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All Ghillied Up

"All Ghillied Up" is a level in the 2007 first-person shooter video game Call of Duty 4: Modern Warfare and its 2016 remastered version, Call of Duty: Modern Warfare Remastered. Set in Pripyat, Ukraine in 1996, the player assumes control of then Lieutenant Price and is assisted by their superior Captain MacMillan. The player may deal with enemies stealthily, overtly, or avoid engaging them altogether.

All Ghillied Up
The player is forced to hide prone in long grass whilst a platoon passes by. The section was praised by critics for its tension.
First appearanceCall of Duty 4: Modern Warfare (2007)
Last appearanceCall of Duty: Modern Warfare Remastered (2016)
Created byMohammad Alavi
GenreFirst-person shooter, stealth
In-universe information
LocationPripyat, Ukraine
CharactersCaptain Price, Captain MacMillan

The name refers to the ghillie suits worn by the characters in the mission. It was designed by Mohammad Alavi initially in secret due to the difficulty of explaining its intricacies to the artificial intelligence (AI) programmer. It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level. "All Ghillied Up" was praised for its atmosphere, pacing, and freedom of choice, and has since been considered by critics to be one of the greatest levels in video game history.

Level content

"All Ghillied Up" is the thirteenth level in Call of Duty 4: Modern Warfare's single-player campaign.[1][2] Set in an irradiated wasteland,[3] the player's character, with the assistance of a non-player character (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies. The player proceeds to another field where they encounter a platoon with tanks advancing across it, and hide from the enemies in the foliage using their ghillie suits in prone. They encounter another platoon with a helicopter and military vehicles, and must crawl under a series of these vehicles to avoid detection. They enter Pripyat and eventually reach an abandoned hotel to prepare for an assassination attempt.[1][4]

At the time of its release, the level was the first in the series where NPCs could react differently based on the players' behavior like those seen in stealth video games.[5] This allows NPCs to react differently based on whether they can detect the player.[5] Throughout the level, the player is presented with numerous choices, to which MacMillan responds appropriately.[6] Near the start of the level, once the player passes the abandoned churchyard, he will warn of an enemy helicopter flying above, telling the player to go prone. However, the player can choose to shoot the helicopter down using a FIM-92 Stinger found in the church, causing MacMillan to begrudgingly praise them.[1][6] In other instances, MacMillan will criticize the player character when he ruins their cover, and correct them when the player aims at the incorrect target.[1][6]

Plot

 
 
"All Ghillied Up" is set in Pripyat, Ukraine. Polissya hotel (right) is featured at the end of the level where Price and MacMillan set up for the assassination attempt.[1][4]

"All Ghillied Up" is presented as a flashback in which the player assumes control of Captain Price, as a lieutenant.[3] It is set in 1996 in Pripyat, Ukraine, fifteen years before the events of the game. Pripyat is a town near Chernobyl which was abandoned after the 1986 Chernobyl nuclear disaster. In the level, Price and his superior Captain MacMillan have to sneak across the wasteland, avoiding Russian Ultranationalist soldiers.[7] The mission ends with MacMillan and Price setting up in the abandoned Polissya hotel to prepare for an assassination Imran Zakhaev, leader of the Ultranationalists.[1][2][4] The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the Pripyat amusement park ferris wheel.[1][2][3]

Development

"All Ghillied Up" was designed by Mohammad Alavi, who also designed "Crew Expendable", another level in Modern Warfare, and "No Russian", a controversial level in the sequel Call of Duty: Modern Warfare 2.[5][8] Alavi studied games from the Half-Life and Metal Gear Solid video games series when creating the level.[5] In it, non-player characters react differently to the player based on distance and angle, rather than a simple proximity trigger.[5] For example, a player might lie prone in the grass and an enemy will not notice them.[5] This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the artificial intelligence (AI) programmer, who was already swamped with work.[5] Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay".[5] It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level.[5] The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, which Alavi considered to be a success. The script was later used as the basis for the AI in Modern Warfare 2.[5]

Initial reception

Many publications highlighted "All Ghillied Up" as a standout among other levels in the game.[9][10][11][12] Official Xbox Magazine's Ryan McCaffrey praised "All Ghillied Up", opining that it was the best level in the game, and one of the best stealth levels in gaming.[13] Jolt Online Gaming relished the level, describing it as tense, whilst Kristan Reed of Eurogamer described it as a bleak depiction of Chernobyl.[9][14] Steve Hogarty of Computer and Video Games wrote that it was a stealth mission he had not seen anything like before, containing the best moments in the series and the high point of the game; he called it "thrilling" and a "moment of brilliance".[15]

Numerous gaming outlets praised the section in which the player must crawl past enemy soldiers and tanks.[16][11][13][10] Jeff Gerstmann writing for GameSpot recounted the section as a breathtaking moment, while McCaffrey commended the segment for its high tension.[16][13] Writing for Destructoid, Earnest Cavalli described the section as "an experience that anyone with even a passing fetish for military ops absolutely must experience".[17]

GameDaily's Steven Wong noted that players will experience different outcomes depending on their skill level.[18] GameRevolution compared the level to those seen in the Metal Gear series.[11]

Retrospective commentary

G.B. Burford of Kotaku called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.[6] Comparing it to the game's previous level, "Safehouse", he remarked that, while the player could obey their commanding officer to get through the level successfully, they could also win by disobeying the officer's orders, and he would still back up the player, rather than simply killing the character for failing to obey. Burford also complimented the "incredibly tense" prone section as implementing the prone ability in an interesting way.[6] PC Gamer said that "All Ghillied Up" was one of the strongest levels in Modern Warfare, and that it "demonstrates the real craft of a linear story-driven first-person shooter". They went on to compare it to DayZ, with its equally dramatic scenarios, and how it allowed for "personality and freeform set pieces".[19]

IGN called the level one of the best stealth missions in games,[20] while Digital Trends and NME described it as among the greatest in any first-person shooter.[21][22] Ars Technica's Sam White compared the level's atmosphere and tension to that seen in the Fallout series.[23] Sam Sant of Game Revolution said it was one of gaming's most iconic missions, also noting the ghillie suits worn in the mission are a fan favourite.[24] PlayStation Official Magazine – UK called the level a "stealth masterclass", considering it to be the greatest level in a first-person shooter, and likely the best video game flashback of all time. The publication particularly praised the pacing and the degree of agency the level offers players.[25] The Telegraph's Adam Starkey named the level as one of the series' ten most spectacular moments, describing it as "brilliantly tense", and calling it one of the greatest levels of the genre.[26] Similarly, Sam Loveridge of Digital Spy classified "All Ghillied Up" as one of the best levels in the genre. Loveridge went on to acclaim the level's tension and described it as a "masterpiece of game design".[27]

Humza Aamir of Techspot said the level was the most intense in the entire story and described it as infamous.[28] GamesRadar+'s Leon Hurley wrote that the mission is "a masterpiece of tension and pacing", and that its recognizable setting and flow "make a level that's better than some entire games."[29] Ben Tyrer of GamesRadar+ praised the level and compared it to "The Gulag", a level in Modern Warfare 2, writing they were both the "defining moments" in their respective stories as one similarity. He opined that "All Ghillied Up" is Modern Warfare's best level because it encourages players to avoid combat instead of embracing it.[30] Tyrer went on to call it the "tense, thoughtful soul of the series" for its message of violence begets violence.[30] Richard Moss of Gamasutra noted that, compared to other first-person shooter stealth missions, if the player gets spotted in "All Ghillied Up" the game will not have a fail screen, instead giving the player the chance to defend against many enemy soldiers.[31] Moss went on to praise the tension and suspense and said it provides "a compelling argument that artful stealth design is more about the experience than the mechanics."[31] Writing for Gamasutra, Mark Davies used "All Ghillied Up" as an example in examining pace in single-player games of which he described it as a "master class [sic] in forced pacing".[32] Ars Technica said the level introduces parallels between Price and the game's main player character Soap MacTavish.[23]

Legacy

"All Ghillied Up" was referenced in the movie Hardcore Henry, whose director, Ilya Naishuller called it one of the best levels of all time.[33] In 2019's Call of Duty: Modern Warfare, a soft reboot of the sub series, players can unlock the "All Ghillied Up" pack which allows players to wear a ghillie suit and wield a bolt-action sniper rifle, in camouflage with additional netting and silencer similar to that seen in the mission.[24][34][35] The single player campaign of Call of Duty: Modern Warfare II featured a mission in which the player stealthily clears an enemy camp as part of a sniper team wearing ghillie suits.

References

  1. ^ a b c d e f g Infinity Ward (5 November 2007). Call of Duty 4: Modern Warfare (PlayStation 3, Xbox 360, Microsoft Windows). Activision. Level/area: All Ghillied Up.
  2. ^ a b c Raven Software (4 November 2016). Call of Duty: Modern Warfare Remastered (PlayStation 4, Xbox One, Microsoft Windows). Activision. Level/area: All Ghillied Up.
  3. ^ a b c Payne, Matthew (5 April 2016). Playing War: Military Video Games After 9/11. New York, United States: New York University Press. pp. 84–85. ISBN 978-1479805228. from the original on 29 December 2019.
  4. ^ a b c Wordsworth, Rich (17 July 2015). . Kotaku. Future Publishing. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
  5. ^ a b c d e f g h i j Evans-Thirlwell, Edwin (13 July 2016). "From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels". PC Gamer. Future Publishing. from the original on 22 February 2018. Retrieved 22 February 2018.
  6. ^ a b c d e Burford, GB (23 October 2014). "Why Modern Warfare's 'All Ghillied Up' Is One Of Gaming's Best Levels". Kotaku. Univision Communications. from the original on 22 February 2018. Retrieved 22 February 2018.
  7. ^ Tavinor, Grant (2 October 2009). The Art of Videogames. United Kingdom: John Wiley & Sons. pp. 119–120. ISBN 978-1405187893. from the original on 29 December 2019.
  8. ^ Shea, Brian (28 August 2019). "Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission". Game Informer. GameStop. from the original on 3 December 2019. Retrieved 28 December 2019.
  9. ^ a b Reed, Kristan (9 November 2007). "Call of Duty 4: Modern Warfare review". Eurogamer. Gamer Network. from the original on 8 March 2012. Retrieved 14 June 2021.
  10. ^ a b McNeill, Jake (13 December 2007). . Digital Entertainment News. Archived from the original on 21 September 2011. Retrieved 14 June 2021.
  11. ^ a b c Hurh, J. P. (13 November 2007). "Call of Duty 4: Modern Warfare Review". GameRevolution. from the original on 4 October 2012. Retrieved 14 June 2021.
  12. ^ Mastrapa, Gus (26 November 2007). . The A.V. Club. G/O Media. Archived from the original on 28 November 2007. Retrieved 14 June 2021.
  13. ^ a b c McCaffrey, Ryan (9 November 2007). . Official Xbox Magazine. Future Publishing. Archived from the original on 23 December 2008. Retrieved 28 December 2019.
  14. ^ . Jolt Online Gaming. 9 November 2007. Archived from the original on 11 November 2007. Retrieved 14 June 2021.
  15. ^ Hogarty, Steve (6 November 2007). . Computer and Video Games. Future Publishing. Archived from the original on 7 November 2007. Retrieved 14 June 2021.
  16. ^ a b Gerstmann, Jeff (6 November 2007). "Call of Duty 4: Modern Warfare Review". GameSpot. Red Ventures. from the original on 10 November 2013. Retrieved 14 June 2021.
  17. ^ Cavalli, Earnest (15 November 2007). "Destructoid Review: Call of Duty 4". Destructoid. Enthusiast Gaming. from the original on 16 December 2008. Retrieved 14 June 2021.
  18. ^ Wong, Steven (7 November 2007). . GameDaily. AOL. Archived from the original on 10 November 2007. Retrieved 14 June 2021.
  19. ^ "Reinstall: Call of Duty 4: Modern Warfare". PC Gamer. Future Publishing. 12 March 2014. Archived from the original on 14 January 2020. Retrieved 14 January 2020.
  20. ^ Dyer, Mitch (17 November 2015). "9 Best Stealth Missions in Games". IGN. Ziff Davis. from the original on 22 February 2018. Retrieved 22 February 2018.
  21. ^ Gurwin, Gabe (27 July 2017). "'Call of Duty: Modern Warfare Remastered' now available to all". Digital Trends. Designtechnica. from the original on 9 November 2019. Retrieved 24 December 2019.
  22. ^ Tucker, Jake (11 November 2022). "'Call of Duty' games ranked – what's the best Call of Duty of all time?". NME. Retrieved 16 November 2022.{{cite web}}: CS1 maint: url-status (link)
  23. ^ a b White, Sam (11 February 2016). "Modern Warfare Remastered: A flawless mix of spectacle, statement, and story". Ars Technica. Condé Nast. from the original on 9 November 2019. Retrieved 24 December 2019.
  24. ^ a b Sam, Sant (14 November 2019). "Modern Warfare Ghillie Suit - How to unlock". Game Revolution. AtomicOnline. Archived from the original on 14 January 2020. Retrieved 14 January 2020.
  25. ^ Dean, Ian, ed. (October 2018). "Believe the snipe". PlayStation Official Magazine – UK. No. 153. UK: Future Publishing. p. 114. from the original on 15 July 2020. Retrieved 15 July 2020.
  26. ^ Starkey, Adam (26 April 2017). "Call of Duty's 10 most spectacular moments". The Telegraph. Telegraph Media Group. from the original on 11 November 2017. Retrieved 7 November 2020.
  27. ^ Loveridge, Sam (29 February 2016). "5 reasons why they need to make Call of Duty 4: Modern Warfare HD Remastered". Digital Spy. Hearst Magazines UK. from the original on 18 August 2020. Retrieved 7 November 2020.
  28. ^ Aamir, Humza (24 November 2020). "17 Years of Call of Duty". Techspot. from the original on 1 December 2020. Retrieved 15 December 2020.
  29. ^ Hurley, Leon (4 November 2016). "How Modern Warfare's brilliant levels, characters and story redefined shooters forever". GamesRadar+. Future US. from the original on 28 January 2021. Retrieved 27 January 2021.
  30. ^ a b Tyrer, Ben (9 April 2020). "Why The Gulag remains Call of Duty: Modern Warfare 2's best mission". GamesRadar+. Future US. from the original on 19 October 2020. Retrieved 28 November 2020.
  31. ^ a b Moss, Richard (12 September 2018). "7 great stealth encounters in games that are worth studying". Gamasutra. Informa. from the original on 7 November 2020. Retrieved 14 June 2021.
  32. ^ Davies, Mark (12 May 2009). "Examining Game Pace: How Single-Player Levels Tick". Gamasutra. Informa. from the original on 4 January 2019. Retrieved 14 June 2021.
  33. ^ Peckham, James (5 April 2016). "Hardcore Henry: how the first ever first-person action movie was made". TechRadar. Future Publishing. from the original on 22 February 2018. Retrieved 22 February 2018.
  34. ^ Khan, Zarmena (1 June 2019). "Call of Duty: Modern Warfare's Operator Packs Pay Homage to Iconic Call of Duty 4 Missions". PlayStation Lifestyle. CraveOnline. from the original on 12 December 2019. Retrieved 14 January 2020.
  35. ^ Saed, Sherif (31 May 2019). "Call of Duty: Modern Warfare's Operator Packs are basically Rainbow Six Siege's Elite Sets". VG247. Gamer Network. from the original on 29 July 2019. Retrieved 14 January 2020.

External link

  • "How Modern Warfare's All Ghillied Up Was Made" from Kotaku; an article and short YouTube documentary about the level's creation

ghillied, level, 2007, first, person, shooter, video, game, call, duty, modern, warfare, 2016, remastered, version, call, duty, modern, warfare, remastered, pripyat, ukraine, 1996, player, assumes, control, then, lieutenant, price, assisted, their, superior, c. All Ghillied Up is a level in the 2007 first person shooter video game Call of Duty 4 Modern Warfare and its 2016 remastered version Call of Duty Modern Warfare Remastered Set in Pripyat Ukraine in 1996 the player assumes control of then Lieutenant Price and is assisted by their superior Captain MacMillan The player may deal with enemies stealthily overtly or avoid engaging them altogether All Ghillied UpThe player is forced to hide prone in long grass whilst a platoon passes by The section was praised by critics for its tension First appearanceCall of Duty 4 Modern Warfare 2007 Last appearanceCall of Duty Modern Warfare Remastered 2016 Created byMohammad AlaviGenreFirst person shooter stealthIn universe informationLocationPripyat UkraineCharactersCaptain Price Captain MacMillanThe name refers to the ghillie suits worn by the characters in the mission It was designed by Mohammad Alavi initially in secret due to the difficulty of explaining its intricacies to the artificial intelligence AI programmer It took Alavi three months and more than 10 000 lines of code to make the first minute of gameplay for the level All Ghillied Up was praised for its atmosphere pacing and freedom of choice and has since been considered by critics to be one of the greatest levels in video game history Contents 1 Level content 1 1 Plot 2 Development 3 Initial reception 4 Retrospective commentary 5 Legacy 6 References 7 External linkLevel content Edit All Ghillied Up is the thirteenth level in Call of Duty 4 Modern Warfare s single player campaign 1 2 Set in an irradiated wasteland 3 the player s character with the assistance of a non player character NPC companion proceeds through a shack within a field past a house and through an abandoned church whilst taking out enemies The player proceeds to another field where they encounter a platoon with tanks advancing across it and hide from the enemies in the foliage using their ghillie suits in prone They encounter another platoon with a helicopter and military vehicles and must crawl under a series of these vehicles to avoid detection They enter Pripyat and eventually reach an abandoned hotel to prepare for an assassination attempt 1 4 At the time of its release the level was the first in the series where NPCs could react differently based on the players behavior like those seen in stealth video games 5 This allows NPCs to react differently based on whether they can detect the player 5 Throughout the level the player is presented with numerous choices to which MacMillan responds appropriately 6 Near the start of the level once the player passes the abandoned churchyard he will warn of an enemy helicopter flying above telling the player to go prone However the player can choose to shoot the helicopter down using a FIM 92 Stinger found in the church causing MacMillan to begrudgingly praise them 1 6 In other instances MacMillan will criticize the player character when he ruins their cover and correct them when the player aims at the incorrect target 1 6 Plot Edit All Ghillied Up is set in Pripyat Ukraine Polissya hotel right is featured at the end of the level where Price and MacMillan set up for the assassination attempt 1 4 All Ghillied Up is presented as a flashback in which the player assumes control of Captain Price as a lieutenant 3 It is set in 1996 in Pripyat Ukraine fifteen years before the events of the game Pripyat is a town near Chernobyl which was abandoned after the 1986 Chernobyl nuclear disaster In the level Price and his superior Captain MacMillan have to sneak across the wasteland avoiding Russian Ultranationalist soldiers 7 The mission ends with MacMillan and Price setting up in the abandoned Polissya hotel to prepare for an assassination Imran Zakhaev leader of the Ultranationalists 1 2 4 The next mission One Shot One Kill concludes with a failed assassination attempt a hurried retreat and a final stand off in front of the Pripyat amusement park ferris wheel 1 2 3 Development Edit All Ghillied Up was designed by Mohammad Alavi who also designed Crew Expendable another level in Modern Warfare and No Russian a controversial level in the sequel Call of Duty Modern Warfare 2 5 8 Alavi studied games from the Half Life and Metal Gear Solid video games series when creating the level 5 In it non player characters react differently to the player based on distance and angle rather than a simple proximity trigger 5 For example a player might lie prone in the grass and an enemy will not notice them 5 This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the artificial intelligence AI programmer who was already swamped with work 5 Alavi called the internal code garbage but said that it still did exactly what he wanted it to do and that he did not have to compromise on the feel of the gameplay 5 It took Alavi three months and more than 10 000 lines of code to make the first minute of gameplay for the level 5 The lead designer Steve Fukuda played the first minute ten different ways and had fun each time which Alavi considered to be a success The script was later used as the basis for the AI in Modern Warfare 2 5 Initial reception EditMany publications highlighted All Ghillied Up as a standout among other levels in the game 9 10 11 12 Official Xbox Magazine s Ryan McCaffrey praised All Ghillied Up opining that it was the best level in the game and one of the best stealth levels in gaming 13 Jolt Online Gaming relished the level describing it as tense whilst Kristan Reed of Eurogamer described it as a bleak depiction of Chernobyl 9 14 Steve Hogarty of Computer and Video Games wrote that it was a stealth mission he had not seen anything like before containing the best moments in the series and the high point of the game he called it thrilling and a moment of brilliance 15 Numerous gaming outlets praised the section in which the player must crawl past enemy soldiers and tanks 16 11 13 10 Jeff Gerstmann writing for GameSpot recounted the section as a breathtaking moment while McCaffrey commended the segment for its high tension 16 13 Writing for Destructoid Earnest Cavalli described the section as an experience that anyone with even a passing fetish for military ops absolutely must experience 17 GameDaily s Steven Wong noted that players will experience different outcomes depending on their skill level 18 GameRevolution compared the level to those seen in the Metal Gear series 11 Retrospective commentary EditG B Burford of Kotaku called All Ghillied Up one of the best levels in video game history citing its heavy freedom of choice in approaching the level 6 Comparing it to the game s previous level Safehouse he remarked that while the player could obey their commanding officer to get through the level successfully they could also win by disobeying the officer s orders and he would still back up the player rather than simply killing the character for failing to obey Burford also complimented the incredibly tense prone section as implementing the prone ability in an interesting way 6 PC Gamer said that All Ghillied Up was one of the strongest levels in Modern Warfare and that it demonstrates the real craft of a linear story driven first person shooter They went on to compare it to DayZ with its equally dramatic scenarios and how it allowed for personality and freeform set pieces 19 IGN called the level one of the best stealth missions in games 20 while Digital Trends and NME described it as among the greatest in any first person shooter 21 22 Ars Technica s Sam White compared the level s atmosphere and tension to that seen in the Fallout series 23 Sam Sant of Game Revolution said it was one of gaming s most iconic missions also noting the ghillie suits worn in the mission are a fan favourite 24 PlayStation Official Magazine UK called the level a stealth masterclass considering it to be the greatest level in a first person shooter and likely the best video game flashback of all time The publication particularly praised the pacing and the degree of agency the level offers players 25 The Telegraph s Adam Starkey named the level as one of the series ten most spectacular moments describing it as brilliantly tense and calling it one of the greatest levels of the genre 26 Similarly Sam Loveridge of Digital Spy classified All Ghillied Up as one of the best levels in the genre Loveridge went on to acclaim the level s tension and described it as a masterpiece of game design 27 Humza Aamir of Techspot said the level was the most intense in the entire story and described it as infamous 28 GamesRadar s Leon Hurley wrote that the mission is a masterpiece of tension and pacing and that its recognizable setting and flow make a level that s better than some entire games 29 Ben Tyrer of GamesRadar praised the level and compared it to The Gulag a level in Modern Warfare 2 writing they were both the defining moments in their respective stories as one similarity He opined that All Ghillied Up is Modern Warfare s best level because it encourages players to avoid combat instead of embracing it 30 Tyrer went on to call it the tense thoughtful soul of the series for its message of violence begets violence 30 Richard Moss of Gamasutra noted that compared to other first person shooter stealth missions if the player gets spotted in All Ghillied Up the game will not have a fail screen instead giving the player the chance to defend against many enemy soldiers 31 Moss went on to praise the tension and suspense and said it provides a compelling argument that artful stealth design is more about the experience than the mechanics 31 Writing for Gamasutra Mark Davies used All Ghillied Up as an example in examining pace in single player games of which he described it as a master class sic in forced pacing 32 Ars Technica said the level introduces parallels between Price and the game s main player character Soap MacTavish 23 Legacy Edit All Ghillied Up was referenced in the movie Hardcore Henry whose director Ilya Naishuller called it one of the best levels of all time 33 In 2019 s Call of Duty Modern Warfare a soft reboot of the sub series players can unlock the All Ghillied Up pack which allows players to wear a ghillie suit and wield a bolt action sniper rifle in camouflage with additional netting and silencer similar to that seen in the mission 24 34 35 The single player campaign of Call of Duty Modern Warfare II featured a mission in which the player stealthily clears an enemy camp as part of a sniper team wearing ghillie suits References Edit a b c d e f g Infinity Ward 5 November 2007 Call of Duty 4 Modern Warfare PlayStation 3 Xbox 360 Microsoft Windows Activision Level area All Ghillied Up a b c Raven Software 4 November 2016 Call of Duty Modern Warfare Remastered PlayStation 4 Xbox One Microsoft Windows Activision Level area All Ghillied Up a b c Payne Matthew 5 April 2016 Playing War Military Video Games After 9 11 New York United States New York University Press pp 84 85 ISBN 978 1479805228 Archived from the original on 29 December 2019 a b c Wordsworth Rich 17 July 2015 50 000 People Used to Live Here A Photo Tour of Modern Warfare s Pripyat Kotaku Future Publishing Archived from the original on 1 January 2020 Retrieved 1 January 2020 a b c d e f g h i j Evans Thirlwell Edwin 13 July 2016 From All Ghillied Up to No Russian the making of Call of Duty s most famous levels PC Gamer Future Publishing Archived from the original on 22 February 2018 Retrieved 22 February 2018 a b c d e Burford GB 23 October 2014 Why Modern Warfare s All Ghillied Up Is One Of Gaming s Best Levels Kotaku Univision Communications Archived from the original on 22 February 2018 Retrieved 22 February 2018 Tavinor Grant 2 October 2009 The Art of Videogames United Kingdom John Wiley amp Sons pp 119 120 ISBN 978 1405187893 Archived from the original on 29 December 2019 Shea Brian 28 August 2019 Infinity Ward Was Divided Over Modern Warfare 2 s Infamous No Russian Mission Game Informer GameStop Archived from the original on 3 December 2019 Retrieved 28 December 2019 a b Reed Kristan 9 November 2007 Call of Duty 4 Modern Warfare review Eurogamer Gamer Network Archived from the original on 8 March 2012 Retrieved 14 June 2021 a b McNeill Jake 13 December 2007 Call of Duty 4 Modern Warfare Digital Entertainment News Archived from the original on 21 September 2011 Retrieved 14 June 2021 a b c Hurh J P 13 November 2007 Call of Duty 4 Modern Warfare Review GameRevolution Archived from the original on 4 October 2012 Retrieved 14 June 2021 Mastrapa Gus 26 November 2007 Call Of Duty 4 Modern Warfare The A V Club G O Media Archived from the original on 28 November 2007 Retrieved 14 June 2021 a b c McCaffrey Ryan 9 November 2007 Call of Duty 4 Official Xbox Magazine Future Publishing Archived from the original on 23 December 2008 Retrieved 28 December 2019 Review Call of Duty 4 Modern Warfare multi Jolt Online Gaming 9 November 2007 Archived from the original on 11 November 2007 Retrieved 14 June 2021 Hogarty Steve 6 November 2007 Call of Duty 4 Modern Warfare Computer and Video Games Future Publishing Archived from the original on 7 November 2007 Retrieved 14 June 2021 a b Gerstmann Jeff 6 November 2007 Call of Duty 4 Modern Warfare Review GameSpot Red Ventures Archived from the original on 10 November 2013 Retrieved 14 June 2021 Cavalli Earnest 15 November 2007 Destructoid Review Call of Duty 4 Destructoid Enthusiast Gaming Archived from the original on 16 December 2008 Retrieved 14 June 2021 Wong Steven 7 November 2007 Call of Duty 4 Modern Warfare Review PC GameDaily AOL Archived from the original on 10 November 2007 Retrieved 14 June 2021 Reinstall Call of Duty 4 Modern Warfare PC Gamer Future Publishing 12 March 2014 Archived from the original on 14 January 2020 Retrieved 14 January 2020 Dyer Mitch 17 November 2015 9 Best Stealth Missions in Games IGN Ziff Davis Archived from the original on 22 February 2018 Retrieved 22 February 2018 Gurwin Gabe 27 July 2017 Call of Duty Modern Warfare Remastered now available to all Digital Trends Designtechnica Archived from the original on 9 November 2019 Retrieved 24 December 2019 Tucker Jake 11 November 2022 Call of Duty games ranked what s the best Call of Duty of all time NME Retrieved 16 November 2022 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link a b White Sam 11 February 2016 Modern Warfare Remastered A flawless mix of spectacle statement and story Ars Technica Conde Nast Archived from the original on 9 November 2019 Retrieved 24 December 2019 a b Sam Sant 14 November 2019 Modern Warfare Ghillie Suit How to unlock Game Revolution AtomicOnline Archived from the original on 14 January 2020 Retrieved 14 January 2020 Dean Ian ed October 2018 Believe the snipe PlayStation Official Magazine UK No 153 UK Future Publishing p 114 Archived from the original on 15 July 2020 Retrieved 15 July 2020 Starkey Adam 26 April 2017 Call of Duty s 10 most spectacular moments The Telegraph Telegraph Media Group Archived from the original on 11 November 2017 Retrieved 7 November 2020 Loveridge Sam 29 February 2016 5 reasons why they need to make Call of Duty 4 Modern Warfare HD Remastered Digital Spy Hearst Magazines UK Archived from the original on 18 August 2020 Retrieved 7 November 2020 Aamir Humza 24 November 2020 17 Years of Call of Duty Techspot Archived from the original on 1 December 2020 Retrieved 15 December 2020 Hurley Leon 4 November 2016 How Modern Warfare s brilliant levels characters and story redefined shooters forever GamesRadar Future US Archived from the original on 28 January 2021 Retrieved 27 January 2021 a b Tyrer Ben 9 April 2020 Why The Gulag remains Call of Duty Modern Warfare 2 s best mission GamesRadar Future US Archived from the original on 19 October 2020 Retrieved 28 November 2020 a b Moss Richard 12 September 2018 7 great stealth encounters in games that are worth studying Gamasutra Informa Archived from the original on 7 November 2020 Retrieved 14 June 2021 Davies Mark 12 May 2009 Examining Game Pace How Single Player Levels Tick Gamasutra Informa Archived from the original on 4 January 2019 Retrieved 14 June 2021 Peckham James 5 April 2016 Hardcore Henry how the first ever first person action movie was made TechRadar Future Publishing Archived from the original on 22 February 2018 Retrieved 22 February 2018 Khan Zarmena 1 June 2019 Call of Duty Modern Warfare s Operator Packs Pay Homage to Iconic Call of Duty 4 Missions PlayStation Lifestyle CraveOnline Archived from the original on 12 December 2019 Retrieved 14 January 2020 Saed Sherif 31 May 2019 Call of Duty Modern Warfare s Operator Packs are basically Rainbow Six Siege s Elite Sets VG247 Gamer Network Archived from the original on 29 July 2019 Retrieved 14 January 2020 External link Edit How Modern Warfare s All Ghillied Up Was Made from Kotaku an article and short YouTube documentary about the level s creation Retrieved from https en wikipedia org w index php title All Ghillied Up amp oldid 1123128820, wikipedia, wiki, book, books, library,

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