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ATI Rage series

The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration, video acceleration, and 3D acceleration developed by ATI Technologies. It is the successor to the ATI Mach series of 2D accelerators.

ATI Rage series
Release date1996; 27 years ago (1996)
CodenameRage
Cards
Entry-level3D Rage, 3D Rage II, XL, Pro
Mid-range128 VR, 128 GL
High-end128 Pro
EnthusiastFury MAXX
API support
OpenGLOpenGL 1.0
History
PredecessorMach series
SuccessorRadeon 7000 series
Support status
Unsupported

3D RAGE (I) edit

The original 3D RAGE (also known as Mach64 GT) chip was based upon a Mach64 2D core with new 3D functionality and MPEG-1 acceleration. The 3D RAGE was released in April 1996.[1] The 3D RAGE was used in ATI's 3D Xpression video board. Additionally, this chip was found integrated into the IBM Aptiva 2176 line with the Stealth case, and came with a Free Copy of MechWarrior 2: 31st Century Combat that only worked with this graphics chip to showcase its abilities. The memory configuration on this integrated chip was 2 Megabytes.

3D RAGE II (II+, II+DVD, IIc) edit

 
ATI Rage II+DVD chip
 
ATI 3D Rage II Graphics Card
 
ATI 3D Rage II+ DVD with Vertex M1 panel removed
 
ATI Rage IIc PCI card

The second generation Rage (aka Mach64 GT-B) offered roughly two times greater 3D performance. Its graphics processor was based again on a re-engineered Mach64 GUI engine that provided optimal 2D performance with either single-cycle EDO memory or high-speed SGRAM. The 3D Rage II chip was an enhanced, pin compatible version of the 3D Rage accelerator. The second-generation PCI-bus compatible chip boosted 2D performance by 20 percent and added support for MPEG-2 (DVD) playback. The chip also had driver support for Microsoft Direct3D and Reality Lab, QuickDraw 3D Rave, Criterion RenderWare, and Argonaut BRender. OpenGL drivers are available for the professional 3D and CAD community and Heidi drivers are available for AutoCAD users. Drivers are also provided in operating systems including Windows 95, Windows NT, the Mac OS, OS/2, and Linux. ATI also shipped a TV encoder companion chip for RAGE II, the ImpacTV chip.

RAGE II was integrated into several Macintosh Computers, including the first revision of the Macintosh G3 (Beige), Power Mac 6500. In IBM-compatible PCs, several motherboards and video cards used the chipset as well including: the 3D Xpression+, the 3D Pro Turbo, and the original All-in-Wonder.

The 3D Rage IIc was the last version of the Rage II core and offered optional AGP support. The Rage IIc was integrated into one Macintosh computer, the original iMac G3/233 (Rev. A.).

  • Specifications for the Rage II+DVD:
    • 60 MHz core
    • up to 83 MHz SGRAM memory
    • 480 MB/s memory bandwidth
    • DirectX 5.0

3D RAGE Pro edit

 
RAGE Pro chip
 
ATI Xpert@Play, AGP, 8 MB RAM
 
ATI Xpert@Work, PCI, 8 MB RAM

ATI made a number of changes over the 3D RAGE II: a new triangle setup engine, perspective correction improvements, fog support and transparency implementations, specular lighting support, and enhanced video playback and DVD support. The 3D Rage Pro chip was designed for Intel's Accelerated Graphics Port (AGP), taking advantage of execute-mode texturing, command pipelining, sideband addressing, and full 2×-mode protocols. Initial versions relied on standard graphics memory configurations: up to 8 MiB of SGRAM or 16 MB of WRAM, depending on the model.

RAGE Pro offered performance in the range of Nvidia's RIVA 128 and 3dfx's Voodoo accelerator, but generally failed to match or exceed its competitors. This, in addition to its (early) lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. In February 1998, ATI introduced the 2x AGP version of the Rage Pro to the OEM market and attempted to reinvent the Rage Pro for the retail market, by simultaneously renaming the chip to Rage Pro Turbo, and releasing a new Rage Pro Turbo driver-set (4.10.2312) that supposedly increased performance by 40%. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis' 3D Winbench 98 and Final Reality. In games, performance actually suffered. Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however, this was still not enough to garner much interest from PC enthusiasts.

The 3D Rage Pro was mainly sold in the retail market as the Xpert@Work or the Xpert@Play, with the only difference being a TV-out port on the Xpert@Play version. It was also the built-in graphic chipset in the Sun Ultra 5/10 workstations, their first computer model to offer commodity PC hardware components, as well as the built-in graphic chipset of the second revision of the Macintosh G3 (Beige).

  • General Specifications for the 3D Rage Pro:
    • 75 MHz core
    • 4, 8, and 16 MB 100 MHz SGRAM/WRAM memory
    • 800 MB/s memory bandwidth
    • DirectX 6.0

RAGE LT (laptop) and RAGE LT Pro (desktop) edit

 
Rage LT chip
 
ATI Rage LT Pro AGP, 8 MB SDRAM

Rage LT or Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. This late 1996 chip was very similar to the Rage II and supported the same application coding. It integrated a low-voltage differential signaling (LVDS) transmitter for notebook LCDs and advanced power management (block-by-block power control). The RAGE LT PRO, based on the 3D RAGE PRO, was the very first mobile GPU to use AGP.

It offered Filtered Ratiometric Expansion, which automatically adjusted images to full-screen size. ATI's ImpacTV2+ is integrated with the RAGE LT PRO chip to support multi-screen viewing; i.e., simultaneous outputs to TV, CRT and LCD. In addition, the RAGE LT PRO can drive two displays with different images and/or refresh rates with the use of integrated dual, independent CRT controllers.

The Rage LT Pro was often used in desktop video cards that had a VESA Digital Flat Panel port to drive some desktop LCD monitors digitally.

After ATI stopped producing the RAGE LT, ATI used the Rage 128 and Rage 128 Pro as the base chip for their new Mobility Mobile Graphics.

RAGE XL edit

The Rage XL was a low-cost RAGE Pro-based card. As a low-power chip with capable 2D & 3D acceleration, the Rage XL was used on many low-end graphics cards. It was also seen on Intel motherboards as recently as 2004, and was still used in 2006 for server motherboards. The Rage XL has been succeeded by the ATI ES1000 for server use.

The chip was basically a die-shrunk Rage Pro, optimized to be very inexpensive for applications where only basic graphics output was necessary.

Rage XL has improved bilinear filtering on transparent textures compared to the Rage Pro.[2]

RAGE 128 (entry and mid-range) edit

 
Rage XL chip
 
Rage 128 chip
 
ATI Rage 128GL, 32 MB SGRAM

In the continuing struggle to create the fastest and most advanced 3D accelerator, ATI came up with the RAGE 128. The chip was announced in two flavors, the RAGE 128 GL and the RAGE 128 VR. Aside from the VR chip's lower price, the main difference was that the former was a full 128-bit design, while the VR, still a 128-bit processor internally, used a 64-bit external memory interface.

  • Magnum - A workstation board for OEMs with 32 MB SDRAM.
  • Rage Fury - 32 MB SDRAM memory and same performance as the Magnum, this add-in card was marketed for PC games.
  • Xpert 128 - 16 MB SDRAM memory and, like the others, used the RAGE 128 GL chip.
  • Rage Orion - RAGE 128 GL design specifically intended for Mac OS with 16 MB SDRAM memory, OpenGL and QuickDraw 3D/RAVE support,[3] essentially a market-specific Xpert 128. This card supported more and different video resolutions than later Mac-specific RAGE 128 designs. This card was marketed for Macintosh games.
  • Nexus 128 - Also a Mac-specific RAGE 128 GL design, but with 32 MB of RAM, similar to the Rage Fury. This card was targeted at graphics professionals.
  • Xclaim VR 128 - Also a Mac-specific RAGE 128 GL design with 16 MB SDRAM memory, but included video capture, video out, TV tuner support and QuickTime video acceleration.[3]
  • Xpert 2000 - RAGE 128 VR design using 64-bit memory interface.

Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It supported many features from the previous RAGE chips, such as triangle setup, DVD acceleration, and a capable VGA/GUI accelerator core.

RAGE 128 added inverse discrete cosine transform (IDCT) acceleration to the DVD repertoire. It was ATI's first dual texturing renderer, in that it could output two pixels per clock (two pixel pipelines). The processor was known for its well-performing 32-bit color mode, but also its poorly dithered 16-bit mode; the RAGE 128 was not much faster in 16-bit color despite the lower bandwidth requirements.

In 32-bit mode, RAGE 128 was more than a match for the RIVA TNT, and the Voodoo 3 did not support 32-bit at all. The chip was meant to compete with the NVIDIA RIVA TNT, Matrox G200 and 3dfx Voodoo 2 in 1998.

ATI implemented a caching technique it called Twin Cache Architecture (TCA) with Rage 128. The Rage 128 used an 8 kB buffer to store texels that were used by the 3D engine. In order to improve performance even more, ATI engineers also incorporated an 8 KB pixel cache used to write pixels back to the frame buffer.

Rage 128 Pro / Rage Fury (high-end) & Rage Fury MAXX (enthusiast) edit

 
ATI Rage 128 Pro DVI, 32 MB SGRAM

Later, ATI developed a successor to the original Rage 128, called the Rage 128 Pro. This chip carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and a Rage Theater chip for composite and S-Video TV-in. This chip was used on the game-oriented Rage Fury Pro boards and the business oriented Xpert 2000 PRO. The Rage 128 Pro was generally an even match for the Voodoo 3 2000, RIVA TNT2 and Matrox G400, but was often hindered by its lower clock (often at 125 MHz) when competing against the high end Voodoo3 3500, TNT2 ultra and G400 MAX.

Alternate frame rendering on the RAGE Fury MAXX edit

thumb|ATI Rage Fury MAXX, 2x 32 MB SDRAM The Rage Fury MAXX board held dual Rage 128 Pro chips in an alternate frame rendering (AFR) configuration to allow a near-double increase in performance. As the name says, AFR renders each frame on an independent graphics processor. This board was meant to compete with the NVIDIA GeForce 256 and later the 3dfx Voodoo 5. While it was able to somewhat match 32 MB SDR GeForce 256 boards, the GeForce 256 cards with DDR memory still easily came out on top.[4] Though there were few games that supported hardware transform, clipping, and lighting (T&L) at the time, the MAXX's lack of hardware T&L would put it at a disadvantage when such titles became more widespread.

It was later discovered by ATI that Windows NT 5.x operating systems (Windows 2000, XP) did not support dual AGP GPUs in the way ATI had implemented them. NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage 128 Pro with the performance of a Rage Fury card. The optimal OS for the Rage Fury MAXX is Windows 98/ME.[citation needed] Windows 95 and Mac OS were not supported.

Rage 6 (now called Radeon) edit

The Rage 128 Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. While the next iteration was initially code-named Rage 6, ATI decided to rename it Radeon, the name is still used by AMD until now, after acquiring ATI.)

Rage Mobility (laptops) edit

 
An ATI Rage Mobility-M from a Fujitsu Lifebook P series laptop

Rage Mobility succeeded the Rage LT and Rage LT Pro Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this. They were ATI's first graphics solutions to carry the Mobility naming Such chips included:

  • RAGE Mobility C / EC / L / M2, (RAGE Pro-based) (Motion Compensation)
  • RAGE Mobility P / M / M1 (RAGE Pro-based) (Motion Compensation, IDCT)
  • RAGE Mobility 128 / M3 / M4 (RAGE 128 Pro-based) (Motion Compensation, IDCT)

Models edit

Original Reference Card # (RAGE 128 Pro) : 109-60600-10

Desktop Models edit

  • Entry Level
    • 3D RAGE
    • 3D RAGE II / II+DVD / IIc
    • 3D RAGE XL
    • 3D RAGE Pro / Xpert@Play / Xpert@Home
  • Middle Range
    • RAGE Magnum (OEM Workstation Graphics)
    • RAGE 128 VR / Xpert 2000 Pro
    • RAGE 128 GL / Xpert 128
  • High-End
    • RAGE 128 Pro
    • RAGE 128 Ultra (OEM Version of 128 Pro)
  • Enthusiast
    • RAGE Fury Pro (Single Rage 128 Pro)
    • RAGE Fury MAXX (Dual Rage 128 Pro with Theater Chip)

Apple Specific Cards (based on RAGE 128 GL chip) edit

  • Xclaim VR 128
  • Nexus 128
  • Rage Orion

Die shots edit

See also edit

References edit

  1. ^ . www.thefreelibrary.com. Archived from the original on 2014-09-04.
  2. ^ https://vintage3d.org/
  3. ^ a b . Archived from the original on 2009-12-27. Retrieved 2010-02-03.
  4. ^ December 1999, Silvino Orozco 30 (30 December 1999). "ATI Rage Fury MAXX Review". Tom's Hardware. Retrieved 2020-12-04.{{cite web}}: CS1 maint: numeric names: authors list (link)

General edit

  • "ATI RAGE Fury Pro Review" by Silvino Orozco and Thomas Pabst, Tom's Hardware, October 8, 1999, retrieved January 15, 2006
  • by ATI Technologies, November 11, 1996
  • by ATI Technologies, November 10, 1997
  • by ATI Technologies, March 24, 1997
  • "XPERT 2000 PRO" by ATI Technologies, retrieved January 15, 2006
  • "3D Winbench 98 - Only a Misleading Benchmark or the Best Target for Cheating ?" by Thomas Pabst, Tom's Hardware, February 15, 1998, retrieved June 1, 2006
  • "ATI 3D Rage Availability Press Release" 2016-09-15 at the Wayback Machine, April 1, 1996

External links edit

  • techPowerUp! GPU Database

rage, series, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, uses, bare, urls, which, uninformative, vulnerable, link, please, consider, converting, the. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article uses bare URLs which are uninformative and vulnerable to link rot Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style Several templates and tools are available to assist in formatting such as reFill documentation and Citation bot documentation August 2022 Learn how and when to remove this template message This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations June 2020 Learn how and when to remove this template message Learn how and when to remove this template message The ATI Rage stylized as RAGE or rage is a series of graphics chipsets developed by ATI Technologies offering graphical user interface GUI 2D acceleration video acceleration and 3D acceleration developed by ATI Technologies It is the successor to the ATI Mach series of 2D accelerators ATI Rage seriesRelease date1996 27 years ago 1996 CodenameRageCardsEntry level3D Rage 3D Rage II XL ProMid range128 VR 128 GLHigh end128 ProEnthusiastFury MAXXAPI supportOpenGLOpenGL 1 0HistoryPredecessorMach seriesSuccessorRadeon 7000 seriesSupport statusUnsupported Contents 1 3D RAGE I 2 3D RAGE II II II DVD IIc 3 3D RAGE Pro 4 RAGE LT laptop and RAGE LT Pro desktop 5 RAGE XL 6 RAGE 128 entry and mid range 7 Rage 128 Pro Rage Fury high end amp Rage Fury MAXX enthusiast 7 1 Alternate frame rendering on the RAGE Fury MAXX 8 Rage 6 now called Radeon 9 Rage Mobility laptops 10 Models 10 1 Desktop Models 10 2 Apple Specific Cards based on RAGE 128 GL chip 11 Die shots 12 See also 13 References 13 1 General 14 External links3D RAGE I editThe original 3D RAGE also known as Mach64 GT chip was based upon a Mach64 2D core with new 3D functionality and MPEG 1 acceleration The 3D RAGE was released in April 1996 1 The 3D RAGE was used in ATI s 3D Xpression video board Additionally this chip was found integrated into the IBM Aptiva 2176 line with the Stealth case and came with a Free Copy of MechWarrior 2 31st Century Combat that only worked with this graphics chip to showcase its abilities The memory configuration on this integrated chip was 2 Megabytes 3D RAGE II II II DVD IIc edit nbsp ATI Rage II DVD chip nbsp ATI 3D Rage II Graphics Card nbsp ATI 3D Rage II DVD with Vertex M1 panel removed nbsp ATI Rage IIc PCI cardThe second generation Rage aka Mach64 GT B offered roughly two times greater 3D performance Its graphics processor was based again on a re engineered Mach64 GUI engine that provided optimal 2D performance with either single cycle EDO memory or high speed SGRAM The 3D Rage II chip was an enhanced pin compatible version of the 3D Rage accelerator The second generation PCI bus compatible chip boosted 2D performance by 20 percent and added support for MPEG 2 DVD playback The chip also had driver support for Microsoft Direct3D and Reality Lab QuickDraw 3D Rave Criterion RenderWare and Argonaut BRender OpenGL drivers are available for the professional 3D and CAD community and Heidi drivers are available for AutoCAD users Drivers are also provided in operating systems including Windows 95 Windows NT the Mac OS OS 2 and Linux ATI also shipped a TV encoder companion chip for RAGE II the ImpacTV chip RAGE II was integrated into several Macintosh Computers including the first revision of the Macintosh G3 Beige Power Mac 6500 In IBM compatible PCs several motherboards and video cards used the chipset as well including the 3D Xpression the 3D Pro Turbo and the original All in Wonder The 3D Rage IIc was the last version of the Rage II core and offered optional AGP support The Rage IIc was integrated into one Macintosh computer the original iMac G3 233 Rev A Specifications for the Rage II DVD 60 MHz core up to 83 MHz SGRAM memory 480 MB s memory bandwidth DirectX 5 03D RAGE Pro edit nbsp RAGE Pro chip nbsp ATI Xpert Play AGP 8 MB RAM nbsp ATI Xpert Work PCI 8 MB RAMATI made a number of changes over the 3D RAGE II a new triangle setup engine perspective correction improvements fog support and transparency implementations specular lighting support and enhanced video playback and DVD support The 3D Rage Pro chip was designed for Intel s Accelerated Graphics Port AGP taking advantage of execute mode texturing command pipelining sideband addressing and full 2 mode protocols Initial versions relied on standard graphics memory configurations up to 8 MiB of SGRAM or 16 MB of WRAM depending on the model RAGE Pro offered performance in the range of Nvidia s RIVA 128 and 3dfx s Voodoo accelerator but generally failed to match or exceed its competitors This in addition to its early lack of OpenGL support hurt sales for what was touted to be a solid gaming solution In February 1998 ATI introduced the 2x AGP version of the Rage Pro to the OEM market and attempted to reinvent the Rage Pro for the retail market by simultaneously renaming the chip to Rage Pro Turbo and releasing a new Rage Pro Turbo driver set 4 10 2312 that supposedly increased performance by 40 In reality early versions of the new driver only delivered increased performance in benchmarks such as Ziff Davis 3D Winbench 98 and Final Reality In games performance actually suffered Despite the poor introduction the name Rage Pro Turbo stuck and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games however this was still not enough to garner much interest from PC enthusiasts The 3D Rage Pro was mainly sold in the retail market as the Xpert Work or the Xpert Play with the only difference being a TV out port on the Xpert Play version It was also the built in graphic chipset in the Sun Ultra 5 10 workstations their first computer model to offer commodity PC hardware components as well as the built in graphic chipset of the second revision of the Macintosh G3 Beige General Specifications for the 3D Rage Pro 75 MHz core 4 8 and 16 MB 100 MHz SGRAM WRAM memory 800 MB s memory bandwidth DirectX 6 0RAGE LT laptop and RAGE LT Pro desktop edit nbsp Rage LT chip nbsp ATI Rage LT Pro AGP 8 MB SDRAMRage LT or Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers This late 1996 chip was very similar to the Rage II and supported the same application coding It integrated a low voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block by block power control The RAGE LT PRO based on the 3D RAGE PRO was the very first mobile GPU to use AGP It offered Filtered Ratiometric Expansion which automatically adjusted images to full screen size ATI s ImpacTV2 is integrated with the RAGE LT PRO chip to support multi screen viewing i e simultaneous outputs to TV CRT and LCD In addition the RAGE LT PRO can drive two displays with different images and or refresh rates with the use of integrated dual independent CRT controllers The Rage LT Pro was often used in desktop video cards that had a VESA Digital Flat Panel port to drive some desktop LCD monitors digitally After ATI stopped producing the RAGE LT ATI used the Rage 128 and Rage 128 Pro as the base chip for their new Mobility Mobile Graphics RAGE XL editThe Rage XL was a low cost RAGE Pro based card As a low power chip with capable 2D amp 3D acceleration the Rage XL was used on many low end graphics cards It was also seen on Intel motherboards as recently as 2004 and was still used in 2006 for server motherboards The Rage XL has been succeeded by the ATI ES1000 for server use The chip was basically a die shrunk Rage Pro optimized to be very inexpensive for applications where only basic graphics output was necessary Rage XL has improved bilinear filtering on transparent textures compared to the Rage Pro 2 RAGE 128 entry and mid range edit nbsp Rage XL chip nbsp Rage 128 chip nbsp ATI Rage 128GL 32 MB SGRAMIn the continuing struggle to create the fastest and most advanced 3D accelerator ATI came up with the RAGE 128 The chip was announced in two flavors the RAGE 128 GL and the RAGE 128 VR Aside from the VR chip s lower price the main difference was that the former was a full 128 bit design while the VR still a 128 bit processor internally used a 64 bit external memory interface Magnum A workstation board for OEMs with 32 MB SDRAM Rage Fury 32 MB SDRAM memory and same performance as the Magnum this add in card was marketed for PC games Xpert 128 16 MB SDRAM memory and like the others used the RAGE 128 GL chip Rage Orion RAGE 128 GL design specifically intended for Mac OS with 16 MB SDRAM memory OpenGL and QuickDraw 3D RAVE support 3 essentially a market specific Xpert 128 This card supported more and different video resolutions than later Mac specific RAGE 128 designs This card was marketed for Macintosh games Nexus 128 Also a Mac specific RAGE 128 GL design but with 32 MB of RAM similar to the Rage Fury This card was targeted at graphics professionals Xclaim VR 128 Also a Mac specific RAGE 128 GL design with 16 MB SDRAM memory but included video capture video out TV tuner support and QuickTime video acceleration 3 Xpert 2000 RAGE 128 VR design using 64 bit memory interface Rage 128 was compliant to Direct3D 6 and OpenGL 1 2 It supported many features from the previous RAGE chips such as triangle setup DVD acceleration and a capable VGA GUI accelerator core RAGE 128 added inverse discrete cosine transform IDCT acceleration to the DVD repertoire It was ATI s first dual texturing renderer in that it could output two pixels per clock two pixel pipelines The processor was known for its well performing 32 bit color mode but also its poorly dithered 16 bit mode the RAGE 128 was not much faster in 16 bit color despite the lower bandwidth requirements In 32 bit mode RAGE 128 was more than a match for the RIVA TNT and the Voodoo 3 did not support 32 bit at all The chip was meant to compete with the NVIDIA RIVA TNT Matrox G200 and 3dfx Voodoo 2 in 1998 ATI implemented a caching technique it called Twin Cache Architecture TCA with Rage 128 The Rage 128 used an 8 kB buffer to store texels that were used by the 3D engine In order to improve performance even more ATI engineers also incorporated an 8 KB pixel cache used to write pixels back to the frame buffer 8 million transistors 0 25 micrometer fabrication 3D Feature Set Hardware support for vertex arrays fog and fog table support Alpha blending vertex and Z based fog video textures texture lighting Single clock bilinear and trilinear texture filtering and texture compositing Perspective correct mip mapped texturing with chroma key support Vertex and Z based reflections shadows spotlights 1 00 biasing Hidden surface removal using 16 24 or 32 bit Z buffering Gouraud and specular shaded polygons Line and edge anti aliasing bump mapping 8 bit stencil buffer 250 MHz RAMDAC AGP 2 Rage 128 Pro Rage Fury high end amp Rage Fury MAXX enthusiast edit nbsp ATI Rage 128 Pro DVI 32 MB SGRAMLater ATI developed a successor to the original Rage 128 called the Rage 128 Pro This chip carried several enhancements including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles s better texture filtering DirectX 6 0 texture compression AGP 4 DVI support and a Rage Theater chip for composite and S Video TV in This chip was used on the game oriented Rage Fury Pro boards and the business oriented Xpert 2000 PRO The Rage 128 Pro was generally an even match for the Voodoo 3 2000 RIVA TNT2 and Matrox G400 but was often hindered by its lower clock often at 125 MHz when competing against the high end Voodoo3 3500 TNT2 ultra and G400 MAX Alternate frame rendering on the RAGE Fury MAXX edit thumb ATI Rage Fury MAXX 2x 32 MB SDRAM The Rage Fury MAXX board held dual Rage 128 Pro chips in an alternate frame rendering AFR configuration to allow a near double increase in performance As the name says AFR renders each frame on an independent graphics processor This board was meant to compete with the NVIDIA GeForce 256 and later the 3dfx Voodoo 5 While it was able to somewhat match 32 MB SDR GeForce 256 boards the GeForce 256 cards with DDR memory still easily came out on top 4 Though there were few games that supported hardware transform clipping and lighting T amp L at the time the MAXX s lack of hardware T amp L would put it at a disadvantage when such titles became more widespread It was later discovered by ATI that Windows NT 5 x operating systems Windows 2000 XP did not support dual AGP GPUs in the way ATI had implemented them NT put them both on the AGP bus and switched between them and so the board could only operate as a single Rage 128 Pro with the performance of a Rage Fury card The optimal OS for the Rage Fury MAXX is Windows 98 ME citation needed Windows 95 and Mac OS were not supported Rage 6 now called Radeon editThe Rage 128 Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand While the next iteration was initially code named Rage 6 ATI decided to rename it Radeon the name is still used by AMD until now after acquiring ATI Rage Mobility laptops edit nbsp An ATI Rage Mobility M from a Fujitsu Lifebook P series laptopRage Mobility succeeded the Rage LT and Rage LT Pro Almost every version of Rage was used in mobile applications but there were also some special versions of these chips which were optimized for this They were ATI s first graphics solutions to carry the Mobility naming Such chips included RAGE Mobility C EC L M2 RAGE Pro based Motion Compensation RAGE Mobility P M M1 RAGE Pro based Motion Compensation IDCT RAGE Mobility 128 M3 M4 RAGE 128 Pro based Motion Compensation IDCT Models editMain article Comparison of ATI Graphics Processing UnitsOriginal Reference Card RAGE 128 Pro 109 60600 10Desktop Models edit Entry Level 3D RAGE 3D RAGE II II DVD IIc 3D RAGE XL 3D RAGE Pro Xpert Play Xpert Home Middle Range RAGE Magnum OEM Workstation Graphics RAGE 128 VR Xpert 2000 Pro RAGE 128 GL Xpert 128 High End RAGE 128 Pro RAGE 128 Ultra OEM Version of 128 Pro Enthusiast RAGE Fury Pro Single Rage 128 Pro RAGE Fury MAXX Dual Rage 128 Pro with Theater Chip Apple Specific Cards based on RAGE 128 GL chip edit Xclaim VR 128 Nexus 128 Rage OrionDie shots edit nbsp 3D RAGE II nbsp Rage XL nbsp Rage PRO nbsp Rage IIC nbsp Rage 128 GL nbsp Rage 128 ProSee also editAMD CrossFire Scalable Link Interface SLI equivalent of NVIDIA List of AMD graphics processing unitsReferences edit ATI TECHNOLOGIES ANNOUNCES VOLUME AVAILABILITY OF 3D RAGE ACCELERATOR CHIP Free Online Library www thefreelibrary com Archived from the original on 2014 09 04 https vintage3d org a b Mac Rage 128 Archived from the original on 2009 12 27 Retrieved 2010 02 03 December 1999 Silvino Orozco 30 30 December 1999 ATI Rage Fury MAXX Review Tom s Hardware Retrieved 2020 12 04 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link General edit ATI RAGE Fury Pro Review by Silvino Orozco and Thomas Pabst Tom s Hardware October 8 1999 retrieved January 15 2006 ATI s Rage LT Press Release by ATI Technologies November 11 1996 ATI s Rage LT PRO Press Release by ATI Technologies November 10 1997 ATI s 3D Rage PRO Press Release by ATI Technologies March 24 1997 XPERT 2000 PRO by ATI Technologies retrieved January 15 2006 3D Winbench 98 Only a Misleading Benchmark or the Best Target for Cheating by Thomas Pabst Tom s Hardware February 15 1998 retrieved June 1 2006 ATI 3D Rage Availability Press Release Archived 2016 09 15 at the Wayback Machine April 1 1996External links edit nbsp Wikimedia Commons has media related to ATI Rage series video cards ATI Discontinued Products techPowerUp GPU Database Retrieved from https en wikipedia org w index php title ATI Rage series amp oldid 1181747473, wikipedia, wiki, book, books, library,

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