawk's Inception can be played for free in the browser at the Internet Archive

battletech, crescent, hawk, inception, turn, based, adventure, role, playing, video, game, released, 1988, westwood, associates, based, battletech, franchise, first, commercial, ports, licence, featured, some, franchise, worlds, institutions, political, figure. BattleTech The Crescent Hawk s Inception is a turn based adventure role playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise 2 It was one of the first commercial ports of the licence and featured some of the franchise s worlds institutions political figures and weapons particularly the three story tall BattleMechs It was followed by a sequel BattleTech The Crescent Hawk s Revenge though that game featured significantly different gameplay falling into the real time tactics genre rather than adventure role playing BattleTech The Crescent Hawk s InceptionDeveloper s Westwood AssociatesPublisher s InfocomDirector s Brett SperryProducer s Christopher ErhardtProgrammer s Louis CastleBarry GreenArtist s Michael GoldbergJoseph B Hewitt IVMaurine Y StarkeyComposer s Paul S MudraSeriesBattleTechPlatform s Amiga Apple II Atari ST Commodore 64 DOSRelease1988 1 Genre s Role playing video gameMode s Single player Contents 1 Storyline 2 Gameplay 3 Reception 4 Reviews 5 Notes 6 References 7 External linksStoryline editThe player takes the role of Jason Youngblood a young cadet MechWarrior stationed on Pacifica also known as Chara III in the Lyran Commonwealth Stationed at the Citadel Jason is learning how to pilot a BattleMech and also to fight with small arms all the while having to live up to the reputation of his hero father Jeremiah During a training session in his Mech the Citadel comes under attack from neighboring star empire the Draconis Combine slaying the Palace guard Jeremiah apparently among them Barely escaping Jason is rescued from arrest by Draconis Police by Rex Pearce a friend and colleague of Jeremiah s and a member of the Crescent Hawks Together they must find and join up with fellow members of the Crescent Hawks a special forces company established by Jeremiah and the Archon Katrina working in conjunction with the mercenary unit the Kell Hounds Gameplay editThe game is divided into three sections each with different objectives and gameplay style but a similar interface The first section is set at the Citadel and as a way to get a feel for the engine and the interface the player must complete successively harder training missions in a BattleMech and may also enroll in lessons in a selection of small arms As well as giving the player an idea of the theme of the game this section allows the player to level up and earn some C bills the staple currency in the BattleTech universe Unusually all of the game s plot events occur in play having the game start before the story During one of the training missions the citadel comes under attack and the game changes nbsp Battle scene MS DOS The second section of the game is much more staple RPG finding people to join the player s party finding better weapons items to advance the plot and of course engaging in or avoiding battles The game here sees the growing party search Pacifica s towns and cities for the means to open an old Star League era cache of BattleMechs and other equipment Jeremiah seems to have concealed Navigation around the map is timed to the computer s internal clock when random encounters with enemy Mechs and infantry can occur The player can choose to manually target his weapons which introduces the turn based battle system or can opt for computer controlled combat One of the towns is walled the star port and requires the Mechs to be parked in a Garage meaning that a Mech is not always able to count as protection Random attacks occur often and cannot always be fled from and so during this section keeping the player s Mech fully functional and protected becomes both challenging and important The attackers become stronger if the player gains more Mechs and less strong again if the player loses a Mech C Bill shortages can become a real problem especially if the player is using weapons with ammunition like missile racks or if no party member can perform Mech repairs The final section which is reached once the means of entry to the cave is discovered consists of a series of puzzles requiring a combination of luck and logic Although the game data contains info for all of the pre 3050 weaponry found in the table top games a very limited catalogue of Mechs appear in the actual game Reception editComputer Gaming World s review of the game noted it wildly deviated from normal Infocom adventures concluding It s a good game but definitely for beginning to low intermediate players 3 Tony Watson reviewed Battletech The Crescent Hawk s Inception in Space Gamer Fantasy Gamer No 88 4 Watson commented that it s a judgement call while I enjoy playing the game I like the way it was done more than its subject matter Fans of the FASA Battletech universe will probably enjoy the game more than most players 4 In a retrospective review of BattleTech The Crescent Hawk s Inception in Black Gate John ONeill said the EGA graphics were gorgeous eye candy in 1988 and the ability to move a Mech around the screen and fire off its complement of missiles was thrilling I know I spent the first ten minutes of the game time doing exactly that over and over again 5 Reviews editIsaac Asimov s Science Fiction Magazine v13 n6 1989 06 6 Jeux amp Strategie 60 7 Notes editSpecial packages of the game were issued In these special editions of the game a special edition of the BattleTech miniature of the Phoenix Hawk LAM Land Air Mech were included References edit Battletech the Crescent Hawks Inception Barton Matt 2007 02 23 Part 2 The Golden Age 1985 1993 The History of Computer Role Playing Games Gamasutra Archived from the original on 30 March 2009 Retrieved 2009 03 26 DeNardo Vince Jan 1989 Mech Wrecks Computer Gaming World No 55 pp 36 37 a b Watson Tony March April 1990 Battletech The Crescent Hawk s Inception Space Gamer Fantasy Gamer 88 Future Combat Simulations 7 https www blackgate com 2013 12 06 vintage bits battletech the crescent hawks inception Asimov s v13n06 1989 06 Jeux amp strategie 60 July 1989 External links editBattleTech The Crescent Hawk s Inception at MobyGames BattleTech The Crescent Hawks Inception at the BattleTechWiki BattleTech The Crescent Hawk s Inception can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title BattleTech The Crescent Hawk 27s Inception amp oldid 1210700121, wikipedia, wiki, book, books, library,

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