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Eroge

An eroge (エロゲ or エロゲー, erogē; pronounced [e̞ɾó̞ɡe̞(ː)]; a portmanteau of erotic game エロチックゲーム, erochikku gēmu) is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, Night Life,[1] an early graphic adventure game[2] for the NEC PC-8801. That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife),[3] which was an early role-playing[4][5] adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.[3] On the other hand, some writers, like Naoki Miyamoto, considered the Yakyūken (1981) produced for Sharp MZ computers by Hudson Soft to be the first Japanese adult game.[6]

Like with Koei, several other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simplistic stories and extreme sexual content, such as rape and lolicon.[citation needed] In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as simply an excuse for pornography.[1]

In 1999, Key released Kanon. It contains about 7 brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward). Kanon sold over 300,000 copies.[7]

In response to increasing pressure from Japanese lobby groups, in mid-1996 Sega of Japan announced that they would no longer permit Sega Saturn games to include nudity.[8]

History

 
A shopfront advertising eroge in Akihabara, Tokyo

Eroge, also known as erotic games,[9] have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the X1, FM-7, MSX, and PC-8801.

The earliest known commercial erotic computer game is PSK's Lolita Yakyūken, released in 1982.[10] That same year, Koei released the erotic title, Seduction of the Condominium Wife (団地妻の誘惑, Danchi Tsuma no Yūwaku), which was an early role-playing adventure game with color graphics,[11][12] owing to the eight-color palette of the PC-8001 computer. It became a hit, helping Koei become a major software company.[13]

In another opinion, Yuji Horii recalled in 1986 that he saw a demonstration of a Yakyūken-like game running on the FM-8 in the end of 1981, and he considered Yakyūken was the origin of adult games.[14] Some writers say that Yakyūken produced for Sharp MZ computers by Hudson Soft is the first Japanese adult game.[15][6]

Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.[1] Early eroge usually had simple stories, some even involving anal sex, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storytelling, though others often used it as a flimsy excuse for pornography.[1] Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft.

In the early 1990s eroge games became much more common. Most eroge games, a fairly large library, found its way on the PC-9801 platform. FM Towns also received many games, more so than the X68000 or MS-DOS, whilst the MSX platform (which had many eroge games in the 1980s) was nearing the end of its lifetime. Eroge was much less common on consoles – only NEC's PC Engine series had officially licensed adult games, and from the mid-90s, Sega's Saturn. Both Nintendo and Sony disallowed adult video games on their consoles. Games also started to appear on Windows as it grew in popularity.

In 1992, Elf released Dōkyūsei. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. This concept was called a "sound novel".

In 1996, the new software developer and publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge.

After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Arts scouted main creative staff of One to form a new brand under them, which became Key. In 1999, Key released Kanon. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym.

As the visual novel standard was adopted, the erotic parts in eroge began to become less and less apparent. Many eroge become more story-oriented than sex-oriented, making story the main focus for many modern eroge. More and more people who used to reject such type of games began to become more open-minded, realizing that eroge are not just about sex anymore.[16] A lot of story-focused eroge tend to have only a few erotic scenes.

Another subgenre is called "nukige" (抜きゲー, Nukigē), in which sexual gratification of the player is the main focus of the game.[17]

Gameplay

 
Eroge often feature anime and manga-style graphics.

There is no set definition for the gameplay of eroge, except that they all include explicit erotic or sexual content depending on the game. Like other pornographic media in Japan, erotic scenes feature censorship of genitalia, only becoming uncensored if the game is licensed and released outside Japan, unless produced illegally by dōjin (usually with a construction kit like NScripter or RPG Maker). Additionally, some games may receive an "all-ages" version, such as a port to consoles or handheld devices where pornographic content isn't allowed, which either remove or censor the sex scenes entirely.

Eroge is most often a visual novel or dating sim. However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games. Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included.

See also

References

  1. ^ a b c d Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009
  2. ^ Jones, Matthew T. (December 2005). "The Impact of Telepresence on Cultural Transmission through Bishoujo Games" (PDF). PsychNology Journal. 3 (3): 292–311. ISSN 1720-7525.
  3. ^ a b Pesimo, Rudyard Contretas (2007). (PDF). Reflections on the Human Condition: Change, Conflict and Modernity - The Work of the 2004/2005 API Fellows (PDF). The Nippon Foundation. pp. 124–160. Archived from the original (PDF) on 2011-09-04.
  4. ^ "Danchizuma no Yuuwaku". Legendra. Retrieved 2011-03-16.
  5. ^ "Danchi-zuma no Yuuwaku". GameSpot. Retrieved 2011-03-16.
  6. ^ a b Miyamoto, Naoki (2017). エロゲー文化研究概論 増補改訂版 (in Japanese). 総合科学出版. pp. 18–19. ISBN 9784881818596.
  7. ^ [Kanon A Story Told in a Profound, Snow Covered Town, a Story of a Small Miracle] (in Japanese). Sega. Archived from the original on April 29, 2007. Retrieved January 10, 2007.
  8. ^ Svensson, Christian (August 1996). "Sega Sees Naked Truth". Next Generation. No. 20. Imagine Media. p. 22.
  9. ^ Wood, Andrea (2011). "Choose Your Own Queer Erotic Adventure: Young Adults, Boys Love Computer Games, and the Sexual Politics of Visual Play". In Kenneth B. Kidd, Michelle Ann Abate (ed.). Over the rainbow : queer children's and young adult literature. University of Michigan Press. pp. 354–379. ISBN 978-0-472-07146-3.
  10. ^ "Lolita: Yakyūken (1982)".
  11. ^ . Legendra. Archived from the original on 2011-07-13. Retrieved 2011-03-16.
  12. ^ "Danchi-zuma no Yuuwaku". GameSpot. Retrieved 2011-03-16.
  13. ^ Pesimo, Rudyard Contretas (2007). (PDF). Reflections on the Human Condition: Change, Conflict and Modernity—The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160. Archived from the original (PDF) on 2011-09-04.
  14. ^ Horii, Yuji (1986). "ゆう坊の虹色ディップスイッチ - ふぁんくしょん:5 アダルトソフトの巻(前編)". Log in (in Japanese). ASCII Corporation. 5 (8): 162–163. ISSN 0286-486X.
  15. ^ Maeda, Hiroyuki (2015). ぼくたちの美少女ゲーム クロニクル (in Japanese). オークス. p. 6. ISBN 9784799008096.
  16. ^ A History of Eroge
  17. ^ "Visual novel database" on nukige, "Plot serves the sex-scenes, not the other way round."

Further reading

  • Galbraith, Patrick W. (2021). "'For Japan Only?' Crossing and Re-inscribing Boundaries in the Circulation of Adult Computer Games". In Lee, Micky; Chung, Peichi (eds.). Media Technologies for Work and Play in East Asia: Critical Perspectives on Japan and the Two Koreas. Bristol: Bristol University Press. ISBN 978-1-5292-1336-2. OCLC 1242746383.
  • Galbraith, Patrick W. (2017). The Politics of Imagination: Virtual Regulation and the Ethics of Affect in Japan (PhD). Duke University. Retrieved 2020-01-09.
  • Galbraith, Patrick W. (2017). "RapeLay and the return of the sex wars in Japan". Porn Studies. 4 (1): 105–126. doi:10.1080/23268743.2016.1252159. ISSN 2326-8743. Retrieved 2020-06-21.
  • Pelletier-Gagnon, Jérémie; Picard, Martin (2015). "Beyond Rapelay: Self-regulation in the Japanese Erotic Video Game Industry". In Wysocki, Matthew; Lauteria, Evan W. (eds.). Rated M for mature: sex and sexuality in video games. New York: Bloomsbury Academic. ISBN 978-1-62892-574-6. OCLC 891610577.
  • Galbraith, Patrick W. (2011). "Bishōjo Games: 'Techno-Intimacy' and the Virtually Human in Japan". Game Studies. 11 (2). Retrieved 2019-01-09.

External links

  • A History of Eroge (archived from the original)
  • The Bluffer's Guide to Hentai Games (Eurogamer)
  • RPG Eroge (Anime Hentai Hub)

eroge, confused, with, galge, this, article, includes, list, general, references, lacks, sufficient, corresponding, inline, citations, please, help, improve, this, article, introducing, more, precise, citations, march, 2013, learn, when, remove, this, template. Not to be confused with Galge This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations March 2013 Learn how and when to remove this template message An eroge エロゲ or エロゲー eroge pronounced e ɾo ɡe ː a portmanteau of erotic game エロチックゲーム erochikku gemu is a Japanese genre of erotic video game In 1982 Japan s Koei founded by husband and wife team Yoichi and Keiko Erikawa and later known for strategy video games released the first erotic computer game with sexually explicit graphics Night Life 1 an early graphic adventure game 2 for the NEC PC 8801 That same year Koei released another erotic title Danchi Tsuma no Yuwaku Seduction of the Condominium Wife 3 which was an early role playing 4 5 adventure game with colour graphics owing to the eight color palette of the NEC PC 8001 computer It became a hit helping Koei become a major software company 3 On the other hand some writers like Naoki Miyamoto considered the Yakyuken 1981 produced for Sharp MZ computers by Hudson Soft to be the first Japanese adult game 6 Like with Koei several other now famous Japanese companies such as Enix Square and Nihon Falcom also released erotic adult games for the PC 8801 computer in the early 1980s before they became mainstream Early eroge usually had simplistic stories and extreme sexual content such as rape and lolicon citation needed In some of the early erotic games the erotic content is meaningfully integrated into a thoughtful and mature storyline though others often used it as simply an excuse for pornography 1 In 1999 Key released Kanon It contains about 7 brief erotic scenes in a sentimental story the size of a long novel an all ages version was also released afterward Kanon sold over 300 000 copies 7 In response to increasing pressure from Japanese lobby groups in mid 1996 Sega of Japan announced that they would no longer permit Sega Saturn games to include nudity 8 Contents 1 History 2 Gameplay 3 See also 4 References 5 Further reading 6 External linksHistory Edit A shopfront advertising eroge in Akihabara Tokyo Eroge also known as erotic games 9 have their origins in the early 1980s when Japanese companies introduced their own brands of microcomputer to compete with those of the United States Competing systems included the X1 FM 7 MSX and PC 8801 The earliest known commercial erotic computer game is PSK s Lolita Yakyuken released in 1982 10 That same year Koei released the erotic title Seduction of the Condominium Wife 団地妻の誘惑 Danchi Tsuma no Yuwaku which was an early role playing adventure game with color graphics 11 12 owing to the eight color palette of the PC 8001 computer It became a hit helping Koei become a major software company 13 In another opinion Yuji Horii recalled in 1986 that he saw a demonstration of a Yakyuken like game running on the FM 8 in the end of 1981 and he considered Yakyuken was the origin of adult games 14 Some writers say that Yakyuken produced for Sharp MZ computers by Hudson Soft is the first Japanese adult game 15 6 Other now famous Japanese companies such as Enix Square and Nihon Falcom also released erotic adult games for the PC 8801 computer in the early 1980s before they became mainstream 1 Early eroge usually had simple stories some even involving anal sex which often led to widespread condemnation from the Japanese media In some of the early erotic games the erotic content is meaningfully integrated into a thoughtful and mature storytelling though others often used it as a flimsy excuse for pornography 1 Erotic games made the PC 8801 popular but customers quickly became tired of paying 8800 yen 85 for such simple games Soon new genres were invented ASCII s Chaos Angels a role playing based eroge inspired Dragon Knight by Elf and Rance by AliceSoft In the early 1990s eroge games became much more common Most eroge games a fairly large library found its way on the PC 9801 platform FM Towns also received many games more so than the X68000 or MS DOS whilst the MSX platform which had many eroge games in the 1980s was nearing the end of its lifetime Eroge was much less common on consoles only NEC s PC Engine series had officially licensed adult games and from the mid 90s Sega s Saturn Both Nintendo and Sony disallowed adult video games on their consoles Games also started to appear on Windows as it grew in popularity In 1992 Elf released Dōkyusei In it before any eroticism the user has to first win the affection of one of a number of female characters making the story into an interactive romance novel Thus the love simulation genre was invented Soon afterwards the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers Otogirisou was a standard adventure game but had multiple endings This concept was called a sound novel In 1996 the new software developer and publisher Leaf expanded on this idea calling it a visual novel and releasing their first successful game Shizuku a horror story starring a rapist high school student with very highly reviewed writing and music Their next game Kizuato was almost as dark However in 1997 they released To Heart a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever To Heart s music was so popular it was added to karaoke machines throughout Japan a first for eroge After a similar game by Tactics One Kagayaku Kisetsu e became a hit in 1998 Visual Arts scouted main creative staff of One to form a new brand under them which became Key In 1999 Key released Kanon It contains only about seven brief erotic scenes in a sentimental story the size of a long novel an all ages version was also released afterward but the enthusiasm of the response was unprecedented and Kanon sold over 300 000 copies In 2002 a 13 episode anime series was produced as well as another 24 episode anime series in 2006 According to Satoshi Todome s A History of Eroge Kanon is still the standard for modern eroge and is referred to as a baptism for young otaku in Japan Although many eroge still market themselves primarily on sex eroge that focus on story are now a major established part of Japanese otaku culture Oftentimes voice actors who have voiced for eroge have been credited under a pseudonym As the visual novel standard was adopted the erotic parts in eroge began to become less and less apparent Many eroge become more story oriented than sex oriented making story the main focus for many modern eroge More and more people who used to reject such type of games began to become more open minded realizing that eroge are not just about sex anymore 16 A lot of story focused eroge tend to have only a few erotic scenes Another subgenre is called nukige 抜きゲー Nukige in which sexual gratification of the player is the main focus of the game 17 Gameplay Edit Eroge often feature anime and manga style graphics There is no set definition for the gameplay of eroge except that they all include explicit erotic or sexual content depending on the game Like other pornographic media in Japan erotic scenes feature censorship of genitalia only becoming uncensored if the game is licensed and released outside Japan unless produced illegally by dōjin usually with a construction kit like NScripter or RPG Maker Additionally some games may receive an all ages version such as a port to consoles or handheld devices where pornographic content isn t allowed which either remove or censor the sex scenes entirely Eroge is most often a visual novel or dating sim However there are also many other gameplay genres represented within eroge such as role playing games mahjong games or puzzle games Some eroge such as those made by Illusion Soft are just simulations of sex with no conventional gameplay included See also EditBishōjo game Hentai Origin of erotic games List of eroge Sex and nudity in video games Visual novelReferences Edit a b c d Retro Japanese Computers Gaming s Final Frontier Hardcore Gaming 101 reprinted from Retro Gamer Issue 67 2009 Jones Matthew T December 2005 The Impact of Telepresence on Cultural Transmission through Bishoujo Games PDF PsychNology Journal 3 3 292 311 ISSN 1720 7525 a b Pesimo Rudyard Contretas 2007 Asianizing Animation in Asia Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand PDF Reflections on the Human Condition Change Conflict and Modernity The Work of the 2004 2005 API Fellows PDF The Nippon Foundation pp 124 160 Archived from the original PDF on 2011 09 04 Danchizuma no Yuuwaku Legendra Retrieved 2011 03 16 Danchi zuma no Yuuwaku GameSpot Retrieved 2011 03 16 a b Miyamoto Naoki 2017 エロゲー文化研究概論 増補改訂版 in Japanese 総合科学出版 pp 18 19 ISBN 9784881818596 Kanon 深い雪に覆われた街で語られる 小さな奇跡の物語 Kanon A Story Told in a Profound Snow Covered Town a Story of a Small Miracle in Japanese Sega Archived from the original on April 29 2007 Retrieved January 10 2007 Svensson Christian August 1996 Sega Sees Naked Truth Next Generation No 20 Imagine Media p 22 Wood Andrea 2011 Choose Your Own Queer Erotic Adventure Young Adults Boys Love Computer Games and the Sexual Politics of Visual Play In Kenneth B Kidd Michelle Ann Abate ed Over the rainbow queer children s and young adult literature University of Michigan Press pp 354 379 ISBN 978 0 472 07146 3 Lolita Yakyuken 1982 Danchizuma no Yuuwaku Legendra Archived from the original on 2011 07 13 Retrieved 2011 03 16 Danchi zuma no Yuuwaku GameSpot Retrieved 2011 03 16 Pesimo Rudyard Contretas 2007 Asianizing Animation in Asia Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand PDF Reflections on the Human Condition Change Conflict and Modernity The Work of the 2004 2005 API Fellows The Nippon Foundation pp 124 160 Archived from the original PDF on 2011 09 04 Horii Yuji 1986 ゆう坊の虹色ディップスイッチ ふぁんくしょん 5 アダルトソフトの巻 前編 Log in in Japanese ASCII Corporation 5 8 162 163 ISSN 0286 486X Maeda Hiroyuki 2015 ぼくたちの美少女ゲーム クロニクル in Japanese オークス p 6 ISBN 9784799008096 A History of Eroge Visual novel database on nukige Plot serves the sex scenes not the other way round Further reading EditGalbraith Patrick W 2021 For Japan Only Crossing and Re inscribing Boundaries in the Circulation of Adult Computer Games In Lee Micky Chung Peichi eds Media Technologies for Work and Play in East Asia Critical Perspectives on Japan and the Two Koreas Bristol Bristol University Press ISBN 978 1 5292 1336 2 OCLC 1242746383 Galbraith Patrick W 2017 The Politics of Imagination Virtual Regulation and the Ethics of Affect in Japan PhD Duke University Retrieved 2020 01 09 Galbraith Patrick W 2017 RapeLay and the return of the sex wars in Japan Porn Studies 4 1 105 126 doi 10 1080 23268743 2016 1252159 ISSN 2326 8743 Retrieved 2020 06 21 Pelletier Gagnon Jeremie Picard Martin 2015 Beyond Rapelay Self regulation in the Japanese Erotic Video Game Industry In Wysocki Matthew Lauteria Evan W eds Rated M for mature sex and sexuality in video games New York Bloomsbury Academic ISBN 978 1 62892 574 6 OCLC 891610577 Galbraith Patrick W 2011 Bishōjo Games Techno Intimacy and the Virtually Human in Japan Game Studies 11 2 Retrieved 2019 01 09 External links Edit Wikimedia Commons has media related to Eroge A History of Eroge archived from the original The Bluffer s Guide to Hentai Games Eurogamer RPG Eroge Anime Hentai Hub Retrieved from https en wikipedia org w index php title Eroge amp oldid 1137546877, wikipedia, wiki, book, books, library,

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