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Core (game theory)

In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the grand coalition. One can think of the core corresponding to situations where it is possible to sustain cooperation among all agents. A coalition is said to improve upon or block a feasible allocation if the members of that coalition can generate more value among themselves than they are allocated in the original allocation. As such, that coalition is not incentivized to stay with the grand coalition.

An allocation is said to be in the core of a game if there is no coalition that can improve upon it. The core is then the set of all feasible allocations .

Origin edit

The idea of the core already appeared in the writings of Edgeworth (1881), at the time referred to as the contract curve.[1] Even though von Neumann and Morgenstern considered it an interesting concept, they only worked with zero-sum games where the core is always empty. The modern definition of the core is due to Gillies.[2]

Definition edit

Consider a transferable utility cooperative game   where   denotes the set of players and   is the characteristic function. An imputation   is dominated by another imputation   if there exists a coalition  , such that each player in   weakly-prefers   (  for all  ) and there exists   that strictly-prefers   ( ), and   can enforce   by threatening to leave the grand coalition to form   ( ). The core is the set of imputations that are not dominated by any other imputation.[3]

Weak core edit

An imputation   is strongly-dominated by another imputation   if there exists a coalition  , such that each player in   strictly-prefers   (  for all  ). The weak core is the set of imputations that are not strongly-dominated.[4]

Properties edit

  • Another definition, equivalent to the one above, states that the core is a set of payoff allocations   satisfying
  1. Efficiency:  ,
  2. Coalitional rationality:   for all subsets (coalitions)  .
  • The core is always well-defined, but can be empty.
  • The core is a set which satisfies a system of weak linear inequalities. Hence the core is closed and convex.
  • The Bondareva–Shapley theorem: the core of a game is nonempty if and only if the game is "balanced".[5][6]
  • Every Walrasian equilibrium has the core property, but not vice versa. The Edgeworth conjecture states that, given additional assumptions, the limit of the core as the number of consumers goes to infinity is a set of Walrasian equilibria.
  • Let there be n players, where n is odd. A game that proposes to divide one unit of a good among a coalition having at least (n+1)/2 members has an empty core. That is, no stable coalition exists.

Example edit

Example 1: Miners edit

Consider a group of n miners, who have discovered large bars of gold. If two miners can carry one piece of gold, then the payoff of a coalition S is

 

If there are more than two miners and there is an even number of miners, then the core consists of the single payoff where each miner gets 1/2. If there is an odd number of miners, then the core is empty.

Example 2: Gloves edit

Mr A and Mr B are knitting gloves. The gloves are one-size-fits-all, and two gloves make a pair that they sell for €5. They have each made three gloves. How to share the proceeds from the sale? The problem can be described by a characteristic function form game with the following characteristic function: Each man has three gloves, that is one pair with a market value of €5. Together, they have 6 gloves or 3 pair, having a market value of €15. Since the singleton coalitions (consisting of a single man) are the only non-trivial coalitions of the game all possible distributions of this sum belong to the core, provided both men get at least €5, the amount they can achieve on their own. For instance (7.5, 7.5) belongs to the core, but so does (5, 10) or (9, 6).

Example 3: Shoes edit

For the moment ignore shoe sizes: a pair consists of a left and a right shoe, which can then be sold for €10. Consider a game with 2001 players: 1000 of them have 1 left shoe, 1001 have 1 right shoe. The core of this game is somewhat surprising: it consists of a single imputation that gives 10 to those having a (scarce) left shoe, and 0 to those owning an (oversupplied) right shoe. No coalition can block this outcome, because no left shoe owner will accept less than 10, and any imputation that pays a positive amount to any right shoe owner must pay less than 10000 in total to the other players, who can get 10000 on their own. So, there is just one imputation in the core.

The message remains the same, even if we increase the numbers as long as left shoes are scarcer. The core has been criticized for being so extremely sensitive to oversupply of one type of player.

The core in general equilibrium theory edit

The Walrasian equilibria of an exchange economy in a general equilibrium model, will lie in the core of the cooperation game between the agents. Graphically, and in a two-agent economy (see Edgeworth Box), the core is the set of points on the contract curve (the set of Pareto optimal allocations) lying between each of the agents' indifference curves defined at the initial endowments.

The core in voting theory edit

When alternatives are allocations (list of consumption bundles), it is natural to assume that any nonempty subsets of individuals can block a given allocation. When alternatives are public (such as the amount of a certain public good), however, it is more appropriate to assume that only the coalitions that are large enough can block a given alternative. The collection of such large ("winning") coalitions is called a simple game. The core of a simple game with respect to a profile of preferences is based on the idea that only winning coalitions can reject an alternative   in favor of another alternative  . A necessary and sufficient condition for the core to be nonempty for all profile of preferences, is provided in terms of the Nakamura number for the simple game.

See also edit

References edit

  1. ^ Kannai, Y. (1992). "The core and balancedness". In Aumann, Robert J.; Hart, Sergiu (eds.). Handbook of Game Theory with Economic Applications. Vol. I. Amsterdam: Elsevier. pp. 355–395. ISBN 978-0-444-88098-7.
  2. ^ Gillies, D. B. (1959). "Solutions to general non-zero-sum games". In Tucker, A. W.; Luce, R. D. (eds.). Contributions to the Theory of Games IV. Annals of Mathematics Studies. Vol. 40. Princeton: Princeton University Press. pp. 47–85.
  3. ^ As noted by Shapley, L. S.; Shubik, M. (1969). "On Market Games". Journal of Economic Theory. 1 (1): 9–25. doi:10.1016/0022-0531(69)90008-8. S2CID 153498438. due to the contribution of Mr. E. Kohlberg
  4. ^ Yu, Chaowen (8 December 2020). "A note on the weak core of simple games with ordinary preferences and uncountable alternatives". SSRN Electronic Journal. doi:10.2139/ssrn.3225500.
  5. ^ Bondareva, Olga N. (1963). "Some applications of linear programming methods to the theory of cooperative games (In Russian)". Problemy Kybernetiki. 10: 119–139.
  6. ^ Shapley, Lloyd S. (1967). "On balanced sets and cores". Naval Research Logistics Quarterly. 14 (4): 453–460. doi:10.1002/nav.3800140404. hdl:10338.dmlcz/135729.

Works cited edit

  • Edgeworth, Francis Ysidro (1881). Mathematical Psychics: An Essay on the Application of Mathematics to the Moral Sciences. London: C. K. Paul.

Further reading edit

core, game, theory, this, article, technical, most, readers, understand, please, help, improve, make, understandable, experts, without, removing, technical, details, february, 2024, learn, when, remove, this, message, cooperative, game, theory, core, feasible,. This article may be too technical for most readers to understand Please help improve it to make it understandable to non experts without removing the technical details February 2024 Learn how and when to remove this message In cooperative game theory the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the grand coalition One can think of the core corresponding to situations where it is possible to sustain cooperation among all agents A coalition is said to improve upon or block a feasible allocation if the members of that coalition can generate more value among themselves than they are allocated in the original allocation As such that coalition is not incentivized to stay with the grand coalition An allocation is said to be in the core of a game if there is no coalition that can improve upon it The core is then the set of all feasible allocations Contents 1 Origin 2 Definition 2 1 Weak core 3 Properties 4 Example 4 1 Example 1 Miners 4 2 Example 2 Gloves 4 3 Example 3 Shoes 5 The core in general equilibrium theory 6 The core in voting theory 7 See also 8 References 8 1 Works cited 9 Further readingOrigin editThe idea of the core already appeared in the writings of Edgeworth 1881 at the time referred to as the contract curve 1 Even though von Neumann and Morgenstern considered it an interesting concept they only worked with zero sum games where the core is always empty The modern definition of the core is due to Gillies 2 Definition editConsider a transferable utility cooperative game N v displaystyle N v nbsp where N displaystyle N nbsp denotes the set of players and v displaystyle v nbsp is the characteristic function An imputation x R N displaystyle x in mathbb R N nbsp is dominated by another imputation y displaystyle y nbsp if there exists a coalition C displaystyle C nbsp such that each player in C displaystyle C nbsp weakly prefers y displaystyle y nbsp x i y i displaystyle x i leq y i nbsp for all i C displaystyle i in C nbsp and there exists i C displaystyle i in C nbsp that strictly prefers y displaystyle y nbsp x i lt y i displaystyle x i lt y i nbsp and C displaystyle C nbsp can enforce y displaystyle y nbsp by threatening to leave the grand coalition to form C displaystyle C nbsp i C y i v C displaystyle sum i in C y i leq v C nbsp The core is the set of imputations that are not dominated by any other imputation 3 Weak core edit An imputation x R N displaystyle x in mathbb R N nbsp is strongly dominated by another imputation y displaystyle y nbsp if there exists a coalition C displaystyle C nbsp such that each player in C displaystyle C nbsp strictly prefers y displaystyle y nbsp x i lt y i displaystyle x i lt y i nbsp for all i C displaystyle i in C nbsp The weak core is the set of imputations that are not strongly dominated 4 Properties editAnother definition equivalent to the one above states that the core is a set of payoff allocations x R N displaystyle x in mathbb R N nbsp satisfying Efficiency i N x i v N displaystyle sum i in N x i v N nbsp Coalitional rationality i C x i v C displaystyle sum i in C x i geq v C nbsp for all subsets coalitions C N displaystyle C subseteq N nbsp The core is always well defined but can be empty The core is a set which satisfies a system of weak linear inequalities Hence the core is closed and convex The Bondareva Shapley theorem the core of a game is nonempty if and only if the game is balanced 5 6 Every Walrasian equilibrium has the core property but not vice versa The Edgeworth conjecture states that given additional assumptions the limit of the core as the number of consumers goes to infinity is a set of Walrasian equilibria Let there be n players where n is odd A game that proposes to divide one unit of a good among a coalition having at least n 1 2 members has an empty core That is no stable coalition exists Example editExample 1 Miners edit Consider a group of n miners who have discovered large bars of gold If two miners can carry one piece of gold then the payoff of a coalition S is v S S 2 if S is even S 1 2 if S is odd displaystyle v S begin cases S 2 amp text if S text is even S 1 2 amp text if S text is odd end cases nbsp If there are more than two miners and there is an even number of miners then the core consists of the single payoff where each miner gets 1 2 If there is an odd number of miners then the core is empty Example 2 Gloves edit Mr A and Mr B are knitting gloves The gloves are one size fits all and two gloves make a pair that they sell for 5 They have each made three gloves How to share the proceeds from the sale The problem can be described by a characteristic function form game with the following characteristic function Each man has three gloves that is one pair with a market value of 5 Together they have 6 gloves or 3 pair having a market value of 15 Since the singleton coalitions consisting of a single man are the only non trivial coalitions of the game all possible distributions of this sum belong to the core provided both men get at least 5 the amount they can achieve on their own For instance 7 5 7 5 belongs to the core but so does 5 10 or 9 6 Example 3 Shoes edit For the moment ignore shoe sizes a pair consists of a left and a right shoe which can then be sold for 10 Consider a game with 2001 players 1000 of them have 1 left shoe 1001 have 1 right shoe The core of this game is somewhat surprising it consists of a single imputation that gives 10 to those having a scarce left shoe and 0 to those owning an oversupplied right shoe No coalition can block this outcome because no left shoe owner will accept less than 10 and any imputation that pays a positive amount to any right shoe owner must pay less than 10000 in total to the other players who can get 10000 on their own So there is just one imputation in the core The message remains the same even if we increase the numbers as long as left shoes are scarcer The core has been criticized for being so extremely sensitive to oversupply of one type of player The core in general equilibrium theory editThe Walrasian equilibria of an exchange economy in a general equilibrium model will lie in the core of the cooperation game between the agents Graphically and in a two agent economy see Edgeworth Box the core is the set of points on the contract curve the set of Pareto optimal allocations lying between each of the agents indifference curves defined at the initial endowments The core in voting theory editWhen alternatives are allocations list of consumption bundles it is natural to assume that any nonempty subsets of individuals can block a given allocation When alternatives are public such as the amount of a certain public good however it is more appropriate to assume that only the coalitions that are large enough can block a given alternative The collection of such large winning coalitions is called a simple game The core of a simple game with respect to a profile of preferences is based on the idea that only winning coalitions can reject an alternative x displaystyle x nbsp in favor of another alternative y displaystyle y nbsp A necessary and sufficient condition for the core to be nonempty for all profile of preferences is provided in terms of the Nakamura number for the simple game See also editCooperative bargaining Welfare economics Pareto efficiency Knaster Kuratowski Mazurkiewicz Shapley theorem instrumental in proving the non emptiness of the core References edit Kannai Y 1992 The core and balancedness In Aumann Robert J Hart Sergiu eds Handbook of Game Theory with Economic Applications Vol I Amsterdam Elsevier pp 355 395 ISBN 978 0 444 88098 7 Gillies D B 1959 Solutions to general non zero sum games In Tucker A W Luce R D eds Contributions to the Theory of Games IV Annals of Mathematics Studies Vol 40 Princeton Princeton University Press pp 47 85 As noted by Shapley L S Shubik M 1969 On Market Games Journal of Economic Theory 1 1 9 25 doi 10 1016 0022 0531 69 90008 8 S2CID 153498438 due to the contribution of Mr E Kohlberg Yu Chaowen 8 December 2020 A note on the weak core of simple games with ordinary preferences and uncountable alternatives SSRN Electronic Journal doi 10 2139 ssrn 3225500 Bondareva Olga N 1963 Some applications of linear programming methods to the theory of cooperative games In Russian Problemy Kybernetiki 10 119 139 Shapley Lloyd S 1967 On balanced sets and cores Naval Research Logistics Quarterly 14 4 453 460 doi 10 1002 nav 3800140404 hdl 10338 dmlcz 135729 Works cited edit Edgeworth Francis Ysidro 1881 Mathematical Psychics An Essay on the Application of Mathematics to the Moral Sciences London C K Paul Further reading editIchiishi Tatsuro 1983 Cooperative Behavior and Stability Game Theory for Economic Analysis New York Academic Press pp 77 117 ISBN 0 12 370180 5 Osborne Martin J Rubinstein Ariel 1994 A Course in Game Theory The MIT Press Peleg B 1992 Axiomatizations of the Core In Aumann Robert J Hart Sergiu eds Handbook of Game Theory with Economic Applications Vol I Amsterdam Elsevier pp 397 412 ISBN 978 0 444 88098 7 Shoham Yoav Leyton Brown Kevin 2009 Multiagent Systems Algorithmic Game Theoretic and Logical Foundations New York Cambridge University Press ISBN 978 0 521 89943 7 Telser Lester G 1994 The Usefulness of Core Theory in Economics Journal of Economic Perspectives 8 2 151 164 doi 10 1257 jep 8 2 151 Retrieved from https en wikipedia org w index php title Core game theory amp oldid 1210285831, wikipedia, wiki, book, books, library,

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