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Reality Lab

Reality Lab was a 3D computer graphics API created by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders in the realtime 3D middleware marketplace at the time, alongside Criterion Software's RenderWare and Argonaut Software's BRender.[1]

Reality Lab was a scene graph API providing real-time rendering that would run with acceptable performance on graphics cards or the host computer's CPU.[1]

After a short time on the market, RenderMorphics was purchased by Microsoft in February 1995[2] and Reality Lab formed the basis for Direct3D.[3] Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:

"RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment."[4]

Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API.[5] Direct3D shipped for the first time in the DirectX 2.0 SDK in June 1996.

See also

References

  1. ^ a b "Reality Lab: fast 3D for games developers". NEXT Generation. February 1995. Retrieved 2022-08-28.
  2. ^ Qube Software - Servan Keondjian and Doug Rabson founded Qube after leaving Microsoft.
  3. ^ Crushed By Microsoft
  4. ^ DeMaria, Rusel (2019). "12. 3D Wars". GAME OF X V.2. CRC Press.
  5. ^ Ozer, Jan; Seltzer, Larry (December 5, 1995). "Using Windows 95's Direct SDK Access". PC Magazine. Retrieved 2022-08-28.
  • Drummond, Michael (November 2000). Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft. California: Three Rivers Press. ISBN 978-0-609-80745-3. Covers the early years of DirectX development within Microsoft, including the acquisition of RenderMorphics.


reality, computer, graphics, created, rendermorphics, provide, standardized, interface, writing, games, main, contenders, realtime, middleware, marketplace, time, alongside, criterion, software, renderware, argonaut, software, brender, scene, graph, providing,. Reality Lab was a 3D computer graphics API created by RenderMorphics to provide a standardized interface for writing games It was one of the main contenders in the realtime 3D middleware marketplace at the time alongside Criterion Software s RenderWare and Argonaut Software s BRender 1 Reality Lab was a scene graph API providing real time rendering that would run with acceptable performance on graphics cards or the host computer s CPU 1 After a short time on the market RenderMorphics was purchased by Microsoft in February 1995 2 and Reality Lab formed the basis for Direct3D 3 Microsoft s acquisition statement of RenderMorphics contained a description of Reality Lab RenderMorphics flagship product Reality Lab TM provides high performance 3 D graphics technology for a variety of personal computer based games and multimedia applications Reality Lab has been acclaimed by a wide range of developers including Autodesk Creative Labs Kaleida Labs and Virgin Entertainment 4 Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API 5 Direct3D shipped for the first time in the DirectX 2 0 SDK in June 1996 See also EditQube Software GlideReferences Edit a b Reality Lab fast 3D for games developers NEXT Generation February 1995 Retrieved 2022 08 28 Qube Software Servan Keondjian and Doug Rabson founded Qube after leaving Microsoft Crushed By Microsoft DeMaria Rusel 2019 12 3D Wars GAME OF X V 2 CRC Press Ozer Jan Seltzer Larry December 5 1995 Using Windows 95 s Direct SDK Access PC Magazine Retrieved 2022 08 28 Drummond Michael November 2000 Renegades of the Empire How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft California Three Rivers Press ISBN 978 0 609 80745 3 Covers the early years of DirectX development within Microsoft including the acquisition of RenderMorphics This graphics software related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Reality Lab amp oldid 1107754209, wikipedia, wiki, book, books, library,

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