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Escape Velocity Nova

Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.

Escape Velocity Nova
Developer(s)Ambrosia Software and ATMOS
Publisher(s)Ambrosia Software
Director(s)Andrew Welch
Designer(s)Matt Burch
SeriesEscape Velocity
Platform(s)Mac OS 9, Mac OS X and Microsoft Windows
Release
  • WW: March 19, 2002
Genre(s)Space trading and combat game
Mode(s)Single player

Originally a plug-in for Escape Velocity Override created by ATMOS, Nova development began with Ambrosia contracting ATMOS to make the plug-in the scenario for a new game. ATMOS developed the scenario and graphics, while Matt Burch developed the game engine. The game features six different mutually exclusive plot lines, but players have control to act as they will from the start of the game. Reception to the game praised the gameplay, plot, and ability to be replayed, but was critical of the lack of a soundtrack, repetitiveness, and pace and difficulty of the storylines.

Gameplay and plot edit

 
A typical in-game screen of Escape Velocity Nova. The player's shuttle is in the center, while a Federation ship is in battle above and to the left. At the right is a player interface.

In Escape Velocity Nova, the player is placed in command of a shuttlecraft in space.[1] The game is played from a top-down perspective in 2D.[1][2] A tutorial is offered, but players are granted freedom to act as they will at the start. Players can earn money by purchasing and trading goods, taking missions transporting people or goods to various locations,[1][3] or by stealing from other ships.[1][2] The player's ship moves between systems of planets by using a hyperspace jump. At various planets, the player can take on missions and trade goods, buy new ships, or outfit their current ship with new weapons and accessories.[3] Ship classes vary from shuttlecraft to large frigates.[2] There are six different storylines within the game that can be played; each one is mutually exclusive and a new game must be begun to play a different story. A player's choices in the plot can impact the political alignment of the entire map.[3] If players become strong enough, they can demand tribute from a system. Doing so will cause the system to deploy its fleet of ships, but should the player defeat the fleet, the system recognizes the player as its warlord and pays tribute.[4]

Escape Velocity Nova is a shareware game. Its status is enforced in game by a character named Captain Hector, who will continuously remind the player to pay their shareware fee. The game also supports plug-ins, allowing players to create their own ships and campaigns, but access to do so is disallowed if the shareware fee is not paid.[4]

Set in the year 1177 N.C., Escape Velocity Nova's plot begins long after mankind has begun to explore outer space. Years before, a person named Omata Kane designed a "hypergate" system connecting systems of human-inhabited worlds that had been discovered by colonists from Earth. Terrorists destroyed the hypergate in the Sol system, which damaged the entire network. With this isolation, warlords arose and fell in the various disconnected systems. The later invention of hyperspace technology allowed for the lost systems to be reconnected, and resulted in order. Centered around Earth and the Sol system is the Federation, while to the south is the Auroran Empire, categorized as "a savage race". Another group, called the Polaris, hold the east, while the north and west are unexplored territory. The player, having just purchased a shuttle, is cast out to begin a life as the captain of their own ship.

Development edit

Nova began as a plug-in for Ambrosia Software's Escape Velocity Override in July 1998.[5] A group of students from Tasmania: Dafydd Williams, Jason Cook, and Scott Vardy were fans of Override and began working on a modding project called Override Nova. Their updates on the project were shared on Ambrosia Software's website forums, which caught the attention of Ambrosia employee Andrew Welch. Shortly afterward, the student group took the name ATMOS Software and signed a contract with Ambrosia to work on a new game.[6] Ambrosia Software's Matt Burch developed the game engine, while Welch managed the project and ATMOS developed the graphics and scenario.[7] Burch, who had programmed Escape Velocity and Override, programmed Nova while also working a second job as an engineer.[6] In July 2000, Ambrosia contracted ATMOS to convert the plug-in into the scenario for Nova. Development of the game from Override took approximately 12 months, with an additional 8 months of beta testing.[5] Escape Velocity Nova was released on March 19, 2002 for Mac,[8] and received both OS X and OS 9 releases.[4] Later that year was announced to be receiving a Windows port,[9] which was released on July 11, 2003.[10] A 2008 update for Mac was built as a universal binary with native support for Intel processors.[11]

Reception edit

Escape Velocity Nova received praise for its gameplay and game design, especially in light of it being a shareware game. MacAddict gave Escape Velocity Nova its Editor's Choice Award. Reviewer Chris Barylick stated that the gameplay is essentially the same as its predecessors, Escape Velocity and Override. He called the game "more beautifully designed than you could expect a shareware game to be".[4] Two years after the game's release, Barylick said the game was still worth the download.[12] In a review for Inside Mac Games, Richard Porcher expressed that Nova's graphics were superior for a shareware game.[3] Macworld's Peter Cohen lauded the combination of action-based space battles with adventure-style gaming. He noted the game made improvements over Nova's predecessors while stating that Ambrosia Software "has wisely left alone what ain't broken."[1]

The game's story and game length received more mixed reviews. Porcher stated that Nova's strongest point is its ability to be replayed repeatedly, especially with support for plug-ins in the game. He also pointed out flaws with the storylines being too easy and the plot lines being mutually exclusive, but felt all would be addressed with plug-ins.[3] PC Gamer's J.T. Trollman gave praise for the game's story writing but was critical of the game's lengthy repetition and time span between points in the story.[2] NomaD of Russian website Absolute Games praised the game's large map and scenario, while also critical of the game's lack of a soundtrack.[13] By contrast, MacNN was critical of the small universe size and dialogue, though it called the game "extraordinary" and praised the game's replayability.[14]

See also edit

References edit

  1. ^ a b c d e Cohen, Peter (June 30, 2002). "The Game Room". Macworld. from the original on November 7, 2018. Retrieved July 18, 2020.
  2. ^ a b c d Trollman, J.T. (July 2005). . PC Gamer. Archived from the original on March 15, 2006. Retrieved July 18, 2020.
  3. ^ a b c d e Porcher, Richard (March 25, 2002). "Review: Escape Velocity: Nova". Inside Mac Games. from the original on May 11, 2013. Retrieved July 18, 2020.
  4. ^ a b c d Barylick, Chris (September 2002). "Escape Velocity: Nova". MacAddict. No. 73. p. 48.
  5. ^ a b . Ambrosia Software. Archived from the original on March 6, 2014. Retrieved June 3, 2013.
  6. ^ a b Moss, Richard (2018). The Secret History of Mac Gaming. Unbound. ISBN 9781783524877.
  7. ^ . Ambrosia Software. Archived from the original on June 23, 2019. Retrieved July 18, 2020.
  8. ^ Cohen, Peter (March 19, 2002). "Ambrosia releases Escape Velocity Nova". Macworld. from the original on September 30, 2014. Retrieved July 18, 2020.
  9. ^ "2 Mac game titles ported to Windows". 4Gamer.net (in Japanese). November 18, 2002. from the original on September 26, 2020. Retrieved July 18, 2020.
  10. ^ "Escape Velocity Nova". 4Gamer.net (in Japanese). from the original on September 26, 2020. Retrieved July 18, 2020.
  11. ^ Moren, Dan (December 30, 2008). "Ambrosia's EV Nova makes the jump to Universal Binary". Macworld. from the original on February 11, 2020. Retrieved February 10, 2020.
  12. ^ Barylick, Chris (December 30, 2005). "The Slacker's Guide - Escape Velocity: Nova and Ragdoll Masters 3.0". MacObserver. from the original on October 2, 2019. Retrieved September 25, 2020.
  13. ^ NomaD (August 21, 2003). "Рецензия на игру Escape Velocity: Nova". Absolute Games (in Russian). from the original on May 13, 2019. Retrieved July 18, 2020.
  14. ^ "Review - Escape Velocity Nova". MacNN. July 23, 2002. from the original on July 26, 2017. Retrieved September 25, 2020.

External links edit

escape, velocity, nova, nova, video, game, developed, ambrosia, software, collaboration, with, atmos, third, game, escape, velocity, series, space, trading, combat, games, released, march, 2002, later, ported, windows, released, july, 2003, game, premise, time. Escape Velocity Nova a k a EV Nova or EVN is a video game developed by Ambrosia Software in collaboration with ATMOS It is the third game in the Escape Velocity series of space trading and combat games It was released on March 19 2002 for Mac OS X and Mac OS 9 and later ported to Windows and released on July 11 2003 The game s premise set in a time period after mankind has discovered hyperspace technology grants the player freedom to take missions trade goods steal from other ships and enter one of six storylines Escape Velocity NovaDeveloper s Ambrosia Software and ATMOSPublisher s Ambrosia SoftwareDirector s Andrew WelchDesigner s Matt BurchSeriesEscape VelocityPlatform s Mac OS 9 Mac OS X and Microsoft WindowsReleaseWW March 19 2002Genre s Space trading and combat gameMode s Single playerOriginally a plug in for Escape Velocity Override created by ATMOS Nova development began with Ambrosia contracting ATMOS to make the plug in the scenario for a new game ATMOS developed the scenario and graphics while Matt Burch developed the game engine The game features six different mutually exclusive plot lines but players have control to act as they will from the start of the game Reception to the game praised the gameplay plot and ability to be replayed but was critical of the lack of a soundtrack repetitiveness and pace and difficulty of the storylines Contents 1 Gameplay and plot 2 Development 3 Reception 4 See also 5 References 6 External linksGameplay and plot edit nbsp A typical in game screen of Escape Velocity Nova The player s shuttle is in the center while a Federation ship is in battle above and to the left At the right is a player interface In Escape Velocity Nova the player is placed in command of a shuttlecraft in space 1 The game is played from a top down perspective in 2D 1 2 A tutorial is offered but players are granted freedom to act as they will at the start Players can earn money by purchasing and trading goods taking missions transporting people or goods to various locations 1 3 or by stealing from other ships 1 2 The player s ship moves between systems of planets by using a hyperspace jump At various planets the player can take on missions and trade goods buy new ships or outfit their current ship with new weapons and accessories 3 Ship classes vary from shuttlecraft to large frigates 2 There are six different storylines within the game that can be played each one is mutually exclusive and a new game must be begun to play a different story A player s choices in the plot can impact the political alignment of the entire map 3 If players become strong enough they can demand tribute from a system Doing so will cause the system to deploy its fleet of ships but should the player defeat the fleet the system recognizes the player as its warlord and pays tribute 4 Escape Velocity Nova is a shareware game Its status is enforced in game by a character named Captain Hector who will continuously remind the player to pay their shareware fee The game also supports plug ins allowing players to create their own ships and campaigns but access to do so is disallowed if the shareware fee is not paid 4 Set in the year 1177 N C Escape Velocity Nova s plot begins long after mankind has begun to explore outer space Years before a person named Omata Kane designed a hypergate system connecting systems of human inhabited worlds that had been discovered by colonists from Earth Terrorists destroyed the hypergate in the Sol system which damaged the entire network With this isolation warlords arose and fell in the various disconnected systems The later invention of hyperspace technology allowed for the lost systems to be reconnected and resulted in order Centered around Earth and the Sol system is the Federation while to the south is the Auroran Empire categorized as a savage race Another group called the Polaris hold the east while the north and west are unexplored territory The player having just purchased a shuttle is cast out to begin a life as the captain of their own ship Development editNova began as a plug in for Ambrosia Software s Escape Velocity Override in July 1998 5 A group of students from Tasmania Dafydd Williams Jason Cook and Scott Vardy were fans of Override and began working on a modding project called Override Nova Their updates on the project were shared on Ambrosia Software s website forums which caught the attention of Ambrosia employee Andrew Welch Shortly afterward the student group took the name ATMOS Software and signed a contract with Ambrosia to work on a new game 6 Ambrosia Software s Matt Burch developed the game engine while Welch managed the project and ATMOS developed the graphics and scenario 7 Burch who had programmed Escape Velocity and Override programmed Nova while also working a second job as an engineer 6 In July 2000 Ambrosia contracted ATMOS to convert the plug in into the scenario for Nova Development of the game from Override took approximately 12 months with an additional 8 months of beta testing 5 Escape Velocity Nova was released on March 19 2002 for Mac 8 and received both OS X and OS 9 releases 4 Later that year was announced to be receiving a Windows port 9 which was released on July 11 2003 10 A 2008 update for Mac was built as a universal binary with native support for Intel processors 11 Reception editReceptionReview scoresPublicationScorePC Gamer UK 71 Macworld nbsp nbsp nbsp nbsp nbsp Inside Mac Games8 0 10Absolute Games RU 82 MacAddict nbsp nbsp nbsp nbsp nbsp Escape Velocity Nova received praise for its gameplay and game design especially in light of it being a shareware game MacAddict gave Escape Velocity Nova its Editor s Choice Award Reviewer Chris Barylick stated that the gameplay is essentially the same as its predecessors Escape Velocity and Override He called the game more beautifully designed than you could expect a shareware game to be 4 Two years after the game s release Barylick said the game was still worth the download 12 In a review for Inside Mac Games Richard Porcher expressed that Nova s graphics were superior for a shareware game 3 Macworld s Peter Cohen lauded the combination of action based space battles with adventure style gaming He noted the game made improvements over Nova s predecessors while stating that Ambrosia Software has wisely left alone what ain t broken 1 The game s story and game length received more mixed reviews Porcher stated that Nova s strongest point is its ability to be replayed repeatedly especially with support for plug ins in the game He also pointed out flaws with the storylines being too easy and the plot lines being mutually exclusive but felt all would be addressed with plug ins 3 PC Gamer s J T Trollman gave praise for the game s story writing but was critical of the game s lengthy repetition and time span between points in the story 2 NomaD of Russian website Absolute Games praised the game s large map and scenario while also critical of the game s lack of a soundtrack 13 By contrast MacNN was critical of the small universe size and dialogue though it called the game extraordinary and praised the game s replayability 14 See also edit nbsp Video games portalEndless SkyReferences edit a b c d e Cohen Peter June 30 2002 The Game Room Macworld Archived from the original on November 7 2018 Retrieved July 18 2020 a b c d Trollman J T July 2005 Escape Velocity Nova PC Gamer Archived from the original on March 15 2006 Retrieved July 18 2020 a b c d e Porcher Richard March 25 2002 Review Escape Velocity Nova Inside Mac Games Archived from the original on May 11 2013 Retrieved July 18 2020 a b c d Barylick Chris September 2002 Escape Velocity Nova MacAddict No 73 p 48 a b How long did it take to create EV Nova Ambrosia Software Archived from the original on March 6 2014 Retrieved June 3 2013 a b Moss Richard 2018 The Secret History of Mac Gaming Unbound ISBN 9781783524877 Who was a part of the EV Nova development team Ambrosia Software Archived from the original on June 23 2019 Retrieved July 18 2020 Cohen Peter March 19 2002 Ambrosia releases Escape Velocity Nova Macworld Archived from the original on September 30 2014 Retrieved July 18 2020 2 Mac game titles ported to Windows 4Gamer net in Japanese November 18 2002 Archived from the original on September 26 2020 Retrieved July 18 2020 Escape Velocity Nova 4Gamer net in Japanese Archived from the original on September 26 2020 Retrieved July 18 2020 Moren Dan December 30 2008 Ambrosia s EV Nova makes the jump to Universal Binary Macworld Archived from the original on February 11 2020 Retrieved February 10 2020 Barylick Chris December 30 2005 The Slacker s Guide Escape Velocity Nova and Ragdoll Masters 3 0 MacObserver Archived from the original on October 2 2019 Retrieved September 25 2020 NomaD August 21 2003 Recenziya na igru Escape Velocity Nova Absolute Games in Russian Archived from the original on May 13 2019 Retrieved July 18 2020 Review Escape Velocity Nova MacNN July 23 2002 Archived from the original on July 26 2017 Retrieved September 25 2020 External links editOfficial website at the Wayback Machine archived 17 October 2006 Escape Velocity Nova at MobyGames EV Nova at IMDb nbsp MacGameFiles Escape Velocity Nova Retrieved from https en wikipedia org w index php title Escape Velocity Nova amp oldid 1208575987, wikipedia, wiki, book, books, library,

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