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Nakamura number

In cooperative game theory and social choice theory, the Nakamura number measures the degree of rationality of preference aggregation rules (collective decision rules), such as voting rules. It is an indicator of the extent to which an aggregation rule can yield well-defined choices.

  • If the number of alternatives (candidates; options) to choose from is less than this number, then the rule in question will identify "best" alternatives without any problem.

In contrast,

  • if the number of alternatives is greater than or equal to this number, the rule will fail to identify "best" alternatives for some pattern of voting (i.e., for some profile (tuple) of individual preferences), because a voting paradox will arise (a cycle generated such as alternative socially preferred to alternative , to , and to ).

The larger the Nakamura number a rule has, the greater the number of alternatives the rule can rationally deal with. For example, since (except in the case of four individuals (voters)) the Nakamura number of majority rule is three, the rule can deal with up to two alternatives rationally (without causing a paradox). The number is named after Kenjiro Nakamura [ja] (1947–1979), a Japanese game theorist who proved the above fact that the rationality of collective choice critically depends on the number of alternatives.[1]

Overview edit

To introduce a precise definition of the Nakamura number, we give an example of a "game" (underlying the rule in question) to which a Nakamura number will be assigned. Suppose the set of individuals consists of individuals 1, 2, 3, 4, and 5. Behind majority rule is the following collection of ("decisive") coalitions (subsets of individuals) having at least three members:

{ {1,2,3}, {1,2,4}, {1,2,5}, {1,3,4}, {1,3,5}, {1,4,5}, {2,3,4}, {2,3,5}, {2,4,5}, {3,4,5}, {1,2,3,4}, {1,2,3,5}, {1,2,4,5}, {1,3,4,5}, {2,3,4,5}, {1,2,3,4,5} }

A Nakamura number can be assigned to such collections, which we call simple games. More precisely, a simple game is just an arbitrary collection of coalitions; the coalitions belonging to the collection are said to be winning; the others losing. If all the (at least three, in the example above) members of a winning coalition prefer alternative x to alternative y, then the society (of five individuals, in the example above) will adopt the same ranking (social preference).

The Nakamura number of a simple game is defined as the minimum number of winning coalitions with empty intersection. (By intersecting this number of winning coalitions, one can sometimes obtain an empty set. But by intersecting less than this number, one can never obtain an empty set.) The Nakamura number of the simple game above is three, for example, since the intersection of any two winning coalitions contains at least one individual but the intersection of the following three winning coalitions is empty:  ,  ,  .

Nakamura's theorem (1979[2]) gives the following necessary (also sufficient if the set of alternatives is finite) condition for a simple game to have a nonempty "core" (the set of socially "best" alternatives) for all profiles of individual preferences: the number of alternatives is less than the Nakamura number of the simple game. Here, the core of a simple game with respect to the profile of preferences is the set of all alternatives   such that there is no alternative   that every individual in a winning coalition prefers to  ; that is, the set of maximal elements of the social preference. For the majority game example above, the theorem implies that the core will be empty (no alternative will be deemed "best") for some profile, if there are three or more alternatives.

Variants of Nakamura's theorem exist that provide a condition for the core to be nonempty (i) for all profiles of acyclic preferences; (ii) for all profiles of transitive preferences; and (iii) for all profiles of linear orders. There is a different kind of variant (Kumabe and Mihara, 2011[3]), which dispenses with acyclicity, the weak requirement of rationality. The variant gives a condition for the core to be nonempty for all profiles of preferences that have maximal elements.

For ranking alternatives, there is a very well known result called "Arrow's impossibility theorem" in social choice theory, which points out the difficulty for a group of individuals in ranking three or more alternatives. For choosing from a set of alternatives (instead of ranking them), Nakamura's theorem is more relevant.[5] An interesting question is how large the Nakamura number can be. It has been shown that for a (finite or) algorithmically computable simple game that has no veto player (an individual that belongs to every winning coalition) to have a Nakamura number greater than three, the game has to be non-strong.[6] This means that there is a losing (i.e., not winning) coalition whose complement is also losing. This in turn implies that nonemptyness of the core is assured for a set of three or more alternatives only if the core may contain several alternatives that cannot be strictly ranked.[8]

Framework edit

Let   be a (finite or infinite) nonempty set of individuals. The subsets of   are called coalitions. A simple game (voting game) is a collection   of coalitions. (Equivalently, it is a coalitional game that assigns either 1 or 0 to each coalition.) We assume that   is nonempty and does not contain an empty set. The coalitions belonging to   are winning; the others are losing. A simple game   is monotonic if   and   imply  . It is proper if   implies  . It is strong if   implies  . A veto player (vetoer) is an individual that belongs to all winning coalitions. A simple game is nonweak if it has no veto player. It is finite if there is a finite set (called a carrier)   such that for all coalitions  , we have   iff  .

Let   be a (finite or infinite) set of alternatives, whose cardinal number (the number of elements)   is at least two. A (strict) preference is an asymmetric relation   on  : if   (read "  is preferred to  "), then  . We say that a preference   is acyclic (does not contain cycles) if for any finite number of alternatives  , whenever  ,  ,…,  , we have  . Note that acyclic relations are asymmetric, hence preferences.

A profile is a list   of individual preferences  . Here   means that individual   prefers alternative   to   at profile  .

A simple game with ordinal preferences is a pair   consisting of a simple game   and a profile  . Given  , a dominance (social preference) relation   is defined on   by   if and only if there is a winning coalition   satisfying   for all  . The core   of   is the set of alternatives undominated by   (the set of maximal elements of   with respect to  ):

  if and only if there is no   such that  .

Definition and examples edit

The Nakamura number   of a simple game   is the size (cardinal number) of the smallest collection of winning coalitions with empty intersection:[9]

 

if   (no veto player);[2] otherwise,   (greater than any cardinal number).

it is easy to prove that if   is a simple game without a veto player, then  .

Examples for finitely many individuals ( ) (see Austen-Smith and Banks (1999), Lemma 3.2[4]). Let   be a simple game that is monotonic and proper.

  • If   is strong and without a veto player, then  .
  • If   is the majority game (i.e., a coalition is winning if and only if it consists of more than half of individuals), then   if  ;   if  .
  • If   is a  -rule (i.e., a coalition is winning if and only if it consists of at least   individuals) with  , then  , where   is the smallest integer greater than or equal to  .

Examples for at most countably many individuals ( ). Kumabe and Mihara (2008) comprehensively study the restrictions that various properties (monotonicity, properness, strongness, nonweakness, and finiteness) for simple games impose on their Nakamura number (the Table "Possible Nakamura Numbers" below summarizes the results). In particular, they show that an algorithmically computable simple game [10] without a veto player has a Nakamura number greater than 3 only if it is proper and nonstrong.[6]

Possible Nakamura Numbers[11]
Type Finite games Infinite games
1111 3 3
1110 +∞ none
1101 ≥3 ≥3
1100 +∞ +∞
1011 2 2
1010 none none
1001 2 2
1000 none none
0111 2 2
0110 none none
0101 ≥2 ≥2
0100 +∞ +∞
0011 2 2
0010 none none
0001 2 2
0000 none none

Nakamura's theorem for acyclic preferences edit

Nakamura's theorem (Nakamura, 1979, Theorems 2.3 and 2.5[2]). Let   be a simple game. Then the core   is nonempty for all profiles   of acyclic preferences if and only if   is finite and  .

Remarks

  • Nakamura's theorem is often cited in the following form, without reference to the core (e.g., Austen-Smith and Banks, 1999, Theorem 3.2[4]): The dominance relation   is acyclic for all profiles   of acyclic preferences if and only if   for all finite   (Nakamura 1979, Theorem 3.1[2]).
  • The statement of the theorem remains valid if we replace "for all profiles   of acyclic preferences" by "for all profiles   of negatively transitive preferences" or by "for all profiles   of linearly ordered (i.e., transitive and total) preferences".[12]
  • The theorem can be extended to  -simple games. Here, the collection   of coalitions is an arbitrary Boolean algebra of subsets of  , such as the  -algebra of Lebesgue measurable sets. A  -simple game is a subcollection of  . Profiles are suitably restricted to measurable ones: a profile   is measurable if for all  , we have  .[3]

A variant of Nakamura's theorem for preferences that may contain cycles edit

In this section, we discard the usual assumption of acyclic preferences. Instead, we restrict preferences to those having a maximal element on a given agenda (opportunity set that a group of individuals are confronted with), a subset of some underlying set of alternatives. (This weak restriction on preferences might be of some interest from the viewpoint of behavioral economics.) Accordingly, it is appropriate to think of   as an agenda here. An alternative   is a maximal element with respect to   (i.e.,   has a maximal element  ) if there is no   such that  . If a preference is acyclic over the underlying set of alternatives, then it has a maximal element on every finite subset  .

We introduce a strengthening of the core before stating the variant of Nakamura's theorem. An alternative   can be in the core   even if there is a winning coalition of individuals   that are "dissatisfied" with   (i.e., each   prefers some   to  ). The following solution excludes such an  :[3]

An alternative   is in the core   without majority dissatisfaction if there is no winning coalition   such that for all  ,   is non-maximal (there exists some   satisfying  ).

It is easy to prove that   depends only on the set of maximal elements of each individual and is included in the union of such sets. Moreover, for each profile  , we have  .

A variant of Nakamura's theorem (Kumabe and Mihara, 2011, Theorem 2[3]). Let   be a simple game. Then the following three statements are equivalent:

  1.  ;
  2. the core   without majority dissatisfaction is nonempty for all profiles   of preferences that have a maximal element;
  3. the core   is nonempty for all profiles   of preferences that have a maximal element.

Remarks

  • Unlike Nakamura's original theorem,   being finite is not a necessary condition for   or   to be nonempty for all profiles  . Even if an agenda   has infinitely many alternatives, there is an element in the cores for appropriate profiles, as long as the inequality   is satisfied.
  • The statement of the theorem remains valid if we replace "for all profiles   of preferences that have a maximal element" in statements 2 and 3 by "for all profiles   of preferences that have exactly one maximal element" or "for all profiles   of linearly ordered preferences that have a maximal element" (Kumabe and Mihara, 2011, Proposition 1).
  • Like Nakamura's theorem for acyclic preferences, this theorem can be extended to  -simple games. The theorem can be extended even further (1 and 2 are equivalent; they imply 3) to collections   of winning sets by extending the notion of the Nakamura number.[13]

See also edit

Notes edit

  1. ^ Suzuki, Mitsuo (1981). Game theory and social choice: Selected papers of Kenjiro Nakamura. Keiso Shuppan. Nakamura received Doctor's degree in Social Engineering in 1975 from Tokyo Institute of Technology.
  2. ^ a b c d Nakamura, K. (1979). "The vetoers in a simple game with ordinal preferences". International Journal of Game Theory. 8: 55–61. doi:10.1007/BF01763051. S2CID 120709873.
  3. ^ a b c d Kumabe, M.; Mihara, H. R. (2011). "Preference aggregation theory without acyclicity: the core without majority dissatisfaction" (PDF). Games and Economic Behavior. 72: 187–201. arXiv:1107.0431. doi:10.1016/j.geb.2010.06.008. S2CID 6685306.
  4. ^ a b c d Austen-Smith, David; Banks, Jeffrey S. (1999). Positive political theory I: Collective preference. Ann Arbor: University of Michigan Press. ISBN 978-0-472-08721-1.
  5. ^ Nakamura's original theorem is directly relevant to the class of simple preference aggregation rules, the rules completely described by their family of decisive (winning) coalitions. (Given an aggregation rule, a coalition   is decisive if whenever every individual in   prefers   to  , then so does the society.) Austen-Smith and Banks (1999),[4] a textbook on social choice theory that emphasizes the role of the Nakamura number, extends the Nakamura number to the wider (and empirically important) class of neutral (i.e., the labeling of alternatives does not matter) and monotonic (if   is socially preferred to  , then increasing the support for   over   preserves this social preference) aggregation rules (Theorem 3.3), and obtain a theorem (Theorem 3.4) similar to Nakamua's.
  6. ^ a b Kumabe, M.; Mihara, H. R. (2008). "The Nakamura numbers for computable simple games". Social Choice and Welfare. 31 (4): 621. arXiv:1107.0439. doi:10.1007/s00355-008-0300-5. S2CID 8106333.
  7. ^ Kirman, A.; Sondermann, D. (1972). "Arrow's theorem, many agents, and invisible dictators". Journal of Economic Theory. 5 (2): 267–277. doi:10.1016/0022-0531(72)90106-8.
  8. ^ There exist monotonic, proper, strong simple games without a veto player that have an infinite Nakamura number. A nonprincipal ultrafilter is an example, which can be used to define an aggregation rule (social welfare function) satisfying Arrow's conditions if there are infinitely many individuals.[7] A serious drawback of nonprincipal ultrafilters for this purpose is that they are not algorithmically computable.
  9. ^ The minimum element of the following set exists since every nonempty set of ordinal numbers has a least element.
  10. ^ See a section for Rice's theorem for the definition of a computable simple game. In particular, all finite games are computable.
  11. ^ Possible Nakamura numbers for computable simple games are given in each entry, assuming that an empty coalition is losing. The sixteen types are defined in terms of the four properties: monotonicity, properness, strongness, and nonweakness (lack of a veto player). For example, the row corresponding to type 1110 indicates that among the monotonic (1), proper (1), strong (1), weak (0, because not nonweak) computable simple games, finite ones have a Nakamura number equal to   and infinite ones do not exist. The row corresponding to type 1101 indicates that any   (and no  ) is the Nakamura number of some finite (alternatively, infinite) simple game of this type. Observe that among nonweak simple games, only types 1101 and 0101 attain a Nakamura number greater than 3.
  12. ^ The "if" direction is obvious while the "only if" direction is stronger than the statement of the theorem given above (the proof is essentially the same). These results are often stated in terms of weak preferences (e.g, Austen-Smith and Banks, 1999, Theorem 3.2[4]). Define the weak preference   by  . Then   is asymmetric iff   is complete;   is negatively transitive iff   is transitive.   is total if   implies   or  .
  13. ^ The framework distinguishes the algebra   of coalitions from the larger collection   of the sets of individuals to which winning/losing status can be assigned. For example,   is the algebra of recursive sets and   is the lattice of recursively enumerable sets (Kumabe and Mihara, 2011, Section 4.2).

nakamura, number, this, article, technical, most, readers, understand, please, help, improve, make, understandable, experts, without, removing, technical, details, march, 2024, learn, when, remove, this, template, message, cooperative, game, theory, social, ch. This article may be too technical for most readers to understand Please help improve it to make it understandable to non experts without removing the technical details March 2024 Learn how and when to remove this template message In cooperative game theory and social choice theory the Nakamura number measures the degree of rationality of preference aggregation rules collective decision rules such as voting rules It is an indicator of the extent to which an aggregation rule can yield well defined choices If the number of alternatives candidates options to choose from is less than this number then the rule in question will identify best alternatives without any problem In contrast if the number of alternatives is greater than or equal to this number the rule will fail to identify best alternatives for some pattern of voting i e for some profile tuple of individual preferences because a voting paradox will arise a cycle generated such as alternative a displaystyle a socially preferred to alternative b displaystyle b b displaystyle b to c displaystyle c and c displaystyle c to a displaystyle a The larger the Nakamura number a rule has the greater the number of alternatives the rule can rationally deal with For example since except in the case of four individuals voters the Nakamura number of majority rule is three the rule can deal with up to two alternatives rationally without causing a paradox The number is named after Kenjiro Nakamura ja 1947 1979 a Japanese game theorist who proved the above fact that the rationality of collective choice critically depends on the number of alternatives 1 Contents 1 Overview 2 Framework 3 Definition and examples 4 Nakamura s theorem for acyclic preferences 5 A variant of Nakamura s theorem for preferences that may contain cycles 6 See also 7 NotesOverview editTo introduce a precise definition of the Nakamura number we give an example of a game underlying the rule in question to which a Nakamura number will be assigned Suppose the set of individuals consists of individuals 1 2 3 4 and 5 Behind majority rule is the following collection of decisive coalitions subsets of individuals having at least three members 1 2 3 1 2 4 1 2 5 1 3 4 1 3 5 1 4 5 2 3 4 2 3 5 2 4 5 3 4 5 1 2 3 4 1 2 3 5 1 2 4 5 1 3 4 5 2 3 4 5 1 2 3 4 5 A Nakamura number can be assigned to such collections which we call simple games More precisely a simple game is just an arbitrary collection of coalitions the coalitions belonging to the collection are said to be winning the others losing If all the at least three in the example above members of a winning coalition prefer alternative x to alternative y then the society of five individuals in the example above will adopt the same ranking social preference The Nakamura number of a simple game is defined as the minimum number of winning coalitions with empty intersection By intersecting this number of winning coalitions one can sometimes obtain an empty set But by intersecting less than this number one can never obtain an empty set The Nakamura number of the simple game above is three for example since the intersection of any two winning coalitions contains at least one individual but the intersection of the following three winning coalitions is empty 1 2 3 displaystyle 1 2 3 nbsp 4 5 1 displaystyle 4 5 1 nbsp 2 3 4 displaystyle 2 3 4 nbsp Nakamura s theorem 1979 2 gives the following necessary also sufficient if the set of alternatives is finite condition for a simple game to have a nonempty core the set of socially best alternatives for all profiles of individual preferences the number of alternatives is less than the Nakamura number of the simple game Here the core of a simple game with respect to the profile of preferences is the set of all alternatives x displaystyle x nbsp such that there is no alternative y displaystyle y nbsp that every individual in a winning coalition prefers to x displaystyle x nbsp that is the set of maximal elements of the social preference For the majority game example above the theorem implies that the core will be empty no alternative will be deemed best for some profile if there are three or more alternatives Variants of Nakamura s theorem exist that provide a condition for the core to be nonempty i for all profiles of acyclic preferences ii for all profiles of transitive preferences and iii for all profiles of linear orders There is a different kind of variant Kumabe and Mihara 2011 3 which dispenses with acyclicity the weak requirement of rationality The variant gives a condition for the core to be nonempty for all profiles of preferences that have maximal elements For ranking alternatives there is a very well known result called Arrow s impossibility theorem in social choice theory which points out the difficulty for a group of individuals in ranking three or more alternatives For choosing from a set of alternatives instead of ranking them Nakamura s theorem is more relevant 5 An interesting question is how large the Nakamura number can be It has been shown that for a finite or algorithmically computable simple game that has no veto player an individual that belongs to every winning coalition to have a Nakamura number greater than three the game has to be non strong 6 This means that there is a losing i e not winning coalition whose complement is also losing This in turn implies that nonemptyness of the core is assured for a set of three or more alternatives only if the core may contain several alternatives that cannot be strictly ranked 8 Framework editLet N displaystyle N nbsp be a finite or infinite nonempty set of individuals The subsets of N displaystyle N nbsp are called coalitions A simple game voting game is a collection W displaystyle W nbsp of coalitions Equivalently it is a coalitional game that assigns either 1 or 0 to each coalition We assume that W displaystyle W nbsp is nonempty and does not contain an empty set The coalitions belonging to W displaystyle W nbsp are winning the others are losing A simple game W displaystyle W nbsp is monotonic if S W displaystyle S in W nbsp and S T displaystyle S subseteq T nbsp imply T W displaystyle T in W nbsp It is proper if S W displaystyle S in W nbsp implies N S W displaystyle N setminus S notin W nbsp It is strong if S W displaystyle S notin W nbsp implies N S W displaystyle N setminus S in W nbsp A veto player vetoer is an individual that belongs to all winning coalitions A simple game is nonweak if it has no veto player It is finite if there is a finite set called a carrier T N displaystyle T subseteq N nbsp such that for all coalitions S displaystyle S nbsp we have S W displaystyle S in W nbsp iff S T W displaystyle S cap T in W nbsp Let X displaystyle X nbsp be a finite or infinite set of alternatives whose cardinal number the number of elements X displaystyle X nbsp is at least two A strict preference is an asymmetric relation displaystyle succ nbsp on X displaystyle X nbsp if x y displaystyle x succ y nbsp read x displaystyle x nbsp is preferred to y displaystyle y nbsp then y x displaystyle y not succ x nbsp We say that a preference displaystyle succ nbsp is acyclic does not contain cycles if for any finite number of alternatives x1 xm displaystyle x 1 ldots x m nbsp whenever x1 x2 displaystyle x 1 succ x 2 nbsp x2 x3 displaystyle x 2 succ x 3 nbsp xm 1 xm displaystyle x m 1 succ x m nbsp we have xm x1 displaystyle x m not succ x 1 nbsp Note that acyclic relations are asymmetric hence preferences A profile is a list p ip i N displaystyle p succ i p i in N nbsp of individual preferences ip displaystyle succ i p nbsp Here x ipy displaystyle x succ i p y nbsp means that individual i displaystyle i nbsp prefers alternative x displaystyle x nbsp to y displaystyle y nbsp at profile p displaystyle p nbsp A simple game with ordinal preferences is a pair W p displaystyle W p nbsp consisting of a simple game W displaystyle W nbsp and a profile p displaystyle p nbsp Given W p displaystyle W p nbsp a dominance social preference relation Wp displaystyle succ W p nbsp is defined on X displaystyle X nbsp by x Wpy displaystyle x succ W p y nbsp if and only if there is a winning coalition S W displaystyle S in W nbsp satisfying x ipy displaystyle x succ i p y nbsp for all i S displaystyle i in S nbsp The core C W p displaystyle C W p nbsp of W p displaystyle W p nbsp is the set of alternatives undominated by Wp displaystyle succ W p nbsp the set of maximal elements of X displaystyle X nbsp with respect to Wp displaystyle succ W p nbsp x C W p displaystyle x in C W p nbsp if and only if there is no y X displaystyle y in X nbsp such that y Wpx displaystyle y succ W p x nbsp Definition and examples editThe Nakamura number n W displaystyle nu W nbsp of a simple game W displaystyle W nbsp is the size cardinal number of the smallest collection of winning coalitions with empty intersection 9 n W min W W W W displaystyle nu W min W W subseteq W cap W emptyset nbsp if W S WS displaystyle cap W cap S in W S emptyset nbsp no veto player 2 otherwise n W displaystyle nu W infty nbsp greater than any cardinal number it is easy to prove that if W displaystyle W nbsp is a simple game without a veto player then 2 n W N displaystyle 2 leq nu W leq N nbsp Examples for finitely many individuals N 1 n displaystyle N 1 ldots n nbsp see Austen Smith and Banks 1999 Lemma 3 2 4 Let W displaystyle W nbsp be a simple game that is monotonic and proper If W displaystyle W nbsp is strong and without a veto player then n W 3 displaystyle nu W 3 nbsp If W displaystyle W nbsp is the majority game i e a coalition is winning if and only if it consists of more than half of individuals then n W 3 displaystyle nu W 3 nbsp if n 4 displaystyle n neq 4 nbsp n W 4 displaystyle nu W 4 nbsp if n 4 displaystyle n 4 nbsp If W displaystyle W nbsp is a q displaystyle q nbsp rule i e a coalition is winning if and only if it consists of at least q displaystyle q nbsp individuals with n 2 lt q lt n displaystyle n 2 lt q lt n nbsp then n W n n q displaystyle nu W n n q nbsp where x displaystyle x nbsp is the smallest integer greater than or equal to x displaystyle x nbsp Examples for at most countably many individuals N 1 2 displaystyle N 1 2 ldots nbsp Kumabe and Mihara 2008 comprehensively study the restrictions that various properties monotonicity properness strongness nonweakness and finiteness for simple games impose on their Nakamura number the Table Possible Nakamura Numbers below summarizes the results In particular they show that an algorithmically computable simple game 10 without a veto player has a Nakamura number greater than 3 only if it is proper and nonstrong 6 Possible Nakamura Numbers 11 Type Finite games Infinite games1111 3 31110 none1101 3 31100 1011 2 21010 none none1001 2 21000 none none0111 2 20110 none none0101 2 20100 0011 2 20010 none none0001 2 20000 none noneNakamura s theorem for acyclic preferences editNakamura s theorem Nakamura 1979 Theorems 2 3 and 2 5 2 Let W displaystyle W nbsp be a simple game Then the core C W p displaystyle C W p nbsp is nonempty for all profiles p displaystyle p nbsp of acyclic preferences if and only if X displaystyle X nbsp is finite and X lt n W displaystyle X lt nu W nbsp Remarks Nakamura s theorem is often cited in the following form without reference to the core e g Austen Smith and Banks 1999 Theorem 3 2 4 The dominance relation Wp displaystyle succ W p nbsp is acyclic for all profiles p displaystyle p nbsp of acyclic preferences if and only if B lt n W displaystyle B lt nu W nbsp for all finite B X displaystyle B subseteq X nbsp Nakamura 1979 Theorem 3 1 2 The statement of the theorem remains valid if we replace for all profiles p displaystyle p nbsp of acyclic preferences by for all profiles p displaystyle p nbsp of negatively transitive preferences or by for all profiles p displaystyle p nbsp of linearly ordered i e transitive and total preferences 12 The theorem can be extended to B displaystyle mathcal B nbsp simple games Here the collection B displaystyle mathcal B nbsp of coalitions is an arbitrary Boolean algebra of subsets of N displaystyle N nbsp such as the s displaystyle sigma nbsp algebra of Lebesgue measurable sets A B displaystyle mathcal B nbsp simple game is a subcollection of B displaystyle mathcal B nbsp Profiles are suitably restricted to measurable ones a profile p displaystyle p nbsp is measurable if for all x y X displaystyle x y in X nbsp we have i x ipy B displaystyle i x succ i p y in mathcal B nbsp 3 A variant of Nakamura s theorem for preferences that may contain cycles editIn this section we discard the usual assumption of acyclic preferences Instead we restrict preferences to those having a maximal element on a given agenda opportunity set that a group of individuals are confronted with a subset of some underlying set of alternatives This weak restriction on preferences might be of some interest from the viewpoint of behavioral economics Accordingly it is appropriate to think of X displaystyle X nbsp as an agenda here An alternative x X displaystyle x in X nbsp is a maximal element with respect to ip displaystyle succ i p nbsp i e ip displaystyle succ i p nbsp has a maximal element x displaystyle x nbsp if there is no y X displaystyle y in X nbsp such that y ipx displaystyle y succ i p x nbsp If a preference is acyclic over the underlying set of alternatives then it has a maximal element on every finite subset X displaystyle X nbsp We introduce a strengthening of the core before stating the variant of Nakamura s theorem An alternative x displaystyle x nbsp can be in the core C W p displaystyle C W p nbsp even if there is a winning coalition of individuals i displaystyle i nbsp that are dissatisfied with x displaystyle x nbsp i e each i displaystyle i nbsp prefers some yi displaystyle y i nbsp to x displaystyle x nbsp The following solution excludes such an x displaystyle x nbsp 3 An alternative x X displaystyle x in X nbsp is in the core C W p displaystyle C W p nbsp without majority dissatisfaction if there is no winning coalition S W displaystyle S in W nbsp such that for all i S displaystyle i in S nbsp x displaystyle x nbsp is non maximal there exists some yi X displaystyle y i in X nbsp satisfying yi ipx displaystyle y i succ i p x nbsp It is easy to prove that C W p displaystyle C W p nbsp depends only on the set of maximal elements of each individual and is included in the union of such sets Moreover for each profile p displaystyle p nbsp we have C W p C W p displaystyle C W p subseteq C W p nbsp A variant of Nakamura s theorem Kumabe and Mihara 2011 Theorem 2 3 Let W displaystyle W nbsp be a simple game Then the following three statements are equivalent X lt n W displaystyle X lt nu W nbsp the core C W p displaystyle C W p nbsp without majority dissatisfaction is nonempty for all profiles p displaystyle p nbsp of preferences that have a maximal element the core C W p displaystyle C W p nbsp is nonempty for all profiles p displaystyle p nbsp of preferences that have a maximal element Remarks Unlike Nakamura s original theorem X displaystyle X nbsp being finite is not a necessary condition for C W p displaystyle C W p nbsp or C W p displaystyle C W p nbsp to be nonempty for all profiles p displaystyle p nbsp Even if an agenda X displaystyle X nbsp has infinitely many alternatives there is an element in the cores for appropriate profiles as long as the inequality X lt n W displaystyle X lt nu W nbsp is satisfied The statement of the theorem remains valid if we replace for all profiles p displaystyle p nbsp of preferences that have a maximal element in statements 2 and 3 by for all profiles p displaystyle p nbsp of preferences that have exactly one maximal element or for all profiles p displaystyle p nbsp of linearly ordered preferences that have a maximal element Kumabe and Mihara 2011 Proposition 1 Like Nakamura s theorem for acyclic preferences this theorem can be extended to B displaystyle mathcal B nbsp simple games The theorem can be extended even further 1 and 2 are equivalent they imply 3 to collections W B displaystyle W subseteq mathcal B nbsp of winning sets by extending the notion of the Nakamura number 13 See also editGibbard Satterthwaite theorem May s theorem Voting paradoxNotes edit Suzuki Mitsuo 1981 Game theory and social choice Selected papers of Kenjiro Nakamura Keiso Shuppan Nakamura received Doctor s degree in Social Engineering in 1975 from Tokyo Institute of Technology a b c d Nakamura K 1979 The vetoers in a simple game with ordinal preferences International Journal of Game Theory 8 55 61 doi 10 1007 BF01763051 S2CID 120709873 a b c d Kumabe M Mihara H R 2011 Preference aggregation theory without acyclicity the core without majority dissatisfaction PDF Games and Economic Behavior 72 187 201 arXiv 1107 0431 doi 10 1016 j geb 2010 06 008 S2CID 6685306 a b c d Austen Smith David Banks Jeffrey S 1999 Positive political theory I Collective preference Ann Arbor University of Michigan Press ISBN 978 0 472 08721 1 Nakamura s original theorem is directly relevant to the class of simple preference aggregation rules the rules completely described by their family of decisive winning coalitions Given an aggregation rule a coalition S displaystyle S nbsp is decisive if whenever every individual in S displaystyle S nbsp prefers x displaystyle x nbsp to y displaystyle y nbsp then so does the society Austen Smith and Banks 1999 4 a textbook on social choice theory that emphasizes the role of the Nakamura number extends the Nakamura number to the wider and empirically important class of neutral i e the labeling of alternatives does not matter and monotonic if x displaystyle x nbsp is socially preferred to y displaystyle y nbsp then increasing the support for x displaystyle x nbsp over y displaystyle y nbsp preserves this social preference aggregation rules Theorem 3 3 and obtain a theorem Theorem 3 4 similar to Nakamua s a b Kumabe M Mihara H R 2008 The Nakamura numbers for computable simple games Social Choice and Welfare 31 4 621 arXiv 1107 0439 doi 10 1007 s00355 008 0300 5 S2CID 8106333 Kirman A Sondermann D 1972 Arrow s theorem many agents and invisible dictators Journal of Economic Theory 5 2 267 277 doi 10 1016 0022 0531 72 90106 8 There exist monotonic proper strong simple games without a veto player that have an infinite Nakamura number A nonprincipal ultrafilter is an example which can be used to define an aggregation rule social welfare function satisfying Arrow s conditions if there are infinitely many individuals 7 A serious drawback of nonprincipal ultrafilters for this purpose is that they are not algorithmically computable The minimum element of the following set exists since every nonempty set of ordinal numbers has a least element See a section for Rice s theorem for the definition of a computable simple game In particular all finite games are computable Possible Nakamura numbers for computable simple games are given in each entry assuming that an empty coalition is losing The sixteen types are defined in terms of the four properties monotonicity properness strongness and nonweakness lack of a veto player For example the row corresponding to type 1110 indicates that among the monotonic 1 proper 1 strong 1 weak 0 because not nonweak computable simple games finite ones have a Nakamura number equal to displaystyle infty nbsp and infinite ones do not exist The row corresponding to type 1101 indicates that any k 3 displaystyle k geq 3 nbsp and no k lt 3 displaystyle k lt 3 nbsp is the Nakamura number of some finite alternatively infinite simple game of this type Observe that among nonweak simple games only types 1101 and 0101 attain a Nakamura number greater than 3 The if direction is obvious while the only if direction is stronger than the statement of the theorem given above the proof is essentially the same These results are often stated in terms of weak preferences e g Austen Smith and Banks 1999 Theorem 3 2 4 Define the weak preference displaystyle succeq nbsp by x y y x displaystyle x succeq y iff y not succ x nbsp Then displaystyle succ nbsp is asymmetric iff displaystyle succeq nbsp is complete displaystyle succ nbsp is negatively transitive iff displaystyle succeq nbsp is transitive displaystyle succ nbsp is total if x y displaystyle x neq y nbsp implies x y displaystyle x succ y nbsp or y x displaystyle y succ x nbsp The framework distinguishes the algebra B displaystyle mathcal B nbsp of coalitions from the larger collection B displaystyle mathcal B nbsp of the sets of individuals to which winning losing status can be assigned For example B displaystyle mathcal B nbsp is the algebra of recursive sets and B displaystyle mathcal B nbsp is the lattice of recursively enumerable sets Kumabe and Mihara 2011 Section 4 2 Retrieved from https en wikipedia org w index php title Nakamura number amp oldid 1211358785, wikipedia, wiki, book, books, library,

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