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Zero-sum game

Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two sides, where the result is an advantage for one side and an equivalent loss for the other.[1] In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit of the game is zero.[2]

If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, and bridge where one person gains and another person loses, which results in a zero-net benefit for every player.[3] In the markets and financial instruments, futures contracts and options are zero-sum games as well.[4]

In contrast, non-zero-sum describes a situation in which the interacting parties' aggregate gains and losses can be less than or more than zero. A zero-sum game is also called a strictly competitive game, while non-zero-sum games can be either competitive or non-competitive. Zero-sum games are most often solved with the minimax theorem which is closely related to linear programming duality,[5] or with Nash equilibrium. Prisoner's Dilemma is a classic non-zero-sum game.[6]

Definition Edit

Choice 1 Choice 2
Choice 1 −A, A B, −B
Choice 2 C, −C −D, D
Generic zero-sum game
Option 1 Option 2
Option 1 2, −2 −2, 2
Option 2 −2, 2 2, −2
Another example of the classic zero-sum game

The zero-sum property (if one gains, another loses) means that any result of a zero-sum situation is Pareto optimal. Generally, any game where all strategies are Pareto optimal is called a conflict game.[7][8]

Zero-sum games are a specific example of constant sum games where the sum of each outcome is always zero.[9] Such games are distributive, not integrative; the pie cannot be enlarged by good negotiation.

In situation where one decision maker's gain (or loss) does not necessarily result in the other decision makers' loss (or gain), they are referred to as non-zero-sum.[10] Thus, a country with an excess of bananas trading with another country for their excess of apples, where both benefit from the transaction, is in a non-zero-sum situation. Other non-zero-sum games are games in which the sum of gains and losses by the players is sometimes more or less than what they began with.

The idea of Pareto optimal payoff in a zero-sum game gives rise to a generalized relative selfish rationality standard, the punishing-the-opponent standard, where both players always seek to minimize the opponent's payoff at a favourable cost to themselves rather than prefer more over less. The punishing-the-opponent standard can be used in both zero-sum games (e.g. warfare game, chess) and non-zero-sum games (e.g. pooling selection games).[11] The player in the game has a simple enough desire to maximise the profit for them, and the opponent wishes to minimise it.[12]

Solution Edit

For two-player finite zero-sum games, the different game theoretic solution concepts of Nash equilibrium, minimax, and maximin all give the same solution. If the players are allowed to play a mixed strategy, the game always has an equilibrium.

Example Edit

A zero-sum game (Two person)
Blue
Red
A B C
1
−30
30
10
−10
−20
20
2
10
−10
−20
20
20
−20

A game's payoff matrix is a convenient representation. Consider these situations as an example, the two-player zero-sum game pictured at right or above.

The order of play proceeds as follows: The first player (red) chooses in secret one of the two actions 1 or 2; the second player (blue), unaware of the first player's choice, chooses in secret one of the three actions A, B or C. Then, the choices are revealed and each player's points total is affected according to the payoff for those choices.

Example: Red chooses action 2 and Blue chooses action B. When the payoff is allocated, Red gains 20 points and Blue loses 20 points.

In this example game, both players know the payoff matrix and attempt to maximize the number of their points. Red could reason as follows: "With action 2, I could lose up to 20 points and can win only 20, and with action 1 I can lose only 10 but can win up to 30, so action 1 looks a lot better." With similar reasoning, Blue would choose action C. If both players take these actions, Red will win 20 points. If Blue anticipates Red's reasoning and choice of action 1, Blue may choose action B, so as to win 10 points. If Red, in turn, anticipates this trick and goes for action 2, this wins Red 20 points.

Émile Borel and John von Neumann had the fundamental insight that probability provides a way out of this conundrum. Instead of deciding on a definite action to take, the two players assign probabilities to their respective actions, and then use a random device which, according to these probabilities, chooses an action for them. Each player computes the probabilities so as to minimize the maximum expected point-loss independent of the opponent's strategy. This leads to a linear programming problem with the optimal strategies for each player. This minimax method can compute probably optimal strategies for all two-player zero-sum games.

For the example given above, it turns out that Red should choose action 1 with probability 4/7 and action 2 with probability 3/7, and Blue should assign the probabilities 0, 4/7, and 3/7 to the three actions A, B, and C. Red will then win 20/7 points on average per game.

Solving Edit

The Nash equilibrium for a two-player, zero-sum game can be found by solving a linear programming problem. Suppose a zero-sum game has a payoff matrix M where element Mi,j is the payoff obtained when the minimizing player chooses pure strategy i and the maximizing player chooses pure strategy j (i.e. the player trying to minimize the payoff chooses the row and the player trying to maximize the payoff chooses the column). Assume every element of M is positive. The game will have at least one Nash equilibrium. The Nash equilibrium can be found (Raghavan 1994, p. 740) by solving the following linear program to find a vector u:

Minimize:
 
Subject to the constraints:
u ≥ 0
M u ≥ 1.

The first constraint says each element of the u vector must be nonnegative, and the second constraint says each element of the M u vector must be at least 1. For the resulting u vector, the inverse of the sum of its elements is the value of the game. Multiplying u by that value gives a probability vector, giving the probability that the maximizing player will choose each possible pure strategy.

If the game matrix does not have all positive elements, add a constant to every element that is large enough to make them all positive. That will increase the value of the game by that constant, and will not affect the equilibrium mixed strategies for the equilibrium.

The equilibrium mixed strategy for the minimizing player can be found by solving the dual of the given linear program. Alternatively, it can be found by using the above procedure to solve a modified payoff matrix which is the transpose and negation of M (adding a constant so it is positive), then solving the resulting game.

If all the solutions to the linear program are found, they will constitute all the Nash equilibria for the game. Conversely, any linear program can be converted into a two-player, zero-sum game by using a change of variables that puts it in the form of the above equations and thus such games are equivalent to linear programs, in general.[13]

Universal solution Edit

If avoiding a zero-sum game is an action choice with some probability for players, avoiding is always an equilibrium strategy for at least one player at a zero-sum game. For any two players zero-sum game where a zero-zero draw is impossible or non-credible after the play is started, such as poker, there is no Nash equilibrium strategy other than avoiding the play. Even if there is a credible zero-zero draw after a zero-sum game is started, it is not better than the avoiding strategy. In this sense, it's interesting to find reward-as-you-go in optimal choice computation shall prevail over all two players zero-sum games concerning starting the game or not.[14]

The most common or simple example from the subfield of social psychology is the concept of "social traps". In some cases pursuing individual personal interest can enhance the collective well-being of the group, but in other situations, all parties pursuing personal interest results in mutually destructive behaviour.

Copeland's review notes that an n-player non-zero-sum game can be converted into an (n+1)-player zero-sum game, where the n+1st player, denoted the fictitious player, receives the negative of the sum of the gains of the other n-players (the global gain / loss).[15]

Zero-sum three-person games Edit

 
Zero-sum three-person game

It is clear that there are manifold relationships between players in a zero-sum three-person game, in a zero-sum two-person game, anything one player wins is necessarily lost by the other and vice versa; therefore, there is always an absolute antagonism of interests, and that is similar in the three-person game.[16] A particular move of a player in a zero-sum three-person game would be assumed to be clearly beneficial to him and may disbenefits to both other players, or benefits to one and disbenefits to the other opponent.[16] Particularly, parallelism of interests between two players makes a cooperation desirable; it may happen that a player has a choice among various policies: Get into a parallelism interest with another player by adjusting his conduct, or the opposite; that he can choose with which of other two players he prefers to build such parallelism, and to what extent.[16] The picture on the left shows that a typical example of a zero-sum three-person game. If Player 1 chooses to defence, but Player 2 & 3 chooses to offence, both of them will gain one point. At the same time, Player 1 will lose two-point because points are taken away by other players, and it is evident that Player 2 & 3 has parallelism of interests.

Real life example Edit

Economic benefits of low-cost airlines in saturated markets - net benefits or a zero-sum game [17] Edit

Studies show that the entry of low-cost airlines into the Hong Kong market brought in $671 million in revenue and resulted in an outflow of $294 million.

Therefore, the replacement effect should be considered when introducing a new model, which will lead to economic leakage and injection. Thus introducing new models requires caution. For example, if the number of new airlines departing from and arriving at the airport is the same, the economic contribution to the host city may be a zero-sum game. Because for Hong Kong, the consumption of overseas tourists in Hong Kong is income, while the consumption of Hong Kong residents in opposite cities is outflow. In addition, the introduction of new airlines can also have a negative impact on existing airlines.

Consequently, when a new aviation model is introduced, feasibility tests need to be carried out in all aspects, taking into account the economic inflow and outflow and displacement effects caused by the model.

Zero-sum Games in Financial Markets Edit

Derivatives trading may be considered a zero-sum game, as each dollar gained by one party in a transaction must be lost by the other, hence yielding a net transfer of wealth of zero.[18]

An options contract - whereby a buyer purchases a derivative contract which provides them with the right to buy an underlying asset from a seller at a specified strike price before a specified expiration date – is an example of a zero-sum game. A futures contract – whereby a buyer purchases a derivative contract to buy an underlying asset from the seller for a specified price on a specified date – is also an example of a zero-sum game.[19] This is because the fundamental principle of these contracts is that they are agreements between two parties, and any gain made by one party must be matched by a loss sustained by the other.

If the price of the underlying asset increases before the expiration date the buyer may exercise/ close the options/ futures contract. The buyers gain and corresponding sellers loss will be the difference between the strike price and value of the underlying asset at that time. Hence, the net transfer of wealth is zero.

 

Swaps, which involve the exchange of cash flows from two different financial instruments, are also considered a zero-sum game.[20] Consider a standard interest rate swap whereby Firm A pays a fixed rate and receives a floating rate; correspondingly Firm B pays a floating rate and receives a fixed rate. If rates increase, then Firm A will gain, and Firm B will lose by the rate differential (floating rate – fixed rate). If rates decrease, then Firm A will lose, and Firm B will gain by the rate differential (fixed rate – floating rate).

Whilst derivatives trading may be considered a zero-sum game, it is important to remember that this is not an absolute truth. The financial markets are complex and multifaceted, with a range of participants engaging in a variety of activities. While some trades may result in a simple transfer of wealth from one party to another, the market as a whole is not purely competitive, and many transactions serve important economic functions.

The stock market is an excellent example of a positive-sum game, often erroneously labelled as a zero-sum game. This is a zero-sum fallacy: the perception that one trader in the stock market may only increase the value of their holdings if another trader decreases their holdings.[21]

The primary goal of the stock market is to match buyers and sellers, but the prevailing price is the one which equilibrates supply and demand. Stock prices generally move according to changes in future expectations, such as acquisition announcements, upside earnings surprises, or improved guidance.[22]

For instance, if Company C announces a deal to acquire Company D, and investors believe that the acquisition will result in synergies and hence increased profitability for Company C, there will be an increased demand for Company C stock. In this scenario, all existing holders of Company C stock will enjoy gains without incurring any corresponding measurable losses to other players.

Furthermore, in the long run, the stock market is a positive-sum game. As economic growth occurs, demand increases, output increases, companies grow, and company valuations increase, leading to value creation and wealth addition in the market.

Complexity Edit

It has been theorized by Robert Wright in his book Nonzero: The Logic of Human Destiny, that society becomes increasingly non-zero-sum as it becomes more complex, specialized, and interdependent.

Extensions Edit

In 1944, John von Neumann and Oskar Morgenstern proved that any non-zero-sum game for n players is equivalent to a zero-sum game with n + 1 players; the (n + 1)th player representing the global profit or loss.[23]

Misunderstandings Edit

Zero-sum games and particularly their solutions are commonly misunderstood by critics of game theory, usually with respect to the independence and rationality of the players, as well as to the interpretation of utility functions[further explanation needed]. Furthermore, the word "game" does not imply the model is valid only for recreational games.[5]

Politics is sometimes called zero sum[24][25][26] because in common usage the idea of a stalemate is perceived to be "zero sum"; politics and macroeconomics are not zero sum games, however, because they do not constitute conserved systems.[citation needed]

Zero-sum thinking Edit

In psychology, zero-sum thinking refers to the perception that a given situation is like a zero-sum game, where one person's gain is equal to another person's loss.

See also Edit

References Edit

  1. ^ Cambridge business English dictionary. Cambridge: Cambridge University Press. 2011. ISBN 978-0-521-12250-4. OCLC 741548935.
  2. ^ Blakely, Sara. "Zero-Sum Game Meaning: Examples of Zero-Sum Games". Master Class. Master Class. Retrieved 2022-04-28.
  3. ^ Von Neumann, John; Oskar Morgenstern (2007). Theory of games and economic behavior (60th anniversary ed.). Princeton: Princeton University Press. ISBN 978-1-4008-2946-0. OCLC 830323721.
  4. ^ Kenton, Will. "Zero-Sum Game". Investopedia. Retrieved 2021-04-25.
  5. ^ a b Ken Binmore (2007). Playing for real: a text on game theory. Oxford University Press US. ISBN 978-0-19-530057-4., chapters 1 & 7
  6. ^ Chiong, Raymond; Jankovic, Lubo (2008). "Learning game strategy design through iterated Prisoner's Dilemma". International Journal of Computer Applications in Technology. 32 (3): 216. doi:10.1504/ijcat.2008.020957. ISSN 0952-8091.
  7. ^ Bowles, Samuel (2004). Microeconomics: Behavior, Institutions, and Evolution. Princeton University Press. pp. 33–36. ISBN 0-691-09163-3.
  8. ^ "Two-Person Zero-Sum Games: Basic Concepts". Neos Guide. Neos Guide. Retrieved 2022-04-28.
  9. ^ Washburn, Alan (2014). Two-Person Zero-Sum Games. International Series in Operations Research & Management Science. Vol. 201. Boston, MA: Springer US. doi:10.1007/978-1-4614-9050-0. ISBN 978-1-4614-9049-4.
  10. ^ "Non Zero Sum Game". Monash Business School. Retrieved 2021-04-25.
  11. ^ Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. ISBN 978-1507658246. Chapter 1 and Chapter 4.
  12. ^ Von Neumann, John; Oskar Morgenstern (2007). Theory of games and economic behavior (60th anniversary ed.). Princeton: Princeton University Press. p. 98. ISBN 978-1-4008-2946-0. OCLC 830323721.
  13. ^ Ilan Adler (2012) The equivalence of linear programs and zero-sum games. Springer
  14. ^ Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. ISBN 978-1507658246. Chapter 4.
  15. ^ Arthur H. Copeland (July 1945) Book review, Theory of games and economic behavior. By John von Neumann and Oskar Morgenstern (1944). Review published in the Bulletin of the American Mathematical Society 51(7) pp 498-504 (July 1945)
  16. ^ a b c Von Neumann, John; Oskar Morgenstern (2007). Theory of games and economic behavior (60th anniversary ed.). Princeton: Princeton University Press. pp. 220–223. ISBN 978-1-4008-2946-0. OCLC 830323721.
  17. ^ Pratt, Stephen; Schucker, Markus (March 2018). "Economic impact of low-cost carrier in a saturated transport market: Net benefits or zero-sum game?". Tourism Economics: The Business and Finance of Tourism and Recreation. 25 (2): 149–170.
  18. ^ Levitt, Steven D. (February 2004). "Why are Gambling Markets Organized so Differently from Financial Markets?". The Economic Journal. 114 (10): 223–246. doi:10.1111/j.1468-0297.2004.00207.x. S2CID 2289856 – via RePEc.
  19. ^ "Options vs. Futures: What's the Difference?". Investopedia. Retrieved 2023-04-24.
  20. ^ Turnbull, Stuart M. (1987). "Swaps: A Zero Sum Game?". Financial Management. 16 (1): 15–21. doi:10.2307/3665544. ISSN 0046-3892. JSTOR 3665544.
  21. ^ Engle, Eric (September 2008). "The Stock Market as a Game: An Agent Based Approach to Trading in Stocks". Quantitative Finance Papers – via RePEc.
  22. ^ Olson, Erika S. (2010-10-26). Zero-Sum Game: The Rise of the World's Largest Derivatives Exchange. John Wiley & Sons. ISBN 978-0-470-62420-3.
  23. ^ Theory of Games and Economic Behavior. Princeton University Press (1953). June 25, 2005. ISBN 9780691130613. Retrieved 2018-02-25.
  24. ^ Rubin, Jennifer (2013-10-04). "The flaw in zero sum politics". The Washington Post. Retrieved 2017-03-08.
  25. ^ "Lexington: Zero-sum politics". The Economist. 2014-02-08. Retrieved 2017-03-08.
  26. ^ "Zero-sum game | Define Zero-sum game at". Dictionary.com. Retrieved 2017-03-08.

Further reading Edit

  • Misstating the Concept of Zero-Sum Games within the Context of Professional Sports Trading Strategies, series Pardon the Interruption (2010-09-23) ESPN, created by Tony Kornheiser and Michael Wilbon, performance by Bill Simmons
  • Handbook of Game Theory – volume 2, chapter Zero-sum two-person games, (1994) Elsevier Amsterdam, by Raghavan, T. E. S., Edited by Aumann and Hart, pp. 735–759, ISBN 0-444-89427-6
  • Power: Its Forms, Bases and Uses (1997) Transaction Publishers, by Dennis Wrong[ISBN missing]

External links Edit

  • Play zero-sum games online by Elmer G. Wiens.
  • – comprehensive text on psychology and game theory. (Contents and Preface to Second Edition.)
  • A playable zero-sum game and its mixed strategy Nash equilibrium.

zero, game, confused, with, empty, zero, game, other, uses, zero, disambiguation, mathematical, representation, game, theory, economic, theory, situation, that, involves, sides, where, result, advantage, side, equivalent, loss, other, other, words, player, gai. Not to be confused with Empty sum or Zero game For other uses see Zero sum disambiguation Zero sum game is a mathematical representation in game theory and economic theory of a situation that involves two sides where the result is an advantage for one side and an equivalent loss for the other 1 In other words player one s gain is equivalent to player two s loss with the result that the net improvement in benefit of the game is zero 2 If the total gains of the participants are added up and the total losses are subtracted they will sum to zero Thus cutting a cake where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker is a zero sum game if all participants value each unit of cake equally Other examples of zero sum games in daily life include games like poker chess and bridge where one person gains and another person loses which results in a zero net benefit for every player 3 In the markets and financial instruments futures contracts and options are zero sum games as well 4 In contrast non zero sum describes a situation in which the interacting parties aggregate gains and losses can be less than or more than zero A zero sum game is also called a strictly competitive game while non zero sum games can be either competitive or non competitive Zero sum games are most often solved with the minimax theorem which is closely related to linear programming duality 5 or with Nash equilibrium Prisoner s Dilemma is a classic non zero sum game 6 Contents 1 Definition 2 Solution 2 1 Example 2 2 Solving 2 3 Universal solution 2 4 Zero sum three person games 2 5 Real life example 2 5 1 Economic benefits of low cost airlines in saturated markets net benefits or a zero sum game 17 2 6 Zero sum Games in Financial Markets 2 7 Complexity 3 Extensions 4 Misunderstandings 5 Zero sum thinking 6 See also 7 References 8 Further reading 9 External linksDefinition EditChoice 1 Choice 2Choice 1 A A B BChoice 2 C C D DGeneric zero sum gameOption 1 Option 2Option 1 2 2 2 2Option 2 2 2 2 2Another example of the classic zero sum gameThe zero sum property if one gains another loses means that any result of a zero sum situation is Pareto optimal Generally any game where all strategies are Pareto optimal is called a conflict game 7 8 Zero sum games are a specific example of constant sum games where the sum of each outcome is always zero 9 Such games are distributive not integrative the pie cannot be enlarged by good negotiation In situation where one decision maker s gain or loss does not necessarily result in the other decision makers loss or gain they are referred to as non zero sum 10 Thus a country with an excess of bananas trading with another country for their excess of apples where both benefit from the transaction is in a non zero sum situation Other non zero sum games are games in which the sum of gains and losses by the players is sometimes more or less than what they began with The idea of Pareto optimal payoff in a zero sum game gives rise to a generalized relative selfish rationality standard the punishing the opponent standard where both players always seek to minimize the opponent s payoff at a favourable cost to themselves rather than prefer more over less The punishing the opponent standard can be used in both zero sum games e g warfare game chess and non zero sum games e g pooling selection games 11 The player in the game has a simple enough desire to maximise the profit for them and the opponent wishes to minimise it 12 Solution EditFor two player finite zero sum games the different game theoretic solution concepts of Nash equilibrium minimax and maximin all give the same solution If the players are allowed to play a mixed strategy the game always has an equilibrium Example Edit A zero sum game Two person BlueRed A B C1 3030 10 10 20202 10 10 2020 20 20A game s payoff matrix is a convenient representation Consider these situations as an example the two player zero sum game pictured at right or above The order of play proceeds as follows The first player red chooses in secret one of the two actions 1 or 2 the second player blue unaware of the first player s choice chooses in secret one of the three actions A B or C Then the choices are revealed and each player s points total is affected according to the payoff for those choices Example Red chooses action 2 and Blue chooses action B When the payoff is allocated Red gains 20 points and Blue loses 20 points In this example game both players know the payoff matrix and attempt to maximize the number of their points Red could reason as follows With action 2 I could lose up to 20 points and can win only 20 and with action 1 I can lose only 10 but can win up to 30 so action 1 looks a lot better With similar reasoning Blue would choose action C If both players take these actions Red will win 20 points If Blue anticipates Red s reasoning and choice of action 1 Blue may choose action B so as to win 10 points If Red in turn anticipates this trick and goes for action 2 this wins Red 20 points Emile Borel and John von Neumann had the fundamental insight that probability provides a way out of this conundrum Instead of deciding on a definite action to take the two players assign probabilities to their respective actions and then use a random device which according to these probabilities chooses an action for them Each player computes the probabilities so as to minimize the maximum expected point loss independent of the opponent s strategy This leads to a linear programming problem with the optimal strategies for each player This minimax method can compute probably optimal strategies for all two player zero sum games For the example given above it turns out that Red should choose action 1 with probability 4 7 and action 2 with probability 3 7 and Blue should assign the probabilities 0 4 7 and 3 7 to the three actions A B and C Red will then win 20 7 points on average per game Solving Edit The Nash equilibrium for a two player zero sum game can be found by solving a linear programming problem Suppose a zero sum game has a payoff matrix M where element Mi j is the payoff obtained when the minimizing player chooses pure strategy i and the maximizing player chooses pure strategy j i e the player trying to minimize the payoff chooses the row and the player trying to maximize the payoff chooses the column Assume every element of M is positive The game will have at least one Nash equilibrium The Nash equilibrium can be found Raghavan 1994 p 740 by solving the following linear program to find a vector u Minimize i u i displaystyle sum i u i nbsp Subject to the constraints u 0 M u 1 The first constraint says each element of the u vector must be nonnegative and the second constraint says each element of the M u vector must be at least 1 For the resulting u vector the inverse of the sum of its elements is the value of the game Multiplying u by that value gives a probability vector giving the probability that the maximizing player will choose each possible pure strategy If the game matrix does not have all positive elements add a constant to every element that is large enough to make them all positive That will increase the value of the game by that constant and will not affect the equilibrium mixed strategies for the equilibrium The equilibrium mixed strategy for the minimizing player can be found by solving the dual of the given linear program Alternatively it can be found by using the above procedure to solve a modified payoff matrix which is the transpose and negation of M adding a constant so it is positive then solving the resulting game If all the solutions to the linear program are found they will constitute all the Nash equilibria for the game Conversely any linear program can be converted into a two player zero sum game by using a change of variables that puts it in the form of the above equations and thus such games are equivalent to linear programs in general 13 Universal solution Edit If avoiding a zero sum game is an action choice with some probability for players avoiding is always an equilibrium strategy for at least one player at a zero sum game For any two players zero sum game where a zero zero draw is impossible or non credible after the play is started such as poker there is no Nash equilibrium strategy other than avoiding the play Even if there is a credible zero zero draw after a zero sum game is started it is not better than the avoiding strategy In this sense it s interesting to find reward as you go in optimal choice computation shall prevail over all two players zero sum games concerning starting the game or not 14 The most common or simple example from the subfield of social psychology is the concept of social traps In some cases pursuing individual personal interest can enhance the collective well being of the group but in other situations all parties pursuing personal interest results in mutually destructive behaviour Copeland s review notes that an n player non zero sum game can be converted into an n 1 player zero sum game where the n 1st player denoted the fictitious player receives the negative of the sum of the gains of the other n players the global gain loss 15 Zero sum three person games Edit nbsp Zero sum three person gameIt is clear that there are manifold relationships between players in a zero sum three person game in a zero sum two person game anything one player wins is necessarily lost by the other and vice versa therefore there is always an absolute antagonism of interests and that is similar in the three person game 16 A particular move of a player in a zero sum three person game would be assumed to be clearly beneficial to him and may disbenefits to both other players or benefits to one and disbenefits to the other opponent 16 Particularly parallelism of interests between two players makes a cooperation desirable it may happen that a player has a choice among various policies Get into a parallelism interest with another player by adjusting his conduct or the opposite that he can choose with which of other two players he prefers to build such parallelism and to what extent 16 The picture on the left shows that a typical example of a zero sum three person game If Player 1 chooses to defence but Player 2 amp 3 chooses to offence both of them will gain one point At the same time Player 1 will lose two point because points are taken away by other players and it is evident that Player 2 amp 3 has parallelism of interests Real life example Edit Economic benefits of low cost airlines in saturated markets net benefits or a zero sum game 17 Edit Studies show that the entry of low cost airlines into the Hong Kong market brought in 671 million in revenue and resulted in an outflow of 294 million Therefore the replacement effect should be considered when introducing a new model which will lead to economic leakage and injection Thus introducing new models requires caution For example if the number of new airlines departing from and arriving at the airport is the same the economic contribution to the host city may be a zero sum game Because for Hong Kong the consumption of overseas tourists in Hong Kong is income while the consumption of Hong Kong residents in opposite cities is outflow In addition the introduction of new airlines can also have a negative impact on existing airlines Consequently when a new aviation model is introduced feasibility tests need to be carried out in all aspects taking into account the economic inflow and outflow and displacement effects caused by the model Zero sum Games in Financial Markets Edit Derivatives trading may be considered a zero sum game as each dollar gained by one party in a transaction must be lost by the other hence yielding a net transfer of wealth of zero 18 An options contract whereby a buyer purchases a derivative contract which provides them with the right to buy an underlying asset from a seller at a specified strike price before a specified expiration date is an example of a zero sum game A futures contract whereby a buyer purchases a derivative contract to buy an underlying asset from the seller for a specified price on a specified date is also an example of a zero sum game 19 This is because the fundamental principle of these contracts is that they are agreements between two parties and any gain made by one party must be matched by a loss sustained by the other If the price of the underlying asset increases before the expiration date the buyer may exercise close the options futures contract The buyers gain and corresponding sellers loss will be the difference between the strike price and value of the underlying asset at that time Hence the net transfer of wealth is zero nbsp Swaps which involve the exchange of cash flows from two different financial instruments are also considered a zero sum game 20 Consider a standard interest rate swap whereby Firm A pays a fixed rate and receives a floating rate correspondingly Firm B pays a floating rate and receives a fixed rate If rates increase then Firm A will gain and Firm B will lose by the rate differential floating rate fixed rate If rates decrease then Firm A will lose and Firm B will gain by the rate differential fixed rate floating rate Whilst derivatives trading may be considered a zero sum game it is important to remember that this is not an absolute truth The financial markets are complex and multifaceted with a range of participants engaging in a variety of activities While some trades may result in a simple transfer of wealth from one party to another the market as a whole is not purely competitive and many transactions serve important economic functions The stock market is an excellent example of a positive sum game often erroneously labelled as a zero sum game This is a zero sum fallacy the perception that one trader in the stock market may only increase the value of their holdings if another trader decreases their holdings 21 The primary goal of the stock market is to match buyers and sellers but the prevailing price is the one which equilibrates supply and demand Stock prices generally move according to changes in future expectations such as acquisition announcements upside earnings surprises or improved guidance 22 For instance if Company C announces a deal to acquire Company D and investors believe that the acquisition will result in synergies and hence increased profitability for Company C there will be an increased demand for Company C stock In this scenario all existing holders of Company C stock will enjoy gains without incurring any corresponding measurable losses to other players Furthermore in the long run the stock market is a positive sum game As economic growth occurs demand increases output increases companies grow and company valuations increase leading to value creation and wealth addition in the market Complexity Edit It has been theorized by Robert Wright in his book Nonzero The Logic of Human Destiny that society becomes increasingly non zero sum as it becomes more complex specialized and interdependent Extensions EditIn 1944 John von Neumann and Oskar Morgenstern proved that any non zero sum game for n players is equivalent to a zero sum game with n 1 players the n 1 th player representing the global profit or loss 23 Misunderstandings EditZero sum games and particularly their solutions are commonly misunderstood by critics of game theory usually with respect to the independence and rationality of the players as well as to the interpretation of utility functions further explanation needed Furthermore the word game does not imply the model is valid only for recreational games 5 Politics is sometimes called zero sum 24 25 26 because in common usage the idea of a stalemate is perceived to be zero sum politics and macroeconomics are not zero sum games however because they do not constitute conserved systems citation needed Zero sum thinking EditIn psychology zero sum thinking refers to the perception that a given situation is like a zero sum game where one person s gain is equal to another person s loss See also EditBimatrix game Comparative advantage Dutch disease Gains from trade Lump of labour fallacy Positive sum game No win situationReferences Edit Cambridge business English dictionary Cambridge Cambridge University Press 2011 ISBN 978 0 521 12250 4 OCLC 741548935 Blakely Sara Zero Sum Game Meaning Examples of Zero Sum Games Master Class Master Class Retrieved 2022 04 28 Von Neumann John Oskar Morgenstern 2007 Theory of games and economic behavior 60th anniversary ed Princeton Princeton University Press ISBN 978 1 4008 2946 0 OCLC 830323721 Kenton Will Zero Sum Game Investopedia Retrieved 2021 04 25 a b Ken Binmore 2007 Playing for real a text on game theory Oxford University Press US ISBN 978 0 19 530057 4 chapters 1 amp 7 Chiong Raymond Jankovic Lubo 2008 Learning game strategy design through iterated Prisoner s Dilemma International Journal of Computer Applications in Technology 32 3 216 doi 10 1504 ijcat 2008 020957 ISSN 0952 8091 Bowles Samuel 2004 Microeconomics Behavior Institutions and Evolution Princeton University Press pp 33 36 ISBN 0 691 09163 3 Two Person Zero Sum Games Basic Concepts Neos Guide Neos Guide Retrieved 2022 04 28 Washburn Alan 2014 Two Person Zero Sum Games International Series in Operations Research amp Management Science Vol 201 Boston MA Springer US doi 10 1007 978 1 4614 9050 0 ISBN 978 1 4614 9049 4 Non Zero Sum Game Monash Business School Retrieved 2021 04 25 Wenliang Wang 2015 Pooling Game Theory and Public Pension Plan ISBN 978 1507658246 Chapter 1 and Chapter 4 Von Neumann John Oskar Morgenstern 2007 Theory of games and economic behavior 60th anniversary ed Princeton Princeton University Press p 98 ISBN 978 1 4008 2946 0 OCLC 830323721 Ilan Adler 2012 The equivalence of linear programs and zero sum games Springer Wenliang Wang 2015 Pooling Game Theory and Public Pension Plan ISBN 978 1507658246 Chapter 4 Arthur H Copeland July 1945 Book review Theory of games and economic behavior By John von Neumann and Oskar Morgenstern 1944 Review published in the Bulletin of the American Mathematical Society 51 7 pp 498 504 July 1945 a b c Von Neumann John Oskar Morgenstern 2007 Theory of games and economic behavior 60th anniversary ed Princeton Princeton University Press pp 220 223 ISBN 978 1 4008 2946 0 OCLC 830323721 Pratt Stephen Schucker Markus March 2018 Economic impact of low cost carrier in a saturated transport market Net benefits or zero sum game Tourism Economics The Business and Finance of Tourism and Recreation 25 2 149 170 Levitt Steven D February 2004 Why are Gambling Markets Organized so Differently from Financial Markets The Economic Journal 114 10 223 246 doi 10 1111 j 1468 0297 2004 00207 x S2CID 2289856 via RePEc Options vs Futures What s the Difference Investopedia Retrieved 2023 04 24 Turnbull Stuart M 1987 Swaps A Zero Sum Game Financial Management 16 1 15 21 doi 10 2307 3665544 ISSN 0046 3892 JSTOR 3665544 Engle Eric September 2008 The Stock Market as a Game An Agent Based Approach to Trading in Stocks Quantitative Finance Papers via RePEc Olson Erika S 2010 10 26 Zero Sum Game The Rise of the World s Largest Derivatives Exchange John Wiley amp Sons ISBN 978 0 470 62420 3 Theory of Games and Economic Behavior Princeton University Press 1953 June 25 2005 ISBN 9780691130613 Retrieved 2018 02 25 Rubin Jennifer 2013 10 04 The flaw in zero sum politics The Washington Post Retrieved 2017 03 08 Lexington Zero sum politics The Economist 2014 02 08 Retrieved 2017 03 08 Zero sum game Define Zero sum game at Dictionary com Retrieved 2017 03 08 Further reading EditMisstating the Concept of Zero Sum Games within the Context of Professional Sports Trading Strategies series Pardon the Interruption 2010 09 23 ESPN created by Tony Kornheiser and Michael Wilbon performance by Bill Simmons Handbook of Game Theory volume 2 chapter Zero sum two person games 1994 Elsevier Amsterdam by Raghavan T E S Edited by Aumann and Hart pp 735 759 ISBN 0 444 89427 6 Power Its Forms Bases and Uses 1997 Transaction Publishers by Dennis Wrong ISBN missing External links EditPlay zero sum games online by Elmer G Wiens Game Theory amp its Applications comprehensive text on psychology and game theory Contents and Preface to Second Edition A playable zero sum game and its mixed strategy Nash equilibrium Retrieved from https en wikipedia org w index php title Zero sum game amp oldid 1179624535, wikipedia, wiki, book, books, library,

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