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Age of Booty

Age of Booty is a 2008 real-time strategy video game developed by Certain Affinity and A.C.R.O.N.Y.M. Games, and published by Capcom for the Xbox 360, PlayStation 3, and Microsoft Windows. Set in the swashbuckling era, the game puts players in control of a pirate ship with the goal of looting and capturing towns for a pirate faction, while defeating enemy ships on the way.

Age of Booty
Developer(s)Certain Affinity
Publisher(s)Capcom
Director(s)Max Hoberman[3]
Designer(s)David Bowman[4]
Programmer(s)Paul Isaac, Peter Carter[4]
Platform(s)
ReleaseXbox 360 (XBLA)
October 15, 2008[1]
PlayStation 3 (PSN)
  • NA: October 16, 2008
  • EU: November 27, 2008[2]
Microsoft Windows
March 9, 2009
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Gameplay edit

Gameplay largely revolves around the maneuvering of a boat around a sea. The sea is made up of hexagons called Hexes. The player controls the boat by selecting a hex for a destination. If the ship becomes adjacent to a hex containing an enemy ship, merchant ship, town, or settlement, it will automatically attack it with cannon fire. Cannon damage depends on the number of upgrades, but if more than one enemy is adjacent, the ship will split its fire, firing at a different one each time. The objective is to capture a specific number of towns, which is given in a mission briefing: the upper right corner of the screen displays the number of cities owned, the ones owned by enemies, and the target number. The Pirate Lair can never be conquered by enemies, but the mission will end in failure if the enemies conquer the target number of towns before the player.

To capture a town the player must be adjacent to it and bombard it until it has no health left; the town will continue to fire on the ship until the health is depleted. A town upgrade applies to both town health and cannon power. When health is depleted a "capture" bar shows, and when full the town will be conquered. If an enemy ship nears the town, the "capture" will be paused until one of the ships sinks or flees. Towns automatically heal adjacent ships of the same party, so a defending party has an advantage.

 
Typical gameplay screenshot

Players control a 3D avatar of a pirate ship with colored sails depending on which team they are on. Ships have three attributes that can be upgraded: speed, armor, and cannon—each of which can be upgraded up to three times. Speed determines how fast the player's ship sails, armor measures the amount of damage the ship can take before it is destroyed, and cannon measures the damage the ship can cause. The Cannon attribute is displayed over the ship as small circles under the life gauge. Upgrading attack strength also decreases speed.

In the game, players use different resources to upgrade their towns and ships. There are three different resource types: gold, wood, and rum. Four gold and two wood will upgrade a town, and four rum and two wood upgrades ships. Players can acquire resources by picking up boxes floating in the water, destroying enemy ships, plundering villages, using one of the four curses or capturing towns and using them to produce resources. Each town/village displays the resources it will produce with icons floating over its avatar. The player ship can only be upgraded in the Pirate Lair, but a town can be upgraded regardless of ship position.

In the waters, merchant ships are frequently spawned, who attack any nearby ship, regardless of flag. While they do not have strong firepower nor hard hull, they release a curse crate when sunk. The player can only have one curse at a time, so if the crate is salvaged, it will give either a curse from four different types or a random resource. The four curse types are:

  • Bomb: Heavily damages anything within a hex, must be placed on an empty water hex
  • Whirlpool: Warps a ship to a random part of the map
  • Ghost Ship: Makes the player ship invisible until cannons are next fired
  • Pilfer Monkey: Steals up to two resources of one type (Gold, Rum, or Wood) from an enemy depending on availability

There are seven different challenges for solo play, each featuring three differing maps of easy, medium and hard difficulty levels for a total of 21 single-player missions. Multiplayer features a four-player game mode (Dueling Duos), a six-player mode (Triple Trouble) and an eight-player mode (Four By Four), each of which divides players into two teams. There is also a Battle Royale mode pitting four teams of two players each against each other. Players can use voice chat to talk with their team. Capcom also added six additional maps available to download for free on PlayStation Network. The Xbox Live Arcade version includes Avatar support.

Development edit

Designer Max Hoberman admitted that inspiration for the game came from Bungie's long-running April Fools' Day gag Pimps at Sea.[5] An open beta version of the game went live on September 19, 2008 (International Talk Like a Pirate Day).[6]

On December 4, 2008, three additional map packs were released at no cost.[7]

Reception edit

The Xbox 360 version of Age of Booty received "generally favorable" reviews, while the PC and PlayStation 3 versions received "average" reviews, according to the review aggregation website Metacritic.[20][21][22] Eurogamer said the game's single-player mode was "frustrating and poorly balanced", but added, "take it online and you've got something that's almost worth the 800-Point asking price."[9] IT Reviews agreed, stating "It's cheaply priced and great fun to play online as the matches are quick and enjoyable, although the offline campaign is rather marred by the erratic computer AI."[23]

The game was nominated for two Xbox Live Arcade 2008 awards: "Best Original Game" and "Best Competitive Multiplayer Game".[24]

References edit

  1. ^ GamesIndustry International (October 15, 2008). "Age of Booty: Available on Xbox LIVE Arcade today". GamesIndustry.biz. from the original on May 17, 2019. Retrieved May 17, 2019.
  2. ^ Allison, Daryl (October 16, 2008). "Age of Booty: PSN - Bad News / Good News". Capcom Unity. Capcom. from the original on October 18, 2008. Retrieved October 17, 2008.
  3. ^ Kane, Alex (November 16, 2017). "Max Hoberman's 10-year path from Halo to Last Expedition". Polygon. Vox Media. from the original on May 17, 2019. Retrieved May 17, 2019.
  4. ^ a b Diamonon, John (October 10, 2008). "Arrr! Age of Booty to Plunder PSN Soon". PlayStation Blog. Sony Interactive Entertainment. from the original on May 17, 2019. Retrieved May 17, 2019.
  5. ^ Faylor, Chris (March 4, 2008). "Certain Affinity Making Pimps at Sea, Sorta". Shacknews. from the original on June 10, 2020. Retrieved July 29, 2019.
  6. ^ Allison, Daryl (September 16, 2008). "Ready for some Age of Booty Beta?". Capcom Unity. Capcom. from the original on September 19, 2008. Retrieved September 16, 2008.
  7. ^ McWhertor, Michael (December 4, 2008). "PlayStation Store Update: Santa Outfits!". Kotaku. Gizmodo Media Group. from the original on May 17, 2019. Retrieved May 17, 2019.
  8. ^ Neigher, Eric (October 16, 2008). . 1UP.com. Ziff Davis. Archived from the original on June 3, 2016. Retrieved July 30, 2019.
  9. ^ a b Whitehead, Dan (October 3, 2008). "XBLA: Age of Booty and War World". Eurogamer. Gamer Network. from the original on September 28, 2014. Retrieved July 29, 2019.
  10. ^ Guss, Ian (October 21, 2008). . GamePro Arcade. IDG Entertainment. Archived from the original on January 7, 2009. Retrieved July 30, 2019.
  11. ^ Calvert, Justin (October 17, 2008). "Age of Booty Review (X360)". GameSpot. CBS Interactive. from the original on July 30, 2019. Retrieved July 30, 2019.
  12. ^ Gerstmann, Jeff (October 17, 2008). "Age of Booty Review (XBGS)". Giant Bomb. CBS Interactive. from the original on July 30, 2019. Retrieved July 30, 2019.
  13. ^ Geddes, Ryan (March 17, 2009). "Age of Booty Review (PC)". IGN. Ziff Davis. from the original on July 30, 2019. Retrieved July 30, 2019.
  14. ^ Geddes, Ryan (November 18, 2008). "Age of Booty Review (PS3)". IGN. Ziff Davis. from the original on July 30, 2019. Retrieved July 30, 2019.
  15. ^ Geddes, Ryan (October 15, 2008). "Age of Booty Review (X360)". IGN. Ziff Davis. from the original on July 30, 2019. Retrieved July 30, 2019.
  16. ^ "Age of Booty". PlayStation Official Magazine – UK. Future plc. February 2009. p. 103.
  17. ^ McCaffrey, Ryan (October 2008). . Official Xbox Magazine. Future US. p. 84. Archived from the original on October 17, 2008. Retrieved July 30, 2019.
  18. ^ "Review: Age of Booty". Official Xbox Magazine UK. Future plc. November 2008. p. 101.
  19. ^ Nardozzi, Dale (October 22, 2008). . TeamXbox. IGN Entertainment. Archived from the original on July 1, 2012. Retrieved July 30, 2019.
  20. ^ a b "Age of Booty for PC Reviews". Metacritic. CBS Interactive. from the original on January 22, 2019. Retrieved July 29, 2019.
  21. ^ a b "Age of Booty for PlayStation 3 Reviews". Metacritic. CBS Interactive. from the original on October 8, 2016. Retrieved April 28, 2016.
  22. ^ a b "Age of Booty for Xbox 360 Reviews". Metacritic. CBS Interactive. from the original on April 27, 2016. Retrieved April 28, 2016.
  23. ^ . IT Reviews. February 11, 2009. Archived from the original on April 14, 2009.
  24. ^ Fahey, Mike (February 27, 2009). "Vote In The 2008 Xbox Live Arcade Awards". Kotaku. Gizmodo Media Group. from the original on November 10, 2022. Retrieved July 29, 2019.

External links edit

booty, 2008, real, time, strategy, video, game, developed, certain, affinity, games, published, capcom, xbox, playstation, microsoft, windows, swashbuckling, game, puts, players, control, pirate, ship, with, goal, looting, capturing, towns, pirate, faction, wh. Age of Booty is a 2008 real time strategy video game developed by Certain Affinity and A C R O N Y M Games and published by Capcom for the Xbox 360 PlayStation 3 and Microsoft Windows Set in the swashbuckling era the game puts players in control of a pirate ship with the goal of looting and capturing towns for a pirate faction while defeating enemy ships on the way Age of BootyDeveloper s Certain AffinityPublisher s CapcomDirector s Max Hoberman 3 Designer s David Bowman 4 Programmer s Paul Isaac Peter Carter 4 Platform s Cloud OnLive Microsoft WindowsPlayStation 3Xbox 360ReleaseXbox 360 XBLA October 15 2008 1 PlayStation 3 PSN NA October 16 2008EU November 27 2008 2 Microsoft WindowsMarch 9 2009Genre s Real time strategyMode s Single player multiplayer Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay editGameplay largely revolves around the maneuvering of a boat around a sea The sea is made up of hexagons called Hexes The player controls the boat by selecting a hex for a destination If the ship becomes adjacent to a hex containing an enemy ship merchant ship town or settlement it will automatically attack it with cannon fire Cannon damage depends on the number of upgrades but if more than one enemy is adjacent the ship will split its fire firing at a different one each time The objective is to capture a specific number of towns which is given in a mission briefing the upper right corner of the screen displays the number of cities owned the ones owned by enemies and the target number The Pirate Lair can never be conquered by enemies but the mission will end in failure if the enemies conquer the target number of towns before the player To capture a town the player must be adjacent to it and bombard it until it has no health left the town will continue to fire on the ship until the health is depleted A town upgrade applies to both town health and cannon power When health is depleted a capture bar shows and when full the town will be conquered If an enemy ship nears the town the capture will be paused until one of the ships sinks or flees Towns automatically heal adjacent ships of the same party so a defending party has an advantage nbsp Typical gameplay screenshot Players control a 3D avatar of a pirate ship with colored sails depending on which team they are on Ships have three attributes that can be upgraded speed armor and cannon each of which can be upgraded up to three times Speed determines how fast the player s ship sails armor measures the amount of damage the ship can take before it is destroyed and cannon measures the damage the ship can cause The Cannon attribute is displayed over the ship as small circles under the life gauge Upgrading attack strength also decreases speed In the game players use different resources to upgrade their towns and ships There are three different resource types gold wood and rum Four gold and two wood will upgrade a town and four rum and two wood upgrades ships Players can acquire resources by picking up boxes floating in the water destroying enemy ships plundering villages using one of the four curses or capturing towns and using them to produce resources Each town village displays the resources it will produce with icons floating over its avatar The player ship can only be upgraded in the Pirate Lair but a town can be upgraded regardless of ship position In the waters merchant ships are frequently spawned who attack any nearby ship regardless of flag While they do not have strong firepower nor hard hull they release a curse crate when sunk The player can only have one curse at a time so if the crate is salvaged it will give either a curse from four different types or a random resource The four curse types are Bomb Heavily damages anything within a hex must be placed on an empty water hex Whirlpool Warps a ship to a random part of the map Ghost Ship Makes the player ship invisible until cannons are next fired Pilfer Monkey Steals up to two resources of one type Gold Rum or Wood from an enemy depending on availability There are seven different challenges for solo play each featuring three differing maps of easy medium and hard difficulty levels for a total of 21 single player missions Multiplayer features a four player game mode Dueling Duos a six player mode Triple Trouble and an eight player mode Four By Four each of which divides players into two teams There is also a Battle Royale mode pitting four teams of two players each against each other Players can use voice chat to talk with their team Capcom also added six additional maps available to download for free on PlayStation Network The Xbox Live Arcade version includes Avatar support Development editDesigner Max Hoberman admitted that inspiration for the game came from Bungie s long running April Fools Day gag Pimps at Sea 5 An open beta version of the game went live on September 19 2008 International Talk Like a Pirate Day 6 On December 4 2008 three additional map packs were released at no cost 7 Reception editReceptionAggregate scoreAggregatorScorePCPS3Xbox 360Metacritic70 100 20 74 100 21 76 100 22 Review scoresPublicationScorePCPS3Xbox 3601Up comN AN AB 8 EurogamerN AN A7 10 9 GameProN AN A3 75 5 10 GameSpotN AN A7 10 11 Giant BombN AN A nbsp nbsp nbsp nbsp nbsp 12 IGN5 5 10 13 7 5 10 14 7 8 10 15 PlayStation Official Magazine UKN A6 10 16 N AOfficial Xbox Magazine UK N AN A8 10 18 Official Xbox Magazine US N AN A8 10 17 TeamXboxN AN A8 10 19 The Xbox 360 version of Age of Booty received generally favorable reviews while the PC and PlayStation 3 versions received average reviews according to the review aggregation website Metacritic 20 21 22 Eurogamer said the game s single player mode was frustrating and poorly balanced but added take it online and you ve got something that s almost worth the 800 Point asking price 9 IT Reviews agreed stating It s cheaply priced and great fun to play online as the matches are quick and enjoyable although the offline campaign is rather marred by the erratic computer AI 23 The game was nominated for two Xbox Live Arcade 2008 awards Best Original Game and Best Competitive Multiplayer Game 24 References edit GamesIndustry International October 15 2008 Age of Booty Available on Xbox LIVE Arcade today GamesIndustry biz Archived from the original on May 17 2019 Retrieved May 17 2019 Allison Daryl October 16 2008 Age of Booty PSN Bad News Good News Capcom Unity Capcom Archived from the original on October 18 2008 Retrieved October 17 2008 Kane Alex November 16 2017 Max Hoberman s 10 year path from Halo to Last Expedition Polygon Vox Media Archived from the original on May 17 2019 Retrieved May 17 2019 a b Diamonon John October 10 2008 Arrr Age of Booty to Plunder PSN Soon PlayStation Blog Sony Interactive Entertainment Archived from the original on May 17 2019 Retrieved May 17 2019 Faylor Chris March 4 2008 Certain Affinity Making Pimps at Sea Sorta Shacknews Archived from the original on June 10 2020 Retrieved July 29 2019 Allison Daryl September 16 2008 Ready for some Age of Booty Beta Capcom Unity Capcom Archived from the original on September 19 2008 Retrieved September 16 2008 McWhertor Michael December 4 2008 PlayStation Store Update Santa Outfits Kotaku Gizmodo Media Group Archived from the original on May 17 2019 Retrieved May 17 2019 Neigher Eric October 16 2008 Age of Booty Review XBOX 360 1UP com Ziff Davis Archived from the original on June 3 2016 Retrieved July 30 2019 a b Whitehead Dan October 3 2008 XBLA Age of Booty and War World Eurogamer Gamer Network Archived from the original on September 28 2014 Retrieved July 29 2019 Guss Ian October 21 2008 Review Age of Booty GamePro Arcade IDG Entertainment Archived from the original on January 7 2009 Retrieved July 30 2019 Calvert Justin October 17 2008 Age of Booty Review X360 GameSpot CBS Interactive Archived from the original on July 30 2019 Retrieved July 30 2019 Gerstmann Jeff October 17 2008 Age of Booty Review XBGS Giant Bomb CBS Interactive Archived from the original on July 30 2019 Retrieved July 30 2019 Geddes Ryan March 17 2009 Age of Booty Review PC IGN Ziff Davis Archived from the original on July 30 2019 Retrieved July 30 2019 Geddes Ryan November 18 2008 Age of Booty Review PS3 IGN Ziff Davis Archived from the original on July 30 2019 Retrieved July 30 2019 Geddes Ryan October 15 2008 Age of Booty Review X360 IGN Ziff Davis Archived from the original on July 30 2019 Retrieved July 30 2019 Age of Booty PlayStation Official Magazine UK Future plc February 2009 p 103 McCaffrey Ryan October 2008 Age of Booty Official Xbox Magazine Future US p 84 Archived from the original on October 17 2008 Retrieved July 30 2019 Review Age of Booty Official Xbox Magazine UK Future plc November 2008 p 101 Nardozzi Dale October 22 2008 Age of Booty Review Xbox 360 TeamXbox IGN Entertainment Archived from the original on July 1 2012 Retrieved July 30 2019 a b Age of Booty for PC Reviews Metacritic CBS Interactive Archived from the original on January 22 2019 Retrieved July 29 2019 a b Age of Booty for PlayStation 3 Reviews Metacritic CBS Interactive Archived from the original on October 8 2016 Retrieved April 28 2016 a b Age of Booty for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on April 27 2016 Retrieved April 28 2016 Capcom Age of Booty review IT Reviews February 11 2009 Archived from the original on April 14 2009 Fahey Mike February 27 2009 Vote In The 2008 Xbox Live Arcade Awards Kotaku Gizmodo Media Group Archived from the original on November 10 2022 Retrieved July 29 2019 External links editOfficial website Age of Booty at MobyGames Retrieved from https en wikipedia org w index php title Age of Booty amp oldid 1224320661, wikipedia, wiki, book, books, library,

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